Monster Hunter Wilds: Hammer | Weapon Overview
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- Опубликовано: 9 сен 2024
- ⚔️ Hammer ⚔️
Charge up your hammer and go for the head in Monster Hunter Wilds! Close the gap and dodge attacks by using the slinger to never give monsters room to breathe.
Bonk with precision and stay centered on the monster's head with Focus Mode and stagger it with a Focus Strike!
Monster Hunter Wilds is coming to PlayStation®5, Xbox Series X|S, and Steam in 2025!
#MHWilds #monsterhunter
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"This time around, we want the Hammer to be a more *cerebral* weapon"
Weapon designer: "You got it"
Hammer MAINS: "AIM FOR THE HEAD!!!"
Brilliant. Your brain has to be as big as the hammers.
@@davidmcc9141 It's a big brain move of course.
"say no more"
Devs: "...Maybe we should have been more specific."
Focus mode: highlights the wounds in the arm.
Bonk brain: yep, head it is.
Lmao
If that ain't the truth lol
Reject logic
Accept bonk
🤣🤣🤣
@piot🤣🤣🤣rszlufik3859
Hammer Main: oh hammer, tell me your wisdom.
Brain Hammer: *Bonk the head*
But LS user be like NO I get the head.
"Free my brothers from their cage of bone!"
Panza of the Lake vibe right here!
Boop the snoot
YES😂😂
"use focus mode to see weakpoints"
EVERY HAMMER MAINS: H E A D
HEAD IS ALWAYS A WEAKPOINT
B O N K
Target is agitated
Step 1: *D I S C O M B O B U L A T E*
Step 2: Distract target
Step 3: Refer to Step 1
Capcom releases a monster with no head
Hammer mains:
*smashes phone on ground*
*breaks skateboard in half*
I love these hammer mains share onr braincell 😂
This poor frog getting absolutely demolished every day.
sometimes it's the balahara but yeah 😂
LMAOOO
We are aiming for frog mochi.
The new rathalos
Nothing that big should have squeaks that pitiful.
“Where’s the wound?”
*on leg*
“Oh! The head? Ok”
You can see a wound on the head too
@@eg0zb You must be the heart of every party.
@@RiskOfBaer thank you, i am
THAT HAMMER HAS A BRAIN???
It has a plague doctor mask too!!
Always had one
A poor new Monster's brain, quite imprevise how intact it is after facing a Hammerbro.
Truly the most big-brain weapon in monster hunter
bird brain
0:44 SPINNING METEOR!!!!
"Batter up" ahh move
SPINNING METEOR GOES BRRR
XX
MHWorldRiseGUFrontier 2 is here baby!
HELL YEAH!
every other weapons in all the MH: new moves
Hammer in every MH: smash head
Hammer does get new moves. Clutch Claw introduced new moves. Rise introduced a way to jump spin without the need of a ledge or slide. I think that's gone tho? Oh well, back to normal difficulty I guess.
ol reliable, never failed me ever since
@@Xgil2Play ya you're right they do get different moves my point is every MH game, hammer is just to bonk the head, fuck up some horns
now here's a HAMMER that SMASH HEAD
@@Xgil2Play maybe but it always boils down to SMASH HEAD
Reject brain so strong they put it in the hammer itself.
Hammer main has so beeg brain that they use it to bonk monster
Literally USING IT to bonk
A true Meeting of the minds
I wish the hammer's focus mode only showed a glowing red head on every monster.
We don't need brain. Only use for brain is more bonk making.
Hammer: HEAD ON, APPLY DIRECTLY TO THE FOREHEAD
I respect the disaster movie reference
omg this was so funny
Oh jesus. Why would you remind me of that commercial?!? I finally had that repressed!
@@kairowkuroshi1371 movie reference? This is a reference to an old commercial bro.
@FringeSpectre Never denied that, I simply saw it on disaster movie first and thought of the movie.
When you see a monster.
Hammer: "You thinkin' what I'm thinkin'?
I'm thinkin I think it too
Big brain plays 🧠
SMASH IT WITH A HAMMA!!!
No, i no brain. But i know i must bonk.
“Hey Brain, what do you wanna do this hunt?
“Same thing we do every hunt: BONK HEAD!”
Looks like they added Keeping Sway from Sunbreak into the base kit as a mobility tool that lets you keep your charge level, except this time it's performed with a grapple hook and not with a wirebug. Loved this silkbind in Sunbreak, happy to see its back.
Agreed. It wasn’t super flashy and op and their implementing it in a way that looks natural
This is what I was praying Capcom would do. I really wanted them to keep the mobility hammer had in RiseBreak with Wilds and bam here we are!
As a Switch Axe main it makes me excited for some possible wirebug moves making a return for SA as well
@@zachg.4251 they can do a lot thing with slinger and make it look logic than wirebug
@@zachg.4251soaring wyvern may make a return
Hammer Time! Let's go!
Ur goated for u elden ring vids bro 🫡
HAMMER TIME!!!
WHOO (Ik I’m gunlance and all but still)
This is awesome
I like the new mobility while charging. Can evade or move in for a better opening.
Love that Keeping Sway is built into the kit now, really loved that in Rise. Hope the courage style makes a return too 🙏
Hell yes!I love the weighty, deliberate World-style hammer, but when I played Rise, I really thought Keeping Sway was so good. Now we have both and I couldn’t be happier.
This is why I tend to appreciate the non mainline games dating back to XX especially that people tend to accuse of being too fast, too foreign. They will always use it to experiment and incorporate some elements into the mainline game to change the rigidness and clunkiness. All they have to do to circumvent our increased power is to make the monsters harder as they did in the past. They honestly should get more credit than the main titles.
@@iimmortalldreamsmore credit than the main titles? Maybe just as much, but not more. They all have their place
@@AxeMain Sure the specifics don't really matter to me as long as they get recognition but personally I would say more because it pushes innovation which work which is obviously more difficult than minor QoL changes. I always like to reward devs who do so even if at first they fail.
hell yeah, i was also really hoping they would incorporate it into the hammers regular kit.
Fellow Hammer Bros, YOU KNOW WHAT MUST BE DONE
🔨🗿👌
The bonkening shall begin
THINK FAST CHUCKLENUTS BO- wait wrong game
Charge and bonk until it is done.
THE BONKERY HAS RETURNED
I like how simple the hammer trailer is, nothing beats bonking a monster head and then it falling over. HAMMER GANG.
Indeed I still remember my first hunt with the hammer there's just something that clicks once you land a solid hit and get a topple following a true KO.
SMASH!
Sometimes the simplest methods are the best methods. Hit it, and hit it hard. When it goes down, hit it hard again. Repeatedly and without mercy.
HAMMER GANG RISE UP
BONK BOYS
that last move with the spinning charging before doing the spinning move looks amazing
I like how the parts of a monster slightly jiggle a bit when hit, makes the monsters feel more alive
the attention to detail is going to be insane
Its something from Dragon's Dogma iirc. Glad they implemented that small detail
Reminds me of Dragons Dogma
@@RXH14 japan really knows how to make things jiggle 🥵
RE Engine, baby!
Hammer thinking bout Pythagorean Theorem 0:04 while mashing skulls is wild!
Monster hunter wild..... s-
So, its good for me.. spinny bonker
My thoughts exactly my man is making 90⁰ angles for days
Never been teased so much in my life with all these short videos
The variety in armor styles with each trailer is so cool
No more World slap on weapon and mid 'realistic' armors designs lfg!
That is possibly the most intricate hammer I've ever seen
Idk I think I might give that to safi
@@Kenzirs True, I loved the safi weapons. This is definitely top five though
It might actually justify using a whetstone on it this time.
0:47 Character be like "Hit-stop: Hammer Time"
WE GOLF-SWINGING THE HOMIES WITH THIS ONE 🗣🗣💯🏌
They really need to find a way to make one of the hammers look like a golf club. We already have a 'ham'mer that's a big hunk of ham, so why not?
THEY KNEW HAMMER MAINS WERE THE MOST INTELLECTUAL THATS WHY IT HAS A BIG BRAIN
It has 2 big brains - the smaller one for analyzing the UNGA and the bigger one for delivering the BUNGA.
.
.
.
The head of an actual hunter is missing the brain though as it is redundant there
Surprised a hammer main can spell intellectual 😉
unga bunga
Hammer bros: "we go smrt. we go bonk"
@@tika5635 Becoming the hammer was such a galaxy brain move that our galaxy brain was indeed too swole for our puny human skulls. At that point, there was no other choice...
Looks like wirebug somewhat lives on in the form of the grapple hook.
I think thats great considering it really helped with mobiltiy for a bunch of weapons and in general just looks cool moving around.
I swear they've been doing a phenomenal job with the weapon designs and the sound design so far
Seems pretty identical to Monster Hunter World, which was great, so I guess it's thanks to that game then?
@@user-lz5vh9bb5wI think it’s even juicier than world
There's a lot of stuff they added from sunbreak. Charging spinning bludgeon is such a good move
@@user-lz5vh9bb5wNot the weapon designs tho
@@user-lz5vh9bb5w not even close most weapons are fusions between rise and world more fluid and less static or clunky
That hammer design with glowing brains(?) in it is sick
Tribal Symbols
@@GirlyKat9001 your right, it's definitely tribal symbols on this... mad science and plague doctor themed set. Definitely :)
Hehe lobotomy hammr
That's because for us hammer mains, the hammer does the thinking.
@@GirlyKat9001 Those are brains. If you look, the hammer has the plague mask beak and where your head would be, it's a blue brain. The hammer also appears to have water element. What's a brain comprised of? (Water) Plague doctor armor sets too. There's *nothing* tribal about it.
Oh yeah, i'll be whetstoning that brain smooth with that equipment set.
Hammer mains love bonking the brains of monsters so much that the developers decided to convert this into the design of the weapon itself lol
We do indeed enjoy bonking monsters on the noggin and we appreciate that the devs have honored that.
Head-to-head combat
Slap on designs seem to be a thing of the past. Thank god. Weapons (and armor) look absolutely amazing so far!
The first few trailers worried me a lot! But now my fears are completely shattered, and we still have like 6 trailers left!
i am genuinely happy that the slap on designs are gone for good... Sadly MHW monsters will forever be tainted with those awful designs
I don't think they'll be gone for good but I do think they're going to go in the direction where some start off slapped on them graduate to unique designs
@@diahgo5226 I'd rather see it as an experiment/concept left incomplete, i.e. you start with bits on sitkcs and then eventually get the unique design like how Nergigante's weapons worked
But again, it was not fully implemented across the board in World
@@El_zapiz look like chatacabra design is not slap on
Been a hammer main since i was 8 years old, never tried any other weapon since then and i dont think i will, im so excited!
I like that they are keeping some of the wirebug's movement options with the slinger
i love capcom for this
HOLY SHIT I JUST NOTICED THAT WITH THIS TRAILER, OMG THAT LOOKS SICK!!!
that's what i wished they did in iceborne sooner
nice to see it realized here
no way bro 0:30 hyper armor for this combo? thats too good.
That tongue swipe is a “knock on your butt” tier knockback so it probably won’t go through anything that actually knocks you back or sends you flying, but yeah super armor through small pushes
@@trolltroll4557I mean if the implication is that you can do the Big Bang combo through something like Rathian/Rathalos' turning their body, that's a big buff
Immunity to longsword!!!
It might be incorporating the timing aspect from water strike. The hit looks like it connects as the tongue is about to land
@@neopaboif that was the one and only addition I'd 100% take it
So they added the Silkbind Keeping Sway as part of the Hammer movement kit. I love it! Such a great way to buff Hammers movement
Holy shit, that Plague Doctor armor is amazing!
female looks like a surgeon in operation
Plague Doctor... Like Darkest Dungeon... Is that what u meant, I feel like that's where I saw that class lol
too bad the mask is only for the males!
@@michaelrichards5340 Bro... Plague doctors were a real thing in the 16th century
Great Girros had a Plague Doctor armor, maybe we get a variant here
0:15 YOO THIS IS LIKE THE WIREBUG REPOSITION THING I LOVE IT hammer bros we winning
"we have wirebug at home"
its good like that honestly, wirebugs are stupid
@@BrookD.ArtistI had the feeling the slinger would be used in combat like this at some point! Super happy about this honestly. Wilds really is taking the best things from both World and Rise
@@FreeGroup22mechanically is the same+nobody asked, hater.
@@FreeGroup22grapling the air, tF how
Seeing this made me feel nestolgic in a way, I decided to jump back a few years and play 2 classics for me at the time, Monster hunter 3 and 4, they are a staple to my childhood, monster hunter in general is a staple to my childhood, easily the best game series ever made and I cannot wait to play Wilds when it comes out.
WE ARE STACKING KO DECORATIONS WITH THIS ONE BOYS!
Perhaps we'll finally reclaim our title as the KO kings
Hell yea
You have boys Lewis?
Hammer was ko king in sunbreak, you needed to use courage hammer tho to keep the pressure up 💯 and element matching. 800+ hour hammer bro here 🎉
@@Deathsyth-ks8uz Bowgun with sticky ammo would like to have a word with you
0:45 CHARGING BLUDGEON'S BACK
Nice find. I thought that move looked familiar but couldn't put my finger on it
Ya know i was waiting for the hammer, and you did not disappoint giving out a damn good looking hammer and armour set for my silly bonk brain
That hammer has more brain cells than every hammer main combined
What you main?
Hey! I represent this remark.
fuck yeah
Yessir
@@liluminati9791HEAD????? BONK!!!!
0:30 Flinch Free during Big Bang is godsend!
That not even flinch free, it a wall stand that tank the atk, they gonna nerf it soon or monster get bonk to dead hopelessly fight back 😅
It'd be great but I fear they're using godmode for the demos. I think one of the vids had a moment where the hunter should have flinched at least
@@didnt_ask_for_handleSome weapon moves give you hyper armor
@@athos9293 charging in general gives you flinch free, i think. at least it did in World
That's power stance (we had access to this in world as well) certain hammer moves do get a bit of flinch resistance while in this state specially against smaller mosnter.
This is so appealing, I told myself not to go back on the old hammer, wanna try the other weapons too.. I can feel the tremors of the hammer hard hits through the screen. Wonder if the slide attacks has been leveled, the hammer spin somersault was definitely a big reason for me in world.
Im hoping there is still a somersault follow up, seeing as there is no clutchclaw in this game as of yet
Does anyone else hear the little sounds this thing makes! Like around the 0:25 mark or the last move once it's done charging? That's fucking amazing!
I know it’s a squeaky hammer and I love it. Although I guess it’s probably a specific thing to certain hammers stuff like the plushie hammers from world
As someone who never ran hammer without Keeping Sway when Sunbreak dropped, it's amazing they're working it into the hammer's base moveset in this game.
Also that equipment design tho???? The plague doctor armor/mad scientist Brain hammer??? Between this and thet spider/moth gear they showed off for Charge Blade, this game might have some of the best looking low/high rank gear in the series.
Makes you wonder what kind of crazy armor they'll put in for a DLC
(Also, as a Brachydios fan, your profile picture is very lovely)
Seriously! I had my issues with world, but im so SO glad they are not going back to the "metal/bone weapon with monster hide wrapped on" design it had. One of the biggest aspects I love about monster hunter is the armor and weapon designs, so im glad they arent making the same mistake again!
@@tepigninja7198 I think since the huge success of MH world, they can afford doing all the assets for the weapons ( it's costly to have that detailled models for each weapons, henceforth they used the KFC drumsticks cheap versions in world at the time)
@@tepigninja7198 Sad thing is the intention was to go from bits on the weapon to a proper design
@@Eellex501at least for Iceborne they added Layered Weapons that became highly customizable with different metal/bone bases and the parts, and even some that never existed, like Ruiner Nergigante Parts on a common Base.
I of course hope they lean more towards unique weapons this time around, but I'd accept a system similar to World so long as the parts look nice lol
You know how long I’ve been waiting for this!
0:03 ayo that brain is still moving
Fellow hammer mains. We are so bonk
I love when Mh brings back combos or features of previous games and makes it even better!
Hammer looks SOOO GOOODDD
I love the new bonk sound and being able to dodge while charging is huge
0:31 We finally have power-armor while doing the big bang combo!
Yea, I knew I am not alone on this! Hopefully it's real!
@@biyanshandy8425Unfortunately for you, apparently they disable hunter’s hitbox when they record these weapon trailers
@@AKKKKEYDS and who told you that
@@Saintphoenix86 "I MADE IT THE F UP"
@@Saintphoenix86 you can see something similar happen in great sword trailer
"Use your brain."
"how about i use yours!"
0:04 What hammer players think their brain look like.
Nothing but bonkS
Literaly my brain, why is it there and not in my head tho?
*knows
We use the head to bonk the head
Nah that’s you
I've rewatched this 10 times and I still can't get over how sick this is. The fact that they just made Keeping Sway (wirebug dash from Sunbreak) part of our base kit is almost too much to even fathom. We were already SO mobile but now?? Like oh my GOD... This is the biggest change Hammer has ever received in a mainline title game and it's not even close, this looks incredible and I've never been so excited to be a Hammer main
make it work with evade extender and im a happy hammer boy
ITS ALL WE NEEEEEEEEEEEED
It's a terrible mechanic choice for a weapon that already has mobility. Guaranteed there's no Iframes for it. Completely useless and a waste.
@@Bfkcjscbsnjc hammer has mobility?
@@ManectricReturns yeah you can charge it and move at the same time
That grapple blew my fucking mind! Maneuverability! YES!!!
That bonk sound is amazing. I'm gonna hear that so much.
“My hammer doesn’t jam, it only slams”
Based oceaniz forbidden episode reference
COME ON AND SLAM, AND WELCOME TO THE JAM
Hammer is canonically big-brained, much to the chagrin of my friends when I, a hammer connoisseur, send them this lol.
Chagrin is a word far too underused
THE FUCKING HITLAG IS SPECTACULARRRRRRR. god this looks SO GOOOODDDDDDD!!!!!!!!!!!!
It's honestly so good!
so refreshing after it was much more absent in rise! attacks look so meaty again!
What is hitlag exactly? Like the payoff feeling after you hit something?
@@rosenrot234 You might notice that when they land the really big attacks animation kind of pauses for a brief second. Its supposed to emphasize the weight behind these attacks and makes it feel like you are actually using a heavy weapon.
It kinda lacks the higlag from World but it looks great so far, some weapons like IG, LS and even GS kinda looks like low impact but maybe it will feel better in-game
Hammer really display how impacts on monsters are dynamic in wilds. I missed that immersive feeling so much. To boink and beyond!!!
Hammer has always been so satisfying, knocking out big as monsters is a love language
these trailer drops are why my sleep schedule is so messed up
Tail cuts may be satisfying but BONK is forever!!
With weapon swapping, we now have both
@@attilathehunn3 Finally, I can carry 2 hammers into battle
Remeber that HH can technically cut tails, you can have bonk, groove, and cut tails! (Hilt stab in MHW is a cutting move, technically can cut tails)
The comments are just the best of all videos so far :') brilliant stuff!
MY DARLING! My beloved Bonk stick!
LETS GO HAMMER TIME BABYYYY
Being able to close down space quickly with the hook looks like an absolute game changer. It will most definitely make the combat more fluid. I can't wait!
MY BELOVED BABY BONKIN BOI HAS A BRAIN!!! HOPE I GET ONE ONE DAY 🙏
Your hammer will do the thinkin for you
Its F*$KING Bonk Time!
May actually try hammer again in wilds, the sound design is awesome 😂😂❤
Here I am promising myself to try other weapons, but now I'm tempted to return to Hammer once again.
Remember that you can bring 2 weapons. I'm thinking of doing a Hammer/Gunlance combo.
@@handtomouth4690 Hammer/Hammer combo 👍
I remember loading up my first monster hunter in January 2018. I’m literally itching to play this
0:44 "COME HERE YOU GODDAMN FROG, NGRAHHHH"
😂❤
My favorite weapon! Really excited to play Wilds!
And they say us Hammer mains have no brains...
LETS GO HAMMER BROS
COME ON AND SLAM
Gotta say tho clutch claw making u turn into a beyblade was kinda cool too
0:43 unga bunga: torpedo style( ABSOLUTE BONKING BUSSINESS )
Domain Expansion: Concussion
@@holykonchu7250😂😂😂
WE SEE HEAD, WE GO BONK
As a main hammer user I am very happy seeing this
The impact damage sound design: ➡️⬆️⬅️⬇️⤴️⤵️↙️↪️↗️↘️↕️⬅️↪️
This new weapon and armor set is so sick
I've never been a hammer user, but that one looks sick!
HAMMER BROS WE CAN FINALLY CHARGE AND DODGE AT THE SAME TIME. MAY WE BONK FOREVER!!
@@Nekkotrekk what's rise?
@@Nekkotrekk It is safe to say that a big chunk of the people that played MHW did not play Rise. It was successful, but a lot of people were not intrigued by it
@@Nekkotrekk or rise just didn't look as interesting. I still played it and just didn't hit the same as the rest of the games
@@Nekkotrekk How is gatekeeping helping anyone? I thought our community was better than that. Not liking a game in a franchise doesn't make you a casual + being a casual and spending more time of your life on other things isn't even a bad thing haha
I think that change might make hammer alot more floaty and reduce the risk/reward of charging. I'd be okay with that move if they brought styles back and added it to the valor moveset. I'm scared that every weapon is going turn into dashing all over the place and parrying every attack.
I'll try spinning, that's a good trick!
But gog damn these armor and weapon designs are crazy so far!
I couldn't be happier with the return of keeping sway and water strike (at least in some form)
i just shed a tear, thank you John Capcom
"We have wirebug at home..."
It was clear the wirebugs wouldn't stay and I'm glad they managed to weave many of the moves into our movesets now
I am super glad that the weapons so far shown aren’t just the base metal with a few feathers stuck on, hopefully they went back to the completely original designs like before World/Rise
It’s BONKING 2.0 TIME!
A Bird with an exposed brain? Bro these designs are insane!
I’ve been waiting for this one. Return to BONK.
This is officially the point for me where they've shown off enough unique and interesting weapon and armor designs that I no longer have any worries about this game having rather bland equipment aesthetics the way World did at launch. The first few trailers had me cautiously worried they'd make that mistake again after returning to World's artstyle, but I'm very happy to be proven wrong.
I think after rise they've learned their lesson.
They did a good job with weapon designs
The designs chico, they don't lie! 😍
ITS BONKIN TIME!
HAMMER BROS! OUR TIME HAS COME
Omg that chain dodge is amazing I love this sound
My god that weapon and outfit are amazing!!! Now....did I see the clutch claw guys? 0:42 that's some Rise mobility right there! I love it!
It’s just the hook, clutch claw isn’t returning WE KNOW THIS, AND they’ve already shown off and explained that hook slinger.