[TAS] FDS Tonkachi Mario "warpless" by Αsumeh in

Поделиться
HTML-код
  • Опубликовано: 17 ноя 2024
  • This is a tool-assisted speedrun. For more information, see tasvideos.org/...
    TAS originally published on 2023-09-23
    Tonkachi Mario is a ROM hack of the FDS version of Super Mario Bros. that came bundled with an unlicensed game editing software for the FDS called Tonkachi Editor, which was released in 1987. It is the earliest known ROM hack of this game and features some pretty difficult platforming and strings of balls that Mario can climb to get to other places. While it can be completed without resorting to glitches, the ROM hack is still difficult even by today's standards.
    For this run, Αsumeh ( tasvideos.org/... ) forgoes the use of warps and competes every level in the romhack as fast as possible.

Комментарии • 18

  • @The_Wandering_Nerd
    @The_Wandering_Nerd Год назад +39

    It's a little weird, but Tonkachi Mario is pretty good for someone who in 1987 would have had to reverse engineer the game's level code format with only an unlicensed 6502 hex editor and absolutely none of the wealth of knowledge and tools we have today

    • @letcreate123
      @letcreate123 Год назад +11

      Pretty sure this was made with a tool called Tonkachi Editor, but this game was bundled with the editor so it leads me to believe that the creator of this hack made the editor themselves in order to create this.

    • @johnsimon8457
      @johnsimon8457 Год назад +2

      Reverse engineering is pretty neat, but a for a lot of early developers who wanted to get into NES/FC (and other console) development reverse engineering is the only thing they could turn to. It’s not like Nintendo would provide a sprite and music editor

    • @bamboobridge-of8yd
      @bamboobridge-of8yd 7 месяцев назад

      ​@@johnsimon8457 pretty sure the game was made in hex more or less

  • @ggkproductions1632
    @ggkproductions1632 Год назад +12

    This looks like something that someone would create in Super Mario Maker while drunk

  • @Ironicicle1990
    @Ironicicle1990 Год назад +5

    I believe that the katakana near the end of 8-4 reads, "suruna" or "do not do it".

    • @TakuikaNinja
      @TakuikaNinja Год назад +2

      No, it's "入ルナ" meaning "don't enter"

  • @RADish-official
    @RADish-official Год назад +3

    Please tell me you have any idea on what’s going on

  • @xStormyyy
    @xStormyyy Год назад +5

    how does one kill platforms

    • @Lady_Lilith666
      @Lady_Lilith666 Год назад +2

      Defeating Bowser would erase all sprites on the screen, including platforms

    • @xStormyyy
      @xStormyyy Год назад +1

      @@Lady_Lilith666 no, I meant in 1:27

    • @murphmariotwopointoh7714
      @murphmariotwopointoh7714 Год назад

      @@xStormyyy Those are pulley platforms. They're never arranged like that in the original game.

  • @SweetlandFamily
    @SweetlandFamily Год назад +1

    16:28 how did mario kill bowser

  • @estebanisaacpp
    @estebanisaacpp Год назад +1

    Oh sSs+ Yes =D 👍

  • @michaelalameda2002
    @michaelalameda2002 Год назад +1

    To call the Lost Levels a rom hack is now laughable to this video.

  • @SweetlandFamily
    @SweetlandFamily Год назад

    is this Kaizo

  • @UnnamedFeralKitten
    @UnnamedFeralKitten Год назад +1

    4-4 and 7-1 weren't changed all that much... Repetitive sections in the same world like in world D of All Night Nippon Super Mario Bros.