I can see it when you are using mishimas but does this controller have any advatage with other characters? Only other thing I can think of is Paul's qcf1 links
Everyone pissed about how their time practicing with Mishimas goes to waste and i'm here freaking out because half my gameplan against Mishimas is praying they mess up a couple inputs.
@@bando7593 Understandable. I mean something just really walked over hardwork of so many. Rage!!! but that's why its also hilarious. Electrics with Rage, just the right recipe
"It's a much 'smarter' way of doing it." They can't say "easier" lest it offends the buyer and make them look uncool 🤣 This thing is a Hitbox on steriods.
I think hitbox and mixbox are much easier. I'm building a test one in a couple days so I'll have to see. But I honestly think it's easier to do on those than the crossup.
That's why I always disable the annoying music. A lot of times really good work goes into the backround ambience of games but the music sometimes gets in the way.
We also can’t forget this doesn’t only affect the electric... some Tekken staples of execution like iWR moves or combo execution barriers like micro dashes into back normals will all be easier, not even mentioning what it might do for Bryan’s TJU...
@@HawooAwoo The hitbox didn't really affect most fighting games in terms of movement. They just altered the way you can play for other people; who generally don't use or dislike sticks, to be comfortable. CrossUp; however, allows you to pretty much button buffer your movement. What's even more insulting is the stick right next to it. The difference between the two is that the controller makes things "easier"; not "more comfortable". Hence, why Mishima players (and stick players) are pissed.
@@crazybro2130 couldn't this be banned based off of, 1) it's macro essentially as your calling for an imput on command and 2) the stick itself has more buttons than any other controller or fight stick and more buttons than the game needs, 8 face buttons and 8 movement "buttons" if you want to count the combination movements which makes a regular controller 12-16 buttons depending on how you look at it while this has 16-20 buttons
@@crazybro2130 What are you talking about? The tech described by OP are exactly the same on the CrossUp and the Hitbox. And if by "buffering" you mean the way SOCD works, that's also identical on both the hitbox and crossup
Pandora’s box has been opened with these stupid machines. I just hope the tournament people are on point with stick bans and writing new rules. The move is not meant to be easy clearly.
Thank you for making this video. It is frustrating trying to explain this to less experienced players who haven't practiced this game (or any game) and just want everything to be super easy. Even on your previous video about the hitbox, there were people that were somehow convinced that the cross up is the same as an arcade(!).
i've been using DS4 my entire life since tekken 7, and i set the L1 button for 2+3 input, and trust me hitting electrics has been easier for me, i even lands a guaranteed electric after heihache D2+3
I liked the fact that you came here to check out how to do 99/100 electrics, who do you want to use for Jin or Kazuya? Also, even I didn't understand that 2+3 thing@@backgroundbunch3534
@@backgroundbunch3534 I'm guessing it's because they're using the same hand to input df and 2 since it's bound to L1 and 2+3 is treated as 2 by the game (and you wouldn't want to unbind 2 from Y obviously)
@@mharrtj6350 perfect electrics and regular electrics are two different things, a perfect electric can either be done with f,d,df,2 all grouped with no neutral input, another is kazuyas specific f,n,df electric as he has a free frame of neutral thanks to his mist step. I highly doubt a new player can do the grouped version with any mishima, especially if you play on pad rather than stick. They are not easy at all, but if you really can then take the execution and put it to good use. However many players spend hours a day training electrics as they do find them difficult, and its not just "oh i can do a few electrics" its all about consistently using that execution to electric in a match. Alot of ppl can pick up a controller and fluke one in 10 mins but never have the consistency that players like tmm, jdcr, qudans etc have without the training. This is why people are frustrated when there is just an "easy mode" for it.
In the year 20xx taunt jet uppers, acid rain-blazing kicks and every just frame imaginable mapped to a single button will be legal. Leroy will still not be nerfed because everyone will be using pre-recorded combos mapped to labeled buttons on cabinets covered corner to corner with them. Everyone will play characters with unchickenable parries because everyone has input reacting bots that will auto hopkick over every low and parry punish everything else. Hence in 20xx, everyone plays Jin :3
I don't get how people can argue that this isn't cheating. "Execution isn't everything" no, it's not. But when you make it stupidly easy and give yourself a competitive edge over someone not using this controller, you've now cut out one of the key aspects of this game. Now all you need to focus on is fundamentals, reactions, etc. We've seen this case with fariborz, where he's absolute garbage, despite macroing EWGF, but it wouldn't even be an available tool for him to use if he wasn't macroing. At this point, just make EWGF a d/f+2 move with the same frames, same damage, etc and tell me that it's fair.
We had these discussions back then when binding two buttons to one button was also considered cheating..because you give yourself an edge over the player who doesn't bind them...(like the game was designed to be played in arcades without binding..bla bla..) everyone got used to it when evo made it legal..same thing will happen to this thing
3:45 Bind the shoulder buttons to dpad buttons (or namely just R1 to right and L1-to left) and you've got the same exact thing on pad. You don't even need hardware modifications on PS4.
@@timothyhall4794 You can do that in the PS4 accessibility menu which is mostly tournament legal. I'm also pretty sure simple hardware mods (i.e. no macros) are also legal. It was pretty common in SF4 days to move all your buttons one step right and swap the wiring of the original LP and select buttons so that you could plink light punches like any other button.
@4:15 - I can imagine the worry and sweat dripping down his face as each EWGF “Hiya” input is executed to perfection....... As he hears it, he’s probably like “Oh man, my ass is gonna get rammed by this controller”
Doing electrics on controller is also very easy, by mapping the 2+3 input to L1, the game takes the input as 2 and since the the L1 button and the direction buttons are both on one side of the controller, only 1 hand is needed to perform the electric which makes it way easier than doing it using both hands
Yep, I do this as well, makes a huge difference. That being said, it still takes a ton of practice and isn't comparable to the cross-up. Pressing two buttons with the same hand at the same time is infinitely easier than pressing d with your thumb, then rolling to df and hitting a shoulder button with your index finger simultaneously.
I dont know about this one, But the reason daigo banned back then is the controller give him an advantage to throw sonic boom faster, on normal controller when u press left and right at the same time it becomes neutral, but the controller daigo use doesnt
Because its not the amount of buttons. It's the way Daigo's controller handles SOCD. It, unlike this one which sends neutral signals when l + r is input, gave the second input as priority. So with daigo's controller l + r equals r (or whatever input came second)
im surprised no one else is debating about a specific thing: sure, not only will this thing break the learning curve for electrics, execution for characters that are difficult, but it will also just make pro players who may want to use it just dominate even more. You guys cant even see pro players go cheap? pfft ive seen kkokkoma change only to the cheapest characters u can imagine. kazumi,leroy,dragunov etc. not only will the trash players still have trash skill with an easier mash-button electric controller, but also the pros who are willing to go cheap. so this isnt really closing the gap imo, its merely just improving everyone elses level at the same time. Imagine when top pro players cant beat "trash" players anymore because theyve caught up to execution practice, movement practice, all with the cross up, and the top players still used the regular arcade stick or controller. Well, if you cant beat em, join em right? then what happens, top players just dominate more with ease. its just the fucking leroy problem all over again. you fucking defenders of the crossup are just like those fucking leroy abusers lol cheap cheap cheap and you all like to say its not cheating because its part of the fucking game or some shit. well fuck you all who think this shit is fair.
you people like to say execution is not a factor in someone's skill, when you can just simply show examples like this: 1.the easiest character used by the most advanced player vs the hardest character used by the regular player. well? former wins 2.Easiest character used by regular player vs Hardest Character used by advanced player? well? depending on how annoyingly useful and non execution heavy the easy character is, it can definitely close the gap immediately. it shows simply even in the matches with bloodhawk and arslan. bloodhawk used leroy and arslan used zafina. but they had a fucking close match 2-2 and arslan almost lost . but what if arslan had used leroy hm? even the playing field? it isnt even about that. the execution does make a factor because someone who is less skilled CAN go toe to toe with someone who is super skilled. so yeah, the point im trying to make is this cross up stick is bullshit, and yall know it
I don't understand the outrage this generated, this is such an "old man yells at cloud" moment. 1. Original Hitbox has already had this functionality and ease of use for a EWGF since 2012. The execution barrier has arguably been lowered for years now. 2. There are also already a ton of other peripherals on the market that essentially do this same thing, like the Mixbox which replaces the arcade stick with arrow keys. 3. Execution has arguably been trivialized for years anyway since Tekken came to PC. If you use keyboard for Tekken, then you essentially already have your own Hitbox/Crossup. 4. Execution =/= a better player. If some kid is tossing electrics, then he's gonna get blown up. Plus a beginner would still need to use movement and miles of knowledge of frame data to even pop up at locals. I get this notion that "it makes the playing field unfair" if you're using a default controller, but here's the thing. Few people are going to tournaments using one anyway, and arcade sticks already cost an arm and a leg.
You actually can do something like this on a ds4 pad, If you change how you bind your directions. Sonic fox demonstrated this by switching his forward and back inputs to L2 and R2. You can very easily change this in the PS4 menu.
Horrible argument. You don't take hand placement into consideration at all. Plus a lot of hitboxes have 2 extra movement buttons just for that purpose alone, or any purpose, because they're moddable. With a pad you are always limited on number of buttons, even if you use both analog sticks you will never equal a mixbox or keyboard.
@@jak_1894 I dont have a problem with it being easier, I just don't like that almost all the parries/counters in SFV is universal, gill, mika, fang and zangief are notable exceptions. I would include kolin but her v skill 1 is universal...
Maybe but most V skills are character specific at least. I just don't like how people talk about SF3 and SF5 as though they are the same game when really they are completely different games with hugely different mechanics and both good in their own way.
Everyone be here with their 200 words essays and shit like that. So lemme end everyone's career with one sentence: It undermines the hard work serious Tekken players put in.
If you think execution makes you a "serious Tekken player," then you're actually a shit Tekken player making excuses for why you're not learning the game.
All your 24 years of execution grinding experiences molding the motion to perfection testing your stick button coordination in pressure situations practicing hours that add up to decades sacrificing time with family and friends to master this iconic move only a few can do to finally be worthy of being labeled a true Mishima player.. All that peed on by a hitBOX
I still don't see how you can say you are okay with a standard hitbox setup but not this. Hitbox gives you essentially the same level of execution as this.
Idk, looks pretty unpractical for me. But hey great job mainman marketing their product for free and claiming this can turn anyone into a god. Scrubs looking for a easy way to get good will instantly buy this lmao
Dear Mainman, I need your wisdom as I am a fail of a Kazuya main... I've been playing Tekken "properly", or at least trying to, since Tekken 7 released and the pro scene got my attention, butI've been playing Tekken since T4 but never knew the true depth. Long story short I am forced to play arcade stick to my years of gaming have left my thumbs crippled, so I can't practice for long periods of time unless it's with my stick. I've had my stick for about 12 months and still feel like I picked it up yesterday, combos I can sorta get the hang of but it is the movement that hurts me the most. I've looked up so many different wavedash and backdash guides (your videos included) and I still cannot do either consistently, I can pull off the EWGF sometimes, I play on right side as you suggested. But my biggest issues is how do I hold the stick 😅 to perform movement in Tekken, when I see your videos of your hands playing, it's also so fast I can't phantom how, now do you pull off EWGF so quickly and so well, do you manually move the stick for all the inputs, or can you simply do the motion now with your hand like it's a reflect? I use the Razer Panthera like you. I'm honestly not sure what I'm asking, but as I love this game and your content I want to be able to play ranked and against my friends and enjoy the game
I see both sides of the story though, I personally love execution in fighters but the argument is kinda like this: It would be bullshit if I had to do a double blackflip to move my Queen in Chess, would removing execution change fighters? Yes, it would make it all about the mental aspect of things, match up knowledge, spacing, distance to wall, setups, frame data etc would that be a bad thing? Possibly, possibly not, it could see a change to fighters we've never seen before, top 8 would solely be based on their skills in the mental game, it would turn fighters into Chess, now we already have chess so I don't want to see that happen and I enjoyed spending way more time than I should have in training mode practicing combos and electrics, my electrics are very consistent thanks to that, but a new zoomer kid goes out and buys one these boxes and immediately is at the same level or better than me with electrics, does that make me a bit salty and annoyed? Yeah, but if its accepted by the gaming communities/commissions of tournaments then we gotta just basically shut up and deal with it, times change, things change, rules change, we will see in due time what awaits our beloved fighting games
I think ya make a great case, personally i think it shouldnt be ok in competitive play purely because it makes an otherwise very difficult move objectively and much more easy to pull off due to and tool, not technique or different execution, its a tool that gives you a undenyable leg up on others who dont have the tool,
Electrics-schmelectricks. Im more conserned about effortless KBD with this thing. 1) Hold back on the stick, 2) Tap the "down button" 3) Release back on the stick 4) Go To 1 5) Get a perfect backdash cancel every time with just two motions. This stick kinda breaks a lot of moves in the game.
I really don't like this controller because 2 directional sets is dumb, but people here are complaining about execution "hacks" that are already available and tournament legal. A hitbox can already do it easily without the second directional set. Most of these execution barriers have been destroyed for while now. It's just that the traditional stick people want to hold it as the staple legal controller, when it's actually just a cumbersome tool compared to what's available now.
I only see complacent people who are reacting out of emotion than logic. Daigo’s Gafrobox was in a similar situation and everyone freaked out, after the tournament it was deemed legal when the event owners were better able to assess the device beyond public opinion.
Tekken becomes easier to play when you play on any device capable of sending separate directional inputs. You can move the buttons around on a standard PS4 pad using the accessibility menu (tourney legal btw). Electrics are MUCH easier when you move U,D,L,R to the face buttons. a standard joystick lever, aka the thing Tekken was “designed around....” doesn’t have these “problems“ right, but isn’t he on a Mixbox? Doesn’t he promote them?
you are wrong about the hit/mixbox i have a mixbox and still can't do electric as easy as that cross up and there many things that still require alot of work mixbox isn't a magic box you still need to put in the time to gitgud
As someone who is a very casual player. Honestly, shouldn't the important skills that be spacing, decision making, etc. Its ridic and frustrating to havr even pro korean players struggle to do basic motions.
I'm an extremely casual Tekken player and I still practice electrics, backdashes, TJU's etc. I hadn't played in a year and dusted off my arcade stick and found that I could still KBD pretty well. That was satisfying as hell. Maybe when I first started playing I would've agreed with you, but now I can't disagree more. I still see your point, though.
This is just BS, mishimas are hard to play due to execution on top of there individual weakness. This getting band is understandable. Wheres the satisfaction in seeing someone do something that either the minority of people or noone else can do if every else can do it? Sure winning isa great feeling. But winning it through skill is better then winning it because of an easy mode. And yes im salty. I didnt practice my ewgf, ewhf and otgf for no reasons dammit.
It's not just that. The developers designed the move with arcade and playstation controllers in mind. It's supposed to be difficult with those controllers.
@@bobbing3778 That is true, but let's make an hypothesis and say that Arcade controls completely disappeared from the market. Then the game would be designed entirely around gamepads, which would pretty much force developers to make the execution of many moves considerably easier to make them as reliable as they are on stick. At that point, the people who still own a stick and manage to make it work will have an execution advantage on the same level of this controller. Which means the issue here is that developers didn't account for a type of control that, at the time of development, didn't exist. Now that it does, they can try designing the game around the fact that it also exists (like it was done with button mapping for simultaneous presses) or find another solution. It also begs the question: is the ability to perform EWGF reliably enough to improve the performance of a terrible player? If it is, then it might even be an issue of the game design since if the player is supposedly terrible then changing the controller inputs should not change the fact that they are a terrible player, and if it does then they were not a terrible player to begin with
@@greentea5534 kahit ako nga, tekken 6 start ko, pero Dahil lang sa practice ako maka laro ng decent mishima. Kahit lacking in fundamentals pa ako, at least ma aporeciate ko din kaganong hirao ng mishima.
Electrics easy as fuck on pad, especially Xbox pads. Stick players always get triggered over new controllers cause normal sticks are just genuinely the least optimal way to play FGs lmao
The magic, or "spark" (sue me), i guess you could say, of the EWGF and its variants is precisely its high executional demands. It's not just the lightning - it's also what that lightning represents. It's also my impression that people who play mishimas are attracted to high executional demands - where are the mishima players going to go if having an electric seizes to be a sign of high execution? If enough people use this namco would probably have to rebalance mishimas, as the high-execution demand of their key move, the EWGF, is a huge factor in balancing them. I don't see how this wouldn't lead to a change in the fundamental nature of Mishima characters and their identity. The mishima identity - in terms of gameplay and story, is an integral part of the Tekken identity. In my opinion, using this stick with mishimas undermines their identity, and thereby identity of tekken as a whole.
You can setup buttons on a pad in a way that allows you to do this. That's the only reason it was legalized, it doesn't utilize any macros to achieve two movement inputs. It just feeds into the same inputs that a pad has.
I remember when they said leeroy had no execution this is true now that the Mishima execution is taken away. Uproar I spent years on electrics and I never felt the real clutch consistency I felt was needed to play Mishimas at a high level. Legit i would consider getting this. The problem is that I've been playing Tekken for decades. I can respect the dedication to takes to be a really consistent Mishima player. So I don't know I have mixed feelings.
There are no macros being used and the inputs are all manual. Let's not confuse ergonomics with cheating folks. Whether you spent a lifetime training EWGF and KBD or not is not a good argument. Need I remind you that Korean Backdash Cancel was not intended as a feature by the developers. It was was discovered accidentally, and now it is a part of the strategic mechanics of the game thanks to Harada and Company This controller simply provides a solution to those that need it. It's not going to make a champion out of everyone that uses it, especially against the likes of Knee and other current tekken gods out there. There is way more to tekken than 20 EWGFs in a row or super fast movement. And if everyone can use it, the playing field will be even anyway. If they can't afford it, they can mod their own and submit for approval or something. Not a big deal really :)
Been playing tekken on ps controller since 5DR…that being said, it took about a good 3-4 months to get to the point of being able to get an ewgf about 85% of the time. Nice vid..subbed
yeah, if that is a smart way of doing it, I'm pretty sure sb can program a one button EGWF too, or just program a full wall carry death combo button after launch
Man even as someone who's looking to make their own hitbox, there's a line between ergonomics and assistance. Having two ways to do the same directional input through controller hardware is pretty clearly over that line
@@invertbrid eh, it's incredibly impractical to try do double directional inputs on pad. Maybe amend my statement to "a way to do the same directional input on each hand"
@@nickq8093 yea that sounded better. Tho cross up basicslly a pad with better layout, thats why its bypass the rules and deemed legal. At least by EVO SF player nukcledu using guile and he make use of both dpad and analog too.
I thought about it, and it actually makes more sense to do ff with the stick, and d2 with the buttons at the same time as the second forward input. Less total motion with the stick and the same button pressed whether facing left or right. It'll require proper timing, or else a forward dash with come out instead, but nevertheless, the entire point of this device is to braindead inputs.
Not just the ewgf yet many other techniques that requires execution like for example the TJU can be performed easier by having access to extra direction inputs and making its come out faster
you can do this on keyboard since the beginning, no one has cared until someone makes a trailer and tries to sell you something. the only difference is that F and 2 is inputted by the same hand rather by separate hands
@@serezha3442 most of the time the 2 is the problem,doing crouch dash is really easy what make it hard is the just frame you need to input df and 2 at the same time however if u use the same hand to input movement and the 2 it became significantly easier btw it it will not read the 3 if you do the crouch dash then l1
You don't need to use the modded stick, considering most fight sticks have 8 buttons and Tekken only uses 4. Use 2 of those buttons for directional inputs and you got 2 more additional buttons for whatever. Same with controllers, make R1 and R2 forward and back. BAM, anyone can do electrics.
I understand why people are concerned about this, but trying to ban controllers isn't the solution. This problem could be avoided if they just coded the game to not allow simultaneous digital and analog inputs. Currently Crossup is just taking advantage of the games pre-existing logic.
Gotta say, when I first saw this video I didnt really understand what the big deal was but after playing tekken for a day and picking up Kazuya, I hate this so much.
I completely agree with you. This is some bs. Like I was so happy when I started doing the electrics (on the ps4 controller) and really worked hard and still can't do them perfect and this shit comes in.
Ten thousand electrics 99/100 times aint gonna help when u cant break kings grab strings, block a hellsweep in the clutch, kbd, parry junkyard, ect ect, execution is a gatekeeper
Just ban controllers that have buttons and directions in the same button, thank God we have a reasonable Stick banning team at EVO... *wait, what?* Edit: I realise that's not how the controller works now but a button for d/f and 2 as close as they are is still p suspicious to me but I redact my earlier comment.
@@invertbrid That's why it shouldn't be legal. Makes some sense of execution balancing useless. Imagine if everyone had this, we would only see Akoomer, Leroy and Mishimas in top 8.
1. to be fair it requires pressing 2 buttons at the exact same time with 1 hand, which is already inconsistent and button buffering is recommended to mitigate that. how is this different? can the 2 and the forward input be buffered? and can't you just rebind a ps4 pad to get the same effect? 2. i get that the move is balanced to require tight execution but if there were going to be concern about electrics being too good i think we'd already be at that point. people can already do electrics so well already due to years of practice, i don't think a controller letting more people do it just as well (or better) is going to have that big of an impact
They are still actually entering all inputs themselves so I see no problem. I know a lot of Tekken players like to go on about execution same with melee players but execution is just something that allows you to do what you want to do if everyone can suddenly execute everything perfectly 99% of the time and it allows abusable tactics then that is due to bad game design. What it should do is place more emphasis on decision making and game knowledge. This also does not help with timing and spacing. You can cry that there is smarter control methods that make things easier to execute but thats your own issue for using execution as a crutch or some weird form of elite fornication in the first place. Just because it puts them on an execution level they can compete with more drilled players its not going to give them experience or make their decisions better and if you already have the execution needed its not going to matter anyway and will likely be counter productive for a long while as you have to relearn muscle memory. As long as people are actually executing all commands themselves i.e not a macro I say let them use any control method they wish or the alternative is to standardise a control method i.e all players must play on a basic PS4 pad for instance.
@@rhanetreece2301 Only if their is a no brainer move and if the only factor to not doing it before was a risk of you may mess it up thats not an interesting decision brought on by the game its a concession accounted for by yourself for your own lack of ability.
Execution isn't the meat of fighting games, it's an entry barrier. All I can see people saying is "You only won because you didn't drop electric" Which is stupid because you shouldn't rely on others dropping things to win. You punish dropped inputs not pray for them. However I do see the flip side, it sucks to have your legacy skill diminish vs technology but execution won't boost a player to the degree people think.
Imagine winning at a match in evo with this thing and all of the audience just boooing u
I can see it when you are using mishimas but does this controller have any advatage with other characters? Only other thing I can think of is Paul's qcf1 links
@@math001 back-forward and forward-back inputs, eg. Lar's b,f2,1 or Bryan's Jet Upper are a lot easier to get consistently.
King wavedash into mix up, throws or mids. King perfect isw input. Perfect wr3 or wr2. Perfect jet upper, making it easier to taunt jet upper.
BOOOOOO, your controller won evo! U trash
(Hecklers)
@@sanchezo95 TJU still hard btw
Everyone pissed about how their time practicing with Mishimas goes to waste and i'm here freaking out because half my gameplan against Mishimas is praying they mess up a couple inputs.
I feel you fam.
@@Scorpi001n Facts lol
Lmao
Lols cause you suck
@@Music_and_FightingGames learn to take a joke and don't respond to comments from a year ago lmao
You can feel every "DORYA!" on TMM's face xD.
Suhaib Khan lol I get the same way cause it takes a good amount of focus and I’m only on pad
@@bando7593 Understandable. I mean something just really walked over hardwork of so many. Rage!!! but that's why its also hilarious. Electrics with Rage, just the right recipe
Ngl, I'm getting some Ganondorf vibes from that
Its "Durian" hahahahaha
you really do have to twitch a tiny bit doing it. its just so fast.
In a couple years we'll be doing combos with voice command or with our minds
I thought of that
u can just spam electrics by saying DORYA, DAH and HAAYEIR
@@lagmaster12 u goofy 😂😂
Look up "Final Fantsy XIV Played with Brain Implants" it's very interesting and wholesome
1 click combo
"It's a much 'smarter' way of doing it."
They can't say "easier" lest it offends the buyer and make them look uncool 🤣 This thing is a Hitbox on steriods.
I think hitbox and mixbox are much easier. I'm building a test one in a couple days so I'll have to see. But I honestly think it's easier to do on those than the crossup.
Hitbox is literally a far stronger controller should we ban that aswell
This controller is approved for evo btw. Which is great =)
Good :)
Nice
no shit, daigo was banned for using something like this
Wtf, that's bullshit
And rightfully so, bc it isn't cheating. Good on Mr Wizard for approving this.
Ayy, the ominous background noise is back!
_s p o o k y_
That's why I always disable the annoying music. A lot of times really good work goes into the backround ambience of games but the music sometimes gets in the way.
To make the vid seems more serious
It's geometric plane noise when you have no music on
@@tonson5214 really? Cool
We also can’t forget this doesn’t only affect the electric... some Tekken staples of execution like iWR moves or combo execution barriers like micro dashes into back normals will all be easier, not even mentioning what it might do for Bryan’s TJU...
The hitbox has been around since 2010 or 2011
@@HawooAwoo The hitbox didn't really affect most fighting games in terms of movement. They just altered the way you can play for other people; who generally don't use or dislike sticks, to be comfortable.
CrossUp; however, allows you to pretty much button buffer your movement. What's even more insulting is the stick right next to it.
The difference between the two is that the controller makes things "easier"; not "more comfortable". Hence, why Mishima players (and stick players) are pissed.
@@crazybro2130 couldn't this be banned based off of, 1) it's macro essentially as your calling for an imput on command and 2) the stick itself has more buttons than any other controller or fight stick and more buttons than the game needs, 8 face buttons and 8 movement "buttons" if you want to count the combination movements which makes a regular controller 12-16 buttons depending on how you look at it while this has 16-20 buttons
@@crazybro2130 What are you talking about? The tech described by OP are exactly the same on the CrossUp and the Hitbox. And if by "buffering" you mean the way SOCD works, that's also identical on both the hitbox and crossup
This video should be titled “How to Trigger TheMainManSwe”
totallu agree
I think MainMan was ultra pissed when he did that 10+ Electric chain.
Yea he upset that his legacy skill is easy now with cross up hitbox and its legal
CrossUp: I'm about to end this whole man's... *exits*
Agree
Pandora’s box has been opened with these stupid machines. I just hope the tournament people are on point with stick bans and writing new rules. The move is not meant to be easy clearly.
Apparently these controllers were approved for tournament play.
@@IccyTheOne wtf rly
@@IccyTheOne wtf were they thinking?
this is worse than the akuma and leroy problem
Psycho Nii It’s really not that big of a problem not that many people are using them let alone good people
@@itsyaboi1245 uh, yeah it is.
Reminds me of 'Core-A-Gaming's video on effect of reducing the skill gap in FGC.
Exact consequence, yeah
Thank you for making this video. It is frustrating trying to explain this to less experienced players who haven't practiced this game (or any game) and just want everything to be super easy. Even on your previous video about the hitbox, there were people that were somehow convinced that the cross up is the same as an arcade(!).
i've been using DS4 my entire life since tekken 7, and i set the L1 button for 2+3 input, and trust me hitting electrics has been easier for me, i even lands a guaranteed electric after heihache D2+3
I don’t understand what 3 has to do with the electric
I liked the fact that you came here to check out how to do 99/100 electrics, who do you want to use for Jin or Kazuya?
Also, even I didn't understand that 2+3 thing@@backgroundbunch3534
@@backgroundbunch3534 I'm guessing it's because they're using the same hand to input df and 2 since it's bound to L1 and 2+3 is treated as 2 by the game (and you wouldn't want to unbind 2 from Y obviously)
while day 1 keyboard players are just hiding in the back
Lmao
Lol Im new in Tekken I can pull off perfect electrics so easy. I play on pc. I was like this isn't that hard, why people go nuts on pulling this.
@@mharrtj6350 perfect electrics and regular electrics are two different things, a perfect electric can either be done with f,d,df,2 all grouped with no neutral input, another is kazuyas specific f,n,df electric as he has a free frame of neutral thanks to his mist step. I highly doubt a new player can do the grouped version with any mishima, especially if you play on pad rather than stick. They are not easy at all, but if you really can then take the execution and put it to good use. However many players spend hours a day training electrics as they do find them difficult, and its not just "oh i can do a few electrics" its all about consistently using that execution to electric in a match. Alot of ppl can pick up a controller and fluke one in 10 mins but never have the consistency that players like tmm, jdcr, qudans etc have without the training. This is why people are frustrated when there is just an "easy mode" for it.
MHARRTJ same man, i guess im a sinner now
I can feel it, the feeling of becoming obsolete. Now everyone's got a mishima pocket.
In the year 20xx taunt jet uppers, acid rain-blazing kicks and every just frame imaginable mapped to a single button will be legal. Leroy will still not be nerfed because everyone will be using pre-recorded combos mapped to labeled buttons on cabinets covered corner to corner with them. Everyone will play characters with unchickenable parries because everyone has input reacting bots that will auto hopkick over every low and parry punish everything else. Hence in 20xx, everyone plays Jin :3
it's not a macro lol this video is copium
I don't get how people can argue that this isn't cheating. "Execution isn't everything" no, it's not. But when you make it stupidly easy and give yourself a competitive edge over someone not using this controller, you've now cut out one of the key aspects of this game. Now all you need to focus on is fundamentals, reactions, etc. We've seen this case with fariborz, where he's absolute garbage, despite macroing EWGF, but it wouldn't even be an available tool for him to use if he wasn't macroing.
At this point, just make EWGF a d/f+2 move with the same frames, same damage, etc and tell me that it's fair.
We had these discussions back then when binding two buttons to one button was also considered cheating..because you give yourself an edge over the player who doesn't bind them...(like the game was designed to be played in arcades without binding..bla bla..) everyone got used to it when evo made it legal..same thing will happen to this thing
keyboard does this since the dawn of time I don't see anyone bitching about them.
3:45 Bind the shoulder buttons to dpad buttons (or namely just R1 to right and L1-to left) and you've got the same exact thing on pad. You don't even need hardware modifications on PS4.
I don't think you can do that in game though. Doesn't that require modifying your controller and that would make it illegal?
@@timothyhall4794 yes you can, even from the character selection screen you can bind buttons, I have my L and R buttons for options like 2+3
@@timothyhall4794 You can do that in the PS4 accessibility menu which is mostly tournament legal. I'm also pretty sure simple hardware mods (i.e. no macros) are also legal. It was pretty common in SF4 days to move all your buttons one step right and swap the wiring of the original LP and select buttons so that you could plink light punches like any other button.
@@allanlugo7842 ye but not the directions
Its like 2:30 in the morning but alright Ill watch a MainMan video.
Gene Scallops it’s 3 for me and I have school today because my winter break is over 😭
@@brandoncha7647 That makes two of us. Feel your pain, but hey its my last semester of high school.
Was it like half two in the morning or actually half two in the morning?
Ultima that makes three of us
@4:15 - I can imagine the worry and sweat dripping down his face as each EWGF “Hiya” input is executed to perfection....... As he hears it, he’s probably like “Oh man, my ass is gonna get rammed by this controller”
Doing electrics on controller is also very easy, by mapping the 2+3 input to L1, the game takes the input as 2 and since the the L1 button and the direction buttons are both on one side of the controller, only 1 hand is needed to perform the electric which makes it way easier than doing it using both hands
What's the actual input? Don't really play Tekken
dreaded sage F*DF2
Dayum your right.....
Wow ward....will test this later
Yep, I do this as well, makes a huge difference. That being said, it still takes a ton of practice and isn't comparable to the cross-up. Pressing two buttons with the same hand at the same time is infinitely easier than pressing d with your thumb, then rolling to df and hitting a shoulder button with your index finger simultaneously.
assisted combos, assisted EWGF
Dont worry guys, there will be no more EVO 2020 cuz WW3
That's harsh Bruh. 😯
Might as well practice doing electrics in real life.
@@redthalos
That's a great idea.
Well, I'm more of 'Running 2' kind of a guy myself. 🙋
🙏
Rabi Narayan Hansdah imagine confusing an enemy soldier with your 50/50 mixup while doing wavedash.
@@redthalos
Let's hope the enemy doesn't belong to the universe screaming
*GET OVER HERE* 😓
How could they allow this when they banned every other controller with just 1 or 2 more buttons (daigo) is a good example
I dont know about this one,
But the reason daigo banned back then is the controller give him an advantage to throw sonic boom faster, on normal controller when u press left and right at the same time it becomes neutral, but the controller daigo use doesnt
@@DooDee0608 it's even worse with this one.
Because its not the amount of buttons. It's the way Daigo's controller handles SOCD. It, unlike this one which sends neutral signals when l + r is input, gave the second input as priority. So with daigo's controller l + r equals r (or whatever input came second)
Money. Bribery. % from selling units.
@@DooDee0608 this is the same thing as the daigo thing you melt just with an arcade stick and not a hitbox :D
It almost makes the Mixbox look like a hard controller to use.
im surprised no one else is debating about a specific thing: sure, not only will this thing break the learning curve for electrics, execution for characters that are difficult, but it will also just make pro players who may want to use it just dominate even more. You guys cant even see pro players go cheap? pfft ive seen kkokkoma change only to the cheapest characters u can imagine. kazumi,leroy,dragunov etc. not only will the trash players still have trash skill with an easier mash-button electric controller, but also the pros who are willing to go cheap. so this isnt really closing the gap imo, its merely just improving everyone elses level at the same time. Imagine when top pro players cant beat "trash" players anymore because theyve caught up to execution practice, movement practice, all with the cross up, and the top players still used the regular arcade stick or controller. Well, if you cant beat em, join em right? then what happens, top players just dominate more with ease. its just the fucking leroy problem all over again. you fucking defenders of the crossup are just like those fucking leroy abusers lol cheap cheap cheap and you all like to say its not cheating because its part of the fucking game or some shit. well fuck you all who think this shit is fair.
you people like to say execution is not a factor in someone's skill, when you can just simply show examples like this:
1.the easiest character used by the most advanced player vs the hardest character used by the regular player. well? former wins
2.Easiest character used by regular player vs Hardest Character used by advanced player? well? depending on how annoyingly useful and non execution heavy the easy character is, it can definitely close the gap immediately. it shows simply even in the matches with bloodhawk and arslan. bloodhawk used leroy and arslan used zafina. but they had a fucking close match 2-2 and arslan almost lost . but what if arslan had used leroy hm? even the playing field? it isnt even about that. the execution does make a factor because someone who is less skilled CAN go toe to toe with someone who is super skilled. so yeah, the point im trying to make is this cross up stick is bullshit, and yall know it
I don't understand the outrage this generated, this is such an "old man yells at cloud" moment.
1. Original Hitbox has already had this functionality and ease of use for a EWGF since 2012. The execution barrier has arguably been lowered for years now.
2. There are also already a ton of other peripherals on the market that essentially do this same thing, like the Mixbox which replaces the arcade stick with arrow keys.
3. Execution has arguably been trivialized for years anyway since Tekken came to PC. If you use keyboard for Tekken, then you essentially already have your own Hitbox/Crossup.
4. Execution =/= a better player. If some kid is tossing electrics, then he's gonna get blown up. Plus a beginner would still need to use movement and miles of knowledge of frame data to even pop up at locals.
I get this notion that "it makes the playing field unfair" if you're using a default controller, but here's the thing. Few people are going to tournaments using one anyway, and arcade sticks already cost an arm and a leg.
If "Execution =/= a better player" doesn't that mean someone can just use scripts?
"You saw how many fuck ups I got?"
*Proceeds to hit 28 straight electrics.
You actually can do something like this on a ds4 pad, If you change how you bind your directions. Sonic fox demonstrated this by switching his forward and back inputs to L2 and R2. You can very easily change this in the PS4 menu.
Horrible argument. You don't take hand placement into consideration at all. Plus a lot of hitboxes have 2 extra movement buttons just for that purpose alone, or any purpose, because they're moddable. With a pad you are always limited on number of buttons, even if you use both analog sticks you will never equal a mixbox or keyboard.
This was basically a promotional video for this controller. Sounds good to me lol
It is indeed cheating. I can't believe they will allow this controller at EVO...
Crowd will spit on the faces of those who use this controller.
Money talks
Might as well allows macro use of ewgf to one button.
@@redthalos well macro 1 button definitely off limit. But this is kinda borderline allowed, since u still technicslly input the actusl command
@@invertbrid They banned Daigo's Gafrobox for basically doing the same thing with Guile
5:13
TMM: Electrics are difficult...
TMM: 15 electrics in a row...
TMM: hmmm it is RUclips curse...
Tb to when he said he been using the move for 10+ years
Daigo probably felt something like this when SFV came out and suddenly his iconic parry from 3rd strike became alot easier to do with Ryu's V Skill.
All the characters v skills are easy to perform in SFV, how would it make sense to make Ryu's hard like SF3s parry, their different games.
@@jak_1894 I dont have a problem with it being easier, I just don't like that almost all the parries/counters in SFV is universal, gill, mika, fang and zangief are notable exceptions. I would include kolin but her v skill 1 is universal...
Maybe but most V skills are character specific at least. I just don't like how people talk about SF3 and SF5 as though they are the same game when really they are completely different games with hugely different mechanics and both good in their own way.
JAK _189 sf5 is meet June do... mix of everything including marvel
Its meant to make your character with spacing technique and reward for precise inputs.
Everyone be here with their 200 words essays and shit like that. So lemme end everyone's career with one sentence:
It undermines the hard work serious Tekken players put in.
which is only their problem, since they do it because they want to
@@wolfking4556 damn bro that's crazy, but who asked
True. Also messes up the balancing of the game, PEWGF if made easily accessible is busted.
If you think execution makes you a "serious Tekken player," then you're actually a shit Tekken player making excuses for why you're not learning the game.
"Man back in my day we used to struggle so much with polio and shit, kids these days have it easy with their instant-live vaccines and shit"
To be able to do electrics at will is a massive offensive tool. The confidence I'd have every match with surefire electrics would be sky high.
All your 24 years of execution grinding experiences molding the motion to perfection testing your stick button coordination in pressure situations practicing hours that add up to decades sacrificing time with family and friends to master this iconic move only a few can do to finally be worthy of being labeled a true Mishima player..
All that peed on by a hitBOX
I still don't see how you can say you are okay with a standard hitbox setup but not this. Hitbox gives you essentially the same level of execution as this.
Agreed 100%. If you're not okay with this, you should not be okay with hitbox or mixbox either.
Idk, looks pretty unpractical for me. But hey great job mainman marketing their product for free and claiming this can turn anyone into a god. Scrubs looking for a easy way to get good will instantly buy this lmao
Dear Mainman, I need your wisdom as I am a fail of a Kazuya main... I've been playing Tekken "properly", or at least trying to, since Tekken 7 released and the pro scene got my attention, butI've been playing Tekken since T4 but never knew the true depth.
Long story short I am forced to play arcade stick to my years of gaming have left my thumbs crippled, so I can't practice for long periods of time unless it's with my stick. I've had my stick for about 12 months and still feel like I picked it up yesterday, combos I can sorta get the hang of but it is the movement that hurts me the most. I've looked up so many different wavedash and backdash guides (your videos included) and I still cannot do either consistently, I can pull off the EWGF sometimes, I play on right side as you suggested.
But my biggest issues is how do I hold the stick 😅 to perform movement in Tekken, when I see your videos of your hands playing, it's also so fast I can't phantom how, now do you pull off EWGF so quickly and so well, do you manually move the stick for all the inputs, or can you simply do the motion now with your hand like it's a reflect? I use the Razer Panthera like you. I'm honestly not sure what I'm asking, but as I love this game and your content I want to be able to play ranked and against my friends and enjoy the game
4:50 God bless you tmm 😂😂😂😂😂😂😂
RUclips curse, definitely :D
Now I understand why people call it a cheatbox. Makes so much sense now.
I see both sides of the story though, I personally love execution in fighters but the argument is kinda like this: It would be bullshit if I had to do a double blackflip to move my Queen in Chess, would removing execution change fighters? Yes, it would make it all about the mental aspect of things, match up knowledge, spacing, distance to wall, setups, frame data etc would that be a bad thing? Possibly, possibly not, it could see a change to fighters we've never seen before, top 8 would solely be based on their skills in the mental game, it would turn fighters into Chess, now we already have chess so I don't want to see that happen and I enjoyed spending way more time than I should have in training mode practicing combos and electrics, my electrics are very consistent thanks to that, but a new zoomer kid goes out and buys one these boxes and immediately is at the same level or better than me with electrics, does that make me a bit salty and annoyed? Yeah, but if its accepted by the gaming communities/commissions of tournaments then we gotta just basically shut up and deal with it, times change, things change, rules change, we will see in due time what awaits our beloved fighting games
I think ya make a great case, personally i think it shouldnt be ok in competitive play purely because it makes an otherwise very difficult move objectively and much more easy to pull off due to and tool, not technique or different execution, its a tool that gives you a undenyable leg up on others who dont have the tool,
Electrics-schmelectricks. Im more conserned about effortless KBD with this thing.
1) Hold back on the stick,
2) Tap the "down button"
3) Release back on the stick
4) Go To 1
5) Get a perfect backdash cancel every time with just two motions.
This stick kinda breaks a lot of moves in the game.
I really don't like this controller because 2 directional sets is dumb, but people here are complaining about execution "hacks" that are already available and tournament legal. A hitbox can already do it easily without the second directional set.
Most of these execution barriers have been destroyed for while now. It's just that the traditional stick people want to hold it as the staple legal controller, when it's actually just a cumbersome tool compared to what's available now.
keep making these videos. the thicker their skull, the more times you need to crack at it.
I only see complacent people who are reacting out of emotion than logic. Daigo’s Gafrobox was in a similar situation and everyone freaked out, after the tournament it was deemed legal when the event owners were better able to assess the device beyond public opinion.
Send one to Leffen so he can go straight to "playing proper tekken"
That’s a good argument for the stick being played at tournaments. Execution isn’t everything at top level tekken.
Wait a sec even then that wasnt what his problem with the game is in the slightest. What are you talking about?
yo both of you chill it's just a joke
😂😂😂
Leffen had no problem with the execution required. He criticized the vast amount of knowledge required to defend against every character.
Tekken becomes easier to play when you play on any device capable of sending separate directional inputs. You can move the buttons around on a standard PS4 pad using the accessibility menu (tourney legal btw). Electrics are MUCH easier when you move U,D,L,R to the face buttons.
a standard joystick lever, aka the thing Tekken was “designed around....” doesn’t have these “problems“ right, but isn’t he on a Mixbox? Doesn’t he promote them?
I heard that it was illegal, to map the right analog to the left analog since tekken has it disabled by default.
@@tyrenace6597 he said face buttons
you are wrong about the hit/mixbox i have a mixbox and still can't do electric as easy as that cross up and there many things that still require alot of work mixbox isn't a magic box you still need to put in the time to gitgud
might as well ban arcade sticks. Us pad players are at a disadvantage
What's illegal is the device having 8 buttons for directions
As someone who is a very casual player. Honestly, shouldn't the important skills that be spacing, decision making, etc.
Its ridic and frustrating to havr even pro korean players struggle to do basic motions.
I'm an extremely casual Tekken player and I still practice electrics, backdashes, TJU's etc. I hadn't played in a year and dusted off my arcade stick and found that I could still KBD pretty well. That was satisfying as hell. Maybe when I first started playing I would've agreed with you, but now I can't disagree more. I still see your point, though.
5:34
29 electrics Nice
My electrics still aren’t perfect but I feel like using devices like this takes away from the integrity of the game.
The fact Tekken has moves like the electric is the exact reason why I play it over other fighting games lol
@@theDiReW0lf Just don't pick Mishimas lol
Truth be told, this was a very good tutorial on how to do EWGF.
Old video but man it's hilarious "no human can do 99/100 electrics"
MainMan *does 96/100 electrics*
This is just BS, mishimas are hard to play due to execution on top of there individual weakness. This getting band is understandable. Wheres the satisfaction in seeing someone do something that either the minority of people or noone else can do if every else can do it? Sure winning isa great feeling. But winning it through skill is better then winning it because of an easy mode.
And yes im salty. I didnt practice my ewgf, ewhf and otgf for no reasons dammit.
It's not just that. The developers designed the move with arcade and playstation controllers in mind. It's supposed to be difficult with those controllers.
@@bobbing3778 if i remember correctly, a sfv tournament also banned this
Kaya nga, pano kayo yung mga legacy mishima players na matagal nag prapractice ng ewgf sa arcades, dami oras ko sa arcades pag-practice lang ng ewgf
@@bobbing3778 That is true, but let's make an hypothesis and say that Arcade controls completely disappeared from the market.
Then the game would be designed entirely around gamepads, which would pretty much force developers to make the execution of many moves considerably easier to make them as reliable as they are on stick.
At that point, the people who still own a stick and manage to make it work will have an execution advantage on the same level of this controller.
Which means the issue here is that developers didn't account for a type of control that, at the time of development, didn't exist. Now that it does, they can try designing the game around the fact that it also exists (like it was done with button mapping for simultaneous presses) or find another solution.
It also begs the question: is the ability to perform EWGF reliably enough to improve the performance of a terrible player? If it is, then it might even be an issue of the game design since if the player is supposedly terrible then changing the controller inputs should not change the fact that they are a terrible player, and if it does then they were not a terrible player to begin with
@@greentea5534 kahit ako nga, tekken 6 start ko, pero Dahil lang sa practice ako maka laro ng decent mishima. Kahit lacking in fundamentals pa ako, at least ma aporeciate ko din kaganong hirao ng mishima.
You can also use the same hand to press directions and 2 using a controller by biding 2 to L1/LB
There's an even smarter way to do it and some high IQ folks online figured it out a long time ago. Just get a script and do it with one button.
No one cares about what you do at home. This controller is legal for tournament which it shouldn't be.
The difference is that you are bringing your macro inside a legal device to a tournament
Not the same. As each input is still pressed individually. Unlike with macros.
@@giuliopugliese6952 it's not macros and it's not cheating, hence why it's tournament legal
Electrics easy as fuck on pad, especially Xbox pads. Stick players always get triggered over new controllers cause normal sticks are just genuinely the least optimal way to play FGs lmao
The magic, or "spark" (sue me), i guess you could say, of the EWGF and its variants is precisely its high executional demands. It's not just the lightning - it's also what that lightning represents. It's also my impression that people who play mishimas are attracted to high executional demands - where are the mishima players going to go if having an electric seizes to be a sign of high execution?
If enough people use this namco would probably have to rebalance mishimas, as the high-execution demand of their key move, the EWGF, is a huge factor in balancing them. I don't see how this wouldn't lead to a change in the fundamental nature of Mishima characters and their identity. The mishima identity - in terms of gameplay and story, is an integral part of the Tekken identity. In my opinion, using this stick with mishimas undermines their identity, and thereby identity of tekken as a whole.
You forgot to tip your fedora
@@ayylmao6388 Silly man, I haven't been able to fit my fedora on my head since christmas.
You can setup buttons on a pad in a way that allows you to do this.
That's the only reason it was legalized, it doesn't utilize any macros to achieve two movement inputs. It just feeds into the same inputs that a pad has.
I remember when they said leeroy had no execution this is true now that the Mishima execution is taken away. Uproar I spent years on electrics and I never felt the real clutch consistency I felt was needed to play Mishimas at a high level. Legit i would consider getting this. The problem is that I've been playing Tekken for decades. I can respect the dedication to takes to be a really consistent Mishima player. So I don't know I have mixed feelings.
Coming here after 3 years, did you get it
There are no macros being used and the inputs are all manual. Let's not confuse ergonomics with cheating folks.
Whether you spent a lifetime training EWGF and KBD or not is not a good argument. Need I remind you that Korean Backdash Cancel was not intended as a feature by the developers. It was was discovered accidentally, and now it is a part of the strategic mechanics of the game thanks to Harada and Company
This controller simply provides a solution to those that need it. It's not going to make a champion out of everyone that uses it, especially against the likes of Knee and other current tekken gods out there.
There is way more to tekken than 20 EWGFs in a row or super fast movement. And if everyone can use it, the playing field will be even anyway.
If they can't afford it, they can mod their own and submit for approval or something. Not a big deal really :)
"This is something they showed at their boof"
Ayy
Been playing tekken on ps controller since 5DR…that being said, it took about a good 3-4 months to get to the point of being able to get an ewgf about 85% of the time. Nice vid..subbed
This really is like a chess robot beating a grandmaster chess player. THEY ARE TAKING OVER, THE MACHINES
yeah, if that is a smart way of doing it, I'm pretty sure sb can program a one button EGWF too, or just program a full wall carry death combo button after launch
Recently I've been watching allot fighting games sfv players seem switched to hitbox crossup as well
Man even as someone who's looking to make their own hitbox, there's a line between ergonomics and assistance.
Having two ways to do the same directional input through controller hardware is pretty clearly over that line
Like pad?
@@invertbrid eh, it's incredibly impractical to try do double directional inputs on pad.
Maybe amend my statement to "a way to do the same directional input on each hand"
@@nickq8093 yea that sounded better. Tho cross up basicslly a pad with better layout, thats why its bypass the rules and deemed legal. At least by EVO
SF player nukcledu using guile and he make use of both dpad and analog too.
Doesnt' that mean that caracters that are strong but need execution are now cheap?
if you have this stick? yes
I thought about it, and it actually makes more sense to do ff with the stick, and d2 with the buttons at the same time as the second forward input.
Less total motion with the stick and the same button pressed whether facing left or right.
It'll require proper timing, or else a forward dash with come out instead, but nevertheless, the entire point of this device is to braindead inputs.
Not just the ewgf yet many other techniques that requires execution like for example the TJU can be performed easier by having access to extra direction inputs and making its come out faster
My keyboard literally allows me to do an electric by pressing 2 buttons, Q + 1 or 2
This is ok in casuals/playing friendly games but on tournament there should only be allowed pad and stick imo
Tekken-Basuka93 love your Hwo content bud :)
@@WastePlace Thank you means a lot 😁
Last I heard Diego wants everything but stick banned, including pad
@@HawooAwoo tells a lot if Someone like him wants all of it to be banned. I disagree on the pad tho but he might have interesting points to that
@@basuka93 He's just a purest stuck in the past when it comes to this topic.
you can do this on keyboard since the beginning, no one has cared until someone makes a trailer and tries to sell you something.
the only difference is that F and 2 is inputted by the same hand rather by separate hands
That's a big difference
I'm gonna buy one so I don't have to break my fingers 🙏💙
It still takes some practice, but it definitely is easier to do.
In matches, until you get accustomed to the Crossup method, you'll still mess it up.
Makes sense. You could just play normally and do the Cross|Up EWGF for unmissable punishes as you get used to it.
it's straight up cheating lol
You can actually map 2+3 to your l1 on pad making it a lot easier to do electric
But why? Like, you don't need 3 doing electric or am I wrong? Problem is not with inputting 2, but with inputting direction
@@serezha3442 most of the time the 2 is the problem,doing crouch dash is really easy what make it hard is the just frame you need to input df and 2 at the same time however if u use the same hand to input movement and the 2 it became significantly easier btw it it will not read the 3 if you do the crouch dash then l1
I bet these Hitbox guys recommended Leroy's movelist & frames.
I just binded my keyboard to be exactly like the hitbox cross up lol
The real question is, how is a safe 14F high launcher with range not cheating?
I think A better analogy would be 100m dash and suddenly someone participate with 2 more mech legs that adds to his stride....
What about a controller that automatically wins you the round with a button. :D
Every electric he did in the video was triggering him x10.
Lol it's basically Leroy in controller from
You don't need to use the modded stick, considering most fight sticks have 8 buttons and Tekken only uses 4. Use 2 of those buttons for directional inputs and you got 2 more additional buttons for whatever. Same with controllers, make R1 and R2 forward and back. BAM, anyone can do electrics.
3:19 honestly made me laugh lol. 7:38 as well.
I understand why people are concerned about this, but trying to ban controllers isn't the solution. This problem could be avoided if they just coded the game to not allow simultaneous digital and analog inputs. Currently Crossup is just taking advantage of the games pre-existing logic.
Ease of execution doesn't replace fundamentals though. Just beat them.
Gotta say, when I first saw this video I didnt really understand what the big deal was but after playing tekken for a day and picking up Kazuya, I hate this so much.
I completely agree with you. This is some bs. Like I was so happy when I started doing the electrics (on the ps4 controller) and really worked hard and still can't do them perfect and this shit comes in.
Ten thousand electrics 99/100 times aint gonna help when u cant break kings grab strings, block a hellsweep in the clutch, kbd, parry junkyard, ect ect, execution is a gatekeeper
Just ban controllers that have buttons and directions in the same button, thank God we have a reasonable Stick banning team at EVO...
*wait, what?*
Edit: I realise that's not how the controller works now but a button for d/f and 2 as close as they are is still p suspicious to me but I redact my earlier comment.
The stick is analogue signal and the buttons are digital. Like with the standard ps4 controller.
@@REDLINE.FGC1 Sorry I've completely misunderstood how this worked, thanks for pointing this out and making me educate myself.
@@REDLINE.FGC1 Not just like ps4 Controller way more efficient
@@Zlatko815 thats the point. Its basically ps4 pad, but with better layout, thats why its legal
@@invertbrid That's why it shouldn't be legal. Makes some sense of execution balancing useless. Imagine if everyone had this, we would only see Akoomer, Leroy and Mishimas in top 8.
1. to be fair it requires pressing 2 buttons at the exact same time with 1 hand, which is already inconsistent and button buffering is recommended to mitigate that. how is this different? can the 2 and the forward input be buffered? and can't you just rebind a ps4 pad to get the same effect?
2. i get that the move is balanced to require tight execution but if there were going to be concern about electrics being too good i think we'd already be at that point. people can already do electrics so well already due to years of practice, i don't think a controller letting more people do it just as well (or better) is going to have that big of an impact
Nice business tho, buy 300$ sticks to do 100% electrics
200$
They are still actually entering all inputs themselves so I see no problem. I know a lot of Tekken players like to go on about execution same with melee players but execution is just something that allows you to do what you want to do if everyone can suddenly execute everything perfectly 99% of the time and it allows abusable tactics then that is due to bad game design.
What it should do is place more emphasis on decision making and game knowledge. This also does not help with timing and spacing. You can cry that there is smarter control methods that make things easier to execute but thats your own issue for using execution as a crutch or some weird form of elite fornication in the first place. Just because it puts them on an execution level they can compete with more drilled players its not going to give them experience or make their decisions better and if you already have the execution needed its not going to matter anyway and will likely be counter productive for a long while as you have to relearn muscle memory.
As long as people are actually executing all commands themselves i.e not a macro I say let them use any control method they wish or the alternative is to standardise a control method i.e all players must play on a basic PS4 pad for instance.
But this device kind of eliminate the need for good decision making?
@@rhanetreece2301 Only if their is a no brainer move and if the only factor to not doing it before was a risk of you may mess it up thats not an interesting decision brought on by the game its a concession accounted for by yourself for your own lack of ability.
Execution isn't the meat of fighting games, it's an entry barrier.
All I can see people saying is "You only won because you didn't drop electric"
Which is stupid because you shouldn't rely on others dropping things to win. You punish dropped inputs not pray for them.
However I do see the flip side, it sucks to have your legacy skill diminish vs technology but execution won't boost a player to the degree people think.
It's more like a 13 frame launcher that's plus on block shouldn't exist without some risk to balance it.
Imagine getting carried by a character.
Now imagine getting carried by both the character *AND* the stick.
By kazuya lmao go play ur alisa
I smell blood in the water.
*It's salty*
Essentially, MainMainSWE: Don't fuck with my ewgf
I feel like if hitbox wasn't a sponsor for evo this would not be a legal controller.
ShaijnY that sucks
I guess that's what happens when you balance a move around people not being able to do it.