10,800 Aluminum Ingots - Load Balancing Satisfactory 1.0

Поделиться
HTML-код
  • Опубликовано: 10 фев 2025

Комментарии • 26

  • @moo121
    @moo121  20 дней назад

    Here is the link to the production planner:
    www.satisfactorytools.com/1.0/production?share=Vdww5s1GaPTct5dFvgee
    Here is the link to the Google Drive with all the Blueprints I used:
    drive.google.com/drive/folders/1HhBCP-4na2dUAnIXFdoHddPP4pfioY4o?usp=sharing

  • @john_in_phoenix
    @john_in_phoenix 21 день назад +4

    I like that you showed how to remove the gaps on the mark 6 by using two mergers rather than one. Very much appreciated (it would drive me crazy).

    • @moo121
      @moo121  20 дней назад +1

      Thanks! It was definitely going to drive me crazy if I didn't find some way to get around it.

  • @Satyxes
    @Satyxes 20 дней назад +1

    I've been watching quite a bit of your videos at this point and I just can't get myself in the headspace to even attempt builds like this. Equal parts overwhelmed by the scale of logistics (and never being happy with how the terrain forces me to spaghetti), equal parts paralysis of not wanting to 'run out of node X' even if i know i'm barely using a slight percentage of the map nodes.
    A real love-hate relationship with tje game, living vicariously through content like yours. Very enjoyable.

    • @moo121
      @moo121  20 дней назад +1

      Thank you so much! I totally understand that feeling, what if I need this for something later on. I've never used all the oil on the map for that reason. Its part of the reason I'm only turning the Bauxite into ingots and not more advanced parts yet. Planning most things out in spreadsheets helps me. Then future me has to figure out the logistics :P

  • @MinecraftRedstoner2
    @MinecraftRedstoner2 21 день назад +2

    Also, for recycled Rubber, I recommend going for 5400/min, since it will give you nice even numbers on the whole production line, if you haven't figured it out yet.

  • @xanthus8699
    @xanthus8699 20 дней назад +1

    One little trick. Using a mix of Somersloops, I have infinite supply of water within my system without any Water Extractors (after pumping the initial volume in). Given the amount of resources I can make out of Aluminium and Silica, I felt that it was a good use.

    • @moo121
      @moo121  19 дней назад

      That’s really clever! I wouldn’t have thought of that. I love that there are so many ways to deal with it all.

  • @Frohoth
    @Frohoth 20 дней назад +1

    I made an All-in-one blueprint that straight up produce Aluminum ingot, each blueprints consume 300 bauxite and produce 300 ingots, it eliminates my headache

    • @moo121
      @moo121  20 дней назад

      Very cool! I love blueprints, spend the time on it once, and the headache is gone.

  • @MinecraftRedstoner2
    @MinecraftRedstoner2 21 день назад +1

    You can also use the Beam in freeform Trick to get the Curves pointed in the right direction. Just point the beam where you wanna go and snap a foundation to it as a snap point for your blueprint.
    It is easier to use though, when you don't have full platforms as your train line, I for example have only the supports placed a few metres apart and when making curves basically the train track makes the curve for me.
    I decided in my case to use the new dissolved Silica and Quartz Purification recipes to get from 9000 Quartz 5625 Quartz Crystals and 10125 Silica per Minute. All of the Silica will be used to get 8100 Aluminium Ingots from a bit over 6000 Bauxite, probably make some more with the pure Aluminium Ingot recipe too.
    And while I certainly don't know how mergers and splitters exactly work, what I noticed is that a splitter will always output from the center line first, then right then left. Same with the mergers, first the center input, then right then left. So in your case merging 3 lines at once, since the back line has double the items, they will be stuck, since the merger doesn't merge 2 back, 1 right, 1 left like it should be. And this probably will cause the backing up and gaps from the 300 belts make it onto the 1200 Belt, just like the problem with the gaps when you want to split out onto a slower belt.
    And since the mk6 Belt is probably pretty close to engine limits, you will notice these problems more than on slower belts, especially if you have a lot and get lag, thus even limiting the throughput and not getting the full 1200 anymore. Maybe Coffee Stain would need to increase the buffer which a splitter/merger can hold, to maybe fix this so you don't "loose" items getting stuck because of the gaps not lining up, or you'd need a priority merger, which where you could say priorities the faster belt. So if you wanna merge with 3 lines, you'd probably be better with merging 3 400 lines than 3 different lines.
    While I haven't tested this, maybe it also depends on the timings of the different belt tiers at your input. And having 3 mk5 Belts would make the gaps line up better and thus fixing the problem.
    Even funnier shennanigans you get when dealing with manifolds. You'd think that the last machine should get to 100% efficiency and fill up last, and on a manifolded output, the last machine when backed up should be the last one being empty. But no, the last machine fills up before the 2nd and 3rd to last machine fills up, and also empties out before the 2nd and 3rd to last machine empties out, which doesn't make any sense at all. Also, there's always just like one random item always getting to the last machine before any of the before ones get one. This may be caused by the same thing that a merger/splitter will always use the center input/output first then the right and then the left one, thus the last machine gets some sort of priority than the ones before it.
    All of this doesn't really matter when dealing with exact load balanced numbers, since always the correct amount of items should go where they should, but using manifold systems you get funny behavior you wouldn't expect, but in the end it will still run properly giving enough time.

    • @moo121
      @moo121  20 дней назад +1

      I have seen that beam trick but I haven't tried it yet. I think in my next playthrough I may go with a style that works with it. You get so much flexibility with it.
      That new recipe looks really cool. I like that plan a lot. I thought about splitting it up and doing some with Silica but I though doing one huge factory like this would be fun. But I think next time I might try and do something similar to what you did.
      What you said about mergers and splitters makes sense to me. I have noticed a lot of that too. I'll probably run into something similar again and I'll try them all being the same belt speed, I think that might do it. I did a lot of manifolds in the past and that stuff was so funny. Having a too long manifold and trying to merger more parts halfway through always ended up with interesting results too. Stupid wire and quickwire

  • @vulpesinculta672
    @vulpesinculta672 19 дней назад +1

    There's something wrong with the refineries when I'm trying to produce aluminum. They keep idling even though they are topped up on resources and the output is not overflowing.

    • @moo121
      @moo121  17 дней назад

      Oh no, sorry to hear you’re having issues with it. I’ve been thinking about it and I really don’t know what it would be. The only difference with the blueprints I used and the ones I shared is the later have signs for the inputs. Good luck!

    • @vulpesinculta672
      @vulpesinculta672 17 дней назад

      @@moo121 Turns out there's a weird bug where all refineries on the grid will go yellow at the same time if you are using the hoverpack and it takes power from the same grid. Sometimes this is fixed by simply reloading the game. Also, I had to connect pumps to speed up water recycling withing the blueprints, otherwise it would overflow and stall. Maybe that's because I did not place refineries in the "69" position like you did.

  • @majinvegitto4238
    @majinvegitto4238 20 дней назад +1

    Wouldn't a valve work for limiting the water flow from the extractors? That's how I am doing it, using pretty much the same blueprint as yours.

    • @moo121
      @moo121  20 дней назад

      There are a few things I should probably try again now that the game is in 1.0. The valve should work, I just haven't had the best luck with them in the past. Now I use them very sparingly.

  • @vulpesinculta672
    @vulpesinculta672 20 дней назад +1

    Do you use a mod for those short conveyor lifts or you just glitch them somehow?

    • @moo121
      @moo121  20 дней назад

      No mod needed. I wish it was just a default height but if you have mergers or splitters stacked on top of each other you can make them pretty quickly. Make sure the input/output is in the right spot, connect the lift and delete the merger after. I also have stand alone blueprints for all the different orientations. I have a short video on them:
      ruclips.net/video/_ldUvIZAnDU/видео.html

  • @zet85
    @zet85 20 дней назад +1

    8:36 Ты же открыл 6x6 Blueprint Designer почему бы не сделать 6x6 основание?

    • @moo121
      @moo121  19 дней назад

      Great question! I just forgot about that as soon as I unlocked it. I did make those for the next video.

    • @zet85
      @zet85 19 дней назад +1

      @ Спасибо за ответ. Жду новых видео! удачи!

  • @billray7703
    @billray7703 20 дней назад +1

    Nice build. But my big question is why lol all your doing is sinking all the item. You really can’t use all the stuff can you. .? I wish I had your time and patience.

    • @moo121
      @moo121  20 дней назад +3

      Thank you! I have plans for a good amount of it, so I figured might as well just make it all lol. Thankfully at 131 sink points each it adds up to over 1.4 mill coupon points per min :)
      I want that Golden Nut

    • @billray7703
      @billray7703 20 дней назад

      @ ok well I’m sure you will get it.

    • @billray7703
      @billray7703 20 дней назад

      @ I’m looking forward to you end game video with hopefully smaller builds that I can follow along with