@@u-thix2436 yup that inspired his win pose and trailer in tekken 7 Also that green mist is apprantly actually used in Japanese kayfabe wrestling in same manner he does . The composition is food colouring +water / powedered drink mix in a bag or balloon These mist called asian mists can be in different colours and do different things Green - obstructs vision Red - causes burning eyes , more intense than green Black - blind for several weeks Blue -induces sleep Yellow -paralysis Purple -momentarily loss of memory These are well ofc illegal (fitting for ak since he his brutal and plays dirty )but are frequently used in Japanese kayfabe wrestling Thought you would find it cool since it is used irl
@@Mr440c People didn't complain about King vs Armor King because people would first focus on the couple of other annoying characters of tag2 like.. Eddy, Lars, Bob, Slim Bob, Christie, Tiger, Kuma, Panda, Ling, Miharu, True Ogre, Jinpachi, Sebastian, Lili, Wang, Yoshimitsu, Unknown.. You get the point. Plus all the rage-retards like eddy/bruce, Jinpachi, Paul etc
One thing that stopped me from dropping Armor King, is what JDCR said and also what Mainman said. JDCR said that Armor King is a honest character. Mainman said that if you win with Armor King, especially against a Leroy or lab characters, you truly are the better player. And because of that, I will always be loyal to Armor King.
At JDCR levels of play he is. At lower levels you can just scrub someone out with him. Dont play a character just so that people think you are"honest". You can play honest with ever character if you want, just as you can play cheesy with all characters(if it is actually effective is something else).
Olive God I do agree with that. Im nowhere near JDCR level but even at a Fujin, it’s been very difficult playing Armor King compared to other characters like my Jin, Kazuya, Drag, and even Negan. They have such great tools. But it’s still very rewarding winning with AK against Hworangs, Yoshis, Mishimas, etc.
@@Murkcity11207 I get what you mean. I played an AK last night and all i did was stepping, once he started doing the high homing I just ducked and after that i interrupted his slow mid homing for great ch damage. Everything he did to me was a risk, he basically had to just do df1 at some point because he just didnt have any other tools, poor guy.
Olive God at lower levels you can scrub anyone out with most characters, which you basically said but I still find it weird how you’d feel the need to point that out as that’s just common sense for most fighting games
Olive God i mained Mishimas for a bit before AK came out. So AK having a Mishima wave dash helps a lot with side stepping opponents. I barely if not never use his DF 1+2 as a neutral option because of how slow it is. Maybe only oki situations. My go to’s for side steppers are his F F 3 (the high homing move), wavedash FF+2, Wavedash Dark Upper, and his CD 1 which is his electric practically that catches side steps. That actually conditions my opponents to stop side stepping.
Armor king is the only character that got me out of greens. I tried King first but he felt more gimmicky to me. Lil Majin said it best about AK "I just fight, I just play Tekken." and that's how I approached him. He's an honest character with style and his wins are rewarding.
Not gimmicky. Just more throws and the chain throws. And harder to execute without getting counter hit and demoralized. They can also be guessed to cancel them so definitely not gimmicky if it's 50% effective. If you can't use King crushes and pokes, which are average, you're never getting out of greens.
Funny thing is even though King was getting buffed ever since season 1 because of Popularity. Armor King is picked more at least on PC EU seems lukewarm as hell when it came to buffs.
King have... like everything. Reverses, many grabs, middle grabs, low grabs, air grabs, many strong low hits, fast and strong long range moves and... five high damage moves that going through block. He is giant and also have two rage arts. The best Tekken character if you ask me.
I always say that Armor King suffers the Lee syndrome. They both require execution but the reward is mediocre so there is no point on picking up this two characters unless you love them.
@@SShaBazzz Sure and that is fair, but the higher you climb on the skill gap the more you start to realize that the char it's very flawd due to not hacing any real stringy points.
@@VerGiLL1 I agree with that sentiment. I think once you get to higher levels though, it starts to require dedication to your characters to overcome those weaknesses. For example, Bob doesnt have good launchers, so I evolved to using his pokes much more precisely. And learning his punishment game.
King and AK are different types of characters, with different strengths and gameplans. Comparing moves they share and then conclude that one character is stronger than the other just doesn`t feel right IMO. AK plays completely different than King does, because of his superior movement (mishima CD) and a EWGF at his disposal. Even if Kings moves are better on paper, AKs gameplan is just different than Kings, which isn't put into perspective. King might be stronger, but it's definitely not because of his superior versions of moves they share, but rather that his gameplay feels much more complete and complementing his character than AK´s one, which is right now just lacking some tools, to make him a viable choice on the roster. It's clear that AK has apparent weaknesses (no momentum building moves/good mids, and weak to sidestep), but all of them are design choices and define his character. So the big question is, is how to buff AK, without him loosing his identity as a character. As I see it, he is designed to be a very defensive character, with high damage output and low momentum, relying on extremely good precision movement. Every point of damage with AK is earned. He is very honest, because you give up your turn/go back to neutral after you dealt damage/punished your opponent, no luck involved. JDCR described this very good in one of his videos. With this in mind, the problem that i see with AK is, that, while his standing punishment excels, his WS punishment lacks nearly everything, which IMO just contradicts his design philosophy. WS4 is good, WS2 has no real use as a punish and WS3 is complete garbage. So for the range of 11-14 frames, you just have WS4, and a more technical option with crouch cancel f1+4 for 14f. He seriously needs a 13 frame WS punisher as make up for not gaining any momentum. A 13 frame punisher would put him alone on the competitive landscape again. IMO Armor King needs two things: 1. 13 frame WS punish, preferably a 13 frame launcher. WS 1 is worse than his hop kick, does less damage combowise (hop kick into cd1 is hard, but still) and is 1 frame slower. As it stands right now, WS1 is a completely useless move with bad range, so it would be a good choice for 13 frames (+damage reduced). The other option would be WS3 (right now his most useless move) 2. his old SS 2 knockdown This would keep his weaknesses, buff his strengths, therefore retaining his identity. Some moves could benefit from a damage buff like f2,1, d2, d3, d4 There are couple of moves, that are rather useless for his gameplan in their current state: df 1+2 is too slow, should be 1-2 frames faster and launch on counterhit, you just use df 2 or ff 2 right now for keeping ss and ducking characters in check f 1+2, one of the worst armor moves in the game, should be faster and give at least a ground throw mixup on hit more transitions into shadow step, right now shadow step is just a gimmick without much use, buffing the 2 option damage wise would be great too. For season 4, you could give him a second rage drive, that is mid, which works as a real 50/50 in rage out of crouch dash with his other RD. His blue spark dark upper as RD would be dope, but could be also too broken hahaha
Tbh, having a wavedash is useless if the options out of them are not scary at all. The good ones (cd1, cd2, chain throws) are all crouch-able, the mids(ff2, ff4, cd4) are linear as fuck or have the range of a chiwawa's dick
That being said I like you list of buffs, and I want to add something. AK before he can apply any kind of pressure, has to make his opponents scared and proned to make mistakes. He does that with his throw mixups and by making opponents lose their patience with his pokes. So, the throw mixups can remain the same, but his pokes need to be more damaging, because if not, the opponents will just disrespect everything AK throws out.
Lot of people forget that df1+2 is a laucher off axis, not terrible on a homing move. No real need for ch launch. But aside from that I agree with everything.
@@gilgameszh yeah, but im talking about how miguel basically has no while standing launcher since his "launcher" from while standing is so weak lol ur better off going with a hopkick
As a king main i enjoy this video... i would like you to do something similar with marduk (because you played him a few days ago) and king explaining who is better and you know. Great video TMM!!
15:13, you can get 70 is you use 2 jab instead of 1. Slightly tighter window to go for the grab but easier apon practice. Applies to any combo that involves a 1 jab. Try replacing it with a 2 jab, ALWAYS more damage.
5x is a stretch, here are some counter points. Armor King has DDT to switch sides at the wall. His GS also switches sides on break and he has a better wall attack than King.... Armor King has the very long reaching shoulder at i13, and b 12 take care of wake up 4 so it's range isnt the worst thing in the world. 13:25 Armor King has better pushback punishment due to b+3 + shoulder>f 21 22:09 alright now what the hell? Ff n 2 is literally unseeable, the only thing the enemy can react to is the ff motion that can be masked within a wave dash, something King can't just "do". And are we going to seriously downplay the difference between +1 and +7 as well as potential for a wall combo that you can get since AK gets a whole ass combo Instead of 55 dmg? Like wtf are you talking about lol? The logic behind Kings lows being better Is also bad. D/b 3 and f/c arm sweep are not competitive lows, and AK ff n 2, d+3, and d+4 are better than what King has.
I'll add some stuff too that came to mind. AK"s f2,1 is hit confirmable (def on CH not sure if same on NH) whereas Kings is not. AK's hopkick has a better vertical hitbox than King's and King's is liable to be mid crushed more often. Same with the b1. Even moves without high crush that have even a slight duck in the animation will unfortunately crush King's b1 AKs db3 is faster and has better crushing properties King's ffn1+2 is awesome for sure but tough to place and there's no range once you hit 1+2. And when you're trying to anticipate a CH you might try to guess your opponents forward momentum. But place it short and you're screwed. And in the neutral whereas AK has more problems with tracking to his R particularly, the generic df1 and a mid i12 in df4 as well as his d1,4 are vastly superior panic moves to stop opponents who party a little too hard. King really doesn't have much for those situations when he's getting pressured like crazy I love both characters but just some points to think about
Even if AK DDT switches sides King's throw is so much better since the full damage is higher and wallsplats so you can do more things, with AK you can't do anything guaranteed. AK's i13 is not that good because if you fail the punish you get launch and it knocks down too far. Also it only does 1 point more of damage so why would you use it? And with the lows they both have trash lows. Even tho king's ffn2 doesn't lead to a full combo in CH it is safer and faster so it's actually better because you can't get punished really hard if the oponnet blocks it (not the case with AK).
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king doesn't have to be better or even as good as king but FFS close the gap a little.
Armor King is still way cooler and my personal favorite of the two. A good Tekken player can make their favorite character the strongest in the game, it’s that balanced.
Yeah everybody know that King always was the stronger character but ak is cooler It's the same with dj and Kazuya Dj is stronger but kaz is cooler and more fun to play in my opinion
@@squilliamfreakyson dvj is still stronger imo, hes just not as simple, his mids are harder to apply but they exist and his hellsweep is used more on the feet, which is more mind gamey- But devil jins offense seems to clearly outclass kazuyas do to poking and tracking when the devil jin player knows how to bulldog, but those are so rare of players that people have skewed opinions i think.
26:43 I’m pretty sure b+4 is 18 frames too. So you could do CH FFN 1+2, B+4 to get the wall bounce (and also have your back turned), and then get the back turned 1+2 unblockable
Alsp people forget that king has normal air throws, while AK only SW. If opponent does a hopkick while you do a throw (like Tombstone) King will grab them, while AK don't, and he gets launched. Huge difference for a throw heavy character.
Someone please correct me if I'm wrong but I believe a forward-forward motion is 2 extra frames onto a move's startup since for the game to recognise you hit forward twice there must be 1 frame of neutral in between.
With AK's f,f, n, 2 it has better speed, better frames on hit (which was mentioned), AND on counter hit you can pick up for a combo. I still don't think it should be as punishable on block, but maybe that's why they made it so punishable?
Yeah, I suspect that that might have been why they've left it at -18 on block while buffing King's to -14 - higher risk (all members of the cast can launch-punish Armour King, whereas only a select few can launch-punish King), higher reward (Armour King's ffn2 leads to a much bigger frame advantage on normal hit and leads to a full combo on counterhit, whereas King's version on counterhit leads to an automatic command grab for 53 damage, which is not quite as good). That kind of makes sense.
Nah, I would be fine if AK got an Just frame version of DU that it's mid but still unsafe, so at least that would make the move more usefull outside of whiiff punisher.
I would prefer a JF DU that was high and safe on block. That stops him being a mashima with better throws, but gives him a solid punishing, since if the DU makes people duck, conditioning a duck can play into effective strats
@@documentthedrama8279 But you can already do that just go for his throws. iSW, Giant Swing and tombstone out of wavedash will condition the opponent to duck a lot. A variant of DU being mid would prevent people from ducking therefor making his throw game more usefull and threatening.
No doubt about that, King is better than Armor King, but he's still really good and he has a complete different playstyle to offer compared to King. But like JDCR said, there are too many dumb shit in this game that make AK pale in comparison with other characters, and the devs always keep opening the wound making cuestionable decisions like the reiterated buffs King keeps getting each season for no reason, or the unnecesary buffs to already strong characters like Steve with his new RD, or Alisa with even more +frames to her retarded chainsaws and giving her a long range whiff punisher. Meanwhile, there are much worse characters and Namco leave them into oblivion. Now talking more into Armor King, despite the change of the game system, which really hurted him, he still can work, but is an obscenely demanding character and the reward feels unfair, that is why a lot of people just drop the character and they say he's trash. I feel like AK is a very misunderstood character and he has a lot of unique things that can be quite powerful. The character has tools that, if you master them, can be deadly: WAVE DASH and BUFFERING. The first one is your main option to build some pressure since you lack + frames on block, this is primordial to enhance his key moves, like df1, df4 (this one is insanely good if you perfected the cd cancel), d3, diverse throws, etc. Doing this, those moves which can be easily stepped now realigns with the opponent, not only that, this can camouflage those moves, and it can be pretty cheap if you wavedash wisely. And then, the second one is a very powerfull tool AK can exploid. Buffering in Tekken is when you can imput some move, before you are alowed to actually attack and it helps the move to come at the fastest possible frame easily, mainly used for throws. There are a lot of good moves where you can exploid the buffering. E.G: after a blocked running 3 or CD1 at the wall, 1 jab, d3, 2,1, df1, f3, f4, ffn2, b1+2, etc. But Armor King really needs buffs?, yes, he definitely needs some, knowing how hard he is to play at high level and the execution requiered he should be stronger. But nothing drastic, just some healthy changes: . ss2: the move should retrieve it's old knocks down property on normal, and/or maybe being a CH launcher, same combo as the b1 one. Therefore, you are prepare to use 3+4 in both situations. I was thinking about it being hit confirmable, but with the Tekken 7 wall carry it would be too busted. . d2: AK should have a safer and more imposing mid to mixup his highs, and what they can do is make this move +12 on crouched opponents, so you get guaranteed ws4 or crouch throws attemps. And in order to differentiate this from the other ones they should swap the effect on the oponnent behavior of the CH d2 to this crouched one and let the CH the same as the normal hit. . d3: increase the damage please, is ridiculous how a stomp that rip off your toe only does 11 damage, change it to 13 and we are talking now. . db1+2: the move should force crouch on block. . db2,3: this move should be a natural combo on normal hit and his main 14f standing punisher, with the new property they give to it, would be a really strong tool, right now it's almost unseen outside combos, because it just doesn't work. If it were to be natural, should be -15 on block. . ws1: make it recover faster on hit, so you are alowed to do bigger combos, right now uf4 does more damage and is faster, that doesn't make sense . ws3: just remove this useless garbage and replace it with a 13f ws punisher. . b1+2: change the frame advantage on normal hit from +5 to +8, so they can't backdash. . b1,2: allow you to go into Shadow Step after it connects, and let the second hit be delayable. . ffn2: allow you to do the blue sparks Dark Upper, same concept as CH ws2. . cd4 - become an armor move, change frames on block from -9 to -12 (it gain pushback tho).
Wow you have some great ideas here. In addition to some other really good buff suggestions in this comment section we technically have all the necessary buffs for AK to be a complete character. It would be fantastic if we could put all these suggestions in a single document or forum thread.
@@blazerker1640 Hopefully this video catches the attention of the developers, since Main Man's channel has a lot of impact on the community and finally they do some justice to the character in the next big balance patch.
17:34 Armour King does have his FC df2, which is i24 and +1 on block. It's not terribly useful but then nor, I'd argue, is King's db2. In fact, I'd say that Armour King's FC df2 is slightly more useful, given that it can be used to launch-punish certain lows on block where WS1 will whiff because of its piss-poor range. On the other hand, it's not at all clear what use King's db2 is supposed to be.
Armour King and Devil Jin feel like very similar characters imo. They both have a wavedash, df1, godfist, throw game, lack of safe mid launchers and kind of crap rage options but DJ has so much more going for him (WS punishment, his godfist and +5 high being the same move, better homing (laser cannon) and better lows) that I wonder why you'd ever pick AK
Regarding the ffn inputs, i guess you'd need a neutral input in between the two forward inputs. Still 12+ frame since you can do 1+2 on the same frame as the last neutral input, so you don't have to count that one. Just in case someone gets confused.
The problem with AK is that he is too fair and too honest. Bad lows and very punishable, bad frames to keep the momentum, no cheap moves or spammable moves with very little risk, he doesn't moves that dictates the matches, useless stance that has no mix ups etc. The thing is that AK doesn't require a lot of lab apart from the grabs because his other tools are fair and aren't threatening. He is weak but he requires execution and has no reward so where is the point to pick this character?
What must be emphasized above all is the impressive number of blows that King possesses, to the detriment of Armor King. He is the one with Yoshimitsu and Lei Wulong, it seems to me that he has the most shots (more than 130).
S tier: King A tier: Armour King, Craig Marduk, Sergei Dragunov, Nina Williams, Anna Williams, Jack 7 B tier: Paul Phoenix, Devil Jin, Julia Chang, Eddy Gordo, Ganryu, Kuma/Panda, Heihachi Mishima, Hwoarang, Jin Kazama, Marshall Law, Ling Xiaoyu C tier: Everyone else
Give ak a ws4 dmg boost at 25 and a ch knock back animation like 121. Df1 dmg to 16 and tracking to his bad side. D3 slight range increase and 15 dmg. B1+2 a range increase to be the same as df1. Armour move i15. And rage drive make it mid.
I lost count of them ws1 AK misses after blocking snake edges because of its stupid hitbox lol Also applying crazy cd2 > cd1 big boy combos i spent so much time practicing in 3-bar online matches is neigh impossible AK is super cool but he needs major buffs
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king does have to be better or even as good as king but FFS close the gap a little.
I am not a tekken player but its interesting to watch it, I think the name itsef gives it out armor king requires armor so the normal king maybe more powerful.
Armor King's i10 punisher 2,1 does less damage than King's as well. AK got a great CH buff for his D3, but of course they had to make it less damaging than King's. Let's give AK's F2,1 for King, make it more damaging and give a mixup for it as well. There are so many things that make no sense.
Thank You for summing this up. I'm an AK main and u speak out of my soul. His mids should be faster or he should have at least more mids. And I'm still dreaming about a 2nd Ragedrive as an combo extender. See You in Your Stream buddy!
ff1+2 if buffered can be as fast as 11 frames. you can do jab on block then trade opponent jab with it and you get the counter hit. super hard to do though and not actually totally sure if it works this way.
Great video as always. About the db3 comparison: I do think Armor King's db3 has a lot more evasion than King's db3. Can't count the amount it went under my mids. Going under mids as a CH launcher is a pretty good property.
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king does have to be better or even as good as king but FFS close the gap a little.
@@Brass_Heathen I said ak makes no pressure (in my opionion) because he is always in neutral, whatever he does he's always in neutral... so a random braindead howarang or law can stop you just poking you... that's pretty annoying to me. I think that he should take advantage from specific combos.
Best throws in the game, arguably number 2 when it comes to mids, can whiff punish everything, godlike approach tool with sw and ff1, amazing homing moves. What's his weakness? Non homing moves are linear? Yeah, you can have crap tracking on those moves when you have godlike homing moves. God! I love King
People who play king instead of armor king are like the people who order one below the hottest buffalo wing sauce. They can't handle the heat, so they gotta take it down a notch.
In my opinion, King and AK are both badasses. Everyone cares so much about tier lists, which character is stronger, etc. But I say just play who you have fun with, it's just a game after all lol unless it's for money or in tourney
Exactly. I always say the same. What tier a character is literally doesnt matter in casual play. Imo tier lists ruin the game... all these tier whores look at a tierlist to decide which character they are gonna play instead of just picking whoever looks cool, appeals to you etc...
Picked up Tekken 7 ult edition about 2 months ago and decided I wanted to main one of the jaguars. Even as a first time fighting game player, I could just immediately tell king was better than armor king. I was kinda bummed out how weak AK seemed since I already paid for him but I'm more than happy as a king main. Everyone talks about how cool AK is but personally I think the armor on a wrestler looks really dumb lmao. King looks like an actual luchadore. Especially with the skin where he's decked out with the more realistic mask, the sick robe and his rage art becomes a literal money shot. It's true that he's a much cheesier character than AK, but I've already picked up in Tekken 7 that cheese runs the entire game until you get to pro scene lmao.
While overall the video has a correct take, there are several points: With relatively minor execution, AK can donkey kick into shoulder with b3 fff1+4 after a CH shove for 45 CD iWR 3 can be used as a mid mixup CD 1 (his pseudo electric), and blocked CD1/WR3 into CD1 will catch sidestep. Both moves give great wall travel on block. On that note, Armor King's WR3 is +10 on block and both that and CD1 at the wall give disgusting throw/mid mixups. Armor King has a bufferable 1+2 option with his back to the wall in his DDT (db db 1+2) which gives a guaranteed getup 3 into minor oki, dealing 53 in total While his homing moves suck, he has good tracking moves he shares with King in df2 up close and f2,1 far away, although both have risks associated with them. A well-timed iWS2, unique to armor king, will also catch step after a hit df1/2,1 and if the opponent tries pressing a button during their sidestep, it will counterhit for an 80 damage juggle with one of the best-looking starters in the game, kicharge into blue-spark dark upper.
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king does have to be better or even as good as king but FFS close the gap a little.
it's like superman vs batman, one guy has super powers and the other guy relies heavily on wit and cunning to succeed, plus the other one is just way cooler than the other.
Armor King is still the coolest character in the game. Season 3 and not even Leroy thanks to releasing in a busted state could over come AK's style. Still love playing him.
Until you whiff Kings df1 or you don't refloat an airbone opponent or you just get stepped because the +3 on hit from King df1 gives the opponent a lot of options... Yeah King df1 is better with mid crushing characters match up but AKs df1 still overall more solid in competitive.
@@MHRexOfficial yea I agree that AKs is better, but I still prefer Kings. Both characters lack tools hitting low stances characters and Kings Df1 is great to throw out against them to stop weird stances
This is kinda a random question but since i’m an AK main i gotta ask. Do you think AK will be removed in future Tekken sequels since he died in the story and was featured as a dlc in Tekken 7?
EternalSilverDragon i looked it up and apparently this is not the AK that Marduk killed. Allegedly he’s AKII? Idk man Tekken’s storyline is just insane😂
Whilst I agree that King is the better of the Cat Bois but I just prefer Armour King. I waited so long for him, you’re damn right I’m gonna pay to get him and use him. It’s just a personal opinion cause I find him way more fun to play
hi tmm i'm your big fan so i made a subs for korean just for this video. andd i don't know how the subtitles system works but if you see my work and you can confirm it, would you do it please?
Nah. Armor King is better. He has armor. Checkmate theorists.
King has cape
Armour makes one slower and the wearer uses more energy making actions
@@milosaga5450 capes are useless. Just watch the first incredibles movie.
@@Kydino King has buffs.
@@doublejacketjimmy391 can't debate that.
Even if you like king more, you can't argue that armor kings new outfit isn't so god damn cool
Looks very nice
I did not understand what you mean by your comment
I want King with this outfit.
@@sam-bf1go I just checked my comment 1st time after making it and man was it bad grammar. Fixed it
His Tekken 5/6 outfit was better
Its simple.
With King you win
With Armor King you _may_ win, but you better be damn sure it'll be in STYLE
There’s one plus with armor king that tmm failed to mention. Armor king wave dash.
@@samuelkung7736 he mentions it at 1:45. you failed to listen.
@@samuelkung7736 I am just gonna remind you the comment you make is dumb.
@@roxxlol88 it's 2022 and he's still failing..
The best part is most of King's tools started as Armor King's tools and they straight up gave them to King.
They were both trained by Armor King I. The best King.
King’s ffn1+2, that move is basically a teacher walking around your desk while you’re trying to cheat.
How are you so funny 😂😂
😂😂😂😂
Its best for bullying 🤣
😂😂😂😂😂
Armor King's win animations are cooler, though, and he has three to King's two. That counts for something, right?
Right?
...
Where's your profile pic from?
@@level8695 Tekken Girls by HentaiBro.
Nobody plays AK because he is strong. They play AK because he is cool af. King is just... Boring. AK is designed to be cool!
Hmmmmph but now who stronger king or armor king?
JKF 201726 also his rage art looks better
Oh well, I'll keep using Armor King. Don't care if he's weaker, he's much cooler and fun to use
Press X to doubt
X
X
X
X
TMM: "It feels good"
Neegan mains: "sounds good"
WORD OF THE DAY: *pauldron* _(noun)_
1. a piece of plate armor for the shoulder and the uppermost part of the arm
Ty
cool info
thanks bro
*In my opinion, King has the best ki-charge animation in Tekken history. I just love how he bunnyhops into sidestep.*
How about ak animation tho
@@justaotter2085 That dragon shit he does is fire
king ki charge could be moment option kinda of unique gimmick would be wierd but akin to tiger mask
@@u-thix2436 yup that inspired his win pose and trailer in tekken 7
Also that green mist is apprantly actually used in Japanese kayfabe wrestling in same manner he does
. The composition is food colouring +water / powedered drink mix in a bag or balloon
These mist called asian mists can be in different colours and do different things
Green - obstructs vision
Red - causes burning eyes , more intense than green
Black - blind for several weeks
Blue -induces sleep
Yellow -paralysis
Purple -momentarily loss of memory
These are well ofc illegal (fitting for ak since he his brutal and plays dirty )but are frequently used in Japanese kayfabe wrestling
Thought you would find it cool since it is used irl
@@justaotter2085 That is so fuckin cool
Armor King was much stronger than King in Tag 2 and no one complained.
It was tag 2. There was always some character stronger than another character.
Because AK is cooler maybe
There were more of other thngs to complain about. Then again the player base was so much smaller. Not much people to complain either.
@@Mr440c People didn't complain about King vs Armor King because people would first focus on the couple of other annoying characters of tag2 like.. Eddy, Lars, Bob, Slim Bob, Christie, Tiger, Kuma, Panda, Ling, Miharu, True Ogre, Jinpachi, Sebastian, Lili, Wang, Yoshimitsu, Unknown.. You get the point. Plus all the rage-retards like eddy/bruce, Jinpachi, Paul etc
@@michaelmurray6577 Why address this to me? I know that.
One thing that stopped me from dropping Armor King, is what JDCR said and also what Mainman said. JDCR said that Armor King is a honest character. Mainman said that if you win with Armor King, especially against a Leroy or lab characters, you truly are the better player. And because of that, I will always be loyal to Armor King.
At JDCR levels of play he is. At lower levels you can just scrub someone out with him. Dont play a character just so that people think you are"honest". You can play honest with ever character if you want, just as you can play cheesy with all characters(if it is actually effective is something else).
Olive God I do agree with that. Im nowhere near JDCR level but even at a Fujin, it’s been very difficult playing Armor King compared to other characters like my Jin, Kazuya, Drag, and even Negan. They have such great tools. But it’s still very rewarding winning with AK against Hworangs, Yoshis, Mishimas, etc.
@@Murkcity11207 I get what you mean. I played an AK last night and all i did was stepping, once he started doing the high homing I just ducked and after that i interrupted his slow mid homing for great ch damage. Everything he did to me was a risk, he basically had to just do df1 at some point because he just didnt have any other tools, poor guy.
Olive God at lower levels you can scrub anyone out with most characters, which you basically said but I still find it weird how you’d feel the need to point that out as that’s just common sense for most fighting games
Olive God i mained Mishimas for a bit before AK came out. So AK having a Mishima wave dash helps a lot with side stepping opponents. I barely if not never use his DF 1+2 as a neutral option because of how slow it is. Maybe only oki situations. My go to’s for side steppers are his F F 3 (the high homing move), wavedash FF+2, Wavedash Dark Upper, and his CD 1 which is his electric practically that catches side steps. That actually conditions my opponents to stop side stepping.
Armor king is the only character that got me out of greens. I tried King first but he felt more gimmicky to me. Lil Majin said it best about AK "I just fight, I just play Tekken." and that's how I approached him. He's an honest character with style and his wins are rewarding.
Not gimmicky. Just more throws and the chain throws. And harder to execute without getting counter hit and demoralized. They can also be guessed to cancel them so definitely not gimmicky if it's 50% effective. If you can't use King crushes and pokes, which are average, you're never getting out of greens.
Where my Armor King mains at FeelsBadMan
*raises hand in supreme sadness*
All love AK mains UNITE
Holla
Tmm didn’t talk about Ch Ws2 into blue spark dark upper. That’s something.
AK is my main. Almost 900 wins on rank.
Armor king's rage drive really needs to be fixed. Even JDCR couldn't utilize it well
Its better now👍
Both these characters have some of the coolest idle animations in fighting games
I'll ALWAYS PREFER ARMOR KING over KING
me too tbf
AHUEVO
and who doesnt, AK is muuuuch funnier, but unfortunately is not as good as king, i hope he gets buffed or at least better in next tekken
armour king is boring
I'm way more scared when playing vs King than vs AK. Amazing counter hits, pokes and momentum.
It’s also worth noting that in season 3 king got a 14f punish with b2,1. It does the same damage as f2,1 and wallsplats from far away.
But it lose the pressure of b12
B2,1 gives a Ali Kick guaranteed so it’s definitely better
Funny thing is even though King was getting buffed ever since season 1 because of Popularity. Armor King is picked more at least on PC EU seems lukewarm as hell when it came to buffs.
*popularity* more like exaggeration
he never got a nerf in return
You kidding? I see 10-15 kings for every AK I see.
@@Phurzt ak is more popular in red and purple according to the last stats i saw
@@Phurzt Which Ranks you at? Sometimes I see a lot of AK's but more Kings in mid Red to Blue ranks yeah.
Old Man Fogan don’t think they buff according to popularity or usage.
Been telling me friends this for like the longest time...
Bet they say "he can't be that bad if jdcr plays him" haha I know how you feel bud.
My friends keep calling me a furry for playing king Everytime I beat their ass with him😂
Why am I watching this I’m playing lee
It will help to counter us king mains with our bs ;)
i play hwo and ak
Atm I play Minecraft on my switch so...
same i play jin😂
I dont have tekken 7
Thanks TMM for the video it really brings justice to AK i hope developers watch and take notes to improve this bad boy in next season
*cries in JDCR*
Nah
Alternative title: Buff Armor King
Only thing that i hate about king is that his hit box is so big you can't side step effectivly any move that has any slight tracking catches you.
King have... like everything. Reverses, many grabs, middle grabs, low grabs, air grabs, many strong low hits, fast and strong long range moves and... five high damage moves that going through block. He is giant and also have two rage arts. The best Tekken character if you ask me.
Why would you say that its a good attribute he is giant, though. Its just gonna give the character larger hitboxes
I always say that Armor King suffers the Lee syndrome. They both require execution but the reward is mediocre so there is no point on picking up this two characters unless you love them.
I don't think it's a reason to pick up any character unless you love them. Each character I play, it's a reason behind them.
@@SShaBazzz Sure and that is fair, but the higher you climb on the skill gap the more you start to realize that the char it's very flawd due to not hacing any real stringy points.
@@VerGiLL1 I agree with that sentiment. I think once you get to higher levels though, it starts to require dedication to your characters to overcome those weaknesses. For example, Bob doesnt have good launchers, so I evolved to using his pokes much more precisely. And learning his punishment game.
Lee is actually really strong unlike AK.
A.K doesnt need near the execution that Lee does to get results tho
King and AK are different types of characters, with different strengths and gameplans. Comparing moves they share and then conclude that one character is stronger than the other just doesn`t feel right IMO. AK plays completely different than King does, because of his superior movement (mishima CD) and a EWGF at his disposal. Even if Kings moves are better on paper, AKs gameplan is just different than Kings, which isn't put into perspective. King might be stronger, but it's definitely not because of his superior versions of moves they share, but rather that his gameplay feels much more complete and complementing his character than AK´s one, which is right now just lacking some tools, to make him a viable choice on the roster.
It's clear that AK has apparent weaknesses (no momentum building moves/good mids, and weak to sidestep), but all of them are design choices and define his character.
So the big question is, is how to buff AK, without him loosing his identity as a character. As I see it, he is designed to be a very defensive character, with high damage output and low momentum, relying on extremely good precision movement. Every point of damage with AK is earned. He is very honest, because you give up your turn/go back to neutral after you dealt damage/punished your opponent, no luck involved. JDCR described this very good in one of his videos.
With this in mind, the problem that i see with AK is, that, while his standing punishment excels, his WS punishment lacks nearly everything, which IMO just contradicts his design philosophy. WS4 is good, WS2 has no real use as a punish and WS3 is complete garbage. So for the range of 11-14 frames, you just have WS4, and a more technical option with crouch cancel f1+4 for 14f. He seriously needs a 13 frame WS punisher as make up for not gaining any momentum. A 13 frame punisher would put him alone on the competitive landscape again.
IMO Armor King needs two things:
1. 13 frame WS punish, preferably a 13 frame launcher. WS 1 is worse than his hop kick, does less damage combowise (hop kick into cd1 is hard, but still) and is 1 frame slower. As it stands right now, WS1 is a completely useless move with bad range, so it would be a good choice for 13 frames (+damage reduced). The other option would be WS3 (right now his most useless move)
2. his old SS 2 knockdown
This would keep his weaknesses, buff his strengths, therefore retaining his identity. Some moves could benefit from a damage buff like f2,1, d2, d3, d4
There are couple of moves, that are rather useless for his gameplan in their current state:
df 1+2 is too slow, should be 1-2 frames faster and launch on counterhit, you just use df 2 or ff 2 right now for keeping ss and ducking characters in check
f 1+2, one of the worst armor moves in the game, should be faster and give at least a ground throw mixup on hit
more transitions into shadow step, right now shadow step is just a gimmick without much use, buffing the 2 option damage wise would be great too.
For season 4, you could give him a second rage drive, that is mid, which works as a real 50/50 in rage out of crouch dash with his other RD. His blue spark dark upper as RD would be dope, but could be also too broken hahaha
Yo that rage art bluespark dark upper might be pretty sick
Tbh, having a wavedash is useless if the options out of them are not scary at all. The good ones (cd1, cd2, chain throws) are all crouch-able, the mids(ff2, ff4, cd4) are linear as fuck or have the range of a chiwawa's dick
In my personal opinion AK's stance is useless. Why give him an offensive stance if he's supposed to be a defensive character.
That being said I like you list of buffs, and I want to add something. AK before he can apply any kind of pressure, has to make his opponents scared and proned to make mistakes. He does that with his throw mixups and by making opponents lose their patience with his pokes. So, the throw mixups can remain the same, but his pokes need to be more damaging, because if not, the opponents will just disrespect everything AK throws out.
Lot of people forget that df1+2 is a laucher off axis, not terrible on a homing move. No real need for ch launch.
But aside from that I agree with everything.
From the title, I expected the video to start off with Jim Jones' "We Fly High".
JKF 201726 sup bitches
Mainman : "Armor king has the WORST ws launcher in the game"
**Miguel has entered the chat**
His SAV 1+2 isnt bad tho
@@gilgameszh yeah, but im talking about how miguel basically has no while standing launcher since his "launcher" from while standing is so weak lol ur better off going with a hopkick
@@Ritsu362 true true
Hehiachi has entered in the chat
@@ResonantNewt all these people complaining about their characters having weak WS punishers while Heihachi expects its pilot to be a robot
As a king main i enjoy this video... i would like you to do something similar with marduk (because you played him a few days ago) and king explaining who is better and you know. Great video TMM!!
15:13, you can get 70 is you use 2 jab instead of 1. Slightly tighter window to go for the grab but easier apon practice. Applies to any combo that involves a 1 jab. Try replacing it with a 2 jab, ALWAYS more damage.
5x is a stretch, here are some counter points.
Armor King has DDT to switch sides at the wall. His GS also switches sides on break and he has a better wall attack than King....
Armor King has the very long reaching shoulder at i13, and b 12 take care of wake up 4 so it's range isnt the worst thing in the world.
13:25 Armor King has better pushback punishment due to b+3 + shoulder>f 21
22:09 alright now what the hell? Ff n 2 is literally unseeable, the only thing the enemy can react to is the ff motion that can be masked within a wave dash, something King can't just "do". And are we going to seriously downplay the difference between +1 and +7 as well as potential for a wall combo that you can get since AK gets a whole ass combo Instead of 55 dmg? Like wtf are you talking about lol?
The logic behind Kings lows being better Is also bad. D/b 3 and f/c arm sweep are not competitive lows, and AK ff n 2, d+3, and d+4 are better than what King has.
ff could be anything , if people are landing ch and or keep out on that they are just jumpy and need a whiff or block punish xD
Wait, am I gay? I thought get up 4 was -13, so b1 2 would be i12.
I'll add some stuff too that came to mind. AK"s f2,1 is hit confirmable (def on CH not sure if same on NH) whereas Kings is not.
AK's hopkick has a better vertical hitbox than King's and King's is liable to be mid crushed more often. Same with the b1. Even moves without high crush that have even a slight duck in the animation will unfortunately crush King's b1
AKs db3 is faster and has better crushing properties
King's ffn1+2 is awesome for sure but tough to place and there's no range once you hit 1+2. And when you're trying to anticipate a CH you might try to guess your opponents forward momentum. But place it short and you're screwed.
And in the neutral whereas AK has more problems with tracking to his R particularly, the generic df1 and a mid i12 in df4 as well as his d1,4 are vastly superior panic moves to stop opponents who party a little too hard. King really doesn't have much for those situations when he's getting pressured like crazy
I love both characters but just some points to think about
Even if AK DDT switches sides King's throw is so much better since the full damage is higher and wallsplats so you can do more things, with AK you can't do anything guaranteed. AK's i13 is not that good because if you fail the punish you get launch and it knocks down too far. Also it only does 1 point more of damage so why would you use it? And with the lows they both have trash lows. Even tho king's ffn2 doesn't lead to a full combo in CH it is safer and faster so it's actually better because you can't get punished really hard if the oponnet blocks it (not the case with AK).
He tends to exaggerate, which is pretty ironic.
Harada and Murray have to watch this and do some buff on armor King
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king doesn't have to be better or even as good as king but FFS close the gap a little.
Ak mains where u at
Here u go.
Not me cause i aint no pussy i am ak47 main tho. Dont even think of replying
Right here big fella
@@Legendkilllz why u call him big when he small af
@@chikachikaslimshady1 you're small af
Armor King is still way cooler and my personal favorite of the two. A good Tekken player can make their favorite character the strongest in the game, it’s that balanced.
Lol look at the Japanese tournament post leroy nerfs.
No its not xD this game is very poorly balanced.
Tekken is far from balanced
Yeah everybody know that
King always was the stronger character but ak is cooler
It's the same with dj and Kazuya
Dj is stronger but kaz is cooler and more fun to play in my opinion
Kaz is stronger and easier
@@squilliamfreakyson dvj is still stronger imo, hes just not as simple, his mids are harder to apply but they exist and his hellsweep is used more on the feet, which is more mind gamey-
But devil jins offense seems to clearly outclass kazuyas do to poking and tracking when the devil jin player knows how to bulldog, but those are so rare of players that people have skewed opinions i think.
Also add Anna and Nina to that list.
Nina is stronger but Anna is more fun to play.
I think DJ animations are cooler
I don't think Kaz is worse than Devil. Either he is on the same level or better.
26:43 I’m pretty sure b+4 is 18 frames too. So you could do CH FFN 1+2, B+4 to get the wall bounce (and also have your back turned), and then get the back turned 1+2 unblockable
Alsp people forget that king has normal air throws, while AK only SW.
If opponent does a hopkick while you do a throw (like Tombstone) King will grab them, while AK don't, and he gets launched.
Huge difference for a throw heavy character.
ak has air gs too, but you are still right
Someone please correct me if I'm wrong but I believe a forward-forward motion is 2 extra frames onto a move's startup since for the game to recognise you hit forward twice there must be 1 frame of neutral in between.
With AK's f,f, n, 2 it has better speed, better frames on hit (which was mentioned), AND on counter hit you can pick up for a combo. I still don't think it should be as punishable on block, but maybe that's why they made it so punishable?
Yeah, I suspect that that might have been why they've left it at -18 on block while buffing King's to -14 - higher risk (all members of the cast can launch-punish Armour King, whereas only a select few can launch-punish King), higher reward (Armour King's ffn2 leads to a much bigger frame advantage on normal hit and leads to a full combo on counterhit, whereas King's version on counterhit leads to an automatic command grab for 53 damage, which is not quite as good). That kind of makes sense.
AK needs faster start up and range, a special mid electric.
Edgy Kazuya is irrelevant now I guess
Nah, I would be fine if AK got an Just frame version of DU that it's mid but still unsafe, so at least that would make the move more usefull outside of whiiff punisher.
I would prefer a JF DU that was high and safe on block. That stops him being a mashima with better throws, but gives him a solid punishing, since if the DU makes people duck, conditioning a duck can play into effective strats
@@documentthedrama8279 But you can already do that just go for his throws. iSW, Giant Swing and tombstone out of wavedash will condition the opponent to duck a lot. A variant of DU being mid would prevent people from ducking therefor making his throw game more usefull and threatening.
@@documentthedrama8279 D2 should be homing, +9 on block and force crouch.
The plot twist is you can mod King to look like Armor King making him absolutely obsolete
Damn thats what i did, except i cant wavedash with king
How the fuck do you do that?
@@TheEvergladercome on, you can't wavedash with AK either
No doubt about that, King is better than Armor King, but he's still really good and he has a complete different playstyle to offer compared to King. But like JDCR said, there are too many dumb shit in this game that make AK pale in comparison with other characters, and the devs always keep opening the wound making cuestionable decisions like the reiterated buffs King keeps getting each season for no reason, or the unnecesary buffs to already strong characters like Steve with his new RD, or Alisa with even more +frames to her retarded chainsaws and giving her a long range whiff punisher. Meanwhile, there are much worse characters and Namco leave them into oblivion.
Now talking more into Armor King, despite the change of the game system, which really hurted him, he still can work, but is an obscenely demanding character and the reward feels unfair, that is why a lot of people just drop the character and they say he's trash.
I feel like AK is a very misunderstood character and he has a lot of unique things that can be quite powerful. The character has tools that, if you master them, can be deadly: WAVE DASH and BUFFERING. The first one is your main option to build some pressure since you lack + frames on block, this is primordial to enhance his key moves, like df1, df4 (this one is insanely good if you perfected the cd cancel), d3, diverse throws, etc. Doing this, those moves which can be easily stepped now realigns with the opponent, not only that, this can camouflage those moves, and it can be pretty cheap if you wavedash wisely. And then, the second one is a very powerfull tool AK can exploid. Buffering in Tekken is when you can imput some move, before you are alowed to actually attack and it helps the move to come at the fastest possible frame easily, mainly used for throws. There are a lot of good moves where you can exploid the buffering. E.G: after a blocked running 3 or CD1 at the wall, 1 jab, d3, 2,1, df1, f3, f4, ffn2, b1+2, etc.
But Armor King really needs buffs?, yes, he definitely needs some, knowing how hard he is to play at high level and the execution requiered he should be stronger. But nothing drastic, just some healthy changes:
. ss2: the move should retrieve it's old knocks down property on normal, and/or maybe being a CH launcher, same combo as the b1 one. Therefore, you are prepare to use 3+4 in both situations. I was thinking about it being hit confirmable, but with the Tekken 7 wall carry it would be too busted.
. d2: AK should have a safer and more imposing mid to mixup his highs, and what they can do is make this move +12 on crouched opponents, so you get guaranteed ws4 or crouch throws attemps. And in order to differentiate this from the other ones they should swap the effect on the oponnent behavior of the CH d2 to this crouched one and let the CH the same as the normal hit.
. d3: increase the damage please, is ridiculous how a stomp that rip off your toe only does 11 damage, change it to 13 and we are talking now.
. db1+2: the move should force crouch on block.
. db2,3: this move should be a natural combo on normal hit and his main 14f standing punisher, with the new property they give to it, would be a really strong tool, right now it's almost unseen outside combos, because it just doesn't work. If it were to be natural, should be -15 on block.
. ws1: make it recover faster on hit, so you are alowed to do bigger combos, right now uf4 does more damage and is faster, that doesn't make sense
. ws3: just remove this useless garbage and replace it with a 13f ws punisher.
. b1+2: change the frame advantage on normal hit from +5 to +8, so they can't backdash.
. b1,2: allow you to go into Shadow Step after it connects, and let the second hit be delayable.
. ffn2: allow you to do the blue sparks Dark Upper, same concept as CH ws2.
. cd4 - become an armor move, change frames on block from -9 to -12 (it gain pushback tho).
Wow you have some great ideas here. In addition to some other really good buff suggestions in this comment section we technically have all the necessary buffs for AK to be a complete character. It would be fantastic if we could put all these suggestions in a single document or forum thread.
@@blazerker1640 Hopefully this video catches the attention of the developers, since Main Man's channel has a lot of impact on the community and finally they do some justice to the character in the next big balance patch.
I have been playing AK lately and I honestly might just switch to king, I rarely find usage with AK Rage Drive
It's pretty fucking hard to do Rage drive into giant swing during clutch moments. You know, the exact moment you need a rage drive.
Its armor king* not ak
@@chikachikaslimshady1 shut up lol
But it is rewarding once u nailed the swing grab. I trained for almost an hour and i find dpad is easier to get the swing done.
17:34 Armour King does have his FC df2, which is i24 and +1 on block. It's not terribly useful but then nor, I'd argue, is King's db2. In fact, I'd say that Armour King's FC df2 is slightly more useful, given that it can be used to launch-punish certain lows on block where WS1 will whiff because of its piss-poor range. On the other hand, it's not at all clear what use King's db2 is supposed to be.
don't forget on CH ff,n 1+2 you get f1+2 into RD with king :)
King gets a lot of setups for guarenteed RD
Armour King and Devil Jin feel like very similar characters imo. They both have a wavedash, df1, godfist, throw game, lack of safe mid launchers and kind of crap rage options but DJ has so much more going for him (WS punishment, his godfist and +5 high being the same move, better homing (laser cannon) and better lows) that I wonder why you'd ever pick AK
Regarding the ffn inputs, i guess you'd need a neutral input in between the two forward inputs. Still 12+ frame since you can do 1+2 on the same frame as the last neutral input, so you don't have to count that one. Just in case someone gets confused.
How do you do a neutral input? In case of ffn 1+2?
@@Stanna44 n stands for neutral
@@PeacecrabVal I know, how do you do a neutral input? Like you said "you'd need a neutral input between the two forward inputs"?
@@PeacecrabVal just ff and then nothing but 1+2?
The problem with AK is that he is too fair and too honest. Bad lows and very punishable, bad frames to keep the momentum, no cheap moves or spammable moves with very little risk, he doesn't moves that dictates the matches, useless stance that has no mix ups etc. The thing is that AK doesn't require a lot of lab apart from the grabs because his other tools are fair and aren't threatening. He is weak but he requires execution and has no reward so where is the point to pick this character?
the point being AK is a challenge, some ppl like that
*Lee would like to know your location*
king has a good pair of shoes with good soul
What must be emphasized above all is the impressive number of blows that King possesses, to the detriment of Armor King. He is the one with Yoshimitsu and Lei Wulong, it seems to me that he has the most shots (more than 130).
Funny thing about Armor King DB+3: Yoshi has the same move (fullcrouch DF+4) and it has WAY MORE RANGE
Probably just me, but I'd love to see a Throw Game tier list for Tekken 7.
S tier: King
A tier: Armour King, Craig Marduk, Sergei Dragunov, Nina Williams, Anna Williams, Jack 7
B tier: Paul Phoenix, Devil Jin, Julia Chang, Eddy Gordo, Ganryu, Kuma/Panda, Heihachi Mishima, Hwoarang, Jin Kazama, Marshall Law, Ling Xiaoyu
C tier: Everyone else
the last time i watched one of your videos i wasn't addicted to ket
iFayding 😨
Give ak a ws4 dmg boost at 25 and a ch knock back animation like 121. Df1 dmg to 16 and tracking to his bad side. D3 slight range increase and 15 dmg. B1+2 a range increase to be the same as df1. Armour move i15. And rage drive make it mid.
armor has alot of the same issues as gigas. i like playing him when i wanna wavu wavu without being a disgusting mishima.
I lost count of them ws1 AK misses after blocking snake edges because of its stupid hitbox lol
Also applying crazy cd2 > cd1 big boy combos i spent so much time practicing in 3-bar online matches is neigh impossible
AK is super cool but he needs major buffs
i still remember the 1st time WS1 whiffed after a blocked snake edge i was livid because it cost me the round
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king does have to be better or even as good as king but FFS close the gap a little.
Great video! Now you need to do a video about what BUFFS you think AK should get in the next patch.
AK LOOKS broken compared to KING...
but AK just seems cooler.. that swag sets him apart.
#KINGisCHEAP
King hater scrub
@@chikachikaslimshady1if a true KING MAIN says it then its true..
@@therealmccoy2004 u dont main king,u main katarina and chloe
@@chikachikaslimshady1 nope i dont but LIL MAJIN does.. And you play streetfighter.. gtfoh!!
@@therealmccoy2004 streetfighter? Whats a streetfighter?
I am not a tekken player but its interesting to watch it, I think the name itsef gives it out armor king requires armor so the normal king maybe more powerful.
Armor King's i10 punisher 2,1 does less damage than King's as well. AK got a great CH buff for his D3, but of course they had to make it less damaging than King's. Let's give AK's F2,1 for King, make it more damaging and give a mixup for it as well. There are so many things that make no sense.
Thank You for summing this up. I'm an AK main and u speak out of my soul. His mids should be faster or he should have at least more mids. And I'm still dreaming about a 2nd Ragedrive as an combo extender.
See You in Your Stream buddy!
2nd RD is all I want so I can actually use rage for some purpose lol
10:44 I've seen people getting clipped by that hopkick 5 kms away
ff1+2 if buffered can be as fast as 11 frames. you can do jab on block then trade opponent jab with it and you get the counter hit. super hard to do though and not actually totally sure if it works this way.
Great video as always. About the db3 comparison: I do think Armor King's db3 has a lot more evasion than King's db3. Can't count the amount it went under my mids. Going under mids as a CH launcher is a pretty good property.
Armor king needs a buff, at high level he's pretty slow and doesn't make pressure
I'll admit he is slow but I disagree with half of your point on pressure.
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king does have to be better or even as good as king but FFS close the gap a little.
@@Brass_Heathen I said ak makes no pressure (in my opionion) because he is always in neutral, whatever he does he's always in neutral... so a random braindead howarang or law can stop you just poking you... that's pretty annoying to me. I think that he should take advantage from specific combos.
I LOVE THE INTRO! THX MAINMAN! 🇩🇰❤️😊
Best throws in the game, arguably number 2 when it comes to mids, can whiff punish everything, godlike approach tool with sw and ff1, amazing homing moves. What's his weakness? Non homing moves are linear? Yeah, you can have crap tracking on those moves when you have godlike homing moves. God! I love King
Yeah king has basically never had a nerf in tekken 7. Nothing substantial. He's a legit top 10 maybe even top 5.
People who play king instead of armor king are like the people who order one below the hottest buffalo wing sauce. They can't handle the heat, so they gotta take it down a notch.
In my opinion, King and AK are both badasses. Everyone cares so much about tier lists, which character is stronger, etc. But I say just play who you have fun with, it's just a game after all lol unless it's for money or in tourney
Aaron Blaze Then why nobody play Gigass ?
@@raidenskywalker7143 Theres always gonna be characters very few play u cant expect everyone to be popular
Very few ppl play Gigas because he is bad
And he have a bad design yeah
Exactly. I always say the same. What tier a character is literally doesnt matter in casual play. Imo tier lists ruin the game... all these tier whores look at a tierlist to decide which character they are gonna play instead of just picking whoever looks cool, appeals to you etc...
Picked up Tekken 7 ult edition about 2 months ago and decided I wanted to main one of the jaguars. Even as a first time fighting game player, I could just immediately tell king was better than armor king. I was kinda bummed out how weak AK seemed since I already paid for him but I'm more than happy as a king main. Everyone talks about how cool AK is but personally I think the armor on a wrestler looks really dumb lmao. King looks like an actual luchadore. Especially with the skin where he's decked out with the more realistic mask, the sick robe and his rage art becomes a literal money shot.
It's true that he's a much cheesier character than AK, but I've already picked up in Tekken 7 that cheese runs the entire game until you get to pro scene lmao.
Hey Mainman, can you make a how to counter King video please?
While overall the video has a correct take, there are several points:
With relatively minor execution, AK can donkey kick into shoulder with b3 fff1+4 after a CH shove for 45
CD iWR 3 can be used as a mid mixup CD 1 (his pseudo electric), and blocked CD1/WR3 into CD1 will catch sidestep. Both moves give great wall travel on block.
On that note, Armor King's WR3 is +10 on block and both that and CD1 at the wall give disgusting throw/mid mixups.
Armor King has a bufferable 1+2 option with his back to the wall in his DDT (db db 1+2) which gives a guaranteed getup 3 into minor oki, dealing 53 in total
While his homing moves suck, he has good tracking moves he shares with King in df2 up close and f2,1 far away, although both have risks associated with them. A well-timed iWS2, unique to armor king, will also catch step after a hit df1/2,1 and if the opponent tries pressing a button during their sidestep, it will counterhit for an 80 damage juggle with one of the best-looking starters in the game, kicharge into blue-spark dark upper.
isn't AK's wr3 a high?
@@Kyoshiro5411 no
it be a knockdown, wall-splatting mid that you have to hold back after eating it to not also eat stomps or a people's elbow in the open.
@@darksoulsisafightinggame6872 Excuse my ignorance, but did they change AK's wr3 hitbox? I'm sure it was a high in previous games.
it's a high bro, test it in practice
if not practice then look at frame data on Rbnorway for AK, wr3 is a high
Prays for buffs in the march balance patch
So if its so obvious that armored king is inferior and even JDCR had to drop em.... Why aren't they buffing AK in a way that sets him apart from king?
who knows
Idk man... Its so lame
Honestly I don't think it would be that hard.... little more range here and there... chop a couple frames from some mids... add a paul sized damage buff and your done. Leave King ahead in the oki and throw chain departments. Armor king does have to be better or even as good as king but FFS close the gap a little.
I heard you can hit confirm ak's f2,1. Definitely worth 5 points of dmg
will you do a part 2? for season 4?
Great vid can we get a throw break down video
Armor* isnt it?
British pronounciation... so the right one
U name is legendary
İngiliz ingilizcesi kanka adam avrupalı olduğundan öyle öğrenmiştir
Armor is American
Armour is British
Just like how British spell
Colour, Flavour and Honour
@@mrbarefootbogan6254 Literally the same words and meanings, so it really isn't an issue
I love these vids even though i play Tekken very little
It's all good and well, but Armor King just looks sooooo much cooler! 😎
We're going that way, and dead.
Lil Majin 👒🦁
King wins.
A.King has that sweet f1+4 punish though that out ranges f2,1
it's like superman vs batman,
one guy has super powers and the other guy relies heavily on wit and cunning to succeed, plus the other one is just way cooler than the other.
I hear you Mainman, but there's nothing better than ending a match on a Stone Cold Stunner i'm sorry.
Also, King has a much better Rd and cooler costume options
did you watch the video?
I hope they will give us a jiujitsuka as a new character x)
TMM i think you named the title wrong...it should have been "Why King is a S tier character"
I'm inspired to play Armor King 😼
King mains fear beat down from my risks
Armor King is still the coolest character in the game. Season 3 and not even Leroy thanks to releasing in a busted state could over come AK's style. Still love playing him.
He is the most fun to play.
king cool af i love him ;-;
Armor King*
King mains rise 💪💪
AK main here. I only play him because I want to make every match one hell of a fiesta.
Armor king should be the only character that doesn't die from a death combo because he has Armor.
Also want to say that I prefer Kings Df1 over AKs just because the value on the 2nd half of Kings Df1 and catching low profiles like Xiaoyu and Zafina
Until you whiff Kings df1 or you don't refloat an airbone opponent or you just get stepped because the +3 on hit from King df1 gives the opponent a lot of options... Yeah King df1 is better with mid crushing characters match up but AKs df1 still overall more solid in competitive.
@@MHRexOfficial yea I agree that AKs is better, but I still prefer Kings. Both characters lack tools hitting low stances characters and Kings Df1 is great to throw out against them to stop weird stances
This is kinda a random question but since i’m an AK main i gotta ask. Do you think AK will be removed in future Tekken sequels since he died in the story and was featured as a dlc in Tekken 7?
I don't think he's dead. Aren't he and Marduk both just in hospital?
EternalSilverDragon i looked it up and apparently this is not the AK that Marduk killed. Allegedly he’s AKII? Idk man Tekken’s storyline is just insane😂
@@alihendrix4779 Yeah, the current Armour King is the original Armour King's younger brother, the original Armour King having been killed by Marduk.
Whilst I agree that King is the better of the Cat Bois but I just prefer Armour King. I waited so long for him, you’re damn right I’m gonna pay to get him and use him. It’s just a personal opinion cause I find him way more fun to play
Flowy butt cape makes AK a better character to move around with.
hi tmm i'm your big fan so i made a subs for korean just for this video. andd i don't know how the subtitles system works but if you see my work and you can confirm it, would you do it please?
Go to the Character Select think in choosing King, imediatelly change to Armor King