It's because Street Fighter 2 was developed on a Quantum Computer by the guy from Quantum Leap and was really a game 100 years from the future! (rolls eyes)
Yep, that game was horrible. I played it once before SF2 launched...and it was horrible even then. I almost overlooked SF2 because the original was so bad. Only played it because I saw other people playing it and could see how much better it was. I think it would be neat to remake it with the SF2 engine, if only to see the story of the original game. Not that there was that much story, but still.
The guys who made SF1 left to make Fatal Fury, KOF and Art of fighting. This explains why Fatal Fury, King of Fighters and especially Art of Fighting feel stiff, not smooth like SF2 in their combo systems and how the moves link together.
@@slimjim77M Yup it always bugged me how those games didn't flow. Street fighter 2 normal moves flow together so well in combos. Art of Fighting 1+2 demonstrate this the most more than any other. The moves all feel like individual disconnected attacks and stiff like card board.
Street Fighter 1 was important to the history of the franchise; but unlike movie sequels, this was one of those rare times the Sequel was better than the original.
Top hat con-man just put up a $500.00 paetron tier, who is gonna be the 1st sucker aka lollipop to sign up, Because when times are expensive and hard you just can't have enough top hat in your life
I would say that Yie Ar Kung Fu deserves honorable mention as one of the first fighting games. It just didn't allow for 2 player vs gameplay. Karate Champ deserves recognition too.
Data East and Konami were definitely important in the formation of the Fighting Game genre, making it ironic that Capcom would try to sue Data East for plagiarism.
also Urban Champ for the NES was also a PvP fighting game, While it might technically be newer than Yie Ar Kung Fu or Kung Fu Master, it was available on the NES before that.
I remember playing this game in Brazil back in the day, around 91. Street Fighter II was a massive hit, and all kids wanted to play it in the arcades. In one corner they had this old arcade that nobody was into it. It was even cheaper than the other ones since the owner just couldn't get rid of it and was trying to make some money. I hadn't much money at the time so I chose to play this version. It was even with the pressure sensitive button system... It was horrible, tiring but it had its charms and I was a stubborn kid that refused to give up. I ended played the game for hours in a couple of weeks before the arcade owner got rid of it... Sweet memories.
I actually liked the first Street Fighter, however after playing 2 it's too hard to go back to, because the controls just feel too stiff after playing 2.
The original, and the evolution thereafter. Street Fighter definitely helped set the bar, and quite a legacy. Looking forward to the upcoming project. Cannot wait to see it
A few fun facts: Geki shows up again in Vega's SF5 ending,Joe is based on kickboxer Joe Lewis,& Lee is Yun & Yang's uncle from SF3,Eagle's only SF reappearance was in alpha 3 max,& Ryu has his SF1 costume as dlc in Marvel vs Capcom 3
Eagle also returned in Capcom vs Snk 2 and is also the father of Maki from Final Fight 2, and there is a theory saying that Joe is the guy who throwns the punch at SF2's intro.
@@JuntosXlaLibertadMileyBuIIrich I am aware of Capcom vs SNK 2, but I was referring ONLY to Street Fighter games. Also,the 2 guys in the SF2 intro are actually named Max & Scott.
I think MK has surpassed SF in regards to fame and popularity honestly especially in the past 15 years but SF is fun. Fun fact, both were inspired by Karate Champ which preceeded both franchises.
I love the original Street Fighter, it’s personally one of my all time favorite games…60% of that is nostalgia for an 80’s childhood/ arcades being my 2nd home. The other 40% percent is the love for variety of characters, the homage to fighting/ Kung fu movies that I was crazy about, and lucking up on those special moves every blue moon. It’ll always be one of my favorites.
I remember this in the arcade, and some guy could do the Hadouken which at the time was like a full 360 on the control stick plus a button. The blast would take like 60% health off the enemy. Everyone was like "whooooaaaa"
As an 80's and 90's kid, I grew up during the rivalry between SF and MK. People always love to compare and talk about SF II vs MK2! Great games, both have their ups and downs but both are great. But we never hear about MK 1 vs SF1 lol....I think most would agree MK wins that one for sure haha. Karate Champ inspired both SF and MK and pretty much all fighters, and the Wii controls weren't really gimmicky since they were integral to gameplay then Xbox and Sony copied Nintendo with motion controlled games of their own.
@@shingotink5062 Exactly this, the comparison is SF2 to MK1. I personally liked SF better because muscle memory had me pulling back to block where as MK had a block button so I wasn't able to pick up quite as quickly. Plus I always felt SF just looked better in general, characters were large, brightly lit, MK did some mocap stuff with real actors or something I think? and they just looked more clunky, the gore factor was never a turn on for me.
I found this game to be a slower paced technical fighter where landing your hits was critical. I have the TurboCD version. Discovered a glitch where if you use the Turbo Stick controller and turned slow mo on, the enemy would not fight back.
@@jeremylatvala7590 You are right. the Hurricane kick and Dragon Punch, when timed right, could defeat your opponent in a single try IF all 3 hits landed.
@@adoboFosho Yes, the Tiger Uppercut. I called it a Dragon Punch because Sagat even said he learned the move after getting a scar from Ryu's Dragon Punch.
It's amazing how this game ultimately paved the way for such a groundbreaker like SFII, especially in light of the fact that the original is such an astonishing piece of crap. At least they learned and progressed.
"case closed" don't think so according to Akira Yasuda Akiman when he designed Mike Bison for SFII his "designs imagined him as a direct extension of Mike from the original Street Fighter" he states this in the Street Fighter X Tekken guide. I take Akiman the co-creator of the games word over Capcom's any day. So according to Yasuda Mike is Mike Bison.
I'm not hopeful after that SF6 teaser trailer + SF5. I just don't like the way SF5 plays, overall. It also has a wacky roster of weeby characters, mostly since season 4 began (season 2 was pretty bad, also). The dlc gouging has been horrendous. SF6 looks to be going for an SF3 aesthetic, which I also fucking hate. The visuals were fine, but the roster was just abyssmal. Meanwhile, King of Fighters 15 is pretty damn good & Omega Rugal just got added in today for free 👍. Again, I find myself preferring SNK fighters to Capcom.... Fatal Fury Special is one of my all-time, favorite fighters.
SNK does not disappoint. King of Fighters is my favorite gaming franchise by far. I was playing SF IV with my nephew and he complained about how boring it was. We were playing KOF XIV the next minute with no regrets.
What's funny is watching this made me realize I have yet to play SF1 on my Arcade 1up cabinet, despite having played it a bunch back in the day. Its such trash now LOL.
I remember first randomly finding Street Fighter at a local restaurant, and becoming immediately intrigued. Someone taught me how to do the specials at some point (I think...?), but they were notoriously unreliable to pull off. Still it was a revelation of sorts at the time. Fast forward 2-3 years and I remember seeing a small blurb about SF2 coming in an issue of EGM accompanied by a screenshot of a stretchy Dhalsim fighting Ryu. Then I saw a machine at a local 7-11. I was immediately the best player among friends from my SF1 training, as I was the only one that could pull off the specials right away haha. Its a shame so many gamers now missed out on arcade culture back then, when we would go to different arcades around the city just to look for competition...kinda like Ryu...LOL. Also, SF1 was called Fighting Street on the TG16 CD, which was odd. Def made me want one at the the time.
The social growth i had in arcades had a huge part on the person i am today. Now kids sit at home and don’t have to go out for competition without realizing the cultural importance of arcades. It is sad to think they won’t have the chance to meet friends the same way i did at the arcade back in the day
I know you're young af cause you're looking back in time. The Street Fighter cabinet with the 12 in dinner plate buttons was a major step forward for my time. This is the perfect take on the Jordan v LeBron debate. It's hard to have a clear view when you weren't there to experience it
I remember playing this game pre-SF2, although I never played the one with the big clunky buttons. It was definitely a different experience than SF2 was, in order to do special moves I remember you had to be quite exact compared to SF2 where button mashing joystick swirling seems to cause something to happen. That said the specials were so OP in SF1, I remember playing against Birdie and doing an upper cut as soon as the round started and Birdie jumped into me and it had like 3 hits and he was out, I want to say 3 ticks of the timer went off and that's it. But being invisible through all frames of the uppercut animation was nice, if you could pull them off at will (and yeah they are much harder to do than SF2) you basically can just mow through anyone, someone jumping at you no problem upper cut, shooting something at you? just upper cut through it.
Tbh there is one saving grace over SF1. There is a mugen made of that game that has all of the characters from it, so you could even pick Sagat to play. I play this mugen a few times when I feel some nostalgia about SF1. I hope more people in the future get to know this mugen version and have a try. :)
Considering that the fighters were things like Ye Ar Kung Fu... Street Fighter 1 as is is actually a jewel for its time (and a work in progress). After all, Capcom was only used to do beat'm'ups and even then...
I remember playing this at a military AAFES arcade. I was born and lived in Okinawa near a military base and my dad was a mechanic for the US military. I always spent time there playing arcade games with the American soldiers who always gave me Snickers candy bars.
@@black2785 I guess you can always take a trip to honshu when (if) you have some vacation time. As an Air Force brat born in Germany, thank you for your service.
Top hat con-man just put up a $500.00 paetron tier, who is gonna be the 1st sucker aka lollipop to sign up, Because when times are expensive and tuff you just can't have enough top hat in your life
Same bro I grew up in Oki during the 90's. Kadena arcade when SF2 dropped, lines around the block same with MK1. The base theater used to be packed out
I loved the original Street Fighter! The pneumatic pads were awesome and when I learned to throw fire balls and do hurricane kicks, I quickly started winning against most of the people I played. I never got the hang of upper cuts though. I only pulled one off that hit my opponent. Fortunately, it was against Sagat. It knocked him out and I was in shock at the amount of damage it did. When I later played it with buttons instead of the pads, I couldn’t get the timing down. I miss playing it.
@@ldubbzini I could do fireballs and hurricane kicks easily. A well timed hurricane kick could take out Birdie almost instantly. I think you could one shot with it if I remember correctly.
I saw and played on the pressure sensitive version of Street Fighter on Walton Pier, Essex, England in about 1989. Walton seemed to get some good arcade games. Hard Drivin' sit down, Mad Dog Mcree, Space Harrier and Thunderblade sit downs....
i always liked the first street fighter. i remember beating up on birdie, eagle, joe and mike like it ain't no thing. i would whoop them each in under 30 seconds
I swear, I have a faded memory of seeing one of these cabinets with the pressure sensors when I was a kid. I think it caught my attention because of how hard the person playing it had to pound the buttons. And I was just like "What the heck is that thing?" I wasn't going near it, that's for sure!
Thanks for making this. I remember playing both button layout versions at the water park arcade. I was able to get to Saget when they switched over to the 6 button layout. I had quite the crowd around me watching 😁 this one will always be my favorite.
The game itself, wasn't bad at all...the controls were (they even addressed it, in a Capcom manual) it's a roll, of the dice pulling off Ryus signature moves! I remember seeing it, in the movie "Juice" but I didn't actually play it...until the PS2, greatest hits release! I LIVED, in the arcade once SFII was released though!
Would love to see someone make a "remastered" port of the original Street Fighter via MUGEN. Such a project could fix the problematic controls, sprite movement & lag to make it play similar Street Fighter II.
Fun Fact, Street Fighter shows up in It: Chapter 2 and the director was so ignorant of the game they thought That you could select someone other than Ryu or Ken thus allowing 1 player gameplay footage to end up getting used proving that the play was fake.
It's easy to dismiss the original Street Fighter from the perspective of having played Street Fighter II and subsequent modern fighting games. Looking at it from the perspective from when it was released, the fighting game genre did not exist during that time, and it was really special. The hidden specials like the Hadouken, Shoryuken and Hurricane Kick were a huge discovery, much like the Fatalities in Mortal Kombat. Some things you can only appreciate with the historical perspective of actually being there.
Still remember playing this arcade game when it first came out. The pressure-sensitive buttons barely worked properly & extremely exhausting. How this arcade game even came out the door after test-marketing is baffling. Glad they changed it to the 6 button control scheme. Control & response is still laggy & quite broken.
That's because Capcom's previous game *Trojan* (Tatakai no Banka in Japan) was the precursor of *Street Fighter* which was released a year after. Capcom also copied Irem's *Karate Dou* and Konami's *Yie Ar Kung Fu* to make this game.
I remember when the game came out as well as Street Fighter 2…. streetfighter 2 was always considered the original even with that thing floating around in the arcades….Nobody talked about the first one
The problem with Street Fighter is that there's no updates that came out later, polishing the gameplay and filling out the roster... which wasn't done due to "time constraints"? And that's the real lesson Capcom took out of Street Fighter because if there was no Street Fight II Turbo, no one would remember Street Fighter II fondly as the World Warrior is kind of not good.
Street Fighter 2 the World Warrior was an absolute smash hit, The SNES version was capcom's best selling game until the recent Monster Hunters came out. Don't dismiss the casual appeal just because there are better versions on the market.
I remember reading speculation that Geki was originally planned for Street Fighter II, but Capcom went with Vega/Balrog instead as one of Dictator's Four Kings of Shadaloo. But nothing I've looked into can confirm that. As always, I enjoy your Street Fighter content
"Mike" IS the same character as Balrog. Balrog was called M. Bison in Japan because they were afraid of being sued in the US (I.e. he was too similar to Mike Tyson). CAPCOM saying "Mike" is not Balrog goes back to that, but they are meant to be the same character.
God, I HATE the first Street Fighter game. It feels like the sorriest, most lazily built Street Fighter II clone that was made at the end of the first fighting game craze lol The fighting game that Van Damme plays in Bloodsoort was better and that one didn’t even have buttons! 😂
You see, Ryu tapped into the Satsui No Hado when fighting Sagat not because he was unconscious, but because he was so sick and tired of this busted game that he broke the rules and did a lethal Shoryuken in Retaliation for all the coins the player lost.
I enjoyed the PC-Engine port (Fighting Street) and remember raging on the PSP Capcom Classics Collection (either Remixed or Reloaded I don't remember) at Adon and Sagat because they were a monstrous leap in difficulty. Piston Takashi and Finish Hiroshi also made Art of Fighting, which is pretty cool, complex and stylish, albeit very hard.
I remember when SF1 first came out there was a little crowd around it for a while, but actually playing it was painful. Thank goodness back then the publisher took another chance on a game that wasn't that great but showed some promise. It led to SF2 and it changed arcades forever.
I remember this arrived at Hypermart in Garland and I had a hard time playing with those dam big buttons. I was happy when it was finally converted over.
It should be noted that the scheme of using joystick directions in combination with button presses to pull off different moves had been used many times in home video games by this point. Karateka cam out in 1984, and Way of the Exploding Fist (basically a Karate Champ knock-off) came out in 1985.
Street fighter 2 was the first game to have large player sprites. They had neve had large sprites like this before for home consoles. Infact it was one of the selling points back in its release.
I played it once in an arcade a few years after the beloved sequel arrived. It was certainly nothing memorable. It's one big merit was the difficulty of landing the fierce/roundhouse strikes, which made the jabs and strong strikes strategically useful. With Street Fighter 2, I rarely saw any point in using anything but fierce/roundhouse strikes.
I'm 41 years old and I was lucky enough to play the first Street fighter game at an arcade machine in a bodega near my home when I was a kid. The bodega always got "old games" because they were offered at a cheaper price for them so they had street fighter 1, shadow dancer arcade and golden axe arcade next to each other at that time even when SF 2 was already out. My grandmother bought me a GamesPro magazine that had the SF 2 move list for Ryu and translate the hadouken motion for me from English to Spanish. The magazine didn't have arrows notions so the text description was (down, down forward, forward and press punch), that evening we went to the bodega and after a few tries I was able to do the hadouken and got all the way to Adon but to be honest I never reached Sagat. A few weeks later the machine was replaced with SF 2 champion edition but I was able to play the first game. This game made me love the fighting game genre even when the controls were bad
Only played this in the collection rereleases. It's certainly janky & archaic, but I wouldn't say it's as bad as people make it out to be. It is still bad, just not that bad.
Never let ANYONE tell you that SF1 was horrible, I was there the day it arrived on the arcades for the first time and people LOVED IT, it was an amazing sight back in 1987, people gathered around to watch when someone managed to get to Adon abd Sagat, you need to understand that the only other fighting games before it are Karate Champ and Yie ar Kung Fu, SF1 was a huge upgrade over those
Oh I know . I was there. The most skilled of players could put a character into a corner ; leg sweep chaining it with a shoryuken instantly killing them. Everybody loved seeing that.
I love this game . You didn’t have to hit the pressure sensitive buttons hard, you could just tap on them lightly. Back then people didn’t grasp the concept of joystick movements for special moves. People just moved the joysticks every which way until a move came out on accident. Also I owned the 6 button version and version and because of the way they placed the switches for buttons inside it was hard to pull off moves. I just adjusted the switches to be closer so that when you did special moves they would come out as easy as sf2. Obviously no combos like sf2.
Mr. Top Hat, this was a masterfully done video💪 i remember trying to play this Street Fighter game when i was in elementary school. The game was horrible, stiff and difficult, however it was addictive, intriguing and a very necessary game. I remember seeing it being played back then and first seeing the Hadoken fireball come out on accident. Everybody was surprised and excited, but nobody knew how to make it happen😅 thank you for this video.
Great video. I had heard of the pressure sensitive buttons before, but I assumed that they were the same size as standard arcade buttons. I had no idea that the pressure sensitive buttons were fist size.
I always wished the would come out with a SF turbo or super where they allow 1 v 1 with all characters available. Keep it 2D but pushed to the max with todays tech.
I’ve only played this thanks to the SF 30th Anniversary Collection. Honestly, if it wasn’t a Street Fighter game…I made myself beat it, but more for the trophy than because I enjoyed it.
It was terrible, I remember playing this in the arcade at the time and thinking I would rather be playing Target Renegade on the Spectrum. Any thats no slander against Target Renegade.
So... What if Capcom redoes Street Fighter using modern controls AND all the stuff they wanted to do but couldn't do? Street Fighter 1+ Never coming to an arcade/gaming platform neer you.
I grew up playing this game as a kid in the 80s and loved it. Even with all it's flaws and all. None of the kids back then didn't notice any of this. We were just happy to play something so innovative and new. I spent many of hours in the arcades playing this game back in the days. However i never seen or got a chance to plau the arcade cab with the pressure sensitive buttons.
I don't think it's horrible, I love SF1. The 80's was all about draining you out of coins. If you want to do special moves you need to literally SPAM the commands because it gave a random chance for the special move to happen, so it "rewards" you with doing massive damage when it happen.
Awesome coverage! Growing up, the nearest arcade had Street Fighter but with those giant pads to hit for punch or kick. I was always surprised if I ever got past the ninja. Then one day when I was in the Army, in the barber shop I found SF II and spent hundreds of quarters and hours on it. I never believed in Sheng Long though.
Street Fighter II is one of the best games of all times. It's relevant even today with its fast gameplay and very clean and colourful bitmap charm. Instead Street FIghter 1 was terrible...i remember it at those times:the color palette was awful and the figthing was slow (i remember it lot slower than it is in this video) and stuttering
Street Fighter II? I honestly had mixed views with that one, such as: • The game felt like Capcom rushed through it during development, it's so rushed and broken that they made four iterations to get the game looking the way they want it. (I prefer Super and SuperX) • The story and cutscenes were poorly planned out (still is to this day), but it did have potential at some parts that involved Shadaloo and Satsui no Hadou. (Everytime Capcom makes an SFII adaptation film, show, manga, anime, etc. they have no idea how to do a tournament plot, which Mortal Kombat beats them at) • I prefer the Japanese version, because it has four victory quotes for each World Warrior and continue-screen strategy tips. (The overseas versions lacked those things, making the inconsistently translated versions seem lazy)
I grew up with arcades and didn’t even know the first game existed. I saw and experienced Street Fighter 2 first. On a trip to another country several years later I saw the first SF Arcade cabinet. I was excited to play and try it and yeah it was really bad compared to part 2. I will say though that Eagle’s theme is incredible.
I remember years ago somebody remade the game in MAME and it was actually pretty good! He took the original graphics and sound, but it used modern mechanics.
SNK's Street Smart was Street Fighter I spiritual sucessor. It was akwward and broken as well. Funny that Street Smart was released in the same year as the real predecessor of STF II: Final Fight. By the way the original Street Fighter had a ton of references to popular manga from that era,some well known others obsucure...to english speaking countries: -It is well known that Ken was based on Dio Brando from Jojo Bizarre Adventure, a series thst just debuted in that year (and Dio was inspired by Shin from Hokuto no Ken). -Hurricane Kick/Tatsumaki Senpuu Kyaku is similar to a move from Double Dragon also released in 1987 (both were inspired by Kenshiro's Hurricane Kick from Hokuto no Ken anime). -Despite saying otherwise Hadouken was based on Goku's Kame hame ha (both creators claimed the move was inspired on Yamato wave gun from Starblazers). -Shoryuken/Dragon Punch is a rip off of a move from Saint Seiya manga/anime. The character Dragon Shiryu main attack is a energy uppercut named Rozan SHORYU ha . In the manga it works exactly like the Shoryuken, but it was changed a little bit in the anime. And Rozan Shoryu ha was already a rip off from a move from another manga by the same mangaka (Masami Kurumada). In Ring ni Kakero the character Shadow Sousui had a identical attack named Shadow Raijin Ken. By the way Ring ni Kakero (1977-1981) was a major inspiration to some SNK and Capcom employees. Not only all STF III Duddley's moves (like Jet Upper,Rulling Thunder )were taken from that battle shonen manga,but also Ralf Jones' signature move Galactica Phantom as well. That series was the first battle shonen ever.Introducing crazy moves and different tournaments (from teams around the world).
I heard about the inspiration for Ryu vs Sagat was the onging Kyokushin Karate vs Muay Thai challenges at the time, revolving around Toshi Fujiwara creating kickboxing after returning from Thailand.
I actually played Street Fighter 2 first and then I saw this game, someone who was already used to do fireballs, dragon punches, and the tornado kick I had problems doing the moves in Street Fighter, I thought that the controls were broken and even asked the arcade technician to fix it and then years later I would find out that controls really suck.
My uncle told me he used to go to the arcade back in the late 80s to play this game when he was a kid and he loved it which looking back at the game now you would think how? but then I remember that this is the first Street Fighter game so the absolute epicness of Street Fighter 2 hadn't come yet
I remember seeing that arcade cabinet somewhere with the giant buttons. It might have been a little bit before the second one came out. But I always associated the first game with giant buttons. I’m from the Philadelphia area, so maybe it was from that original expo, and it went through quite a few places (none of which wanted to keep it).
Very interesting, it seems the original has simply aged horribly when compared to it's successors. There is definitely some Dragonball inspiration here too, as well as the obvious, Ryu seems to resemble Yamcha a little. The artwork of the roster appears to be in an anime/Toriyama style also.
I love Street Fight and play it on my Series S all the the time: I find it easy to pull off super moves by spamming the quarter circle moves over and over I get my desired commands mostly ....I find jumping attacks to more annoying and imprecise
pretty much would say to newcomers to street fighter to watch ryu & sagat's fight in the animated movie to sum up the 1st game's events in a nutshell(odd in the games that field is in australia when ryu spends most of the story travelling through thailand & the asian continent.) as it really is a game where there's no reason to go back to it unless if for a just for fun try in a collection. but do respect it's humble beginnings(still find the characters having the same quotes/voice hilarious,even more if a female fighter had been in it.),would love to see some of it's characters return(eagle especially as i liked playing as him in alpha 3.). and like some of the story in it(ken skipping out on it for a martial arts tournament,birdie being sick to explain his look/dining with ryu after their fight in his 5 arcade route,gen leaving not seeing a worthy opponent,ryu vs. sagat being where canonically when evil ryu showed up to scar sagat which in hindsight would explain ryu's shoryuken being strong enough to nearly strike the muay thai champion's belly open,retsu being friends with gouken/lee having relations with yun and yang in the comics and especially ryu wearing shoes.) along with nishiyama eventually creating fatal fury improving the style.
Playing the original Street Fighter game really puts into perspective the quantum leap SFII was.
It's because Street Fighter 2 was developed on a Quantum Computer by the guy from Quantum Leap and was really a game 100 years from the future! (rolls eyes)
Yep, that game was horrible. I played it once before SF2 launched...and it was horrible even then. I almost overlooked SF2 because the original was so bad. Only played it because I saw other people playing it and could see how much better it was. I think it would be neat to remake it with the SF2 engine, if only to see the story of the original game. Not that there was that much story, but still.
The guys who made SF1 left to make Fatal Fury, KOF and Art of fighting. This explains why Fatal Fury, King of Fighters and especially Art of Fighting feel stiff, not smooth like SF2 in their combo systems and how the moves link together.
@@alexojideagu That makes total sense.
@@slimjim77M Yup it always bugged me how those games didn't flow. Street fighter 2 normal moves flow together so well in combos. Art of Fighting 1+2 demonstrate this the most more than any other. The moves all feel like individual disconnected attacks and stiff like card board.
Capcom needs to release a new version of the game that fixes the controls and lets you play as the CPU characters.
I agree
If there is a game that deserves a "REVIVAL" , its the first Street Fighter .
Joe 4 life!
That would surely rule!
YES THANK YOU!!!!!!
Street Fighter 1 was important to the history of the franchise; but unlike movie sequels, this was one of those rare times the Sequel was better than the original.
Some would say T2 beats out the original.
I think you mean this is a case where the sequel clearly outshines the original.
@@uptown710 most of the time, the sequels are worse when it comes to movies.
@@TheIllustriouBlueJay no, I understand. Just pointing out the rare occurrences.
Not only the sequel, but 3s, USF4, and SFV are better. SF6 and beyond will also be better than SF1.
Top hat con-man just put up a $500.00 paetron tier, who is gonna be the 1st sucker aka lollipop to sign up,
Because when times are expensive and hard you just can't have enough top hat in your life
I would say that Yie Ar Kung Fu deserves honorable mention as one of the first fighting games. It just didn't allow for 2 player vs gameplay. Karate Champ deserves recognition too.
Data East and Konami were definitely important in the formation of the Fighting Game genre, making it ironic that Capcom would try to sue Data East for plagiarism.
Loved Yie Ar Kung Fu and SF1
@@EatWave the irony indeed
also Urban Champ for the NES was also a PvP fighting game, While it might technically be newer than Yie Ar Kung Fu or Kung Fu Master, it was available on the NES before that.
Karate Champ was the first competitive fighting game AFAIK
I remember playing this game in Brazil back in the day, around 91. Street Fighter II was a massive hit, and all kids wanted to play it in the arcades. In one corner they had this old arcade that nobody was into it. It was even cheaper than the other ones since the owner just couldn't get rid of it and was trying to make some money. I hadn't much money at the time so I chose to play this version. It was even with the pressure sensitive button system... It was horrible, tiring but it had its charms and I was a stubborn kid that refused to give up. I ended played the game for hours in a couple of weeks before the arcade owner got rid of it... Sweet memories.
Were you able to defeat Sagat?
@@jjjsalang I never managed to defeat him
In which city did you live back in 1991?
@@carlosbarreto4695 Campinas, São Paulo
I actually liked the first Street Fighter, however after playing 2 it's too hard to go back to, because the controls just feel too stiff after playing 2.
This is why Fatal Fury, King of Fighters and especially Art of Fighting feel stiff. The guys who made SF1 left to make Fatal Fury and these SNK games.
Yeah, I think SF1 uses Seimitsu LS-32. SF2 and all those games after that can be used with Sanwa JLF.
The original, and the evolution thereafter. Street Fighter definitely helped set the bar, and quite a legacy.
Looking forward to the upcoming project. Cannot wait to see it
A few fun facts: Geki shows up again in Vega's SF5 ending,Joe is based on kickboxer Joe Lewis,& Lee is Yun & Yang's uncle from SF3,Eagle's only SF reappearance was in alpha 3 max,& Ryu has his SF1 costume as dlc in Marvel vs Capcom 3
& Mike returns as Balrog's Mike-Like Costume, & Same with Sagat's SF1 Purple Pants.
@@conradojavier7547 Oh yea, I forgot about those. Thx
Eagle also returned in Capcom vs Snk 2 and is also the father of Maki from Final Fight 2, and there is a theory saying that Joe is the guy who throwns the punch at SF2's intro.
@@JuntosXlaLibertadMileyBuIIrich I am aware of Capcom vs SNK 2, but I was referring ONLY to Street Fighter games. Also,the 2 guys in the SF2 intro are actually named Max & Scott.
@@VictorHernandez-nj2lo who are max and Scott that they got names
Im glad SOMEONE talks about the humble, horrible beginnings of what came to be one most beloved and famous fighting game franchises of all time
Possibly both THE worst beginning and THE most popular fighting franchise.
GTA started as a top down game..
Look at it now!!
🍻
The first gta still the best one. Still got it on ps1 lol
I think MK has surpassed SF in regards to fame and popularity honestly especially in the past 15 years but SF is fun. Fun fact, both were inspired by Karate Champ which preceeded both franchises.
Shut up
I love the original Street Fighter, it’s personally one of my all time favorite games…60% of that is nostalgia for an 80’s childhood/ arcades being my 2nd home. The other 40% percent is the love for variety of characters, the homage to fighting/ Kung fu movies that I was crazy about, and lucking up on those special moves every blue moon. It’ll always be one of my favorites.
I remember this in the arcade, and some guy could do the Hadouken which at the time was like a full 360 on the control stick plus a button. The blast would take like 60% health off the enemy. Everyone was like "whooooaaaa"
As an 80's and 90's kid, I grew up during the rivalry between SF and MK. People always love to compare and talk about SF II vs MK2! Great games, both have their ups and downs but both are great. But we never hear about MK 1 vs SF1 lol....I think most would agree MK wins that one for sure haha. Karate Champ inspired both SF and MK and pretty much all fighters, and the Wii controls weren't really gimmicky since they were integral to gameplay then Xbox and Sony copied Nintendo with motion controlled games of their own.
100%
@@ezgezg8618 Thanks!👍 Would be funny if we got MK 12 and SF6 next year lol 😆 still I pressie that 30 plus years later both are still going strong.
It's unfair to compare SF1 to MK1 because MK1 was released 5 years after SF1 and a year after SF2.
@@shingotink5062 Exactly this, the comparison is SF2 to MK1. I personally liked SF better because muscle memory had me pulling back to block where as MK had a block button so I wasn't able to pick up quite as quickly. Plus I always felt SF just looked better in general, characters were large, brightly lit, MK did some mocap stuff with real actors or something I think? and they just looked more clunky, the gore factor was never a turn on for me.
@@MKF30 MK was a response to SF2.
MK2 was a response to Super SF2.
I found this game to be a slower paced technical fighter where landing your hits was critical. I have the TurboCD version. Discovered a glitch where if you use the Turbo Stick controller and turned slow mo on, the enemy would not fight back.
Holy crap! If only I knew that back in the day. I was the only guy I knew with a TG16. Lol
I remember Ryu's fireball taking about 1/3 of the enemies health and Sagats dragon punch taking over Half. 😲
@@jeremylatvala7590 You are right. the Hurricane kick and Dragon Punch, when timed right, could defeat your opponent in a single try IF all 3 hits landed.
@@jeremylatvala7590 you mean his tiger apricot?
@@adoboFosho Yes, the Tiger Uppercut. I called it a Dragon Punch because Sagat even said he learned the move after getting a scar from Ryu's Dragon Punch.
It's amazing how this game ultimately paved the way for such a groundbreaker like SFII, especially in light of the fact that the original is such an astonishing piece of crap. At least they learned and progressed.
I remember playing the pressure sensitive cabinet it was awful but at the same time enjoyable and stress relief
"case closed" don't think so according to Akira Yasuda Akiman when he designed Mike Bison for SFII his "designs imagined him as a direct extension of Mike from the original Street Fighter" he states this in the Street Fighter X Tekken guide. I take Akiman the co-creator of the games word over Capcom's any day. So according to Yasuda Mike is Mike Bison.
Aside from Street Fighter 6, I hope that Capcom develops a Street Fighter 1 Remake (with improved features and gameplay) in Nintendo Switch.
I'm not hopeful after that SF6 teaser trailer + SF5. I just don't like the way SF5 plays, overall. It also has a wacky roster of weeby characters, mostly since season 4 began (season 2 was pretty bad, also). The dlc gouging has been horrendous. SF6 looks to be going for an SF3 aesthetic, which I also fucking hate. The visuals were fine, but the roster was just abyssmal. Meanwhile, King of Fighters 15 is pretty damn good & Omega Rugal just got added in today for free 👍. Again, I find myself preferring SNK fighters to Capcom.... Fatal Fury Special is one of my all-time, favorite fighters.
SNK does not disappoint. King of Fighters is my favorite gaming franchise by far. I was playing SF IV with my nephew and he complained about how boring it was. We were playing KOF XIV the next minute with no regrets.
I played the entire first Street Fighter from start to end.
I regret doing that.
What's funny is watching this made me realize I have yet to play SF1 on my Arcade 1up cabinet, despite having played it a bunch back in the day. Its such trash now LOL.
@@ldubbzini I played SF1 on the Switch.
@@sebastianc1110 Cool. I I have a switch and I'm going to give it a try too
I remember first randomly finding Street Fighter at a local restaurant, and becoming immediately intrigued. Someone taught me how to do the specials at some point (I think...?), but they were notoriously unreliable to pull off. Still it was a revelation of sorts at the time.
Fast forward 2-3 years and I remember seeing a small blurb about SF2 coming in an issue of EGM accompanied by a screenshot of a stretchy Dhalsim fighting Ryu. Then I saw a machine at a local 7-11. I was immediately the best player among friends from my SF1 training, as I was the only one that could pull off the specials right away haha. Its a shame so many gamers now missed out on arcade culture back then, when we would go to different arcades around the city just to look for competition...kinda like Ryu...LOL.
Also, SF1 was called Fighting Street on the TG16 CD, which was odd. Def made me want one at the the time.
The social growth i had in arcades had a huge part on the person i am today. Now kids sit at home and don’t have to go out for competition without realizing the cultural importance of arcades. It is sad to think they won’t have the chance to meet friends the same way i did at the arcade back in the day
I know you're young af cause you're looking back in time. The Street Fighter cabinet with the 12 in dinner plate buttons was a major step forward for my time. This is the perfect take on the Jordan v LeBron debate. It's hard to have a clear view when you weren't there to experience it
I loved playing this back in the day. I remember that learning the dragon punch was key as sometimes it would kill the opponent in one hit!
I remember playing this game pre-SF2, although I never played the one with the big clunky buttons. It was definitely a different experience than SF2 was, in order to do special moves I remember you had to be quite exact compared to SF2 where button mashing joystick swirling seems to cause something to happen. That said the specials were so OP in SF1, I remember playing against Birdie and doing an upper cut as soon as the round started and Birdie jumped into me and it had like 3 hits and he was out, I want to say 3 ticks of the timer went off and that's it. But being invisible through all frames of the uppercut animation was nice, if you could pull them off at will (and yeah they are much harder to do than SF2) you basically can just mow through anyone, someone jumping at you no problem upper cut, shooting something at you? just upper cut through it.
Tbh there is one saving grace over SF1. There is a mugen made of that game that has all of the characters from it, so you could even pick Sagat to play. I play this mugen a few times when I feel some nostalgia about SF1. I hope more people in the future get to know this mugen version and have a try. :)
I'm curious what is a mugen? Thank you
@@davidc.8755 It's a fighting game engine, where you can make any kind of vs games... some examples are "SF vs MK", Dragon ball z vs any anime, etc.
@@mooncat3344 Oh cool!Thank you. That's awesome😎
Always impressed me the sheer jump in quality to the second one.
Considering that the fighters were things like Ye Ar Kung Fu... Street Fighter 1 as is is actually a jewel for its time (and a work in progress). After all, Capcom was only used to do beat'm'ups and even then...
I remember playing this at a military AAFES arcade. I was born and lived in Okinawa near a military base and my dad was a mechanic for the US military. I always spent time there playing arcade games with the American soldiers who always gave me Snickers candy bars.
Nice, as a military member stationed in Okinawa currently I wish there were arcades here. There’s only crane games
Thats awesome
@@black2785 I guess you can always take a trip to honshu when (if) you have some vacation time. As an Air Force brat born in Germany, thank you for your service.
Top hat con-man just put up a $500.00 paetron tier, who is gonna be the 1st sucker aka lollipop to sign up,
Because when times are expensive and tuff you just can't have enough top hat in your life
Same bro I grew up in Oki during the 90's. Kadena arcade when SF2 dropped, lines around the block same with MK1. The base theater used to be packed out
I loved the original Street Fighter! The pneumatic pads were awesome and when I learned to throw fire balls and do hurricane kicks, I quickly started winning against most of the people I played. I never got the hang of upper cuts though. I only pulled one off that hit my opponent. Fortunately, it was against Sagat. It knocked him out and I was in shock at the amount of damage it did. When I later played it with buttons instead of the pads, I couldn’t get the timing down. I miss playing it.
Yeah uppercuts were near IMPOSSIBLE to pull off!
@@ldubbzini I could do fireballs and hurricane kicks easily. A well timed hurricane kick could take out Birdie almost instantly. I think you could one shot with it if I remember correctly.
I saw and played on the pressure sensitive version of Street Fighter on Walton Pier, Essex, England in about 1989. Walton seemed to get some good arcade games. Hard Drivin' sit down, Mad Dog Mcree, Space Harrier and Thunderblade sit downs....
i always liked the first street fighter. i remember beating up on birdie, eagle, joe and mike like it ain't no thing. i would whoop them each in under 30 seconds
I swear, I have a faded memory of seeing one of these cabinets with the pressure sensors when I was a kid. I think it caught my attention because of how hard the person playing it had to pound the buttons. And I was just like "What the heck is that thing?" I wasn't going near it, that's for sure!
Thanks for making this. I remember playing both button layout versions at the water park arcade. I was able to get to Saget when they switched over to the 6 button layout. I had quite the crowd around me watching 😁 this one will always be my favorite.
I used to play this game at my movie theater. This game was why I bought a Turbografx-16, and II was why I got a SNES.
Out of all of the games THIS is the one that needs to be remade before we get SF6.
The game itself, wasn't bad at all...the controls were (they even addressed it, in a Capcom manual) it's a roll, of the dice pulling off Ryus signature moves! I remember seeing it, in the movie "Juice" but I didn't actually play it...until the PS2, greatest hits release! I LIVED, in the arcade once SFII was released though!
This game is also in the IT remakes.
Would love to see someone make a "remastered" port of the original Street Fighter via MUGEN. Such a project could fix the problematic controls, sprite movement & lag to make it play similar Street Fighter II.
There are already some mugen "ports" of this version with some better mechanics.
@@JuntosXlaLibertadMileyBuIIrich - Link? Maybe there could be a review somewhere?
Video game mod museum - channel
Fun Fact, Street Fighter shows up in It: Chapter 2 and the director was so ignorant of the game they thought That you could select someone other than Ryu or Ken thus allowing 1 player gameplay footage to end up getting used proving that the play was fake.
I caught that too the first time I watched it.
“6 buttons will never work”
Well we see how that turned out 😂😂😂 now controllers have 8 buttons
It's easy to dismiss the original Street Fighter from the perspective of having played Street Fighter II and subsequent modern fighting games. Looking at it from the perspective from when it was released, the fighting game genre did not exist during that time, and it was really special. The hidden specials like the Hadouken, Shoryuken and Hurricane Kick were a huge discovery, much like the Fatalities in Mortal Kombat. Some things you can only appreciate with the historical perspective of actually being there.
Still remember playing this arcade game when it first came out. The pressure-sensitive buttons barely worked properly & extremely exhausting. How this arcade game even came out the door after test-marketing is baffling. Glad they changed it to the 6 button control scheme. Control & response is still laggy & quite broken.
I love the original Street Fighter. I have fond memories of losing tons of quarters trying
The horrible thing of the original Street Fighter is that you only can play 2 characters Ryu and Ken not the rest of the characters
That's because Capcom's previous game *Trojan* (Tatakai no Banka in Japan) was the precursor of *Street Fighter* which was released a year after.
Capcom also copied Irem's *Karate Dou* and Konami's *Yie Ar Kung Fu* to make this game.
I remember when the game came out as well as Street Fighter 2…. streetfighter 2 was always considered the original even with that thing floating around in the arcades….Nobody talked about the first one
The problem with Street Fighter is that there's no updates that came out later, polishing the gameplay and filling out the roster... which wasn't done due to "time constraints"? And that's the real lesson Capcom took out of Street Fighter because if there was no Street Fight II Turbo, no one would remember Street Fighter II fondly as the World Warrior is kind of not good.
Street Fighter 2 the World Warrior was an absolute smash hit, The SNES version was capcom's best selling game until the recent Monster Hunters came out. Don't dismiss the casual appeal just because there are better versions on the market.
@@Chalk0073 it was the first 10 out of 10 in all catagories
I played this game a lot back in the day. One of my all time favorite
The only complaint I've got against it is the weird mechanics to perform special moves. Nonetheless, I play it every now and then on my notebook.
I remember in the mid 90's the younger kids thought that Fighters History was the first Street Fighter 😣😣
Capcom sued Data East For copyright infringement.
Mortal Kombat is another case where the first game was just a gimmick, and the second game really made the franchise what it became.
MK1 is the actual the first and only installment of the franchise to win a Game of the Year Award.
Nice timing, I was replaying this the other day.
SF1 wasn’t horrible.. Human Killing Machine WAS 😃
PLEASE do a video on it 😂
was human killing machine about a machine that killed humans or a killing machine that just happened to be human?
@@stephenhall2980 it was a Human Killing Machine that fought Dogs and Bulls 😁
@@stephenhall2980 - We may never know, or care.
I remember reading speculation that Geki was originally planned for Street Fighter II, but Capcom went with Vega/Balrog instead as one of Dictator's Four Kings of Shadaloo. But nothing I've looked into can confirm that.
As always, I enjoy your Street Fighter content
"Mike" IS the same character as Balrog. Balrog was called M. Bison in Japan because they were afraid of being sued in the US (I.e. he was too similar to Mike Tyson). CAPCOM saying "Mike" is not Balrog goes back to that, but they are meant to be the same character.
God, I HATE the first Street Fighter game. It feels like the sorriest, most lazily built Street Fighter II clone that was made at the end of the first fighting game craze lol
The fighting game that Van Damme plays in Bloodsoort was better and that one didn’t even have buttons! 😂
You see, Ryu tapped into the Satsui No Hado when fighting Sagat not because he was unconscious, but because he was so sick and tired of this busted game that he broke the rules and did a lethal Shoryuken in Retaliation for all the coins the player lost.
I enjoyed the PC-Engine port (Fighting Street) and remember raging on the PSP Capcom Classics Collection (either Remixed or Reloaded I don't remember) at Adon and Sagat because they were a monstrous leap in difficulty.
Piston Takashi and Finish Hiroshi also made Art of Fighting, which is pretty cool, complex and stylish, albeit very hard.
I remember when SF1 first came out there was a little crowd around it for a while, but actually playing it was painful. Thank goodness back then the publisher took another chance on a game that wasn't that great but showed some promise. It led to SF2 and it changed arcades forever.
I remember this arrived at Hypermart in Garland and I had a hard time playing with those dam big buttons. I was happy when it was finally converted over.
It should be noted that the scheme of using joystick directions in combination with button presses to pull off different moves had been used many times in home video games by this point. Karateka cam out in 1984, and Way of the Exploding Fist (basically a Karate Champ knock-off) came out in 1985.
Street fighter 2 was the first game to have large player sprites. They had neve had large sprites like this before for home consoles. Infact it was one of the selling points back in its release.
I played it once in an arcade a few years after the beloved sequel arrived. It was certainly nothing memorable. It's one big merit was the difficulty of landing the fierce/roundhouse strikes, which made the jabs and strong strikes strategically useful. With Street Fighter 2, I rarely saw any point in using anything but fierce/roundhouse strikes.
I'm 41 years old and I was lucky enough to play the first Street fighter game at an arcade machine in a bodega near my home when I was a kid. The bodega always got "old games" because they were offered at a cheaper price for them so they had street fighter 1, shadow dancer arcade and golden axe arcade next to each other at that time even when SF 2 was already out.
My grandmother bought me a GamesPro magazine that had the SF 2 move list for Ryu and translate the hadouken motion for me from English to Spanish. The magazine didn't have arrows notions so the text description was (down, down forward, forward and press punch), that evening we went to the bodega and after a few tries I was able to do the hadouken and got all the way to Adon but to be honest I never reached Sagat.
A few weeks later the machine was replaced with SF 2 champion edition but I was able to play the first game. This game made me love the fighting game genre even when the controls were bad
Only played this in the collection rereleases. It's certainly janky & archaic, but I wouldn't say it's as bad as people make it out to be. It is still bad, just not that bad.
Streetfighter zero already exists... cannot take that away from the alpha series
Never let ANYONE tell you that SF1 was horrible, I was there the day it arrived on the arcades for the first time and people LOVED IT, it was an amazing sight back in 1987, people gathered around to watch when someone managed to get to Adon abd Sagat, you need to understand that the only other fighting games before it are Karate Champ and Yie ar Kung Fu, SF1 was a huge upgrade over those
Oh I know . I was there. The most skilled of players could put a character into a corner ; leg sweep chaining it with a shoryuken instantly killing them. Everybody loved seeing that.
I WOULD like to see some of the characters make a return maybe in SF6.
They were almost all in SFA3.
I love this game . You didn’t have to hit the pressure sensitive buttons hard, you could just tap on them lightly. Back then people didn’t grasp the concept of joystick movements for special moves. People just moved the joysticks every which way until a move came out on accident. Also I owned the 6 button version and version and because of the way they placed the switches for buttons inside it was hard to pull off moves. I just adjusted the switches to be closer so that when you did special moves they would come out as easy as sf2. Obviously no combos like sf2.
Mr. Top Hat, this was a masterfully done video💪 i remember trying to play this Street Fighter game when i was in elementary school. The game was horrible, stiff and difficult, however it was addictive, intriguing and a very necessary game. I remember seeing it being played back then and first seeing the Hadoken fireball come out on accident. Everybody was surprised and excited, but nobody knew how to make it happen😅 thank you for this video.
Great video. I had heard of the pressure sensitive buttons before, but I assumed that they were the same size as standard arcade buttons. I had no idea that the pressure sensitive buttons were fist size.
I'd like to see a remake using SSFIIT HD Remix as a basis
I'd actually be very interested in actually trying out the pressure sensor machines. I assume they're all gone now.
I remember the day it came into our local arcade. it was amazing!! we couldn't stop putting our 10p's in it!! good times.😂
Obviously it would play horribly now, but in it's time there wasn't a game that could beat it.
Hey top hat, you should talk about the 1989 fighting game from SNK called Street Smart.
I always wished the would come out with a SF turbo or super where they allow 1 v 1 with all characters available. Keep it 2D but pushed to the max with todays tech.
I’ve only played this thanks to the SF 30th Anniversary Collection.
Honestly, if it wasn’t a Street Fighter game…I made myself beat it, but more for the trophy than because I enjoyed it.
It was terrible, I remember playing this in the arcade at the time and thinking I would rather be playing
Target Renegade on the Spectrum. Any thats no slander against Target Renegade.
Glad the Red hair Ryu was a alternative custom on Ultimate marvel vs capcom 3 and Street fighter 5 also on Marvel vs capcom 2
So...
What if Capcom redoes Street Fighter using modern controls AND all the stuff they wanted to do but couldn't do?
Street Fighter 1+
Never coming to an arcade/gaming platform neer you.
I remember playing through SF1
I remember saying to my self “I’m happy it did but HOW DID THIS GET A SEQUAL!?”
That's a fact because part 1 looked awesome but played horrible.
Thanks for going all the way to Phillyto make this. Didn't realize it all started there.
I grew up playing this game as a kid in the 80s and loved it. Even with all it's flaws and all. None of the kids back then didn't notice any of this. We were just happy to play something so innovative and new. I spent many of hours in the arcades playing this game back in the days. However i never seen or got a chance to plau the arcade cab with the pressure sensitive buttons.
I don't think it's horrible, I love SF1. The 80's was all about draining you out of coins. If you want to do special moves you need to literally SPAM the commands because it gave a random chance for the special move to happen, so it "rewards" you with doing massive damage when it happen.
Awesome coverage! Growing up, the nearest arcade had Street Fighter but with those giant pads to hit for punch or kick. I was always surprised if I ever got past the ninja. Then one day when I was in the Army, in the barber shop I found SF II and spent hundreds of quarters and hours on it. I never believed in Sheng Long though.
Street Fighter II is one of the best games of all times. It's relevant even today with its fast gameplay and very clean and colourful bitmap charm. Instead Street FIghter 1 was terrible...i remember it at those times:the color palette was awful and the figthing was slow (i remember it lot slower than it is in this video) and stuttering
Street Fighter II?
I honestly had mixed views with that one, such as:
• The game felt like Capcom rushed through it during development, it's so rushed and broken that they made four iterations to get the game looking the way they want it.
(I prefer Super and SuperX)
• The story and cutscenes were poorly planned out (still is to this day), but it did have potential at some parts that involved Shadaloo and Satsui no Hadou.
(Everytime Capcom makes an SFII adaptation film, show, manga, anime, etc. they have no idea how to do a tournament plot, which Mortal Kombat beats them at)
• I prefer the Japanese version, because it has four victory quotes for each World Warrior and continue-screen strategy tips.
(The overseas versions lacked those things, making the inconsistently translated versions seem lazy)
I grew up with arcades and didn’t even know the first game existed. I saw and experienced Street Fighter 2 first. On a trip to another country several years later I saw the first SF Arcade cabinet. I was excited to play and try it and yeah it was really bad compared to part 2. I will say though that Eagle’s theme is incredible.
I just farted up a storm after eating bacon wrapped hotdogs with peppers.
i just saw another street fighter channel that's been doing these type of videos also. nice to see street fighter material. great content
I remember years ago somebody remade the game in MAME and it was actually pretty good! He took the original graphics and sound, but it used modern mechanics.
.... mugen, not MAME.
Definitely mugen
Awesome video, as usual, mate! Greetings from Brazil! 👊
SNK's Street Smart was Street Fighter I spiritual sucessor. It was akwward and broken as well.
Funny that Street Smart was released in the same year as the real predecessor of STF II: Final Fight.
By the way the original Street Fighter had a ton of references to popular manga from that era,some well known others obsucure...to english speaking countries:
-It is well known that Ken was based on Dio Brando from Jojo Bizarre Adventure, a series thst just debuted in that year (and Dio was inspired by Shin from Hokuto no Ken).
-Hurricane Kick/Tatsumaki Senpuu Kyaku is similar to a move from Double Dragon also released in 1987 (both were inspired by Kenshiro's Hurricane Kick from Hokuto no Ken anime).
-Despite saying otherwise Hadouken was based on Goku's Kame hame ha (both creators claimed the move was inspired on Yamato wave gun from Starblazers).
-Shoryuken/Dragon Punch is a rip off of a move from Saint Seiya manga/anime.
The character Dragon Shiryu main attack is a energy uppercut named Rozan SHORYU ha .
In the manga it works exactly like the Shoryuken, but it was changed a little bit in the anime.
And Rozan Shoryu ha was already a rip off from a move from another manga by the same mangaka (Masami Kurumada).
In Ring ni Kakero the character Shadow Sousui had a identical attack named Shadow Raijin Ken.
By the way Ring ni Kakero (1977-1981) was a major inspiration to some SNK and Capcom employees. Not only all STF III Duddley's moves (like Jet Upper,Rulling Thunder )were taken from that battle shonen manga,but also Ralf Jones' signature move Galactica Phantom as well.
That series was the first battle shonen ever.Introducing crazy moves and different tournaments (from teams around the world).
The hadoken was not based on dragon ball, stop spreading misinformation
I heard about the inspiration for Ryu vs Sagat was the onging Kyokushin Karate vs Muay Thai challenges at the time, revolving around Toshi Fujiwara creating kickboxing after returning from Thailand.
Here’s your 💐 before anyone ever give you any…..your channel rocks out loud
I actually played Street Fighter 2 first and then I saw this game, someone who was already used to do fireballs, dragon punches, and the tornado kick I had problems doing the moves in Street Fighter, I thought that the controls were broken and even asked the arcade technician to fix it and then years later I would find out that controls really suck.
My uncle told me he used to go to the arcade back in the late 80s to play this game when he was a kid and he loved it which looking back at the game now you would think how? but then I remember that this is the first Street Fighter game so the absolute epicness of Street Fighter 2 hadn't come yet
how hard was Mike!? the boxer one,like 3 punches and your dead!
I remember seeing that arcade cabinet somewhere with the giant buttons. It might have been a little bit before the second one came out. But I always associated the first game with giant buttons.
I’m from the Philadelphia area, so maybe it was from that original expo, and it went through quite a few places (none of which wanted to keep it).
Very interesting, it seems the original has simply aged horribly when compared to it's successors. There is definitely some Dragonball inspiration here too, as well as the obvious, Ryu seems to resemble Yamcha a little. The artwork of the roster appears to be in an anime/Toriyama style also.
I doubt it's dragonball inspired. This predates anyone knowning about dragonball in the US. Also, dragonball is lame and for weebs.
@@armyofninjas9055 Erm, DB has always been very popular in the west hence the demand for a dubbed show. Just Saiyan ;)
I love Street Fight and play it on my Series S all the the time: I find it easy to pull off super moves by spamming the quarter circle moves over and over I get my desired commands mostly ....I find jumping attacks to more annoying and imprecise
pretty much would say to newcomers to street fighter to watch ryu & sagat's fight in the animated movie to sum up the 1st game's events in a nutshell(odd in the games that field is in australia when ryu spends most of the story travelling through thailand & the asian continent.) as it really is a game where there's no reason to go back to it unless if for a just for fun try in a collection.
but do respect it's humble beginnings(still find the characters having the same quotes/voice hilarious,even more if a female fighter had been in it.),would love to see some of it's characters return(eagle especially as i liked playing as him in alpha 3.).
and like some of the story in it(ken skipping out on it for a martial arts tournament,birdie being sick to explain his look/dining with ryu after their fight in his 5 arcade route,gen leaving not seeing a worthy opponent,ryu vs. sagat being where canonically when evil ryu showed up to scar sagat which in hindsight would explain ryu's shoryuken being strong enough to nearly strike the muay thai champion's belly open,retsu being friends with gouken/lee having relations with yun and yang in the comics and especially ryu wearing shoes.) along with nishiyama eventually creating fatal fury improving the style.
I still can't believe Bob Sagat had such an important part of history in the World Warrior tournament.
A mate of mine got this emulated and we finally got to play the first Street fighter for the first time.
It was hard as balls but we finally beat it.