- Видео 133
- Просмотров 367 136
Moo
Добавлен 31 мар 2022
Splitting 3/7 and 4/7 - Load Balancing Satisfactory
Hello! Another quick load balancing video using the 7-way split. The concept is the same as the 5-Way split that I did a video on here:
ruclips.net/video/KVnLursfXv8/видео.html
I have used this to help reach a specific number when balancing belts. But the main use so far has been when I use a combo of recipes like Stators with Steel Rotors to make Motors. For the wire, 3/7 will go to Rotors and the 4/7 goes to Stators. This is great, I can make all the Steel Pipe and Wire at once, and split after.
Here is the math for what's going on with looping back the belt.
X is the output
Y is the initial input
Z is the Prime number you are splitting by (5,7,11..etc)
X_n = (x_(n-1) + y) / (z+1)
----------
0...
ruclips.net/video/KVnLursfXv8/видео.html
I have used this to help reach a specific number when balancing belts. But the main use so far has been when I use a combo of recipes like Stators with Steel Rotors to make Motors. For the wire, 3/7 will go to Rotors and the 4/7 goes to Stators. This is great, I can make all the Steel Pipe and Wire at once, and split after.
Here is the math for what's going on with looping back the belt.
X is the output
Y is the initial input
Z is the Prime number you are splitting by (5,7,11..etc)
X_n = (x_(n-1) + y) / (z+1)
----------
0...
Просмотров: 512
Видео
Adding more than 5,000/min Rubber - Load Balancing Satisfactory 1.0
Просмотров 1,5 тыс.14 часов назад
It’s time to ramp up production of Rubber in this world. Today’s project will be to extend train lines through the Grassy Fields and out to the West Coast. I’ll be building another large factory to house all these machines. I’m going to need a total of 255 Refineries and 54 Blenders to create the fuel and use it with the Recycled Plastic and Recycled Rubber alternate recipes. I’m going to be us...
Splitting 3/8 and 5/8 Blueprint - Load Balancing Satisfactory 1.0
Просмотров 1,1 тыс.День назад
Have you ever wanted to split off 3/8 or 37.5% from a belt? I have come across all sorts of random splits in my load balance playthroughs and I am going to share the blueprints I have made. If you wanted to use up a Raw Quartz node and needed to make both Silica and Quartz Crystal, this is the ratio you can use to make load balancing a little easier. 00:00 - Intro 00:44 - Blueprint 03:27 - Exam...
10,800 Aluminum Ingots - Load Balancing Satisfactory 1.0
Просмотров 2,7 тыс.14 дней назад
I’m not sure exactly how much Aluminum I need, so why not make all of it. I’m already using 1,500 Bauxite leaving 10,800 left in the world. Today I’m going to gather all of it and turn it into the same amount of Aluminum Ingots. When you break it down into smaller groups, it’s 9 full 1,200 Mk.6 belts. I have a good system to deal with it all and keep pretty organized. I unlock the new belts and...
Splitting 1/5 & 4/5 Blueprint - Load Balancing Satisfactory 1.0
Просмотров 1,6 тыс.14 дней назад
Have you ever wanted to split off 1/5 or 20% from a belt? I have come across all sorts of random splits in my load balance playthroughs and I am going to share the blueprints I have made. The Iron Alloy Ingot and Pure Caterium Ingot alt recipes both benefit from this. If I want to maximize a node that is outputting 300 but want a convenient number of machines to work with, I can split the belt ...
End of Phase 4 & Starting Phase 5 - Load Balancing Satisfactory 1.0
Просмотров 1,4 тыс.21 день назад
The end of Phase 4 isn’t the end of the game anymore! My best guess is that I’m about half way as far as hours in the save go. I like to scale things up in the late game now that I’m about to have both mk3 miners and mk6 belts. I enjoy the whole game but this is my favorite part. Today I’ll be setting up my last temporary machines for Space Elevator parts. The last parts will be where a lot of ...
The 5 Way Split - Tips & Tricks for Load Balancing Satisfactory 1.0
Просмотров 2,6 тыс.21 день назад
Load Balancing 5 machines is certainly not as straightforward as 2, 3, 4, 6, 8 and so on. And thankfully these amounts tend to be more common for me in my playthroughs. However there are times when I need exactly 5 or a multiple of 5 machines. Placing more or less machines and messing with the clock speed is always an option. But there are also times when I want to split off exactly 20% or 40% ...
Automating Turbo Motors and Supercomputers - Load Balancing Satisfactory 1.0
Просмотров 1,6 тыс.28 дней назад
Ficsmas is completed and I have all the parts I need to automate these Phase 4 parts. Well I have almost all the parts. I’ll need some more Iron and Copper Ingots but that’s a pretty easy addition at this point. I was able to get the trains running for the Aluminum Ingots, Plastic and Rubber while the Wonder Stars were building up in the last video. Once I make sure that the throughput is where...
Concrete Dimensional Depot - Late Game Blueprint Guide - Satisfactory 1.0
Просмотров 1,7 тыс.Месяц назад
In the Mid-Late game things really start to scale up. And unless you are doing a no foundation challenge, you are probably going through a ton of concrete at times. Building out roads. train lines, and new factories will make your concrete needs spike really high at times. I’ve carried extra concrete on me so far and this has been a good way to offset the high demand. But it would be nice if I ...
FICSMAS 2024 - Load Balancing Satisfactory 1.0
Просмотров 748Месяц назад
Merry Ficsmas everyone! It feels fitting that this is the last video of 2024. Mainly because it includes me screwing up my spreadsheet, not being able to read my spreadsheet correctly, and realizing part of the factory is past the death barrier, oops. I thought about dedicating a large part of the main factory to Ficsmas because it would be easy to get the little amount of Iron and Copper that ...
1500 Aluminum Ingots in the Swamp - Load Balancing Satisfactory 1.0
Просмотров 3,2 тыс.Месяц назад
We are headed back to the Swamp today. I need a steady supply of Aluminum Ingots to create these Phase 4 parts. I’m going to replace my temporary Aluminum with a permanent one that will take 1500 Bauxite and turn it into 1500 Aluminum Ingots. I’ll be utilizing a number of alternate recipes such as the Sloppy Alumina so that I can cut out Silica completely from the process. I’ll need petroleum c...
Load Balancing 360 Plastic and Rubber - Satisfactory 1.0
Просмотров 2,5 тыс.Месяц назад
Now that I have almost 200,000 MW of power to play with, it’s time to start building some factories! To finish what I have planned for Phase 4 I’ll need a little more Plastic and Rubber. I’ll be setting up a relatively simple factory that will utilize 270 crude oil and some water to create 360 Plastic and 360 Rubber. This should set me up to create the new parts at my main factory. There is one...
Turning 600 Crude Oil into 144,000 MW - Load Balancing Satisfactory 1.0
Просмотров 17 тыс.Месяц назад
It’s time to add a little power. I’ll need to get a few more milestones unlocked first. This episode is going to be all over the map. A little bit of everything will get done which will make for a long one. Rocket Fuel and its simplicity has quickly become my favorite way to generate power. At the expense of a little more sulfur than the default recipe, the alternate can make your life a lot ea...
Rocket Fuel Made EASY - Blueprint Guide - Satisfactory 1.0
Просмотров 1,4 тыс.Месяц назад
I have recently reached Phase 4 in my 1.0 playthrough and I need more power. Looking at all my options I settled on Rocket Fuel to get me to the end of the game. I do want to do a nuclear setup down the line but now it won’t need to be as big. I’m going to compare the two Rocket Fuel recipes. If you’ve seen any of my playthrough videos you may think that I would prefer the default recipe becaus...
First Aluminum Setup - Load Balanced - Satisfactory 1.0
Просмотров 1,4 тыс.Месяц назад
Phase 4 is here! I have all the previous items automated, making the first milestone easy. For all the rest of them for this phase, I need Aluminum. To make Aluminum I need Bauxite, and there are 0 nodes in the Desert. Before I can build a new factory, I’m going to expand my train network out to the Swamp. This is the first time in the game you have fluid as a byproduct that needs to be dealt w...
160 Hour World Tour - Completing Phase 3 - Satisfactory 1.0
Просмотров 1,5 тыс.2 месяца назад
160 Hour World Tour - Completing Phase 3 - Satisfactory 1.0
All Phase 3 Electronics Load Balanced - Satisfactory 1.0
Просмотров 1,4 тыс.2 месяца назад
All Phase 3 Electronics Load Balanced - Satisfactory 1.0
Tips & Tricks: Early Game Load Balancing - Satisfactory 1.0
Просмотров 1,8 тыс.2 месяца назад
Tips & Tricks: Early Game Load Balancing - Satisfactory 1.0
Load Balancing Plastic and Packaged Turbofuel - Satisfactory 1.0
Просмотров 2 тыс.2 месяца назад
Load Balancing Plastic and Packaged Turbofuel - Satisfactory 1.0
9/min Heavy Modular Frames - Load Balanced - Satisfactory 1.0
Просмотров 1,6 тыс.2 месяца назад
9/min Heavy Modular Frames - Load Balanced - Satisfactory 1.0
Load Balancing Frames, Rotors and Motors...OH MY - Satisfactory 1.0
Просмотров 1,2 тыс.2 месяца назад
Load Balancing Frames, Rotors and Motors...OH MY - Satisfactory 1.0
Load Balancing Copper & Steel Parts - Satisfactory 1.0
Просмотров 1,2 тыс.2 месяца назад
Load Balancing Copper & Steel Parts - Satisfactory 1.0
Blueprint Guide: 2-6 Manufacturers Load Balanced - Satisfactory 1.0
Просмотров 1,7 тыс.2 месяца назад
Blueprint Guide: 2-6 Manufacturers Load Balanced - Satisfactory 1.0
Load Balancing 150 Iron Plates and 60 Rods, Screws, RIP - Satisfactory 1.0
Просмотров 1,5 тыс.3 месяца назад
Load Balancing 150 Iron Plates and 60 Rods, Screws, RIP - Satisfactory 1.0
Load Balancing Caterium, Copper, and Quartz - Satisfactory 1.0
Просмотров 2,3 тыс.3 месяца назад
Load Balancing Caterium, Copper, and Quartz - Satisfactory 1.0
Load Balancing 4800 Iron Ingots - Satisfactory 1.0
Просмотров 3,3 тыс.3 месяца назад
Load Balancing 4800 Iron Ingots - Satisfactory 1.0
Blueprint Guide: 2-5 Refineries Load Balanced - Satisfactory 1.0
Просмотров 2,7 тыс.3 месяца назад
Blueprint Guide: 2-5 Refineries Load Balanced - Satisfactory 1.0
Load Balancing 1080 Concrete - Starting the REAL Factory - Satisfactory 1.0
Просмотров 2,7 тыс.3 месяца назад
Load Balancing 1080 Concrete - Starting the REAL Factory - Satisfactory 1.0
Tips & Tricks: Conveyor Lifts - Satisfactory 1.0
Просмотров 54 тыс.3 месяца назад
Tips & Tricks: Conveyor Lifts - Satisfactory 1.0
Load Balancing 405 Rubber with the 'Recycled' Alt Recipes - Satisfactory 1.0
Просмотров 1,4 тыс.3 месяца назад
Load Balancing 405 Rubber with the 'Recycled' Alt Recipes - Satisfactory 1.0
No kidding, that Steel Rotor/Stator combo became relevant to me literally today as I was putting together a motor factory! Wish I had seen this like three hours ago when I was putting it together, but now I'm probably going to do a slight redesign and incorporate this :)
Glad this was helpful, good luck with the redesign!
I love this. I’m not late game but could easily adapt it to mid. And I can see how you could easily use the same concept for other nodes, with smelters instead of constructors. Space and clipping would be tricky with smelters, but you could make it a 2-bp set to give some breathing room. Great work, this and your awesome rail curves earned my sub.
The possibilities are endless with these kinds of blueprints, you are right! Thank you!
This ratio also comes up when load balancing iron rods when making modular frames using default recipes. Related to a previous ask for the approach for any split, care to share what are you doing to get from two wire feeds of 216 and 288 to be ratios of 3 to 4?
That’s great! I forgot about the iron rods and modular frames. Sorry, I probably worded that part wrong. It’s a single line of 504 getting split into the 3:4 ratio using the 3/7 and 4/7 blueprint. And that gives me the 216 and 288 needed for the Rotors and Stators respectively. Or maybe I misunderstood the question.
Thank you.
Here is the link to the Google Drive for the blueprint: drive.google.com/drive/folders/1sp8nLqN0CGSrzepPWNR7UblNEGP-MUtA?usp=sharing
I like this. Good vibes, real chill 😎
The fact that ive over 300hrs on my current save and been playing since update 3, but never once did it cross my mind to type in the amount of item I needed divided by the amount of machines...
I know this feeling well. So many hours in the game and I’m still learning new things!
Hey Moo, I was feeling overwhelmed thinking about this automation line and found your video. Just wanted to say thank you for all the information and resources. I know it can be so easy to lock resources behind a paywall, like so many other satisfactory content creators, but you didnt do that! You earned a sub from me!
Thank you very much, I appreciate the kind words and the sub! Good luck with your factory!
Have you tried load balancing pure iron ingot production? There's a very tricky 7 to 13 conversion ratio.
I'm using it to make some of the ingots at my main factory, not too many though. In the next video I'll be making a lot, 10k+, using pure iron ingot. I love that it's so much more efficient but that 7 to 13 is not my favorite!
I have had similar problems on a Ryzen 5 5600 with 16 gig memory and a 3060 GPU. No I don't know what causes it, but it's very annoying. Yes, same map location producing rubber and plastic, and those darn gaps on the mark 6 belts. I have a Ryzen 7 5700x3d and 32 gig memory combo that I haven't put in yet (I am lazy because I have a better cooler too). I hate messing with thermal paste.
Sorry to hear you are having that issue too! I wish it just worked like it seems to with smaller amounts. I found a work around that seems to have eliminated it for the most part, but I'm not crazy about it haha. I hate messing with thermal paste too. Good luck!
Hi Moo. I usually build my train tracks between 4-12m. above the ground. I try to follow the terrein as much as possible, without going up/down too much, so sometimes I'm on the ground, and sometimes I'm mayby 20m. above. Thanks for another awesome video, It's so satisfying to watch your load-balancing. Very nice and relaxing.
I like that height, gives you a good amount of wiggle room to get around things and probably looks more natural than mine haha. Thank you very much!
That flip transition at 13:29 actually had me thinking I was dropping my phone lmfao
I always forget to tell you: using the shapez soundtrack as bg music is chef's kiss Also, thank you for being one of the only Satisfactory YTers that isn't a clickbait whore. I've run out of videos to watch because there are only a few of you
Thank you so much! I love the shapez soundtrack, I'm glad you do too!
I believe the snapping issue with the water extractors is due to the rotation not being the same as the thing you want to snap to. When you let go of the key to snap at 53:00 you can see it was 1 tick rotated differently than the pump.
Thank you! I’ll have to play around with that. I swear this wasn’t an issue in the past but I’m always happy to find a work around! Thanks!
Just started this series, absolutely insane the amount of work you do on these factories! My Factorio mind cannot comprehend not just overproducing anything and everything
Thank you! Surprisingly enough, I still haven’t tried Factorio! It’s definitely on my list of games to play when I need a break from Satisfactory. There will be similarities with almost any factory game but I know Factorio will be soo different when I finally try it.
Love your 1.0 let's play so relaxed and informational 🔥
Thank you so much! Glad you are enjoying them.
Here is the link to the Google Drive for the blueprints I used: drive.google.com/drive/folders/1BhpVk8PeN3QKUgGq6Qy2ym-SPZS3xRkP?usp=sharing And I did find a work around for my belt issue at the end of the video. I’ll show it off in the next one. Thanks for watching!
I Blueprinted the stubbies at the center of the platform like I saw you do, but when I summon them, the won't snap to anything. Also they appear many meters away. Should I keep the poles or stackable lifts in the blueprint when I save it?
Good questions! I always delete the poles before saving so I don't think it would be that. Unfortunately once they become a blueprint they don't act like normal lifts. They wont be able to snap onto a machine or wall hole. Belts in and out of them will work just fine, but they act like a set block piece when placing them. If you need them attached to something I don't know of a good way besides just building them each time. Good luck!
I prefer the "flat" version that doesn't use lifts. Occupies 1 x 1.5 tiles and is more convenient to put in a logistics floor for example.
That's a good idea, having both the inputs and outputs on the same level could be pretty nice. I keep building my logistics floors so huge I didn't even think about not using lifts. Good idea!
I never get tired of the space elevator animation.
What are your sinks at right now?
At the end of this video it was at about 625,000 / min. Currently in the save it looks like it averages around 3.5 million / min :)
Just wondering, did you know you could put the merger / splitters directly onto the top of the lifts? You just have to make sure the input / outputs are going the right way for what you are trying to do.
I did but I often forget about it. I love that there are so many ways to do even little things like that. I’m personally just not a fan of the way that it looks and that’s really the only good reason I don’t use it. Good suggestion, it would make things even more compact.
Man fick inte se vilken maskin som tillverkade Pressure Conversion Cubes mycket dåligt!!! På en sån lång VIDEO!
Awesome build! Wow!
from one overclocked pure oil node, you get 144000MW?? how
Blueprinted specialized load balancing splitters. Truly, you are a pioneer of pioneers at FICSIT.
Haha thank you! I appreciate that!
I'm glad to have found more Satisfactory-tubers that dont just make huge factories! This game has way too much to offer, only to watch everyone do the same thing. Earned a Sub Moo!
Thank you! I'm glad you enjoy it! I like to build somewhat reasonable for the things going to storage. Once I get to the last phase I’ll be honest, the factories start getting large. Although nothing like some people haha
Tho tbh if you need to extract only 60, only one splitter is enough
Is it true that the trick with placing stuff outside of blueprint designer no longer works after the November update? I usually play offline so I have not updated the game for a while. And hearing these news, I'm not sure I want to.
I hadn't tried in a while, but this got me curious so I tested it out. Unfortunately it looks like you are correct. Unless there is a different way to do it now. But the way I did it in this video doesn't work for me :(
I usually name it "80-20 Split".
when you are making these blueprint tutorials, it would be helpful to use the default color scheme. Especially with this video it can be difficult to distinguish between a splitter an merger at a glance since your color scheme has a lower contrast to the neutral silver of the (split/merg)-er.
Thanks that's a great suggestion! I really like the Carbon Steel Finish but it's definitely not the right choice for this.
these are great!. I'm sure you'll get tired of making videos of every single faction split. At some point it might be good just to make a generic tutorial on how to approach any split.
Thank you! Good suggestion, I'm going to have to figure out a way to do a more generic load balancer tutorial. For now it's a nice change of pace to make some short videos since my main playthrough projects are getting long.
Here is the link to the Google Drive for the blueprint: drive.google.com/drive/folders/1HhBCP-4na2dUAnIXFdoHddPP4pfioY4o?usp=sharing
Great, thanks
There's something wrong with the refineries when I'm trying to produce aluminum. They keep idling even though they are topped up on resources and the output is not overflowing.
Oh no, sorry to hear you’re having issues with it. I’ve been thinking about it and I really don’t know what it would be. The only difference with the blueprints I used and the ones I shared is the later have signs for the inputs. Good luck!
@@moo121 Turns out there's a weird bug where all refineries on the grid will go yellow at the same time if you are using the hoverpack and it takes power from the same grid. Sometimes this is fixed by simply reloading the game. Also, I had to connect pumps to speed up water recycling withing the blueprints, otherwise it would overflow and stall. Maybe that's because I did not place refineries in the "69" position like you did.
Why is your double rail not a triple rail, and your triple rail not a quadruple rail? they look like they have the space but there's no way there's not a good reason for you to designate it this way
Good questions! The double was from my early access playthrough and I was running 2 power grids. One for trains and particle accelerators since the power fluctuates. And the main power grid for all my factories so I could see if the power ever dipped, I would know something was wrong. I carried that grid by power towers on top of the rail line and that’s why it has the raised section in the middle. I ditched that style in 1.0 for my bigger track. The reason it isn’t 4 is because of the support sections have pillars that cut into the outside foundations. You could absolutely make it to work with 4 lines if you wanted.
One little trick. Using a mix of Somersloops, I have infinite supply of water within my system without any Water Extractors (after pumping the initial volume in). Given the amount of resources I can make out of Aluminium and Silica, I felt that it was a good use.
That’s really clever! I wouldn’t have thought of that. I love that there are so many ways to deal with it all.
8:36 Ты же открыл 6x6 Blueprint Designer почему бы не сделать 6x6 основание?
Great question! I just forgot about that as soon as I unlocked it. I did make those for the next video.
@ Спасибо за ответ. Жду новых видео! удачи!
Do you use a mod for those short conveyor lifts or you just glitch them somehow?
No mod needed. I wish it was just a default height but if you have mergers or splitters stacked on top of each other you can make them pretty quickly. Make sure the input/output is in the right spot, connect the lift and delete the merger after. I also have stand alone blueprints for all the different orientations. I have a short video on them: ruclips.net/video/_ldUvIZAnDU/видео.html
I love passing off tasks to my future self. Fuck my future self, he's had it out for me ever since he started putting on weight.
I've been watching quite a bit of your videos at this point and I just can't get myself in the headspace to even attempt builds like this. Equal parts overwhelmed by the scale of logistics (and never being happy with how the terrain forces me to spaghetti), equal parts paralysis of not wanting to 'run out of node X' even if i know i'm barely using a slight percentage of the map nodes. A real love-hate relationship with tje game, living vicariously through content like yours. Very enjoyable.
Thank you so much! I totally understand that feeling, what if I need this for something later on. I've never used all the oil on the map for that reason. Its part of the reason I'm only turning the Bauxite into ingots and not more advanced parts yet. Planning most things out in spreadsheets helps me. Then future me has to figure out the logistics :P
Hi! I have run into an issue with the pipelines. I run 4 mk1 pipes of 300 nitrogen gas into this plant. Though after a day or so the nitrogen is running out. I feel like I have to start overproducing the gas to run 4 mk2 pipes to ensure it's all fine, as 4x300 is apparently causing issues since it needs 1200
Hello! Sorry to hear you are having trouble with the pipes. If you are using trains like I am make sure you have a mk2 pipe to load and unload it because pipes and belts pause during the docking and undocking animation. If you aren't then maybe all mk2 pipes would help. I did it on accident because I thought it was 400 per pipe. So I guess it was good I didn't fix it. Good luck!
@@moo121 Hi! I ended up redoing all of my pipework all the way up to the nitrogen gas. I don't like using the fluid cars on trains, they stink. Either way, this fixed it for me. We are now 8 hours later (dedicated server) and all blenders are still full on nitrogen.
Haha they do stink! But they go choo and I like that. Congrats on getting it working!
I made an All-in-one blueprint that straight up produce Aluminum ingot, each blueprints consume 300 bauxite and produce 300 ingots, it eliminates my headache
Very cool! I love blueprints, spend the time on it once, and the headache is gone.
Wouldn't a valve work for limiting the water flow from the extractors? That's how I am doing it, using pretty much the same blueprint as yours.
There are a few things I should probably try again now that the game is in 1.0. The valve should work, I just haven't had the best luck with them in the past. Now I use them very sparingly.
Here is the link to the production planner: www.satisfactorytools.com/1.0/production?share=Vdww5s1GaPTct5dFvgee Here is the link to the Google Drive with all the Blueprints I used: drive.google.com/drive/folders/1HhBCP-4na2dUAnIXFdoHddPP4pfioY4o?usp=sharing
Nice build. But my big question is why lol all your doing is sinking all the item. You really can’t use all the stuff can you. .? I wish I had your time and patience.
Thank you! I have plans for a good amount of it, so I figured might as well just make it all lol. Thankfully at 131 sink points each it adds up to over 1.4 mill coupon points per min :) I want that Golden Nut
@ ok well I’m sure you will get it.
@ I’m looking forward to you end game video with hopefully smaller builds that I can follow along with
I like that you showed how to remove the gaps on the mark 6 by using two mergers rather than one. Very much appreciated (it would drive me crazy).
Thanks! It was definitely going to drive me crazy if I didn't find some way to get around it.
Also, for recycled Rubber, I recommend going for 5400/min, since it will give you nice even numbers on the whole production line, if you haven't figured it out yet.
You can also use the Beam in freeform Trick to get the Curves pointed in the right direction. Just point the beam where you wanna go and snap a foundation to it as a snap point for your blueprint. It is easier to use though, when you don't have full platforms as your train line, I for example have only the supports placed a few metres apart and when making curves basically the train track makes the curve for me. I decided in my case to use the new dissolved Silica and Quartz Purification recipes to get from 9000 Quartz 5625 Quartz Crystals and 10125 Silica per Minute. All of the Silica will be used to get 8100 Aluminium Ingots from a bit over 6000 Bauxite, probably make some more with the pure Aluminium Ingot recipe too. And while I certainly don't know how mergers and splitters exactly work, what I noticed is that a splitter will always output from the center line first, then right then left. Same with the mergers, first the center input, then right then left. So in your case merging 3 lines at once, since the back line has double the items, they will be stuck, since the merger doesn't merge 2 back, 1 right, 1 left like it should be. And this probably will cause the backing up and gaps from the 300 belts make it onto the 1200 Belt, just like the problem with the gaps when you want to split out onto a slower belt. And since the mk6 Belt is probably pretty close to engine limits, you will notice these problems more than on slower belts, especially if you have a lot and get lag, thus even limiting the throughput and not getting the full 1200 anymore. Maybe Coffee Stain would need to increase the buffer which a splitter/merger can hold, to maybe fix this so you don't "loose" items getting stuck because of the gaps not lining up, or you'd need a priority merger, which where you could say priorities the faster belt. So if you wanna merge with 3 lines, you'd probably be better with merging 3 400 lines than 3 different lines. While I haven't tested this, maybe it also depends on the timings of the different belt tiers at your input. And having 3 mk5 Belts would make the gaps line up better and thus fixing the problem. Even funnier shennanigans you get when dealing with manifolds. You'd think that the last machine should get to 100% efficiency and fill up last, and on a manifolded output, the last machine when backed up should be the last one being empty. But no, the last machine fills up before the 2nd and 3rd to last machine fills up, and also empties out before the 2nd and 3rd to last machine empties out, which doesn't make any sense at all. Also, there's always just like one random item always getting to the last machine before any of the before ones get one. This may be caused by the same thing that a merger/splitter will always use the center input/output first then the right and then the left one, thus the last machine gets some sort of priority than the ones before it. All of this doesn't really matter when dealing with exact load balanced numbers, since always the correct amount of items should go where they should, but using manifold systems you get funny behavior you wouldn't expect, but in the end it will still run properly giving enough time.
I have seen that beam trick but I haven't tried it yet. I think in my next playthrough I may go with a style that works with it. You get so much flexibility with it. That new recipe looks really cool. I like that plan a lot. I thought about splitting it up and doing some with Silica but I though doing one huge factory like this would be fun. But I think next time I might try and do something similar to what you did. What you said about mergers and splitters makes sense to me. I have noticed a lot of that too. I'll probably run into something similar again and I'll try them all being the same belt speed, I think that might do it. I did a lot of manifolds in the past and that stuff was so funny. Having a too long manifold and trying to merger more parts halfway through always ended up with interesting results too. Stupid wire and quickwire
3:17 I am unable to provide a better naming convention, but I do strongly dislike having to use underscores myself
I really dislike the underscore because it doesn’t show up in the actual file name for the BP. “1 5 and 4 5” is not convenient