Suffering cancer, so I have to pick and choose how I allocate the time I feel well enough to try to entertain myself. You likely saved me a truckload of frustration down the road. Thanks, man.
Two-time myeloma survivor here. Hang in there. Your outlook (and nutrition) are huge parts of the process. Happy to share anything I can offline if it will help. Will be praying for your strength and recovery. Take care 💪🏾
All the best for you, man, I wish you from my heart ! Use each hour, each moment to get a smile, a laugh and make fun of our short passage in this Universe.
This video on shipbuilding is an absolute gem, delivering a level of detail that's often absent in the vast majority of purportedly ultimate or comprehensive shipbuilding guides out there. It's the video that should be on everyone's watchlist. Without question, it's the finest how-to guide I've come across for shipbuilding in Starfield. I truly wish I had stumbled upon it when I first embarked on my shipbuilding journey, as it expertly demystifies some of the seemingly perplexing builder features that are, in fact, quite straightforward to use. While I didn't personally uncover any new insights, given my experience since the game's launch, for a novice builder (and perhaps even those on their second or third attempt), it's a truly remarkable resource.
Yeah piggybacking on this to say you’re right, and as someone just getting into the game… These are the kind of guides I love. Not the half assed 20 min videos that basically just tell you the info on screen with very little if any extra insight that isn’t on screen, cover the basics of different parts, then present you with 1-3 builds. I want something like this, where I walk away actually feeling like I learned more than I could from just reading the games menus and messing with it for 15 minutes.
After countless hours of watching Isaac Arthur's amazing sci Fi RUclips videos I'm fairly used to the long form stuff, but 2 hours for a Starfield video was a super nice little discovery. Love it!
The holy grail of Ship Building - we really appreciate the time you put into this. I have spent god knows how many credits on ships that sucked in practice. After this guide, I've made my perfect ship - thanks!
This is, without a doubt, the best How-To video I've seen for shipbuilding in starfield. I really wish I'd seen it when I first started as it covers some of the simple to use, but VERY obtuse to figure out features of the builder. I'll admit I didn't learn anything new as I've been playing since launch, but for a first time builder (or maybe even a second or third time builder) it's fantastic. Very well done! Also, I use your spreadsheets daily! Thank you for making them!
Fantastic video. I have built several ships. However, I learned by watching this, some of the data I was relying on was incomplete. Power management is so much easier now. This video is the all-inclusive source for shipbuilding in Starfield. Thank you for your time in making this, got a sub from me.
Update: I built her 1:1 except I had a slightly different reactor and I swapped missiles for suppressors but those fit perfectly in the spot where the missiles where and they have red on them which matches the atheistic. This thing is a dream to navigate inside. This will probably be my sandbox save tbh. I shared your build on Reddit last night but I gave you credit for the design! Make more of the build videos man! Specifically more NOVA Galactic builds.
Thank you for a clear detailed description of how to build Starfield's ships, how to play them and min/max them, without adverts to break our concentration. I'll watch this again.
Definitely the best ship building video I've watched. Lots of good info and well put together! Now I just need to get enough credits to play around more in the ship builder lol
If you pirate a ship, disengage and retarget your main ship before going into ship menu and making home ship. That way as soon as you exit you can immediately re-board your own ship, thus EMP disablements aren't an issue. You can fly around pirating lots of vessels and sending them home without ever worrying about EMP delays that way. Superb comprehensive video btw.
Very useful guide. I would point out that the Nova All in One / Frontier hab, actually includes the Research Station as well. But because you used it as the door hub in your build it would have been removed by one of the doors in that hab. Its a much cooler looking research station too. I love that hab. :)
I want to thank you. I played Starfield for weeks and loved it but I just couldn't get the hang of ship building. It was driving me nuts. I watched your video and now I've spent the last four days doing nothing but building C class starships which I must say I am fairly impressed with. I love the Ares bridge and Deimos ships are simply amazing.
Great video! *A consideration for those building long low ships. On more than a few occasions I have landed at bases that have made an area in the front inaccessible because the bridge is clipping through part of the environment. (I can't even stand under my Ares bridge with my current build.) This is not always an issue but on a few occasions I was denied entrance to a facility because it clipped through the entrance when I landed on the pad and had to go through the back entrance and run the facility backwards and then could not exit through that point main entry point for the same reason, my ships bridge was partially inside the doorway. It's a minor inconvenience but something to consider. Especially if you have not invested in Security as you will need to be able to lockpick high level locks to enter the back way. I have a long and low ship with a rear landing bay because I like to be on one level. From back to front: landing bay, 2x1 captain's quarters with docking module near the rear, Armory, Battle station, then an Ares bridge. I put two all-in-one habs above to add room for passengers and I don't have to ever go up there unless I am looking to store things on a crewmember who is up there, a rarity in my current build that has plenty of cargo. (Tip for that below**) I like the rear entrance and being on a single level mostly because when you land directly at PoIs you are not running out into enemy fire. You get to plan your assault and even leave the landing platform if you want to make a stealth approach. I have even positioned on the top of my ship and picked off every enemy I could draw out before going in. My next build will still be a rear entry but I think I will try and use a bay with a top entrance into the ship and elevate my main habs and bridge a level to avoid the issue I am having. While it is inconvenient to run around your ship, you can fast travel directly into your cockpit, so it is really not an issue. **For those struggling with cargo capacity and don't want to add a bunch to their ship or are two low level to build a decent ship with cargo yet, using crew as mules is a great option that many may be already aware of. But equipping them with the low level armor and things that buff their carry capacity like "Resource Carrier (found in helmets, packs, and armor), Holstered (weapons weight 50% less), and carry capacity bonus items found in game (although this final one needs testing because it does not show up in the total.). Utilizing the items that are too weak for you or your current companion to utilize in the field helps a lot as dumping material and weapons on them keeps it from adding to the ship. It is a bit of a pain to sell it off what you stored on them as you have to run them down and unload it all but early in game for me this worked great to store resources and weapons I was not going to sell. Also the Leadership Skill in the Social Tree (Tier 3) is great as it adds 50kg carry to them all at level 2 and it is great to utilize if you need to burn points in that tree to get to more crew members in the Ship Command skill. With so few of the skills in that section having real use, this is one place for those with smaller, low cargo capacity ships to take advantage of and can add as much as 185kg of carry space per crew member. That is 1480kg of extra cargo with 8 crew members, not including any bonuses from items you equip them with.
Thank you! Came back to Starfield after building a new PC & since I never dabbled in ship building on the xbox, I was looking for something as comprehensive as this! Wonderful job!!!
Thank you for all your work. I'm only 2mins into your video and I already love the indepth commitment with DPS data and stills of interiors you've gathered. Im about to build my first ship in Starfield (ive only played for a couple of days) and I am going to love every second listening to this indepth documentry while I build my first ship. Gonna experiment but I do want to one day build: - Lucky 13 (Love, Death & Robots) - Razor Crest (The Mandolorian) - Cormorant (EVE Online) - U.S. Navy Aircraft Carrier Veteran difficulty build (if possible): - U.S.S. Enterprise NCC-0171-D (Star Trek)
I never watch 2 hour long vid tutorials....but I'll be damned if I didn't watch until you said bye and I was surprised it was so quick, until I noticed what time it was, haha. Very good tutorial on ship building, especially the how to connect the pieces which I have always struggled with. Good job!
23:59 they really should add a structure piece like the windows that are available everywhere that forces a door connect or ladder connect at that location. That way you can put doors where you want and even force interior loops. Also a blocker plate to prevent doors and ladders, especially if there is already a connection to the hab. Also, habs don’t need a connection, but the landing bay, docker and cockpit need to be connected. So you could technically just use Deimos braces for your wing habs and leave them disconnected from the ship as long as the bay, dock and cockpit are connected.
I sort of did this in my game. I have clipping enabled just because I like what you can do better and I always put an equipment plate where I don't want a ladder to be. Works like a charm. But it requires you disable clipping.
I agree with all the positive comments here - Starfield's ship building process isn't exactly the most intuitive process. Maybe it is and I am too busy playing the game, but there comes a time where you need to do upgrades, so this guide answers every possible question I can think of. Thanks Bud.
thank you so much for this video. this is the most accurate and comprehensive video about the ship building system of Starfield. after maxing out piloting and starship design, I watched your video and made the ship I always wanted.
I'm sad that it took me this long to find your video!! Thanks so much. Already used a lot of your pointers, as ship building was something I just couldn't quite understand.
I don't know if I'll be able to watch a 2 plus hour video on ship building, but I did want to comment on the ship shown in the thumbnail of the video. That is one of the coolest looking ships I've seen yet in Starfield. Well done!
Sarah takes you right to the vanguard right away, for her to get information for you leave for the mission. Thank you finally somebody calling out these that keep saying weapon damage and fire rates come from having to have max power, WRONG you always have max power fire rate all it changes is reload if it's ballistic or recharge if it's energy based. Great video
Awesome tutorial. A couple of notes: - the Hopetech and Taiyo armories have a holding cell, which makes them essentially a 2x1 Brig/Armory combo - you can have your companion on board without assigning them to your ship, so they don’t take a crew slot. I think this is why people think Vasco or Sarah are “free”. - everyone hates ladders, but they have the benefit of being far less likely to remove furnishings like beds and bathrooms from habs than doorways.
Sarah has rank 2 leadership, which grants +1 to crew when she is assigned to your ship, which essentially makes her free whether she's following you or not.
This is excellent, please keep doing these if youre able or willing. I'd even like your deep dive takes on classic BGS titles. You're a natural speaker and your game knowledge so far has been top tier. Fantastic content.
OMG i have been pulling my hair out while dealing with all of the different quirks! This is the best damn video explaining it all i have seen. Thank you so much
Thank you for sharing your findings. Your time and effort is greatly appreciated because it has helped me with understanding ship design in this awesome game so much better. I do wish Bethesda gave us an option to "save" a design, like a work in progress. Something that can be worked on over time. Maybe they do and I just haven't discovered it yet...
I would easily pay $5 to watch this video This is exactly what I wanted It's like eating a toasted bagel with cream cheese and jam It's just like, super good... everything about it More vids Stalviet, well done, and thank you for your hard work 💪
Great video. I’ve tied watching several ship building tutorials, and always lost interest after a few minutes. Now, part of that was because I hadn’t actually tried building a ship yet, so it felt a bit confusing. Whereas now, I’ve spent some time in the builder so have a better grasp on things. That being said, I think you did a great job explaining everything. I’m looking forward to my next ship building session now.
man this is THE definitive guide to Starfield shipbuilding! There are so many garbage videos with hundreds of thousands of views out there with AI generated level of content, and then this masterpiece sits at 50k? Beeing able to loop hallways with the corridors is HUGE and I have never seen anyone else talk about it!
Finally and absolutely fantastic video for ship building that accurately provides all of the little details missing in literally 99% of other videos out there claiming to be ultimate or complete ship building guides. This is the video everyone needs to see. Thank you!
2:46 one thing you are wrong about with the upgrade menu, is weapons! Especially with that nova weapon bracket. You can put weapons on the inside of it that fit, then “upgrade” them to weapons that would otherwise not fit. Watching on my phone so can’t send you a screenshot, but will when I can. The weapons are the only thing I use the upgrades menu for. Use the single point laser or whatever it’s called because it’s tiny. Then upgrade menu to what I really want to have there. Like I said before, really useful for the nova weapon bracket and also the side horizon weapon mounts (the one that has two angled mounts).
Haven't tested it but normally I use companion ways to control door placement, and it seems to work for me, also you can use the duplicate function to attach parts where they normally wouldn't want to attach because of other components. Like the big round engines at the end of the list I can get them to clip into each other to slim the profile of the ship while still getting the power.
Just got to say, 2 hours plus well spent. There are so many BS videos where it looks great, but handles and moving inside is just awful. Appreciate the time it took to give us all this information. This should be the default goto shipbuilding guide.
This video should be linked to the game when you download it . Not been been playing long level 42, but now lots of things that make sense to me. Brilliant 5 stars. snapz Manchester UK
Best engine in the game is the Sal stuff they only require 2 power so you can slap on 6 of them bad boys so even your behemoth cargo supercarrier can move around like a mosquito. The best one, the Sal 6830, is only available if you’ve finished the mission in Neon with Walter in a „good“ way, it has 8800 manoeuvring thrust that’s 4400 per energy absolutely maximum you can get!
I have a rifle grunt specialist character, that puts "as little points as possible" elsewhere. So, I'm doing silly things like stopping at Piloting 3, no Targeting, etc. while stacking most points into physical and combat. Decided to go Ship Design anyway, and grabbing Shields en route for minimum point investment. This video is super helpful ... for making my custom ship that doesn't look like a ship, but a flying medieval flail.
*Placing Habs:* The final method I've found is to use the preferred door placement. You kinda sorta started doing this, but you did it by placing a hab between two existing habs. You also showed that if you hover over a door icon and hit G, then you can place a hab or what not on that specific anchor point. What you didn't cover (and perhaps didn't know back then) is that as you're adding habs, you'll notice that the habs change alignment, You go from say the All-in-one hab to a living quarters or a workshop, then the hab will flip at the point you're trying to anchor pointing forward or pointing backward from that point. It's giving you the preferred door placement by doing that. This is something I doubt even the DEV's planned on doing, otheerwise it's absolutely NOT taught in-game and we pretty much have to figure it out, but I am able to get hab layouts about 99% of the time the way I want them. The Cabbot bridge is the one we can use to make a "No Ladders" construct by using this method. You just add each hab, one at a time, at the place where you want them, and you chose the orientation of the hab you want to go into the space. Because of the prefferred door and orientation, maybe I chose a different doorway location, or a different hab entirely and place the hab I want elsewhere in the build, but there won't be anymore wonky door and ladder placement. *Door/Ladder denial technique* This method goes with the Z switching trick to get a decoration or a hab to go where you want it to go. If it's red, flip it with Z, then flip it back, and hit escape, and it'll go there anyways. Even if there's overlap. Or with Habs, place it where you want, switch to a different hab type, and then switch it back, hit escape, and it'll go there anyways. So to deny a door or deny a ladder, you put a window there, Z-flip the item you want there, hit escape, and the game force realligns how you want the door/ladders to align.
This is an awesome guide. A bit long to sit thru in one go, but soooo informative, so take it in bits. I thought I had shipbuilding down, but you pointed out some shorts in my knowledge base. Can you please do a guide for handheld weapons?
Just awesome vid. When I am level 57 I will swap out my engines for something better. Prior to that, the SA-4330 (6 of them @ power 2) seems to be the best mobility/range for me. I have not done the math, just a lot of swapping components out to come to that conclusion. I pick up too much stuff and am horrible at optimizing storage so have over 4000 cargo space so had to futz around with engines in order to not have a ship that flies like a potato. I have not been using turrets, just particle weapons and mostly forget to use missiles as by the time I have ships targeted often they are already dead or so close I don't bother. However, extra particle weapons that fire on their own for extra damage just sounds delicious. Thanks for all the help. Nice ship design. My ship looks like an Arrow head or triangle, not nearly as cool as yours.
The frontal docker, coupled with 2 bumpers ( one each side) is the perfect look for a Pirate ship, ( you miss the bumpers here lol) AND I noticed in less damage taken when I ram enemy ships, if I have those bumpers - the kind you see in Pirate Hyena II ships. Great look and badass.
On forcing doors to spawn in certain places: from my experience with the ship builder, some habs do indeed have door placement preferences. I think you can tell that when you press G on a connection and, as you scroll through the different hab options, you will see some moving from the initial position to a different connecting point. So I think you're 100% correct about that. I just wanted to second that. It may be helpful for the people who wanted more compact ships. But it's not a guarantee, as one might add some other part to the ship, that will, by the time the design process is finished, completely mess up the door placement.
@@namaikikitsune Yes, all the other brands do that movement also. At one point you get to a specific hab that will "move back" so to speak. Because it prefers to have a different door connection point. So it switches to that one. As a result, it "moves back" one unit/square/whatever.
Excellent tutorial/info video. Gave me some ideas for sure. One thing I will mention and it is by no means a nit pick or judgement as this is a video game so all seriousness aside, lol. The section where you said you like to put the cowling on the sides of the engine to keep them stable, I do the same thing but in reality, and I mean in a real scenario, you would not want to keep them held in that manner. There was a video out recently with a NASA guy reacting to Starfield ships, he mentions how he liked the fact that the engines were done in this way as they need movement. I found it a really cool piece of engineering that Bethesda paid attention to it. Its our game after all so who cares if we like to cover them though, lol.
Amazing and in depth so impressive! Can you do something like this with each section of skills? I've seen some good video guides on the combat and some other skills, but nothing all inclusive and in depth which includes all skills! You got a sub from me and I added this video to my Starfield reference playlist
Suffering cancer, so I have to pick and choose how I allocate the time I feel well enough to try to entertain myself. You likely saved me a truckload of frustration down the road. Thanks, man.
Stay strong man
Hope it gets better bud.
Two-time myeloma survivor here. Hang in there. Your outlook (and nutrition) are huge parts of the process. Happy to share anything I can offline if it will help. Will be praying for your strength and recovery. Take care 💪🏾
All the best for you, man, I wish you from my heart ! Use each hour, each moment to get a smile, a laugh and make fun of our short passage in this Universe.
Wishing you strength and lots of the good days.
This video on shipbuilding is an absolute gem, delivering a level of detail that's often absent in the vast majority of purportedly ultimate or comprehensive shipbuilding guides out there. It's the video that should be on everyone's watchlist. Without question, it's the finest how-to guide I've come across for shipbuilding in Starfield. I truly wish I had stumbled upon it when I first embarked on my shipbuilding journey, as it expertly demystifies some of the seemingly perplexing builder features that are, in fact, quite straightforward to use. While I didn't personally uncover any new insights, given my experience since the game's launch, for a novice builder (and perhaps even those on their second or third attempt), it's a truly remarkable resource.
I was thinking the exact same thing. I am only at 36 minutes but I thoroughly enjoy this guide. It is amazing.
Yeah piggybacking on this to say you’re right, and as someone just getting into the game…
These are the kind of guides I love. Not the half assed 20 min videos that basically just tell you the info on screen with very little if any extra insight that isn’t on screen, cover the basics of different parts, then present you with 1-3 builds.
I want something like this, where I walk away actually feeling like I learned more than I could from just reading the games menus and messing with it for 15 minutes.
I never thought I would watch a 2.5 hours video on youtube... But I did. Excellent work!
After countless hours of watching Isaac Arthur's amazing sci Fi RUclips videos I'm fairly used to the long form stuff, but 2 hours for a Starfield video was a super nice little discovery. Love it!
This was over two hours? Felt like 20 mins 😮
@@simonhatherall4547 fr, this is the greatest video ive seen on Starfield so far
Bethesda should pay you for providing a master class on Starship Design. This answers so many questions!
The holy grail of Ship Building - we really appreciate the time you put into this. I have spent god knows how many credits on ships that sucked in practice. After this guide, I've made my perfect ship - thanks!
This is, without a doubt, the best How-To video I've seen for shipbuilding in starfield. I really wish I'd seen it when I first started as it covers some of the simple to use, but VERY obtuse to figure out features of the builder. I'll admit I didn't learn anything new as I've been playing since launch, but for a first time builder (or maybe even a second or third time builder) it's fantastic.
Very well done! Also, I use your spreadsheets daily! Thank you for making them!
Fantastic video. I have built several ships. However, I learned by watching this, some of the data I was relying on was incomplete. Power management is so much easier now. This video is the all-inclusive source for shipbuilding in Starfield. Thank you for your time in making this, got a sub from me.
Update: I built her 1:1 except I had a slightly different reactor and I swapped missiles for suppressors but those fit perfectly in the spot where the missiles where and they have red on them which matches the atheistic. This thing is a dream to navigate inside. This will probably be my sandbox save tbh. I shared your build on Reddit last night but I gave you credit for the design! Make more of the build videos man! Specifically more NOVA Galactic builds.
Ay, can I get a link to that build?
Best guide ever, thx a LOT !! I am lvl 185, 690 hours in and never found such a good build guide before, hehe..
Thank you for a clear detailed description of how to build Starfield's ships, how to play them and min/max them, without adverts to break our concentration. I'll watch this again.
Definitely the best ship building video I've watched. Lots of good info and well put together! Now I just need to get enough credits to play around more in the ship builder lol
If you pirate a ship, disengage and retarget your main ship before going into ship menu and making home ship. That way as soon as you exit you can immediately re-board your own ship, thus EMP disablements aren't an issue. You can fly around pirating lots of vessels and sending them home without ever worrying about EMP delays that way. Superb comprehensive video btw.
Very useful guide. I would point out that the Nova All in One / Frontier hab, actually includes the Research Station as well. But because you used it as the door hub in your build it would have been removed by one of the doors in that hab. Its a much cooler looking research station too. I love that hab. :)
You had me at reddit spreadsheet.
I want to thank you. I played Starfield for weeks and loved it but I just couldn't get the hang of ship building. It was driving me nuts. I watched your video and now I've spent the last four days doing nothing but building C class starships which I must say I am fairly impressed with. I love the Ares bridge and Deimos ships are simply amazing.
Great video! *A consideration for those building long low ships. On more than a few occasions I have landed at bases that have made an area in the front inaccessible because the bridge is clipping through part of the environment. (I can't even stand under my Ares bridge with my current build.) This is not always an issue but on a few occasions I was denied entrance to a facility because it clipped through the entrance when I landed on the pad and had to go through the back entrance and run the facility backwards and then could not exit through that point main entry point for the same reason, my ships bridge was partially inside the doorway. It's a minor inconvenience but something to consider. Especially if you have not invested in Security as you will need to be able to lockpick high level locks to enter the back way.
I have a long and low ship with a rear landing bay because I like to be on one level. From back to front: landing bay, 2x1 captain's quarters with docking module near the rear, Armory, Battle station, then an Ares bridge. I put two all-in-one habs above to add room for passengers and I don't have to ever go up there unless I am looking to store things on a crewmember who is up there, a rarity in my current build that has plenty of cargo. (Tip for that below**)
I like the rear entrance and being on a single level mostly because when you land directly at PoIs you are not running out into enemy fire. You get to plan your assault and even leave the landing platform if you want to make a stealth approach. I have even positioned on the top of my ship and picked off every enemy I could draw out before going in. My next build will still be a rear entry but I think I will try and use a bay with a top entrance into the ship and elevate my main habs and bridge a level to avoid the issue I am having. While it is inconvenient to run around your ship, you can fast travel directly into your cockpit, so it is really not an issue.
**For those struggling with cargo capacity and don't want to add a bunch to their ship or are two low level to build a decent ship with cargo yet, using crew as mules is a great option that many may be already aware of. But equipping them with the low level armor and things that buff their carry capacity like "Resource Carrier (found in helmets, packs, and armor), Holstered (weapons weight 50% less), and carry capacity bonus items found in game (although this final one needs testing because it does not show up in the total.). Utilizing the items that are too weak for you or your current companion to utilize in the field helps a lot as dumping material and weapons on them keeps it from adding to the ship. It is a bit of a pain to sell it off what you stored on them as you have to run them down and unload it all but early in game for me this worked great to store resources and weapons I was not going to sell.
Also the Leadership Skill in the Social Tree (Tier 3) is great as it adds 50kg carry to them all at level 2 and it is great to utilize if you need to burn points in that tree to get to more crew members in the Ship Command skill. With so few of the skills in that section having real use, this is one place for those with smaller, low cargo capacity ships to take advantage of and can add as much as 185kg of carry space per crew member. That is 1480kg of extra cargo with 8 crew members, not including any bonuses from items you equip them with.
Thank you! Came back to Starfield after building a new PC & since I never dabbled in ship building on the xbox, I was looking for something as comprehensive as this! Wonderful job!!!
best design I've seen so far. both form and function. only ship you'd ever need. so creative.
Thank you for all your work.
I'm only 2mins into your video and I already love the indepth commitment with DPS data and stills of interiors you've gathered.
Im about to build my first ship in Starfield (ive only played for a couple of days) and I am going to love every second listening to this indepth documentry while I build my first ship.
Gonna experiment but I do want to one day build:
- Lucky 13 (Love, Death & Robots)
- Razor Crest (The Mandolorian)
- Cormorant (EVE Online)
- U.S. Navy Aircraft Carrier
Veteran difficulty build (if possible):
- U.S.S. Enterprise NCC-0171-D (Star Trek)
I never watch 2 hour long vid tutorials....but I'll be damned if I didn't watch until you said bye and I was surprised it was so quick, until I noticed what time it was, haha. Very good tutorial on ship building, especially the how to connect the pieces which I have always struggled with. Good job!
Most informative 2 hours 22 minutes I have ever spent, thank you.
have to say,: great job, man! the whole vid flows easy, like a teacher
23:59 they really should add a structure piece like the windows that are available everywhere that forces a door connect or ladder connect at that location. That way you can put doors where you want and even force interior loops. Also a blocker plate to prevent doors and ladders, especially if there is already a connection to the hab.
Also, habs don’t need a connection, but the landing bay, docker and cockpit need to be connected. So you could technically just use Deimos braces for your wing habs and leave them disconnected from the ship as long as the bay, dock and cockpit are connected.
I sort of did this in my game. I have clipping enabled just because I like what you can do better and I always put an equipment plate where I don't want a ladder to be. Works like a charm. But it requires you disable clipping.
I seldom log in, comment, like or subscribe anymore, but I felt I had to do it now; this video really deserve it. Thank you!
I agree with all the positive comments here - Starfield's ship building process isn't exactly the most intuitive process. Maybe it is and I am too busy playing the game, but there comes a time where you need to do upgrades, so this guide answers every possible question I can think of. Thanks Bud.
thank you so much for this video. this is the most accurate and comprehensive video about the ship building system of Starfield. after maxing out piloting and starship design, I watched your video and made the ship I always wanted.
even having most of this figured out through play, there was still a LOT of good info in here. Thanks for making this.
I'm sad that it took me this long to find your video!! Thanks so much. Already used a lot of your pointers, as ship building was something I just couldn't quite understand.
This is the video that started my ship building career.
Thank you for making this video. It took my shipbuilding to the next level!!
I don't know if I'll be able to watch a 2 plus hour video on ship building, but I did want to comment on the ship shown in the thumbnail of the video. That is one of the coolest looking ships I've seen yet in Starfield. Well done!
Thanks boi, and its not needed to watch all at once. I put chapters in so you can learn about whichever section you want
Sarah takes you right to the vanguard right away, for her to get information for you leave for the mission. Thank you finally somebody calling out these that keep saying weapon damage and fire rates come from having to have max power, WRONG you always have max power fire rate all it changes is reload if it's ballistic or recharge if it's energy based. Great video
Awesome tutorial. A couple of notes:
- the Hopetech and Taiyo armories have a holding cell, which makes them essentially a 2x1 Brig/Armory combo
- you can have your companion on board without assigning them to your ship, so they don’t take a crew slot. I think this is why people think Vasco or Sarah are “free”.
- everyone hates ladders, but they have the benefit of being far less likely to remove furnishings like beds and bathrooms from habs than doorways.
Sarah has rank 2 leadership, which grants +1 to crew when she is assigned to your ship, which essentially makes her free whether she's following you or not.
This is excellent, please keep doing these if youre able or willing. I'd even like your deep dive takes on classic BGS titles. You're a natural speaker and your game knowledge so far has been top tier. Fantastic content.
Mentioning the Vanguard Hellfire gets you a like and a follow. Fav ship gun.
OMG i have been pulling my hair out while dealing with all of the different quirks! This is the best damn video explaining it all i have seen. Thank you so much
Thank you for sharing your findings. Your time and effort is greatly appreciated because it has helped me with understanding ship design in this awesome game so much better. I do wish Bethesda gave us an option to "save" a design, like a work in progress. Something that can be worked on over time. Maybe they do and I just haven't discovered it yet...
I would easily pay $5 to watch this video
This is exactly what I wanted
It's like eating a toasted bagel with cream cheese and jam
It's just like, super good... everything about it
More vids Stalviet, well done, and thank you for your hard work
💪
Thanks, this is the most comprehensive Starfield ship video I've found.
Excellent guide if you put the listening time into it. The weapons stats and concepts are a real eye opener
Great video. I’ve tied watching several ship building tutorials, and always lost interest after a few minutes. Now, part of that was because I hadn’t actually tried building a ship yet, so it felt a bit confusing. Whereas now, I’ve spent some time in the builder so have a better grasp on things. That being said, I think you did a great job explaining everything. I’m looking forward to my next ship building session now.
Your ship is beautiful! Thank you for explaining so many of the mechanics. This was so helpful, I'll be bookmarking this for sure.
man this is THE definitive guide to Starfield shipbuilding! There are so many garbage videos with hundreds of thousands of views out there with AI generated level of content, and then this masterpiece sits at 50k?
Beeing able to loop hallways with the corridors is HUGE and I have never seen anyone else talk about it!
Best ship building guide out there. Thanks!
Finally and absolutely fantastic video for ship building that accurately provides all of the little details missing in literally 99% of other videos out there claiming to be ultimate or complete ship building guides. This is the video everyone needs to see. Thank you!
2:46 one thing you are wrong about with the upgrade menu, is weapons! Especially with that nova weapon bracket. You can put weapons on the inside of it that fit, then “upgrade” them to weapons that would otherwise not fit. Watching on my phone so can’t send you a screenshot, but will when I can.
The weapons are the only thing I use the upgrades menu for. Use the single point laser or whatever it’s called because it’s tiny. Then upgrade menu to what I really want to have there. Like I said before, really useful for the nova weapon bracket and also the side horizon weapon mounts (the one that has two angled mounts).
Super informative!!! Helps with my ship building after the wonderful lesson you gave.
Holy *****. Im tearing through this video like a tasty burger! this is just what I needed!
Thank you for sharing this and your work on reddit as well!
Thank you for making this video.
You are awesome!
Greetings from Iceland 🇮🇸
Haven't tested it but normally I use companion ways to control door placement, and it seems to work for me, also you can use the duplicate function to attach parts where they normally wouldn't want to attach because of other components. Like the big round engines at the end of the list I can get them to clip into each other to slim the profile of the ship while still getting the power.
Absolutely the very best video on ship building. Thank you!
Just got to say, 2 hours plus well spent. There are so many BS videos where it looks great, but handles and moving inside is just awful. Appreciate the time it took to give us all this information. This should be the default goto shipbuilding guide.
This video should be linked to the game when you download it . Not been been playing long level 42, but now lots of things that make sense to me.
Brilliant 5 stars. snapz Manchester UK
Best ship building guide on the Tube 🙌🏼🙏🏼
Best engine in the game is the Sal stuff they only require 2 power so you can slap on 6 of them bad boys so even your behemoth cargo supercarrier can move around like a mosquito. The best one, the Sal 6830, is only available if you’ve finished the mission in Neon with Walter in a „good“ way, it has 8800 manoeuvring thrust that’s 4400 per energy absolutely maximum you can get!
I found 3 x Poseidon 230 to be more powerfully, somehow.
I have a rifle grunt specialist character, that puts "as little points as possible" elsewhere.
So, I'm doing silly things like stopping at Piloting 3, no Targeting, etc. while stacking most points into physical and combat.
Decided to go Ship Design anyway, and grabbing Shields en route for minimum point investment.
This video is super helpful ... for making my custom ship that doesn't look like a ship, but a flying medieval flail.
*Placing Habs:* The final method I've found is to use the preferred door placement.
You kinda sorta started doing this, but you did it by placing a hab between two existing habs. You also showed that if you hover over a door icon and hit G, then you can place a hab or what not on that specific anchor point.
What you didn't cover (and perhaps didn't know back then) is that as you're adding habs, you'll notice that the habs change alignment, You go from say the All-in-one hab to a living quarters or a workshop, then the hab will flip at the point you're trying to anchor pointing forward or pointing backward from that point.
It's giving you the preferred door placement by doing that.
This is something I doubt even the DEV's planned on doing, otheerwise it's absolutely NOT taught in-game and we pretty much have to figure it out, but I am able to get hab layouts about 99% of the time the way I want them.
The Cabbot bridge is the one we can use to make a "No Ladders" construct by using this method. You just add each hab, one at a time, at the place where you want them, and you chose the orientation of the hab you want to go into the space. Because of the prefferred door and orientation, maybe I chose a different doorway location, or a different hab entirely and place the hab I want elsewhere in the build, but there won't be anymore wonky door and ladder placement.
*Door/Ladder denial technique* This method goes with the Z switching trick to get a decoration or a hab to go where you want it to go.
If it's red, flip it with Z, then flip it back, and hit escape, and it'll go there anyways. Even if there's overlap. Or with Habs, place it where you want, switch to a different hab type, and then switch it back, hit escape, and it'll go there anyways.
So to deny a door or deny a ladder, you put a window there, Z-flip the item you want there, hit escape, and the game force realligns how you want the door/ladders to align.
Wowyzowy. It was especially important to know which hab has extra storage.
I gave up after an hour trying to figure it out!! I will study your video and hopefully I'll get it without chucking my Xbox off my balcony
Barretts particle beam skill does not increase damage, it increases the reload speed.
And that's (one reason) why I left him on the eye and defended the lodge.
Came for the particle beam weapons at king, leaving satisfied. hehe Great video.
Thank you from the bottom of my (previously) very confused ship building heart. Trust me, I have this vid saved 😉
I've been dying for this kind of break down! Thank you!
Can not thank you enough for this 'class'.! I really needed it. Not sure if you are into it, but an out post tutorial would be awesome! Thanks!
Wow, incredible guide! Very very useful, especially the parts on crew capacity and how weapons work. Thanks so much 🤩🚀
HEY great frickin video.....thanks for taking the time to do this i'm sure it will help lots of people out
I agree with everyone else, fantastic job, just what I was looking for
Thank you very much, this is the most comprehensive and detailed video I have seen so far and for some one new to this type of game, it is excellent.
This is an awesome guide. A bit long to sit thru in one go, but soooo informative, so take it in bits. I thought I had shipbuilding down, but you pointed out some shorts in my knowledge base. Can you please do a guide for handheld weapons?
Just awesome vid. When I am level 57 I will swap out my engines for something better. Prior to that, the SA-4330 (6 of them @ power 2) seems to be the best mobility/range for me. I have not done the math, just a lot of swapping components out to come to that conclusion. I pick up too much stuff and am horrible at optimizing storage so have over 4000 cargo space so had to futz around with engines in order to not have a ship that flies like a potato. I have not been using turrets, just particle weapons and mostly forget to use missiles as by the time I have ships targeted often they are already dead or so close I don't bother. However, extra particle weapons that fire on their own for extra damage just sounds delicious. Thanks for all the help. Nice ship design. My ship looks like an Arrow head or triangle, not nearly as cool as yours.
Nice detail for us squishy start-ups. Wish I'd seen this video sooner.
Holy shit, what an incredible video - thank you so much for this huge amount of valuable info!
The frontal docker, coupled with 2 bumpers ( one each side) is the perfect look for a Pirate ship, ( you miss the bumpers here lol) AND I noticed in less damage taken when I ram enemy ships, if I have those bumpers - the kind you see in Pirate Hyena II ships.
Great look and badass.
Absolutely amazing build sir. This is the video I’ve been looking for.
Thank You for showing me how to do shipbuilding
I had a plan for my skills!
Unc posts...
I have a NEW plan! 😊
Thx bro, massive help, appreciate your work ✌️❤️
I love that your ship could be in the Star Trek universe by the enterprise. I might be stealing that for my NG +.
Really great explanation on everything. Well structured and informative 👍🏻👍🏻
Very in depth guide. Helped me a great deal to get started with my own builds.
Bro keep this up i wanna know more about these kind of things but no videos go in like this top stuff 👍🏻 Subbed
This is the channel ive been looking for!
“Space Tactical” I’m digging it.
Consider making an Outpost video please, and thank you for the amount of details you put into this video. 👍
This is a very good video that took lots of work and has excellent chaptering. Great job
On forcing doors to spawn in certain places: from my experience with the ship builder, some habs do indeed have door placement preferences. I think you can tell that when you press G on a connection and, as you scroll through the different hab options, you will see some moving from the initial position to a different connecting point. So I think you're 100% correct about that. I just wanted to second that. It may be helpful for the people who wanted more compact ships. But it's not a guarantee, as one might add some other part to the ship, that will, by the time the design process is finished, completely mess up the door placement.
Yes, I've noticed this specifically with a Stroud Eklund 2x1 computer core. It prefers the back left and front right side as door connection points.
@@namaikikitsune Yes, all the other brands do that movement also. At one point you get to a specific hab that will "move back" so to speak. Because it prefers to have a different door connection point. So it switches to that one. As a result, it "moves back" one unit/square/whatever.
Excellent tutorial/info video. Gave me some ideas for sure. One thing I will mention and it is by no means a nit pick or judgement as this is a video game so all seriousness aside, lol. The section where you said you like to put the cowling on the sides of the engine to keep them stable, I do the same thing but in reality, and I mean in a real scenario, you would not want to keep them held in that manner. There was a video out recently with a NASA guy reacting to Starfield ships, he mentions how he liked the fact that the engines were done in this way as they need movement. I found it a really cool piece of engineering that Bethesda paid attention to it. Its our game after all so who cares if we like to cover them though, lol.
What a brilliant tutorial. outstanding work. Keep going.
Thank you so much for such a great, detailed tutorial!
The random door spawns drove me nuts thanks man
Very very very good and helpful video. Thank you for taking the time to make and share this.
Thanks very comprehensive, great vid.
THE LITTLE TABS?!?!?!?!??! ALL THIS TIME!!!
you sir... thank you
Fernando says "It is be better to look good. and your ship looks Marvelous!"
Learned a grip from listening to this video. Thank you and you gained a sub and a like from me.
Great guide, above and beyond in terms of additional info 👍
Thanks for the video. Very detailed and comprehensive
Amazing and in depth so impressive!
Can you do something like this with each section of skills?
I've seen some good video guides on the combat and some other skills, but nothing all inclusive and in depth which includes all skills!
You got a sub from me and I added this video to my Starfield reference playlist
Amazing piece of work, this must have cost a lot of time to put together. I salut you sir!
Thanks for taking the time to make and share! I subscribed and hope to see more content in the future.