Hide the Foreground! Advanced Masking Techniques in Unreal

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  • Опубликовано: 5 мар 2024
  • Let's talk about how to dither away materials in Unreal, so you can walk behind and around them. This covers how to fix your shadows, always show the floor, resist camera zooming, and so on.
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Комментарии • 5

  • @AntrygJones
    @AntrygJones 4 месяца назад +1

    "How far from the camera to the pixel" There's a node for that, change the World Position shader offset to Camera Relative World Position. You'll still need the length node, but it will save you 3 nodes and look cleaner.

  • @KobraVR
    @KobraVR 4 месяца назад

    Hi Craig, do you do paid consultation for Unreal?

    • @CraigPerko
      @CraigPerko  4 месяца назад +1

      Not a chance! But there's plenty of people that do, so don't feel discouraged.

    • @KobraVR
      @KobraVR 4 месяца назад

      ​@CraigPerko aw ok thanks 😊