Starfield Tips | COCKPITS Compared!

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  • Опубликовано: 6 сен 2024

Комментарии • 320

  • @lucasneatrour5117
    @lucasneatrour5117 11 месяцев назад +83

    When the Straud/Eckland salesman disappears, he is usually just standing behind the potted plant in his cubicle. Stealth skills learned from a lifetime of working retail.

    • @RacinJsn
      @RacinJsn 11 месяцев назад +9

      And the ship service technician in Neon has a perpetual hobby of diving in his spare time...

    • @delindsay
      @delindsay  11 месяцев назад +6

      LMAO!

    • @kirknay
      @kirknay 11 месяцев назад +6

      Have to get away from the Karens somehow... 😂

    • @delindsay
      @delindsay  11 месяцев назад +1

      @@kirknay I mean, you're not wrong.

    • @Muldini
      @Muldini 11 месяцев назад +5

      Came here to say that :) You can even spot him twice in this video when you check his office, it's just that you're rushing through the station too quickly to notice.

  • @intentionally_obscure
    @intentionally_obscure 11 месяцев назад +46

    All of the NPCs just standing in a cluster on one side of a single hab, blankly staring into space, is the most incredibly Bethesda thing I think I've ever seen.

    • @KiraSlith
      @KiraSlith 8 месяцев назад

      Yeah, usually means the game hasn't updated the list of activities on the ship for the AI to partake in. It removed the ones associated with the cockpit he removed, but it takes a few moments for the iterator to add the new ones in the new cockpit, which with his demonstration rig begins and ends with the cockpit. Which is also why they keep rushing for the cockpit after a couple minutes, assuming they don't respawn into one.

  • @axelhopfinger533
    @axelhopfinger533 11 месяцев назад +66

    One thing is for certain: we need a LOT more cockpit options! Especially with more practical bridge designs.

    • @delindsay
      @delindsay  11 месяцев назад +2

      I certainly agree with that.

    • @Raz0rking
      @Raz0rking 11 месяцев назад +6

      Mods. Them mods will be glorious

    • @jimmayus3211
      @jimmayus3211 11 месяцев назад +5

      Just need options for bigger ships with more "captain's chair / area" type designs. I recruited a damn pilot, let him fly the bus.

    • @axelhopfinger533
      @axelhopfinger533 11 месяцев назад +5

      @@jimmayus3211 And if you have bigger bridges, add some more sensible crew stations and stuff with actual functionality which also look different and practical.
      The bigger cockpits tend to not make that good use of the space they have.
      Also we need more sleek and aerodynamic cockpits with better viewing angles.

    • @MrZlocktar
      @MrZlocktar 11 месяцев назад +2

      ​@@Raz0rking Man, these stuff is actually really fucking hard to implement at the same level of quality. There is a lot of work has been done on Bethesda part. I do not recommend to expect anything from mods when it comes to ship modules and interiors. You are asking for too much. What we should expect however - are new cockpits and bridge from DLCs along with other new structural and possibly the entire rework for hab's purposes (like brig hab for example).

  • @IonNight
    @IonNight 11 месяцев назад +2

    Might be another comment about the Stroud-Eklund clerk disappearing, but if you go to 34:42 and play half a second more, you can see the dude standing behind the chair in the corner of his office booth that you rarely watch.
    I laughed so hard when I found him in the corner

  • @munster1404
    @munster1404 11 месяцев назад +33

    HopeTech has the Overseer series cockpit which can only be accessed by a ladder. Much nicer "boxier" aesthetic compared to the Armstrong series. Even the port/starboard crew stations get a view.
    I have the cockpit stacked in this way : From control station, you climb up to a companionway with stern linked via a hatch to Captain's quarters. From the companionway up another ladder is connected to the Overseer cockpit. For some reason, this arrangement reduces the frequency that the crew usurps the Captain's quarters (I hate that by the way). I was a sailor onboard a Naval ship for several years and I have never stepped inside the Captain's (Commanding Officer's) quarters. It just feels wrong. lol

    • @CarlosDeLosMuertes
      @CarlosDeLosMuertes 11 месяцев назад +3

      That is one I want to compare to so it sucks it isn't in this video. I really like that one even if I hate being forced to use ladders, great for making something like a tugboat pushing barges kind of big cargo ship. Overseer is a great name for a bridge that looks great mounter high and far back.

    • @pdraggy
      @pdraggy 11 месяцев назад

      I know, I built an absolute school bus with 9 passenger slots and spent several hours just getting it so the passengers stay in the back and crew up front. It's just how it ought to be!

    • @pdraggy
      @pdraggy 11 месяцев назад

      @@CarlosDeLosMuertes I hate waiting for hatches, at least with a ladder (if it's not a three story+ ladder) you can just jet pack up it with a little bit of practice. But to each their own

    • @probeA123
      @probeA123 Месяц назад

      I'm a vet I was in the captains quarters all the time but I was also a YN so being admin and all it makes a lot of sense haha😂 I was basically bothering him sometimes but works gotta get done. I will say I had to drop something off in there once when we were in port our CO was on leave I did snoop a bit and I have to say GODDAMN they make it NICE for these COs

  • @michaeltelson9798
    @michaeltelson9798 10 месяцев назад +5

    The Ecliptic Claymore uses the big Nova cockpit but has the entry to it on top. The stairs lead to a brig and the captain’s suite to one side. It’s been my favorite so far.

  • @Sindrie1
    @Sindrie1 11 месяцев назад +37

    Just a heads up you missed a bridge from hope tech. It's only available from the lady inside the factory sales floor.

    • @delindsay
      @delindsay  11 месяцев назад +11

      Indeed, which is odd as others have commented that they see it for sale at the mechanic outside while I didn't.

    • @jerrypocalypse1180
      @jerrypocalypse1180 11 месяцев назад +2

      I also only see it for sale at the lady inside

    • @Stukov961
      @Stukov961 11 месяцев назад +6

      ​@@delindsaycould be a bug, or they're confused. I'm pretty certain that bridges are only supposed to show up from the relevant sales person and nowhere else. Nova is a special because the actual company is defunct, hence the Titan ship tech being the stand in. It's Nova Galactic's now defunct staryard you visit early on while you have Sarah as an undissmissable follower. Tayio as noted doesn't really have a bridge, only some visually identical extra versions of regular cockpit. That has bridge in the name, and are only available from the sales person like the other bridges, but I guess Bethesda forgot to make a model for it.
      Sidenote, Neon does have a regular ship tech but they fucked up his pathing, so he'll literally walk out in the ocean. You can teleport him to you with a console command, but he'll yeet himself off the landing platform again in short order.

    • @delindsay
      @delindsay  11 месяцев назад +3

      @@Stukov961 Oh Bethesda and their bugs (intentional or not).

  • @TheKisj
    @TheKisj 11 месяцев назад +6

    The cabot bridge is my personal favourite, i love having two options for entering the bridge, and you sit in the middle, which feels much better when you're in a dogfight in first person

    • @delindsay
      @delindsay  11 месяцев назад +4

      It's certainlya sweet Bridge. Now if Bethesda would just add stairs/2-story Habs...

    • @TheKisj
      @TheKisj 11 месяцев назад +2

      @@delindsay oh yes, give us

  • @Goatcha_M
    @Goatcha_M 11 месяцев назад +5

    Probably the single most important factor with a cockpit or bridge is first person visibility out the windows for combat encounters. Ones without top windows are a problem.

    • @delindsay
      @delindsay  11 месяцев назад +2

      That's certainly my viewpoint as I fly in 1st person normally.

  • @jordanlawrence6487
    @jordanlawrence6487 11 месяцев назад +8

    One issue I had when i used the Stroud B300 bridge in my ship was that the crew chairs are so close to the helm that the assigned crew will constantly talk to you as if you we standing near them. A lot of "Need something?" and "Sorry I was lost in thought, how can I help?" while you are actively flying, even in combat. Not sure what other bridges have this issue. I currently use the Nova Cabot with no issues.

  • @YourTamedLion
    @YourTamedLion 11 месяцев назад +4

    Cool video as always with these comparisons.
    And thx to the comments who told me about the hope tech lady.
    She sold me the cockpit to my new ship ❤
    The big battle ship is nice but I now want something faster and lighter and more compact.

    • @delindsay
      @delindsay  11 месяцев назад +1

      It's tough too, when you want "all the things" like firepower, speed, cargo capacity, Crew Stations, etc while ALSO trying to keep it small and light.

    • @YourTamedLion
      @YourTamedLion 11 месяцев назад +1

      @@delindsay indeed. I think I will keep building ships for the next few weeks. Farming and playing the rest of the faction questlines but also lots and lots of space battles.
      And once I have enough Cash again, I will realize the next ship idea.
      Also: can't wait for more new ship/space action content ( maybe a Race Parcour in space even to fly best times? 😇)

    • @delindsay
      @delindsay  11 месяцев назад +1

      @@YourTamedLion Not certain I can build a Ship capable of making the Kessel Run in less than 12 Parsecs.

  • @Amershaf
    @Amershaf 11 месяцев назад +5

    Thank you for putting this together. It had to be an incredible pain to make

    • @delindsay
      @delindsay  11 месяцев назад +2

      It wasn't too bad, but yes it was much more "work" than the usual videos.

  • @WaCrex
    @WaCrex 11 месяцев назад +4

    When it comes to the fitting of the Cabot C3 or C4 Bridges from Nova, you can fit weapons on the sides. While you can't snap them to the cockpit itself, the sharp shape of the cockpit leaves enough room for two weapons on the left side and two on the right side. If you use the cockpit along with the structural parts from Shroud to make something like wings on both sides, you can mount the weapons on the wings between the cockpit and the wing. It looks nice along with either 4x PBO-175 Auto Helion Beam or 4x PBO-300 Auto Alpha Beam.

    • @delindsay
      @delindsay  11 месяцев назад

      Gocha.

    • @WaCrex
      @WaCrex 11 месяцев назад

      @@delindsay Here's a picture of my tiny ship with 4x PBO-175 Auto Helion Beams fitted to the sides of the the Cabot C4 Cockpit. I wanted something like a tiny & fast NMS Sentinel Interceptor, with the front StroudEklund Cap A's and weapons giving it a bit of an aggressive look :)
      drive.google.com/file/d/1Yf6jnqYQHeshcG30xLWUwFnJ9gzIXku2/view?usp=sharing

  • @MyMediaConsulting
    @MyMediaConsulting 11 месяцев назад +8

    On the Cabot if you use a x2 and x1 side by side you can stack them and your only ladders will be the loading bay and the docker.

    • @delindsay
      @delindsay  11 месяцев назад +5

      Yeah, lots of good options for a no-ladder build with that Cockpit.

  • @AshenSeraph
    @AshenSeraph 11 месяцев назад +9

    Around 35:00 He’s standing in the tree in that little partitioned office space. I’ve had him do that to me several times until noticing he does that and have had him do that several more times since noticing that his location glitches out sometimes, he always ends up in that tree. The game resets his location after a bit, which is why you found him where you did after wondering around for a while.

    • @Power5
      @Power5 10 месяцев назад

      Yup he is licking the plant at 34:42

    • @HalcyonDaze33
      @HalcyonDaze33 9 месяцев назад

      They’re in the trees, maaaan. The f*cking treeees!

  • @shadowdancer9830
    @shadowdancer9830 11 месяцев назад +4

    I have found your vids invaluable in understanding their system. You need a map to navigate our ships - lol. For some reason they choose a nose cockpit system only for the game. There are problems with lining up with the exit modules and air lock connections. They probably setup that way because people get lost in their ships, so they forced use to connect things this way. They should have had other options like a dome top or bottom cockpit to connect to habs so you can save space option and use those side connections for weapons and such. They also should have had those hab module hard point connections designed empty so ladders and doors, like the way workstation and the infirmary habs have it. That way we can use them without deleting beds, chairs and tables. Agains thax for making these vids.

    • @delindsay
      @delindsay  11 месяцев назад +1

      A bottom done like cockpit would be so cool!

  • @Toxyethanol
    @Toxyethanol 11 месяцев назад +6

    Would be a cool touch if whoever your active companion is takes the co-pilot seat

    • @delindsay
      @delindsay  11 месяцев назад +1

      Agreed.

    • @chengkuoklee5734
      @chengkuoklee5734 11 месяцев назад +2

      I hope in later patch you can assign crews as passengers in your ship. It's too empty.

    • @delindsay
      @delindsay  11 месяцев назад +1

      @@chengkuoklee5734 That'd add a new level of "lived in" to the game.

  • @roamingcurious6730
    @roamingcurious6730 11 месяцев назад +5

    It must have taken you hours upon hours to do this video. I think I speak for everybody to say THANKS for all your effort.

    • @delindsay
      @delindsay  11 месяцев назад +1

      Hours yes, upon hours maybe. It was over 3-4 days and probably ~8-10 hours total. The rendering alone took almost 2 hours.

  • @edwardlthompson
    @edwardlthompson 11 месяцев назад +5

    BTW, with an equipment plate, you can fit 7 weapons on the Viking cockpits. ;-) They are also the least mass of all. With crew they are my favorite cockpits of all. Very versatile for builds. Another great video! I can't wait to see what you do next.

    • @delindsay
      @delindsay  11 месяцев назад +1

      I "think" I knew that as I've used that cockpit many times but I'll just say thanks for the tip as my mind doesn't work as well as it used to heh.

    • @danielseamons4198
      @danielseamons4198 10 месяцев назад +2

      with the deimos "d" i think you can have 9.

  • @jerrypocalypse1180
    @jerrypocalypse1180 11 месяцев назад +3

    I like how they did the Hopetech version of the ladder access bridge way more than the way they did Stroud's with the odd crew seats just kinda watching the pilot's seat.

    • @delindsay
      @delindsay  11 месяцев назад +1

      It's a Bridge for Pilots in Training? And those seats all pointed at the Captain's chair are for the final exam?

    • @jerrypocalypse1180
      @jerrypocalypse1180 11 месяцев назад +1

      @@delindsay Hahaha. Quite possibly

  • @mortache
    @mortache 11 месяцев назад +7

    Love the Stroud-Ecklund bridge's visibility, the console thingy has a giant hole in the middle for vision. But it SUCKS that the crew never shuts up because they're sitting too close and it triggers their idle dialogue!
    Also, ladders are no big deal as long as you just have 2 levels connected, then you can just use the jetpack to jump

    • @delindsay
      @delindsay  11 месяцев назад

      That's kind of my philosophy, 2 levels total whether I have the Cabot or not because it's easy (now that I understand how to do it) to jump up the 1 level.

    • @mitmon_8538
      @mitmon_8538 10 месяцев назад +1

      Late to the party on this one, but thank you for confirming my fears. I just recently built a ship with the Taiyo bridge since the first person flying/fighting view is very nice with no pillars in the way and a simple, roomy path to the captain's chair. However, I noticed the crew dialogue trigger thing as well with Sarah getting into a loop of asking what I wanted over and over when we were all sitting there. The seats must be too close to each other. I don't think I can handle that, so I may need to rethink my cockpit choices.

    • @delindsay
      @delindsay  10 месяцев назад

      @@mitmon_8538 It gets super annoying, and for me since I change Ships constantly they will often spawn in a group and even in doorways then their dialog triggers all at once, it's horrifying.

    • @RichardBejtlich
      @RichardBejtlich 10 месяцев назад +1

      29:40 not this one? It’s a mail slot for visibility. 😆

    • @delindsay
      @delindsay  10 месяцев назад

      @@RichardBejtlich Lol.

  • @TenNoZeorymer72
    @TenNoZeorymer72 11 месяцев назад +7

    With as large the Ares is, I'm surprised they didn't turn those two side cubbies into a head (bathroom) and a Captain's ready room/office. Maybe that 2nd one would skirt the IP infringement line.
    You hit the nail on the head with the Armstrong. With something that looks like the front end of a heavy attack helicopter, you should be able to put some gatling/GAU-8 equivalent gun underneath it.
    After the talk last night, I set up my new ship with the Cabot with NPC spaces connected to the bottom door and the spaces I use the most connected to the top. I then used the Taiyo variant habs (Top/Bottom/A/B) to control snap points and excessive ladders (My CO's quarters looks better being the Taiyo top with no side connectors). I don't know how I land the thing since it is right at the 80m point and some landing pads have me wedged under rock. But I am happy with my Musashi. Just wish I could paint teeth on that Cheshire Cat front of the Cabot.

    • @delindsay
      @delindsay  11 месяцев назад +1

      I like that idea. I feel like there's tons of wasted space inside all the Habs/Cockpits.

  • @StarfieldInformationNetwork
    @StarfieldInformationNetwork 9 месяцев назад +2

    Your video has been added to the Starfield Tips & Tricks playlist on the Starfield Information Network's RUclips and social media pages. Thank you for producing such fantastic content. We believe that by sharing your content on our platforms, other members of the Starfield community will appreciate your creations as much as we did. If you have additional content you'd like us to feature, please don't hesitate to reach out. Have a wonderful day!

    • @delindsay
      @delindsay  9 месяцев назад

      Thank you and have a great day yourself!

  • @ghostpasha9076
    @ghostpasha9076 11 месяцев назад +5

    Nice - been waiting for this one. At least aesthetically, I find the cockpit to be the most important part of the ship.

    • @delindsay
      @delindsay  11 месяцев назад +3

      I think we're all in agreement there.

  • @mchapman2424
    @mchapman2424 11 месяцев назад +2

    I got a good chuckle outta the deimos guy implying that you arent serious about your spaceship when you are pretty much real life Earth's go-to guy for spaceship design information 😂
    In regards to the nova Cabot, I have definitely seen Heller sit up front. it stuck in my memory because it annoyed me lol. Bro youre a rockcrusher, get your ass in the back!
    Really appreciate all the work man!

    • @delindsay
      @delindsay  11 месяцев назад

      Lmao, thanks.

  • @ghstbstr
    @ghstbstr 11 месяцев назад +13

    Awesome video. Easily the best and nicest cockpit(bridge) is the Nova Galactic Cabot. I have it on my modified Razorleaf(Mantis) ship, and I will never use another cockpit(bridge) again. Yeah it took me awhile to get my ship the way I wanted it, but it just works.

    • @delindsay
      @delindsay  11 месяцев назад +2

      It is quite a beautiful Cockpit indeed.

  • @CommanderTycho
    @CommanderTycho 11 месяцев назад +4

    Yeah so at 33:54 you are looking at him. He is hiding in the potted plant there.

    • @delindsay
      @delindsay  11 месяцев назад

      Well I'll be damned, he must have a high Stealth skill because I dead ass missed him.

  • @sirbowserfelix9293
    @sirbowserfelix9293 11 месяцев назад +5

    As a tip for the employee from Stroud/Eckland that likes to disapear, I often preffer to use Stroud in Neon since Taiyo is nearby so I can go and check both. Not sure if there's any difference between Stroud in their Staryard and Neon, I'm still level 35, but so far, I think both have the same stuff to sell.

    • @delindsay
      @delindsay  11 месяцев назад +1

      I will test that out for the future, can't stand that dude's disappearing act.

    • @thomaspriddy6524
      @thomaspriddy6524 11 месяцев назад

      he's normally facing the wall partition in his mini "office" the one with the plant. You can see him through the window he normally sits in front of @@delindsay

    • @TenNoZeorymer72
      @TenNoZeorymer72 11 месяцев назад +2

      I have discovered that if Havershaw is not at the front desk when you come through the connector, go past the mission boards and take a left. He'll be in that little office. I noticed he moved to that spot after I finished the Kepler R/S quest.

    • @tanithis
      @tanithis 11 месяцев назад +3

      You can't find him because he is on break having a bite to eat.

    • @delindsay
      @delindsay  11 месяцев назад +4

      @@tanithis I mean, a Mans' gotta eat amright.

  • @mikestanmore2614
    @mikestanmore2614 11 месяцев назад +2

    If you're looking for the Stroud-Ekland salesman, check behind the tree in his office, if he's not behind his desk, or the front desk. I've always found him there if I've lost him.

    • @delindsay
      @delindsay  11 месяцев назад +1

      Yeah, dude's got serious Sneak skills. I didn't even notice it until someone pointed it out with a time stamp.

  • @Goatcha_M
    @Goatcha_M 11 месяцев назад +2

    What I want to fit most underneath the bridge is the loading ramp.

  • @yester8039
    @yester8039 11 месяцев назад +2

    I think its pretty safe to say the Armstrong cockpits are based on the MI-24 Hind Attack helicopter/gunship, look it up

    • @delindsay
      @delindsay  11 месяцев назад

      Will do, thanks.

  • @kevinmpink
    @kevinmpink 10 месяцев назад +1

    Really helpful video! Thanks for a thorough rundown of fitting as well as the viewing side!

    • @delindsay
      @delindsay  10 месяцев назад

      You are most welcome.

  • @belgeode
    @belgeode 11 месяцев назад +2

    As much as I love the sleekness and openness of the Taiyo cockpit, I have noticed if your crew sits in the jump seats behind you, they just woooon't shut up. They could have pushed those seats back just a tad to get them out of interaction with player range. LOL.

    • @delindsay
      @delindsay  11 месяцев назад

      One thing I've always disliked about Bethesda games is Companions. They're always in the way and their flavor conversation gets old REAL fast.

  • @merManc
    @merManc 11 месяцев назад +5

    Really been enjoying this series.
    My favourite cockpit is the Armstrong. I just love how tight and cosy it feels inside, and the view when flying is actually really good. At the moment though, I'm running a science and research style ship and went with the Taiyo, which felt more fitting. Sadly, the two crew seats are just close enough to the pilot's seat that you get chattered at, a lot, by whoever's sitting there.
    I'd change it if I didn't have the bug where making any edits to your ship turns it invisible and completely unusable...

    • @delindsay
      @delindsay  11 месяцев назад

      Thanks. I'm happy that the series was well received. Hopefully I can hit that spark again in the future, that this series has for me.

  • @outland2874
    @outland2874 11 месяцев назад +2

    The long awaited video

    • @delindsay
      @delindsay  11 месяцев назад

      The LONG video that was awaited 🤣

  • @kan-zee
    @kan-zee 2 месяца назад +2

    21:32...I love this cockpit...
    Looks like a dup of the Frontier cock pit
    I love the bare walls...cause in mine...I fill up the walls with Weapons Racks and the floor space with Storage Boxes of all sizes.

    • @delindsay
      @delindsay  2 месяца назад

      That would be a great use of space!

  • @outland2874
    @outland2874 11 месяцев назад +5

    Hey quick observation I didnt see the overseer cockpit for hopetech in the video

    • @delindsay
      @delindsay  11 месяцев назад +1

      Do you know where to get it? You can see in the video I was AT each of the respective Staryards and what's in this video was all they had for sale.

    • @marcellusbianca
      @marcellusbianca 11 месяцев назад +1

      i saw it with the sales rep inside the hopetech building@@delindsay

    • @Torguemada
      @Torguemada 11 месяцев назад +1

      @@delindsay Hopetech rep is inside the building, not the guy you where talking to

    • @outland2874
      @outland2874 11 месяцев назад

      @@delindsay as the previous comments stated the rep inside also the UC prisoner shuttle has one

    • @delindsay
      @delindsay  11 месяцев назад

      @@marcellusbianca Ok, I'll check out inside, thanks.

  • @treis42
    @treis42 11 месяцев назад +7

    After your videos, I'm trying to build something with the Nova Cabot and 2x2 Living quarters with that swanky pool table on an exposed corner with some windows. It's really tough finding trim that fits around the Cabot and doesn't make it look like it's just taped on. Even Nova's structural pieces don't really line up with it.
    Still love the cozy little Magellan C1 even if you do clip through the support beam on the right when you exit the seat. Stroud Viking is nice for the stations and mount points, but the first-person view is... unacceptable.

    • @TenNoZeorymer72
      @TenNoZeorymer72 11 месяцев назад +1

      On mine, which is a Class C, I have 320CB gears on the outboard and a Taiyo Companionway 1x1 bottom A on the bottom level and a Deimos 3x1 living quarters and the Deimos 3x2 Cargo Hall with Nova Cowling 2L- SF (port and starboard) on the sides. Like you said, it doesn't line up perfectly but it is close enough that it doesn't become painfully obvious.

    • @delindsay
      @delindsay  11 месяцев назад +1

      I too don't care that much for the "side fillers" to create better lines on a Ship. I'm hoping Modders help us out in that regard.

    • @TenNoZeorymer72
      @TenNoZeorymer72 11 месяцев назад +2

      @@delindsay That's one thing I'm worried about once the GECK is released and NifSkope and everything else is updated. What if there is script that prevents more obvious alterations (dump the modularization concept, getting rid of the 80mx80m XY plane limits, shoehorn components where there are no snap points) from breaking all the spaceship mechanics if implemented?

    • @delindsay
      @delindsay  11 месяцев назад

      @@TenNoZeorymer72 It's entirely possible and we won't know until it's out, which I have no idea why they're "rumored" to be waiting a year.

  • @DougJessee
    @DougJessee 2 месяца назад +2

    Cabot is my favorite. I use it for almost all ships I build if they are not just a single level.

    • @delindsay
      @delindsay  2 месяца назад

      Only drawback is every Ship looks like a giant Frog lol.

  • @nathangregory_
    @nathangregory_ 8 месяцев назад +1

    You're doing excellent service for this game. Thank you.

    • @delindsay
      @delindsay  8 месяцев назад

      Why thank you!

  • @maxdamagusbroski
    @maxdamagusbroski 11 месяцев назад +1

    Been looking through all habs videos, great work!

    • @delindsay
      @delindsay  11 месяцев назад

      Thank you. Now if I can only come up with another series of videos that hit the same accord with people hehe, no pressure.

  • @KaethofDeath
    @KaethofDeath 11 месяцев назад +3

    Overall, my favorite would be HopeTech’s Armstrong:
    It’s simple making it great for fighter style ships, a nice exterior and window, then the red interior lighting matches the Crimson Fleet scheme and the Hope 4 bay that I really like.
    Deimos Ares Bridge:
    Originally my favorite, but after a while I moved away from it as my ships became smaller fighter designs. The navigation table is a nice addition while over encumbered, to outright skip sitting animation.
    Nova Cabot Bridge:
    Not the biggest fan of it’s frog like exterior and it’s window is much too slanted making the room fell far too small. The lack of ladders due to built in stairs is extremely satisfying and I wish was available with habs.
    HopeTech Overseer 300 Bridge:
    A nice exterior and excellent viewing. Easily would have been my favorite if not for the need of a top placement and forced ladder.
    Taiyo Samurai:
    I like the window, but it is way ugly to look at. And like Stroud, has too much wasted interior space.

    • @delindsay
      @delindsay  11 месяцев назад

      Accurate statement.

  • @E_2the_mma
    @E_2the_mma 11 месяцев назад +2

    A note for the viking it isn't fully clear on the bottom, if it try to put something below the front half it will be blocked by the front gun mounts or at the very least something with a full hitbox like a hab or a hull piece

    • @delindsay
      @delindsay  11 месяцев назад

      It can be yes, I touched on that by stating if you use 2 guns that are too large, they will occlude each other.

  • @tnc7399
    @tnc7399 11 месяцев назад +3

    I love the deimos and hopetech bridge. I will eventually my Warship Judgement II to the Starfield reddit or something soon, and I think it looks amazing and intimidating

  • @delindsay
    @delindsay  11 месяцев назад +17

    This video is heavily Chaptered so that you can skip to each part easily. The missed Cockpit, Overseer, is now available here: ruclips.net/video/evMT8l7IlJM/видео.htmlsi=at5d9uZ0UZY2PKha

    • @jiggadaboom
      @jiggadaboom 11 месяцев назад +4

      For the pieces that won't snap, flip it, then flip it back, then b to exit and it will snap 😉👍🏻

    • @delindsay
      @delindsay  11 месяцев назад +3

      @@jiggadaboom Indeed, I discussed it a few times in the video but wanted to present a no-glitch/no-mods view on the various build pieces.

    • @mchapman2424
      @mchapman2424 11 месяцев назад +1

      I would love to see your own design of a class c spaceship

    • @delindsay
      @delindsay  11 месяцев назад +1

      @@mchapman2424 I've been working on one for a few days, still not happy with it but it's getting there. Super expensive when Engines cost like 60K each lol.

  • @mynickisalreadytaken
    @mynickisalreadytaken 10 месяцев назад +1

    While i do use glitches in building, i think it is fine that we have different Cockpits with positive and negative stuff. Kinda real. But i guess it will be updated over time. Can't wait for more parts and more mechanics.
    I do love the Deimos Ares. As soon as i could buy it i used it. Works perfectly on my Frigate. Love the look of it.

    • @delindsay
      @delindsay  10 месяцев назад +1

      It's a very fine Bridge indeed.

  • @lordtachanka903
    @lordtachanka903 8 месяцев назад +1

    Idk if he said this already or not but just in case he didn’t I wanna add that if you use the Viking cockpit (and presumably a few others), don’t put a roof window on it because it won’t actually work. It’ll be attachable but if you attach it you won’t be able to use it as a window. You can only see it from the outside. It’s basically the treehouse door from that one episode of Drake and Josh lmao. It’s a drawing of one but it doesn’t function as one.

    • @delindsay
      @delindsay  8 месяцев назад

      I don't think I did mention it, thanks.

  • @wayneyang1
    @wayneyang1 10 месяцев назад +1

    Instead pressing "E" at the airlock, you can Press "R" to go staight into your pilot set and long press "E" to exit the seat.

    • @delindsay
      @delindsay  10 месяцев назад

      I'll try that thanks.

  • @JohnnyHughes1
    @JohnnyHughes1 11 месяцев назад +1

    I only use the Cabot. Basically, a Cabot bridge.. Hope Hab Spine and Hope Hab Bracers to connect all the Habs together and however you connect the habs you get no doors and no ladders for 2 level builds. You get a 2 hatches coming off the bridge. You can even get rid of those with Hab Spines if you want.
    No mazes, hallways that go fore/aft and port/stbd that run the length of the ship. No reason to build with any cockpit other than Cabot.

  • @probeA123
    @probeA123 Месяц назад +1

    You forgot to mention no joke you can have ZERO ladders other than entrance and exits with the Nova Galactic staircase cockpit. You can basically make it so you can traverse the whole thing without ladders it really allows the spaces to work well without issue plus it's essentially pleasing

  • @Power5
    @Power5 10 месяцев назад +1

    for small cockpits, the Armstrong is just the best. Looks so starshipy. Looks substantial and love the red lighting for my combat ships. The walls of the demios and stroud seems to be made of paper.

    • @delindsay
      @delindsay  10 месяцев назад +1

      I mean, if Deimos was truly a Military Contractor then they would be constructing their Ships as cheaply as possible.

    • @Power5
      @Power5 10 месяцев назад +1

      More referring to in-game appearance. They seem so flat on the inside.

    • @delindsay
      @delindsay  10 месяцев назад

      @@Power5 Indeed.

  • @J.D.Vision
    @J.D.Vision 11 месяцев назад +1

    There's a way to install some or all of the overlapping structures (highlighted in red), I think its a glitch.
    Just install (A), flip (Y), then flip again (Y), and press (B) to install.

  • @lazyprojector7890
    @lazyprojector7890 11 месяцев назад +3

    I used the 'flip glitch' to clip the angled Stroud/Eckland front structural elements into the Areas bridge to great aesthetic effect. You do see it when you're in the cabin, but you walk through and access cargo/captain storage w/o any issue.

    • @delindsay
      @delindsay  11 месяцев назад +3

      Indeed, I've used it before and touch on that in this video but wanted to keep this fully "Vanilla-no Mods" type of video for those interested in that.

  • @aaronthompson2329
    @aaronthompson2329 11 месяцев назад +2

    Gotta love the Bethesda jank, I have often had Vasco float out the top of my cockpit & ride outside. I have had both Barrett & Sam sit in the co-pilot seat of the Cabot cockpit. Maybe the companion has to have the piloting skill to sit there?

    • @delindsay
      @delindsay  11 месяцев назад +1

      It 'aint a Bethesda game without some jank.

  • @PlutocracyLP
    @PlutocracyLP 11 месяцев назад +4

    to save yourself some headache making these, Atlantis Shipyard All Parts by TheMudsy on nexusmods does what it says on the tin. I only mention it because you missed the HopeTech Overseer Bridge, which is another bottom-entry cockpit like the SE Kon-Tiki B-series
    that said, the Deimos Ares is my current favorite because of that floor window - if you position an open frame C-class grav drive just beneath and ahead of your cockpit, you can see the armillary from inside which I love

    • @delindsay
      @delindsay  11 месяцев назад

      Oh I'm certain Mods have simplified the process but not everyone uses them so I try and make my videos as Vanilla game as possible.

  • @KeebHoard
    @KeebHoard 11 месяцев назад +1

    If you don't want your crew to be all clumped up like that then you need to install additional habs that have crew capacity. The crew will spread themselves out then. At least that works for me.

    • @delindsay
      @delindsay  11 месяцев назад +1

      I do and it doesn't matter, whenever you add a new Hab, especially a Cockpit, the Crew all seems to span inside that all clumped up. It's a really odd thing to see but since I'm changing Ships/Habs every single day I see it all the time.

  • @DrewOrdo
    @DrewOrdo 11 месяцев назад +1

    I'm glad I came across your video. I'm working on a build inspired by the Milano and have been thinking about which cockpit to use. Thanks

    • @delindsay
      @delindsay  11 месяцев назад

      You're welcome.

  • @cjl1586A
    @cjl1586A 11 месяцев назад +2

    It felt like the Deimos Ares bridge had a lot of wasted potential. Crew jump seats with control panels would have been nice. Instead it’s just the pilot, co-pilot, and six backseat drivers complaining in the background.

    • @delindsay
      @delindsay  11 месяцев назад +2

      I 100% agree, and that seems to be a running theme in Starfield, so much wasted volumes of space inside various Habs.

  • @kan-zee
    @kan-zee 2 месяца назад +2

    38:04...don't personally care for the cockpits that have only chairs....like a viewing room, and no consoles.

  • @webologixmy
    @webologixmy 10 месяцев назад +1

    Awesome. Very detailed. Loved it. Thank you.

    • @delindsay
      @delindsay  10 месяцев назад

      You're welcome.

  • @Jont12gte
    @Jont12gte 11 месяцев назад +1

    Pretty sure Hopetech has the Overseer series of cockpits. Looks like something that would go on tugboat or a small industrial ship

    • @delindsay
      @delindsay  11 месяцев назад

      Indeed, several have mentioned only the inside Rep has them, others have said the outside NPC does too. Such a poor choice in design not to have it consistent.

  • @Xerdar36
    @Xerdar36 Месяц назад +1

    What a great video… nicely done.

    • @delindsay
      @delindsay  Месяц назад +1

      Thank you, hope it helps you decide.

  • @LawfullSpook
    @LawfullSpook 11 месяцев назад +1

    You can actually get around the snapping issue with the Deimos cockpit or any piece for that matter for using a "glitch" if you place a 3rd companion way above it and then snap the cockpit to the top one then you place something on the very bottom you can then use the duplicate button and it will auto snap the the one below with no issues. It is an exploit and I get some people don't want to do it but it does really help when you have a piece that looks like it should snap but won't.

    • @delindsay
      @delindsay  11 месяцев назад

      I did mention multiple times that there's workarounds to placing things where they don't normally snap, but that's for another video. This was specifically to show what you can and can't do without glitches, Mods, etc.

    • @LawfullSpook
      @LawfullSpook 11 месяцев назад +1

      @@delindsay ah I must have missed it I was watching the video when I was on my break at work :)

    • @delindsay
      @delindsay  11 месяцев назад

      @@LawfullSpook No worries.

  • @MikhailScottKy
    @MikhailScottKy 9 месяцев назад +1

    I wish they made a Nova 2 up and 2 across cockpit. It would definitely fit a niche that needs to be addressed.

  • @DerAraber
    @DerAraber 6 месяцев назад +1

    RP it when he disappears, that's how I handle the frustration 😂
    He went for a bathroom break or a cig

  • @lazyprojector7890
    @lazyprojector7890 11 месяцев назад +2

    42 minutes!?!?!? *dies*
    *also watches the whole damn thing*

    • @delindsay
      @delindsay  11 месяцев назад +1

      It's heavily timestamped so you can jump from Cockpit view to Cockpit view if that's all you wanted to see. Several had asked I also dive deep into the fit guide for each Cockpit as well, and there's timestamps for that too.

  • @robertvohs1699
    @robertvohs1699 11 месяцев назад +1

    when you go to get back in the ship, u could load to the cockpit and cut the video to show you at the entrance. on pc if you hold the Tab key, it will let you exit quicker.

    • @delindsay
      @delindsay  11 месяцев назад

      I'm still in my baby phase of learning video editing, that's what the Chapters are there for. You can skip directly to me standing in front of the Cockpit door as you please.

    • @robertvohs1699
      @robertvohs1699 11 месяцев назад +1

      no it was just a friendly tip if you didnt want to walk all through the ship to the cockpit. i do enjoy the comparison videos. thank you for your time and effort @@delindsay

    • @delindsay
      @delindsay  11 месяцев назад +1

      @@robertvohs1699 No worries, wasn't offended. It's true that I'm just learning how to edited video and likely in the future, I'll cut the running/walking simulator bits out. For now though, I have to resort to Chapters to make it faster for viewers to see the parts they want.

  • @betelguse16
    @betelguse16 11 месяцев назад +2

    If you could combine the command chair part of the Taio with the back half of the Stroud-Ecklund, it would be the perfect bridge. The Stroud-Ecklund bridge had except aesthics but terrible visibility, the Taio has amazing visibility but terrible aesthetics. (I don’t need 2 back seat drivers! Make yourselves useful!) 😂

    • @delindsay
      @delindsay  11 месяцев назад +1

      I wonder if Modders will be able to give us option like that, merging of 2 Cockpit styles into one, or if the 3D model just can't be picked apart in that way.

  • @falcorusticolus4360
    @falcorusticolus4360 10 месяцев назад +1

    12:30 If you hold down the TAB button that will allow you to exit all menus.

    • @delindsay
      @delindsay  10 месяцев назад

      Thanks for the tip!

  • @rickcas15rc
    @rickcas15rc 11 месяцев назад

    Taiyo has a showroom you can enter showing the cockpit too, pretty cool

  • @OdesiusKrosa
    @OdesiusKrosa 11 месяцев назад

    He doesn’t disappear, he clips into the potted plant by his desk. You can still talk to him though.

  • @andystocking5316
    @andystocking5316 11 месяцев назад +2

    I'm torn becuase I love the external appearance of the Viking, and the interior appearacne, but I find the viewscreen to be too narrow to the point where is feel limiting in combat. The Kon-Tiki has GREAT sightlines out of the pilot's chair but has the wierd thing where all the chairs are set up to watch the pilot rather than actually do anything.

    • @delindsay
      @delindsay  11 месяцев назад

      Being able to "see the battlefield" is one reason I usually go with the Cabot/Ares over other Cockpits.

  • @joshwilson6388
    @joshwilson6388 11 месяцев назад +2

    It's remarkably baffling that Bethesda opted to attach ship cargo capacity to the cockpit rather than the 1x1 storerooms and 2x2 or larger cargo habs. Absolutely nonsensical

    • @delindsay
      @delindsay  11 месяцев назад +2

      Yup. For me, it's always the small details that make games feel alive. While I do love Starfield, it's also a love/wtf kind of relationship.

  • @DatBlueBish
    @DatBlueBish 11 месяцев назад +3

    12:30 regarding the "exit all menus" function, instead of spamming Tab, try holding it down. That's gets you directly back to gameplay. I'm not sure if it works when an NPC is involved but could be worth a try.

    • @delindsay
      @delindsay  11 месяцев назад

      Well alrighty then, thank you!

    • @JamesCartermusic
      @JamesCartermusic 11 месяцев назад +1

      I think he means also exiting out of the vendor dialogue options too. In regular menu stuff it’s fine but when it comes to vendors at the end you’re still talking to them which is annoying

    • @delindsay
      @delindsay  11 месяцев назад +1

      @@JamesCartermusic I do and it is what it is, for now. I'm sure Modders will bring all the QoL things we should've had with the base game.

  • @Zayphar
    @Zayphar 11 месяцев назад +1

    And the winner is...the Stroud Viking.

  • @creditableme1
    @creditableme1 11 месяцев назад +2

    @delindsay The Stroud sales man was standing in the bushes in his second office, you can see him @ 33:54 . I find him standing the the bushes trying to hide alllll the time. Really annoying but hilarious

    • @delindsay
      @delindsay  11 месяцев назад +1

      Someone else pointed that out, dude has some serious Sneak skills.

  • @mattt233
    @mattt233 11 месяцев назад +1

    I envy you. I assigned Amelia to my outpost. There's NO WAY im letting her anywhere near my ship.

    • @delindsay
      @delindsay  11 месяцев назад +1

      Afraid she'll make your Ship go missing?

    • @mattt233
      @mattt233 11 месяцев назад +1

      ​@@delindsayDamn right. Lol. But I don't have the skill for more than 3 right now.

    • @delindsay
      @delindsay  11 месяцев назад

      @@mattt233 That skill is a pain to level for real.

    • @tnc7399
      @tnc7399 11 месяцев назад +1

      She's my companion with the Mercury Spacesuit. I think it is fitting for her.

  • @CarlosDeLosMuertes
    @CarlosDeLosMuertes 11 месяцев назад +1

    I've been enjoying these comparisons, But I do have to bring up you forgot HopeTech's actual bridge available at their factory. I quite like that one even though it is ladder access only.

    • @delindsay
      @delindsay  11 месяцев назад +1

      Other have also commented this. Apparently some have it at both vendors (tech outside, sales lady inside) but I was not so fortunate.

  • @Agent_Chieftain
    @Agent_Chieftain 11 месяцев назад +2

    Aw, you missed on opportunity for editing and showing off more of the cockpits. On the final cockpit for a manufacturer, you should have initiated a grav jump to show off the unique button pressing sequence for each one. Then the grav jump flash could have been the cutting point for your edit.

    • @delindsay
      @delindsay  11 месяцев назад

      0.0 I see your point, touche!

  • @Goatcha_M
    @Goatcha_M 11 месяцев назад +1

    Nova C2 is the original cockpit for Frontier I believe.

    • @delindsay
      @delindsay  11 месяцев назад

      Sounds about right. Sadly I nuked the "unique" Control Hab before I realized that it was unique.

  • @HUKIT.
    @HUKIT. 11 месяцев назад

    At least the Straud guy comes back, my Neon ship tech is 3 miles away under the water where he can’t be interacted with. I’m level 76 and haven’t seem him since around 17ish.

  • @lukeasarc
    @lukeasarc 11 месяцев назад +2

    There's a unique Nasa version of a nova cockpit it adds nasa branding to the outside no idea if the interior is different. It's available from Jazz at the Key

    • @delindsay
      @delindsay  11 месяцев назад

      Is it different than the one I showed in the video?

    • @lukeasarc
      @lukeasarc 11 месяцев назад +1

      It's a Nova C2 I believe with NASA markings exterior wise, But unfortunately I didn't try it out as I had no credits to modify my ship

    • @delindsay
      @delindsay  11 месяцев назад

      @@lukeasarc I'll go check it out, thanks.

    • @amy_grace
      @amy_grace 11 месяцев назад +1

      I think the NASA variant is available anywhere that sells Nova cockpits after you've explored the NASA launch facility as part of the main quest.

    • @delindsay
      @delindsay  11 месяцев назад

      @@amy_grace That was my guess.

  • @plixeon
    @plixeon 11 месяцев назад

    The lady inside the Hopetech building sells additional Hopetech cockpits that are different than the style you showed.

  • @JediSSJ1
    @JediSSJ1 11 месяцев назад +1

    The Ares is by far my favorite, but I sometimes use the Cabat just to get two levels without ladders.

    • @delindsay
      @delindsay  11 месяцев назад

      Now if we can only find a definitive way to ALWAYS (as in 100%, not 99%) force Doors/Ladders where we want them...

  • @wayneyang1
    @wayneyang1 10 месяцев назад +1

    They should have made all Bridges and Copits with back and up entrances! It is not hard to do, Don't know why they didn't do that!

    • @delindsay
      @delindsay  10 месяцев назад

      Sure would give us more options for placement.

  • @namaikikitsune
    @namaikikitsune 11 месяцев назад +1

    Not a fan of the Nova C2 externally. It's just impossible to blend in and I don't really like long "neck" looks. Not a fan of "jump" seats either as I like actual crew stations. So far Nova C1, Stroud Viking and HopeTech Armstrong are my go to. The Armstrong is a bit difficult because it's hard to blend in the external shape but the interior is just about perfect in terms of detail, layout and lighting for a smaller ship. We really need more transition/adapter structural pieces.

    • @delindsay
      @delindsay  11 месяцев назад

      Fair point of view.

  • @Mr_Waffle.
    @Mr_Waffle. 11 месяцев назад +1

    I love the big Cabot, but I've had two problems with it... Vasco sits behind the top door so half the time I can't get through, and I've managed to fall through the windshield when walking on the outside of the ship into the cockpit (but it's not the "real" usable cockpit so I have to fastravel away...)

    • @delindsay
      @delindsay  11 месяцев назад +1

      I've gotten some weird things with Vasco before as well, like showing up in the middle of a random Hab several times.

  • @JoeBob79569
    @JoeBob79569 11 месяцев назад +1

    The first time I built a ship with the Cabot cockpit I jumped on top of the ship to look around, and I somehow glitched down through one of the small windows and into the bridge!
    But the doors were blanked off so I couldn't get out, they were like just flat and grey and wouldn't open for me.
    The must change to "openable" as soon as you enter the ship officially, or something.
    I had to reload the save, but thinking about it I could have probably just fast travelled, but then again I was probably over encumbered as I usually am!

    • @delindsay
      @delindsay  11 месяцев назад

      I hadn't thought about that, the Ship counted as "closed" until you zone into it through the hatch.

  • @woolseybums4619
    @woolseybums4619 10 месяцев назад +1

    6 crew is the cockpit from Titan

  • @user-pg3jo2jh8y
    @user-pg3jo2jh8y 10 месяцев назад +1

    They should add more 1x1 variants and a vertical 1x2 that are stairs

  • @richardvannoy1198
    @richardvannoy1198 10 месяцев назад +1

    Fantastic video! Great job!

    • @delindsay
      @delindsay  10 месяцев назад

      Thank you, hope it helps you decide.

    • @richardvannoy1198
      @richardvannoy1198 10 месяцев назад +1

      Welcome! Stroud Viking works great for me. I love the spacious Bridge.

  • @ayakoyuuta
    @ayakoyuuta 10 месяцев назад +1

    Hope Tech, Nova and Stroud (Viking)'s cockpits like you drive your ship with two and more crew supporing you.
    Deimos's Phobos is totally fighter cockpit, Ares is for instantly give you 8 crew.
    Stroud B series is too strange, crew's chair without control pad or monitor for support.
    Taiyo is only good for wide interior cargo ship, but Trident's ship use two Taiyo cockpit....

    • @delindsay
      @delindsay  10 месяцев назад

      That instant 8 Crew though.

  • @paulchurchill5045
    @paulchurchill5045 11 месяцев назад +1

    Hopetech is my favourite but i wish the radar panel wasn't blank,Stroud is my least favourite,furthermore the Stroud salesman doesn't disappear but he is in his little cubicle office standing opposite to the desk,facing the partition wall & hidden by the large pot plant (i think he suffers from depression LoL). o7🚀

    • @delindsay
      @delindsay  11 месяцев назад +1

      That NPC has Master level Sneak skills lol.

    • @paulchurchill5045
      @paulchurchill5045 11 месяцев назад +1

      @@delindsay 😁👍

  • @DerAraber
    @DerAraber 6 месяцев назад +1

    Oh, and I need someone to make a copilot mod, but with some cool new perks and or game mechanics

    • @delindsay
      @delindsay  6 месяцев назад

      This would be a really cool game mechanic.

  • @RawenWarCrow
    @RawenWarCrow 11 месяцев назад +1

    To differientiate snap points from weapon mounts, you just look to the shape inside the blue circle: if it's a dot, it's a snap point; if it's a square, it's a weapon mount. Wich means on the S-E Viking, there's only 2 weapon mounts (front under), all the others are snap points. About the Hopetech Overseer, I don't understand why you - or all the people who told you to go inside the Hopetech building - don't have it with the techie, as I just checked and have it there, that's pretty weird... Anyway, a great video again, it was probably a lot of work, thanks ^_^

    • @delindsay
      @delindsay  11 месяцев назад +1

      I wondered if there was a differentiating appearance, thanks for the tip!

    • @RawenWarCrow
      @RawenWarCrow 11 месяцев назад +1

      @@delindsay No worries, mate ^_^ The problem is that the square corners are rounded, which makes it pretty difficult to miss if you don't really pay attention, bad artistic decision on Bethesda... If that was, let's say, a triangle with sharp edges, there would have been less possibility for people to mix it with a dot...

    • @delindsay
      @delindsay  11 месяцев назад +1

      @@RawenWarCrow Fair.

  • @mrow7598
    @mrow7598 11 месяцев назад +1

    I would love to have a 2 level Ares cockpit. Shame the cabot is the only 2 level cockpit.

  • @nywolf9798
    @nywolf9798 9 месяцев назад +1

    That merging thing is happening to me also since the last update, it doesn't happen at my own outpost ship pad

    • @delindsay
      @delindsay  9 месяцев назад +1

      I really hope BGS starts putting out meaningful bug fixes. I'm happy they finally added DLSS and it certainly made an improvement in my game but there are so many bugs that have been present since day 1 that's it's really wearing me down.

    • @nywolf9798
      @nywolf9798 9 месяцев назад +1

      @@delindsay Yeah, I love the game but it's a hot mess for sure, but it is a Bethesda game. I'm a big fan of Fallout 4 and all the fallout's and the elder scrolls, fallout 4 for me had game breaking bugs, so far starfield has either had just annoying bugs or pretty funny bugs for me and nothing game breaking in, I went in expecting a bugfest so I wasn't disappointed the game wasn't perfect. Hopefully they keep fixing stuff, without breaking other stuff. I haven't loaded any mods yet because the updates would most likely ruin them anyway. The first mod will be to give vendors more money. One of the most annoying things is you do a dungeon and you can't even sell one expensive gun. Or making a run to sell stuff from my outposts and I have to go to twenty stores. with fallout four the modders fixed most of the issues, the same will probably happen here.

    • @delindsay
      @delindsay  9 месяцев назад +1

      @@nywolf9798 I'll never understand BGS and even Todd Howard's obsession with giving us Merchants with barely any money. They know damn well that their player base are walking talking hoarders, LET US SELL OUR LOOT!!

  • @changelingchild4299
    @changelingchild4299 11 месяцев назад

    I really wish they had an entry on the back of the bridges, often I think they would look good on the bottom of my ship, but then the layout makes no sense!

  • @CheapCreep
    @CheapCreep 11 месяцев назад

    Woah, this is a long one.
    Giggity

  • @VicVonDOOOM
    @VicVonDOOOM 11 месяцев назад +3

    There's another top-mounted cockpit similar to the Stroud B300 from Hopetech. You can only get it from the sales desk in the building. IIRC, it has slightly better side visibility.
    Btw: for issues like the Stroud salesman disappearing, there's sometimes a sales computer nearby you can use instead; I believe it's out in the hallway near the offices in this case. Otherwise, for Stroud specifically, there's a sales computer in the Stroud store at Neon Core.