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Sailing should have stayed a meme. Running/walking to a location is the worst part of Runescape, which is why we unlock Teleports. Why would I waste time Sailing when I can just TELEPORT to the island/location?
Private severs seem cool to me that you can earn points with that just like those other dmm and leages and spend them in main game although it will take some getting used to at the beginning I have seen a lot of severs, one better than the other but from jagex itself will be Nice although I expect a good one from it will bring back all those people who have played RuneScape but well not that I really want it but idea is not bad
@@rawtrout007 Really, it's called osrs for a reason and this was the worst of the 3 skills they showed at the time, although the one with those pets or something like that was also bad, but if even better that sailing, they shouldn't waste the time on this skill, that they just focus more on Lure bots, scammers, that kind of thing, but sailing💔💥
The player character being a sort of bumbling idiot in quest dialogue but an extremely capable and competent fighter + everything associated with skills is absolutely how the character should remain. There are quests in which this maybe goes a little too far into silliness but the point is we're capable and competent but not particularly bright. I like that.
Agreed entirely. I really do think they should avoid the whole "protagonist gets betrayed by the quest giver who is EXTREMELY and OBVIOUSLY evil" thing because it's been done to death, but generally being a dullard is a good trait for our character to have
@@7tales311 They are also kinda reluctant as well. They usually don't want to help, or get fed up with the fantasy tropes. Its like a dummy with a bit of lazy in them.
Tutorial island is fine but they should add an optional members tutorial if you get members for the first time and that explains to new players how to do the newer skills. Entirely optional and just teleports you back to the island.
Even from an advertising standpoint it would make sense. "Hey if you ~paid money~ you could also rob the men you're punching when in Lumby!" I guess that's what the question in the survey could also mean. It's a bit too vague to know what it means.
i agree, i take time to teach new guys sometimes due to it not having one and it does take a long time you have to go over like 80% of the game with them without them losing interest in like 15-30 mins, it's a lot. Like if you ever have given a person a bond and try to teach them how to be sufficient to make another bond in two weeks.
Yeah, 100%. Runescape is one of the most charming games I've ever played, and a lot of it comes down to the tone. Snarky npcs, self aware writing, our character having a personality outside of us, horrible puns, silly examine text, etc.; it doesn't matter what it is, you can always _feel_ the love put into this game.
Runescape is not a game of self-inserts. It's a game about bumbling fools being repeatedly tricked into silly tasks. I don't know why there are people want to turn something with personality into the same thing as everything else.
@@ralphlee781 I feel like if it had been an attempt to combine the daily challenge system and the Yaktrak system it would have gone over better... hell, the yaktrak is already a BP imo, it just wasn't so poorly made that it felt like EA oversaw its production.
21:00 During Desert Treasure II, searching for different words using the golem machine was a great way to let players discover hidden lore and optional details There's a TON of different words and names you can input for lore, for example: The most absurd and mind-boggling thing you can discover is that when typing in "Romily Weaklax" (who is the pie baker in Cook's guild and just a random NPC that has existed since 2006), the machine elaborately denies access to his information, implying that he has information inside the ancient machine and is somehow related to it all. How crazy is that?!
20:16 I think Song of the Elves actually did this excellently. If you didn't care about the story (or only cared barely enough to not hold down spacebar), you could go straight from plot point to plot point. But I was curious and interested in the characters and really enjoyed the conversations I had with them, learning about the who, the why, and the how. Honestly one of my favorite OSRS quests!
I’m imagining some private servers becoming like roleplaying servers kinda like in GTA, where you pick one or two skills at 99 and that becomes your “job.” You’d have like monster hunters, artisans, etc. PKing is universal but doing so makes you a “criminal.” Being a guard or bounty hunter would have you hunting criminals. Something like that would in a way bring the social aspect back to the game, even if its just on a private server.
That's actually a really neat idea kind of like what Ashes of Creation is attempting to do but instead of never actually coming out this could actually exist in a timely fashion if it was osrs.
i think i'd enjoy it more if i could still choose to do whatever but maybe ur starting skills are higher or u get xp boost for ur "career path" or whatever. love the idea though. bounty hunters like that existed in rs classic and the trading+interactions would be more like pre G.E. and efficiencyScape days
Honestly, changing the clothes shop, like Animal Crossing, was one of the most brilliant ideas ever stated. Created a true fashionscape, one based on rarity, the items don't need to be tradeable, or could even rotate on a basis, and have limited amounts, but that would be an insane thing for OSRS.
Yeah, little seemingly pointless player interactions are so important for MMOs. Let people dress up, heck, have new furniture cosmetics too. Let's go all Animal Crossing here
I'd love a private server or main game minigame that sends a lobby of players into custom created "Gielinor Games" scenarios/challenges and people compete.
I think the best quests for me have always been the ones that provide a unique challenge in one that isnt NECESSARILY combat related. Monkey Madness 1 is such a banger because Ape Atoll is so hostile that you want to survive and beat the quest almost out of spite.
Hell yeah dude I literally had to get my mum to help me with the slider puzzle to get out of the hangar back in primary school. She even ended up making her own account eventually and we both still play to this day!
my favorite part of this survey was that agree and disagree kept switching sides. didn't realize til i was halfway through and had to go back and change half my answers. i imagine a lot of people did the whole thing without noticing. very kind of jagex to skew the results ahead of time so we didn't have to
It's a common survey/exam/checklist design feature - It's intended to stop people blindly doing a "tick & flick" exercise, and separates out the people actually paying attention who want their opinion to count. You do need to be careful about biasing your results though, so it's supposed to be fairly obvious when they swap the order... not uncommon for companies to overlook that part of it so I wouldn't be surprised if Jagex made that mistake too.
I remember a lot of old RS inspired things like SoulScape that had vastly accelerated XP gains and basically free items. It was really fun to explore RuneScape without having to grind for everything
I know I'm a month late, but I just found your channel, haha. To answer your question about private servers, my brother has been running a Runescape tabletop RPG for about a year now. I've never played Runescape, but man, has his game been fantastic. It made me realize how much I would love a server where my friends and I could explore the whole of Geilinor as we want. I know it'd take some work, but it would be so cool to explore and go on quests either solo or as a classic RPG party. Great videos man!
I've never thought about why I hate RS3 questing so much, but he nailed it in this video. RS3 quests have a large intertwined story that makes you the hero... I've been missing the quests with quirky stories that offer a small but useful reward at the end, where you are treated as just another adventurer. You don't have to take it too seriously or keep up with a massive story. I have no idea what's going on in RS3s story and tbh couldn't care less
@@InactiveChannel-w4s I only play RS3, so I definitely wouldn't consider myself a hater of RS3. I've just noticed that questing is less enjoyable than it used to be, mainly because of what I mentioned in my comment
@@corruptiblegaming2138 I am completely fine with what u wrote in ur comment im just tired of people comparing rs3 to osrs, + i think that rs3 has way better quests, they are epic, they are almost like an actual movie, that epic, but the 2 main things every rs3 + osrs player does is questing and levelling up skills, everything else is like a side quest, so, i would kind of agree that levelling in osrs is much better than rs3, especially nowadays, they made terrible updates to combat levelling, just made the grind less fun&unique, but rs3 has better quests. And despite all of this i still think that bouth games r masterpieces and i feel like runescape players overhate everything, example: evoliution of combat, dungeoneering, rs3 in general, microtransactions. Every single one of those is OVERHATED. evoliution of combat = made combat better, why people mad? dungeoneering = just a skill that has more than 2 steps like mining or woodcutting, with woodcutting u chop and u burn, with mining u mine and u smelt, with dungeoneering you explore, you fight, you upgrade gear, you get coins, you level up skills, you find keys, you defeat the dungeon boss. Microtransactions = no one is forced to pay for microtransactions, rs3 is not pay to win, microtransactions LITERALLY saved jagex at one point where they were on the brink of BANKRUPTCY, yes this makes your non-paid progress as a non-ironman less impressive, but i think players should just be proud of what theyvee done themselves, or...just play ironman i guess??? anyway, i hope this explain well why i hate on rs3 haters! lol! peace.
I feel like the biggest thing I want, is to tweak Group Ironman to let people quest together. Sure, it may break some of the balance, but I feel the point of GIM is lost, when you can't fight Count Draynor with your friends, or something. I want to be able to actually co-op RS with a friend, from world bosses to quests
I second this, especially for group ironman. I can appreciate how good Runescape's solo experience is, but I feel like doing things closely with others really improves the social experience of the game. Some of the most fun I've had in MMO's is just leveling with the boys.
Imagine OSRS but it's 5x XP. Sure it's not as achieving as the standard, but now the road to 99 would take a month non optimally instead of 2-3, I think that would make a lot of people come back since not everyone can get to 99 and due to that and quit.@@disass
Especially bc my GF wants to play with me the game is already just too HC for her. its just such a grind to get to certain stuff like barrows, gwd etc... cant get her to focus on the grind to get to these things beforehand
One of the reasons Shooting Stars blew up recently is because before the more people mining the star the faster it would deplete. Now it's static so it's much better to do it as a group. This was after Duke mining was nerfed and people were upset
When I initially saw the private server stuff I just thought, "Oh that's cool!" Now I'm realizing this is basically just a way for Jagex to identify players who might be good hires and a way to gauge interest in new skills and content. I could see a world where bosses, boss mechanics, items, or even quests spawn from private server content. As for I would use private servers, I could see myself using it someone can get up a server like the beta servers. Being able to practice or learn a new skills, like tank testing or pking, and content, like the Inferno or 6:0 Bandos, with zero consequences would be massive. I feel like a lot of players are afraid to engage in new content they deem hard, and giving them a permanent resource that would allow them to learn with zero strings attached would be a huge first step to helping people engage with harder content they never thought they could do.
If they make membership a requirement to access the private server ecosystem it might bring in more profit and players as well as there are far more customizable gameplay options.
Idk how anyone else feels about it, but I would LOVE for the Jagex launcher to incorporate some of the most popular FunOrb games. Arcanists, Armies of Gielinor, Miner Disturbance, etc. Would be incredible
I fully agree that the launcher should stay very minimalistic. Launch options and update links to the website. Put the videos in these links, not on the launcher. 👍
One of the few Old School videos I enjoy watching. I really enjoyed the flow of the video and would probably enjoy the Private Server Aspect if that was released. Key points, not bashing RS3 because it's RS3 & addressing the Bot issue of OSRS.
My biggest reason for being on-board with player-run private servers is that it's *massively* helpful to Jagex for R&D. Private servers, *especially* if they implement something that generates metrics like the Steam Workshop, would be massively useful testing grounds for what mechanics players like and what ideas players hate. They could put out their own tweaks and test new updates that players could opt into, without desecrating the main game that the really hardcore players have defended for so long. It would be a way for Jagex to test out ideas in an environment where the cost of failure is far lower, get much more immediate feedback from players, and even work out kinks with the system and address bugs ahead of time before releasing anything to the main game. Like, there are a bunch of reasons why official private servers would be amazing, but that's the biggest in my book. Definitely something I'd want Jagex and the community to work on a lot more before pushing anything, though. That sort of thing is something that needs extreme consideration before anything is pushed to the public.
@@cameronpatterson5751Honestly that's a huge draw of it for me. Jagex has been surprisingly responsive to player interest in the past, and letting people mix-and-match what they like about the decades-long history of the game would be incredible. It would also make people a bit more lax about changes to the core of OSRS -- because if they really hate something, they can always go start their own private server, with flower poker, and bought gfs.
I think area locked irons could be fun with something like the trailblazer region system. (How it automatically unlocks stuff that is majority in the region you're locked to but you need to do like one step elsewhere)
I really, really, really wish more content creators took an active (and I mean _active_) stance against bots, spammers etc. I'm not saying other creators aren't _against_ these, but it's so nice to have one of the biggest OSRS creators repeatedly itterate in a video _about_ making our voices heard, that we want Jagex to pull their finger out and actually be fking proactive.
Sad reality is that the bots make them money, so they probably like them. Just like RUclips. They get their numbers inflated and ad revenue from bots, so they do the bare minimum.
I think private servers where botting can be baked in would be perfectly sensible, since most of the game is of the utmost tedious and repetitive. Yeah, not everyone wants to play like you. Leave the rest of us alone.
@@WorthlessUselessLifelessDead You seem to be arguing a point which I didn't actually make. I don't care about pservers (also btw you don't need botting on pservers, xp rates are just inflated to varying degrees on most servers precisely for the reason you give, the kind of ppl who play pservers want fast progress) But as to the rest of your point, yeah the game is repetitive and indeed can be tedious, that's the nature of the game it's, a huge part of its identity is that it's a grindy game, and yeah, not everyone likes that, but everyone has a choice to _not play runescape if they don't like it._ If play actively, and yet also actively dislike the grind, I cannot relate to you in the slightest. The idea of doing something leisurely and disliking it to the point of actively complaining about it makes zero sense to me... It would be like saying "I don't like chess because it's too slow and requires too much patience, but I'm gonna keep playing it and just moan about how boring I think it is and wishing it were different" Sure, go make up your own new chess-like game with your own custom rules, all power to you. But respect that chess is chess, and you are under no obligation to like, nor play it. To be clear, I'm not a purist who thinks xp rates should never be changed, and kept to be as slow as they are, hell I'm maxed and I'm all for new methods to make the grind less tedious, and increase xp rates (to an extent of course), but if you think most bots are just regular players trying to skip the grind which is exactly your implication, you're sorely mistaken... The VAST majority of bots are bot _farms_ which exist solely to make irl money, run by people who don't actually play nor care for the game, which is harmful to the game in several ways. Only a small fraction of bots are regular players trying to speed up progress, and strangely, from masses of anecdotal evidence, those players seem to get banned far FAR more thoroughly than the large scale bot farms. Just hearing all the stories of people getting banned from using AHK to simplify basic repetitive tasks, while seeing the hundreds bots with over 100m xp in various skills still botting in game kind of says it all. WHEW. Long comment, but hey if we're gonna discuss it let's discuss it. People always freak out at comments longer than 12 words on YT, which is sad. People used to write letters to each other to have conversations once upon a time. */GHASP* Last note, I'm not "coming at you", none of this is intended to be upsetting. People often jump the gun and take offense when someone disagrees with them on the internet. It's just a disagreement, and an argument for my point, nothing more.
Thems a lot of words up above this comment. If you made it all the way through without scrolling after realizing the first paragraph went into a wall of text, I'm impressed. No shade either @KiraOSRS, I hold no bones in this dice game lol
@@TheRealLAC It is pretty long for a youtube comment yeah. But honestly I don't get why people think it's such a bad thing to type more than two sentences on the internet. Really feels like the tiktok attention span era has taken over. Like I said, once upon a time, people used to write letters just to converse, like, multiple A4 pages front and back and it was perfectly ordinary, but these days people find it so socially unacceptable to have a written discussion with arguments longer than a few words at a time, to the point of feeling compelled to say "woah you wrote such a long comment"... Realistically it shouldn't take someone any longer than _1 minute_ to read the "long" comment I wrote, if that's too much for someone to read (who has already engaged me in conversation by replying to my first comment), well, that's depressing.
29:43 genuinely made me subscribe, so many games nowadays have that mindset lol. also started playing runescapre for the first time ever before of your videos a week ago.
I get excited every time I see that you've uploaded a video. I love your production quality and I respect and agree with most of your takes, and the ones I disagree with give me food for thought. You're my favorite OSRS content creator and just wanted to tell you, J1mmy. Keep up the great work, you are bright spot in people's lives and you should never underestimate how much positive impact content creators can have on the faceless hundreds of thousands who watch.
I've realized over my time being subbed to this channel that I share a lot of Jimmy's opinions and find that when I talk about things to other players, Jimmy makes a video about it and it makes me feel really validated. Keep it up, man.
I think that the quest bosses lately have all been really cool, but I have one issue, which is communicating mechanics to players. The last boss of Beneath Cursed sand made me MAD, solely because I didn’t know what the mechanics were, and basically every guide I found was, in hind sight, meant for player ten combat levels higher than I was. Once I found a guide that told me NOT to DPS check the shadow attack and instead just attack the actual boss (not the shadow clone) to cancel their attack, it was EASY, but I that found that guide in some random Reddit thread. The game itself did not communicate that to me at all, and even the wiki didn’t have the info I needed to beat the boss reasonably. Osman was right there, it would have been nice if they added a text option for tips on how the boss actually worked, or something like that.
I agree, there's never too much in the way of in an game tutorial for combat mechanics. Most of the time you have to rely on outside sources to learn things like raids.
@@G0DAGSM8 Runescape was that you didnt have to pay shit for a boss death, be quick enough and you can collect your shit, gravestones in rs3 were really good because they lasted up to an hour The death penalty now is monetary and for some players its really bad, especially if you play to chill and not tryhard grind and the current gravestones are a joke My friend died so many times trying to learn Zulrah that if not that pepega first 50 kills deaths are free he would have quit the game after 20 deaths or never touched the boss again and be extremely demotivated to play overall I dont think he will even bother with SotE because of the last fight. There was a dude in our FC that left 4m in deaths there without supplies and starting to tweak
@@G0DAGSM8 Complete gear drop after ~5 mins for everyone was ok but game had way less risks Only dangerous content apart wildy was barrows and gwd and DT1 bosses. Underground pass was annoying but if you were prepared it wasnt that bad You either got 1 tapped by Dharok because prayer ran out or stacked out in boss room at gwd as the most common mishap Or well you were afk skilling and random event decided its time to whoop your ass The biggest PvE challenge was just Jad which quite a few people are still scared of / cant be bothered to waste +1h for today Death is just too common in the current game, especially with the existing dps checks during boss fights and ect If it was so brutal like back in the days even less people would do more risky pve today
@@kdeas10 Bonds still have to be bought from Jagex by someone in order to end up on the market. So the bots are rightfully paying for their memberships even if it's with gp.
@@kdeas10bots buying bonds removes bonds from the economy, increasing their value, which encourages credit card warriors to buy bonds to sell for cash
Dungeonering was one of my favorite skills. I love endless random dungeons and trying to find and beat the final boss of that dungeon, it was also a good way to level up any skill you wanted especially the combat skills which saves a lot of money on runes, arrows, armor, etc. because not everyone has millions of GP in their banks. So I'd love to see it on OSRS but I can understand the other players in the community who might push back against the idea.
The thing about creating plugins for Jagex, 1000% agree there. That doesn't feel right for them to be like "Hey please create this thing for us that we'll own that give QoL improvements to the game for free."
Am I the only one that doesn't care about this? I kinda HOPE this happens with the HD update happening that won't let us use RuneLite. It's not like Jagex is going to hold a gun to the dev's heads and make them create plugins for official client. They can just make RuneLite plugins... All this would do is make the game better. Think of it this way. Would you rather Jagex spend time making a clue scroll plugin, or assigning devs to new content? I know where I'd stand.
I love the idea of private servers and a server browser like valve game to see them all. I also like the idea of creating a closed ecosystem of 2000 bots on a private server and seeing what they need to do to fully sustain themselves.
@@eslcounter-strike4971 Yeah but they suck ass and are usually heavily monetized and full of garbage custom content. I just want my own private version of OSRS as it currently is that I can potentially have my friends join.
I actually LOVE the mining and smithing rework in RS3! No more rock griefing, better afk methods, smithing and mining can stay lock step with each other level-wise, and I really like the new metals!
Its honestly been needed since the game released. Needing 90 smithing for rune was absolutely ridiculous. And while it is slower to make each item the exp is faster and i dont think it hurt the econony moreso changed it.
24:28 By content removed from the game I can only think of discontinued items (such as holiday items or items such as half jug of wine, broken axe heads, and makeover vouchers), or discontinued random events (ie. Guardians, exploding rocks, abyss teleport random), or possibly areas that still exist in game but were made inaccessible. Though most of these would likely continue to go unused since most of these are kind of useless.
I agree with you that there needs to be a monetary incentive for community submissions to the Jagex client. It feels wrong for Jagex to rely on community support to make the game better (or even playable in some cases) without anything given in return. As for how that would look, the only one that makes sense to me is an amount paid out per number of active users with that plugin. I doubt it would ever be a number that someone could live off of, at that point Jagex might as well give them a salary. I think you put it well, it just feels weird.
My issue with Summoning is that it's almost too integrated into the game. Like, the best way to do literally anything involves Summoning. Something like that fundamentally changes the entire game and I don't see how to get Summoning into OSRS as a half-measure.
@mertz313 Counterpoint, Herblore is a support skill and fishing potions are not the best method for training fishing. That might not be the best example, but you dont even need a high herblore level to PvM more effectively. With Summoning that is the case. It is just too pervasive as a skill.
@@mobiusstorm9768 Why spend money on fishing pots when you can use d harpoon spec for free? You act as if you never use skill potions for quest requirements. Do you also just wait around for your run energy to restore or do you use stamina pots? Do you carry sharks over brews? When you run out of prayer do you always visit an altar? When you get poisoned do you just wait it out? Do you just bring an antifire shield and forget about antifire pot? What about combat potions? Do you judt get 99 in combat and forget about those? Magic potions aren’t used either.. why? Because imbued hearts exist. Herblore is a support skill just like summoning, in that way we agree. You don’t need a high herblore level because that’s not required to drink the potions, but you definitely use them in EVERY aspect of the game. Skiller/pvmer/paper you WILL use potions. Same with summoning, it helps with everything like herblore. It’s very nice to have. You don’t need potions to go kill bandos, but it’s nice,huh? You don’t need potions to run do agility, but those staminas are kinda nice💀 When summoning was released, the community was so fucking happy, but now everyone is some cringe lord that hates making things hard because it devalues the thousands of hour this loser put in🤷♂️
i can see your point, but i’ll ask: what content would you specifically not want summoning to impact? you mentioned herblore and how not all potions are necessarily useful or even mandatory for skilling. should summoning only be useful for _some_ parts of the game because other skills are also lackluster?
Yes to all of the player created content. Very fun, and bold for the game's longevity. Completely agree with the Quests standpoint. If you want to be the World Guardian and each quest to feel like a Short Story or Novel: RuneScape 3 already does that very well. If you want to be an adventurer struggling against the odds to get some cool stuff after a brief encounter with a few bosses or item gathering escapades: that's where OldSchool thrives.
As a player who has played a lot of RS3 my advice to the OS community is be very cautious on how much of the slope you give Jagex. Quests with appropriate tweaks - absolutely good. Coming to OS and seeing how many stories are completely unfinished is disappointing. Things like distractions and diversions which to me open the door to be naturally transitioned into a battle pass (both encourage daily logins by use of fomo) would steer clear of. You see what happens when monetization methods run rampant in RS3, no one likes it, don't give the foot in the door to let it happen. Summoning - To work well in my mind as a starting point from RS3 would need the following tweaks: No combat familiars (Thralls literally already exist) and dear god necromancy familiars turned the game into a joke. Skilling familiars - Safe to add, especially ones that would be able to to provide level boosts as a special attack so you don't have to rely on the absolute chore that is stew boosting. Pack yaks/inventory space familiars - This needs explanation cus I can already hear the grumpy endgamers. Currently bossing is not balanced to having an additional 10-20 inventory slots so yes, some aspects of the game would be marginialized. Here's the thing though, there's already people doing "dolo" methods, alts for spec transfer, alts for resupplying, alts for tanking, really alts/services for everything you can think of so at some point the naysayers need to take a step back an realize how different it really wouldn't be to what they are doing but just while paying memberships for multiple accounts. Maybe there's a sweet spot of making it so certain places aren't allowed familiars - like the inferno for example, but give it some actual thought before just hard reacting for no reason. ------------------- For the non RS3 related stuff I'd have to say the botting problem in OS is absolutely egregious and it makes walking to any populated area feel like trash, my public chat is just off now due to the spam and that is lame, the game has people who are nice and now am disincentivized to interact with them lest I want my entire chat window to be filled with just gambling, services, and gold selling spam. For private servers for content I like it but I think it would need to start small with Jagex endorsed events like the All stars mentioned and things like the battle royale and GG. If they can't adjust skills and exp rates there's no point and if you can't have access to the tools then there is also no point. However, giving players (especially nefarious ones) access to world building tools just screams opportunities for even worse bot farms and exploits to exist so it's a slippery slope. My biggest warning flag though has to go up when looking at player made content. While it is really cool to have people's creativity adopted into built in game modes I really think it is taking advantage of the community if there's no compensation given adopted player made content/ideas (like the proposed bronzeman and generate task). This would need to be taken to a whole new level for player made quests/bosses/minigames/etc. If content that is player made is good enough for the game then it is good enough to be paid for. I understand that more likely than not these individuals making these things didn't set out to get paid for it but that's not the point; if content gets adopted by the game in an official fashion then the creator of it needs to be paid.
The OSRS quest tab is what makes me love OSRS so much. The quests, the strangers, the rewards, the monsters to slay, treasure to find... To me it is just wonderful. It is a list of fantastic stories that make Runescape what it is.
Yeah I would love to see them introduce a lot more quests. Especially in the vein of twisted tales, where they're more like small, self-contained adventures aimed at lower and mid-level players. I will probably never do Song of the Elves, but I really enjoyed Garden of Death.
I was never much into the quests in osrs. There are about ~30 that are arguably great though whether it's the story or the fights but other than that quite a lot of them are boring and unrewarding. The only reason you really do a lot of them is to unlock a quest locked behind it.
new quests are so bad compared to OG ones though, the new devs don't seem to have clue what made runescape lore charming. Dragon Slayer 2 was just a completely random collection of mostly memes.
@@nomorenames5568 Some of them are pretty good. I think they've generally done best when either A) stealing from tried and true quests from RS3 or B) telling smaller, self-contained stories.
Custom servers is basically converting runescape into a sandbox of possibilities. Sounds like a great idea. ONLY downside is the possible loss of playerbase in the main server. I don't know how impactful that will be, but it's something to consider.
i think one thing that custom servers will do is significantly kill botting as lots of the players who regularly buy gold are only doing so to do activities like pking. Also would be interesting to see how they charge for private servers, would it be via bonds? Straight cash and how much would it costs for each character to play in a custom server.
My favorite private server was armyscape. They crammed everything into lumbridge castle and I learned that making the world smaller, that increased interactivity. They also made all of the good gear lost on death, so there was a good risk in pking. Partyhats had strength bonus which I still think is genius.
Fun to hear world of warcraft's Elwynn Forest music on your video :P (or.. it's giving me Westfall vibes..) Also, if I could I'd create a private RS server with chatbot NPCs all set to let me play the game like Dungeons and Dragons. I get pulled into the start of a new plot, I ask NPCs about stuff I'm looking for, eventually find where to go, sudden combat scenario's etc. etc., reworked combat to fit the new playstyle.
Why do they keep teasing the idea of adding updates without player input? The entire foundation of osrs was specifically explained to be player feedback driven ONLY.
I play OSRS on and off, mostly because the grind is real and I can't commit that sort of time to it, but if there was the option for custom servers with user made quests and skills etc, I would definitely play that with some friends
@@bamf6603 People that enjoy writing quests? If this is a custom server where I can make a quest for me and my friends absolutely I would do it because you could have a lot of fun incorporating in-jokes and banter only you and your friends understand, that sounds like a great time.
One thing I really liked from Eve Online was an official server where stuff is essentially free, using your regular skill levels. This allowed you to test mechanics and practice for free. Like, imagine practicing Jad over and over before your first cape attempt without having to wait 1hr+ in-between attempts
You could honestly, with the whole "player created quests" segment, create a "what if..."(like marvel yes) new time line storyline. Main quests where the villain won, other major npc died or stepped in. Imagine zanik being a major villain, The HAM a bunch of peace loving hippies, you name it. Create a way for players to step into seperate timelines via the Making history quest or w/e and let players go wild.
Those surveys are just wild idea they're just throwing out there and have no real plans to do unless they get a huge response. I've filled them out before and they always have cool interesting ideas but never really come out with them. They've even thrown out the idea of private servers before. Back when they wanted to shut down RSC, they said they were thinking about private servers as a solution.
In regards to the bots, I almost feel as though having multiple accounts share the same membership would make it easier to track the bots and ban in bulk, so I see this as a win for reducing bots overall while giving normal players easier access to membership on multiple accounts!
Damn, im glad i watched pretty much all of your videos so this video came up. Been a year or so since ive played, this kind of gets me excited to come back. I always come back, but at least this would be more excitement and not nostalgia driven
The winter summit had me kinda worried in regards to their HD being released. Notably, Mod Sween went over how the team is currently fleshing out the T's and C's of the upcoming Client side plugin hub that is to be released at some point. Im worried theyre going to take the path of how OSbuddy was at one point, and theyd better not.. Paid Plugins sounds like a nightmare Just want to add in to your summoning bit: Summoning LARGELY changed the game. Everything became Beast of burden esque, and it was to the point of FOMO. Summoning would drastically change how osrs is played, and for that i'll always vote it down. I dont want to have to collect charms go through the nonsense of training that skill again.
Official content that I can think of would be when random events had some risk to them. Your axe breaks from hitting a tree, a river troll ambushes you while fishing etc etc.
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Sailing should have stayed a meme. Running/walking to a location is the worst part of Runescape, which is why we unlock Teleports. Why would I waste time Sailing when I can just TELEPORT to the island/location?
No thanks
Private severs seem cool to me that you can earn points with that just like those other dmm and leages and spend them in main game although it will take some getting used to at the beginning I have seen a lot of severs, one better than the other but from jagex itself will be Nice although I expect a good one from it will bring back all those people who have played RuneScape but well not that I really want it but idea is not bad
@@rawtrout007 Really, it's called osrs for a reason and this was the worst of the 3 skills they showed at the time, although the one with those pets or something like that was also bad, but if even better that sailing, they shouldn't waste the time on this skill, that they just focus more on Lure bots, scammers, that kind of thing, but sailing💔💥
The player character being a sort of bumbling idiot in quest dialogue but an extremely capable and competent fighter + everything associated with skills is absolutely how the character should remain. There are quests in which this maybe goes a little too far into silliness but the point is we're capable and competent but not particularly bright. I like that.
the characterization of the main character as an "idiot savant" is great and should remain
Agreed entirely. I really do think they should avoid the whole "protagonist gets betrayed by the quest giver who is EXTREMELY and OBVIOUSLY evil" thing because it's been done to death, but generally being a dullard is a good trait for our character to have
@@7tales311 They are also kinda reluctant as well. They usually don't want to help, or get fed up with the fantasy tropes. Its like a dummy with a bit of lazy in them.
Tutorial island is fine but they should add an optional members tutorial if you get members for the first time and that explains to new players how to do the newer skills. Entirely optional and just teleports you back to the island.
YES i think tutorial island should at least go over the basics of every skill, not just a few of them
Even from an advertising standpoint it would make sense. "Hey if you ~paid money~ you could also rob the men you're punching when in Lumby!" I guess that's what the question in the survey could also mean. It's a bit too vague to know what it means.
all other skills are learnt thru questing tho
i agree, i take time to teach new guys sometimes due to it not having one and it does take a long time you have to go over like 80% of the game with them without them losing interest in like 15-30 mins, it's a lot. Like if you ever have given a person a bond and try to teach them how to be sufficient to make another bond in two weeks.
If you have a Jagex account with existing characters on it you should be able to skip tutorial island
Fun and quirky tones are what make runescape's quests unique. Literally the identity of the game for me.
Yeah, 100%. Runescape is one of the most charming games I've ever played, and a lot of it comes down to the tone. Snarky npcs, self aware writing, our character having a personality outside of us, horrible puns, silly examine text, etc.; it doesn't matter what it is, you can always _feel_ the love put into this game.
I hate how stupid my character is. It was endearing when i was 14 not anymore
Quest bad
Hell yeah! It always reminds me not to take the game too seriously as “it’s just a game”
Runescape is not a game of self-inserts. It's a game about bumbling fools being repeatedly tricked into silly tasks. I don't know why there are people want to turn something with personality into the same thing as everything else.
"Primary monitor content" in regards to Swampletics was brilliant lmao
That smile you made after "player designed quests" warmed my soul.
Bold of you to drop this DURING the winter summit
didnt know it was today but at least now people will think i'm simply being very timely with this video
@@J1mmy your elephantine brain eclipses all puny plans and schemes
I told my buddy, hey I think he did it intentionally, he referred me to this comment. @@J1mmy
@@J1mmythe perfect plan
Thats the point. Early bird gets the worm i bet lots of players are youtubing info on the winter summit right noe lol
I agree Settled being primary monitor content.
Alright josh don’t pump his tires too much or he’ll ditch us for cooler friends
If Jagex ever does a Battle Pass, that will bury the game without question
They tried, and it went just as badly as one might have imagined.
They already have multiple times and it doesn't seem like they're going anywhere unless they've learned from the Hero Pass fiasco - RS3 player
@@ralphlee781 I feel like if it had been an attempt to combine the daily challenge system and the Yaktrak system it would have gone over better... hell, the yaktrak is already a BP imo, it just wasn't so poorly made that it felt like EA oversaw its production.
They're already burying it with sailing
@@TubaKody sailing is probably the most anticipated update at the moment
21:00 During Desert Treasure II, searching for different words using the golem machine was a great way to let players discover hidden lore and optional details There's a TON of different words and names you can input for lore, for example:
The most absurd and mind-boggling thing you can discover is that when typing in "Romily Weaklax" (who is the pie baker in Cook's guild and just a random NPC that has existed since 2006), the machine elaborately denies access to his information, implying that he has information inside the ancient machine and is somehow related to it all. How crazy is that?!
Oh man, Romily is definitely a Majarrat hiding in plain sight. Cant wait for the cooking guild basement boss fight in desert treasure 3.
@@angelgenesis3622 What u mean Desert treasure 3? Definitely a Recipe for Disaster 2 plotline!
@@Kemachris A quest where you have to collect cooking ingredients on the Mahjarrat home-world would be really fun.
20:16 I think Song of the Elves actually did this excellently. If you didn't care about the story (or only cared barely enough to not hold down spacebar), you could go straight from plot point to plot point. But I was curious and interested in the characters and really enjoyed the conversations I had with them, learning about the who, the why, and the how. Honestly one of my favorite OSRS quests!
I’m imagining some private servers becoming like roleplaying servers kinda like in GTA, where you pick one or two skills at 99 and that becomes your “job.” You’d have like monster hunters, artisans, etc. PKing is universal but doing so makes you a “criminal.” Being a guard or bounty hunter would have you hunting criminals. Something like that would in a way bring the social aspect back to the game, even if its just on a private server.
I have ALWAYS wanted this. Since my first days playing private servers as a child I would do this (even if no one else was roleplaying)
Ew you all the reason rs3 exists
@@Senior_Squad Jagex is the reason rs3 exists.
That's actually a really neat idea kind of like what Ashes of Creation is attempting to do but instead of never actually coming out this could actually exist in a timely fashion if it was osrs.
i think i'd enjoy it more if i could still choose to do whatever but maybe ur starting skills are higher or u get xp boost for ur "career path" or whatever. love the idea though. bounty hunters like that existed in rs classic and the trading+interactions would be more like pre G.E. and efficiencyScape days
Honestly, changing the clothes shop, like Animal Crossing, was one of the most brilliant ideas ever stated. Created a true fashionscape, one based on rarity, the items don't need to be tradeable, or could even rotate on a basis, and have limited amounts, but that would be an insane thing for OSRS.
I agree, would be such an amazing addition to the social world
Yeah, little seemingly pointless player interactions are so important for MMOs. Let people dress up, heck, have new furniture cosmetics too. Let's go all Animal Crossing here
Omg no god please no, at least not that way. Please don't bring the Maplestory FOMO model to OSRS
@@Jaaaxi preach.
Bruh you guys are just ASKING for micro transactions……
cant believe he got johnny dadswallit to collab
Oh look a berd
The fated rival of Robert Patriarchfunding
I once heard at God Wars Dungeon that Berd canonically kicked Saradomin so hard his beard fell off and he died
I'd love a private server or main game minigame that sends a lobby of players into custom created "Gielinor Games" scenarios/challenges and people compete.
Like random events, but suddenly you have 10 minutes to find as many items out of a random list
Jagex needs more for casual players. Casual players have always felt neglected compared to the sweaty players in my view
I think the best quests for me have always been the ones that provide a unique challenge in one that isnt NECESSARILY combat related. Monkey Madness 1 is such a banger because Ape Atoll is so hostile that you want to survive and beat the quest almost out of spite.
Hell yeah dude I literally had to get my mum to help me with the slider puzzle to get out of the hangar back in primary school. She even ended up making her own account eventually and we both still play to this day!
@@matthewhourigan8046 naaaah, W mom. How far did she get? Did she get, at least, a d defender?
You also get the Dragon Scimitar when it ends. Or the Barrows gloves, one of those.
@@PolymurExceld scim. Barrows gloves is after finishing RFD.
A Official SDK from Jagex for model and map editing would be cool
my favorite part of this survey was that agree and disagree kept switching sides. didn't realize til i was halfway through and had to go back and change half my answers. i imagine a lot of people did the whole thing without noticing. very kind of jagex to skew the results ahead of time so we didn't have to
a lot of surveys do that on purpose specifically so they can catch people not paying attention or clicking the same response every time
It's a common survey/exam/checklist design feature - It's intended to stop people blindly doing a "tick & flick" exercise, and separates out the people actually paying attention who want their opinion to count. You do need to be careful about biasing your results though, so it's supposed to be fairly obvious when they swap the order... not uncommon for companies to overlook that part of it so I wouldn't be surprised if Jagex made that mistake too.
I remember a lot of old RS inspired things like SoulScape that had vastly accelerated XP gains and basically free items. It was really fun to explore RuneScape without having to grind for everything
I know I'm a month late, but I just found your channel, haha. To answer your question about private servers, my brother has been running a Runescape tabletop RPG for about a year now.
I've never played Runescape, but man, has his game been fantastic. It made me realize how much I would love a server where my friends and I could explore the whole of Geilinor as we want. I know it'd take some work, but it would be so cool to explore and go on quests either solo or as a classic RPG party.
Great videos man!
I've never thought about why I hate RS3 questing so much, but he nailed it in this video. RS3 quests have a large intertwined story that makes you the hero... I've been missing the quests with quirky stories that offer a small but useful reward at the end, where you are treated as just another adventurer. You don't have to take it too seriously or keep up with a massive story. I have no idea what's going on in RS3s story and tbh couldn't care less
I like the massive stories for which my character is just some clueless dolt who plays along, pretending to know, and trying hard to care, lol.
Aka " I don't read quest text this quest is bad because I don't know how to read" lmao
@@frozenphreak7528 that's accurate considering how he wrote that 😆rs3 haters r rising, cringe. bouth games r good. osrs and rs3 r bouth masterpieces.
@@InactiveChannel-w4s I only play RS3, so I definitely wouldn't consider myself a hater of RS3. I've just noticed that questing is less enjoyable than it used to be, mainly because of what I mentioned in my comment
@@corruptiblegaming2138 I am completely fine with what u wrote in ur comment im just tired of people comparing rs3 to osrs, + i think that rs3 has way better quests, they are epic, they are almost like an actual movie, that epic, but the 2 main things every rs3 + osrs player does is questing and levelling up skills, everything else is like a side quest, so, i would kind of agree that levelling in osrs is much better than rs3, especially nowadays, they made terrible updates to combat levelling, just made the grind less fun&unique, but rs3 has better quests. And despite all of this i still think that bouth games r masterpieces and i feel like runescape players overhate everything, example: evoliution of combat, dungeoneering, rs3 in general, microtransactions. Every single one of those is OVERHATED. evoliution of combat = made combat better, why people mad? dungeoneering = just a skill that has more than 2 steps like mining or woodcutting, with woodcutting u chop and u burn, with mining u mine and u smelt, with dungeoneering you explore, you fight, you upgrade gear, you get coins, you level up skills, you find keys, you defeat the dungeon boss. Microtransactions = no one is forced to pay for microtransactions, rs3 is not pay to win, microtransactions LITERALLY saved jagex at one point where they were on the brink of BANKRUPTCY, yes this makes your non-paid progress as a non-ironman less impressive, but i think players should just be proud of what theyvee done themselves, or...just play ironman i guess??? anyway, i hope this explain well why i hate on rs3 haters! lol! peace.
I feel like the biggest thing I want, is to tweak Group Ironman to let people quest together. Sure, it may break some of the balance, but I feel the point of GIM is lost, when you can't fight Count Draynor with your friends, or something. I want to be able to actually co-op RS with a friend, from world bosses to quests
This but in an official private server with tweaked xp rates and drop rates. I'd be so in.
I second this, especially for group ironman. I can appreciate how good Runescape's solo experience is, but I feel like doing things closely with others really improves the social experience of the game. Some of the most fun I've had in MMO's is just leveling with the boys.
Imagine OSRS but it's 5x XP. Sure it's not as achieving as the standard, but now the road to 99 would take a month non optimally instead of 2-3, I think that would make a lot of people come back since not everyone can get to 99 and due to that and quit.@@disass
Especially bc my GF wants to play with me the game is already just too HC for her. its just such a grind to get to certain stuff like barrows, gwd etc... cant get her to focus on the grind to get to these things beforehand
@@TmanTheLord Dude. I know youre a Ironman RS Player but maybe you should Focus on grinding your GF To get er motivated?
"better to just RUN and ESCAPE" good one 😂
Ngl when I was a kid I thought that's what it actually meant.
oh how did that fly over my head
i remember thinking i was a genius for realizing that as a kid@@masansr
I cracked at the shunning of RS. Me, (31 now) we thought those who played RS, and were good at it, were absolute LEGENDS.
painting that wall green so you can move your arms is the biggest W
Bro I lost it when he said player designed quests, then put a background of ratcatchers 2 behind him with that sh*t grin 😭💀👌🏼
Rs3 Christmas event had a cute little village.
And they gave away some scarves and hats. I was very happy with it.
One of the reasons Shooting Stars blew up recently is because before the more people mining the star the faster it would deplete. Now it's static so it's much better to do it as a group. This was after Duke mining was nerfed and people were upset
"He is a different breed of psycopath" might be the biggest compliment Settled can get
Finish quest storylines, Stealing Creation, dungeoneering, summoning, optional HD graphics, area restricted accounts.
you looking at the camera with a stupid grin on ur face as Ratcatchers II apears behind sent me to the grave from laughter, thank u.
Holy shit.
I can't believe I didn't even consider trying to skate diagonally during that christmas event.
When I initially saw the private server stuff I just thought, "Oh that's cool!" Now I'm realizing this is basically just a way for Jagex to identify players who might be good hires and a way to gauge interest in new skills and content. I could see a world where bosses, boss mechanics, items, or even quests spawn from private server content.
As for I would use private servers, I could see myself using it someone can get up a server like the beta servers. Being able to practice or learn a new skills, like tank testing or pking, and content, like the Inferno or 6:0 Bandos, with zero consequences would be massive. I feel like a lot of players are afraid to engage in new content they deem hard, and giving them a permanent resource that would allow them to learn with zero strings attached would be a huge first step to helping people engage with harder content they never thought they could do.
If they make membership a requirement to access the private server ecosystem it might bring in more profit and players as well as there are far more customizable gameplay options.
Idk how anyone else feels about it, but I would LOVE for the Jagex launcher to incorporate some of the most popular FunOrb games. Arcanists, Armies of Gielinor, Miner Disturbance, etc. Would be incredible
YES!!! GIMME MY DUNGEON ASSAULT 😭
90% of my time on World of Warcraft was transmog hunting. That has my vote.
Preach
I fully agree that the launcher should stay very minimalistic. Launch options and update links to the website. Put the videos in these links, not on the launcher. 👍
Runes of Magic comes in mind. Dude Just let menlog in before you throwa ad after ad, Forum Post, Update Infos and several Other shit in my face.
always enjoy a good, long J1mmy vid (: however the discussion goes, it's just nice to see passionate people be passionate about a game we all enjoy.
Seeing this post-summit really sheds some new light on things. Particularly with another request to add While Guthix Sleeps quest
‘Bronze man mode’ would work if they did ‘set’ rewards like once you craft/obtain all yew items you get a big reward
One of the few Old School videos I enjoy watching.
I really enjoyed the flow of the video and would probably enjoy the Private Server Aspect if that was released.
Key points, not bashing RS3 because it's RS3 & addressing the Bot issue of OSRS.
My biggest reason for being on-board with player-run private servers is that it's *massively* helpful to Jagex for R&D. Private servers, *especially* if they implement something that generates metrics like the Steam Workshop, would be massively useful testing grounds for what mechanics players like and what ideas players hate. They could put out their own tweaks and test new updates that players could opt into, without desecrating the main game that the really hardcore players have defended for so long. It would be a way for Jagex to test out ideas in an environment where the cost of failure is far lower, get much more immediate feedback from players, and even work out kinks with the system and address bugs ahead of time before releasing anything to the main game.
Like, there are a bunch of reasons why official private servers would be amazing, but that's the biggest in my book. Definitely something I'd want Jagex and the community to work on a lot more before pushing anything, though. That sort of thing is something that needs extreme consideration before anything is pushed to the public.
waiting for a private run server that actually takes me back to 04-06 rs2
@@cameronpatterson5751Honestly that's a huge draw of it for me. Jagex has been surprisingly responsive to player interest in the past, and letting people mix-and-match what they like about the decades-long history of the game would be incredible. It would also make people a bit more lax about changes to the core of OSRS -- because if they really hate something, they can always go start their own private server, with flower poker, and bought gfs.
Everyone asks "Who is J1mmy?" but never "How is J1mmy?"
Why is the J1mmy
Where!
Whom is thine J1mmy?
How is he doing ? Damn fine, getting more and more fine every day.
i know how he is, he exists because of sexual reproduction
I think area locked irons could be fun with something like the trailblazer region system. (How it automatically unlocks stuff that is majority in the region you're locked to but you need to do like one step elsewhere)
It'd be nice if they let the community write a quest every once in a while.
Runescape journalism is the most specific niche on the internet and no one will ever take Jimmy's throne in that space
I would have so much fun writing new quests if we get those private servers. I am already looking forward to it
No worries Jim, I'll stop watching the winter summit just for you brother!
I really, really, really wish more content creators took an active (and I mean _active_) stance against bots, spammers etc. I'm not saying other creators aren't _against_ these, but it's so nice to have one of the biggest OSRS creators repeatedly itterate in a video _about_ making our voices heard, that we want Jagex to pull their finger out and actually be fking proactive.
Sad reality is that the bots make them money, so they probably like them. Just like RUclips. They get their numbers inflated and ad revenue from bots, so they do the bare minimum.
I think private servers where botting can be baked in would be perfectly sensible, since most of the game is of the utmost tedious and repetitive. Yeah, not everyone wants to play like you. Leave the rest of us alone.
@@WorthlessUselessLifelessDead You seem to be arguing a point which I didn't actually make. I don't care about pservers (also btw you don't need botting on pservers, xp rates are just inflated to varying degrees on most servers precisely for the reason you give, the kind of ppl who play pservers want fast progress)
But as to the rest of your point, yeah the game is repetitive and indeed can be tedious, that's the nature of the game it's, a huge part of its identity is that it's a grindy game, and yeah, not everyone likes that, but everyone has a choice to _not play runescape if they don't like it._ If play actively, and yet also actively dislike the grind, I cannot relate to you in the slightest. The idea of doing something leisurely and disliking it to the point of actively complaining about it makes zero sense to me...
It would be like saying "I don't like chess because it's too slow and requires too much patience, but I'm gonna keep playing it and just moan about how boring I think it is and wishing it were different"
Sure, go make up your own new chess-like game with your own custom rules, all power to you. But respect that chess is chess, and you are under no obligation to like, nor play it.
To be clear, I'm not a purist who thinks xp rates should never be changed, and kept to be as slow as they are, hell I'm maxed and I'm all for new methods to make the grind less tedious, and increase xp rates (to an extent of course), but if you think most bots are just regular players trying to skip the grind which is exactly your implication, you're sorely mistaken... The VAST majority of bots are bot _farms_ which exist solely to make irl money, run by people who don't actually play nor care for the game, which is harmful to the game in several ways. Only a small fraction of bots are regular players trying to speed up progress, and strangely, from masses of anecdotal evidence, those players seem to get banned far FAR more thoroughly than the large scale bot farms. Just hearing all the stories of people getting banned from using AHK to simplify basic repetitive tasks, while seeing the hundreds bots with over 100m xp in various skills still botting in game kind of says it all.
WHEW. Long comment, but hey if we're gonna discuss it let's discuss it. People always freak out at comments longer than 12 words on YT, which is sad. People used to write letters to each other to have conversations once upon a time. */GHASP*
Last note, I'm not "coming at you", none of this is intended to be upsetting. People often jump the gun and take offense when someone disagrees with them on the internet. It's just a disagreement, and an argument for my point, nothing more.
Thems a lot of words up above this comment. If you made it all the way through without scrolling after realizing the first paragraph went into a wall of text, I'm impressed.
No shade either @KiraOSRS, I hold no bones in this dice game lol
@@TheRealLAC It is pretty long for a youtube comment yeah. But honestly I don't get why people think it's such a bad thing to type more than two sentences on the internet.
Really feels like the tiktok attention span era has taken over. Like I said, once upon a time, people used to write letters just to converse, like, multiple A4 pages front and back and it was perfectly ordinary, but these days people find it so socially unacceptable to have a written discussion with arguments longer than a few words at a time, to the point of feeling compelled to say "woah you wrote such a long comment"...
Realistically it shouldn't take someone any longer than _1 minute_ to read the "long" comment I wrote, if that's too much for someone to read (who has already engaged me in conversation by replying to my first comment), well, that's depressing.
10:15 "It's better to just Run & Escape". That made me giggle.
29:43 genuinely made me subscribe, so many games nowadays have that mindset lol. also started playing runescapre for the first time ever before of your videos a week ago.
Private server where monster drop tables are completely randomized
I get excited every time I see that you've uploaded a video. I love your production quality and I respect and agree with most of your takes, and the ones I disagree with give me food for thought.
You're my favorite OSRS content creator and just wanted to tell you, J1mmy. Keep up the great work, you are bright spot in people's lives and you should never underestimate how much positive impact content creators can have on the faceless hundreds of thousands who watch.
2:17 to skip the ad
dungeoneering was cool when i remember playing it so id like to see it back could be fun
I've realized over my time being subbed to this channel that I share a lot of Jimmy's opinions and find that when I talk about things to other players, Jimmy makes a video about it and it makes me feel really validated.
Keep it up, man.
I think that the quest bosses lately have all been really cool, but I have one issue, which is communicating mechanics to players.
The last boss of Beneath Cursed sand made me MAD, solely because I didn’t know what the mechanics were, and basically every guide I found was, in hind sight, meant for player ten combat levels higher than I was. Once I found a guide that told me NOT to DPS check the shadow attack and instead just attack the actual boss (not the shadow clone) to cancel their attack, it was EASY, but I that found that guide in some random Reddit thread.
The game itself did not communicate that to me at all, and even the wiki didn’t have the info I needed to beat the boss reasonably. Osman was right there, it would have been nice if they added a text option for tips on how the boss actually worked, or something like that.
I agree, there's never too much in the way of in an game tutorial for combat mechanics. Most of the time you have to rely on outside sources to learn things like raids.
or trial and error like a runescape was, failing 50x then achieving.
@@G0DAGSM8 Runescape was that you didnt have to pay shit for a boss death, be quick enough and you can collect your shit, gravestones in rs3 were really good because they lasted up to an hour
The death penalty now is monetary and for some players its really bad, especially if you play to chill and not tryhard grind and the current gravestones are a joke
My friend died so many times trying to learn Zulrah that if not that pepega first 50 kills deaths are free he would have quit the game after 20 deaths or never touched the boss again and be extremely demotivated to play overall
I dont think he will even bother with SotE because of the last fight.
There was a dude in our FC that left 4m in deaths there without supplies and starting to tweak
@@deividasma7343 I disagree, I preferred the game much more when you felt sacred of losing items.
@@G0DAGSM8 Complete gear drop after ~5 mins for everyone was ok but game had way less risks
Only dangerous content apart wildy was barrows and gwd and DT1 bosses.
Underground pass was annoying but if you were prepared it wasnt that bad
You either got 1 tapped by Dharok because prayer ran out or stacked out in boss room at gwd as the most common mishap
Or well you were afk skilling and random event decided its time to whoop your ass
The biggest PvE challenge was just Jad which quite a few people are still scared of / cant be bothered to waste +1h for today
Death is just too common in the current game, especially with the existing dps checks during boss fights and ect
If it was so brutal like back in the days even less people would do more risky pve today
Ive always thought Jagex are scared to tackle the bot problem because so much of them are paying for membership.
The bots aren't paying for anything, bot farms load up on bonds bought with gp other players buy with real money and dump into the market.
Those bots make hundreds of millions per month I'm guessing a couple mil on a few bonds won't harm them
@@kdeas10 Bonds still have to be bought from Jagex by someone in order to end up on the market. So the bots are rightfully paying for their memberships even if it's with gp.
@@kdeas10bots buying bonds removes bonds from the economy, increasing their value, which encourages credit card warriors to buy bonds to sell for cash
They work hand in hand. For money.
Holy shit dude you willed when guthix sleeps into existence
This video is about to blow up again after the Summer Summit.
Dungeonering was one of my favorite skills. I love endless random dungeons and trying to find and beat the final boss of that dungeon, it was also a good way to level up any skill you wanted especially the combat skills which saves a lot of money on runes, arrows, armor, etc. because not everyone has millions of GP in their banks. So I'd love to see it on OSRS but I can understand the other players in the community who might push back against the idea.
The thing about creating plugins for Jagex, 1000% agree there. That doesn't feel right for them to be like "Hey please create this thing for us that we'll own that give QoL improvements to the game for free."
Am I the only one that doesn't care about this? I kinda HOPE this happens with the HD update happening that won't let us use RuneLite. It's not like Jagex is going to hold a gun to the dev's heads and make them create plugins for official client. They can just make RuneLite plugins... All this would do is make the game better.
Think of it this way. Would you rather Jagex spend time making a clue scroll plugin, or assigning devs to new content? I know where I'd stand.
It's just Bethesda being... oh wait, wrong developer.
I love the idea of private servers and a server browser like valve game to see them all.
I also like the idea of creating a closed ecosystem of 2000 bots on a private server and seeing what they need to do to fully sustain themselves.
There's already some bot-only private servers. Rendi's latest video is on one
There are private servers and server browsers already just not implemented in the game itself lol
@@eslcounter-strike4971 Yeah but they suck ass and are usually heavily monetized and full of garbage custom content. I just want my own private version of OSRS as it currently is that I can potentially have my friends join.
splits up the community too much, awful idea.
I actually LOVE the mining and smithing rework in RS3! No more rock griefing, better afk methods, smithing and mining can stay lock step with each other level-wise, and I really like the new metals!
Its honestly been needed since the game released. Needing 90 smithing for rune was absolutely ridiculous. And while it is slower to make each item the exp is faster and i dont think it hurt the econony moreso changed it.
200,000,000 smithing xp here. Loved the rework.
I'm so excited for the new Ratcatchers 2 quest!
I dont reckon summoning should be added but implemented the same way thralls are. Cast a spell to bank an item or a demon butler while pvming
24:28 By content removed from the game I can only think of discontinued items (such as holiday items or items such as half jug of wine, broken axe heads, and makeover vouchers), or discontinued random events (ie. Guardians, exploding rocks, abyss teleport random), or possibly areas that still exist in game but were made inaccessible. Though most of these would likely continue to go unused since most of these are kind of useless.
got the discord notif, had to one tick that play button. lets gooo
I agree with you that there needs to be a monetary incentive for community submissions to the Jagex client. It feels wrong for Jagex to rely on community support to make the game better (or even playable in some cases) without anything given in return. As for how that would look, the only one that makes sense to me is an amount paid out per number of active users with that plugin. I doubt it would ever be a number that someone could live off of, at that point Jagex might as well give them a salary. I think you put it well, it just feels weird.
Run & Escape... I see what you did there J1mmy
Hope you're okay after the hospital visit bud, always enjoy hearing your opinion with the usual mix of nods and smh.
That smirk during the Ratcatchers 2 bit😅
My issue with Summoning is that it's almost too integrated into the game. Like, the best way to do literally anything involves Summoning. Something like that fundamentally changes the entire game and I don't see how to get Summoning into OSRS as a half-measure.
its literally a support skill, no shit its going to be helpful with eveything
@mertz313 Counterpoint, Herblore is a support skill and fishing potions are not the best method for training fishing. That might not be the best example, but you dont even need a high herblore level to PvM more effectively.
With Summoning that is the case. It is just too pervasive as a skill.
@@mertz313oh it’s literally and not theoretically? Really makes u think
@@mobiusstorm9768 Why spend money on fishing pots when you can use d harpoon spec for free? You act as if you never use skill potions for quest requirements. Do you also just wait around for your run energy to restore or do you use stamina pots? Do you carry sharks over brews? When you run out of prayer do you always visit an altar? When you get poisoned do you just wait it out? Do you just bring an antifire shield and forget about antifire pot? What about combat potions? Do you judt get 99 in combat and forget about those? Magic potions aren’t used either.. why? Because imbued hearts exist. Herblore is a support skill just like summoning, in that way we agree. You don’t need a high herblore level because that’s not required to drink the potions, but you definitely use them in EVERY aspect of the game. Skiller/pvmer/paper you WILL use potions. Same with summoning, it helps with everything like herblore. It’s very nice to have. You don’t need potions to go kill bandos, but it’s nice,huh? You don’t need potions to run do agility, but those staminas are kinda nice💀 When summoning was released, the community was so fucking happy, but now everyone is some cringe lord that hates making things hard because it devalues the thousands of hour this loser put in🤷♂️
i can see your point, but i’ll ask: what content would you specifically not want summoning to impact? you mentioned herblore and how not all potions are necessarily useful or even mandatory for skilling. should summoning only be useful for _some_ parts of the game because other skills are also lackluster?
Holy shit J1mmy you're looking fucking amzing! Good shit!
Lookin like it been snowin alot by him fam
With manscaped one could only imagine how his balls are like too
Ii must complement you on your subtlety, you hadn't released the world of warcraft video yet but have the music playing throughout. Love it man
Yes to all of the player created content. Very fun, and bold for the game's longevity.
Completely agree with the Quests standpoint. If you want to be the World Guardian and each quest to feel like a Short Story or Novel: RuneScape 3 already does that very well. If you want to be an adventurer struggling against the odds to get some cool stuff after a brief encounter with a few bosses or item gathering escapades: that's where OldSchool thrives.
As a player who has played a lot of RS3 my advice to the OS community is be very cautious on how much of the slope you give Jagex.
Quests with appropriate tweaks - absolutely good. Coming to OS and seeing how many stories are completely unfinished is disappointing.
Things like distractions and diversions which to me open the door to be naturally transitioned into a battle pass (both encourage daily logins by use of fomo) would steer clear of. You see what happens when monetization methods run rampant in RS3, no one likes it, don't give the foot in the door to let it happen.
Summoning - To work well in my mind as a starting point from RS3 would need the following tweaks:
No combat familiars (Thralls literally already exist) and dear god necromancy familiars turned the game into a joke.
Skilling familiars - Safe to add, especially ones that would be able to to provide level boosts as a special attack so you don't have to rely on the absolute chore that is stew boosting.
Pack yaks/inventory space familiars - This needs explanation cus I can already hear the grumpy endgamers. Currently bossing is not balanced to having an additional 10-20 inventory slots so yes, some aspects of the game would be marginialized. Here's the thing though, there's already people doing "dolo" methods, alts for spec transfer, alts for resupplying, alts for tanking, really alts/services for everything you can think of so at some point the naysayers need to take a step back an realize how different it really wouldn't be to what they are doing but just while paying memberships for multiple accounts. Maybe there's a sweet spot of making it so certain places aren't allowed familiars - like the inferno for example, but give it some actual thought before just hard reacting for no reason.
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For the non RS3 related stuff I'd have to say the botting problem in OS is absolutely egregious and it makes walking to any populated area feel like trash, my public chat is just off now due to the spam and that is lame, the game has people who are nice and now am disincentivized to interact with them lest I want my entire chat window to be filled with just gambling, services, and gold selling spam.
For private servers for content I like it but I think it would need to start small with Jagex endorsed events like the All stars mentioned and things like the battle royale and GG. If they can't adjust skills and exp rates there's no point and if you can't have access to the tools then there is also no point. However, giving players (especially nefarious ones) access to world building tools just screams opportunities for even worse bot farms and exploits to exist so it's a slippery slope.
My biggest warning flag though has to go up when looking at player made content. While it is really cool to have people's creativity adopted into built in game modes I really think it is taking advantage of the community if there's no compensation given adopted player made content/ideas (like the proposed bronzeman and generate task). This would need to be taken to a whole new level for player made quests/bosses/minigames/etc. If content that is player made is good enough for the game then it is good enough to be paid for. I understand that more likely than not these individuals making these things didn't set out to get paid for it but that's not the point; if content gets adopted by the game in an official fashion then the creator of it needs to be paid.
The OSRS quest tab is what makes me love OSRS so much. The quests, the strangers, the rewards, the monsters to slay, treasure to find... To me it is just wonderful. It is a list of fantastic stories that make Runescape what it is.
Yeah I would love to see them introduce a lot more quests. Especially in the vein of twisted tales, where they're more like small, self-contained adventures aimed at lower and mid-level players. I will probably never do Song of the Elves, but I really enjoyed Garden of Death.
I was never much into the quests in osrs. There are about ~30 that are arguably great though whether it's the story or the fights but other than that quite a lot of them are boring and unrewarding. The only reason you really do a lot of them is to unlock a quest locked behind it.
new quests are so bad compared to OG ones though, the new devs don't seem to have clue what made runescape lore charming. Dragon Slayer 2 was just a completely random collection of mostly memes.
@@nomorenames5568 Some of them are pretty good. I think they've generally done best when either A) stealing from tried and true quests from RS3 or B) telling smaller, self-contained stories.
Custom servers is basically converting runescape into a sandbox of possibilities. Sounds like a great idea. ONLY downside is the possible loss of playerbase in the main server. I don't know how impactful that will be, but it's something to consider.
i think one thing that custom servers will do is significantly kill botting as lots of the players who regularly buy gold are only doing so to do activities like pking. Also would be interesting to see how they charge for private servers, would it be via bonds? Straight cash and how much would it costs for each character to play in a custom server.
My favorite private server was armyscape. They crammed everything into lumbridge castle and I learned that making the world smaller, that increased interactivity.
They also made all of the good gear lost on death, so there was a good risk in pking. Partyhats had strength bonus which I still think is genius.
Fun to hear world of warcraft's Elwynn Forest music on your video :P (or.. it's giving me Westfall vibes..)
Also, if I could I'd create a private RS server with chatbot NPCs all set to let me play the game like Dungeons and Dragons. I get pulled into the start of a new plot, I ask NPCs about stuff I'm looking for, eventually find where to go, sudden combat scenario's etc. etc., reworked combat to fit the new playstyle.
Why do they keep teasing the idea of adding updates without player input? The entire foundation of osrs was specifically explained to be player feedback driven ONLY.
I play OSRS on and off, mostly because the grind is real and I can't commit that sort of time to it, but if there was the option for custom servers with user made quests and skills etc, I would definitely play that with some friends
user made quest? wake up, who is going to spend their time and effort in coding quests for osrs for free.
@@bamf6603 People that enjoy writing quests? If this is a custom server where I can make a quest for me and my friends absolutely I would do it because you could have a lot of fun incorporating in-jokes and banter only you and your friends understand, that sounds like a great time.
@@bamf6603you can be more polite.
Dateable Zanik companion. Poll done.
One thing I really liked from Eve Online was an official server where stuff is essentially free, using your regular skill levels. This allowed you to test mechanics and practice for free. Like, imagine practicing Jad over and over before your first cape attempt without having to wait 1hr+ in-between attempts
You could honestly, with the whole "player created quests" segment, create a "what if..."(like marvel yes) new time line storyline. Main quests where the villain won, other major npc died or stepped in. Imagine zanik being a major villain, The HAM a bunch of peace loving hippies, you name it. Create a way for players to step into seperate timelines via the Making history quest or w/e and let players go wild.
Those surveys are just wild idea they're just throwing out there and have no real plans to do unless they get a huge response. I've filled them out before and they always have cool interesting ideas but never really come out with them. They've even thrown out the idea of private servers before. Back when they wanted to shut down RSC, they said they were thinking about private servers as a solution.
In regards to the bots, I almost feel as though having multiple accounts share the same membership would make it easier to track the bots and ban in bulk, so I see this as a win for reducing bots overall while giving normal players easier access to membership on multiple accounts!
While Guthix Sleeps is actually confirmed! Holy shit!
Damn, im glad i watched pretty much all of your videos so this video came up. Been a year or so since ive played, this kind of gets me excited to come back. I always come back, but at least this would be more excitement and not nostalgia driven
youre so right about that question XD i use not not talk about runescape with friends in class because i was afraid people would know XD
28:33 ha, you said doodoo
Cuz if I doodoo a video
The winter summit had me kinda worried in regards to their HD being released.
Notably, Mod Sween went over how the team is currently fleshing out the T's and C's of the upcoming Client side plugin hub that is to be released at some point.
Im worried theyre going to take the path of how OSbuddy was at one point, and theyd better not.. Paid Plugins sounds like a nightmare
Just want to add in to your summoning bit: Summoning LARGELY changed the game. Everything became Beast of burden esque, and it was to the point of FOMO.
Summoning would drastically change how osrs is played, and for that i'll always vote it down. I dont want to have to collect charms go through the nonsense of training that skill again.
No to pride events, keep politics out of osrs.
5:57 lmfao Skill Specs and Ian trying to look all hard 🤣
Official content that I can think of would be when random events had some risk to them. Your axe breaks from hitting a tree, a river troll ambushes you while fishing etc etc.
I thought Taming would have been an excellent way to add a summoning like skill, but allow Jagex to revamp everything people hated about summoning.
Hope you're feeling well J1mmy! Thanks for the awesome video!
Love your coverage of this game and its devs. Keep it up dude!
oh shit the WoW background music, hell yeah