This is EXACTLY what I needed. I have been using Blender for 9 months now and I have not been able to figure this out. Your tutorial was so easy to follow and understand. You organized your content so that it flows step by step through the whole process. Thank you so much for making this tutorial.
What a relief. I'm just getting back to this as a hobby, but I was paralyzed for a day wondering "well, I just modeled this thing...but I don't want to rig it...because it's modeled right, and if I starting playing it, I'm likely to mess it up. I wonder if I should just have a file on here with it as an object and nothing else..." This is so much better than that.
End every model name with a number (chair001.blend). Use the little plus sign on the Save As menu to save the new version (leaving the old one untouched). My biggest sculpt I had just over 1000 versions. Periodically I would prune old versions that I was unlikely to ever go back to, but I kept every fiftieth one (just in case, I guess). If you're worried about messing up a model, you don't have a proper backup strategy implemented, and you should worry for ALL your models.
Great video. But don't you find it easier to just create folders on your hard drive for all materials; objects and hdris? Then just use the node Wrangler?
i love blender but....this is a shit show....none of this makes no sense whatso ever. instad of someting usefull and and handy....you have to go and do all kind of crazy things that make no sense to import some files that you've preveously made . i'll keep doing how i've done it up untill now....just open the project wher i have that file and copy it from there....at least that make sense.
This is EXACTLY what I needed. I have been using Blender for 9 months now and I have not been able to figure this out. Your tutorial was so easy to follow and understand. You organized your content so that it flows step by step through the whole process. Thank you so much for making this tutorial.
What a relief. I'm just getting back to this as a hobby, but I was paralyzed for a day wondering "well, I just modeled this thing...but I don't want to rig it...because it's modeled right, and if I starting playing it, I'm likely to mess it up. I wonder if I should just have a file on here with it as an object and nothing else..." This is so much better than that.
End every model name with a number (chair001.blend). Use the little plus sign on the Save As menu to save the new version (leaving the old one untouched). My biggest sculpt I had just over 1000 versions. Periodically I would prune old versions that I was unlikely to ever go back to, but I kept every fiftieth one (just in case, I guess). If you're worried about messing up a model, you don't have a proper backup strategy implemented, and you should worry for ALL your models.
Best explanation and demonstration of the Bleder Asset Browser I've seen.
This opened my eyes to more. Thanks a lot.
Ah interesting so now make a tutorial on how to market or commercialize these assets that were made to any platforms? or even blender marketplace?
thanks MR tom , very helpful💯💢
thanks a lot this is time and space saving!
Excelent, thanks so much for this!!!!
Thanks so much for this. 😊
The assets( mesh with materials ) preview show only gray in asset browser, do you have the way to solve it in 4.1?
so amazing and informative, thank you
Thank you
Great video. But don't you find it easier to just create folders on your hard drive for all materials; objects and hdris? Then just use the node Wrangler?
Can you help me T.T I make assets but my object is separate it not link to each other like yours
Less yap more clear straightforward instructions.
So good, thanks ~
It looks like the asset version is the whole darn .blend, so maybe delete everything but the asset(s) before saving the asset version.
i love blender but....this is a shit show....none of this makes no sense whatso ever.
instad of someting usefull and and handy....you have to go and do all kind of crazy things that make no sense to import some files that you've preveously made .
i'll keep doing how i've done it up untill now....just open the project wher i have that file and copy it from there....at least that make sense.
Thank you