It's also really funny that people who hate anime in the FGC had to admit the game was "decent" as they put it because they didn't want to just say good.
The devs for Idol Showdown, HoloCure, and others have been given the greenlight by Yagoo himself through the recently announced HoloIndie initiative to use official assets if they so wish. The devs can even monetize their games so long as Cover gets a share of the profits.
5:08 Hololive fans saw SF6 drop near Idol Showdown. Meanwhile, UMA went out and won the SF6 Capcom cup in a Mio hoodie and no sponsor, donate $1,500 to Mio while she was reacting to his win and declined to participate in the Red Bull Cup because it conflicted with HoloFes (The yearly expo where the Idol Showdown trailer was shown).
7:31 *FUN FACT:* King of Fighters is a relatively popular franchise in Japan. Long ago, members of a Mexican company were collaborating with SNK (KoF creators) in another game project and were visiting to do so when they were challenged to some friendly KoF matches by SNK staff. The native JP got absolutely slaughtered. In a future visit, SNK staff once again challenged the Mexican visitors to some "friendly" KoF matches but this time got the best players they could scrounge up to pit them against the visitors + made a bet. The Mexican visitors agreed and well, after winning..... that is the origin story of 'Angel' the Mexican fighter from KoF. Basically there's a long, kooky history of Japan playing fighting games with foreigners. It's great.
I remember our last monthly tournament at our local, my friend hosted Idol showdown and we had about 40 ppl participating (biggest we had in our scene) and everyone enjoyed it. Im glad its getting the love and recognition 😍
I think fangames like this are what's keeping the "indie" spirit alive. Nowadays, indie games have become more about aesthetics than really a project made out of pure passion, without being tied to companies, publishers, deadlines and profitability. In other words, the indie industry is becoming more and more like a "lite-AAA" industry. I applaud those developers who dedicate their precious time to crafting their work of art, totally driven by passion and, in this case, without thinking about monetary gain.
@@WheatDos Realistically? Sure. Toss in some pallette shifted skins, or loading screens, simple 2d assets that are nothing to do with gameplay, but still allow fans to support the devs/Cover by spending a buck or two so they can get a pixel loading screen of their wifu.
I don't pay fighting games, but the roguelike single player mode was fun enough to hook me. To the point where I actually theorycrafted combos I could do with certain items and consumables.
Hey that's us, some of our players, and our bi-weekly online tournaments Idol Throwdown that we still run! Great work and amazing video capturing the magic that is Idol Showdown - it is a game ripe full of labor of loves and deserves the spotlight.
SF6, MK1, and Tekken 8 have all been hit with extremely exploitative monetization schemes, so its no suprise the FGC is highly receptive to a completely free, feature-complete fighting game at the moment.
There have been more FG projects based in Hololive, but Besto Game Team was the only team that could develop a well rounded game. These guys are an example of hard work and determination fueled by pure love.
As soon as I saw this video, I knew for the fact this is awesome. People are reviewing, playing it live and everything, makes this a whole new fighting game to play and enjoy with everyone
I remember watching when Max checked it out, exclaimed “What the hell is all this vtuber anime bullshit?”, and then proceeded to lab out Botan combos for four hours. Good times.
I like that some of the big name fighting gamers played Idol Showdown for the first time, and they pretty much liked it. Even Maximilian Dood played as Botan and he got the combos down really quick.
To be fair the first big holo fangame "Holocure" also became something way more even before and i don't think IS would have been nearly as big without the groundwork and quality expectation it set. It started as a vampire survivors like to even in its unfinished state far outstripping the inspiration in all aspects from quality, content, gameplay ,etc. (and its still far from finished). Many even use holocure-like to describe the genre instead of VS-like. It helps that its devs is helping the some of the other devs of fan games (including IS) and is a character himself dedicated to keeping it free and a purely fan product, is a great conversationalist and artists and is drama free aside from one issue with a rabid pippa fan stealing pre-release code he was given access to in trust so he could make the mod to be ready for next version but he released it with unreleased code version instead, the dude then demanding access to the full code after the violated the trust and was blocked all access to the dev team. Pretty much he was universally shunned and seen in the wrong with even Pippa refusing to use his mod again and she is a fan of the game.
Not always. Sometimes it's about making a great game that erns enough money to make more great games. You know... the way that the industry that was able to CREATE fighting games in the first place started. Don't sit here and act like you'd even be here to say the same thing if Street Fighter II and Fatal Fury didn't make sequels or made money.
@@the-NightStar Except it is about heart? Charging money for a game is completely fine and all, but if you're game is soulless and without heart, people will complain. Video games are and should be treated as art. Art in it's purest form is done from the heart.
Cover corp is one of the few international corporations that seem to have actually opened up trade law treatises and what is actually written in most countries IP laws (most notably, that it are commercial rights) to then fully respect that instead of trying to weasel out. Then again they seem to sink around 70 to 80% of their earnings back as next quarterly or annual budget (like recently renting a fuckoff expensive castle for gen 3 event, what if scenario recordings, etc).
"If money was no object, what would you create?" THAT is the difference between a multimillion-dollar flop and a free to play with hundreds of thousands of players that play and support the game. One seems to think of the quote in terms of getting a monetary gain that exceeds the cost, while the other seems to think of the quote in terms of what can they give that will make the game worth playing, fun, and memorable. A "labor of love" personifies, "money is no object", when people put the enjoyment before what they can gain monetarily.
Hololive and Sega: We love fangames so much we will create initiatives to support and/or monetize them! Nintendo and Square Enix: *Peace was never an option.*
I finished the story line, and I didnt quite like it compared to other competitions. It’s quite slow paced that’s why your character cant react immediately even if your spam pressing a button already, you can make them faster by using and consuming items but I dont think thats a balanced system in these kind of games. But because its free, it’s certainly above the rest. If they just remove those buffing system(at least the speed buff) and make it a permanent uniform speed like other games, it will be better balanced. 😅
Technically the biggest VTubing agency is Nijisanji, but they are bigger in Japan and China and are in a bit of a rough spot in a lot of the English speaking world right now, so understandable.
they get their asses kicked in japan by hoollive and holostars too. Niji japan with 150 something talents get as many views as 60 ish talents from hololive does. It isn't even close and phase connect have a jp branch now too and is crushing niji en as well. There are people in phase connect who average 6-8k viewers per stream while nijis both english and japanese barely break 1000.
LOL Nijisani is literally nothing. Good god, Niji fans drink more copium than flat-earthers and sceintologists. They literally just make up their own bizarro world where blatant lies and falsehoods can become fact merely by pretending that every day is opposite day.
@@the-NightStar Listen, I have no love lost for Nijisanji, but facts are facts. Niji is still the larger company. They have a higher stock price and market cap,as well as more talents across the globe and arguably larger marketing deals. I don't support the bullshit Niji has pulled, but the second you weaponize facts to fit your agenda, you're now peddling propaganda and are part of the problem.
please dont start your videos with such a generic phrase like "videogames are a multibillion dollar industry, and fighting games alone make up hundreds of millions of that". your video is good. be a bit more direct in your intro so you dont fall into the "generic games documentary channel" trope.
Cool advice bro, where's your youtube video content? I mean judging by your confidence to be talking that kinda smack, clearly you're so much better at this kind of thing, I would assume you have at least years of top their content to back up your opinions, right? Oh, you don't have any? Whoops.
Thank you for making this video, we appreciate it!
Besto Game Team is Besto Team!!
u guys were definitely cookin' fr
You guys are amazing, the game is super fan and solid! Even non v-tuber folks like myself can enjoy it!
It's also really funny that people who hate anime in the FGC had to admit the game was "decent" as they put it because they didn't want to just say good.
i mean anime fighting games are really difficult to play. with a lot of them having the kitchen sink approach to complexity and depth.
"ewww anime" snobs are the worst
@@Coswalker27
I meant they hate anime designs.
...wait how do you hate anime and play fighting games? Like, isn't *Street Fighter* anime?
@@SuperSmashDolls even the story are very anime 😅
Korone is right. The game is so so so so so so so so so so so so so so so so so bibbidy bobbidy boo.
I had to include that, that moment made me crack up so bad. Korone is the goat.
That one phrase gave us the new Suisei song and its GOATed
7:07 To add, the trailer was shown at the biggest OFFICIAL yearly Hololive event, the Hololive EXPO as one of its biggest announcements.
The devs for Idol Showdown, HoloCure, and others have been given the greenlight by Yagoo himself through the recently announced HoloIndie initiative to use official assets if they so wish. The devs can even monetize their games so long as Cover gets a share of the profits.
not to mention the recent announcement of idol showdown tournament where cover sponsored the prize
Nice important mention
Yagoo: Fangames??? Yoo that's sick
Multi-billion dollar game companies:
@@fefega🤫🤫🤫
KayYu, of course, refuses to do so regardless
5:08 Hololive fans saw SF6 drop near Idol Showdown.
Meanwhile, UMA went out and won the SF6 Capcom cup in a Mio hoodie and no sponsor, donate $1,500 to Mio while she was reacting to his win and declined to participate in the Red Bull Cup because it conflicted with HoloFes (The yearly expo where the Idol Showdown trailer was shown).
The best part is you can see UMA at 5:50 rocking the same hoodie at the idol showdown tourney at Evo
First of such games to Blow up was Smol Ame, HoloCure was probably the first to gain Mainstream notice tho.
7:31 *FUN FACT:* King of Fighters is a relatively popular franchise in Japan. Long ago, members of a Mexican company were collaborating with SNK (KoF creators) in another game project and were visiting to do so when they were challenged to some friendly KoF matches by SNK staff. The native JP got absolutely slaughtered. In a future visit, SNK staff once again challenged the Mexican visitors to some "friendly" KoF matches but this time got the best players they could scrounge up to pit them against the visitors + made a bet. The Mexican visitors agreed and well, after winning..... that is the origin story of 'Angel' the Mexican fighter from KoF. Basically there's a long, kooky history of Japan playing fighting games with foreigners. It's great.
Good video I like how you didn’t mention aki’s overwhelming cuteness when the game came out
As a budding game dev, I find myself filled with DETERMINATION watching this. Thank you, good Samaritan!
I remember our last monthly tournament at our local, my friend hosted Idol showdown and we had about 40 ppl participating (biggest we had in our scene) and everyone enjoyed it.
Im glad its getting the love and recognition 😍
I think fangames like this are what's keeping the "indie" spirit alive. Nowadays, indie games have become more about aesthetics than really a project made out of pure passion, without being tied to companies, publishers, deadlines and profitability. In other words, the indie industry is becoming more and more like a "lite-AAA" industry.
I applaud those developers who dedicate their precious time to crafting their work of art, totally driven by passion and, in this case, without thinking about monetary gain.
The devs can now make money by joining Holo Indie.
Yeah but like the video says the updates will still be free I would not mind give some money too them.
@@MclucasrvYou want microtransactions? Because that's how you get microtransactions!
@@WheatDos I wanted them to do next fes a paid expansion these guys deserve something or a patreon.
@@WheatDos Realistically? Sure. Toss in some pallette shifted skins, or loading screens, simple 2d assets that are nothing to do with gameplay, but still allow fans to support the devs/Cover by spending a buck or two so they can get a pixel loading screen of their wifu.
Or can I add money to the pot at the tournament
Now this is the kind of video I can send to anyone to tell them why I like this game above all others. Thank you!
I don't pay fighting games, but the roguelike single player mode was fun enough to hook me. To the point where I actually theorycrafted combos I could do with certain items and consumables.
Then you'd like Nickelodeon All-Star Brawl 2 because it has a mode that is near identical to this.
Hey that's us, some of our players, and our bi-weekly online tournaments Idol Throwdown that we still run! Great work and amazing video capturing the magic that is Idol Showdown - it is a game ripe full of labor of loves and deserves the spotlight.
SF6, MK1, and Tekken 8 have all been hit with extremely exploitative monetization schemes, so its no suprise the FGC is highly receptive to a completely free, feature-complete fighting game at the moment.
No they havn't. They're doing the same thing video games have been doing for 20 years already. Get out of here with that whiny crap.
@@the-NightStar
Yea, and that's exploitative shady monetisation schemes...
There have been more FG projects based in Hololive, but Besto Game Team was the only team that could develop a well rounded game. These guys are an example of hard work and determination fueled by pure love.
As soon as I saw this video, I knew for the fact this is awesome. People are reviewing, playing it live and everything, makes this a whole new fighting game to play and enjoy with everyone
I've downloaded and dabbled in it as soon as it launched, and it's incredibly solid. Much love to the devs, they did an amazing job
I remember watching when Max checked it out, exclaimed “What the hell is all this vtuber anime bullshit?”, and then proceeded to lab out Botan combos for four hours. Good times.
Great video for a great game. 😊
I’ll start playing it, and become the world champion when my oshi Baby Luna is added
Cool video bro. Didn't know about this game. Going to try it. I at least found out about holocure from my discovery queue
I like that some of the big name fighting gamers played Idol Showdown for the first time, and they pretty much liked it.
Even Maximilian Dood played as Botan and he got the combos down really quick.
Kinda sad that the player based is very small nowdays but its not surprise after this SF6,MK1 and Tekken 8 was released.
its big enough that theyre getting a showcase at evo japan, alongside a new update
Even after the intro of Street Fighter6 the fan base continues to gain in popularity for Idol Showdown.
To be fair the first big holo fangame "Holocure" also became something way more even before and i don't think IS would have been nearly as big without the groundwork and quality expectation it set.
It started as a vampire survivors like to even in its unfinished state far outstripping the inspiration in all aspects from quality, content, gameplay ,etc. (and its still far from finished). Many even use holocure-like to describe the genre instead of VS-like. It helps that its devs is helping the some of the other devs of fan games (including IS) and is a character himself dedicated to keeping it free and a purely fan product, is a great conversationalist and artists and is drama free aside from one issue with a rabid pippa fan stealing pre-release code he was given access to in trust so he could make the mod to be ready for next version but he released it with unreleased code version instead, the dude then demanding access to the full code after the violated the trust and was blocked all access to the dev team. Pretty much he was universally shunned and seen in the wrong with even Pippa refusing to use his mod again and she is a fan of the game.
this game's got all my love and more man, you have no idea how happy I was when they told me there'd be a Hololive Fighting Game 🥹
to Next Fes! 🎉
why you dodging me in isd
@@Wazim44 i dodge everyone in ISD dw (i'm washed)
@@JaytsuVA damn
its ok keep up the hardwork
thank u goat 🙏🏼@@Wazim44
Cover sets standards for the industry, ngl... 😏
*angry any color noises. 😂😂
(waits for asswrecked Nijisani fans to start whining about this comment)
I mean, they did make the vtubing trend as popular as it is nowadays, so props to them.
👏👏👏 now that cool story to tell. Awesome
Dude, I love fgc storyteller.
It's all about heart and wanting to make a good game over *money*
Not always. Sometimes it's about making a great game that erns enough money to make more great games.
You know... the way that the industry that was able to CREATE fighting games in the first place started.
Don't sit here and act like you'd even be here to say the same thing if Street Fighter II and Fatal Fury didn't make sequels or made money.
@@the-NightStar
Except it is about heart?
Charging money for a game is completely fine and all, but if you're game is soulless and without heart, people will complain.
Video games are and should be treated as art. Art in it's purest form is done from the heart.
Damn... Cover just put an awesome move right there
Not like a certain company that would sue the shit out of you
Cover corp is one of the few international corporations that seem to have actually opened up trade law treatises and what is actually written in most countries IP laws (most notably, that it are commercial rights) to then fully respect that instead of trying to weasel out.
Then again they seem to sink around 70 to 80% of their earnings back as next quarterly or annual budget (like recently renting a fuckoff expensive castle for gen 3 event, what if scenario recordings, etc).
Except they wouldn't.
People really don't understand that whole thing before they talk about it, huh?
"If money was no object, what would you create?" THAT is the difference between a multimillion-dollar flop and a free to play with hundreds of thousands of players that play and support the game. One seems to think of the quote in terms of getting a monetary gain that exceeds the cost, while the other seems to think of the quote in terms of what can they give that will make the game worth playing, fun, and memorable. A "labor of love" personifies, "money is no object", when people put the enjoyment before what they can gain monetarily.
Hololive and Sega: We love fangames so much we will create initiatives to support and/or monetize them!
Nintendo and Square Enix: *Peace was never an option.*
Very nice video 👍🏻
Hope for a Console releasse
I think that still literally cannot happen.
Yo, let's look on Bloody Roar Extreme.
Yagoo is amazing and these devs too...
I love hololive so much
It's great :D
Good vid
I love Holo games!
Pog
hololive's strength is very impressive.
Put kronii in the game!! Also omega-alpha should be a boss.
kroniis in... as a boss
Buff Botan!
No sonichackedyou mention?
Nah. Dood got aki nerfed.
Yeah that game won't die down unless Hololive themselves collapse
damn you have so little subs hooe you get a lot
Im not 100% sure but even tho the holocure team joined holoindie with their new game "holoXbreak" iirc holocure is not part of holoindie.
Great video!
Holo indie is not a group, it is sort of a program
@@kissena3830 yeah, i don't remember pointing that out tho
@@Lohpezhoh then what are you asking in your comment?
@@Lohpezhoh you said you are not 100% sure? Not 100% sure of what?
@@kissena3830 that holocure the Game is under the brand holoindie. I'm almost sure Kay said it's not in a tweet
Good video.
However, what Jack the Ripper did to british people in the old days is what this guy did to the pronunciation of these names.
He did fine.
get that purst weebo crap out of here
Steamcharts says 60 monthly players
Kinda small, but also very good considering fighting games are either fully alive or completely dead.
I finished the story line, and I didnt quite like it compared to other competitions. It’s quite slow paced that’s why your character cant react immediately even if your spam pressing a button already, you can make them faster by using and consuming items but I dont think thats a balanced system in these kind of games. But because its free, it’s certainly above the rest. If they just remove those buffing system(at least the speed buff) and make it a permanent uniform speed like other games, it will be better balanced. 😅
Christ almighty, people like you are the living worst
Technically the biggest VTubing agency is Nijisanji, but they are bigger in Japan and China and are in a bit of a rough spot in a lot of the English speaking world right now, so understandable.
they get their asses kicked in japan by hoollive and holostars too. Niji japan with 150 something talents get as many views as 60 ish talents from hololive does. It isn't even close and phase connect have a jp branch now too and is crushing niji en as well.
There are people in phase connect who average 6-8k viewers per stream while nijis both english and japanese barely break 1000.
LOL Nijisani is literally nothing.
Good god, Niji fans drink more copium than flat-earthers and sceintologists. They literally just make up their own bizarro world where blatant lies and falsehoods can become fact merely by pretending that every day is opposite day.
@@the-NightStar Listen, I have no love lost for Nijisanji, but facts are facts. Niji is still the larger company. They have a higher stock price and market cap,as well as more talents across the globe and arguably larger marketing deals.
I don't support the bullshit Niji has pulled, but the second you weaponize facts to fit your agenda, you're now peddling propaganda and are part of the problem.
please dont start your videos with such a generic phrase like "videogames are a multibillion dollar industry, and fighting games alone make up hundreds of millions of that". your video is good. be a bit more direct in your intro so you dont fall into the "generic games documentary channel" trope.
To me, the point of including that info was to give weight to the line that came after that
Cool advice bro, where's your youtube video content? I mean judging by your confidence to be talking that kinda smack, clearly you're so much better at this kind of thing, I would assume you have at least years of top their content to back up your opinions, right? Oh, you don't have any? Whoops.
Of all the shit to care about.
This isn't an essay for English class, and you're not an English teacher, it really doesn't matter.
nice video when you pinging @lfgNa
I salted out after fighting a 7 rollback frame player in Idol Throwdown and never recovered
wifi suisei
@Wazim44 it genuinely was a suisei, good read