![Christophe BRUNEAU](/img/default-banner.jpg)
- Видео 74
- Просмотров 95 063
Christophe BRUNEAU
Добавлен 25 янв 2013
Multiplayer Chess System - Unreal Engine
Create your own chess game with Multiplayer Chess System
Get MCS : www.unrealengine.com/marketplace/en-US/product/multiplayer-chess-system
- create your own multiplayer replicated chess game
- create your own exotic chessboards
- pieces are able to adapt their moves when they meet holes in the chessboards
- 100% blueprint
- easy to use
Get MCS : www.unrealengine.com/marketplace/en-US/product/multiplayer-chess-system
- create your own multiplayer replicated chess game
- create your own exotic chessboards
- pieces are able to adapt their moves when they meet holes in the chessboards
- 100% blueprint
- easy to use
Просмотров: 64
Видео
Create Holes In Your Chessboard - Unreal Engine
Просмотров 53Месяц назад
I'm using Multiplayer Chess System for Unreal Ungine. This video show how I can create some holes in my multiplayer replicated chess board. You too can create lots of original chessboards to build variations of the chess game
Autonomous Portal Unreal - multiplayer Replicated
Просмотров 96Месяц назад
Using MPG - Multiplayer Portal Gun
[TUTO] MCS - Multiplayer Chess System for Unreal Engine
Просмотров 1022 месяца назад
This tutorial explains how to build a chess game and chess game variations on Unreal Engine using the MCS - Multiplayer Chess System tool. GET MCS : www.unrealengine.com/marketplace/en-US/product/multiplayer-chess-system
Multiplayer Chess System for Unreal Engine
Просмотров 1022 месяца назад
MCS is a tool that allows video game developers to build their own variations of the game of chess. Get Multiplayer Chess System: www.unrealengine.com/marketplace/en-US/product/multiplayer-chess-system
Non Euclidean Maze Template for Unreal Engine
Просмотров 3,2 тыс.3 месяца назад
Non Euclidean Template will be a template that allows video game creators to construct non-Euclidean situations in their projects in an easy and productive way. With this tool: it is possible to more quickly design a scene filled with non-Euclidean situations. This template works under Unreal Engine 5.3 and I will try to provide support to make it support future versions of the engine. Get Non ...
Mutliplayer Spaceship Gravity - Using Unreal Engine and MGT
Просмотров 7605 месяцев назад
This feature is provided in MGT in beta version. Get MGT : www.unrealengine.com/marketplace/en-US/product/mgt-multiplayer-gravity-template MGT provide many types of multiplayer gravity. This one is a Multiplayer Starship Gravity / Space Ship Gravity. Thank you to Ross Pawley that helped me to better understand how Unreal Engine deeply works to provide a better multiplayer replication for this f...
Multiplayer Conveyor Belt
Просмотров 839 месяцев назад
Here is a conveyor belt prototype that does not jittering in multiplayer. The single player part is easy but in multiplayer, it becomes complicated to avoid lag on client players. Do not hesitate to share your achievements on the subject here.
Non-euclidean chill maze
Просмотров 1,6 тыс.10 месяцев назад
A little chill prototype that I'm having fun building with Unreal Engine while listening to electric guitar riffs :) If you want to download this project, I provide a link in the description of this other video : ruclips.net/video/0RTC4XNctOo/видео.html I'm often available to chat with you on Discord ;) discord.gg/QHbwaeWFms
MGT + Worldscape - planet gravity for Unreal Engine
Просмотров 1,5 тыс.11 месяцев назад
MGT - Multiplayer Gravity Template : www.unrealengine.com/marketplace/en-US/product/mgt-multiplayer-gravity-template Worldscape www.unrealengine.com/marketplace/en-US/product/worldscape-pro-plugin-make-planet-and-infinite-world MGT support : wecomfrom.com In this video I explain how to apply planetary gravity on a huge realistic planet generated by Worldscape. Keep in mind that this is an exper...
Multiplayer Gravity Gun - MGG for Unreal Engine
Просмотров 1,1 тыс.Год назад
Get Multiplayer Gravity Gun here : www.unrealengine.com/marketplace/en-US/product/multiplayer-gravity-gun MGG allows Unreal Engine users to use a Gravity Gun in their video game projects. The blue laser attracts objects. The red laser repels objects. With the blue laser you can also control the distance of the object to position it precisely where you want it.
Starship Gravity for Unreal Engine with MGT
Просмотров 360Год назад
This starship gravity has been realised with MGT - Multiplayer Gravity Template Get MGT : www.unrealengine.com/marketplace/en-US/product/mgt-multiplayer-gravity-template Remember it's a beta version: this feature works in single player mode but it's laggy in multiplayer for now.
FPS - Multiplayer Gravity - MGT - Unreal
Просмотров 504Год назад
Original gameplay: FPS Multiplayer Dynamic Gravity. This demo was produced with MGT. MGT is a paid asset for Unreal Engine. Get MGT : www.unrealengine.com/marketplace/en-US/product/mgt-multiplayer-gravity-template
Multiplayer Portal Gun - MPG - Unreal Engine - v1.1.3
Просмотров 801Год назад
Get MPG www.unrealengine.com/marketplace/en-US/product/mpg-multiplayer-portal-gun MPG - Multiplayer Portal Gun - is a paid template for Unreal Engine MPG provides a portal gun that works in multiplayer. Portals are replicated across the network and physical objects are synchronized so that they appear in the same place for all players. Portals render seamlessly and MPG adjusts their position au...
Multiplayer Portal Gun - Tutorial - MPG for UE4 | UE5 | UE5.1
Просмотров 1,9 тыс.Год назад
Multiplayer Portal Gun - Tutorial - MPG for UE4 | UE5 | UE5.1
TUTO Multiplayer planet gravity + spaceship gravity + weightlessness | unreal engine | ue4 ue5
Просмотров 2 тыс.Год назад
TUTO Multiplayer planet gravity spaceship gravity weightlessness | unreal engine | ue4 ue5
Tuto - Matrix White Scene - for Unreal Engine
Просмотров 282Год назад
Tuto - Matrix White Scene - for Unreal Engine
MPG - Multiplayer Portal Gun - Unreal Engine
Просмотров 324Год назад
MPG - Multiplayer Portal Gun - Unreal Engine
MGT - Free Camera Mode - Multiplayer Gravity Template for unreal engine
Просмотров 2002 года назад
MGT - Free Camera Mode - Multiplayer Gravity Template for unreal engine
MGT - Multiplayer Gravity Template - Unreal Engine - New Trailer - v 2.0.11
Просмотров 6 тыс.2 года назад
MGT - Multiplayer Gravity Template - Unreal Engine - New Trailer - v 2.0.11
Multiplayer Starship Gravity for Unreal Engine
Просмотров 1,4 тыс.2 года назад
Multiplayer Starship Gravity for Unreal Engine
Multiplayer Starship Gravity (alpha version) using MGT - Multiplayer Gravity Template
Просмотров 912 года назад
Multiplayer Starship Gravity (alpha version) using MGT - Multiplayer Gravity Template
Ring World Gravity - Tuto - Unreal Engine - Multiplayer
Просмотров 5002 года назад
Ring World Gravity - Tuto - Unreal Engine - Multiplayer
MGT - dynamic gravity multiplayer fun project
Просмотров 1622 года назад
MGT - dynamic gravity multiplayer fun project
Multiplayer Magnifying Laser like in Honey, I Shrunk the Kids
Просмотров 5552 года назад
Multiplayer Magnifying Laser like in Honey, I Shrunk the Kids
Planet gravity - MGT + Worldscape - experimental integration
Просмотров 9092 года назад
Planet gravity - MGT Worldscape - experimental integration
Very français 😅
Mdr abusé sur certain jeux je dis à peine "Hello" je suis grillé direct 😅 mon accent est si nul que ça ? 😁
THE CASTING IS NOT WORKING
Hi Hellcool, I can maybe help you on discord ;) discord.gg/W7cQpGPGNz
V nice !
my brain hurts because of this video ToT
The space itself is euclidean, but the space has non-euclidean distortions.
How would this look for a TARDIS built in multiplayer? Would the person standing on the outside see them walking in normally or would the illusion break when they actually get teleported and the portal starts rendering the enlarged player model?
@@Alpha_GameDev-wq5cc Hello, I don't understand what do you mean by TARDIS sorry my english is not fluent enougth. This video could bring some info about how the multiplayer is rendered :) ruclips.net/video/6rtvU3UbJsc/видео.htmlsi=hLJ8zSdmzx_SH4Lh
@@wecomfrom oh sorry my bad, TARDIS is a time/space ship from the tv series “Doctor Who” Essentially, one telephone box(closet) that is bigger on the inside. Can this plugin help implement that illusion?
@@Alpha_GameDev-wq5cc hum ok I watched this video to understand lol ruclips.net/video/_AKzEGCsdfU/видео.html Hum I think the solution is just building the room far away from the place you put the portal ;) so anybody can see it big from outside but when you go throught your portal you are teleported inside the big room. Example: - you build the small telephone room - the door is a portal - you build a big room very far away or somewehe nobody can see it from outside - the door is also a portal - you connect both portals together - et voilà :)
@@wecomfrom Oh sure, that’s not an issue. My question is would there be any visual mistakes on the render of the portal… for example, in your demo video… at 0:03 the moment the player crosses the portal, the next frame is his “enlarged back” covering the entire portal… that’s not useful and ruins the illusion. The entire portal shows a close up of the character 3D model
@@Alpha_GameDev-wq5cc oh yes the illusion is not perfect in MPG. This system is quite basic. I think it can be improved. I reached and overpassed my technical limits by building this system. Building a portal in solo mode is hard. Building one that can work in a multiplayer game was hellish for me 😅
Nice! I hate to nitpick, but this is still euclidian. :D
@@MartinDlabaja lol yes 🙂 I didn't how to call this otherway 😅
@@wecomfrom i think you did a great job naming, it will boost your views for sure! 👍keep up great work!
Any way to make the car's rotation not snap to the surface as instantly, but maybe damp it instead?
Hi NmMindstorm, I think so. The force I applied is quite strong but to take a curve on the pipe from the outside I think it was necessary to prevent the car from flying away with the speed 😅
Product Link Please
Hi HeadlessStudios Of course 🙂 www.unrealengine.com/marketplace/en-US/product/multiplayer-chess-system
Very cool!!
thank you ;)
I'm using this tool ;) wecomfrom.com/mpg-multiplayer-portal-gun/
@@wecomfrom I own it ;) you’re one of my favourite asset developers. I was the one that requested the fractal framework haha
@@gunterstunter ahah yes I remember :)
Sometimes?
wooo!so amazing Multiplayer Chess System!!
Hello Does Lumen support is in your roadmap ? Certainly not easy as the other euclidian system I know also have issue with lumen/virtual shadow.
Hello Raphael, I think it could not support lumen and virtual shadow. Sorry
Ha-ha! Too many portals. You are not a lazy.
tutorial?
Bluffant, je serais bien preneur d'une explication de ce que je viens de regarder. Rien que je principe d'espace non euclidien me laisse perplexe.
Salut @spartan22550, à vrai dire j'espère que le terme "non euclidien" n'est pas trop incorrecte d'un point de vue "scientifique" :D En fait j'utilise ce terme qui est connu dans l'univers du développement de jeux vidéos pour désigner les sortes d'effets visuels que l'on peut voir dans la vidéo. Je ne suis pas sûr que le terme soit vraiment très juste d'un point de vue mathématique :)
@@wecomfrom Je ne suis pas du tout matheux d'ou le brainfuck (c'est très perturbant), D'un point de vue 3d, ca me fait penser aux shader OSL/parralax qu'on utilise en archi pour faker des intérieurs et forcement aussi à antichamber. ça charge/décharge des level ou le tout fonctionne dans une seule scène 3d ?
@@spartan22550 😅 là c'est toi qui vient de me perdre ahahah. En fait le système repose sur une manipulation du moteur de rendu d'Unreal Engine pendant le jeu. Tout est effectivement géré directement dans la même scène 3D. Une partie est aussi basé sur du chargement déchargement d'éléments
I'm confused after watching this. 🤣
😁
can we crab and toss the skeleton mesh with gravity gun?
Hello, hadn't thought of this feature but it might be funny. I think you can adapt MGG for this. MGG will provide you with the mechanics that allow you to manipulate an object with laser and replication in multiplayer. You will have to find how to transform a character into a physical object temporarily, for example activating "Set Simulate Physic" on the capsule component when you hit it with the laser. You could even be able to do even better using the Ragdoll :) But it will take a little work to adapt since you will have to manage the camera etc. If your game is solo mode; could be easy; I can give you some tips on discord. If it is multi player could be a piece of work.
Ahhh, Antichamber. Such an impressive game. crazy to think that was back in 2008/9 on Unreal Engine 3 I've always wanted to play around with the same concept. I'll definitely pick up the template when I get the chance. great work!
Thank you very much ;)
Looks like the blend by bone was setup incorrectly in the anim blueprint or something! The montage slots could also be messed up 😂😂😂😂
Mind-bending. Build with Stencil Buffer Shaders?
Yes ;)
But not only ;)
@@wecomfrom now, you got my attention :)
@@andreasgaschka the asset is waiting for a validation from epic game to be released on the market place ; I will give you a notification when ok ;)
Stylé!
Merci 😉
Daaaamn
Thank you Lola 🙂
Oh men, beatifull. This project is upload to te market?
Hello, thx. Nop it's one of a lot of prototypes I did during a chill sunday and never worked again on it after. I don't even know if I still have the code 😅
Something like this lol ruclips.net/video/ab5cVjoc7dA/видео.htmlsi=s6D6D_hfiD8iKH0Z
Yes ; I finally did it :) www.unrealengine.com/marketplace/en-US/product/non-euclidean-template
Exact thing happened on one map where I set the cameras up silly.
>Start scene >Everything fine so far >Press space >Integer overflow Hmmm... The jump might need some retuning.
🤣🤣🤣👍
if you didn't blunder your existing code by trying to follow 4 tutorials at once!
😁
ruclips.net/video/4UPoKp3CnJI/видео.htmlsi=3e3VXvaGRwho3W8G this feature has evolved
Now it's possible in Multiplayer ;) ruclips.net/video/4UPoKp3CnJI/видео.htmlsi=DdyAi-IwSOanbmfU
Very good information. I have a question. I created a project with my mechanics. When I select MGT player controls, my own character's controls are canceled and I cannot use all my mechanics. Is there a solution to this? I will use the world scape plugin.
Awesome! I love games with physics like such
You can use a starship with physic. No problem ;)
thats realy cool
Thank you ;)
💕Wow🤍🤍💜💜🤍💜💜
I'm living my dream life now, thankyou! x)
How do you prevent the voxel character from sliding when u voxel dig near your feet, simply annoying
Hello @lucienbrandt111 I don't understand your question. I'm available on discord if you want to talk I can maybe help but please keep in mind MGT + Voxel is totally experimental. Voxel is evolving and this video is old. I think this more recent video could maybe help you ruclips.net/video/N3ItKmUonME/видео.htmlsi=URtqjSTSmftikgve
I do t have the voxel controller child thing in my list...how do u get it
maybe u started a bp project. for voxel you need a c++ project.
Does the system cope when the planets are spinning and orbiting?
Hello Lorry Burger, no. The moving / spinning gravity generators are in alpha version. The dynamic gravity work on them but only in single player mode for now : I mean it works also in multiplayer mode but the clients will be laggy. Keep in mind : I talk about dynamic gravity here in my answer, not planetary gravity: that's different. The planetary gravity can't work on moving or spining planet.
Great job! Exactly what I was looking for. Thank you!
Thank you @erikporter, I hope it will be usefull for you :)
Bonjour Christophe, le Plugin a l'air super, malheureusement je suis sous mac… il y a t-il un moyen de l'avoir pour Mac ?
Salut, houlà aucune idée désolé 😅 je ne savais même pas s'il était possible de faire tourner unreal 5 sur un mac
Haha oui, je me languis d'avoir un pc ! Est ce qu'un remboursement serait possible si le produit ne marche pas ? @@christopheaurelie6943
@@riplusmi salut j'ai testé sur un macbook pro par curiosité. Ça tourne. Mais le mac est a deux doigts d'exploser ne serait-ce que lorsque je fais tourné ue5 dessus. Du coup pas sur que ce soit une super idée à moins que t'ai une bete de course. Et oui tu peux te faire rembourser un asset via epic directement dans ton compte en haut à droite si tu n'as pas utilisé l'asset plus de 2h je crois et que tu ne l'as pas acheté il y a plus de 7 jours il me semble.
@@christopheaurelie6943Je n'ai aucun soucis à faire tourner Unreal puisque je suis sur un M1 Max et que depuis la 5.2, Apple est officiellement supporté, ce qui m'embête quotidiennement c'est plus les plug-in et outils dispo uniquement pour pc. Mais oui ça tourne effectivement bien, par contre j'ai du passer par un PC pour l'installer, qui lui n'avait pas les ressources nécessaires donc un peu embêtant, mais aucun soucis pour le faire tourner sur mac et dernières puces Apple 😊
@@user-hk2kh1dh5o j'ai entendu parler de ces puces apparemment très puissantes. Ça m'intéresserait d'échanger un peu avec vous sur discord si vous avez deux min pour me donner un conseil :)
This doesn't seem to work properly in UE5.2 The Component that's supposed to make things show up doesn't seem to make things show up. Everything is just pure white.
Even in the example scene?
Will you release this as an asset? It would be awesome
Hum 🤔 why not 🙂🙃
it doesnt allow me to paste those custom events no matter how i try???? this doesnt work
Do you need Voxel pro or can the free version work?
Free version works. I never have tested the pro version :)