Suffering cancer, so I have to pick and choose how I allocate the time I feel well enough to try to entertain myself. You likely saved me a truckload of frustration down the road. Thanks, man.
Two-time myeloma survivor here. Hang in there. Your outlook (and nutrition) are huge parts of the process. Happy to share anything I can offline if it will help. Will be praying for your strength and recovery. Take care 💪🏾
All the best for you, man, I wish you from my heart ! Use each hour, each moment to get a smile, a laugh and make fun of our short passage in this Universe.
After countless hours of watching Isaac Arthur's amazing sci Fi RUclips videos I'm fairly used to the long form stuff, but 2 hours for a Starfield video was a super nice little discovery. Love it!
This video on shipbuilding is an absolute gem, delivering a level of detail that's often absent in the vast majority of purportedly ultimate or comprehensive shipbuilding guides out there. It's the video that should be on everyone's watchlist. Without question, it's the finest how-to guide I've come across for shipbuilding in Starfield. I truly wish I had stumbled upon it when I first embarked on my shipbuilding journey, as it expertly demystifies some of the seemingly perplexing builder features that are, in fact, quite straightforward to use. While I didn't personally uncover any new insights, given my experience since the game's launch, for a novice builder (and perhaps even those on their second or third attempt), it's a truly remarkable resource.
Yeah piggybacking on this to say you’re right, and as someone just getting into the game… These are the kind of guides I love. Not the half assed 20 min videos that basically just tell you the info on screen with very little if any extra insight that isn’t on screen, cover the basics of different parts, then present you with 1-3 builds. I want something like this, where I walk away actually feeling like I learned more than I could from just reading the games menus and messing with it for 15 minutes.
Finally and absolutely fantastic video for ship building that accurately provides all of the little details missing in literally 99% of other videos out there claiming to be ultimate or complete ship building guides. This is the video everyone needs to see. Thank you!
The holy grail of Ship Building - we really appreciate the time you put into this. I have spent god knows how many credits on ships that sucked in practice. After this guide, I've made my perfect ship - thanks!
Iv seen. Allllll you GENIUS GUYS out there building ships. ,,,,, ,,,you all do it like it's NO BIG DEAL. ,,,,,, but for us other. Hopeless. Loss causes. 😢😢 heve no idea. How to do it. ,,IV TRIED. HOW MANY TIMES. ,,,,and STILLLL no good. , ,,,,,so I just sit here. , watching you GENIUS guys. Torcher me
“Thanks” doesn’t quite cover my gratitude for the time and attention to detail you put into this. This is my first Bethesda game, and it sounds like even the vets were perplexed at all the details left out of the tutorials. This is an extremely complicated set of interdependent systems (which I like), and you have unlocked/made it accessible in a way that I guarantee I’d not have been able to do. Tremendous service to me and many others, I’m sure. A million thanks for all this.
Fantastic video. I have built several ships. However, I learned by watching this, some of the data I was relying on was incomplete. Power management is so much easier now. This video is the all-inclusive source for shipbuilding in Starfield. Thank you for your time in making this, got a sub from me.
This is, without a doubt, the best How-To video I've seen for shipbuilding in starfield. I really wish I'd seen it when I first started as it covers some of the simple to use, but VERY obtuse to figure out features of the builder. I'll admit I didn't learn anything new as I've been playing since launch, but for a first time builder (or maybe even a second or third time builder) it's fantastic. Very well done! Also, I use your spreadsheets daily! Thank you for making them!
To whom it may concern: For PC: Power management - instead of using D-arrows to nav and power up/down, you can hold alt + WASD for the same effect. Save you jumping around the key board.
Additionally Z, X handle system selection and I personally set C and C to increase and decrease as I've set alt to manage thrusters and mapped it to a mouse thumb button... Point is, there's a fair number of options on hand if you customize. Not perfect for me, but close enough.
1:37:00 I agree, you can't really run missile setups - but due to their high burst, they make a great filler for the "extra" weapon assignment - particularly if you're running lasers/ballistics rather than particle beams. Most of the time you're going to lack the power to keep all of your weapons fully charged, and running other types of weapons on low power significantly impacts their DPS. This is true for missiles too, but unlike other weapons missiles are focused on alpha strike: You can leave only a single point of power in the system and still utilise the benefits of that high alpha strike. They also have the longest range of all weapon types, so if you're boosting out and using thrusters to spin-drift, make distance, and face your opponent, you can usually get a lock on and volley away long before you're in range with your other weapons. They also, and lets be honest this is the most important thing, look real coo'.
Good video. I only learned a couple things that I didn't know, but the interior and weapon damage references will be very useful. A tip for any readers, use the same Nova Cabot C3 Cockpit (or it's variants) that is used here. Connect any 1x1 Hab to the bottom of the Cockpit, the Taiyo Ship Bed 200 on the end, and something like the 100DP Slim Docker or the Extender Port 200 flipped and placed underneath. Your docker and landing bay both lead to the same room, and are right next to the cockpit. To access the rest of the ship, you could place any Hab on top of this 1x1, but that adds another ladder to that 1x1 entrance area, and you'll probly pass through here alot. Instead, put the Hopetech Hab Spine above the 1x1 attached to the upper half of the Cockpit and connect your Hab to that, and build off from there. The Hopetech Spine will not spawn a ladder to the 1x1. Good to note that the Hopetech spines and the similar Nova one used in this video don't spawn ladders when over and under other Habs, so you can use them to cross-over Habs without adding a bunch of unnecessary ladders.
2:46 one thing you are wrong about with the upgrade menu, is weapons! Especially with that nova weapon bracket. You can put weapons on the inside of it that fit, then “upgrade” them to weapons that would otherwise not fit. Watching on my phone so can’t send you a screenshot, but will when I can. The weapons are the only thing I use the upgrades menu for. Use the single point laser or whatever it’s called because it’s tiny. Then upgrade menu to what I really want to have there. Like I said before, really useful for the nova weapon bracket and also the side horizon weapon mounts (the one that has two angled mounts).
Thank you for a clear detailed description of how to build Starfield's ships, how to play them and min/max them, without adverts to break our concentration. I'll watch this again.
I never watch 2 hour long vid tutorials....but I'll be damned if I didn't watch until you said bye and I was surprised it was so quick, until I noticed what time it was, haha. Very good tutorial on ship building, especially the how to connect the pieces which I have always struggled with. Good job!
Definitely the best ship building video I've watched. Lots of good info and well put together! Now I just need to get enough credits to play around more in the ship builder lol
Thank you! Came back to Starfield after building a new PC & since I never dabbled in ship building on the xbox, I was looking for something as comprehensive as this! Wonderful job!!!
I tried out those vanguard guns... they did pretty darn good, the DPS with 6 firing at once is quite nice, having 10 rapid fire particle beams then 6 more ballistics joining at close range really melts ships. On a side note, I think that after taking out all the ships around the key solo, hailing the key should give you unique dialogue. Like them begging or whimpering or asking you to join or something.
Sarah takes you right to the vanguard right away, for her to get information for you leave for the mission. Thank you finally somebody calling out these that keep saying weapon damage and fire rates come from having to have max power, WRONG you always have max power fire rate all it changes is reload if it's ballistic or recharge if it's energy based. Great video
I agree with all the positive comments here - Starfield's ship building process isn't exactly the most intuitive process. Maybe it is and I am too busy playing the game, but there comes a time where you need to do upgrades, so this guide answers every possible question I can think of. Thanks Bud.
If you pirate a ship, disengage and retarget your main ship before going into ship menu and making home ship. That way as soon as you exit you can immediately re-board your own ship, thus EMP disablements aren't an issue. You can fly around pirating lots of vessels and sending them home without ever worrying about EMP delays that way. Superb comprehensive video btw.
Dude, between this EPIC video, your pictures of hab interiors, and the spreadsheets, it would be a crime not to subscribe. To Like and subscribe, is the least one could do for such a treasure trove of information. I can see hab interiors now! This is Absolutely the best, most comprehensive, how-to ship building video ever. Thank You!
Haven't tested it but normally I use companion ways to control door placement, and it seems to work for me, also you can use the duplicate function to attach parts where they normally wouldn't want to attach because of other components. Like the big round engines at the end of the list I can get them to clip into each other to slim the profile of the ship while still getting the power.
Great video! *A consideration for those building long low ships. On more than a few occasions I have landed at bases that have made an area in the front inaccessible because the bridge is clipping through part of the environment. (I can't even stand under my Ares bridge with my current build.) This is not always an issue but on a few occasions I was denied entrance to a facility because it clipped through the entrance when I landed on the pad and had to go through the back entrance and run the facility backwards and then could not exit through that point main entry point for the same reason, my ships bridge was partially inside the doorway. It's a minor inconvenience but something to consider. Especially if you have not invested in Security as you will need to be able to lockpick high level locks to enter the back way. I have a long and low ship with a rear landing bay because I like to be on one level. From back to front: landing bay, 2x1 captain's quarters with docking module near the rear, Armory, Battle station, then an Ares bridge. I put two all-in-one habs above to add room for passengers and I don't have to ever go up there unless I am looking to store things on a crewmember who is up there, a rarity in my current build that has plenty of cargo. (Tip for that below**) I like the rear entrance and being on a single level mostly because when you land directly at PoIs you are not running out into enemy fire. You get to plan your assault and even leave the landing platform if you want to make a stealth approach. I have even positioned on the top of my ship and picked off every enemy I could draw out before going in. My next build will still be a rear entry but I think I will try and use a bay with a top entrance into the ship and elevate my main habs and bridge a level to avoid the issue I am having. While it is inconvenient to run around your ship, you can fast travel directly into your cockpit, so it is really not an issue. **For those struggling with cargo capacity and don't want to add a bunch to their ship or are two low level to build a decent ship with cargo yet, using crew as mules is a great option that many may be already aware of. But equipping them with the low level armor and things that buff their carry capacity like "Resource Carrier (found in helmets, packs, and armor), Holstered (weapons weight 50% less), and carry capacity bonus items found in game (although this final one needs testing because it does not show up in the total.). Utilizing the items that are too weak for you or your current companion to utilize in the field helps a lot as dumping material and weapons on them keeps it from adding to the ship. It is a bit of a pain to sell it off what you stored on them as you have to run them down and unload it all but early in game for me this worked great to store resources and weapons I was not going to sell. Also the Leadership Skill in the Social Tree (Tier 3) is great as it adds 50kg carry to them all at level 2 and it is great to utilize if you need to burn points in that tree to get to more crew members in the Ship Command skill. With so few of the skills in that section having real use, this is one place for those with smaller, low cargo capacity ships to take advantage of and can add as much as 185kg of carry space per crew member. That is 1480kg of extra cargo with 8 crew members, not including any bonuses from items you equip them with.
Update: I built her 1:1 except I had a slightly different reactor and I swapped missiles for suppressors but those fit perfectly in the spot where the missiles where and they have red on them which matches the atheistic. This thing is a dream to navigate inside. This will probably be my sandbox save tbh. I shared your build on Reddit last night but I gave you credit for the design! Make more of the build videos man! Specifically more NOVA Galactic builds.
23:59 they really should add a structure piece like the windows that are available everywhere that forces a door connect or ladder connect at that location. That way you can put doors where you want and even force interior loops. Also a blocker plate to prevent doors and ladders, especially if there is already a connection to the hab. Also, habs don’t need a connection, but the landing bay, docker and cockpit need to be connected. So you could technically just use Deimos braces for your wing habs and leave them disconnected from the ship as long as the bay, dock and cockpit are connected.
I sort of did this in my game. I have clipping enabled just because I like what you can do better and I always put an equipment plate where I don't want a ladder to be. Works like a charm. But it requires you disable clipping.
OMG i have been pulling my hair out while dealing with all of the different quirks! This is the best damn video explaining it all i have seen. Thank you so much
11:09 sorry to keep harassing you but one thing I have noticed with the “paired” interior groups is despite their similarities in look. They sometimes place doors and ladders in different spots compared to their look alike company. For example, if I place a stroud captain quarter directly next to a stroud 2x2 battle station, the connection will be in the forward possible spot, same if I switch them both to Deimos. But if I mix and match either way, the door gets placed in the aft spot. I spent hours trying to make a no ladder ship using that nova bridge and if the stroud computer room is above a stroud infirmary or lab, random ladder in the middle. Switches aft and fore depending on infirmary or lab. But if I put a Deimos computer room. Magically no ladder. So if you like a general layout or look of a manufacturer but are concerned about ladder or door placement, swap manufacturer’s because they sometimes move doors and ladders around.
Thank you so much for doing this. I'm confident I'll be able to complete a build on my own after watching this and building along with you. I also have a cool new ship :) One thing that you might want to add because some of us are just that new - the "P" series cowling pieces are meant for the port side of the ship and when you flip them they become the "S" series (for the starboard side). Thanks again!
I bought the dragonfly 2 so it will give me a base to try out shipbuilding to make it look how I wanted but I couldn't get the look right of what I was imagining and when I seen your video today I could not believe that is exactly how I wanted my ship to look and I have a guide on how to do it and I thank you.
Total cost was 648,000. most parts are sold at titan, except the reactor, docker, and obliterators are sold at neon. Outfit is neon security armor and operative helmet
Just got to say, 2 hours plus well spent. There are so many BS videos where it looks great, but handles and moving inside is just awful. Appreciate the time it took to give us all this information. This should be the default goto shipbuilding guide.
I want to thank you. I played Starfield for weeks and loved it but I just couldn't get the hang of ship building. It was driving me nuts. I watched your video and now I've spent the last four days doing nothing but building C class starships which I must say I am fairly impressed with. I love the Ares bridge and Deimos ships are simply amazing.
I would easily pay $5 to watch this video This is exactly what I wanted It's like eating a toasted bagel with cream cheese and jam It's just like, super good... everything about it More vids Stalviet, well done, and thank you for your hard work 💪
Thank you for all your work. I'm only 2mins into your video and I already love the indepth commitment with DPS data and stills of interiors you've gathered. Im about to build my first ship in Starfield (ive only played for a couple of days) and I am going to love every second listening to this indepth documentry while I build my first ship. Gonna experiment but I do want to one day build: - Lucky 13 (Love, Death & Robots) - Razor Crest (The Mandolorian) - Cormorant (EVE Online) - U.S. Navy Aircraft Carrier Veteran difficulty build (if possible): - U.S.S. Enterprise NCC-0171-D (Star Trek)
The position of your laser and guns can affect the direction it shoots when chasing targets and aiming ahead of them, you'll find that missiles, particle beams, and such that are too far away to the side of the ship will aim to the side of the reticle and can make hitting smaller ship rather harder than normal. So using specific modules you can try to group up guns closer to the center of the ship so it can land point on with your reticle. And yes you don't need full power to weapons to make use of them, some of the energy is for reloading said gun when it's not in use, or for the fire rate of certain particle beam or laser weapons that needs to charge up to 100 as a cooldown between shots.
Very useful guide. I would point out that the Nova All in One / Frontier hab, actually includes the Research Station as well. But because you used it as the door hub in your build it would have been removed by one of the doors in that hab. Its a much cooler looking research station too. I love that hab. :)
I'm sad that it took me this long to find your video!! Thanks so much. Already used a lot of your pointers, as ship building was something I just couldn't quite understand.
@1:12:55 actualy the 28T b class shield is the second best (+50 shield +1%regen), the vanguard is the 3rd best, and it is the best that require no skills.
thank you so much for this video. this is the most accurate and comprehensive video about the ship building system of Starfield. after maxing out piloting and starship design, I watched your video and made the ship I always wanted.
I don't know if I'll be able to watch a 2 plus hour video on ship building, but I did want to comment on the ship shown in the thumbnail of the video. That is one of the coolest looking ships I've seen yet in Starfield. Well done!
man this is THE definitive guide to Starfield shipbuilding! There are so many garbage videos with hundreds of thousands of views out there with AI generated level of content, and then this masterpiece sits at 50k? Beeing able to loop hallways with the corridors is HUGE and I have never seen anyone else talk about it!
Best engine in the game is the Sal stuff they only require 2 power so you can slap on 6 of them bad boys so even your behemoth cargo supercarrier can move around like a mosquito. The best one, the Sal 6830, is only available if you’ve finished the mission in Neon with Walter in a „good“ way, it has 8800 manoeuvring thrust that’s 4400 per energy absolutely maximum you can get!
You made this so easy to understand. Im a beginner; but understood most of everything you were talking about with some light googling of the acronyms. Thanks for taking the time to break this down. I now see and hear what you were saying about other starfield ship builds around youtube 🤣😅
Thanks for the fantastic video. I've seen a lot of videos covering ship layout. But this is the first one I found that really explained how all the stats function in the game. Thank you for the hard work! I shudder to think how much effort you put in to figure all this out.
This is it. Together with your Reddit posts I declare this the best and most informative starfield content to this date. You are doing Bethesdas job actually un-tangling the ship builder net. Please share more of your ship builds in the future, I’d love to see some of your designs and approaches to the strongest all in one ships or ships for special playthroughs like smuggler or pirate.
This is absolutely amazing, and a wonderful start for my delving into the ship builder. Thank you so much for making such a comprehensive guide and throwing in so much great advice. I finally got to it today, despite spending no points in ship perks yet (definitely will now), and I'm in love already. Got myself an unfortunate Ecliptic piece of crap, took her to Deimos, and now I'm building my UC Vanguard custom fighter. Since I'm leaving the Frontier as it is for the most part, I figured I'd go all out with this one. All Deimos (or similarly UC Navy aesthetic) parts, Vanguard equipment, a functional interior, and more powerful weapons. I've decided to stick with B class, when I have it leveled up, and I'm well on my way to figuring out the aesthetic I want. I can tell I'll be spending a LONG time with this system, despite its flaws. Fighters, corvettes, destroyers, transports, explorers, I can't wait to see what I can make.
Glad that you have nailed that similarity within Hopetech and Taiyo habs.. like omg Bethesda. You guys just retextured them differently and no more lol.
Just awesome vid. When I am level 57 I will swap out my engines for something better. Prior to that, the SA-4330 (6 of them @ power 2) seems to be the best mobility/range for me. I have not done the math, just a lot of swapping components out to come to that conclusion. I pick up too much stuff and am horrible at optimizing storage so have over 4000 cargo space so had to futz around with engines in order to not have a ship that flies like a potato. I have not been using turrets, just particle weapons and mostly forget to use missiles as by the time I have ships targeted often they are already dead or so close I don't bother. However, extra particle weapons that fire on their own for extra damage just sounds delicious. Thanks for all the help. Nice ship design. My ship looks like an Arrow head or triangle, not nearly as cool as yours.
Great video. I’ve tied watching several ship building tutorials, and always lost interest after a few minutes. Now, part of that was because I hadn’t actually tried building a ship yet, so it felt a bit confusing. Whereas now, I’ve spent some time in the builder so have a better grasp on things. That being said, I think you did a great job explaining everything. I’m looking forward to my next ship building session now.
This is excellent, please keep doing these if youre able or willing. I'd even like your deep dive takes on classic BGS titles. You're a natural speaker and your game knowledge so far has been top tier. Fantastic content.
37:01 could be wrong, but those storage containers have like 40 mass limits with the trade off of not counting towards cargo storage. So good for weapons, armor, etc. leave your cargo for resources. Unless you are hoarding weapons for some reason.
Only 4min into this vid and dropping a like just for the fact I love ship building.... but for many playthroughs I've wanted to use the nova double decker cockpit but it just is soooo awkward and looks sooo bad I could never make it work.... the way you've done it..... I can def work from that theme.... thank you very much!
I imagine this must have taken quite a bit of time and effort, just wanted to be another person to say a genuine thank you for the breakdowns. Not sure if it matters, but earned a sub.
*Placing Habs:* The final method I've found is to use the preferred door placement. You kinda sorta started doing this, but you did it by placing a hab between two existing habs. You also showed that if you hover over a door icon and hit G, then you can place a hab or what not on that specific anchor point. What you didn't cover (and perhaps didn't know back then) is that as you're adding habs, you'll notice that the habs change alignment, You go from say the All-in-one hab to a living quarters or a workshop, then the hab will flip at the point you're trying to anchor pointing forward or pointing backward from that point. It's giving you the preferred door placement by doing that. This is something I doubt even the DEV's planned on doing, otheerwise it's absolutely NOT taught in-game and we pretty much have to figure it out, but I am able to get hab layouts about 99% of the time the way I want them. The Cabbot bridge is the one we can use to make a "No Ladders" construct by using this method. You just add each hab, one at a time, at the place where you want them, and you chose the orientation of the hab you want to go into the space. Because of the prefferred door and orientation, maybe I chose a different doorway location, or a different hab entirely and place the hab I want elsewhere in the build, but there won't be anymore wonky door and ladder placement. *Door/Ladder denial technique* This method goes with the Z switching trick to get a decoration or a hab to go where you want it to go. If it's red, flip it with Z, then flip it back, and hit escape, and it'll go there anyways. Even if there's overlap. Or with Habs, place it where you want, switch to a different hab type, and then switch it back, hit escape, and it'll go there anyways. So to deny a door or deny a ladder, you put a window there, Z-flip the item you want there, hit escape, and the game force realligns how you want the door/ladders to align.
Thank you for sharing your findings. Your time and effort is greatly appreciated because it has helped me with understanding ship design in this awesome game so much better. I do wish Bethesda gave us an option to "save" a design, like a work in progress. Something that can be worked on over time. Maybe they do and I just haven't discovered it yet...
I have a rifle grunt specialist character, that puts "as little points as possible" elsewhere. So, I'm doing silly things like stopping at Piloting 3, no Targeting, etc. while stacking most points into physical and combat. Decided to go Ship Design anyway, and grabbing Shields en route for minimum point investment. This video is super helpful ... for making my custom ship that doesn't look like a ship, but a flying medieval flail.
The frontal docker, coupled with 2 bumpers ( one each side) is the perfect look for a Pirate ship, ( you miss the bumpers here lol) AND I noticed in less damage taken when I ram enemy ships, if I have those bumpers - the kind you see in Pirate Hyena II ships. Great look and badass.
45:24 You don't have to run everytime thru your interior to get to the cockpit, just press R when you wanna enter your ship. I've got Taiyo landing bay on the back, because I don like ladders.
The White Dwarf 3015 is a customized part, usually indicated by breaking the numbering sequence of a part series and requiring Starship Design 4. Most customized ships have a customized part. For example, the Pinch 8A reactor with 36 power has an extra 600 hull and is associated with the Narwhal sold in Taiyo's showroom in Ryujin Tower at Neon. The Aegis from Deimos has a shotgun blast autocannon as another example. The 3015's are associated with the custom Cerberus you can purchase for siding with the Crimson Fleet over SysDef. Not all customized parts are good though. The Wanderlust, sold at the Eleos Retreat is a 'mini-me' version of the Pinch 8A, offering higher hull but only a piddly amount of power for ship systems. The top end C class shield with 1,600 capacity is associated with the Stronghold at Akila. For a customized ship without a customized part, there is the Silent Runner at HopeTown's sales office. That one merely comes with a shielded cargo bay, saving you a trip to the Red Mile. As an exception to the exceptions I think one of the Amun-Dunn engine series, I want to say the B class ones, have a higher boost ceiling than other engines(most cap at 500-ish while those should push to 700).
This is an amazing video, well done my friend....well done, I wish I ran across this sooner, but I still learned some things I didn't realize. Thank you much and great job!!!
Suffering cancer, so I have to pick and choose how I allocate the time I feel well enough to try to entertain myself. You likely saved me a truckload of frustration down the road. Thanks, man.
Stay strong man
Hope it gets better bud.
Two-time myeloma survivor here. Hang in there. Your outlook (and nutrition) are huge parts of the process. Happy to share anything I can offline if it will help. Will be praying for your strength and recovery. Take care 💪🏾
All the best for you, man, I wish you from my heart ! Use each hour, each moment to get a smile, a laugh and make fun of our short passage in this Universe.
Wishing you strength and lots of the good days.
Bethesda should pay you for providing a master class on Starship Design. This answers so many questions!
I never thought I would watch a 2.5 hours video on youtube... But I did. Excellent work!
After countless hours of watching Isaac Arthur's amazing sci Fi RUclips videos I'm fairly used to the long form stuff, but 2 hours for a Starfield video was a super nice little discovery. Love it!
This was over two hours? Felt like 20 mins 😮
@@simonhatherall4547 fr, this is the greatest video ive seen on Starfield so far
This video on shipbuilding is an absolute gem, delivering a level of detail that's often absent in the vast majority of purportedly ultimate or comprehensive shipbuilding guides out there. It's the video that should be on everyone's watchlist. Without question, it's the finest how-to guide I've come across for shipbuilding in Starfield. I truly wish I had stumbled upon it when I first embarked on my shipbuilding journey, as it expertly demystifies some of the seemingly perplexing builder features that are, in fact, quite straightforward to use. While I didn't personally uncover any new insights, given my experience since the game's launch, for a novice builder (and perhaps even those on their second or third attempt), it's a truly remarkable resource.
I was thinking the exact same thing. I am only at 36 minutes but I thoroughly enjoy this guide. It is amazing.
Yeah piggybacking on this to say you’re right, and as someone just getting into the game…
These are the kind of guides I love. Not the half assed 20 min videos that basically just tell you the info on screen with very little if any extra insight that isn’t on screen, cover the basics of different parts, then present you with 1-3 builds.
I want something like this, where I walk away actually feeling like I learned more than I could from just reading the games menus and messing with it for 15 minutes.
Finally and absolutely fantastic video for ship building that accurately provides all of the little details missing in literally 99% of other videos out there claiming to be ultimate or complete ship building guides. This is the video everyone needs to see. Thank you!
The holy grail of Ship Building - we really appreciate the time you put into this. I have spent god knows how many credits on ships that sucked in practice. After this guide, I've made my perfect ship - thanks!
Iv seen. Allllll you GENIUS GUYS out there building ships. ,,,,, ,,,you all do it like it's NO BIG DEAL. ,,,,,, but for us other. Hopeless. Loss causes. 😢😢 heve no idea. How to do it. ,,IV TRIED. HOW MANY TIMES. ,,,,and STILLLL no good. , ,,,,,so I just sit here. , watching you GENIUS guys. Torcher me
“Thanks” doesn’t quite cover my gratitude for the time and attention to detail you put into this. This is my first Bethesda game, and it sounds like even the vets were perplexed at all the details left out of the tutorials. This is an extremely complicated set of interdependent systems (which I like), and you have unlocked/made it accessible in a way that I guarantee I’d not have been able to do. Tremendous service to me and many others, I’m sure. A million thanks for all this.
Fantastic video. I have built several ships. However, I learned by watching this, some of the data I was relying on was incomplete. Power management is so much easier now. This video is the all-inclusive source for shipbuilding in Starfield. Thank you for your time in making this, got a sub from me.
This is, without a doubt, the best How-To video I've seen for shipbuilding in starfield. I really wish I'd seen it when I first started as it covers some of the simple to use, but VERY obtuse to figure out features of the builder. I'll admit I didn't learn anything new as I've been playing since launch, but for a first time builder (or maybe even a second or third time builder) it's fantastic.
Very well done! Also, I use your spreadsheets daily! Thank you for making them!
To whom it may concern:
For PC: Power management - instead of using D-arrows to nav and power up/down, you can hold alt + WASD for the same effect.
Save you jumping around the key board.
...And if you hold the button you can decrease all power a module has to 0 rather than having to press for every point it has
Additionally Z, X handle system selection and I personally set C and C to increase and decrease as I've set alt to manage thrusters and mapped it to a mouse thumb button... Point is, there's a fair number of options on hand if you customize. Not perfect for me, but close enough.
you sir are a legend
You're a lifesaver. Really.
Of all the guides I've seen, none of them explained them in a deep dive like this.
1:37:00 I agree, you can't really run missile setups - but due to their high burst, they make a great filler for the "extra" weapon assignment - particularly if you're running lasers/ballistics rather than particle beams.
Most of the time you're going to lack the power to keep all of your weapons fully charged, and running other types of weapons on low power significantly impacts their DPS. This is true for missiles too, but unlike other weapons missiles are focused on alpha strike: You can leave only a single point of power in the system and still utilise the benefits of that high alpha strike. They also have the longest range of all weapon types, so if you're boosting out and using thrusters to spin-drift, make distance, and face your opponent, you can usually get a lock on and volley away long before you're in range with your other weapons.
They also, and lets be honest this is the most important thing, look real coo'.
Good video. I only learned a couple things that I didn't know, but the interior and weapon damage references will be very useful.
A tip for any readers, use the same Nova Cabot C3 Cockpit (or it's variants) that is used here. Connect any 1x1 Hab to the bottom of the Cockpit, the Taiyo Ship Bed 200 on the end, and something like the 100DP Slim Docker or the Extender Port 200 flipped and placed underneath. Your docker and landing bay both lead to the same room, and are right next to the cockpit.
To access the rest of the ship, you could place any Hab on top of this 1x1, but that adds another ladder to that 1x1 entrance area, and you'll probly pass through here alot. Instead, put the Hopetech Hab Spine above the 1x1 attached to the upper half of the Cockpit and connect your Hab to that, and build off from there. The Hopetech Spine will not spawn a ladder to the 1x1.
Good to note that the Hopetech spines and the similar Nova one used in this video don't spawn ladders when over and under other Habs, so you can use them to cross-over Habs without adding a bunch of unnecessary ladders.
Best guide ever, thx a LOT !! I am lvl 185, 690 hours in and never found such a good build guide before, hehe..
You had me at reddit spreadsheet.
2:46 one thing you are wrong about with the upgrade menu, is weapons! Especially with that nova weapon bracket. You can put weapons on the inside of it that fit, then “upgrade” them to weapons that would otherwise not fit. Watching on my phone so can’t send you a screenshot, but will when I can.
The weapons are the only thing I use the upgrades menu for. Use the single point laser or whatever it’s called because it’s tiny. Then upgrade menu to what I really want to have there. Like I said before, really useful for the nova weapon bracket and also the side horizon weapon mounts (the one that has two angled mounts).
Thank you for a clear detailed description of how to build Starfield's ships, how to play them and min/max them, without adverts to break our concentration. I'll watch this again.
Most informative 2 hours 22 minutes I have ever spent, thank you.
I seldom log in, comment, like or subscribe anymore, but I felt I had to do it now; this video really deserve it. Thank you!
I never watch 2 hour long vid tutorials....but I'll be damned if I didn't watch until you said bye and I was surprised it was so quick, until I noticed what time it was, haha. Very good tutorial on ship building, especially the how to connect the pieces which I have always struggled with. Good job!
Definitely the best ship building video I've watched. Lots of good info and well put together! Now I just need to get enough credits to play around more in the ship builder lol
Thank you! Came back to Starfield after building a new PC & since I never dabbled in ship building on the xbox, I was looking for something as comprehensive as this! Wonderful job!!!
I tried out those vanguard guns... they did pretty darn good, the DPS with 6 firing at once is quite nice, having 10 rapid fire particle beams then 6 more ballistics joining at close range really melts ships. On a side note, I think that after taking out all the ships around the key solo, hailing the key should give you unique dialogue. Like them begging or whimpering or asking you to join or something.
Or surrendering or a chance to destroy the whole station
have to say,: great job, man! the whole vid flows easy, like a teacher
Sarah takes you right to the vanguard right away, for her to get information for you leave for the mission. Thank you finally somebody calling out these that keep saying weapon damage and fire rates come from having to have max power, WRONG you always have max power fire rate all it changes is reload if it's ballistic or recharge if it's energy based. Great video
I agree with all the positive comments here - Starfield's ship building process isn't exactly the most intuitive process. Maybe it is and I am too busy playing the game, but there comes a time where you need to do upgrades, so this guide answers every possible question I can think of. Thanks Bud.
If you pirate a ship, disengage and retarget your main ship before going into ship menu and making home ship. That way as soon as you exit you can immediately re-board your own ship, thus EMP disablements aren't an issue. You can fly around pirating lots of vessels and sending them home without ever worrying about EMP delays that way. Superb comprehensive video btw.
Dude, between this EPIC video, your pictures of hab interiors, and the spreadsheets, it would be a crime not to subscribe. To Like and subscribe, is the least one could do for such a treasure trove of information. I can see hab interiors now! This is Absolutely the best, most comprehensive, how-to ship building video ever. Thank You!
Haven't tested it but normally I use companion ways to control door placement, and it seems to work for me, also you can use the duplicate function to attach parts where they normally wouldn't want to attach because of other components. Like the big round engines at the end of the list I can get them to clip into each other to slim the profile of the ship while still getting the power.
Great video! *A consideration for those building long low ships. On more than a few occasions I have landed at bases that have made an area in the front inaccessible because the bridge is clipping through part of the environment. (I can't even stand under my Ares bridge with my current build.) This is not always an issue but on a few occasions I was denied entrance to a facility because it clipped through the entrance when I landed on the pad and had to go through the back entrance and run the facility backwards and then could not exit through that point main entry point for the same reason, my ships bridge was partially inside the doorway. It's a minor inconvenience but something to consider. Especially if you have not invested in Security as you will need to be able to lockpick high level locks to enter the back way.
I have a long and low ship with a rear landing bay because I like to be on one level. From back to front: landing bay, 2x1 captain's quarters with docking module near the rear, Armory, Battle station, then an Ares bridge. I put two all-in-one habs above to add room for passengers and I don't have to ever go up there unless I am looking to store things on a crewmember who is up there, a rarity in my current build that has plenty of cargo. (Tip for that below**)
I like the rear entrance and being on a single level mostly because when you land directly at PoIs you are not running out into enemy fire. You get to plan your assault and even leave the landing platform if you want to make a stealth approach. I have even positioned on the top of my ship and picked off every enemy I could draw out before going in. My next build will still be a rear entry but I think I will try and use a bay with a top entrance into the ship and elevate my main habs and bridge a level to avoid the issue I am having. While it is inconvenient to run around your ship, you can fast travel directly into your cockpit, so it is really not an issue.
**For those struggling with cargo capacity and don't want to add a bunch to their ship or are two low level to build a decent ship with cargo yet, using crew as mules is a great option that many may be already aware of. But equipping them with the low level armor and things that buff their carry capacity like "Resource Carrier (found in helmets, packs, and armor), Holstered (weapons weight 50% less), and carry capacity bonus items found in game (although this final one needs testing because it does not show up in the total.). Utilizing the items that are too weak for you or your current companion to utilize in the field helps a lot as dumping material and weapons on them keeps it from adding to the ship. It is a bit of a pain to sell it off what you stored on them as you have to run them down and unload it all but early in game for me this worked great to store resources and weapons I was not going to sell.
Also the Leadership Skill in the Social Tree (Tier 3) is great as it adds 50kg carry to them all at level 2 and it is great to utilize if you need to burn points in that tree to get to more crew members in the Ship Command skill. With so few of the skills in that section having real use, this is one place for those with smaller, low cargo capacity ships to take advantage of and can add as much as 185kg of carry space per crew member. That is 1480kg of extra cargo with 8 crew members, not including any bonuses from items you equip them with.
Update: I built her 1:1 except I had a slightly different reactor and I swapped missiles for suppressors but those fit perfectly in the spot where the missiles where and they have red on them which matches the atheistic. This thing is a dream to navigate inside. This will probably be my sandbox save tbh. I shared your build on Reddit last night but I gave you credit for the design! Make more of the build videos man! Specifically more NOVA Galactic builds.
Ay, can I get a link to that build?
23:59 they really should add a structure piece like the windows that are available everywhere that forces a door connect or ladder connect at that location. That way you can put doors where you want and even force interior loops. Also a blocker plate to prevent doors and ladders, especially if there is already a connection to the hab.
Also, habs don’t need a connection, but the landing bay, docker and cockpit need to be connected. So you could technically just use Deimos braces for your wing habs and leave them disconnected from the ship as long as the bay, dock and cockpit are connected.
I sort of did this in my game. I have clipping enabled just because I like what you can do better and I always put an equipment plate where I don't want a ladder to be. Works like a charm. But it requires you disable clipping.
OMG i have been pulling my hair out while dealing with all of the different quirks! This is the best damn video explaining it all i have seen. Thank you so much
11:09 sorry to keep harassing you but one thing I have noticed with the “paired” interior groups is despite their similarities in look. They sometimes place doors and ladders in different spots compared to their look alike company.
For example, if I place a stroud captain quarter directly next to a stroud 2x2 battle station, the connection will be in the forward possible spot, same if I switch them both to Deimos. But if I mix and match either way, the door gets placed in the aft spot.
I spent hours trying to make a no ladder ship using that nova bridge and if the stroud computer room is above a stroud infirmary or lab, random ladder in the middle. Switches aft and fore depending on infirmary or lab. But if I put a Deimos computer room. Magically no ladder.
So if you like a general layout or look of a manufacturer but are concerned about ladder or door placement, swap manufacturer’s because they sometimes move doors and ladders around.
Thank you so much for doing this. I'm confident I'll be able to complete a build on my own after watching this and building along with you. I also have a cool new ship :) One thing that you might want to add because some of us are just that new - the "P" series cowling pieces are meant for the port side of the ship and when you flip them they become the "S" series (for the starboard side). Thanks again!
This is the video that started my ship building career.
I bought the dragonfly 2 so it will give me a base to try out shipbuilding to make it look how I wanted but I couldn't get the look right of what I was imagining and when I seen your video today I could not believe that is exactly how I wanted my ship to look and I have a guide on how to do it and I thank you.
Total cost was 648,000. most parts are sold at titan, except the reactor, docker, and obliterators are sold at neon. Outfit is neon security armor and operative helmet
Is that with the discount perk?
The sal engines you can have 6
@@ivcorpse those are the type a's I'm using the b class ones that you can only have 4
@JimBobe yes that is with tier 1 discount
Don’t forget to pin this comment. 🤙🏻 (Your comment not mine😅)
best design I've seen so far. both form and function. only ship you'd ever need. so creative.
Just got to say, 2 hours plus well spent. There are so many BS videos where it looks great, but handles and moving inside is just awful. Appreciate the time it took to give us all this information. This should be the default goto shipbuilding guide.
"The lack of symmetry makes my brain melt..." I felt this to my core. lols. Appreciate the video.
I want to thank you. I played Starfield for weeks and loved it but I just couldn't get the hang of ship building. It was driving me nuts. I watched your video and now I've spent the last four days doing nothing but building C class starships which I must say I am fairly impressed with. I love the Ares bridge and Deimos ships are simply amazing.
I would easily pay $5 to watch this video
This is exactly what I wanted
It's like eating a toasted bagel with cream cheese and jam
It's just like, super good... everything about it
More vids Stalviet, well done, and thank you for your hard work
💪
Thank you for all your work.
I'm only 2mins into your video and I already love the indepth commitment with DPS data and stills of interiors you've gathered.
Im about to build my first ship in Starfield (ive only played for a couple of days) and I am going to love every second listening to this indepth documentry while I build my first ship.
Gonna experiment but I do want to one day build:
- Lucky 13 (Love, Death & Robots)
- Razor Crest (The Mandolorian)
- Cormorant (EVE Online)
- U.S. Navy Aircraft Carrier
Veteran difficulty build (if possible):
- U.S.S. Enterprise NCC-0171-D (Star Trek)
The position of your laser and guns can affect the direction it shoots when chasing targets and aiming ahead of them, you'll find that missiles, particle beams, and such that are too far away to the side of the ship will aim to the side of the reticle and can make hitting smaller ship rather harder than normal. So using specific modules you can try to group up guns closer to the center of the ship so it can land point on with your reticle.
And yes you don't need full power to weapons to make use of them, some of the energy is for reloading said gun when it's not in use, or for the fire rate of certain particle beam or laser weapons that needs to charge up to 100 as a cooldown between shots.
Very useful guide. I would point out that the Nova All in One / Frontier hab, actually includes the Research Station as well. But because you used it as the door hub in your build it would have been removed by one of the doors in that hab. Its a much cooler looking research station too. I love that hab. :)
I'm sad that it took me this long to find your video!! Thanks so much. Already used a lot of your pointers, as ship building was something I just couldn't quite understand.
even having most of this figured out through play, there was still a LOT of good info in here. Thanks for making this.
@1:12:55 actualy the 28T b class shield is the second best (+50 shield +1%regen), the vanguard is the 3rd best, and it is the best that require no skills.
MOST informative ship building guide I have seen... Thank you!
thank you so much for this video. this is the most accurate and comprehensive video about the ship building system of Starfield. after maxing out piloting and starship design, I watched your video and made the ship I always wanted.
1:36:37 About the lock on time for missiles, the Targeting Systems skill actually reduces the lock on timer.
I don't know if I'll be able to watch a 2 plus hour video on ship building, but I did want to comment on the ship shown in the thumbnail of the video. That is one of the coolest looking ships I've seen yet in Starfield. Well done!
Thanks boi, and its not needed to watch all at once. I put chapters in so you can learn about whichever section you want
man this is THE definitive guide to Starfield shipbuilding! There are so many garbage videos with hundreds of thousands of views out there with AI generated level of content, and then this masterpiece sits at 50k?
Beeing able to loop hallways with the corridors is HUGE and I have never seen anyone else talk about it!
Excellent guide if you put the listening time into it. The weapons stats and concepts are a real eye opener
This was the aspect of the game I thought was a bit daunting but you've made it pretty simple, so thanks for this.
Your ship is beautiful! Thank you for explaining so many of the mechanics. This was so helpful, I'll be bookmarking this for sure.
Best engine in the game is the Sal stuff they only require 2 power so you can slap on 6 of them bad boys so even your behemoth cargo supercarrier can move around like a mosquito. The best one, the Sal 6830, is only available if you’ve finished the mission in Neon with Walter in a „good“ way, it has 8800 manoeuvring thrust that’s 4400 per energy absolutely maximum you can get!
I found 3 x Poseidon 230 to be more powerfully, somehow.
You made this so easy to understand. Im a beginner; but understood most of everything you were talking about with some light googling of the acronyms. Thanks for taking the time to break this down. I now see and hear what you were saying about other starfield ship builds around youtube 🤣😅
Thanks for the fantastic video. I've seen a lot of videos covering ship layout. But this is the first one I found that really explained how all the stats function in the game.
Thank you for the hard work! I shudder to think how much effort you put in to figure all this out.
This is it. Together with your Reddit posts I declare this the best and most informative starfield content to this date. You are doing Bethesdas job actually un-tangling the ship builder net.
Please share more of your ship builds in the future, I’d love to see some of your designs and approaches to the strongest all in one ships or ships for special playthroughs like smuggler or pirate.
This is absolutely amazing, and a wonderful start for my delving into the ship builder. Thank you so much for making such a comprehensive guide and throwing in so much great advice.
I finally got to it today, despite spending no points in ship perks yet (definitely will now), and I'm in love already. Got myself an unfortunate Ecliptic piece of crap, took her to Deimos, and now I'm building my UC Vanguard custom fighter.
Since I'm leaving the Frontier as it is for the most part, I figured I'd go all out with this one. All Deimos (or similarly UC Navy aesthetic) parts, Vanguard equipment, a functional interior, and more powerful weapons. I've decided to stick with B class, when I have it leveled up, and I'm well on my way to figuring out the aesthetic I want.
I can tell I'll be spending a LONG time with this system, despite its flaws. Fighters, corvettes, destroyers, transports, explorers, I can't wait to see what I can make.
Thank you for making this video.
You are awesome!
Greetings from Iceland 🇮🇸
Came for the particle beam weapons at king, leaving satisfied. hehe Great video.
Glad that you have nailed that similarity within Hopetech and Taiyo habs.. like omg Bethesda. You guys just retextured them differently and no more lol.
Absolutely the very best video on ship building. Thank you!
Thank you for making this video. It took my shipbuilding to the next level!!
Super informative!!! Helps with my ship building after the wonderful lesson you gave.
Thanks, this is the most comprehensive Starfield ship video I've found.
Subscribed based on “the Im the guy on Reddit with the weapons spreadsheet” appreciate the dedication
the y level tip for connecting ship parts has been my biggest issue, that tip alone has made everything so much better lol
This is a great breakdown of the ship building mechanics.
Hey man, from another obsessed ship builder, great design. Really like the lines, and it looks very clean. Awesome job.
Just awesome vid. When I am level 57 I will swap out my engines for something better. Prior to that, the SA-4330 (6 of them @ power 2) seems to be the best mobility/range for me. I have not done the math, just a lot of swapping components out to come to that conclusion. I pick up too much stuff and am horrible at optimizing storage so have over 4000 cargo space so had to futz around with engines in order to not have a ship that flies like a potato. I have not been using turrets, just particle weapons and mostly forget to use missiles as by the time I have ships targeted often they are already dead or so close I don't bother. However, extra particle weapons that fire on their own for extra damage just sounds delicious. Thanks for all the help. Nice ship design. My ship looks like an Arrow head or triangle, not nearly as cool as yours.
Great video. I’ve tied watching several ship building tutorials, and always lost interest after a few minutes. Now, part of that was because I hadn’t actually tried building a ship yet, so it felt a bit confusing. Whereas now, I’ve spent some time in the builder so have a better grasp on things. That being said, I think you did a great job explaining everything. I’m looking forward to my next ship building session now.
This is excellent, please keep doing these if youre able or willing. I'd even like your deep dive takes on classic BGS titles. You're a natural speaker and your game knowledge so far has been top tier. Fantastic content.
Best ship building guide out there. Thanks!
37:01 could be wrong, but those storage containers have like 40 mass limits with the trade off of not counting towards cargo storage. So good for weapons, armor, etc. leave your cargo for resources. Unless you are hoarding weapons for some reason.
Mentioning the Vanguard Hellfire gets you a like and a follow. Fav ship gun.
Can not thank you enough for this 'class'.! I really needed it. Not sure if you are into it, but an out post tutorial would be awesome! Thanks!
I cant watch right now but i know this great content. You have my subscription good sir.
Cool video. I'm gonna check out that dps spread sheet. It was the one thing I was most curious about before watching this. Also time for big boy mic
Only 4min into this vid and dropping a like just for the fact I love ship building.... but for many playthroughs I've wanted to use the nova double decker cockpit but it just is soooo awkward and looks sooo bad I could never make it work.... the way you've done it..... I can def work from that theme.... thank you very much!
I imagine this must have taken quite a bit of time and effort, just wanted to be another person to say a genuine thank you for the breakdowns. Not sure if it matters, but earned a sub.
*Placing Habs:* The final method I've found is to use the preferred door placement.
You kinda sorta started doing this, but you did it by placing a hab between two existing habs. You also showed that if you hover over a door icon and hit G, then you can place a hab or what not on that specific anchor point.
What you didn't cover (and perhaps didn't know back then) is that as you're adding habs, you'll notice that the habs change alignment, You go from say the All-in-one hab to a living quarters or a workshop, then the hab will flip at the point you're trying to anchor pointing forward or pointing backward from that point.
It's giving you the preferred door placement by doing that.
This is something I doubt even the DEV's planned on doing, otheerwise it's absolutely NOT taught in-game and we pretty much have to figure it out, but I am able to get hab layouts about 99% of the time the way I want them.
The Cabbot bridge is the one we can use to make a "No Ladders" construct by using this method. You just add each hab, one at a time, at the place where you want them, and you chose the orientation of the hab you want to go into the space. Because of the prefferred door and orientation, maybe I chose a different doorway location, or a different hab entirely and place the hab I want elsewhere in the build, but there won't be anymore wonky door and ladder placement.
*Door/Ladder denial technique* This method goes with the Z switching trick to get a decoration or a hab to go where you want it to go.
If it's red, flip it with Z, then flip it back, and hit escape, and it'll go there anyways. Even if there's overlap. Or with Habs, place it where you want, switch to a different hab type, and then switch it back, hit escape, and it'll go there anyways.
So to deny a door or deny a ladder, you put a window there, Z-flip the item you want there, hit escape, and the game force realligns how you want the door/ladders to align.
Nice detail for us squishy start-ups. Wish I'd seen this video sooner.
Thank you for sharing your findings. Your time and effort is greatly appreciated because it has helped me with understanding ship design in this awesome game so much better. I do wish Bethesda gave us an option to "save" a design, like a work in progress. Something that can be worked on over time. Maybe they do and I just haven't discovered it yet...
I have a rifle grunt specialist character, that puts "as little points as possible" elsewhere.
So, I'm doing silly things like stopping at Piloting 3, no Targeting, etc. while stacking most points into physical and combat.
Decided to go Ship Design anyway, and grabbing Shields en route for minimum point investment.
This video is super helpful ... for making my custom ship that doesn't look like a ship, but a flying medieval flail.
The frontal docker, coupled with 2 bumpers ( one each side) is the perfect look for a Pirate ship, ( you miss the bumpers here lol) AND I noticed in less damage taken when I ram enemy ships, if I have those bumpers - the kind you see in Pirate Hyena II ships.
Great look and badass.
45:24 You don't have to run everytime thru your interior to get to the cockpit, just press R when you wanna enter your ship. I've got Taiyo landing bay on the back, because I don like ladders.
Thank you for sharing this and your work on reddit as well!
This is a very good video that took lots of work and has excellent chaptering. Great job
Pretty sure I'm your 1000th subscriber!!! Lol best of luck with the channel my dude.
The White Dwarf 3015 is a customized part, usually indicated by breaking the numbering sequence of a part series and requiring Starship Design 4. Most customized ships have a customized part. For example, the Pinch 8A reactor with 36 power has an extra 600 hull and is associated with the Narwhal sold in Taiyo's showroom in Ryujin Tower at Neon. The Aegis from Deimos has a shotgun blast autocannon as another example. The 3015's are associated with the custom Cerberus you can purchase for siding with the Crimson Fleet over SysDef. Not all customized parts are good though. The Wanderlust, sold at the Eleos Retreat is a 'mini-me' version of the Pinch 8A, offering higher hull but only a piddly amount of power for ship systems. The top end C class shield with 1,600 capacity is associated with the Stronghold at Akila. For a customized ship without a customized part, there is the Silent Runner at HopeTown's sales office. That one merely comes with a shielded cargo bay, saving you a trip to the Red Mile. As an exception to the exceptions I think one of the Amun-Dunn engine series, I want to say the B class ones, have a higher boost ceiling than other engines(most cap at 500-ish while those should push to 700).
This is an amazing video, well done my friend....well done, I wish I ran across this sooner, but I still learned some things I didn't realize. Thank you much and great job!!!
I gave up after an hour trying to figure it out!! I will study your video and hopefully I'll get it without chucking my Xbox off my balcony
Thanks for this. I made my own style, but used so much of this guide.
Best ship building guide on the Tube 🙌🏼🙏🏼
I've been dying for this kind of break down! Thank you!