Asset Browser - Beginners Guide - Blender 3
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- Опубликовано: 25 авг 2024
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In this video I go through the basics of the asset browser and try and take away any confusion when setting up your assets.
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Thanks Grant. I imagine in the near future there will be repositories online where we can download 1 .blend that someone has compiled, stick it in our asset folder, and boom, have hundreds of standard objects and materials/pbr textures forever.
hopefully something like that
hello from the near future, u were right.🙂
Love you man. You’re my blender hero. I can’t even tell you how many hours of your stuff I’ve watched now 😂. Can I also say? Out of all the blender videos I have to watch. You have the most relaxing personality and voice and it helps a ton when your grinding for hours. 😂. Thanks for all your hard work man.
I honestly think the latter point is crucial 😂 I love Grant's voice
@@alimariwankamal1937 yeah grant could lullaby me to sleep with a blender tutorial dialogue 🤣.
Try taking one of his paid courses to they’re great! You’ll learn things you wouldn’t learn on the Tube!
@@dallasscandling6329 I’ve taken all of them on udemy! 😃
The best explanation for the asset browser I have seen yet! But the concept of having the file in that specific folder is also the most silly concept I have ever seen.
Short and sweet and straight to the point as always Grant. It took me a half hour or so to figure it out on my own when 3 came out, but this 6 minute video dispells the confusion I think most people hit perfectly. 👍
Wait...wait...wait.... I watched something like 10 videos about Asset Browser. Well, I just decided to skip this feature in 3.0! Now, after watching this video....just Wow!!! You nailed it in 6 minutes!!! Understanding that someone doesn't understand and why they don't understand is a great virtue. Being able to go down in your mind and show people how to get up is a sign of great teacher. Will to do it for free is a sign of great person. Hats off to you Grant.
Thanks.
Monkey joke was good
I can't believe this is the only fking good tutorial on this feature, thank you.
Learning this will probably elevate what I'm trying to do in Blender a ton. It's such a time saver and creative inspiration to have a lot of assets to quickly insert and them build more complex assets around. I should be Blender newbie level expertise in no time after watching this.
Having materials in asset browser is great time saver
God this feature is whwat I've been needing *forever*
I don't believe you,
I was busy yesterday night and today morning figuring this out!!
I couldn't find my assets it was all over my PC this video is so good! but late with almost 24-hours🤭🤗
Thank you so much I appreciate this video 🥰🥰🥰🥰
You can make more than one library you can make one library for the whole system!!
An entire year later and this video is still extremely useful thankyou so much.
you saved me. Thank you for this video. I just didn't know, where all of my assets went.
I've learned a lot from tutorials during my time exploring blender... this is the singe most helpful so far just for the fact that ive been to lazy to read and take the time to learn that the Blend file also needed to be saved in the folder
This explains everything so well and was easy to follow. Thank you
Yes it's true, it takes away my confusions. Thanks a lot for explaining it!!!
You so very very much rock! Thanks so much for these clear explanations of life changing capabilities! I teach a sustainability class at USF Tampa where we "envision sustainability" using Blender to transform our neighborhoods into "best practice demonstrations" and we are always having trouble moving assets like biodigesters or windmills or solar panels or aquaponics setups from one file to another, and we always lose materials. What you have shown us here will make it so much easier to populate our projects with these crucial technologies that we want the municipality and planners to consider in their designs. Thank you! (Loved your Maxtree suggestion and tutorial too!).
Thanks Grant Abbett
Just to add to the noise of comments - this was a great explanation of how the Asset Browser works. Bit of a PITA that you have to save multiple files into one folder or try to organise them by appending to one file.
Thanks Grant Abbitt ! You speak well so that your tutorials are intelligible, I am French and your way of communicating corresponds well to the philosophy of open source ;-)
I don't really understand the tutorial in English, then I use an automatic translator, and I'm happy because of your explanation, I can still follow it well. Thank you.
I was confused for a month, but now I finally get it! Thank you
finally some clear video about asset..... you re the man!!
3:23 thank you. This is what I’ve been looking for, before I go messing with files, moving them around etc (which makes blender mad sometimes), I can append all my stuff into one file, and that one file is in the magic asset folder (that I set up). Sweet.
Finally moving to blender. Do love Modo, indie or otherwise, but find it to unstable. Blender has come on heaps and this series for 3.0 has helped kick start my transition. Thanks a lot.
the best monkey that grant specially made. hope blender will get this one free to all blender user.
i might sell it as an NFT one day
Really do appreciate all your support bro
I wish I could give it more than one like. besides the asset information, I finally learned what applying scale means.
thank you!
"After creating the asset, make sure the current blend-file is saved in your asset library. Blender does not copy the asset into the asset library for you." so sayeth the manual, which is what brought me here, and you just confirmed that I read it correctly. Man oh man, does that ever hamper this feature; that's a clunky and non-intuitive implementation. The way they're doing it (scanning all files at startup) will also make it slow to load the entire library the first time; why are they not at least indexing assets? So now I have to decide whether to save each asset out separately or whether to make a blend file specifically for collecting my assets as you suggested as well; that is probably faster but not as clean.
Well, the feature is new; I expect it will improve over time. In any case, this isn't YOUR fault. ;) As always, you cut to the chase without fuzz and explained everything clearly; thank you!
Compare this with Cinema 4D's content browser... C4D is on a whole different level. There you can just drag the model to the browser and materials saves with it. Very fast indexing too. Blender still has a long way to go in 2023.
You're an absolute gem. I'm slowly working my way through your videos. Great stuff!
Thank you! This probably saved me an hour of figuring out how to work with the asset library :D
Great tutorials like always. This new feature reminds me of prefabs in Unity. This should make creating new assets a whole lot easier to do.
Thank you so much! You always take stuff that seems to be complicated and make it so much easier to understand!
Very useful, I've always loved to use linked files in older Blender versions, thanks for sharing the Blender 3.x version of this.
This one benefit of Ctrl + A > Scale. Oho nyc one
That's the bit of info I was missing. Thanks, Grant.
Best video explanation of assets ever. Thank you Grant.
Just what I was looking for! Thanks
You have saved me! Thanks a lot! If the blend file that you wanna import the assets to needed to be in the same folder, I would kinda understand that... But that the blend file you wanna save assets out of needs to be in the same folder is so weird.
Thanks Grant, thanks for taking my suggestion. Love the content.
Well, the Asset Browser is a good start. But there are some things you can't do; 1) Multiple separate objects (aka collections). Some don't want to Join objects together; 2) If you wanted to setup 3-point lighting, you can't add separate lights to asset browsers; 3) What if you want to create a scene with many objects, lights etc. to the asset browser. You Can't!... So, Not very useable yet.
I have to agree
Thank you!!!
Straight to the point without wasting time! 😎
And with a relaxing voice =D
5:59 "it could be" is a huge key word
Thanks Grant! You always make Blender easy
Very very thanks. I was very upset for asset browser. Thanks so much again.
easy and fast identification
Thank you Grant! This was very helpful. What an amazing feature!
Thank you! I needed that...
many thanks, Grant - good tutorial, as always
have to say, i'm kind of underwhelmed by this feature - feels pretty clunky, especially given how much WOW it seems to have generated
guess i'll carry on sticking procedural textures etc into a materials.blend file and appending from there when i need to
thanks again
EDIT: OK, my bad - was making this way more complicated than it needs to be - I have a folder on my hard drive called (somewhat imaginatively I always feel) 'blender' where believe it or not I stick all my .blend files. Just need to specify that folder as the path to my asset library, then anything marked as an asset in any of my .blend files is recognised as an asset in my Asset Browser editor. Simples. Thanks again, Grant - glad I got there eventually.
Always learning something new Grant, thanks!
Nicely concise, as always.
oh, man, thank you so much! your explicatin were crystal clear (as always!)
Another good tip is to have they asset window in your start up file. it will save you more time.
I love the content you make !
I was thinking about setting it up.. this helped..
solid tutorial thank you sir 👍
Very helpful - thanks a lot!
So informative thank you for this... can you also explain how to group the assets in folders....instead of viewing all assets...I want to categorise them..eg: plants, rocks, buildings ,etc
Thank you VERY MUCH!
Hope they finish making this asset manager! It makes zero sense that I would create an asset but its not saved in my library. Seems to me much of how this should work has not even been thought out and the whole thing seems half baked!
Thanks for the tutorial Grant, I was waiting for this tutorial, :D :)
"as tradition dictates, I'll delete my default cube..." lol
Thanks for this great video
It would very cool for you to do a video about how to do procedural building geometry nodes =D It would be awsomeee!!!!
Thanks for a super nice video!
Thanks, I was getting quite frustrated when I couldn't save assets it the user library.
Thanks for this
Perfect video my brooo !
Very Usefult thank you !
You are the best!🙇♂
Thank you!!
Thanks a lot!
i like the idea of asset browser and it works, but i cant save collections as assets and i dont want to pick apart all my saved work to a separate folder. so a great feature but in reality unusable.
Thanks!
Hi Grant,
but when you save entire blend file to asset library folder - you save not only your models / materials, but a lot of other stuff. It's a little bit not clean. Is that right?
And second think - how do you organise subfolders in asset library?
Thanks for this video. What is the different between append, append (reuse data) and link?
Thank you! Will you do the pose library too?
great video as usual. at 3:33 you mention a way to keep things organized but didn't quite get it. Maybe in a future video on this?
很棒的3.0資材庫教學。我已按 `讚` ,謝謝提供。
Reminds me of the way Daz Studio works.
Thanks Grant. In case anyone else is having this problem it seems like there is a quirk in the way assets are marked as assets in Blender 3.0. In order to have them display correctly make sure the main diffuse texture (PBR textures) is selected before you mark it for an asset. Couldn't understand why some of my models were displaying ok and others weren't. I did make a short video here but might be worth including it in a future video: ruclips.net/video/wzI20KIFK_k/видео.html
Only thing I would add is to check the path of your assets folder in the blender preferences to know where to save your files.
yes i said that at the start
@@grabbitt Sorry about that, I missed it then.
Very clearly explained Grant! Thank you. Subd!
-Ted
welp... as it doesnt appear.. just save close and reopen. thank you grant
Nice
All good information, but finding out that the .blend file has to also be in the asset folder is a huge pain... ugh.
Can you please make a course for animating in Blender 3
I really struggle to see why this is any better than appending objects from other files apart from the fact that you get a preview icon. If you make an interesting scene with maybe a rigged character which you have clothed and other objects then getting some or all ofthose individual items into the asset browser is a bit of a pain. If you save this entire file in your asset folder you can be storing a lot of stuff you don't need.
Ideally you want to mark an asset in your current file and "send" that asset to the asset browser file but I understand this will not happen. Sounds wrong to me.
It's good for certain things particularly materials
This is my favorite new feature… but the process is cumbersome and unintuitive. Hopefully they’ll improve that in future updates. Thanks for clarifying things.
Can we just admire how he made this monkey all by himself in just a couple seconds/clicks!? Absolute legend!!!
For you people about to comment "IT'S JUST THE MONKEY OBJECT YOU CAN ADD IT BY DEFAULT ALD;SJFNASDFAKDBFAKJSDHBFHIKUSEFHAOIUESF UR DUM DUM STUPID" no. i know you're about to type it- I SAID STOP!! you typed it didn't you- goddangit.
For reasons this is a joke.
How do I mark an object as an asset if I have multiple layers?
I am just not sure how to render previews with the materials on the mesh. Is there a work around? Seems like materials with nodes dont allow it
Hello, is there any options to add parent child objects to asset browser?
not sure there is yet
Wtf I hope they update blender so it can remember what I marked as an asset for each blend file instead of having to save it inside the asset folder. Seems so unnecessary the way it is now. Great video though I finally understand what it is and how to use it.
Love the video and the info. Just curious if this could also be done with alphas. Ive tried the other method with the fake user but they never save. Also,
may be an updated video on alphas and the fake user.
Good question. I need to try it
Biggest confusion that you can not add new asset object/material to existing asset library without manually merging blender files. This is just... poor implementation. Hope they will add this feature in next releases.
Thank ou Grant Abbitt! Is there any way to separate them by folders like for example I want a folder where there are only materials and othere where there are other things. I hope you can understand my question!
I believe so yes but I'm not entirely sure it's very intuitive
Are there plans to include collections as an asset object. I have some complicated models that are not a single mesh and have rigs. when I marked them as asset all of the parts came in as separate objects, each with its own armature.
Yes it would be good but I'm not sure yet
So you have to make one blender file in the asset folder and export all your assets into that?
It seems that way yes