Starfield Ship Mechanics, Stats & Building Full Guide

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  • Опубликовано: 28 сен 2024

Комментарии • 567

  • @danielnovotny9035
    @danielnovotny9035 11 месяцев назад +196

    Suffering cancer, so I have to pick and choose how I allocate the time I feel well enough to try to entertain myself. You likely saved me a truckload of frustration down the road. Thanks, man.

    • @bobjones3053
      @bobjones3053 11 месяцев назад +20

      Stay strong man

    • @gunghokage4986
      @gunghokage4986 11 месяцев назад +13

      Hope it gets better bud.

    • @max1mus540
      @max1mus540 11 месяцев назад +14

      Two-time myeloma survivor here. Hang in there. Your outlook (and nutrition) are huge parts of the process. Happy to share anything I can offline if it will help. Will be praying for your strength and recovery. Take care 💪🏾

    • @mirandela777
      @mirandela777 11 месяцев назад +2

      All the best for you, man, I wish you from my heart ! Use each hour, each moment to get a smile, a laugh and make fun of our short passage in this Universe.

    • @saltyexxer8253
      @saltyexxer8253 10 месяцев назад +1

      Wishing you strength and lots of the good days.

  • @backspace4353
    @backspace4353 11 месяцев назад +53

    This video on shipbuilding is an absolute gem, delivering a level of detail that's often absent in the vast majority of purportedly ultimate or comprehensive shipbuilding guides out there. It's the video that should be on everyone's watchlist. Without question, it's the finest how-to guide I've come across for shipbuilding in Starfield. I truly wish I had stumbled upon it when I first embarked on my shipbuilding journey, as it expertly demystifies some of the seemingly perplexing builder features that are, in fact, quite straightforward to use. While I didn't personally uncover any new insights, given my experience since the game's launch, for a novice builder (and perhaps even those on their second or third attempt), it's a truly remarkable resource.

    • @ThaBlackSwan-TV
      @ThaBlackSwan-TV 11 месяцев назад +2

      I was thinking the exact same thing. I am only at 36 minutes but I thoroughly enjoy this guide. It is amazing.

    • @BlakeZeb
      @BlakeZeb 11 месяцев назад +2

      Yeah piggybacking on this to say you’re right, and as someone just getting into the game…
      These are the kind of guides I love. Not the half assed 20 min videos that basically just tell you the info on screen with very little if any extra insight that isn’t on screen, cover the basics of different parts, then present you with 1-3 builds.
      I want something like this, where I walk away actually feeling like I learned more than I could from just reading the games menus and messing with it for 15 minutes.

  • @MrKostik
    @MrKostik Год назад +40

    I never thought I would watch a 2.5 hours video on youtube... But I did. Excellent work!

    • @ianyboo
      @ianyboo 11 месяцев назад +1

      After countless hours of watching Isaac Arthur's amazing sci Fi RUclips videos I'm fairly used to the long form stuff, but 2 hours for a Starfield video was a super nice little discovery. Love it!

    • @simonhatherall4547
      @simonhatherall4547 11 месяцев назад

      This was over two hours? Felt like 20 mins 😮

    • @uruacufutsal1
      @uruacufutsal1 10 месяцев назад

      @@simonhatherall4547 fr, this is the greatest video ive seen on Starfield so far

  • @TOW2MAN
    @TOW2MAN 10 месяцев назад +4

    Bethesda should pay you for providing a master class on Starship Design. This answers so many questions!

  • @chevychiss
    @chevychiss 11 месяцев назад +10

    The holy grail of Ship Building - we really appreciate the time you put into this. I have spent god knows how many credits on ships that sucked in practice. After this guide, I've made my perfect ship - thanks!

  • @ANiceMarmot
    @ANiceMarmot Год назад +14

    This is, without a doubt, the best How-To video I've seen for shipbuilding in starfield. I really wish I'd seen it when I first started as it covers some of the simple to use, but VERY obtuse to figure out features of the builder. I'll admit I didn't learn anything new as I've been playing since launch, but for a first time builder (or maybe even a second or third time builder) it's fantastic.
    Very well done! Also, I use your spreadsheets daily! Thank you for making them!

  • @roukowalski353
    @roukowalski353 Год назад +24

    Fantastic video. I have built several ships. However, I learned by watching this, some of the data I was relying on was incomplete. Power management is so much easier now. This video is the all-inclusive source for shipbuilding in Starfield. Thank you for your time in making this, got a sub from me.

  • @steveskaggs5373
    @steveskaggs5373 11 месяцев назад +8

    Update: I built her 1:1 except I had a slightly different reactor and I swapped missiles for suppressors but those fit perfectly in the spot where the missiles where and they have red on them which matches the atheistic. This thing is a dream to navigate inside. This will probably be my sandbox save tbh. I shared your build on Reddit last night but I gave you credit for the design! Make more of the build videos man! Specifically more NOVA Galactic builds.

    • @patinthesnow752
      @patinthesnow752 9 месяцев назад

      Ay, can I get a link to that build?

  • @Drifterella
    @Drifterella 5 месяцев назад +2

    Best guide ever, thx a LOT !! I am lvl 185, 690 hours in and never found such a good build guide before, hehe..

  • @edcliff4627
    @edcliff4627 Год назад

    Thank you for a clear detailed description of how to build Starfield's ships, how to play them and min/max them, without adverts to break our concentration. I'll watch this again.

  • @DemainWL
    @DemainWL Год назад +5

    Definitely the best ship building video I've watched. Lots of good info and well put together! Now I just need to get enough credits to play around more in the ship builder lol

  • @TheGalifrey
    @TheGalifrey 10 месяцев назад +1

    If you pirate a ship, disengage and retarget your main ship before going into ship menu and making home ship. That way as soon as you exit you can immediately re-board your own ship, thus EMP disablements aren't an issue. You can fly around pirating lots of vessels and sending them home without ever worrying about EMP delays that way. Superb comprehensive video btw.

  • @wargrumnz3072
    @wargrumnz3072 11 месяцев назад +5

    Very useful guide. I would point out that the Nova All in One / Frontier hab, actually includes the Research Station as well. But because you used it as the door hub in your build it would have been removed by one of the doors in that hab. Its a much cooler looking research station too. I love that hab. :)

  • @jeallen10x
    @jeallen10x Год назад +7

    You had me at reddit spreadsheet.

  • @landonor1
    @landonor1 11 месяцев назад

    I want to thank you. I played Starfield for weeks and loved it but I just couldn't get the hang of ship building. It was driving me nuts. I watched your video and now I've spent the last four days doing nothing but building C class starships which I must say I am fairly impressed with. I love the Ares bridge and Deimos ships are simply amazing.

  • @socket_error1000
    @socket_error1000 Год назад +2

    Great video! *A consideration for those building long low ships. On more than a few occasions I have landed at bases that have made an area in the front inaccessible because the bridge is clipping through part of the environment. (I can't even stand under my Ares bridge with my current build.) This is not always an issue but on a few occasions I was denied entrance to a facility because it clipped through the entrance when I landed on the pad and had to go through the back entrance and run the facility backwards and then could not exit through that point main entry point for the same reason, my ships bridge was partially inside the doorway. It's a minor inconvenience but something to consider. Especially if you have not invested in Security as you will need to be able to lockpick high level locks to enter the back way.
    I have a long and low ship with a rear landing bay because I like to be on one level. From back to front: landing bay, 2x1 captain's quarters with docking module near the rear, Armory, Battle station, then an Ares bridge. I put two all-in-one habs above to add room for passengers and I don't have to ever go up there unless I am looking to store things on a crewmember who is up there, a rarity in my current build that has plenty of cargo. (Tip for that below**)
    I like the rear entrance and being on a single level mostly because when you land directly at PoIs you are not running out into enemy fire. You get to plan your assault and even leave the landing platform if you want to make a stealth approach. I have even positioned on the top of my ship and picked off every enemy I could draw out before going in. My next build will still be a rear entry but I think I will try and use a bay with a top entrance into the ship and elevate my main habs and bridge a level to avoid the issue I am having. While it is inconvenient to run around your ship, you can fast travel directly into your cockpit, so it is really not an issue.
    **For those struggling with cargo capacity and don't want to add a bunch to their ship or are two low level to build a decent ship with cargo yet, using crew as mules is a great option that many may be already aware of. But equipping them with the low level armor and things that buff their carry capacity like "Resource Carrier (found in helmets, packs, and armor), Holstered (weapons weight 50% less), and carry capacity bonus items found in game (although this final one needs testing because it does not show up in the total.). Utilizing the items that are too weak for you or your current companion to utilize in the field helps a lot as dumping material and weapons on them keeps it from adding to the ship. It is a bit of a pain to sell it off what you stored on them as you have to run them down and unload it all but early in game for me this worked great to store resources and weapons I was not going to sell.
    Also the Leadership Skill in the Social Tree (Tier 3) is great as it adds 50kg carry to them all at level 2 and it is great to utilize if you need to burn points in that tree to get to more crew members in the Ship Command skill. With so few of the skills in that section having real use, this is one place for those with smaller, low cargo capacity ships to take advantage of and can add as much as 185kg of carry space per crew member. That is 1480kg of extra cargo with 8 crew members, not including any bonuses from items you equip them with.

  • @mattevanst4967
    @mattevanst4967 5 месяцев назад

    Thank you! Came back to Starfield after building a new PC & since I never dabbled in ship building on the xbox, I was looking for something as comprehensive as this! Wonderful job!!!

  • @somfplease
    @somfplease Год назад

    best design I've seen so far. both form and function. only ship you'd ever need. so creative.

  • @raidertheanimator3912
    @raidertheanimator3912 11 месяцев назад +1

    Thank you for all your work.
    I'm only 2mins into your video and I already love the indepth commitment with DPS data and stills of interiors you've gathered.
    Im about to build my first ship in Starfield (ive only played for a couple of days) and I am going to love every second listening to this indepth documentry while I build my first ship.
    Gonna experiment but I do want to one day build:
    - Lucky 13 (Love, Death & Robots)
    - Razor Crest (The Mandolorian)
    - Cormorant (EVE Online)
    - U.S. Navy Aircraft Carrier
    Veteran difficulty build (if possible):
    - U.S.S. Enterprise NCC-0171-D (Star Trek)

  • @jacobyrassilon
    @jacobyrassilon 11 месяцев назад

    I never watch 2 hour long vid tutorials....but I'll be damned if I didn't watch until you said bye and I was surprised it was so quick, until I noticed what time it was, haha. Very good tutorial on ship building, especially the how to connect the pieces which I have always struggled with. Good job!

  • @earnestleesaddened3779
    @earnestleesaddened3779 9 месяцев назад

    Most informative 2 hours 22 minutes I have ever spent, thank you.

  • @jonathanmorris9174
    @jonathanmorris9174 10 месяцев назад +1

    have to say,: great job, man! the whole vid flows easy, like a teacher

  • @DreadWolf84
    @DreadWolf84 Год назад +8

    23:59 they really should add a structure piece like the windows that are available everywhere that forces a door connect or ladder connect at that location. That way you can put doors where you want and even force interior loops. Also a blocker plate to prevent doors and ladders, especially if there is already a connection to the hab.
    Also, habs don’t need a connection, but the landing bay, docker and cockpit need to be connected. So you could technically just use Deimos braces for your wing habs and leave them disconnected from the ship as long as the bay, dock and cockpit are connected.

    • @wun1gee
      @wun1gee 11 месяцев назад

      I sort of did this in my game. I have clipping enabled just because I like what you can do better and I always put an equipment plate where I don't want a ladder to be. Works like a charm. But it requires you disable clipping.

  • @DunderMaaka
    @DunderMaaka 11 месяцев назад

    I seldom log in, comment, like or subscribe anymore, but I felt I had to do it now; this video really deserve it. Thank you!

  • @barryward1365
    @barryward1365 11 месяцев назад

    I agree with all the positive comments here - Starfield's ship building process isn't exactly the most intuitive process. Maybe it is and I am too busy playing the game, but there comes a time where you need to do upgrades, so this guide answers every possible question I can think of. Thanks Bud.

  • @hegworks
    @hegworks Год назад +1

    thank you so much for this video. this is the most accurate and comprehensive video about the ship building system of Starfield. after maxing out piloting and starship design, I watched your video and made the ship I always wanted.

  • @vawlkus
    @vawlkus 11 месяцев назад

    even having most of this figured out through play, there was still a LOT of good info in here. Thanks for making this.

  • @jamesmcfall2703
    @jamesmcfall2703 11 месяцев назад

    I'm sad that it took me this long to find your video!! Thanks so much. Already used a lot of your pointers, as ship building was something I just couldn't quite understand.

  • @AP-lh1bq
    @AP-lh1bq 10 месяцев назад

    This is the video that started my ship building career.

  • @BeardedFisherman68
    @BeardedFisherman68 7 месяцев назад

    Thank you for making this video. It took my shipbuilding to the next level!!

  • @Tallenn
    @Tallenn Год назад

    I don't know if I'll be able to watch a 2 plus hour video on ship building, but I did want to comment on the ship shown in the thumbnail of the video. That is one of the coolest looking ships I've seen yet in Starfield. Well done!

    • @STALVIET
      @STALVIET  Год назад +1

      Thanks boi, and its not needed to watch all at once. I put chapters in so you can learn about whichever section you want

  • @marylinbradford8603
    @marylinbradford8603 11 месяцев назад

    Sarah takes you right to the vanguard right away, for her to get information for you leave for the mission. Thank you finally somebody calling out these that keep saying weapon damage and fire rates come from having to have max power, WRONG you always have max power fire rate all it changes is reload if it's ballistic or recharge if it's energy based. Great video

  • @BoJangles42
    @BoJangles42 Год назад +1

    Awesome tutorial. A couple of notes:
    - the Hopetech and Taiyo armories have a holding cell, which makes them essentially a 2x1 Brig/Armory combo
    - you can have your companion on board without assigning them to your ship, so they don’t take a crew slot. I think this is why people think Vasco or Sarah are “free”.
    - everyone hates ladders, but they have the benefit of being far less likely to remove furnishings like beds and bathrooms from habs than doorways.

    • @nickchivers9029
      @nickchivers9029 Год назад

      Sarah has rank 2 leadership, which grants +1 to crew when she is assigned to your ship, which essentially makes her free whether she's following you or not.

  • @nickchivers9029
    @nickchivers9029 Год назад +2

    This is excellent, please keep doing these if youre able or willing. I'd even like your deep dive takes on classic BGS titles. You're a natural speaker and your game knowledge so far has been top tier. Fantastic content.

  • @salbiase2117
    @salbiase2117 11 месяцев назад

    Mentioning the Vanguard Hellfire gets you a like and a follow. Fav ship gun.

  • @Huntsmanlance
    @Huntsmanlance Год назад

    OMG i have been pulling my hair out while dealing with all of the different quirks! This is the best damn video explaining it all i have seen. Thank you so much

  • @superfed11
    @superfed11 Год назад +3

    Thank you for sharing your findings. Your time and effort is greatly appreciated because it has helped me with understanding ship design in this awesome game so much better. I do wish Bethesda gave us an option to "save" a design, like a work in progress. Something that can be worked on over time. Maybe they do and I just haven't discovered it yet...

  • @Sportside311
    @Sportside311 11 месяцев назад

    I would easily pay $5 to watch this video
    This is exactly what I wanted
    It's like eating a toasted bagel with cream cheese and jam
    It's just like, super good... everything about it
    More vids Stalviet, well done, and thank you for your hard work
    💪

  • @namaikikitsune
    @namaikikitsune Год назад

    Thanks, this is the most comprehensive Starfield ship video I've found.

  • @ph11p3540
    @ph11p3540 11 месяцев назад

    Excellent guide if you put the listening time into it. The weapons stats and concepts are a real eye opener

  • @Endgame392
    @Endgame392 Год назад +1

    Great video. I’ve tied watching several ship building tutorials, and always lost interest after a few minutes. Now, part of that was because I hadn’t actually tried building a ship yet, so it felt a bit confusing. Whereas now, I’ve spent some time in the builder so have a better grasp on things. That being said, I think you did a great job explaining everything. I’m looking forward to my next ship building session now.

  • @emanfaulkner6446
    @emanfaulkner6446 11 месяцев назад +1

    Your ship is beautiful! Thank you for explaining so many of the mechanics. This was so helpful, I'll be bookmarking this for sure.

  • @cc0767
    @cc0767 Год назад

    man this is THE definitive guide to Starfield shipbuilding! There are so many garbage videos with hundreds of thousands of views out there with AI generated level of content, and then this masterpiece sits at 50k?
    Beeing able to loop hallways with the corridors is HUGE and I have never seen anyone else talk about it!

  • @jasonunsworth3441
    @jasonunsworth3441 10 месяцев назад

    Best ship building guide out there. Thanks!

  • @adamboise3907
    @adamboise3907 Год назад +40

    Finally and absolutely fantastic video for ship building that accurately provides all of the little details missing in literally 99% of other videos out there claiming to be ultimate or complete ship building guides. This is the video everyone needs to see. Thank you!

  • @DreadWolf84
    @DreadWolf84 Год назад +1

    2:46 one thing you are wrong about with the upgrade menu, is weapons! Especially with that nova weapon bracket. You can put weapons on the inside of it that fit, then “upgrade” them to weapons that would otherwise not fit. Watching on my phone so can’t send you a screenshot, but will when I can.
    The weapons are the only thing I use the upgrades menu for. Use the single point laser or whatever it’s called because it’s tiny. Then upgrade menu to what I really want to have there. Like I said before, really useful for the nova weapon bracket and also the side horizon weapon mounts (the one that has two angled mounts).

  • @ThaddeusKImbrel
    @ThaddeusKImbrel 8 месяцев назад

    Super informative!!! Helps with my ship building after the wonderful lesson you gave.

  • @Germanbattle83
    @Germanbattle83 10 месяцев назад

    Holy *****. Im tearing through this video like a tasty burger! this is just what I needed!

  • @bajsamedvargar
    @bajsamedvargar 11 месяцев назад

    Thank you for sharing this and your work on reddit as well!

  • @Dagur_Johannsson
    @Dagur_Johannsson 10 месяцев назад

    Thank you for making this video.
    You are awesome!
    Greetings from Iceland 🇮🇸

  • @Moby-mv2zc
    @Moby-mv2zc Год назад +2

    Haven't tested it but normally I use companion ways to control door placement, and it seems to work for me, also you can use the duplicate function to attach parts where they normally wouldn't want to attach because of other components. Like the big round engines at the end of the list I can get them to clip into each other to slim the profile of the ship while still getting the power.

  • @GamingWithDeezel
    @GamingWithDeezel 11 месяцев назад

    Absolutely the very best video on ship building. Thank you!

  • @captainscarletxbox3912
    @captainscarletxbox3912 11 месяцев назад

    Just got to say, 2 hours plus well spent. There are so many BS videos where it looks great, but handles and moving inside is just awful. Appreciate the time it took to give us all this information. This should be the default goto shipbuilding guide.

  • @snapzroa2808
    @snapzroa2808 8 месяцев назад

    This video should be linked to the game when you download it . Not been been playing long level 42, but now lots of things that make sense to me.
    Brilliant 5 stars. snapz Manchester UK

  • @gmyezerov
    @gmyezerov 10 месяцев назад

    Best ship building guide on the Tube 🙌🏼🙏🏼

  • @Luka_Nogalo
    @Luka_Nogalo Год назад +8

    Best engine in the game is the Sal stuff they only require 2 power so you can slap on 6 of them bad boys so even your behemoth cargo supercarrier can move around like a mosquito. The best one, the Sal 6830, is only available if you’ve finished the mission in Neon with Walter in a „good“ way, it has 8800 manoeuvring thrust that’s 4400 per energy absolutely maximum you can get!

    • @mirandela777
      @mirandela777 11 месяцев назад

      I found 3 x Poseidon 230 to be more powerfully, somehow.

  • @Danceofmasks
    @Danceofmasks Год назад

    I have a rifle grunt specialist character, that puts "as little points as possible" elsewhere.
    So, I'm doing silly things like stopping at Piloting 3, no Targeting, etc. while stacking most points into physical and combat.
    Decided to go Ship Design anyway, and grabbing Shields en route for minimum point investment.
    This video is super helpful ... for making my custom ship that doesn't look like a ship, but a flying medieval flail.

  • @psudodrake
    @psudodrake 5 месяцев назад

    *Placing Habs:* The final method I've found is to use the preferred door placement.
    You kinda sorta started doing this, but you did it by placing a hab between two existing habs. You also showed that if you hover over a door icon and hit G, then you can place a hab or what not on that specific anchor point.
    What you didn't cover (and perhaps didn't know back then) is that as you're adding habs, you'll notice that the habs change alignment, You go from say the All-in-one hab to a living quarters or a workshop, then the hab will flip at the point you're trying to anchor pointing forward or pointing backward from that point.
    It's giving you the preferred door placement by doing that.
    This is something I doubt even the DEV's planned on doing, otheerwise it's absolutely NOT taught in-game and we pretty much have to figure it out, but I am able to get hab layouts about 99% of the time the way I want them.
    The Cabbot bridge is the one we can use to make a "No Ladders" construct by using this method. You just add each hab, one at a time, at the place where you want them, and you chose the orientation of the hab you want to go into the space. Because of the prefferred door and orientation, maybe I chose a different doorway location, or a different hab entirely and place the hab I want elsewhere in the build, but there won't be anymore wonky door and ladder placement.
    *Door/Ladder denial technique* This method goes with the Z switching trick to get a decoration or a hab to go where you want it to go.
    If it's red, flip it with Z, then flip it back, and hit escape, and it'll go there anyways. Even if there's overlap. Or with Habs, place it where you want, switch to a different hab type, and then switch it back, hit escape, and it'll go there anyways.
    So to deny a door or deny a ladder, you put a window there, Z-flip the item you want there, hit escape, and the game force realligns how you want the door/ladders to align.

  • @ferkle
    @ferkle 9 месяцев назад

    Wowyzowy. It was especially important to know which hab has extra storage.

  • @davidseanmacdonald1470
    @davidseanmacdonald1470 Год назад

    I gave up after an hour trying to figure it out!! I will study your video and hopefully I'll get it without chucking my Xbox off my balcony

  • @Kl0zi9999
    @Kl0zi9999 Год назад +6

    Barretts particle beam skill does not increase damage, it increases the reload speed.

    • @RavingNut
      @RavingNut Год назад +2

      And that's (one reason) why I left him on the eye and defended the lodge.

  • @pace1719
    @pace1719 Год назад

    Came for the particle beam weapons at king, leaving satisfied. hehe Great video.

  • @MichaelS-ui1bl
    @MichaelS-ui1bl 7 месяцев назад

    Thank you from the bottom of my (previously) very confused ship building heart. Trust me, I have this vid saved 😉

  • @darkfather86
    @darkfather86 Год назад

    I've been dying for this kind of break down! Thank you!

  • @blaqdaze
    @blaqdaze 11 месяцев назад

    Can not thank you enough for this 'class'.! I really needed it. Not sure if you are into it, but an out post tutorial would be awesome! Thanks!

  • @robertoblarasin1846
    @robertoblarasin1846 Год назад +1

    Wow, incredible guide! Very very useful, especially the parts on crew capacity and how weapons work. Thanks so much 🤩🚀

  • @jonpence7264
    @jonpence7264 11 месяцев назад

    HEY great frickin video.....thanks for taking the time to do this i'm sure it will help lots of people out

  • @JackSteelfet
    @JackSteelfet 11 месяцев назад

    I agree with everyone else, fantastic job, just what I was looking for

  • @Reap3rUSA
    @Reap3rUSA Год назад

    Thank you very much, this is the most comprehensive and detailed video I have seen so far and for some one new to this type of game, it is excellent.

  • @Sinpsycle
    @Sinpsycle Год назад +1

    This is an awesome guide. A bit long to sit thru in one go, but soooo informative, so take it in bits. I thought I had shipbuilding down, but you pointed out some shorts in my knowledge base. Can you please do a guide for handheld weapons?

  • @smilosabercat
    @smilosabercat 10 месяцев назад

    Just awesome vid. When I am level 57 I will swap out my engines for something better. Prior to that, the SA-4330 (6 of them @ power 2) seems to be the best mobility/range for me. I have not done the math, just a lot of swapping components out to come to that conclusion. I pick up too much stuff and am horrible at optimizing storage so have over 4000 cargo space so had to futz around with engines in order to not have a ship that flies like a potato. I have not been using turrets, just particle weapons and mostly forget to use missiles as by the time I have ships targeted often they are already dead or so close I don't bother. However, extra particle weapons that fire on their own for extra damage just sounds delicious. Thanks for all the help. Nice ship design. My ship looks like an Arrow head or triangle, not nearly as cool as yours.

  • @ronaldcobb1633
    @ronaldcobb1633 Год назад

    Nice detail for us squishy start-ups. Wish I'd seen this video sooner.

  • @itsdevdom
    @itsdevdom 8 месяцев назад

    Holy shit, what an incredible video - thank you so much for this huge amount of valuable info!

  • @mirandela777
    @mirandela777 11 месяцев назад

    The frontal docker, coupled with 2 bumpers ( one each side) is the perfect look for a Pirate ship, ( you miss the bumpers here lol) AND I noticed in less damage taken when I ram enemy ships, if I have those bumpers - the kind you see in Pirate Hyena II ships.
    Great look and badass.

  • @killasmolik
    @killasmolik 11 месяцев назад

    Absolutely amazing build sir. This is the video I’ve been looking for.

  • @michaelj.galloway8809
    @michaelj.galloway8809 11 месяцев назад

    Thank You for showing me how to do shipbuilding

  • @LokiZemy
    @LokiZemy 11 месяцев назад

    I had a plan for my skills!
    Unc posts...
    I have a NEW plan! 😊
    Thx bro, massive help, appreciate your work ✌️❤️

  • @curtisnucmed
    @curtisnucmed 11 месяцев назад

    I love that your ship could be in the Star Trek universe by the enterprise. I might be stealing that for my NG +.

  • @Cheepa72
    @Cheepa72 Год назад +1

    Really great explanation on everything. Well structured and informative 👍🏻👍🏻

  • @nightrain472
    @nightrain472 11 месяцев назад

    Very in depth guide. Helped me a great deal to get started with my own builds.

  • @CreamyFreddo
    @CreamyFreddo 11 месяцев назад

    Bro keep this up i wanna know more about these kind of things but no videos go in like this top stuff 👍🏻 Subbed

  • @chrisingram5777
    @chrisingram5777 Год назад

    This is the channel ive been looking for!

  • @bothetinman772
    @bothetinman772 11 месяцев назад

    “Space Tactical” I’m digging it.

  • @HighLucciano
    @HighLucciano 10 месяцев назад

    Consider making an Outpost video please, and thank you for the amount of details you put into this video. 👍

  • @pb7379-j2k
    @pb7379-j2k 11 месяцев назад

    This is a very good video that took lots of work and has excellent chaptering. Great job

  • @Burakuku
    @Burakuku Год назад

    On forcing doors to spawn in certain places: from my experience with the ship builder, some habs do indeed have door placement preferences. I think you can tell that when you press G on a connection and, as you scroll through the different hab options, you will see some moving from the initial position to a different connecting point. So I think you're 100% correct about that. I just wanted to second that. It may be helpful for the people who wanted more compact ships. But it's not a guarantee, as one might add some other part to the ship, that will, by the time the design process is finished, completely mess up the door placement.

    • @namaikikitsune
      @namaikikitsune Год назад

      Yes, I've noticed this specifically with a Stroud Eklund 2x1 computer core. It prefers the back left and front right side as door connection points.

    • @Burakuku
      @Burakuku Год назад

      @@namaikikitsune Yes, all the other brands do that movement also. At one point you get to a specific hab that will "move back" so to speak. Because it prefers to have a different door connection point. So it switches to that one. As a result, it "moves back" one unit/square/whatever.

  • @Valdarious
    @Valdarious Год назад

    Excellent tutorial/info video. Gave me some ideas for sure. One thing I will mention and it is by no means a nit pick or judgement as this is a video game so all seriousness aside, lol. The section where you said you like to put the cowling on the sides of the engine to keep them stable, I do the same thing but in reality, and I mean in a real scenario, you would not want to keep them held in that manner. There was a video out recently with a NASA guy reacting to Starfield ships, he mentions how he liked the fact that the engines were done in this way as they need movement. I found it a really cool piece of engineering that Bethesda paid attention to it. Its our game after all so who cares if we like to cover them though, lol.

  • @wistabookie4374
    @wistabookie4374 11 месяцев назад

    What a brilliant tutorial. outstanding work. Keep going.

  • @niya3869
    @niya3869 11 месяцев назад

    Thank you so much for such a great, detailed tutorial!

  • @vinnie9458
    @vinnie9458 9 месяцев назад

    The random door spawns drove me nuts thanks man

  • @vendetta5x11
    @vendetta5x11 11 месяцев назад

    Very very very good and helpful video. Thank you for taking the time to make and share this.

  • @TheQuietVoice
    @TheQuietVoice Год назад +1

    Thanks very comprehensive, great vid.

  • @silentflamingo2200
    @silentflamingo2200 11 месяцев назад +1

    THE LITTLE TABS?!?!?!?!??! ALL THIS TIME!!!
    you sir... thank you

  • @Wulf169
    @Wulf169 11 месяцев назад

    Fernando says "It is be better to look good. and your ship looks Marvelous!"

  • @caesaraugustus8281
    @caesaraugustus8281 Год назад

    Learned a grip from listening to this video. Thank you and you gained a sub and a like from me.

  • @simonhatherall4547
    @simonhatherall4547 11 месяцев назад

    Great guide, above and beyond in terms of additional info 👍

  • @sprc155
    @sprc155 11 месяцев назад

    Thanks for the video. Very detailed and comprehensive

  • @TboneDuggins
    @TboneDuggins Год назад +1

    Amazing and in depth so impressive!
    Can you do something like this with each section of skills?
    I've seen some good video guides on the combat and some other skills, but nothing all inclusive and in depth which includes all skills!
    You got a sub from me and I added this video to my Starfield reference playlist

  • @cooleshaka
    @cooleshaka Год назад +2

    Amazing piece of work, this must have cost a lot of time to put together. I salut you sir!

  • @oneunknownvalente6892
    @oneunknownvalente6892 11 месяцев назад

    Thanks for taking the time to make and share! I subscribed and hope to see more content in the future.