What are Gerstner Waves?

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  • Опубликовано: 29 янв 2024
  • Let's talk about the most badly-explained easy concept I've seen this year.
    Followup: • Unreal Water Plugin: W...
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Комментарии • 10

  • @zongyewang3601
    @zongyewang3601 5 месяцев назад +4

    As a physicist, I think the wiki page is trying to convey how the circular motion of water molecules arises from the underlying physics. Before Gerstner actually solved the equations, he didn't know about the circular trajectory for sure.

  • @charliemossop4057
    @charliemossop4057 5 месяцев назад +1

    A fantastic video!

  • @franknord4826
    @franknord4826 5 месяцев назад

    Thanks - I'm currently getting started with shader programming and am prototyping a water displacement shader, so this comes at a very opportune time for me. :)

    • @CraigPerko
      @CraigPerko  5 месяцев назад

      Actually coding them typically involves a few variables to keep things under control, but if you know the basics, you'll know why those variables exist.

  • @timmygilbert4102
    @timmygilbert4102 4 месяца назад

    The true end boss of waves is the crashing 🌊 waves 👋

  • @krawlak
    @krawlak 5 месяцев назад +2

    ThreeBlueOneBrown once said in a podcast something like that math wikipedia articles are not for teaching students but as reference material for teachers/tutors to draw from and create their understandable version tailored to specific students.

  • @AggroPhene
    @AggroPhene 5 месяцев назад

    I call it 'Z' and think it relates to quantum collapse; this cosine variable moving against the current, yet time congruent. Not truly a physics-based assessment, just a radio technician - alchemists outlook, that I thought might help. 'X' being the mesh, and 'Y' the sine.