How to Use Blender's Asset Browser (Tutorial)

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  • Опубликовано: 4 сен 2024

Комментарии • 311

  • @RyanKingArt
    @RyanKingArt  2 года назад +2

    *Procedural Material Packs:* ryankingart.gumroad.com/?query=procedural%20material%20pack&sort=newest
    *Low Poly Nature Assets:* ryankingart.gumroad.com/l/hrvMgn

    • @RyanKingArt
      @RyanKingArt  2 года назад

      @SEEK TRUTH Sorry about that. Yeah, I don't think Gumroad supports Crypto.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      @SEEK TRUTH You can follow some of my Procedural material tutorials, and then watch my Asset Browser tutorial to set them up. Also, there are lots of free procedural materials that people in the community offer for free. Here are some you can find for free on gumroad:
      discover.gumroad.com/?maxPrice=0&query=procedural%20blender

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 года назад

      Blender 3.0 is awesome the asset browser is exactly what I need for my next porject - THANK YOU THAT VIDEO!
      Is it possitble to change assets which are already in the lib and would these changes affect any other project which has gathered changed assets? That'd be neat!
      Best Greetz! o/

  • @mrmoneybagz
    @mrmoneybagz Год назад +16

    You have a very special way of explaining concepts in a clear and concise manner. So thanks a lot, Ryan.

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 года назад +17

    I love that Blender is trying but there is alot of room for improvement such as the limitation of me needing to open the Blend file where the asset comes from in order to organize and label things. Also if it didn't have to follow actual folder hierarchy it would be 100x better. Thank you for this in depth tutorial.

    • @RyanKingArt
      @RyanKingArt  2 года назад +7

      Yeah, well its still a very new feature. I'm sure they will improve it with time. Thanks for watching!

  • @parinamais
    @parinamais 2 года назад +4

    I was getting very confused on how to use the asset browser, but this tutorial helped me out a lot! Thank you Ryan!

  • @wilthibodeau8213
    @wilthibodeau8213 2 года назад +1

    I bought a materials pack by another creator that supplied horrible instructions that did not work. Your video was so helpful, I bought your #5 pack and will be back for more! Arigato!

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thank you very much! I appreciate your support!

  • @Tiki_Media
    @Tiki_Media 2 года назад +17

    Very helpful, Ryan. It got me excited to start making a massive asset library.

    • @RyanKingArt
      @RyanKingArt  2 года назад +4

      Cool! You can also watch my procedural material tutorials, if you'd like to create some materials to add to your library. : )

  • @DeltoraGames
    @DeltoraGames 4 месяца назад +1

    A lot of the videos i was looking at dont explain that you need the file (or a copy) to have the models appear in your asset library outside of the original file. thank you for the clear explanation.

  • @joege0rge
    @joege0rge Год назад +1

    Thank you, you do a lot of tutorials for things that get skipped over by other youtubers and i'm always left wondering how tf they got there! Really appreciate your thoroughness

  • @RonHicks
    @RonHicks 2 года назад +2

    I've been using Blender for several years now and previously I would create individual files with their objects but now I can create a library and pull assets that I've previously created and have a better workflow when composing individual scenes! Thanks for the tutorial😀

  • @peterh8253
    @peterh8253 2 года назад +3

    Cheers Ryan for a simple to understand explanation of the basics. I can see this being a massive time-saver once I've created some initial asset libraries. I must admit my Blender housekeeping leaves much to be desired and your tutorial has shown me how I can make things neat and tidy and (hopefully) keep it that way.
    One problem I did face when creating some assets was getting the orientation/origin correct so that objects were the right way up when I drag them into my scene. Perhaps that's something you could cover in a future video?
    Keep up the good work, love watching and learning from you.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks! yeah, maybe I can make a video on that. Although, I've never actually had that problem. My assets are always added with the correct rotation. But I will try to look into that. 👍‍

  • @mr.bun-bunny8830
    @mr.bun-bunny8830 2 года назад +1

    Asset library is a heaven for modular buildings and kitbashing ❤

  • @ingridlorena
    @ingridlorena 2 года назад +1

    It was the best tutorial I found about Asset Browser. Thank you Ryan!

  • @Ecker00
    @Ecker00 2 года назад

    After watching 5 tutorials on the new asset browser, thank you for covering the details of how various files works with it and parenting.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Thanks for watching. 👍‍

  • @anicepop
    @anicepop Год назад +1

    I had no idea this existed! This seems so helpful to have all of the materials I made in one easy to find place, thanks!

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      yeah its an amazing feature of Blender!

  • @blenderstuffs
    @blenderstuffs 2 года назад +6

    Asset browser is really amazing 😍😍

  • @AnitaPotterProductions
    @AnitaPotterProductions 2 года назад +3

    I'm gonna have to restructure my computer folders so everything is in one spot and not all over the place on my computer LOL. I've been meaning to do this for awhile but that new asset browser is pushing me in that direction. Pity it doesn't do collections yet because sometimes joining meshes has unexpected results if the modifiers are still active on some parts and haven't been applied yet. I'm gonna dive into this tonight, tomorrow, this week, rest of the year hahahaha. Thanks Ryan!

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Yeah, its too bad that it doesn't support collections. I really hope they add that in a future update. Thanks for watching!

  • @lxic-bz8hf
    @lxic-bz8hf 2 года назад +1

    you make learning blender enjoyment, man you're the best, thank you 🙏🏻

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad to hear that. Thanks for watching!

  • @mexlemax3307
    @mexlemax3307 2 года назад +2

    This is really great that you have made a very good tutorial for the new Asset Browser.
    I have already found out a little myself.
    But some I did not know yet.
    Thanks for this tutorial

  • @edwardplace503
    @edwardplace503 2 года назад +1

    You made it understandable. Thanks to this tutorial I've been going through all my files and turning the items that I could use in other projects into assets. There were a lot of files with one or two items so I just created an additional asset file like "Furniture 1 or Furniture 2" or Material 1 or Material 2 and appended the items I thought would be useful and moved that file into the appropriate file folder in the asset library I only needed to mark each item as assets and create subfolders where necessary. It worked perfectly. Not sure yet if there is a maximum number of subfolders allowed in in the asset library. Selecting "all" and hitting CTRL A and choosing Scale and Rotation was necessary.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Cool, glad the tutorial was helpful!

  • @rynovait
    @rynovait 2 года назад +2

    I have been waiting for this tutorial. Thanks for uploading the video.

  • @PaladinVII
    @PaladinVII Год назад +1

    8:47 I was today years old when I found out that you can zoom in on open windows in file explorer in windows just like you can with most other things by holding CTRL-Mousewheel. Thank you.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Yes! In the file browser you can Use: Control + Scroll Wheel to Zoom into the files. Although I'm actually using the Linux Mint Operating System, not Windows. : )

  • @DimiArt
    @DimiArt 2 года назад +1

    most helpful tutorial on the subject i've seen so far.

  • @liridoncani
    @liridoncani 11 месяцев назад

    I've been searching for this for 2 days. Finally found it. I want to create my procedural objects with geomentry nodes as assets

  • @jaronjackson6913
    @jaronjackson6913 2 года назад +2

    Thanks Ryan, always helpful as usual. God bless🙏🏼

  • @tetramera
    @tetramera Год назад

    This was super helpful, first time I've gotten the library to work in another file, huge thanks!

  • @elenatres
    @elenatres 2 года назад +1

    Thank you! Super helpful.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad it was helpful! Thank you for watching.

  • @mroovek3778
    @mroovek3778 2 года назад +1

    Thank you. best tutorial

  • @johnnycrxss6952
    @johnnycrxss6952 2 года назад +1

    Thank you for this video!

  • @ivanwickum6141
    @ivanwickum6141 2 года назад +1

    I really hope Blender continues to create features like this, as well as features for teams of people working on one file. The latter usually requires paid cloud servers though, but a man can dream :)

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yeah, I love the asset browser!

  • @AnimatedLoopHD
    @AnimatedLoopHD Год назад

    These tutorials are a life saver.

  • @infantryrocks
    @infantryrocks 2 года назад +7

    Very helpful.
    It shocks me, though, at how unnecessarily complicated it is to set it all up. A lot of those initial steps could just be setup already with example materials, meshes, etc. ready to go. Blender Foundation strikes again.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yeah, I suppose so. Although once you know how to set it up, its actually doesn't take that long.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for watching!

    • @kj3d812
      @kj3d812 2 года назад +2

      @@RyanKingArt it does if you have to go through all those steps for each of 1000+ assets.I recently subscribed to iMeshh and downloaded an entire library of archvis assets that work beautifully in their iMeshh Asset Manager -- which uses a simple folder/subfolder setup -- but the downside is that the Asset Manager update for 3.0 is still several months out. So to be able to use the assets in the 3.0 Asset Browser will take a huge amount of legwork, as most of the items consist of multiple separate pieces that will have to be first joined to be one mesh, then the textures will have to be packed into the .blend file, which then must be copied over to the Asset Browser folder (which means double storage), and then set up using the multiple steps presented in the video. Times ~1000.

  • @neonrobotnick6867
    @neonrobotnick6867 2 года назад +2

    Exactly what I needed

  • @knightcube
    @knightcube Год назад +1

    This was a brilliant tutorial! Thanks a lot Ryan. I love this channel.

  • @MilkMyth
    @MilkMyth Год назад +1

    You're a hero.

  • @NN-wc7dl
    @NN-wc7dl 2 года назад +1

    Very good. Thanks!

  • @windworldwide8840
    @windworldwide8840 2 года назад +1

    usefull tip ! : with asset file open, ... drag drop an other file with assets, ... append this file, ... navigate to the materials ... select all (or the ones you want to add to your library) ... sort them ... save the blender file ... and you're done !

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the info! 👍‍

  • @MRUStudios
    @MRUStudios 2 года назад

    The new asset browser is great! I've been using it since Blender 3.0 dropped and I absolutely LOVE it.
    Fantastic video as always my friend!
    I hope you have a great rest of your weekend! 😃

  • @tallyman138
    @tallyman138 2 года назад +1

    Extremely useful tut. Thanks!!!

  • @marcofarbedreid
    @marcofarbedreid 9 месяцев назад

    My friend, you are the man!

  • @KatLovelandVoiceActor
    @KatLovelandVoiceActor 2 года назад +1

    YES!!! I know what I am watching today!

  • @lwtruesdale
    @lwtruesdale Год назад

    I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.?

    • @RyanKingArt
      @RyanKingArt  Год назад

      The materials should update automatically when you upgrade a Blender version.

  • @Willsing7
    @Willsing7 Год назад

    Excellent explanation- thanks for posting!!!

  • @Cyber_Kriss
    @Cyber_Kriss 2 года назад +1

    Very helpful, thank you, Ryan !

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thank you for watching! 👍‍

  • @dez7852
    @dez7852 8 месяцев назад

    What I would love to see is how to clean up the mess that one makes when they're starting out and have crap all over the place 😁

  • @stuartdoyle99
    @stuartdoyle99 2 года назад +1

    I really do hope they can release a version soon where you can save collections

  • @Danielcommenter
    @Danielcommenter 2 года назад +2

    Helpful, as always! 🤝

  • @kiwinesss
    @kiwinesss 2 года назад

    Super! You have sold me on the new asset browser, thank you.

  • @lazzzy5514
    @lazzzy5514 2 года назад +1

    Very helpfull i am gonna make my procedural material army lol

  • @AndyTanguay
    @AndyTanguay 2 года назад

    I'd love to see textures and HDRIs available as assets in the future. Thanks for the walkthrough

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Actually you can add textures and HDRI's. I didn't go over that in the video, but you can add those too.

    • @AndyTanguay
      @AndyTanguay 2 года назад +1

      @@RyanKingArt huh, no kidding. I tried with the Blender file view in Outliner and the option for images was ghosted. I need to try again. Thanks again!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@AndyTanguay Sorry I didn't show how to do that in this tutorial.

    • @AndyTanguay
      @AndyTanguay 2 года назад +1

      @@RyanKingArt oh, no worries. That could be a whole other video. 😉

  • @kdawggolfbassbateman6169
    @kdawggolfbassbateman6169 2 года назад

    thx for your time and tutorials im brand new to this im enjoying 2 weeks in. already made some kool stuff lol

  • @andymaroons3522
    @andymaroons3522 2 года назад

    great tutorial man! so helpful! Thank you so much for the help!

  • @markokovacevic3225
    @markokovacevic3225 2 года назад

    Thanks Ryan, this was really helpful!

  • @TheHowingFantods
    @TheHowingFantods 2 года назад

    Loving your tutorials.

  • @Coursekro
    @Coursekro 2 года назад +1

    Thanks,Very useful Information ❤❤❤❤❤

  • @WW_Studios
    @WW_Studios 2 года назад +3

    Hey! You're a Linux guy! Nice!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yes!!! Linux rocks! 👍‍

  • @demafairport
    @demafairport 2 года назад +1

    If you have come across this video like me and felt frustrated about not being able to save collections as assets, well NOW you can now save collections in Blender 3.2 - once you drop them into your scene use ctrl+a and click Make Instance Real. ♥

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Yes! Its so awesome now that collections are supported as assets! 👍‍

  • @oksana_korda
    @oksana_korda Год назад

    Huge thanks for the super useful video! ❤

  • @handdrawnbink
    @handdrawnbink 2 года назад +1

    Wonderful Tutorial as always Ryan, you deserve more likes and views.
    Question: Once the assets are in the Asset Browser, are the .Blend files within the respective assets folder meant to remain there indefinitely? What if they are moved or deleted?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Yeah, if you removed or deleted them, it wouldn't work. So they should stay where they are.

  • @livjonsson742
    @livjonsson742 Год назад

    You can add groups as an asset if you group it with an empty. Select all the models in the group Add - Mesh - Parent to empty for creating a group.

  • @andycuccaro
    @andycuccaro 2 года назад +2

    Thanks for this nice tutorial! I have a couple questions:
    -Does Blender create a main .blend file where it stores the assets or are the assets kept in their original .blend files?
    -If the latter is true, would you say it is better to have a single .blend file with many assets or many .blend files with a single asset in each one?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Yes, that is true. The assets are appended into the new file, from the other files. I actually have no idea if its better to have only 1 file, or more. Personally, I prefer to break it up into separate files.

  • @megasculptor4954
    @megasculptor4954 Год назад

    thanks Ryan !

  • @othoapproto9603
    @othoapproto9603 2 года назад +1

    What A Wonderful Tut!. it seems you cant make an asset from a multiple part model, only single objects, Big bummer.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      yeah, I talk about that at the end of the video. Its really too bad. But I think its going to be supported in a future version.

  • @dashinc
    @dashinc Год назад +1

    what about models with a separate texture folder do I bring the whole file together with texture first or does it simply copy over with the model?

  • @AOrhanK
    @AOrhanK Год назад

    Thank you for the video; it is very clear, comprehensive and helpful as always! How come the two instances of the bush have different colors at 12:43? And is there a way to change color/material without `making instances real`?

  • @rizla8602
    @rizla8602 Год назад

    When u said Linux i got hit of nostalgia, i love Linux, too bad that unity have problems working Linux, that's the only reason I switched back to windows.
    As for add-on, i think it's great, it looks like it will speed up creating process a lot. I will give it a go!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Cool! Yeah, I use Linux Mint Cinnamon.

  • @sundancekid9270
    @sundancekid9270 2 года назад +1

    Hello, thanks for your good tutorial! Is there any way to delete something in the asset browser?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Yes, you just go into the original file, and remove the asset, the same way you add assets.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for watching!

  • @owenlloyd2528
    @owenlloyd2528 Год назад

    Thank you

    • @RyanKingArt
      @RyanKingArt  Год назад

      You're welcome! Thanks for watching!

  • @kdeuler
    @kdeuler 2 года назад +1

    Thanks much for the vid. Is there a way to attach one or more text tags to a material, and then later search for all materials with a given tag(s) regardless of the folder the asset is in?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Yes there is. I should have gone over that in this video. If you select the material in the asset browser, and then press N, to open the side panel, there is a tag section. You can add tags to different assets. : )

  • @bregaification
    @bregaification 2 года назад +1

    It would be nice to mark as asset material or object from viewport with right click instead of searching it in outliner

    • @bregaification
      @bregaification 2 года назад +1

      Also making two or more object as one asset

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yeah, that would be nice. You could add it to your quick favorites shortcut key.

  • @BursaProduction
    @BursaProduction 2 года назад

    Very Lear tut as always. Thanks mate. Just one question to blender org. Why not make internal database, like it’s done in davinci reolve where it stores all projects and setting. Hmm the procedure with separate blend file is a mess.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      yeah, I suppose that would be a cool idea.

  • @onjofilms
    @onjofilms 2 года назад

    Excellent.

  • @CodeZakk
    @CodeZakk 2 года назад +1

    Hi tnx for your amazing tutorial it helps me a lot I have a question when I import textures from photoshop and illustrator in vector it is pixelated in blender in 4k version how can I solve that problem thanks!!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hmm, sorry I don't really know. I'd need to see an image of it to know what the problem is.

  • @HrPedrosak
    @HrPedrosak Год назад +1

    Hi Ryan,
    I bought your Procedural Material Packs. How do you add multiple materials to an object using the library? It seems draging and dropping does not work in edit mode...

    • @RyanKingArt
      @RyanKingArt  Год назад

      Hello. Thank you for purchasing.
      Because of how Blender's asset browser works, that is slightly tricky, but there is an easy work around. First, add two or more objects into the 3d scene, and add the different materials from the asset browser onto them. That will add the materials in the material dropdown, in the blend file, for when you want to add new materials. Then you can just go into edit mode of the object, and add the different materials into the objects material slots, and assign the different materials to the parts of the mesh, how you would with normal materials.
      Hope this helps!

  • @Bunglay
    @Bunglay Год назад

    im a bit confuse on how to keep adding assets to the catalogs we created when im in a new blender file and ive found something worth keeping

  • @acemax5248
    @acemax5248 2 года назад

    Thank you for the great tutorial, I learned a lot 🙏🙏🙏, I have a question, Could you tell me what is the difference between "clear asset" and "clear asset (set fake user)" I read the manual and it says the second command "marks the data-block as protected" but when I perform the "Clear asset (set fake user)" it will delete the object from the asset browser and I can't find it anywhere 😓😓.

    • @RyanKingArt
      @RyanKingArt  Год назад

      A fake user is basically making sure that the material isn't removed from the blend file, even if the material isn't on any objects. So If you clear the asset, but set a fake user, it should still keep the material data in the Blend file. so if you select and object and click on the material drop down, the material should still be there to add to objects.

  • @theforest8882
    @theforest8882 2 года назад +1

    Yes I need this

  • @jcrc1717
    @jcrc1717 Год назад

    Blender needs so much manual work for basic things to work the way they should work from start. I hope some automatization is made in the future.

  • @mahdidaraei4185
    @mahdidaraei4185 2 года назад +1

    13:50 , now in Blender 3.2 you're able to do it. They listened to you

  • @kdeuler
    @kdeuler 2 года назад

    ... also, is there a way to make objects in the asset browser appear with their color(s)? In your tutorial, they are all gray. (I guess you knew beforehand the colors of the mushrooms to sort them by color.) Thanks.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Yeah, I knew the colors of the mushrooms. I don't think there are any options for that. It just renders a matcap preview.

  • @ahmedkamal6107
    @ahmedkamal6107 Год назад

    Love the way you teach us the new stuff awesome man thank you a million time

  • @speltospel
    @speltospel 7 месяцев назад

    you are ROCK!

  • @dannyaustin84
    @dannyaustin84 Год назад

    Can you "put" or "send" and asset from your working file into your external library? That's the most obvious workflow to me but can't figure out how to do it

  • @rembrat847
    @rembrat847 2 года назад +1

    как сохранить объект с материалом в блендер 2.92 чтобы потом пользоваться им много раз?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Blender 2.92 doesn't have the asset browser feature. Its only in 3.0 or a newer version.

  • @tukakuga
    @tukakuga 2 года назад +1

    this is awesome! but whenever i select multiple objects from the outliner and mark them as assets, they have the wrong rotation. can you help me with that? (their rotation is applied, and if i mark each asset individually, they have the correct rotation). I appreciate your tutorials

    • @cperiodj9696
      @cperiodj9696 2 года назад +1

      having this same issue and dont know why

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hmm ok. I'm not sure why that is. maybe I can look into it and make a video on it sometime.

    • @cperiodj9696
      @cperiodj9696 2 года назад +1

      @@RyanKingArt i figured it out. once i applied the scale and rotation to the all files...all was good.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@cperiodj9696 Ok good!

  • @danskinner8533
    @danskinner8533 Год назад

    just wondering how to take a pose library from one model and use it for other models

    • @RyanKingArt
      @RyanKingArt  Год назад

      Ahh yeah I don't cover pose library's in this video.

  • @iceseic
    @iceseic 2 года назад +1

    Do I still need to keep the PBR map on my hard drive after made it as an asset?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Yes you still need to keep the textures on your computer.

  • @PeterRobieArt
    @PeterRobieArt 2 года назад

    Very well done. Something I noticed on adding in some assets was there is a locator that is not set to the origin point on some of the models. For example; 5 items in a row all with the origins on local center. Each spread across the X axis. Dragging those in showed some of the objects null at random distances from the object origin. This isn't a huge issue but any suggestions?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Hmm, I'm not sure. I've never had that problem before.

    • @PeterRobieArt
      @PeterRobieArt 2 года назад

      @@RyanKingArt It could be the asset itself. I don't get the same issue when I'm trying this with my own assets. *shrug*

  • @ehabqurah.graphtut
    @ehabqurah.graphtut 9 месяцев назад +1

    💯 thanks mr ryan , it

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад +1

      glad it helped!

    • @ehabqurah.graphtut
      @ehabqurah.graphtut 9 месяцев назад

      of course it is, thanks Mr. Ryan,
      hope you best wishes@@RyanKingArt

  • @WritewheelUK
    @WritewheelUK 2 года назад

    Ryan, Thanks for that. I've got it up an running, and surprisingly easily for me. Works well. Is there any chance of doing the same for the Pose Library? I thought it would be similar, it even might be, but I can't seem to crack it. The 'official' videos don't seem to relate to the current version. Thanks again.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Yeah, maybe I could do a video on that part of it too, although I actually don't have much experience with character animation.

  • @BrianForrest1974
    @BrianForrest1974 Год назад

    Hi Ryan,
    I'm using Version 3.4.1 of Blender and would love to have access to the asset browser/library!

  • @NicCrimson
    @NicCrimson 9 месяцев назад

    For materials how do I make them so I can drag in to the shader editor?

  • @michaelpenco546
    @michaelpenco546 2 года назад

    When I mark and send assets to the browser they are reflected sideways or upside down. any solution?
    If I have an asset mase up of many materials am I required to first join them all before sending to library? Thanks much.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Hmm... Maybe apply the rotation of the objects before you mark as an asset. Your second question depends on if your marking the object as an asset, or the material as an asset.

  • @aaayerus
    @aaayerus 2 года назад

    One question, if u have more than one blenf-file in one directory, how will catalogs work? If I have two completly different folder structure, how will they combine one another?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      No, they will be combined in the asset browser. and you can also sort them into catalogs if you'd like to.

    • @aaayerus
      @aaayerus 2 года назад

      @@RyanKingArt yes, that’s my question, how catalogs work. If I have sane catalogs in two different files will they merge? Like “car>paint” the two of them will become one or there will be two “car>paint”?

  • @kelvincoleman1524
    @kelvincoleman1524 Год назад

    does it work for FBX files too coz it doesnt seen to work on my end

  • @user-om4dh3pj8l
    @user-om4dh3pj8l Год назад

    Someone help with the problem please. I have my own library of materials. I apply the same material to two objects and then make a copy of one of them (and these materials become different in the properties, Material and Material.001) then if I change the properties of one material then the properties of the other change. What am I doing wrong?

  • @JamesWilliam70
    @JamesWilliam70 2 года назад

    I find that those procedural materials i got from blendkit can slow blender right down and cause crashes in blender 3.

  • @unicornmilk6158
    @unicornmilk6158 Год назад

    Now accessing my asset browser crashes my program every time. It didn't do this until after I started doing this. Deleting the assets and files I made does not fix this either. Help please!

  • @Fankiveli
    @Fankiveli 9 месяцев назад

    Hmmm… have to say the Blender assets libary is not intuitive at all.
    Is there any alternatives?
    I come from Adobe based environment and adobe handles these really well.
    In photoshop, if you want to create a new brush, you just hit plus and the app automatically saves it. And when you open the software again… the brushes are there..

  • @abhiraaid
    @abhiraaid 9 месяцев назад +1

    Fellow Linux user! 😀

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад +2

      Yep! I use Linux Mint Cinnamon!

  • @pranavk2888
    @pranavk2888 Год назад

    can we actually use more than 1 blender file in the same file path? will it work? or should there be just 1 blender file store all the assets?

    • @RyanKingArt
      @RyanKingArt  Год назад

      You can use multiple Blender files. 👍‍