Autonomous Portal Unreal - multiplayer Replicated

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  • Опубликовано: 27 окт 2024

Комментарии • 14

  • @gunterstunter
    @gunterstunter 4 месяца назад +1

    Very cool!!

    • @wecomfrom
      @wecomfrom  4 месяца назад

      thank you ;)

    • @wecomfrom
      @wecomfrom  4 месяца назад +1

      I'm using this tool ;) wecomfrom.com/mpg-multiplayer-portal-gun/

    • @gunterstunter
      @gunterstunter 4 месяца назад

      @@wecomfrom I own it ;) you’re one of my favourite asset developers. I was the one that requested the fractal framework haha

    • @wecomfrom
      @wecomfrom  4 месяца назад

      @@gunterstunter ahah yes I remember :)

  • @Alpha_GameDev-wq5cc
    @Alpha_GameDev-wq5cc 3 месяца назад

    How would this look for a TARDIS built in multiplayer? Would the person standing on the outside see them walking in normally or would the illusion break when they actually get teleported and the portal starts rendering the enlarged player model?

    • @wecomfrom
      @wecomfrom  3 месяца назад

      @@Alpha_GameDev-wq5cc
      Hello, I don't understand what do you mean by TARDIS sorry my english is not fluent enougth. This video could bring some info about how the multiplayer is rendered :) ruclips.net/video/6rtvU3UbJsc/видео.htmlsi=hLJ8zSdmzx_SH4Lh

    • @Alpha_GameDev-wq5cc
      @Alpha_GameDev-wq5cc 3 месяца назад

      @@wecomfrom oh sorry my bad, TARDIS is a time/space ship from the tv series “Doctor Who”
      Essentially, one telephone box(closet) that is bigger on the inside. Can this plugin help implement that illusion?

    • @wecomfrom
      @wecomfrom  3 месяца назад

      @@Alpha_GameDev-wq5cc hum ok I watched this video to understand lol ruclips.net/video/_AKzEGCsdfU/видео.html
      Hum I think the solution is just building the room far away from the place you put the portal ;) so anybody can see it big from outside but when you go throught your portal you are teleported inside the big room.
      Example:
      - you build the small telephone room
      - the door is a portal
      - you build a big room very far away or somewehe nobody can see it from outside
      - the door is also a portal
      - you connect both portals together
      - et voilà :)

    • @Alpha_GameDev-wq5cc
      @Alpha_GameDev-wq5cc 3 месяца назад

      @@wecomfrom Oh sure, that’s not an issue. My question is would there be any visual mistakes on the render of the portal… for example, in your demo video… at 0:03 the moment the player crosses the portal, the next frame is his “enlarged back” covering the entire portal… that’s not useful and ruins the illusion.
      The entire portal shows a close up of the character 3D model

    • @wecomfrom
      @wecomfrom  3 месяца назад

      @@Alpha_GameDev-wq5cc oh yes the illusion is not perfect in MPG. This system is quite basic. I think it can be improved. I reached and overpassed my technical limits by building this system. Building a portal in solo mode is hard. Building one that can work in a multiplayer game was hellish for me 😅