15:00 Pentiment is a pretty cool example of being present with a character's personality by visiting their area. Beyond just the massive disparity in economy and culture between the monks and the commoners, each house within the village is perfectly tuned to each family. Each house also acts as an immediate way to inform the player about a certain family's economic status (which I believe is one of, if not the, central theme of the game.) The Miller's fancy Dutch house immediately gives away that he's better off compared to most people in town, which leads to the idea that he must be pushing some hefty fees onto the peasants, which might hint at the attitude of the man himself, who correctly, is a stuck up asshole. I could go on about the peasants, bakers and smiths, but I think these are more obvious. Also Coolman Craig never ceases to make me consider something that I've almost never thought about, or if I did, couldn't put to words. :D
Thanks for making these videos Craig
15:00 Pentiment is a pretty cool example of being present with a character's personality by visiting their area. Beyond just the massive disparity in economy and culture between the monks and the commoners, each house within the village is perfectly tuned to each family. Each house also acts as an immediate way to inform the player about a certain family's economic status (which I believe is one of, if not the, central theme of the game.) The Miller's fancy Dutch house immediately gives away that he's better off compared to most people in town, which leads to the idea that he must be pushing some hefty fees onto the peasants, which might hint at the attitude of the man himself, who correctly, is a stuck up asshole. I could go on about the peasants, bakers and smiths, but I think these are more obvious.
Also Coolman Craig never ceases to make me consider something that I've almost never thought about, or if I did, couldn't put to words. :D
I think it's low-hanging fruit that a lot of devs don't realize exists!