1500 Aluminum Ingots in the Swamp - Load Balancing Satisfactory 1.0

Поделиться
HTML-код
  • Опубликовано: 5 янв 2025

Комментарии • 38

  • @moo121
    @moo121  10 дней назад +3

    Hopefully it wasn’t too obvious but I was a little under the weather while recording and editing this one. Feels like it happens every year around this time. If I ramble or don’t make sense, that's my excuse :)
    Here is the link to the production planner:
    www.satisfactorytools.com/1.0/production?share=Vd5ynJ2yRlSjpf6nowWu

  • @coltonrobinson1305
    @coltonrobinson1305 10 дней назад +9

    You have got to be the most underrated Satisfactory RUclips channel

    • @moo121
      @moo121  10 дней назад +1

      I’m honored you think so, thank you very much!

  • @grantwilliams630
    @grantwilliams630 9 дней назад +2

    I love to clip the lifts into both the merger and machine. I think it looks really cool without the shroud part

  • @AirFruity
    @AirFruity 10 дней назад +2

    I like the chill commentary,and the video ,keep it up , subed

    • @moo121
      @moo121  9 дней назад

      Appreciate it!

  • @Akubabu
    @Akubabu 9 дней назад +2

    You can load balance the petroleum coke to the Electrode Al. Scrap using a regular manifold with mk1 belts at the inputs of the refineries since the rate is exactly 60/min.

    • @moo121
      @moo121  9 дней назад

      That’s a good idea, thanks!

  • @MinecraftRedstoner2
    @MinecraftRedstoner2 9 дней назад +2

    Yeah I also knew that you can swap the equipment with the number keys. For the Hand slots it will put in the the slot you selected not the empty one. Also you can do that if you want to manually fill machines or for the milestones and the space elevator.
    And you're not the only one who forgets that the Petroleum coke refineries output 120 coke, I forget that too all the time.

    • @moo121
      @moo121  9 дней назад

      Ohh that’s good to know, thanks! That will come in handy for machines and milestones.
      Coke always reminds me how few recipes put out more than 60/min.

  • @mephInc
    @mephInc 10 дней назад +2

    Aluminum was the threshold to make me rethink my entire play style. It's the first time you really have to branch out and get a bit complicated.

    • @moo121
      @moo121  10 дней назад +1

      I totally agree. It definitely took a while to work out. It makes you travel to some interesting areas for the first time too. I remember my first trip to the red forest. Didn’t last long, I ended up back at the hub pretty quick.

  • @grantwilliams630
    @grantwilliams630 9 дней назад +1

    Have you shared any of your blue prints? I’d love to see some of your more “utility” ones like the belt bus, stubby lifts, etc.

    • @moo121
      @moo121  9 дней назад +1

      Yes! I try to share most of them on my Google Drive:
      drive.google.com/drive/folders/1os25MYvHKj2e0kalMbe99A4lcQOzEKD_?usp=sharing
      I need to go through and reorganize it, one of these days...

  • @ravitsunami2000
    @ravitsunami2000 10 дней назад +2

    Big respect for building this in hell 💯💯💯

    • @moo121
      @moo121  10 дней назад

      Thanks! It really can be a nightmare out there

    • @mephInc
      @mephInc 10 дней назад +1

      You can very easily fix the colors there. I can't remember the console command off hand as I have it baked in my config file to auto load.

    • @moo121
      @moo121  9 дней назад

      @@mephInc I had no idea! I'll have to check that out, thanks!

    • @mephInc
      @mephInc 9 дней назад

      @moo121
      r.fog 0
      Turns off global fog in game
      foliage.loddistancescale 8
      Renders trees (and glass) and whatnot much further out.
      r.color.grading 0
      Turns off the nasty filters for the swamp and other areas.

  • @Rebel-uw3ym
    @Rebel-uw3ym 9 дней назад +1

    Lizard doggo name: Mr. Bubbles, the destroyer

    • @moo121
      @moo121  9 дней назад

      Great name, I love it

  • @harrisonlorens3585
    @harrisonlorens3585 9 дней назад +1

    Oh yeah, its moo time.

  • @BiscuitOverlord
    @BiscuitOverlord 10 дней назад +1

    i just built a very similar factory producing ~1050 ingot/m, making like 600 casings/m atm because i dont have much else to make

    • @moo121
      @moo121  10 дней назад

      Nice! Casings definitely get used much more than the sheets in future recipes. And thats some good coupon points!

    • @BiscuitOverlord
      @BiscuitOverlord 9 дней назад

      @@moo121 Good to know! Great video by the way!

  • @daadyrbarn
    @daadyrbarn День назад +1

    You often use a short peice of faster belt coming out of mergers, could you explain why?

    • @moo121
      @moo121  День назад

      Good question! There are a few places I’ll use a section of faster belt. If it’s after a merger that’s probably in an odd split like 5, 7, or 11 way split. In a 5 way split because of the cycling back 1/5 you need the belt after the merger to hold 120% of the initial amount so sometimes it needs a higher speed belt.
      If it’s after a splitter or smart splitter that’s to make up for a not full belt. If say you have 300 items on a 480 belt it will have gaps so if I’m trying to split off 60/min from that with a mk1 belt and those gaps carry over it won’t be a consistent 60/min. A section of faster belt first will grab the items from the splitter faster and make up for the gaps, and still get limited down to the mk1.
      Long answer but hopefully that explains it.

    • @daadyrbarn
      @daadyrbarn 6 часов назад

      @@moo121 That all makes a bunch of sense. Thanks!

  • @danejerustv
    @danejerustv 10 дней назад +1

    oh hey it me

    • @moo121
      @moo121  10 дней назад

      It is! Thanks again!

  • @sealheart8229
    @sealheart8229 10 дней назад +1

    Hey buddy i have got a question for ya; (which i couldnt find a solution)i had an aluminum factory that is mass-producing scraps (25x 270/min refinaries)which i split each 5 of them to 30 smelters for ingots (22.5/m output,45/m input scraps),all should be equal but somehow everytime i check last 2 smelters are rarely getting any scraps ingots which eventually interrupts casing/plate production (this is annoyms me ,i always tried to perfectly balance energy and input/output in my world)

    • @moo121
      @moo121  9 дней назад

      That’s an interesting problem, and I totally understand it being frustrating. My first question is if you have all 5 refineries that feed the 30 smelters grouped onto 1 belt? I think that would be more than 1 belt can handle. If that’s not the issue, is the scrap backing up somewhere when that happens?

    • @sealheart8229
      @sealheart8229 9 дней назад +1

      @moo121 i can tell each refinaries feeds 6 smelters ,im using mk3 belts for each delivery. ,i have checked many times scraps not backing up.
      i have like total of 5 trains for bauxite ,coal and water but im not quite sure if the trains is the problem because througput is pretty wavey,sometimes under needed input,sometimes way up thsn needed.

    • @sealheart8229
      @sealheart8229 9 дней назад +1

      @@moo121 i forgot to add those 5 trains is on the same 2 line (1 for destination ,1 for supply)

    • @moo121
      @moo121  9 дней назад

      @@sealheart8229 ok great, that's how I like to set it up too. If it's not backing up anywhere then my guess is production isn't keeping up. The trains would be a good place to start looking at. Are you using storage buffers at both train stations? The belts pause when docking and undocking and that can throw off throughput. Having 2 high speed belts to unload the freight platform quickly helps a lot if you have multiple trains stopping at the same train station.

    • @sealheart8229
      @sealheart8229 9 дней назад +1

      @@moo121 yeah well seems like that was the solution , i had way too many trains for 1 line with many signals(path/block) they were interrupting throughput somehow,i reduced them to minimal. Thanks moo for solution.

  • @veloso98
    @veloso98 10 дней назад +1

    pls give me more