Interesting to hear Megaman broken down as though from a child’s first impression, rather than from my meta-gaming-ass perspective when I first tried it in high school.
What I realize is that my biggest problem with most game I don't end up fully enjoying is this transition from one "chunk" to another. It's a thought act to balance on some games because there is also more things involved, like complex narrative, but getting the right flow between "chunks" should always be top priority.
It takes some skill to take a topic like this and make it tangible. Very nice.
nice vid man!
Interesting to hear Megaman broken down as though from a child’s first impression, rather than from my meta-gaming-ass perspective when I first tried it in high school.
To add, I think what you’re describing maps onto what many would call “pacing” without really understanding it.
What I realize is that my biggest problem with most game I don't end up fully enjoying is this transition from one "chunk" to another. It's a thought act to balance on some games because there is also more things involved, like complex narrative, but getting the right flow between "chunks" should always be top priority.
A whiteboard video with a blue background 😮 what is this madness (nice vid as always)
Thanks for sharing
Hey i know this is unrelated but it be cool if you started making stormworks videos again with all the new mechanics out
average w from mr. Craig Perko
You have to be an experienced player to pick Quick Man first! Airman probably the easiest to start with.