A tip for anyone starting Iceborne on Hunting Horn: You can quickly go farm the MR1 Arena Quest against Banbaro to craft the Black Belt Arms Alpha+, this comes with Lv2 Wide Range AND Level 2 Horn Maestro, packing 150 defense as well. At MR2 you can fight Paolumu in the arena to get the Black Belt waist, for increased capture rewards from the black belt set bonus. Happy Dooting!!
Welcome to the Dooters Tera! Good to have you Forward Recital. If you want to do a quick "Recital" just utilize the standard "Recital". That one is much faster but you have to train yourself to let go of the "Left Stick" before hitting "R2". 2. Maybe I just missed this part but during the "Right Double Swing" you can input any note during the second swing animation. 3. You can cancel/roll out of every Move you do in order to make the recovery faster on attacks. Very useful for: "Backwards Slams", "Overhead Smashs", "Recitals" and canceling unwanted Spins. You can also roll out of your "Recitals" after an Individual Song gets played. 4. The "Shockwave" of an "Recital" that comes out when you have at least one Song stored also does good damage. And now keep on dooting! :3
To me, HH has always just been Hammer but with better reach and a load of buffs. 4th favorite weapon. A shortcut not mentioned: The last note you play in a melody counts as the first note you play in the next melody, so you can string together 3 songs with 2 less notes played. For instance, in your triple encore example (16:17), it would have costed you two less attacks to go from self-improvement to Atk Up to KB negate instead of the order you demonstrated (including playing the first note for Atk Up that was unnecessary). Or alternatively, Atk Up to KB negate to Self-improve Your example = Y, Y, B, Y+B, B, Y, Y, Y+B, Y+B, B, RT, RT (12 attacks, 6 buffs) Shortcut version = Y, Y, Y+B, Y+B, B, Y+B, B, Y, RT, RT (10 attacks, 6 buffs)
I'd even go a step further, and use Flourishes and hilt attacks to my advantage. A sequence I commonly do for that note set (Fatalis HH, etc) is the following (when unsheathed): --> Directional Forward + B, Y + B (Flourish: Y+B is played after the first swing of the HH, during play of B) --> Directional Forward + B, Y ("Knockbacks Negated" queued; with the help of Flourish, again) --> Y + B + Directional Back (Hilt attack, less time to play the note) --> Y + B --> Directional Forward + B, Y ("Attack Up" queued; with the help of Flourish, again) --> Y + Directional Back ("Self Improvement" queued, with a Hilt attack) Then, IMMEDIATELY press RT to do a Performance (Plays all queued music), which will start with "Self Improvement". Sarting with "Self Improvement" is really important when you intend to do an encore, because its encore only does ONE swing with the HH. This makes providing song effects faster. Also, when you immediately play Self improvement after that hilt attack, it does a faster animation, a move that throws the HH up. It's somewhat faster than doing a Performance "at-rest" (when idle). All in all, from zero to hero, not counting the Performance (RT), those are 6 moves, for what amounts to 8 notes, in order to play three songs with a total note count of 10.
Really good video! I love to see more Hunting Horn lovers out here and still thriving!😄 Hunting Horn is a "read & react" weapon, it's tough to have a one-size-fits-all strategy. A lot depends on the specifics of the hunt, like the monster you're facing and the environment you're in. But here are some more advance tips for everyone who's starting to play HH: 1. Before you start fighting, play your Movement Speed/Attack Deflection songs (and any others you need). It takes the pressure off having to play them mid-battle. 2. Positioning is everything. The HH is slow, so if you're not in the right spot when you swing, you'll pay for it. 3. Don't rush your moves. This weapon shines when you take your time and react to what's the monster's doing. 4. The HH works best when you're targeting the monster's head, so aim for that whenever you can. 5. Mega Potions are your best friend or ancient potion if you're in the end game. 6. You can cancel out of the second move of [O] Swing and the first [RT] recital with a dodge roll. 7. As you get better with the HH, you'll learn that every swing should be for a melody-no wasted moves. Also, check out Griffted's Hunting Horn Masterclass. It's excellent and covers the ABSOLUTE GIGA CHAD MOVE that is Q.T.A.B.S. (He's my inspiration to play Hunting Horn well) May he be comeback on wilds release, we can only hope 😔 Happy Doot Dooting the monster everybody!
Hello, hello! Nice video! There's a shortcut you didn't mention: the musical note "b" allows you to include a second note (except lt) in the second part of your animation. which means that if you combine all the possibilities, you can make : " knockbacks Negated " + "Attack Up" + "All melody Effects Extended" = 2 + 3 + 1 animations, including 1 short movement or : "All melody Effects Extended" + " knockbacks Negated " + "self improvement " = 2 + 1 + 1, including 1 short movement or again : "self improvement" + "Attack Up" + "All melody Effects Extended" = 2 + 3 + 0, with 2 shorts
Its indeed not just a support weapon. And I appreciate that the weapon teaser/trailer for wilds made buffing teammates just a side note, while focusing how it can lay the beatdown (pun intended) on monsters. Very nice in depth guide
I hope this will be seen by anyone else intending to learn the Hunting Horn. Do try all of these in the training area and slowly integrate them into your playstyle. Additional tips not mentioned in the video: 1) You can use the last note from a previous song to chain into the next song. Using the song set from video, Purple + Purple gives you Self-Improvement and Att Up L starts with Purple. So your moves can be Purple > Purple > Orange > Orange > Red to queue up the 2 songs, reducing the number of moves needed to get to your intended result by 1. If you want to add in a 3rd song directly after Att Up L, it would be Knockbacks Negated since it starts with a red note. 2) There is one more version of recital not mentioned in the video. After a hilt stab, do a neutral recital immediately. Neutral means no movement input, just RT. Your hunter will swing the horn upwards and perform the queued songs. This is the fastest recital in your kit but it can only be accessed after a hilt stab. 3) Encoring the Self-Improvement and Secret Note songs only swings the horn once. The other standard songs like Att Up L swings the horn twice for neutral, forward, left and right inputs encores before the song effects apply to you. 3 swings if you use the backwards recital. So if you have queued up 3 songs Knockbacks Negated, Att Up L and Self-Improvement; start the recital from Self-Improvement, play through the song queue then hit recital again. You will have encored Att Up L and Knockbacks Negated with less animation commitment. Side note, you can roll out of your recital/encore once you see the white flash on your hunter. Keep on dooting!
MHW was the first Monster Hunter I've played, and the HH is the first weapon I picked up and decided to main back when the game launched. I'm glad to have found my people here 😁
Specifically your streams with the big bell and fighting fatalis have made me want to pick up the hunting horn for the first time. Glad your channel could give me an avenue to do so as well! 😂 Keep up the good work! I love the good vibes!
Thanks for the video I really appreciate it! World was my first MH game like a lot of people, and when I started Rise and picked up the Horn I adored it, so simple, so fun, so strong. But when I went back to World for a replay I realised how different the weapon was and found it kinda daunting. So this was a big help at breaking down and explaining the mechanics, I will need to go back and give it another try!
Great timing, I've just decided to give the HH a good try. Played around with it in the training area and was shocked at how fast and agile it is for being an enormous weapon. I'm coming from Hammer, so I'm hoping for something different but not too different to add to my skills before Wilds comes out. Thanks for the great video!
Hi! Really amazing guide, thank you for sharing the Dooting ways! One thing, Horn Maestro is VERY nice, yes, however, it is not needed once you get into the swing of just stacking your melodies, but again, it is amazong to just let them be up for longer
I kinda disagree, but I do understand your point. It's true that queueing songs is not that hard, and is basically the whole idea behind the weapon. It IS your main rotation. Song uptime is important for consistent damage. However, the moves with higher motion value in general don't contribute as much to most of the songs you would like to keep, e.g. you may be forced to play a sub-optimal note in a good punish window in order to just keep playing the songs. Some examples are the Super Pound and the Spin Attack. Being free to focus on attacking the monster and doing damage from time to time is quite liberating, and a welcome addition, IMHO. That's also why "All Melody Effects Extended" is so useful as well, it's queued by playing some of the most damaging moves (superpound and right swing), can be flourished away indefinitely, AND extends effects for songs you've already played -- and all that with less notes, in general! But even in scenarios where damage is not the primary concern (e.g. support, healing), having more music uptime "for free" (via Horn Maestro; without having to queue new songs) is still extremely useful, and frees you up to e.g. heal, buff with items, etc. I consider Horn Maestro an essential skill. You immediately see the difference when you're not using it.
There is another note shortcut! Whenever you play the B/O forward note (the quick two-swing attack), you can play a second note for free during the second swing! You can even follow that up with a hilt strike!
Great vid, a few things your forgot to mention are : The second note; "B" on xbox; allows the input of a second note in the middle of it. That's basically a free note without having to go through an animation; huge shortcut. And secondly, melodies' ENCORE playing time depends on the lenght of the melody. So a 2 note's encore like Self-improvement will play the fastest. That's where inputing your long melodies alongside Self-improvement can be very beneficial. You can either add self-improvement last and press RT / R2 to start from top to bottom and halve your animation for all your melodies' encore, or use RT+Y / RT+B which translates to R2+▲ / R2+O on PS controller to pick and choose which melody to start from, and then top to bottom. This way, you will only have the first part of the animation to get all your encores. Be aware that this will reduce your overall damage tho, as you will only have the first animation and skip the follow-up. It's yours to decide when to skip and when not to. Also, melodies play the fastest from the hilt stab (back note), so you can get all this together. Input long melody (3+ notes) > self improvement > hilt stab > perform. Otherwise, the neutral input is the second fastest, and will deal more damage. As for encores, it's the left input that plays the fastest, neutral is second but keeps you in place. So whether you start from a hilt stab or a neutral, always go left for your encore if you want it to play fast overlooking DPS (neutral input if you don't want to move the hunter).
I didn't realize you could play/encore up to 3 melodies at once. The only problem I had with hunting horn was managing all of your buffs. I originally played one buff at a time. That made it really hard to get every buff activated at the same time, let alone using echo waves with those buffs active. That's a total gamechanger for me.
I always wanted to use the HH but just never got into it. Started back into MHW and decided to learn more weapons, so this is a perfect time to get back into it.
If anyone feels froggy for an OP build. Just use the FF Barioth legs with 2 pieces of Fatalis and you can get Attack 7 Agitator 7 Slugger 5 Stamina Thief 5 and most importantly evasion distance 3. Turn the horn into a a hammer and you body into a floppy hard to hit fish.
Much respect bruh, 20yr vet meself starting with mhfu on psp. I was 30 then, now 50 and a little slower, but still huntin. Thought I was somethin back in the day using HH on Daimyo Herm and Shogun Cen, but those enemies were born to crushed by blunt. Lot more interesting of a weapon now.
Alright so I recently got back into monster hunter and I found out that the hunting horn has a different encore combo if you stack three different melodies and incorporate the “backward” directional encore!!! It does Three-really strong hits and you get the full stack of buffs!!
You guide make me fall in love with the hunting horn, imma try it as soon as possible. Seems so cool ngl plus I like to feel that I do support my team with these buffs c:
My brother just started mhw and I’m going help him out but wanted to try out a weapon I rarely touched so it could be a more fun experience. HH has been an interesting weapon I wanted to try out for a while so this guide helps! I’m excited to learn it ❤️
Fantastic video! After mastering the Charge Blade and Switch Axe, I've been wondering which one to play with next. Luckily I was able to convice my friend to buy the game. Made a new character to play with him and going to be a Hunting Horn main. I'm so hyped!
Looks like horn and glaive are my mains, thank you Tera for showing me the way of the horn. Now I can relive my high school days as a Egoist trumpet player 😂😂
people say it’s “not a support” weapon but i prefer a mix. i keep wide range, speed eating, and free meal on my main hunting horn build and i prefer a both passive and aggressive role. if people aren’t taking damage i am building up echo waves after all of my buffs are up. if there is a GOOD weapon for a supportive role on a team, hunting horn is about the best.
ok question for the HH mains, ive wanted to try the weapon for the sick aesthetic and buffs and such, but ive been wondering if its viable solo?? Also sick content, clear and concise guide keep it up!
Had to come back to iceborne because they killed it in rise. How do you go from a melodic hammer with flare to a toys r us stick with random buttoms to mash.
I'd say Fatalis is definitely NOT the hardest monster to fight against, with a HH in hand. In fact, it's a really good matchup, and an easy way to finish Fatalis if you can't do it with other weapons. HH is a fast weapon when unsheathed and walking, so your uptime is great, even if your moves are somewhat sluggish and have a slightly high recovery window. Fatalis gives you lots of windows for punishment, although the DPS may be low because HH is a weapon of consistency and opportunistic play, and is not that good for punishment (e.g. GS with its TCS when it's down on the ground, etc.; yes, I'm saying Spin-to-win is weak! But only comparatively!). I would consider monsters like Raging Brachydios and all variants of Tigrex as true bad matchups to HH. Raging Brachy because the damn thing doesn't ever stop dancing around you while leaving pools of explosive slime that may kill or at least trip you up, while HH turns around like a tank, and attacks like a grandma with arthritis for what amounts to puny damage (IMHO, at least :D) And Tigrex because HH's lack of defensive moves is detrimental to this fight; Tigrex's whole body turns into a damage hitbox when it spins or runs towards you, and it does those things ALL the time. Having said that, Spin To Win FTW, and as a main HH weapon, I find it is almost perfection; I just wish motion values were higher for some moves.
I don😅know what sets to do because I can’t fight fatalis apparently that’s what you want already have meistro kinda put down mhwib for years after putting in hundred of hours but I wana practice horn again for wilds but I don’t know the set it was my main weapon that I rarely used In in as in was my gunlance playthrough since I never tried gunlance
I'm here to meet up with the other few dozen hh mains out there that love these vids.
Yo wassup
Lookin for horn mains eh?
We stand strong
Sup 🙌
I love you guys
A tip for anyone starting Iceborne on Hunting Horn:
You can quickly go farm the MR1 Arena Quest against Banbaro to craft the Black Belt Arms Alpha+, this comes with Lv2 Wide Range AND Level 2 Horn Maestro, packing 150 defense as well.
At MR2 you can fight Paolumu in the arena to get the Black Belt waist, for increased capture rewards from the black belt set bonus. Happy Dooting!!
I completely forgot about this and will be using this since I’m replaying through World on PC to prep for Wilds! Thank you for the reminder!
god dammit this would have been really helpful in my last iceborne run lmao
Welcome to the Dooters Tera! Good to have you Forward Recital.
If you want to do a quick "Recital" just utilize the standard "Recital". That one is much faster but you have to train yourself to let go of the "Left Stick" before hitting "R2".
2. Maybe I just missed this part but during the "Right Double Swing" you can input any note during the second swing animation.
3. You can cancel/roll out of every Move you do in order to make the recovery faster on attacks.
Very useful for: "Backwards Slams", "Overhead Smashs", "Recitals" and canceling unwanted Spins.
You can also roll out of your "Recitals" after an Individual Song gets played.
4. The "Shockwave" of an "Recital" that comes out when you have at least one Song stored also does good damage.
And now keep on dooting! :3
Nah these are great tips! I didn't include everything so this is a great help! Thank you!!!
Thanks for the guide man, just checking this weapon out.
No problem man! Happy to see another video helped you out!! Would love to chat sometime!
To me, HH has always just been Hammer but with better reach and a load of buffs. 4th favorite weapon.
A shortcut not mentioned:
The last note you play in a melody counts as the first note you play in the next melody, so you can string together 3 songs with 2 less notes played.
For instance, in your triple encore example (16:17), it would have costed you two less attacks to go from self-improvement to Atk Up to KB negate instead of the order you demonstrated (including playing the first note for Atk Up that was unnecessary). Or alternatively, Atk Up to KB negate to Self-improve
Your example = Y, Y, B, Y+B, B, Y, Y, Y+B, Y+B, B, RT, RT (12 attacks, 6 buffs)
Shortcut version = Y, Y, Y+B, Y+B, B, Y+B, B, Y, RT, RT (10 attacks, 6 buffs)
I'd even go a step further, and use Flourishes and hilt attacks to my advantage.
A sequence I commonly do for that note set (Fatalis HH, etc) is the following (when unsheathed):
--> Directional Forward + B, Y + B (Flourish: Y+B is played after the first swing of the HH, during play of B)
--> Directional Forward + B, Y ("Knockbacks Negated" queued; with the help of Flourish, again)
--> Y + B + Directional Back (Hilt attack, less time to play the note)
--> Y + B
--> Directional Forward + B, Y ("Attack Up" queued; with the help of Flourish, again)
--> Y + Directional Back ("Self Improvement" queued, with a Hilt attack)
Then, IMMEDIATELY press RT to do a Performance (Plays all queued music), which will start with "Self Improvement".
Sarting with "Self Improvement" is really important when you intend to do an encore, because its encore only does ONE swing with the HH. This makes providing song effects faster.
Also, when you immediately play Self improvement after that hilt attack, it does a faster animation, a move that throws the HH up. It's somewhat faster than doing a Performance "at-rest" (when idle).
All in all, from zero to hero, not counting the Performance (RT), those are 6 moves, for what amounts to 8 notes, in order to play three songs with a total note count of 10.
F’d up in tha crib reading this like music notes on sheet music instead of button combos lol
Really good video! I love to see more Hunting Horn lovers out here and still thriving!😄
Hunting Horn is a "read & react" weapon, it's tough to have a one-size-fits-all strategy. A lot depends on the specifics of the hunt, like the monster you're facing and the environment you're in. But here are some more advance tips for everyone who's starting to play HH:
1. Before you start fighting, play your Movement Speed/Attack Deflection songs (and any others you need). It takes the pressure off having to play them mid-battle.
2. Positioning is everything. The HH is slow, so if you're not in the right spot when you swing, you'll pay for it.
3. Don't rush your moves. This weapon shines when you take your time and react to what's the monster's doing.
4. The HH works best when you're targeting the monster's head, so aim for that whenever you can.
5. Mega Potions are your best friend or ancient potion if you're in the end game.
6. You can cancel out of the second move of [O] Swing and the first [RT] recital with a dodge roll.
7. As you get better with the HH, you'll learn that every swing should be for a melody-no wasted moves.
Also, check out Griffted's Hunting Horn Masterclass. It's excellent and covers the ABSOLUTE GIGA CHAD MOVE that is Q.T.A.B.S. (He's my inspiration to play Hunting Horn well)
May he be comeback on wilds release, we can only hope 😔
Happy Doot Dooting the monster everybody!
It feels like it was yesterday when Tera was asking how the hilt stab works, when he was doing first horn attempt on fatalis... my boy so grown up :3
Hello, hello! Nice video!
There's a shortcut you didn't mention: the musical note "b" allows you to include a second note (except lt) in the second part of your animation.
which means that if you combine all the possibilities, you can make :
" knockbacks Negated " + "Attack Up" + "All melody Effects Extended" = 2 + 3 + 1 animations, including 1 short movement
or : "All melody Effects Extended" + " knockbacks Negated " + "self improvement " = 2 + 1 + 1, including 1 short movement
or again : "self improvement" + "Attack Up" + "All melody Effects Extended" = 2 + 3 + 0, with 2 shorts
AHHH CRAP YOU'RE RIGHT
I'm so disappointed in myself that I'm just now in 2024, discovering how awesome this weapon is.
Through this video i was able to slay my first LEGIANA with the hh. Thanks for all the tips and tricks, couldn't have done it without you!
Its indeed not just a support weapon. And I appreciate that the weapon teaser/trailer for wilds made buffing teammates just a side note, while focusing how it can lay the beatdown (pun intended) on monsters. Very nice in depth guide
I hope this will be seen by anyone else intending to learn the Hunting Horn. Do try all of these in the training area and slowly integrate them into your playstyle.
Additional tips not mentioned in the video:
1) You can use the last note from a previous song to chain into the next song. Using the song set from video, Purple + Purple gives you Self-Improvement and Att Up L starts with Purple. So your moves can be Purple > Purple > Orange > Orange > Red to queue up the 2 songs, reducing the number of moves needed to get to your intended result by 1. If you want to add in a 3rd song directly after Att Up L, it would be Knockbacks Negated since it starts with a red note.
2) There is one more version of recital not mentioned in the video. After a hilt stab, do a neutral recital immediately. Neutral means no movement input, just RT. Your hunter will swing the horn upwards and perform the queued songs. This is the fastest recital in your kit but it can only be accessed after a hilt stab.
3) Encoring the Self-Improvement and Secret Note songs only swings the horn once. The other standard songs like Att Up L swings the horn twice for neutral, forward, left and right inputs encores before the song effects apply to you. 3 swings if you use the backwards recital. So if you have queued up 3 songs Knockbacks Negated, Att Up L and Self-Improvement; start the recital from Self-Improvement, play through the song queue then hit recital again. You will have encored Att Up L and Knockbacks Negated with less animation commitment. Side note, you can roll out of your recital/encore once you see the white flash on your hunter.
Keep on dooting!
MHW was the first Monster Hunter I've played, and the HH is the first weapon I picked up and decided to main back when the game launched. I'm glad to have found my people here 😁
Specifically your streams with the big bell and fighting fatalis have made me want to pick up the hunting horn for the first time. Glad your channel could give me an avenue to do so as well! 😂 Keep up the good work! I love the good vibes!
I main the switch axe but i actually just started learning hh and this guide is EXTREMELY helpful thank you!
bro ngl im an SA main too and I was just starting to use HH (after 600 hrs) and I feel terrible that i didnt use this strong weapon since 😮💨
Thanks for the video I really appreciate it!
World was my first MH game like a lot of people, and when I started Rise and picked up the Horn I adored it, so simple, so fun, so strong. But when I went back to World for a replay I realised how different the weapon was and found it kinda daunting. So this was a big help at breaking down and explaining the mechanics, I will need to go back and give it another try!
Glad people are still making content like this. Just started MHW and the HH is the only weapon that I’m good with 😅
Great timing, I've just decided to give the HH a good try. Played around with it in the training area and was shocked at how fast and agile it is for being an enormous weapon. I'm coming from Hammer, so I'm hoping for something different but not too different to add to my skills before Wilds comes out. Thanks for the great video!
Hi! Really amazing guide, thank you for sharing the Dooting ways!
One thing, Horn Maestro is VERY nice, yes, however, it is not needed once you get into the swing of just stacking your melodies, but again, it is amazong to just let them be up for longer
I kinda disagree, but I do understand your point.
It's true that queueing songs is not that hard, and is basically the whole idea behind the weapon. It IS your main rotation. Song uptime is important for consistent damage.
However, the moves with higher motion value in general don't contribute as much to most of the songs you would like to keep, e.g. you may be forced to play a sub-optimal note in a good punish window in order to just keep playing the songs. Some examples are the Super Pound and the Spin Attack.
Being free to focus on attacking the monster and doing damage from time to time is quite liberating, and a welcome addition, IMHO. That's also why "All Melody Effects Extended" is so useful as well, it's queued by playing some of the most damaging moves (superpound and right swing), can be flourished away indefinitely, AND extends effects for songs you've already played -- and all that with less notes, in general!
But even in scenarios where damage is not the primary concern (e.g. support, healing), having more music uptime "for free" (via Horn Maestro; without having to queue new songs) is still extremely useful, and frees you up to e.g. heal, buff with items, etc.
I consider Horn Maestro an essential skill. You immediately see the difference when you're not using it.
There is another note shortcut! Whenever you play the B/O forward note (the quick two-swing attack), you can play a second note for free during the second swing!
You can even follow that up with a hilt strike!
Great vid, a few things your forgot to mention are :
The second note; "B" on xbox; allows the input of a second note in the middle of it. That's basically a free note without having to go through an animation; huge shortcut.
And secondly, melodies' ENCORE playing time depends on the lenght of the melody. So a 2 note's encore like Self-improvement will play the fastest. That's where inputing your long melodies alongside Self-improvement can be very beneficial. You can either add self-improvement last and press RT / R2 to start from top to bottom and halve your animation for all your melodies' encore, or use RT+Y / RT+B which translates to R2+▲ / R2+O on PS controller to pick and choose which melody to start from, and then top to bottom.
This way, you will only have the first part of the animation to get all your encores. Be aware that this will reduce your overall damage tho, as you will only have the first animation and skip the follow-up. It's yours to decide when to skip and when not to.
Also, melodies play the fastest from the hilt stab (back note), so you can get all this together. Input long melody (3+ notes) > self improvement > hilt stab > perform.
Otherwise, the neutral input is the second fastest, and will deal more damage.
As for encores, it's the left input that plays the fastest, neutral is second but keeps you in place. So whether you start from a hilt stab or a neutral, always go left for your encore if you want it to play fast overlooking DPS (neutral input if you don't want to move the hunter).
yoooo this is what i was waiting forrrrr
I didn't realize you could play/encore up to 3 melodies at once. The only problem I had with hunting horn was managing all of your buffs. I originally played one buff at a time. That made it really hard to get every buff activated at the same time, let alone using echo waves with those buffs active. That's a total gamechanger for me.
Same! I've been enlightened and feel more confident with HH now ^^
I always wanted to use the HH but just never got into it. Started back into MHW and decided to learn more weapons, so this is a perfect time to get back into it.
If anyone feels froggy for an OP build. Just use the FF Barioth legs with 2 pieces of Fatalis and you can get Attack 7 Agitator 7 Slugger 5 Stamina Thief 5 and most importantly evasion distance 3.
Turn the horn into a a hammer and you body into a floppy hard to hit fish.
Much respect bruh, 20yr vet meself starting with mhfu on psp. I was 30 then, now 50 and a little slower, but still huntin. Thought I was somethin back in the day using HH on Daimyo Herm and Shogun Cen, but those enemies were born to crushed by blunt. Lot more interesting of a weapon now.
Thanks for the guide, came back to mhw recently and decided to dabble into HH, this video was very helpful
Alright so I recently got back into monster hunter and I found out that the hunting horn has a different encore combo if you stack three different melodies and incorporate the “backward” directional encore!!! It does Three-really strong hits and you get the full stack of buffs!!
You guide make me fall in love with the hunting horn, imma try it as soon as possible. Seems so cool ngl plus I like to feel that I do support my team with these buffs c:
My brother just started mhw and I’m going help him out but wanted to try out a weapon I rarely touched so it could be a more fun experience. HH has been an interesting weapon I wanted to try out for a while so this guide helps! I’m excited to learn it ❤️
Oh man Moonsiders 1st always gets me hype ❤ Great video!
Fantastic video! After mastering the Charge Blade and Switch Axe, I've been wondering which one to play with next. Luckily I was able to convice my friend to buy the game. Made a new character to play with him and going to be a Hunting Horn main. I'm so hyped!
awesome guide Thanks !
Looks like horn and glaive are my mains, thank you Tera for showing me the way of the horn. Now I can relive my high school days as a Egoist trumpet player 😂😂
I'm glad Hunting Horn is getting the recognition and respect it deserves 👍
NICE! I didn't see this coming
My favorite HH is a safi one with blast status and attack3 awakening skill. My preferred melody set
Infinite Azure bgm is based. Very cultured
LETS GOOO A MHW RECENT UPLOAD!
Just picked up HH last night, it’s actually really fun and surprisingly easy to use
Im already a lance and hbg main. Trying to add a 3rd. Hopefully hh will do the trick!
Do you have a settings list, your game looks amazing. Also the video was incredibly helpful!
people say it’s “not a support” weapon but i prefer a mix. i keep wide range, speed eating, and free meal on my main hunting horn build and i prefer a both passive and aggressive role. if people aren’t taking damage i am building up echo waves after all of my buffs are up. if there is a GOOD weapon for a supportive role on a team, hunting horn is about the best.
HH and CB are my two favorites
The 300000x better bonk stick
I love the musical GS ❤
THIS CAME RIGHT AFTER I DECIDED TO LEARN HH
Picked the HH back up for the first time since 3U, and man I have NO idea why I ever dropped it
Here I am watching HH iceborne vids since there not much content creators who are previewing this on the Day 1 and Day 2 of gamescom 2024 *sigh*
My god this all looks so complex! And they say the charged blade is the most complex weapon 😮
Man, please, the only think I ask Wilds is that monster enraging won't override exhaust like it did in World.🙏
17:57 you said doodoo 💩
Doot to loot, Horn Brothers! ❤
ok question for the HH mains, ive wanted to try the weapon for the sick aesthetic and buffs and such, but ive been wondering if its viable solo?? Also sick content, clear and concise guide keep it up!
I'm not exactly good but I think it is a solid weapon, since most regular hunts you can buff yourself between instances of fighting
100% viable solo, just need to learn the monster's moves to find good dps windows just like every other weapon.
Thank you
Had to come back to iceborne because they killed it in rise. How do you go from a melodic hammer with flare to a toys r us stick with random buttoms to mash.
I'd say Fatalis is definitely NOT the hardest monster to fight against, with a HH in hand. In fact, it's a really good matchup, and an easy way to finish Fatalis if you can't do it with other weapons.
HH is a fast weapon when unsheathed and walking, so your uptime is great, even if your moves are somewhat sluggish and have a slightly high recovery window. Fatalis gives you lots of windows for punishment, although the DPS may be low because HH is a weapon of consistency and opportunistic play, and is not that good for punishment (e.g. GS with its TCS when it's down on the ground, etc.; yes, I'm saying Spin-to-win is weak! But only comparatively!).
I would consider monsters like Raging Brachydios and all variants of Tigrex as true bad matchups to HH.
Raging Brachy because the damn thing doesn't ever stop dancing around you while leaving pools of explosive slime that may kill or at least trip you up, while HH turns around like a tank, and attacks like a grandma with arthritis for what amounts to puny damage (IMHO, at least :D)
And Tigrex because HH's lack of defensive moves is detrimental to this fight; Tigrex's whole body turns into a damage hitbox when it spins or runs towards you, and it does those things ALL the time.
Having said that, Spin To Win FTW, and as a main HH weapon, I find it is almost perfection; I just wish motion values were higher for some moves.
I don😅know what sets to do because I can’t fight fatalis apparently that’s what you want already have meistro kinda put down mhwib for years after putting in hundred of hours but I wana practice horn again for wilds but I don’t know the set it was my main weapon that I rarely used In in as in was my gunlance playthrough since I never tried gunlance
I Love HH it’s like musical hammer 😁
Earbuds are really good on hunting horn too
Okay tera you redeemed yourself from when you called horn a support weapon
I play HH and my character hast the exact same outfit... Brother?
***i have been called***
SPEEN
Wow...that opening is absolute bullshit.
Rise has the best hh mechanics. I hate it in world.
Swap the two games and you’re right