Perception of Progression

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  • Опубликовано: 2 апр 2024
  • Let's talk about how to make players feel like they're able to make progress.

Комментарии • 14

  • @LawlFrank

    It takes some skill to take a topic like this and make it tangible. Very nice.

  • @TheMetaEducator

    nice vid man!

  • @philbertius

    Interesting to hear Megaman broken down as though from a child’s first impression, rather than from my meta-gaming-ass perspective when I first tried it in high school.

  • @philbertius

    To add, I think what you’re describing maps onto what many would call “pacing” without really understanding it.

  • @TheBigYC
    @TheBigYC 14 дней назад

    What I realize is that my biggest problem with most game I don't end up fully enjoying is this transition from one "chunk" to another. It's a thought act to balance on some games because there is also more things involved, like complex narrative, but getting the right flow between "chunks" should always be top priority.

  • @raulplacido1463

    A whiteboard video with a blue background 😮 what is this madness (nice vid as always)

  • @lee1davis1

    Thanks for sharing

  • @JasonWall-nx7dv

    Hey i know this is unrelated but it be cool if you started making stormworks videos again with all the new mechanics out

  • @asterling4

    average w from mr. Craig Perko

  • @n8n8n8

    You have to be an experienced player to pick Quick Man first! Airman probably the easiest to start with.