@SEEK TRUTH You can follow some of my Procedural material tutorials, and then watch my Asset Browser tutorial to set them up. Also, there are lots of free procedural materials that people in the community offer for free. Here are some you can find for free on gumroad: discover.gumroad.com/?maxPrice=0&query=procedural%20blender
Blender 3.0 is awesome the asset browser is exactly what I need for my next porject - THANK YOU THAT VIDEO! Is it possitble to change assets which are already in the lib and would these changes affect any other project which has gathered changed assets? That'd be neat! Best Greetz! o/
I bought a materials pack by another creator that supplied horrible instructions that did not work. Your video was so helpful, I bought your #5 pack and will be back for more! Arigato!
I love that Blender is trying but there is alot of room for improvement such as the limitation of me needing to open the Blend file where the asset comes from in order to organize and label things. Also if it didn't have to follow actual folder hierarchy it would be 100x better. Thank you for this in depth tutorial.
Thank you, you do a lot of tutorials for things that get skipped over by other youtubers and i'm always left wondering how tf they got there! Really appreciate your thoroughness
A lot of the videos i was looking at dont explain that you need the file (or a copy) to have the models appear in your asset library outside of the original file. thank you for the clear explanation.
I've been using Blender for several years now and previously I would create individual files with their objects but now I can create a library and pull assets that I've previously created and have a better workflow when composing individual scenes! Thanks for the tutorial😀
Cheers Ryan for a simple to understand explanation of the basics. I can see this being a massive time-saver once I've created some initial asset libraries. I must admit my Blender housekeeping leaves much to be desired and your tutorial has shown me how I can make things neat and tidy and (hopefully) keep it that way. One problem I did face when creating some assets was getting the orientation/origin correct so that objects were the right way up when I drag them into my scene. Perhaps that's something you could cover in a future video? Keep up the good work, love watching and learning from you.
Thanks! yeah, maybe I can make a video on that. Although, I've never actually had that problem. My assets are always added with the correct rotation. But I will try to look into that. 👍
This is really great that you have made a very good tutorial for the new Asset Browser. I have already found out a little myself. But some I did not know yet. Thanks for this tutorial
I'm gonna have to restructure my computer folders so everything is in one spot and not all over the place on my computer LOL. I've been meaning to do this for awhile but that new asset browser is pushing me in that direction. Pity it doesn't do collections yet because sometimes joining meshes has unexpected results if the modifiers are still active on some parts and haven't been applied yet. I'm gonna dive into this tonight, tomorrow, this week, rest of the year hahahaha. Thanks Ryan!
You made it understandable. Thanks to this tutorial I've been going through all my files and turning the items that I could use in other projects into assets. There were a lot of files with one or two items so I just created an additional asset file like "Furniture 1 or Furniture 2" or Material 1 or Material 2 and appended the items I thought would be useful and moved that file into the appropriate file folder in the asset library I only needed to mark each item as assets and create subfolders where necessary. It worked perfectly. Not sure yet if there is a maximum number of subfolders allowed in in the asset library. Selecting "all" and hitting CTRL A and choosing Scale and Rotation was necessary.
The new asset browser is great! I've been using it since Blender 3.0 dropped and I absolutely LOVE it. Fantastic video as always my friend! I hope you have a great rest of your weekend! 😃
8:47 I was today years old when I found out that you can zoom in on open windows in file explorer in windows just like you can with most other things by holding CTRL-Mousewheel. Thank you.
Yes! In the file browser you can Use: Control + Scroll Wheel to Zoom into the files. Although I'm actually using the Linux Mint Operating System, not Windows. : )
I really hope Blender continues to create features like this, as well as features for teams of people working on one file. The latter usually requires paid cloud servers though, but a man can dream :)
Very helpful. It shocks me, though, at how unnecessarily complicated it is to set it all up. A lot of those initial steps could just be setup already with example materials, meshes, etc. ready to go. Blender Foundation strikes again.
@@RyanKingArt it does if you have to go through all those steps for each of 1000+ assets.I recently subscribed to iMeshh and downloaded an entire library of archvis assets that work beautifully in their iMeshh Asset Manager -- which uses a simple folder/subfolder setup -- but the downside is that the Asset Manager update for 3.0 is still several months out. So to be able to use the assets in the 3.0 Asset Browser will take a huge amount of legwork, as most of the items consist of multiple separate pieces that will have to be first joined to be one mesh, then the textures will have to be packed into the .blend file, which then must be copied over to the Asset Browser folder (which means double storage), and then set up using the multiple steps presented in the video. Times ~1000.
@@RyanKingArt huh, no kidding. I tried with the Blender file view in Outliner and the option for images was ghosted. I need to try again. Thanks again!
I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.?
If you have come across this video like me and felt frustrated about not being able to save collections as assets, well NOW you can now save collections in Blender 3.2 - once you drop them into your scene use ctrl+a and click Make Instance Real. ♥
Wonderful Tutorial as always Ryan, you deserve more likes and views. Question: Once the assets are in the Asset Browser, are the .Blend files within the respective assets folder meant to remain there indefinitely? What if they are moved or deleted?
Thanks much for the vid. Is there a way to attach one or more text tags to a material, and then later search for all materials with a given tag(s) regardless of the folder the asset is in?
Yes there is. I should have gone over that in this video. If you select the material in the asset browser, and then press N, to open the side panel, there is a tag section. You can add tags to different assets. : )
Thank you for the video; it is very clear, comprehensive and helpful as always! How come the two instances of the bush have different colors at 12:43? And is there a way to change color/material without `making instances real`?
Thanks for this nice tutorial! I have a couple questions: -Does Blender create a main .blend file where it stores the assets or are the assets kept in their original .blend files? -If the latter is true, would you say it is better to have a single .blend file with many assets or many .blend files with a single asset in each one?
Yes, that is true. The assets are appended into the new file, from the other files. I actually have no idea if its better to have only 1 file, or more. Personally, I prefer to break it up into separate files.
When u said Linux i got hit of nostalgia, i love Linux, too bad that unity have problems working Linux, that's the only reason I switched back to windows. As for add-on, i think it's great, it looks like it will speed up creating process a lot. I will give it a go!
Hi Ryan, I bought your Procedural Material Packs. How do you add multiple materials to an object using the library? It seems draging and dropping does not work in edit mode...
Hello. Thank you for purchasing. Because of how Blender's asset browser works, that is slightly tricky, but there is an easy work around. First, add two or more objects into the 3d scene, and add the different materials from the asset browser onto them. That will add the materials in the material dropdown, in the blend file, for when you want to add new materials. Then you can just go into edit mode of the object, and add the different materials into the objects material slots, and assign the different materials to the parts of the mesh, how you would with normal materials. Hope this helps!
Thank you for the great tutorial, I learned a lot 🙏🙏🙏, I have a question, Could you tell me what is the difference between "clear asset" and "clear asset (set fake user)" I read the manual and it says the second command "marks the data-block as protected" but when I perform the "Clear asset (set fake user)" it will delete the object from the asset browser and I can't find it anywhere 😓😓.
A fake user is basically making sure that the material isn't removed from the blend file, even if the material isn't on any objects. So If you clear the asset, but set a fake user, it should still keep the material data in the Blend file. so if you select and object and click on the material drop down, the material should still be there to add to objects.
Hi tnx for your amazing tutorial it helps me a lot I have a question when I import textures from photoshop and illustrator in vector it is pixelated in blender in 4k version how can I solve that problem thanks!!
this is awesome! but whenever i select multiple objects from the outliner and mark them as assets, they have the wrong rotation. can you help me with that? (their rotation is applied, and if i mark each asset individually, they have the correct rotation). I appreciate your tutorials
Can you "put" or "send" and asset from your working file into your external library? That's the most obvious workflow to me but can't figure out how to do it
Very Lear tut as always. Thanks mate. Just one question to blender org. Why not make internal database, like it’s done in davinci reolve where it stores all projects and setting. Hmm the procedure with separate blend file is a mess.
Very well done. Something I noticed on adding in some assets was there is a locator that is not set to the origin point on some of the models. For example; 5 items in a row all with the origins on local center. Each spread across the X axis. Dragging those in showed some of the objects null at random distances from the object origin. This isn't a huge issue but any suggestions?
... also, is there a way to make objects in the asset browser appear with their color(s)? In your tutorial, they are all gray. (I guess you knew beforehand the colors of the mushrooms to sort them by color.) Thanks.
The materials I mark as assets are shown in other blender files but I can't see my catologs. Only the two default categories are shown: All & Unassigned In Blender v3.3.0 :(
@@RyanKingArt Hi Ryan :) After I wrote to you, I found the issue. I assigned the wrong file path under the Blender Asset Libraries Path Settings. Now the problem is gone :)
usefull tip ! : with asset file open, ... drag drop an other file with assets, ... append this file, ... navigate to the materials ... select all (or the ones you want to add to your library) ... sort them ... save the blender file ... and you're done !
Ryan, Thanks for that. I've got it up an running, and surprisingly easily for me. Works well. Is there any chance of doing the same for the Pose Library? I thought it would be similar, it even might be, but I can't seem to crack it. The 'official' videos don't seem to relate to the current version. Thanks again.
One question, if u have more than one blenf-file in one directory, how will catalogs work? If I have two completly different folder structure, how will they combine one another?
@@RyanKingArt yes, that’s my question, how catalogs work. If I have sane catalogs in two different files will they merge? Like “car>paint” the two of them will become one or there will be two “car>paint”?
@@RyanKingArt Throughout its entirety, but look at the very beginning when you bring in the mountain for example. You drag it in, and then it SEEMS like there is an easy way that you are rotating the object. Could be wrong.
When I mark and send assets to the browser they are reflected sideways or upside down. any solution? If I have an asset mase up of many materials am I required to first join them all before sending to library? Thanks much.
Hmm... Maybe apply the rotation of the objects before you mark as an asset. Your second question depends on if your marking the object as an asset, or the material as an asset.
yeah, open up the asset blender file that you made all of the assets, and add the asset into that file. Or just copy and paste the blend file with the asset, into the folder with your other assets.
*Procedural Material Packs:* ryankingart.gumroad.com/?query=procedural%20material%20pack&sort=newest
*Low Poly Nature Assets:* ryankingart.gumroad.com/l/hrvMgn
@SEEK TRUTH Sorry about that. Yeah, I don't think Gumroad supports Crypto.
@SEEK TRUTH You can follow some of my Procedural material tutorials, and then watch my Asset Browser tutorial to set them up. Also, there are lots of free procedural materials that people in the community offer for free. Here are some you can find for free on gumroad:
discover.gumroad.com/?maxPrice=0&query=procedural%20blender
Blender 3.0 is awesome the asset browser is exactly what I need for my next porject - THANK YOU THAT VIDEO!
Is it possitble to change assets which are already in the lib and would these changes affect any other project which has gathered changed assets? That'd be neat!
Best Greetz! o/
You have a very special way of explaining concepts in a clear and concise manner. So thanks a lot, Ryan.
You're very welcome!
@@RyanKingArt I did not feel this way.
I was getting very confused on how to use the asset browser, but this tutorial helped me out a lot! Thank you Ryan!
Glad it helped!
I bought a materials pack by another creator that supplied horrible instructions that did not work. Your video was so helpful, I bought your #5 pack and will be back for more! Arigato!
Thank you very much! I appreciate your support!
I love that Blender is trying but there is alot of room for improvement such as the limitation of me needing to open the Blend file where the asset comes from in order to organize and label things. Also if it didn't have to follow actual folder hierarchy it would be 100x better. Thank you for this in depth tutorial.
Yeah, well its still a very new feature. I'm sure they will improve it with time. Thanks for watching!
Thank you, you do a lot of tutorials for things that get skipped over by other youtubers and i'm always left wondering how tf they got there! Really appreciate your thoroughness
thanks!
This was a brilliant tutorial! Thanks a lot Ryan. I love this channel.
glad you liked it!
Very helpful, Ryan. It got me excited to start making a massive asset library.
Cool! You can also watch my procedural material tutorials, if you'd like to create some materials to add to your library. : )
Thank you very much for such a good instruction, I am 76 with few brain cells left so it really helps me to use blender.
A lot of the videos i was looking at dont explain that you need the file (or a copy) to have the models appear in your asset library outside of the original file. thank you for the clear explanation.
you're welcome!
I have been waiting for this tutorial. Thanks for uploading the video.
Thank you for watching!
I've been using Blender for several years now and previously I would create individual files with their objects but now I can create a library and pull assets that I've previously created and have a better workflow when composing individual scenes! Thanks for the tutorial😀
Thanks for watching!
It was the best tutorial I found about Asset Browser. Thank you Ryan!
Glad you like it!
Cheers Ryan for a simple to understand explanation of the basics. I can see this being a massive time-saver once I've created some initial asset libraries. I must admit my Blender housekeeping leaves much to be desired and your tutorial has shown me how I can make things neat and tidy and (hopefully) keep it that way.
One problem I did face when creating some assets was getting the orientation/origin correct so that objects were the right way up when I drag them into my scene. Perhaps that's something you could cover in a future video?
Keep up the good work, love watching and learning from you.
Thanks! yeah, maybe I can make a video on that. Although, I've never actually had that problem. My assets are always added with the correct rotation. But I will try to look into that. 👍
After watching 5 tutorials on the new asset browser, thank you for covering the details of how various files works with it and parenting.
Thanks for watching. 👍
I had no idea this existed! This seems so helpful to have all of the materials I made in one easy to find place, thanks!
yeah its an amazing feature of Blender!
I've been searching for this for 2 days. Finally found it. I want to create my procedural objects with geomentry nodes as assets
cool. hope it helps!
This is really great that you have made a very good tutorial for the new Asset Browser.
I have already found out a little myself.
But some I did not know yet.
Thanks for this tutorial
Thank you for watching!
you make learning blender enjoyment, man you're the best, thank you 🙏🏻
Glad to hear that. Thanks for watching!
most helpful tutorial on the subject i've seen so far.
Thanks! Glad its helpful.
This was super helpful, first time I've gotten the library to work in another file, huge thanks!
glad it helped!
These tutorials are a life saver.
glad they are helpful!
YES!!! I know what I am watching today!
Sweet! 👍
Thanks Ryan, always helpful as usual. God bless🙏🏼
Thank you very much!
Asset library is a heaven for modular buildings and kitbashing ❤
Yes! Its awesome
I'm gonna have to restructure my computer folders so everything is in one spot and not all over the place on my computer LOL. I've been meaning to do this for awhile but that new asset browser is pushing me in that direction. Pity it doesn't do collections yet because sometimes joining meshes has unexpected results if the modifiers are still active on some parts and haven't been applied yet. I'm gonna dive into this tonight, tomorrow, this week, rest of the year hahahaha. Thanks Ryan!
Yeah, its too bad that it doesn't support collections. I really hope they add that in a future update. Thanks for watching!
You made it understandable. Thanks to this tutorial I've been going through all my files and turning the items that I could use in other projects into assets. There were a lot of files with one or two items so I just created an additional asset file like "Furniture 1 or Furniture 2" or Material 1 or Material 2 and appended the items I thought would be useful and moved that file into the appropriate file folder in the asset library I only needed to mark each item as assets and create subfolders where necessary. It worked perfectly. Not sure yet if there is a maximum number of subfolders allowed in in the asset library. Selecting "all" and hitting CTRL A and choosing Scale and Rotation was necessary.
Cool, glad the tutorial was helpful!
Excellent explanation- thanks for posting!!!
Glad it was helpful!
My friend, you are the man!
thanks 🙂
The new asset browser is great! I've been using it since Blender 3.0 dropped and I absolutely LOVE it.
Fantastic video as always my friend!
I hope you have a great rest of your weekend! 😃
Thank you!
Asset browser is really amazing 😍😍
Yes, I love it!
thx for your time and tutorials im brand new to this im enjoying 2 weeks in. already made some kool stuff lol
Cool! Thanks for watching!
Loving your tutorials.
Thanks Nick!
Very helpful, thank you, Ryan !
Thank you for watching! 👍
Helpful, as always! 🤝
Thank you!
8:47 I was today years old when I found out that you can zoom in on open windows in file explorer in windows just like you can with most other things by holding CTRL-Mousewheel. Thank you.
Yes! In the file browser you can Use: Control + Scroll Wheel to Zoom into the files. Although I'm actually using the Linux Mint Operating System, not Windows. : )
You're a hero.
thanks! : )
Extremely useful tut. Thanks!!!
Glad its helpful!
Thank you! Super helpful.
Glad it was helpful! Thank you for watching.
I really hope Blender continues to create features like this, as well as features for teams of people working on one file. The latter usually requires paid cloud servers though, but a man can dream :)
Yeah, I love the asset browser!
Super! You have sold me on the new asset browser, thank you.
Thanks!
Love the way you teach us the new stuff awesome man thank you a million time
thanks for watching!
Exactly what I needed
Thanks! Hope its helpful.
Thank you for this video!
You're welcome!
Thank you. best tutorial
You're welcome!
Very good. Thanks!
Thanks for watching!
Thanks Ryan, this was really helpful!
Glad it was helpful!
I really do hope they can release a version soon where you can save collections
Me too!
Thanks,Very useful Information ❤❤❤❤❤
Thank you for watching!
Very helpfull i am gonna make my procedural material army lol
Cool!
great tutorial man! so helpful! Thank you so much for the help!
Glad it helped!
What I would love to see is how to clean up the mess that one makes when they're starting out and have crap all over the place 😁
Very helpful.
It shocks me, though, at how unnecessarily complicated it is to set it all up. A lot of those initial steps could just be setup already with example materials, meshes, etc. ready to go. Blender Foundation strikes again.
Yeah, I suppose so. Although once you know how to set it up, its actually doesn't take that long.
Thanks for watching!
@@RyanKingArt it does if you have to go through all those steps for each of 1000+ assets.I recently subscribed to iMeshh and downloaded an entire library of archvis assets that work beautifully in their iMeshh Asset Manager -- which uses a simple folder/subfolder setup -- but the downside is that the Asset Manager update for 3.0 is still several months out. So to be able to use the assets in the 3.0 Asset Browser will take a huge amount of legwork, as most of the items consist of multiple separate pieces that will have to be first joined to be one mesh, then the textures will have to be packed into the .blend file, which then must be copied over to the Asset Browser folder (which means double storage), and then set up using the multiple steps presented in the video. Times ~1000.
Huge thanks for the super useful video! ❤
Glad it was helpful!
I'd love to see textures and HDRIs available as assets in the future. Thanks for the walkthrough
Actually you can add textures and HDRI's. I didn't go over that in the video, but you can add those too.
@@RyanKingArt huh, no kidding. I tried with the Blender file view in Outliner and the option for images was ghosted. I need to try again. Thanks again!
@@AndyTanguay Sorry I didn't show how to do that in this tutorial.
@@RyanKingArt oh, no worries. That could be a whole other video. 😉
14:11 As of Blender 4.0, your able to add an entire collection to the asset library!
Yes that's right!
I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.?
The materials should update automatically when you upgrade a Blender version.
Hey! You're a Linux guy! Nice!
Yes!!! Linux rocks! 👍
thanks Ryan !
you're welcome!
what about models with a separate texture folder do I bring the whole file together with texture first or does it simply copy over with the model?
If you have come across this video like me and felt frustrated about not being able to save collections as assets, well NOW you can now save collections in Blender 3.2 - once you drop them into your scene use ctrl+a and click Make Instance Real. ♥
Yes! Its so awesome now that collections are supported as assets! 👍
Wonderful Tutorial as always Ryan, you deserve more likes and views.
Question: Once the assets are in the Asset Browser, are the .Blend files within the respective assets folder meant to remain there indefinitely? What if they are moved or deleted?
Yeah, if you removed or deleted them, it wouldn't work. So they should stay where they are.
you are ROCK!
thanks!
Excellent.
Thanks
Hello, thanks for your good tutorial! Is there any way to delete something in the asset browser?
Yes, you just go into the original file, and remove the asset, the same way you add assets.
Thanks for watching!
Thanks much for the vid. Is there a way to attach one or more text tags to a material, and then later search for all materials with a given tag(s) regardless of the folder the asset is in?
Yes there is. I should have gone over that in this video. If you select the material in the asset browser, and then press N, to open the side panel, there is a tag section. You can add tags to different assets. : )
Thank you for the video; it is very clear, comprehensive and helpful as always! How come the two instances of the bush have different colors at 12:43? And is there a way to change color/material without `making instances real`?
You can add groups as an asset if you group it with an empty. Select all the models in the group Add - Mesh - Parent to empty for creating a group.
Thanks for the tip! 👍
💯 thanks mr ryan , it
glad it helped!
of course it is, thanks Mr. Ryan,
hope you best wishes@@RyanKingArt
Thanks for this nice tutorial! I have a couple questions:
-Does Blender create a main .blend file where it stores the assets or are the assets kept in their original .blend files?
-If the latter is true, would you say it is better to have a single .blend file with many assets or many .blend files with a single asset in each one?
Yes, that is true. The assets are appended into the new file, from the other files. I actually have no idea if its better to have only 1 file, or more. Personally, I prefer to break it up into separate files.
When u said Linux i got hit of nostalgia, i love Linux, too bad that unity have problems working Linux, that's the only reason I switched back to windows.
As for add-on, i think it's great, it looks like it will speed up creating process a lot. I will give it a go!
Cool! Yeah, I use Linux Mint Cinnamon.
Hi Ryan,
I bought your Procedural Material Packs. How do you add multiple materials to an object using the library? It seems draging and dropping does not work in edit mode...
Hello. Thank you for purchasing.
Because of how Blender's asset browser works, that is slightly tricky, but there is an easy work around. First, add two or more objects into the 3d scene, and add the different materials from the asset browser onto them. That will add the materials in the material dropdown, in the blend file, for when you want to add new materials. Then you can just go into edit mode of the object, and add the different materials into the objects material slots, and assign the different materials to the parts of the mesh, how you would with normal materials.
Hope this helps!
Yes I need this
Thanks!!
What A Wonderful Tut!. it seems you cant make an asset from a multiple part model, only single objects, Big bummer.
yeah, I talk about that at the end of the video. Its really too bad. But I think its going to be supported in a future version.
im a bit confuse on how to keep adding assets to the catalogs we created when im in a new blender file and ive found something worth keeping
Thank you for the great tutorial, I learned a lot 🙏🙏🙏, I have a question, Could you tell me what is the difference between "clear asset" and "clear asset (set fake user)" I read the manual and it says the second command "marks the data-block as protected" but when I perform the "Clear asset (set fake user)" it will delete the object from the asset browser and I can't find it anywhere 😓😓.
A fake user is basically making sure that the material isn't removed from the blend file, even if the material isn't on any objects. So If you clear the asset, but set a fake user, it should still keep the material data in the Blend file. so if you select and object and click on the material drop down, the material should still be there to add to objects.
Hi tnx for your amazing tutorial it helps me a lot I have a question when I import textures from photoshop and illustrator in vector it is pixelated in blender in 4k version how can I solve that problem thanks!!
Hmm, sorry I don't really know. I'd need to see an image of it to know what the problem is.
Do I still need to keep the PBR map on my hard drive after made it as an asset?
Yes you still need to keep the textures on your computer.
this is awesome! but whenever i select multiple objects from the outliner and mark them as assets, they have the wrong rotation. can you help me with that? (their rotation is applied, and if i mark each asset individually, they have the correct rotation). I appreciate your tutorials
having this same issue and dont know why
Hmm ok. I'm not sure why that is. maybe I can look into it and make a video on it sometime.
@@RyanKingArt i figured it out. once i applied the scale and rotation to the all files...all was good.
@@cperiodj9696 Ok good!
Can you "put" or "send" and asset from your working file into your external library? That's the most obvious workflow to me but can't figure out how to do it
It would be nice to mark as asset material or object from viewport with right click instead of searching it in outliner
Also making two or more object as one asset
Yeah, that would be nice. You could add it to your quick favorites shortcut key.
Very Lear tut as always. Thanks mate. Just one question to blender org. Why not make internal database, like it’s done in davinci reolve where it stores all projects and setting. Hmm the procedure with separate blend file is a mess.
yeah, I suppose that would be a cool idea.
For materials how do I make them so I can drag in to the shader editor?
Very well done. Something I noticed on adding in some assets was there is a locator that is not set to the origin point on some of the models. For example; 5 items in a row all with the origins on local center. Each spread across the X axis. Dragging those in showed some of the objects null at random distances from the object origin. This isn't a huge issue but any suggestions?
Hmm, I'm not sure. I've never had that problem before.
@@RyanKingArt It could be the asset itself. I don't get the same issue when I'm trying this with my own assets. *shrug*
... also, is there a way to make objects in the asset browser appear with their color(s)? In your tutorial, they are all gray. (I guess you knew beforehand the colors of the mushrooms to sort them by color.) Thanks.
Yeah, I knew the colors of the mushrooms. I don't think there are any options for that. It just renders a matcap preview.
Blender needs so much manual work for basic things to work the way they should work from start. I hope some automatization is made in the future.
Thank you
You're welcome! Thanks for watching!
The materials I mark as assets are shown in other blender files but I can't see my catologs. Only the two default categories are shown: All & Unassigned In Blender v3.3.0 :(
hmm, sorry your having problems.
@@RyanKingArt Hi Ryan :) After I wrote to you, I found the issue. I assigned the wrong file path under the Blender Asset Libraries Path Settings. Now the problem is gone :)
usefull tip ! : with asset file open, ... drag drop an other file with assets, ... append this file, ... navigate to the materials ... select all (or the ones you want to add to your library) ... sort them ... save the blender file ... and you're done !
Thanks for the info! 👍
just wondering how to take a pose library from one model and use it for other models
Ahh yeah I don't cover pose library's in this video.
does it work for FBX files too coz it doesnt seen to work on my end
Ryan, Thanks for that. I've got it up an running, and surprisingly easily for me. Works well. Is there any chance of doing the same for the Pose Library? I thought it would be similar, it even might be, but I can't seem to crack it. The 'official' videos don't seem to relate to the current version. Thanks again.
Yeah, maybe I could do a video on that part of it too, although I actually don't have much experience with character animation.
can we actually use more than 1 blender file in the same file path? will it work? or should there be just 1 blender file store all the assets?
You can use multiple Blender files. 👍
13:50 , now in Blender 3.2 you're able to do it. They listened to you
Awesome! yesss! 👍
One question, if u have more than one blenf-file in one directory, how will catalogs work? If I have two completly different folder structure, how will they combine one another?
No, they will be combined in the asset browser. and you can also sort them into catalogs if you'd like to.
@@RyanKingArt yes, that’s my question, how catalogs work. If I have sane catalogs in two different files will they merge? Like “car>paint” the two of them will become one or there will be two “car>paint”?
how come you ddint do the materials and the models at the same time, do you need to save them separately?
No you can do them together if you want to.
I feel silly asking this but what setting do you have where you can easily rotate the items with the mouse?
Click and drag with the middle mouse button to orbit around your view.
@@RyanKingArt no no lol Im talking about when you bring in an object from the browser and quickly tweek its rotation
@@megan8494 when do I do that in the video?
@@RyanKingArt Throughout its entirety, but look at the very beginning when you bring in the mountain for example. You drag it in, and then it SEEMS like there is an easy way that you are rotating the object. Could be wrong.
Hi Ryan,
I'm using Version 3.4.1 of Blender and would love to have access to the asset browser/library!
When I mark and send assets to the browser they are reflected sideways or upside down. any solution?
If I have an asset mase up of many materials am I required to first join them all before sending to library? Thanks much.
Hmm... Maybe apply the rotation of the objects before you mark as an asset. Your second question depends on if your marking the object as an asset, or the material as an asset.
So for any new material or object I want to add, i need to save its origin blender file on the file path?
yeah, open up the asset blender file that you made all of the assets, and add the asset into that file. Or just copy and paste the blend file with the asset, into the folder with your other assets.