TUTO Multiplayer planet gravity + spaceship gravity + weightlessness | unreal engine | ue4 ue5
HTML-код
- Опубликовано: 22 авг 2024
- To create Multiplayer planet Gravity, Spaceship gravity and weightlessness you will need MGT - Multiplayer Gravity Template : www.unrealengi...
To create nice Starry Sky and nice planets, you can use StarSphere (not included in MGT): www.unrealengi...
Join us on Discord: / discord
MGT Documentation: wecomfrom.com/...
- SpaceShip gravity demo (0:47)
- MGT (1:09)
- SkySphere (1:40)
- Planet Gravity vs Dynamic Gravity (3:28)
- Planet Gravity (3:47)
- Apply gravity to an object (5:40)
- Travel between planets (8:06)
- Teleport from one planet to another (9:52)
- Dynamic Gravity Bridges between two 2 planets (12:58)
- Weightlessness (15:55)
- Spaceship gravity (18:05)
Amazing! Is this planetary gravity using Floating Pawn Movement? Or?
Looks very nice! For the AI, do they perform pathfinding using navmesh? Is it handled through dynamic navmesh for moving surfaces, such as spaceships?
Hello BlueSpawn
You can watch more about MGT AI bots here
MGT AI bots trailer
ruclips.net/video/5lY5hI2FMVo/видео.html
MGT AI bots tuto (use of the very basic pathfinding system - beta version)
ruclips.net/video/0re8N_9nJ5c/видео.html
MGT AI bots are able to :
- navigate on a 3d static mesh with gravity
- find their way to reach a target between many gravity generators
- MGT provides a very basic pathfinding feature that help AI to reach a target on a complexe 3D model like the yellow Snake in the videos BUT please remember it's a beta version so it's basic, they can't solve a labyrinthe for example 😁 and remember it's only working with dynamic gravity for now (not planet gravity, ring gravity etc). You can use it with planet gravity, it will work but your AI will suffer some rotation pb because the AI will be in dynamic gravity when your player is in planet gravity. I will try to make AI compatible with planet gravity and ring gravity.
Wow Chris, I just found your tutorial and plugin! Great work! My question, is this works also with UE's FPS character? Also is this written in c++ and if yes do you also provide the source? Thanks!
Hello Stefan, thank you for your message. MGT is 100% Blueprint no c++ at all. It is possible to switch to first person view by putting the camera in the character's head, but if you want to add a weapon to it, this will require adaptation, in particular to manage the animation of the "pitch" of the weapon (moreover if you are in a multiplayer mode). I think it can be a bit hard to get but with courage 😁 everything is possible: you will need some blueprint knowledge.
I'm available on discord to help if you need 😉
Best regards
Christophe
Is there a way to create water / oceans on the planets? water that the character can jump into and cause ripples/caustics?
Hello, there is always a way to create something 😁
More seriously, I don't know how to create a sea on a planet generated by Voxel Plugin but you should be able to find online tutorials about it.
Regarding the gravity system, I think you just have to deactivate it for the player when you are swimming in the sea since you have no reason to apply the gravity to your player when swimming in the water 🙃🙂
Sorry for my bad level in english I hope you understand me lol
Does the system cope when the planets are spinning and orbiting?
Hello Lorry Burger, no. The moving / spinning gravity generators are in alpha version. The dynamic gravity work on them but only in single player mode for now : I mean it works also in multiplayer mode but the clients will be laggy.
Keep in mind : I talk about dynamic gravity here in my answer, not planetary gravity: that's different. The planetary gravity can't work on moving or spining planet.
@@wecomfrom Thank you for getting back to me
hello is this possible on a square planet ?
Hello Matej Fik,
Yes it's possible. Here is what you can do with MGT
ruclips.net/video/B2tpIcXojjs/видео.html