Hey guys! Thanks so much for taking a look at our subclass! Just wanted to clear up one major thing. There was an error in editing and it looks like a copy and paste happened that shouldn’t have! Black mamba stance should read: “While using this stance, once per turn when you miss with a weapon attack, you may make an additional melee attack as part of the same action.” Additionally, the cobra strike is intentionally worded so it is not an opportunity attack, therefore doesn’t apply to the python strike. We figured it would be a little too powerful if it did. Thanks again!
Black Mamba has a typo. It should read, "While using this stance, once per turn when you miss with a weapon attack, you may make an additional melee attack as part of the same action." Also, for Marilith Stance. Once per turn means each turn taken that round. This is essentially means you can Python Strike or Cobra Strike on each creature's turn. So if five different creatures trigger your reaction, you can use one on each of them on their turn.
please do the rest of this book! suggestion: keep a list of all of these rules questions you have, and then do a video going over them when you're done with the subclasses/Apothecary. I would expect the Dungeon Dudes to be down to answer your question either by email or maybe even in a collaborative video.
A little warning on the Haze Rager and a few other subclasses in this book, it follows a unique mechanic called contamination. It's similar to exhaustion, which turns you into a monster if you fill it up. Hopefully, this can prevent any confusion on later episodes.
12:37 "once every turn" said what he said, EVERY TURN. so say you have sentinel and you missed your last attack. Everytime, someone steps within or out of reach, you can opportunity attack. Everybody CAN GET THIS WORK!
You're right on the Black Mamba stance, it is a typo. The correct wording is supposed to be: "While using this stance, once per turn when you miss with a weapon attack, you may make an additional melee attach as part of the same action." Now to add a few of my own critiques to the subclass. There are quite a few anti-combos or non-bos going on here. - First, giving you Monk weapons with Reach but not extending your unarmed strike is a problem, because the benefit of reach is that you don't have to close to 5', but if you want to use Martial Arts bonus action unarmed strike or Flurry of Blows, you have to give up the benefits of having a reach weapon. -Secondly, tripling your jump distance also doesn't sync well with a character that will probably dump strength, and forcing you to use Step of Wind is a serious nerf to the feature. If you SotW, with an 8 Str, you can high jump 6', which is not even as good as any character with 18 Str. Yes, you can long jump 24' which is decent, but not universally applicable. It also doesn't give you any bonus to movement, so this isn't a huge upgrade to mobility, but it's fine. -Third, Cobra Strike isn't an AoO, so you can't use Python Strike on it unless you have Sentinel, which is a hefty feat investment for very little benefit on this character. Let's also not go wild for Python Strike, you could do this anyway, the only difference is that instead of costing 1 ki, it costs 0, so you're maybe saving 2-5 ki over the course of an adventuring day. -Let's also keep in mind that by having an increased reach, enemies can more easily move around you, because they can move away from you without leaving your reach, which means you're actually missing out on AoOs sometimes. This is especially true for the Anaconda stance, where enemies can walk all over the field without every triggering any of your abilities. -Black Mamba stance is serious meh -For the reasons specified, the capstone is fine but nothing special. It fits the flavor of existing spear-users like GoT's Oberyn Martell or Darkest Dungeon's Shieldbreaker, so it's fine, but there's some design issues that needed to be ironed out. Especially the unfortunate typo. If you are doing more of these, there are four subclasses that are tied to the Contamination System, so if you don't want to go through that, it's harder to rate those subclasses. That's particularly the case for the Malfeasant Wizard, and somewhat less so for the Haze Rager Barbarian, Contamination Druid, and Delerium Soul Sorcerer.
Great catch on the reach bubble! If you're sitting there with 20' reach, they don't need to disengage unless they're planning to use their full movement. Hope your squishies stay just outside your reach! Also, I think a lot of players might miss the nuance of cobra strike not being an AOO.
You guys and Dungeon Dudes are my go to places for D&D info and content. Interesting subclass, but it definitely needs a FAQ to clarify some of the rules.
Want more reach? Use those gloves or gauntlets from Glory of the giants. They increase your melee range or reach by like 15ft or 20ft and would stack with this for some insane monk shannagins. They are called Wyrmreaver Gauntlets.
Side note it's even better than I thought. It increases by 30ft off an reaction opportunity attack. So if they use misty step you can still react and land an attack. This is the craziest monk subclass ever. 🤣😂
I would love to see the sorcerer next , but you should do every subclass in the book I think you should do their new class last as a finally and rate the subclasses with the class , I know it would be a pretty long video but totally worth it. And you might want to do a video on the campaign itself and the new mechanics introduced
i think the intention is that black mamba stance means "once on YOUR turn when you miss with a weapon attack", since all the Dudes monk subclasses are intended to strengthen your usual disappointing monk abilities
Black Mamba feature, I am in a five man party, I implementing this ability, I can now take multiple reactions in a single round of combat. So if there is four other players at the table I now have four uses of taking a reaction attack that I can use once on everyone's turn, one for every turn of that particular combat round.
I could see an upgradeable feature like "Forked Tongue" where you gain proficiency, expertise in persuasion & deception. Eventually you can charm a creature when you succeed at one of the two for longer periods of time, ending in indefinitely or something. You can also eventually gain advantage on persuasion, deception, & insight checks against charmed creatures. Something like that could be fun. I was also thinking of something where if you attack a stunned opponent you get a free grapple attempt, like a restrictor type snake...
Black Mamba = Tunnel Fighter? Feels like they got particularly wordy to include the preexisting feat without outright copying it. I think it was UA that never came to fruition, I remember liking it when I saw it.
My interpretation ... Black Mamba is intended to keep going until you hit. It preserves your action weapon attack until it is utilized by a successful reaction. As worded, it also preserves a failed reaction weapon attack until it hits. Marilith is defense oriented, having no action weapon attack. But it does have a reaction on EVERY turn. Wielding weapons with a reach property can turn these reactions into small aoe damage.
And then I see the Dungeon Dudes reply. ... Which makes reaction weapon attacks even stronger. The effect is like having advantage on a weapon attack, but the advantage cannot be negated.
This would be a really fun class to play around with honestly, sentinel to make you an area denial monster that hits anything coming or leaving your range, great weapon master for beefy damage, maybe even fighting initiate for Tunnel Fighter fighting style so people cant even move within your range without eating heavy cc. Once you can do the reaction stance and +10 reach stance at the same time you are basically a living breathing battlefield control spell
Thinking about it that build is basically the same as having a no-save permanent entangle aura that also does halberd + gwm damage and carries a chance to straight up stun any time the enemy moves after entering it. Only slows down when someone has the con save and ac to actually walk up to you and grapple you
I think possibly either the black mamba or marilith stance isn’t worded properly, might have just been missed in editing. Since they give the same benefit
I think I would change the Black Mamba Stance to “While using this stance, once per turn when you miss with a weapon attack, you may use your reaction to make an additional weapon attack.” Just to provide some variety.
Y'all should check out all the ones in this book. It's soooo good! I'd love to see a review of the Path of the Old Gods Barbarian, the Delerium Soul Sorcerer, & the Flesh Pact Warlock. The whole Apothecary class and it's subclasses are also really flavorful and, imo, worth reviewing!
Also it's like giving the monk a better legendary action since it's not limited to 3 uses. I can attack on everyone's turn as an reaction if I miss an attack. That's beyond powerful. BBEG don't even get that.
I have just come up with a Yuan-ti monk in a campaign a friend is playing and we just reached Level 3! I was not really sure what subclass zu give her but well... having a snake-human hybrid which happens to be a monk kinda screams for that subclass right? xD Especially since the Yuan-ti get poison spray as a cantrip, but without the poison condition which I found kinda weird from the start o_O And I thought about getting the poisoners feat to maybe talk to my DM about using my cantrip to kinda get one of the ingredients for poison out of my snake features to then be able to put it on my weapon and get the poison condition that way. With the Viperstrike feature that issue basically fixes itself at level 6! So I could either go for the ASI or a different feat in the future :P Thanks for explaining the features and giving an overview of everything!
When I went to see what was included in the Sebastian Crowe's Guide for the Kickstarter, I did not see this subclass listed. It only lists the arcane monk. Will I still get the Way Of Serpent subclass if I get the PDF version?
Hey guy's a really big subclass i'd love to see you guy's cover from this book is Oath of Hexes Paladin, I've wanted to know more about it. I plan to pick up the pdf soonish but i've got some irl responsibilities that come first >.
[OneDnD] (PH2024-UA7) . Melee Heavy Weapons now ignore the size of the wielder, instead require STR 13 or imposes disadvantage on attack rolls. -> It forces this Monk Subclass to go M.A.D. (STR13,DEX13,WIS13). . Under the effects of the new Jump Spell (First Level Feat: Rune Carver); by expending 10 feet you can [ONCE per turn] jump 30 feet (horizontal) or 15 feet (vertical), regardless of your STR & without using/needing any remaining movement left. . Because Step of the Wind now gives both Dash & Disengage (when NOT wielding a reach weapon), you have to drop/store it with your free object interaction if you want to move safely. -> Since both use a bonus action, the 1 free casting of Jump Spell will be reserved until you used all of your Ki points (given that it lasts for 10 more rounds & you can not recharge it with a short rest), keeping your mobility active after your ki expensive "nova" rounds.
Just ditch the Black Mamba stance - it looks like a copy-pasta error that slipped through editing. The Marilith stance emulates the Marilith's ability - every time a combatant takes a turn, you have a reaction available.
We actually got the final version when on August 28th they released it, but they’ve added a version 1.1 more recently. We will try to check frequently and use the most current version available going forward! Thanks for watching!
Dungeon Dudes are very clear in their belief that Monk Subclasses need to offer more to the Monk playstyle considering the flimsyness of the base class. Lots of people love the Monk, but objectively it is the weakest class by a country mile. It would have been strange if they had published a Monk subclass that wasn't stronger than any existing subclass.
I'm a little surprised about how I am really not feeling this. I really enjoy Dungeon Dudes their videos helped me immensely when I started DMing and I think the concept of a striking snake is an awesome idea. I don't want to seem like I am dunking on Dungeon Dudes but I have some honest criticisms because I find some things mechanically awkward. Monk subclasses are genuinely hard to make (obviously WOTC has issues themselves) so I don't hold it against them. 3rd Weapons adding reach, good idea, very much lends the flavor to the mechanic. 6th I think being able to use Stunning Strikes for free is a bit powerful but that's just me same goes for the "No Save Poisoned" 11th Black Mamba was probably a mistake given Marilith exists, only because it seems to be the same thing except Black Mamba has a way it won't happen and its wording does not make much sense as it is. I think it meant to say something along the lines of (at least from a mechanics standpoint) "While using this stance, when you miss with a weapon attack you can make another weapon attack once per turn." since it fits the theme of how vicious a Black Mamba can be. I really have a hard time seeing how Anaconda strike lets you get 10 more feet from a mechanics-meets-flavor perspective, maybe should have been 5 feet, it makes sense for Astral Self because of how that was described, this just feels weird. 17th Safest one, it works fine. What I would do. 3rd/6th I wish Serpent Strikes was a 3rd level feature, being that you don't get Slow Fall until 4th level, which would make Serpent Spring a great feature to have afterward at level 6. Its not something people will use before 4th, which is a shame because I think this is my favorite feature in the whole subclass, right on the money there mentioning it was great for roleplay, but it should work mechanically well at the same level you get it in my opinion. If you have Slow Fall it essentially negates damage from using this feature if you gain it at level 6. 6th "Python" maybe should have allowed you to grapple since pythons are constrictors? It still gives that Sentinel-esque feature, but maybe modified to allow you to add your Dex or Wis modifier to the Athletics check to Grapple. Its a mechanical switch that actually feels a bit more decisive, because as a monk to grapple would be a less safe choice so it adds a level of danger instead of making a free stun. 11th I would consider adding something like a Coiled Stance where when you take the Dodge Action and each time a creature who attacks you within range of your unarmed strikes it allows you to make an unarmed strike in retaliation without using your reaction. 17th Maybe move the "No Save Poisoned" here but extend the duration until the creature saves at the end of each their next turn. Guaranteed disadvantage on everything except saving throws for 1 Ki unless the target can't be poisoned is EXTREMELY powerful at any level and 6 feels a bit too early.
Each person gets a turn once every one has had a turn it's been around. Even if they can make an op every turn. Be don't be u will be able to to reactions needs to be triggered.
It’s easy when doing a book like this to miss some stuff or different versions/drafts to get jumbled, so I don’t want to be too harsh. I wouldn’t be surprised if they errata it at some point based on how well the kickstarter dis and how much they are involved with their community!
@@URGE True, this certainly isn’t the first time I’ve seen it. I’ve even helped in correcting a few myself, still I often find it difficult to believe despite that fact. It shouldn’t be that difficult, right? Both in terms of organization and proofreading.
@@Awoken0 First of all, bigger isn’t always better. In fact, it’d be more likely to happen with big companies than it would with individual collaborative groups. The more hands it has to go through, the more likely it is to get half-assed or skimmed over for the sake of deadlines or an adjacent nuisance of personal intrigue. Therefore, this happening to a smaller group indicates something worth my sneering at, unfortunately. Second of all, albeit an exaggerated reaction spurred by the absurd mistake displayed in this subclass’ feature, try to understand that you haven’t seen me being an ass yet. Hopefully we don’t have to go there, because it wouldn’t be anything fun for either of us - Well, one of us.
Hey guys! Thanks so much for taking a look at our subclass! Just wanted to clear up one major thing.
There was an error in editing and it looks like a copy and paste happened that shouldn’t have! Black mamba stance should read: “While using this stance, once per turn when you miss with a weapon attack, you may make an additional melee attack as part of the same action.”
Additionally, the cobra strike is intentionally worded so it is not an opportunity attack, therefore doesn’t apply to the python strike. We figured it would be a little too powerful if it did.
Thanks again!
Thanks for clarifying and watching! We’d love to do a collaboration and/or an interview about the book if you’re open!
I’d love to see this collaboration! Do it!
Does this count if you miss with a reaction attack as well
@@lewisgale62"as part of the same action"
@@indigo_tribe a reaction is a type of action
the ultimate reach/control monk: flying bugbear on a stick
Black Mamba has a typo. It should read,
"While using this stance, once per turn when you miss with a weapon attack, you may make an additional melee attack as part of the same action."
Also, for Marilith Stance. Once per turn means each turn taken that round. This is essentially means you can Python Strike or Cobra Strike on each creature's turn. So if five different creatures trigger your reaction, you can use one on each of them on their turn.
please do the rest of this book! suggestion: keep a list of all of these rules questions you have, and then do a video going over them when you're done with the subclasses/Apothecary. I would expect the Dungeon Dudes to be down to answer your question either by email or maybe even in a collaborative video.
A little warning on the Haze Rager and a few other subclasses in this book, it follows a unique mechanic called contamination. It's similar to exhaustion, which turns you into a monster if you fill it up. Hopefully, this can prevent any confusion on later episodes.
12:37 "once every turn" said what he said, EVERY TURN. so say you have sentinel and you missed your last attack. Everytime, someone steps within or out of reach, you can opportunity attack. Everybody CAN GET THIS WORK!
You're right on the Black Mamba stance, it is a typo. The correct wording is supposed to be: "While using this stance, once per turn when you miss with a weapon attack, you may make an additional melee attach as part of the same action."
Now to add a few of my own critiques to the subclass. There are quite a few anti-combos or non-bos going on here.
- First, giving you Monk weapons with Reach but not extending your unarmed strike is a problem, because the benefit of reach is that you don't have to close to 5', but if you want to use Martial Arts bonus action unarmed strike or Flurry of Blows, you have to give up the benefits of having a reach weapon.
-Secondly, tripling your jump distance also doesn't sync well with a character that will probably dump strength, and forcing you to use Step of Wind is a serious nerf to the feature. If you SotW, with an 8 Str, you can high jump 6', which is not even as good as any character with 18 Str. Yes, you can long jump 24' which is decent, but not universally applicable. It also doesn't give you any bonus to movement, so this isn't a huge upgrade to mobility, but it's fine.
-Third, Cobra Strike isn't an AoO, so you can't use Python Strike on it unless you have Sentinel, which is a hefty feat investment for very little benefit on this character. Let's also not go wild for Python Strike, you could do this anyway, the only difference is that instead of costing 1 ki, it costs 0, so you're maybe saving 2-5 ki over the course of an adventuring day.
-Let's also keep in mind that by having an increased reach, enemies can more easily move around you, because they can move away from you without leaving your reach, which means you're actually missing out on AoOs sometimes. This is especially true for the Anaconda stance, where enemies can walk all over the field without every triggering any of your abilities.
-Black Mamba stance is serious meh
-For the reasons specified, the capstone is fine but nothing special.
It fits the flavor of existing spear-users like GoT's Oberyn Martell or Darkest Dungeon's Shieldbreaker, so it's fine, but there's some design issues that needed to be ironed out. Especially the unfortunate typo.
If you are doing more of these, there are four subclasses that are tied to the Contamination System, so if you don't want to go through that, it's harder to rate those subclasses. That's particularly the case for the Malfeasant Wizard, and somewhat less so for the Haze Rager Barbarian, Contamination Druid, and Delerium Soul Sorcerer.
Great catch on the reach bubble! If you're sitting there with 20' reach, they don't need to disengage unless they're planning to use their full movement. Hope your squishies stay just outside your reach! Also, I think a lot of players might miss the nuance of cobra strike not being an AOO.
You guys and Dungeon Dudes are my go to places for D&D info and content. Interesting subclass, but it definitely needs a FAQ to clarify some of the rules.
Great! keep reviewing Sebastian Crowe's Guide to Drakkenheim! sub-classes and content 👍
Want more reach? Use those gloves or gauntlets from Glory of the giants. They increase your melee range or reach by like 15ft or 20ft and would stack with this for some insane monk shannagins. They are called Wyrmreaver Gauntlets.
Side note it's even better than I thought. It increases by 30ft off an reaction opportunity attack. So if they use misty step you can still react and land an attack. This is the craziest monk subclass ever. 🤣😂
I would love to see the sorcerer next , but you should do every subclass in the book I think you should do their new class last as a finally and rate the subclasses with the class , I know it would be a pretty long video but totally worth it. And you might want to do a video on the campaign itself and the new mechanics introduced
i think the intention is that black mamba stance means "once on YOUR turn when you miss with a weapon attack", since all the Dudes monk subclasses are intended to strengthen your usual disappointing monk abilities
Black Mamba feature, I am in a five man party, I implementing this ability, I can now take multiple reactions in a single round of combat. So if there is four other players at the table I now have four uses of taking a reaction attack that I can use once on everyone's turn, one for every turn of that particular combat round.
Oh my gosh! Sebastian Crowes Guide!!! I not even started the vídeo and Im already excited!
I could see an upgradeable feature like "Forked Tongue" where you gain proficiency, expertise in persuasion & deception. Eventually you can charm a creature when you succeed at one of the two for longer periods of time, ending in indefinitely or something. You can also eventually gain advantage on persuasion, deception, & insight checks against charmed creatures. Something like that could be fun. I was also thinking of something where if you attack a stunned opponent you get a free grapple attempt, like a restrictor type snake...
Bugbear +
Five levels in Echo Knight +
Superior Technique +
lurining Attack +
This Monk Subclass
That sounds amazing… thanks for watching!
@@URGE 😃 I'm totally reaching with this build 🤷
Black Mamba = Tunnel Fighter? Feels like they got particularly wordy to include the preexisting feat without outright copying it. I think it was UA that never came to fruition, I remember liking it when I saw it.
Hearing Serpent Spring, my brain went to a lot of Final Fantasy, the Dragoon's Jump. Use your polearm and full power YEET yourself at someone.
My interpretation ...
Black Mamba is intended to keep going until you hit. It preserves your action weapon attack until it is utilized by a successful reaction. As worded, it also preserves a failed reaction weapon attack until it hits.
Marilith is defense oriented, having no action weapon attack. But it does have a reaction on EVERY turn. Wielding weapons with a reach property can turn these reactions into small aoe damage.
And then I see the Dungeon Dudes reply. ... Which makes reaction weapon attacks even stronger. The effect is like having advantage on a weapon attack, but the advantage cannot be negated.
If you used an wxotic weapon spear which base reach was 15ft. Itd be 25 or 30 with bugbear. And having reactions makes you a monster
Oh awesome! I'm literally trying to find a monk subclass to try on my new campaign this sunday.
This would be a really fun class to play around with honestly, sentinel to make you an area denial monster that hits anything coming or leaving your range, great weapon master for beefy damage, maybe even fighting initiate for Tunnel Fighter fighting style so people cant even move within your range without eating heavy cc. Once you can do the reaction stance and +10 reach stance at the same time you are basically a living breathing battlefield control spell
Thinking about it that build is basically the same as having a no-save permanent entangle aura that also does halberd + gwm damage and carries a chance to straight up stun any time the enemy moves after entering it. Only slows down when someone has the con save and ac to actually walk up to you and grapple you
I think possibly either the black mamba or marilith stance isn’t worded properly, might have just been missed in editing. Since they give the same benefit
Ooh a deep dive!
Looking forward to it!
I think I would change the Black Mamba Stance to “While using this stance, once per turn when you miss with a weapon attack, you may use your reaction to make an additional weapon attack.”
Just to provide some variety.
It was a typo, once per turn when you miss with a weapon attack you can take an additional attack as part of the same action
20" reach+ unlimited opportunity attacks= 'None Shall pass!
20 inch reach?
Y'all should check out all the ones in this book. It's soooo good! I'd love to see a review of the Path of the Old Gods Barbarian, the Delerium Soul Sorcerer, & the Flesh Pact Warlock. The whole Apothecary class and it's subclasses are also really flavorful and, imo, worth reviewing!
Also it's like giving the monk a better legendary action since it's not limited to 3 uses. I can attack on everyone's turn as an reaction if I miss an attack. That's beyond powerful. BBEG don't even get that.
I have just come up with a Yuan-ti monk in a campaign a friend is playing and we just reached Level 3! I was not really sure what subclass zu give her but well... having a snake-human hybrid which happens to be a monk kinda screams for that subclass right? xD Especially since the Yuan-ti get poison spray as a cantrip, but without the poison condition which I found kinda weird from the start o_O And I thought about getting the poisoners feat to maybe talk to my DM about using my cantrip to kinda get one of the ingredients for poison out of my snake features to then be able to put it on my weapon and get the poison condition that way. With the Viperstrike feature that issue basically fixes itself at level 6! So I could either go for the ASI or a different feat in the future :P Thanks for explaining the features and giving an overview of everything!
I'm actually playing an Arcane Hand Monk and an Urban Ranger (in different campaigns). I'd love to see your take on either of those.
When I went to see what was included in the Sebastian Crowe's Guide for the Kickstarter, I did not see this subclass listed.
It only lists the arcane monk. Will I still get the Way Of Serpent subclass if I get the PDF version?
The Marilith Stance is different on the fact that you can do Anything with Your reaction. where the mamba is only the attack reaction.
Reminds me of G.I. Joe the Movie with Cobra La. Sir Pantor, Pythona, Nemesis Enforcer, and add in Yuan-Ti and the Serpent Woman from Ninja Scroll.
would be interested to see how it works with the playtest rules, the base monk still needs work even in 1dnd but this subclass seems interesting
imagine this with a three level dip into rune knight.
BIG BLACK MAMBA reaching the moon and back with still extra feet to play with.
Hey guy's a really big subclass i'd love to see you guy's cover from this book is Oath of Hexes Paladin, I've wanted to know more about it. I plan to pick up the pdf soonish but i've got some irl responsibilities that come first >.
This subclass looks like it’d be a ton of fun to play. It’s a shame official Monk subclasses aren’t designed like this.
Hope WOTC takes note from these well made 3rd party books! Thanks for watching!
Thanks!
Thank you!!!
[OneDnD] (PH2024-UA7)
. Melee Heavy Weapons now ignore the size of the wielder, instead require STR 13 or imposes disadvantage on attack rolls.
-> It forces this Monk Subclass to go M.A.D. (STR13,DEX13,WIS13).
. Under the effects of the new Jump Spell (First Level Feat: Rune Carver); by expending 10 feet you can [ONCE per turn] jump 30 feet (horizontal) or 15 feet (vertical), regardless of your STR & without using/needing any remaining movement left.
. Because Step of the Wind now gives both Dash & Disengage (when NOT wielding a reach weapon), you have to drop/store it with your free object interaction if you want to move safely.
-> Since both use a bonus action, the 1 free casting of Jump Spell will be reserved until you used all of your Ki points (given that it lasts for 10 more rounds & you can not recharge it with a short rest), keeping your mobility active after your ki expensive "nova" rounds.
No one is gonna play OneDnD anyway.
Just ditch the Black Mamba stance - it looks like a copy-pasta error that slipped through editing. The Marilith stance emulates the Marilith's ability - every time a combatant takes a turn, you have a reaction available.
IS that a WKU beanie the one guy is wearing? Did my BA at WKU. I recognize the red towel anywhere.
For the love of Ed, Edd and Eddy please do the Urban Ranger...
This is great stuff!
You guys might want to have Indestructoboy give your subclasses a once over
He excels at streamlining the language on other people's products
Interesting review!
Do we say Kobe when we use the black mamba stance
Please rate the old gods 😁
Monks do get slow fall
Has the book been released yet?
Yes! It’s out!
@@URGE I backed the Kickstarter, but I haven't received my copy.
Login on backer kit and you should be able to access the download - if it was physical, they haven’t shipped yet (as far as I know)
Ok. Thanks for the info.
I think you guys are using the alpha version and not the finished PDF.
We actually got the final version when on August 28th they released it, but they’ve added a version 1.1 more recently. We will try to check frequently and use the most current version available going forward! Thanks for watching!
@@URGEThanks for the heads up, I might need the 1.1
Dungeon Dudes are very clear in their belief that Monk Subclasses need to offer more to the Monk playstyle considering the flimsyness of the base class. Lots of people love the Monk, but objectively it is the weakest class by a country mile.
It would have been strange if they had published a Monk subclass that wasn't stronger than any existing subclass.
I'm a little surprised about how I am really not feeling this. I really enjoy Dungeon Dudes their videos helped me immensely when I started DMing and I think the concept of a striking snake is an awesome idea. I don't want to seem like I am dunking on Dungeon Dudes but I have some honest criticisms because I find some things mechanically awkward. Monk subclasses are genuinely hard to make (obviously WOTC has issues themselves) so I don't hold it against them.
3rd Weapons adding reach, good idea, very much lends the flavor to the mechanic.
6th I think being able to use Stunning Strikes for free is a bit powerful but that's just me same goes for the "No Save Poisoned"
11th Black Mamba was probably a mistake given Marilith exists, only because it seems to be the same thing except Black Mamba has a way it won't happen and its wording does not make much sense as it is. I think it meant to say something along the lines of (at least from a mechanics standpoint) "While using this stance, when you miss with a weapon attack you can make another weapon attack once per turn." since it fits the theme of how vicious a Black Mamba can be. I really have a hard time seeing how Anaconda strike lets you get 10 more feet from a mechanics-meets-flavor perspective, maybe should have been 5 feet, it makes sense for Astral Self because of how that was described, this just feels weird.
17th Safest one, it works fine.
What I would do.
3rd/6th I wish Serpent Strikes was a 3rd level feature, being that you don't get Slow Fall until 4th level, which would make Serpent Spring a great feature to have afterward at level 6. Its not something people will use before 4th, which is a shame because I think this is my favorite feature in the whole subclass, right on the money there mentioning it was great for roleplay, but it should work mechanically well at the same level you get it in my opinion. If you have Slow Fall it essentially negates damage from using this feature if you gain it at level 6.
6th "Python" maybe should have allowed you to grapple since pythons are constrictors? It still gives that Sentinel-esque feature, but maybe modified to allow you to add your Dex or Wis modifier to the Athletics check to Grapple. Its a mechanical switch that actually feels a bit more decisive, because as a monk to grapple would be a less safe choice so it adds a level of danger instead of making a free stun.
11th I would consider adding something like a Coiled Stance where when you take the Dodge Action and each time a creature who attacks you within range of your unarmed strikes it allows you to make an unarmed strike in retaliation without using your reaction.
17th Maybe move the "No Save Poisoned" here but extend the duration until the creature saves at the end of each their next turn. Guaranteed disadvantage on everything except saving throws for 1 Ki unless the target can't be poisoned is EXTREMELY powerful at any level and 6 feels a bit too early.
One word:Slytherin
You didn't go over Supreme Serpent.
We very briefly discuss it. Because it basically just uses double of the previous ability, we focused more there. Thanks for watching!
Each person gets a turn once every one has had a turn it's been around. Even if they can make an op every turn. Be don't be u will be able to to reactions needs to be triggered.
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And they want money for these books.
Couldn’t even proofread their work. 😂
It’s easy when doing a book like this to miss some stuff or different versions/drafts to get jumbled, so I don’t want to be too harsh. I wouldn’t be surprised if they errata it at some point based on how well the kickstarter dis and how much they are involved with their community!
It can happen to anyone, even large companies with more resources and staff. Don't be an ass.
@@URGE True, this certainly isn’t the first time I’ve seen it. I’ve even helped in correcting a few myself, still I often find it difficult to believe despite that fact. It shouldn’t be that difficult, right? Both in terms of organization and proofreading.
@@Awoken0 First of all, bigger isn’t always better. In fact, it’d be more likely to happen with big companies than it would with individual collaborative groups. The more hands it has to go through, the more likely it is to get half-assed or skimmed over for the sake of deadlines or an adjacent nuisance of personal intrigue. Therefore, this happening to a smaller group indicates something worth my sneering at, unfortunately.
Second of all, albeit an exaggerated reaction spurred by the absurd mistake displayed in this subclass’ feature, try to understand that you haven’t seen me being an ass yet. Hopefully we don’t have to go there, because it wouldn’t be anything fun for either of us - Well, one of us.
@@maw5646 as someone else posted earlier "😂"
The Mamba and Merilith stances are literal nonsense lol
Could use some errata. Easy to miss some things in a book this size! Thanks for watching!