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453 IS POSSIBLE. In 8-4 in the first room there is a cealing and a pipe with a pirana plant, if mario jumps and hits his head on the small cealing as close as possible to the pipe, mario will bink and be pushed down, that momentum is enoughp to save time in the pipe entry, in other words bonking marios head in the cealing pushes him to the pipe and enters it faster. This is enoghp to archive 453.
@@Kosmicd12 i don´t mean a corner boost i mean bonking and be pushed down faster to eneter a pipe, i discover it in mario maker 2, ¿could that save time in the original smb?
To be fair though, the videos about 4:54 being theoretically possible were entirely from the RTA side of things. In a TAS setting, SMB1 has been at 4:54.03 for 13 years.
@@Bismuth9 yea I meant more like humanly possible, when people were figuring out setups for time saves that humans could preform constantly. Also I love your videos bismuth❤️
One day speedrunners will be travelling back in time to get jobs as japanese game developers in the 80s so they can move a castle two tiles to the left
Todd Rogers of course did 4:52 one time at a Vegas trade show. He proved that Mario goes faster if you smear the controller with Billy Mitchell's barbecue sauce.
@@Kosmicd12 I actually added the ™ then edited it out because for some reason they turn it into an emoji automatically instead of the superscript tm and I think it looks dumb
Assuming another frame is squeezed out of this game 20 years from now, there’d be a time gap between these two frames being saved bigger than between that first timesave and the game’s release.
Actually, you can! Since you only have to press A to jump to touch the axe, if you release every button 2 frames before you touch the axe, you still would touch it, since you don't have to hold Right in the air when you have speed to keep that speed!
someone NEEDS to make a compilation of everything unexplainable and not understood in the mario series (sm64 "cosmic ray" upwarp 4-1 here the 2 darbian clips and stuff)
@@undergroundmonorail The up-warp in sm64 was exactly the distance from one bit in the vertical position byte of Mario. This means that if that bit flipped on Mario would up-warp that height.. That is why a cosmic ray is most likely since they can flip bits randomly. It's just the most reasonable and likely conclusion, since other possibilities (like a tilted cartridge) would probably cause other noticeable odd things to happen, if the game didn't just randomly crash. If there was data on the exact state of sm64 as the up-warp happened then a far more confident answer could be made, but without it a cosmic ray is the best explanation.
@@katepuddings2 it’s not that hard to press L+R on original controller, it’s just very inconsistent and on keyboard would be much easier so they ban it
I feel like the most likely timesave in the future is if we somehow discovered a setup to do the full flagpole glitch without assistance (as in no bullet bills, no floor clips, etc.)
4-2 and subpixels seem like the most promising area to me. The fact that years have passed with only a single frame saved makes any possible discovery interesting.
Note that it's impossible to truly brute force all TAS inputs for even 1 second of this game. If you had a choice of just two possible inputs per frame, then after 60 frames in 1 second there were 2^{60} possible input combinations to apply, which would still take an eternity to search. This argument is to show that any "brute force" approach depends quite a bit on human assumptions.
This is actually not quite correct; that's the number for *one* input (on or off for 60 frames). Two inputs would be 2^120 For a full NES controller (including U+D and L+R) the total comes to 2^(6*60) = 2^360 possible sets of inputs over 1 second
@@Starwort by choice of two possible inputs I meant "push a button or not" (or any other choice of exactly two inputs), a lower bound on the size of the search space to keep it simple ( I realized SMB has many more possible inputs than that :D ) thanks for counting it out more accurately
Woah, the glitch seen at 17:03 had occurred to me before, right at the same point in 1-1. No matter how much I tried, I was never able to repeat it and I wasn't recording at the time. Ended up thinking that it was probably an emulator bug, as I had never heard about this go through the floor glitch. Anyway, great video Kosmic. Looking forward to the follow up.
This is a PAL only glitch. PAL consoles runs at a different framerate (50 to the NES' 60) and the port is a bit buggy. At that spot, I believe there's some weird glitch where bouncing off the goombas with a certain horizontal speed gives you a massive amount of vertical speed, and you clip into the ground. Outside of very, very, very specific circumstances, it's impossible on NES. Miniland does it in his PAL WR, if you'd like to learn more.
The ChangeAreaTimer (time between entering a pipe and the level change) setting for horizontal pipes depends on the page location of the camera. The intent was probably to make the transition longer for the pipe intro level, however the check passes on the first page of any level. The consequence of this is that the first screen in the common underground bonus level has an unusually long transition compared to the other screens. Guess which level happens to require going through this screen? 1-1!
I wonder if an increase in hardware glitches as the genuine hardware continues to age will eventually lead to a rule that official runs can't actually be done with an original NES and cartridge anymore. Knowing the speedrunning community, they'd start finding patterns in these seemingly unpredictable errors (e.g., this glitch is more likely to happen if the room is hot or that one is more likely if the controller is a little loose) and just consider them to be strats.
That was an actual legitimate strategy with the older dragon age runners. They'd use a hair dryer to warm up their cartridge enough to pull off a glitch that could only occur when the cartridge reached a certain temperature
@@LambofGod69 I remember watching a video 2 years about a similar concept. it involved putting dirt and oils on a spongebob game (disk) to make a certain strategy or glitch possible and saving time. edit: the video's is (The Most Bizarre Speedrun Strategy Ever Found)
Great video. Very in-depth and accurate explanation. As far as we know, SMB is pretty much at its limits, but we may never know for sure. By the way, I saved 1 frame over klmz's TAS 12 years ago. klmz is another Chinese TASer who deserves lots of credits, like discovering flagpole glitch, and 8-2 Bullet Bill glitch.
Thank you HappyLee! It's very impressive the solutions you both found, so long ago. Speedrunning was SO much less advanced 16 years ago, and still a practically perfect run was achieved. Amazing!
I loved this video, really interesting to see how many theories there actually are to make 4:53 actually possible. as someone who's only been speedrunning since 2020 I have learnt that there's almost always something else that can be improved or discovered but it always blows my mind when something that I thought was basically perfect still has a lot of theories on how it could still be so much better
Imagine that the flag at the end of the level is a bus stop. A bus arrives to take Mario to the next level every 21 frames (about 0.32 seconds). If you miss it, you will have to wait for the next "bus", meaning a time loss of 0.32 seconds.
Dude, I CANNOT believe how high quality your videos are. And not just the editing, you have such a good, easy to understand way of explaining things, while still being entertaining. Much love, keep doing what you're doing
tbh i dont think so. You'd have to find new things never discovered before for it to be possible, 4:54 used to be the human limit, but 4:53 definitely is the human limit. And TAS limit too. In fact, unless new tech is discovered, this will be it. SMB would become completely solved with nothing left to do.
Its really amazing how we are reaching the literal limit for how fast a game can be done. And in most cases it is at its peak by 1 singular frame being the difference of a lower time.
I realised something while watching this, you point out a lot of things that "if they were like this, then 4:53 would be a thing", but the thing is, if those things were like that, then 4:53 would not be the time you would be hoping to achieve, that time would have been even lesser, and 4:53 would be the current world record, the norm, and you would be looking at other things which would make 4:52 possible
if those were a thing, the final time probably wouldn't land 2 frames away from the next second barrier, and there would also be fewer things that didn't end up working. Being .7 away from a second barrier and 3 things not working is a lot different from being .03 away and 8 things not working, etc. Besides, the video isn't actually about achieving an arbitrary time, it's about trying to solve the game. :)
@@JUMPYCOOL New Super Mario Bros came out in 2006 (making it 17 this year) and when it comes to these sorts of anniversaries, they are usually typically only celebrated in increments of 10, so what's your point?
version sold in PAL regions has different physics to accommodate for a 50hz framerate. everything goes faster than normal to accommodate for frames being slower, meaning you can perform some clips you can't perform in other versions
On PAL version you can do Bullet Bill Glitch without a bullet and on every flagpole. Normally the PAL versions are bad for speedrunning because they are slower, but with this it is actually faster. The current TAS is 4:51.7 if you normalize time to RTA.
Really loved this Kosmic. Just the right amount of detail. Didn't over explain the frame rule system for the 87th time, but explained the more complex concepts in an easily understandable way. Great work
These are the kind of videos I wanted to see more of from you. It's always thrilling to see a thorough analysis from an actual pro speedrunner. Keep it up man!
I don't know if you'll see this, but one video (or series) I'd really like to see from you is a breakdown of how to do each of the movement tricks in SMB, specifically the inputs and what you're looking for to trigger it, like coin clip, wall jump, that thing where you bonk your head and clip, etc..
I am pausing this just after 07:25 to ask for a new video where you go over the weird hardware instances that have been encountered over the years. "What the heck Bowser 🧐😕🤔 !?"... lol
It's insane that I haven't played Mario in probably 25 years but have watching these speed runs now for a better part of a decade... I don't know when I started watching but I wanna say it was around 2013? Anyhow, it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run haha. I think the thing that I like the most about this speedrun compared to other Mario games is how we've seen the WR holder change hands multiple times over the yeas. I started watching with AndrewG and Darbian dominating the category and have seen the game been dominated by multiple other people over the years (you, Somewes, Miniland, Niftiski, etc.). What's crazy is I just looked at the leader board and some of the "pioneers" I just mentioned (who as I said flat out dominated this game 5 years ago) aren't even in the top 10 anymore. Compare that to a game like Mario 3. I love watching the different categories of Mario 3 evolve, but @mitchflowerpower has flat out dominated that game pretty much peerlessly (is that a word) for the better part of a decade... And I really don't think anyone is going to touch his records for awhile. And I love Mitch and watch his videos almost daily... but now the Mario 1 speedrun record is basically optimized, I have to say it's been fun watching so many people take the reins over the years and to see this record evolve.
"it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run" ... that would make two of us 😀
You should play SMB1 again. I hadn't played it for years until I started watching speed runs again, I set up my nes again and can still beat the game pretty quick and to my surprise so could my mum even though she hasn't played it since 1994 or something.
I was just wondering, is there anything unique about the SMB1 game contained on the Nintendo World Championships cart that would allow it to be beaten in 4:53?
Oh, that's a great question! I guess the best answer to this is if you saved 21f in 1-1, 21f in 4-2, and 6f in 8-4, then you'd have ~4:53.23! I'm not sure exactly how to answer if 8-2 worked, because it's just not a real thing/a fast known way to do it. And then if full fpg was possible on every stage, yeah i think it could probably save an additional like 10.15
4:44 theoretically pressing left and right or right amd left in a quick succession with nanosecond level accuracy may trick the devixe that both buttona are pressed.
This is genuinely crazy I've been watching for years at how this game had evolved amd the fact that we're here is crazy It's pretty cool but also kind of sad that we cant get the 53 but I'm sure that eventually someone will find a glitch that'll make it possible I guess we'll just have to wait and find out And thank you kosmic for always keeping us updated on things like this, you are the absolute GOAT of mario bros
If this 4-1 ffpg was indeed possible due to a hardware bug in a flash cart, does that make it an unfair advantage? Obviously we’re extremely far from even using that in a run, but just wondering if somebody accidentally has that happening in a run?
To explain the explanation about the timer, the game gives priority to allowing the player to win the level before the timer ticks over if they're a bit slow. So if you're one second from hitting the end and you think it's going to tick over, you'll win when you technically should have lost because they prioritize your touching the flagpole over timing you out.
The mav fpg thing sounds like a practice rom glitch, ive gotten fpg's on pellsson where mario does a normal fpg and sits on the block, but when he turns over, he sinks one frame and the clock starts ticking instantly rather than waiting for mario to hit the block at the castle
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453 IS POSSIBLE. In 8-4 in the first room there is a cealing and a pipe with a pirana plant, if mario jumps and hits his head on the small cealing as close as possible to the pipe, mario will bink and be pushed down, that momentum is enoughp to save time in the pipe entry, in other words bonking marios head in the cealing pushes him to the pipe and enters it faster. This is enoghp to archive 453.
@@andresnoyola8783 corner boosting does not exist in this game. Are you making an assumption because it works in mario maker or something?
@@Kosmicd12 i don´t mean a corner boost i mean bonking and be pushed down faster to eneter a pipe, i discover it in mario maker 2, ¿could that save time in the original smb?
I remember when people were making videos about 454 being theoretically humanly possible
Same tbh
To be fair though, the videos about 4:54 being theoretically possible were entirely from the RTA side of things. In a TAS setting, SMB1 has been at 4:54.03 for 13 years.
@@Bismuth9 yea I meant more like humanly possible, when people were figuring out setups for time saves that humans could preform constantly. Also I love your videos bismuth❤️
Back then, the record had been brought below 455 more recently. Now, 454 has been reality for two years.
@@Bismuth9 I feel like the community has dissected everything about SMB1 now. I don't see any possibility for sub-4:54 from that point.
One day speedrunners will be travelling back in time to get jobs as japanese game developers in the 80s so they can move a castle two tiles to the left
movecastle%
But they won't... 'cause they didn't. Time travel is funny that way~
@@CoralCopperHead Unless effecting the past creates a different timeline separate from our own.
@@CoralCopperHead unless they did but we have no previous frame of reference to observe that.
love this answer 😂
Todd Rogers of course did 4:52 one time at a Vegas trade show. He proved that Mario goes faster if you smear the controller with Billy Mitchell's barbecue sauce.
He started the level in second gear
Todd Rodgers? Never heard of him. You must be thinking of Todd Todgers
Rodd Togers! He's a legend...
It works!
I am Todd Rogers lawyer and you'll be getting sued soon.
The solution to the 4:53 has been in front of us all this time. You just have to run with coke and pizza.
i thought you were going to say coke and mentos 😂
@@braschlosan do you get the reference
I think people should try running the game on literal coke
(I get the reference)
@@NightmarriIs it referencing that Spanish guy that faked a Speedrun?
Yeah let TAS eat them
My grandpa always used to say: "Scripted content is The Way"
™
Bismuth! Scripted content is definitely the way for videos like these
@@Kosmicd12 I actually added the ™ then edited it out because for some reason they turn it into an emoji automatically instead of the superscript tm and I think it looks dumb
@@Bismuth9 ruclips.net/user/sgaming/emoji/7ff574f2/emoji_u2122.png
hey look its the parallel universe guy
That 10:29 info was a great way to put that tiny segment of time in perspective.
“thats 1/10th
the length of
time this text
appeared on
your screen
subscribe lol”
@@Toaster003Thanks, I wasn't good enough to pause it on the text even on .25x speed
@@dylswerb7492 There's frame advance hotkeys on desktop, not mobile though
@@Toaster003 I did subscribe as a result.
@Dylswerb I'm actually shocked I managed to get it on time lmaooo
If one second was 0.272% longer, 4:53 would be possible
Every 60 seconds in Africa a minute passes.
We are finally changing that.
New category, time dilation%
if only my girlfriend existed, having girlfriend would be possible
oh thank god it wasn't the number I thought it was
No, cuz 1 second is 1 second, regardless of how long a second is!
I mean, if we give it another 20 years we might get another frame
Assuming another frame is squeezed out of this game 20 years from now, there’d be a time gap between these two frames being saved bigger than between that first timesave and the game’s release.
"you have 4:53 seconds to live"
"Damnit can't beat smb"
Actually, you can! Since you only have to press A to jump to touch the axe, if you release every button 2 frames before you touch the axe, you still would touch it, since you don't have to hold Right in the air when you have speed to keep that speed!
you can't in nes because l+r
you can in snes
Well, you would be able to finish the game but you would be dead before Bowser goes down
Still, it sucks that all you get to do is hit a button and not even see the efforts of your speedrunning (saving Peach)
A theoretically fastest time ending in .999 would have been the most fitting limit of a time in speedrunning history
"Mario accelerates very quickly when jumping backwards."
This feels like an 'always has been' moment.
big rigs
BLJ moment
Mario 64
Portal anyone?
Half-life 2 mechanics apparently appeared back in the mid 80's. Wonder if we can get Mario launched several tens of meters in the air next.
someone NEEDS to make a compilation of everything unexplainable and not understood in the mario series (sm64 "cosmic ray" upwarp 4-1 here the 2 darbian clips and stuff)
the upwarp was probably because it turned out that runner was playing with a slightly tilted cartridge
@@undergroundmonorail The up-warp in sm64 was exactly the distance from one bit in the vertical position byte of Mario. This means that if that bit flipped on Mario would up-warp that height.. That is why a cosmic ray is most likely since they can flip bits randomly. It's just the most reasonable and likely conclusion, since other possibilities (like a tilted cartridge) would probably cause other noticeable odd things to happen, if the game didn't just randomly crash. If there was data on the exact state of sm64 as the up-warp happened then a far more confident answer could be made, but without it a cosmic ray is the best explanation.
I know the one Darian clip on lost levels is because he somehow managed to press L+R on console
@@katepuddings2 it’s not that hard to press L+R on original controller, it’s just very inconsistent and on keyboard would be much easier so they ban it
Yeah fair point, hadn't thought about that. I'm pretty sure top Super Mario Kart players use L+R so it makes sense
I feel like the most likely timesave in the future is if we somehow discovered a setup to do the full flagpole glitch without assistance (as in no bullet bills, no floor clips, etc.)
4-2 and subpixels seem like the most promising area to me. The fact that years have passed with only a single frame saved makes any possible discovery interesting.
I feel like we've dissected everything about the game now. I don't see any possibility from that point.
duality of men
Isnt brute forcing inputs a thing? I think its unlikely to ever find a timesave
oh my god I know what your pfp is from. I just can't remember the name of the game 😭
but I do know it's from dan-bal
Have you tried pushing the run button really hard?
lmfao
That and hopping in your seat when making jumps with Mario help.
Tilt your head left when running back to the 8-4 wrong warp pipe
Maybe going "Vroom Vroom" makes you go faster
I'm sure it's possible to hit a 4:53 with a random bit flip. Is it considered cheating if the NES console is located inside the Large Hadron Collider?
lmaooo if in ~15ish years time the record still stands at a 4:54.xx I'm SURE someone will try something like this 😂😂
If you get 4:53 and nobody can replicate the run with the same inputs, I doubt it will be considered legitimate.
Note that it's impossible to truly brute force all TAS inputs for even 1 second of this game. If you had a choice of just two possible inputs per frame, then after 60 frames in 1 second there were 2^{60} possible input combinations to apply, which would still take an eternity to search. This argument is to show that any "brute force" approach depends quite a bit on human assumptions.
This is actually not quite correct; that's the number for *one* input (on or off for 60 frames). Two inputs would be 2^120
For a full NES controller (including U+D and L+R) the total comes to 2^(6*60) = 2^360 possible sets of inputs over 1 second
@@Starwort by choice of two possible inputs I meant "push a button or not" (or any other choice of exactly two inputs), a lower bound on the size of the search space to keep it simple ( I realized SMB has many more possible inputs than that :D ) thanks for counting it out more accurately
maybe a quantum computer could do the calculation.. 🤔
I remember when I was a bit younger I asked people, why don't you just go through every combination, and now I know just how big numbers can get
TBF, if it is proven that P = NP, then people will 100% start chasing ways to do exactly that...
The run is so well optimized it can now be considered a turn based strategy as the input of every single tick is considered
Her: He's probably thinking about other girls
Me: How can we save 1 frame in SMB1 and make 4:53 a reality???
that is really not funny
@@matheuscabral961882 people seem to disagree
@@tmbfreak_16 150*
@@matheuscabral9618 like you
Woah, the glitch seen at 17:03 had occurred to me before, right at the same point in 1-1. No matter how much I tried, I was never able to repeat it and I wasn't recording at the time. Ended up thinking that it was probably an emulator bug, as I had never heard about this go through the floor glitch. Anyway, great video Kosmic. Looking forward to the follow up.
This is a PAL only glitch. PAL consoles runs at a different framerate (50 to the NES' 60) and the port is a bit buggy. At that spot, I believe there's some weird glitch where bouncing off the goombas with a certain horizontal speed gives you a massive amount of vertical speed, and you clip into the ground. Outside of very, very, very specific circumstances, it's impossible on NES. Miniland does it in his PAL WR, if you'd like to learn more.
They call me 1-1:
- 1 frame away from saving a framerule
- 1 frame away from the timer ticking down
The ChangeAreaTimer (time between entering a pipe and the level change) setting for horizontal pipes depends on the page location of the camera. The intent was probably to make the transition longer for the pipe intro level, however the check passes on the first page of any level. The consequence of this is that the first screen in the common underground bonus level has an unusually long transition compared to the other screens. Guess which level happens to require going through this screen? 1-1!
I wonder if an increase in hardware glitches as the genuine hardware continues to age will eventually lead to a rule that official runs can't actually be done with an original NES and cartridge anymore. Knowing the speedrunning community, they'd start finding patterns in these seemingly unpredictable errors (e.g., this glitch is more likely to happen if the room is hot or that one is more likely if the controller is a little loose) and just consider them to be strats.
That was an actual legitimate strategy with the older dragon age runners. They'd use a hair dryer to warm up their cartridge enough to pull off a glitch that could only occur when the cartridge reached a certain temperature
@@LambofGod69 I remember watching a video 2 years about a similar concept.
it involved putting dirt and oils on a spongebob game (disk) to make a certain strategy or glitch possible and saving time.
edit:
the video's is (The Most Bizarre Speedrun Strategy Ever Found)
@@LambofGod69 Dragon Age… on cartridges?
@@Goodbutevilgenius im pretty sure they meant dragon quest
@@Goodbutevilgenius Dragon Quest yeah sorry
I like how the sponsor is tactically positioned so that people commenting about 4:53 or 4:52 end up making a timestamp directly into the promo code
Wow I didn’t even notice that that’s kinda cool
thats insane how there are now 17 minute long videos discussing how to lower the record by a second - the community has come so far to perfection
this is the kind of content that gets thrown around every day in their communities as they continue to search for something better
Yes, i'm always on the lookout 👀@@AndrewBlechinger
not even a second, getting a subpixel of speed or jump power on a single frame in two separate occasions (quite exaggerated but you get my point)
More like 1 frame
yes that is what i meant @@_Gam3r
Great video. Very in-depth and accurate explanation. As far as we know, SMB is pretty much at its limits, but we may never know for sure.
By the way, I saved 1 frame over klmz's TAS 12 years ago. klmz is another Chinese TASer who deserves lots of credits, like discovering flagpole glitch, and 8-2 Bullet Bill glitch.
Thank you HappyLee! It's very impressive the solutions you both found, so long ago. Speedrunning was SO much less advanced 16 years ago, and still a practically perfect run was achieved. Amazing!
Please tell me what is "frame rule"
@@David280GG 🚍
@@David280GG Look for Darbian's explanation of the SMB speedrun
Coming from someone who already knew most of this info, this video kept me entertained and glued to the screen the entire time! Fantastic video!
Me struggling to complete the game in under 10 minutes watching this: Aww shucks!
Mate I've been trying to complete this game in under 40 *years!* Speedrunners like you are inhuman. I don't know how you do it.
Me struggling to complete the game at all...
Keep trying. I barely managed it a couple of years ago.
Breaking news: super mario players managed to break another second barrier by tilting their cartridge 158.32 degrees
this is actually 5 arcseconds off, so it makes it unoptimal by a quarter of a frame
@@SoI-i hear in unrecorded testing, Niftski can do it consistently already.
I loved this video, really interesting to see how many theories there actually are to make 4:53 actually possible. as someone who's only been speedrunning since 2020 I have learnt that there's almost always something else that can be improved or discovered but it always blows my mind when something that I thought was basically perfect still has a lot of theories on how it could still be so much better
By the way, a 4:53 is possible in Super Mario Bros. Extended! Watch the TAS here!
watch?v=MJgLHFj6r1Q
Imagine that the flag at the end of the level is a bus stop. A bus arrives to take Mario to the next level every 21 frames (about 0.32 seconds). If you miss it, you will have to wait for the next "bus", meaning a time loss of 0.32 seconds.
ye about 0.3494 seconds
Dude, I CANNOT believe how high quality your videos are. And not just the editing, you have such a good, easy to understand way of explaining things, while still being entertaining. Much love, keep doing what you're doing
I guarantee you, as soon as 4:53 becomes possible, people will ask if 4:52 can be done
tbh i dont think so. You'd have to find new things never discovered before for it to be possible, 4:54 used to be the human limit, but 4:53 definitely is the human limit.
And TAS limit too. In fact, unless new tech is discovered, this will be it. SMB would become completely solved with nothing left to do.
@@woobgamer5210 it’s a joke bro
@@alphabrother6823 people still will though
This is the way.
@@liam.28 right, that’s the joke
Its really amazing how we are reaching the literal limit for how fast a game can be done. And in most cases it is at its peak by 1 singular frame being the difference of a lower time.
I realised something while watching this, you point out a lot of things that "if they were like this, then 4:53 would be a thing", but the thing is, if those things were like that, then 4:53 would not be the time you would be hoping to achieve, that time would have been even lesser, and 4:53 would be the current world record, the norm, and you would be looking at other things which would make 4:52 possible
It's like the Anthropic Principle for Mario speedruns.
if those were a thing, the final time probably wouldn't land 2 frames away from the next second barrier, and there would also be fewer things that didn't end up working. Being .7 away from a second barrier and 3 things not working is a lot different from being .03 away and 8 things not working, etc.
Besides, the video isn't actually about achieving an arbitrary time, it's about trying to solve the game. :)
@@Kosmicd12 I see, thanks for the clarification!
Legend has it that 4:53 is possible if you take out the cartridge and blow on it.
true
I blew your dad once
fr
Love your videos kosmic!
Toad: "but the princess is in another castle"
Mario:
Fun fact: It took erno rubic a month to solve his own prototype rubics cube back in the 70s.
Today(2023), the world record stays at 3,13 seconds.
Fascinating tidbits!
heya antvenom! :3
Very good video, very informative and high quality. You did an amazing job!
It’s cool to see this game be pushed to it’s limits.
And good job posting this on Super Mario Bros’ anniversary!
how is it the anniversary this year???
Wait, which Super Mario Bros? This game came out in September
@@Connie_TinuityError Oops! It’s actually New Super Mario Bros anniversary! My mistake.
@@JUMPYCOOL New Super Mario Bros came out in 2006 (making it 17 this year) and when it comes to these sorts of anniversaries, they are usually typically only celebrated in increments of 10, so what's your point?
@@Connie_TinuityError I made a mistake
You could make this into a horror movie. “But he was always just 1 frame away 😱”
One frame: (exists)
Speedrunners: 👁👄👁
WAIT that cliffhanger and still no part 2?? how is 4:53:xx secretly possible Kosmic, please tell us 😭😭
It's theoretically possible in all stars version. Probably he meant that
version sold in PAL regions has different physics to accommodate for a 50hz framerate. everything goes faster than normal to accommodate for frames being slower, meaning you can perform some clips you can't perform in other versions
On PAL version you can do Bullet Bill Glitch without a bullet and on every flagpole. Normally the PAL versions are bad for speedrunning because they are slower, but with this it is actually faster. The current TAS is 4:51.7 if you normalize time to RTA.
thanks for covering HappyLee, i lived in Asia and he is truly one of the most inspiring icon in TAS community
Love these scripted deep-dive videos, really fascinating stuff!
Really loved this Kosmic. Just the right amount of detail. Didn't over explain the frame rule system for the 87th time, but explained the more complex concepts in an easily understandable way. Great work
"I don't know about you, but I think good food is pretty good" made me smile
Great video! Really enjoyed the breakdown and learned a bunch of cool stuff :-D
These are the kind of videos I wanted to see more of from you. It's always thrilling to see a thorough analysis from an actual pro speedrunner. Keep it up man!
> 17:06 "but thats a topic for another day"
> never ends up talking about it
tfw
only took him half a year
9:35 I like how the meme overlay on the left contextually fits the speech about Super Mario being "Tall enough".
A wise man once told me: "If brute force doesn't work, you aren't using enough of it"
Maxim 6, "If violence wasn't your last resort, you failed to resort to enough of it."
That teaser at the end!!!
Great video, and what a tease at the end lol.
I don't know if you'll see this, but one video (or series) I'd really like to see from you is a breakdown of how to do each of the movement tricks in SMB, specifically the inputs and what you're looking for to trigger it, like coin clip, wall jump, that thing where you bonk your head and clip, etc..
Its crazy how much progress the speedrunning community has made just in the past 3-4 years
You tease! How could you end like that?! 😆
I always wanted to know how close we were in every level from another framerule
"thats 1/10 the length of time this text appeared on your screen
subscribe lol"
Now this video really hypes me up to try and crack this TAS with my bot. Thanks for the info!
I am pausing this just after 07:25 to ask for a new video where you go over the weird hardware instances that have been encountered over the years. "What the heck Bowser 🧐😕🤔 !?"... lol
Love to see this video doing so well, so quickly after release.
"how 4:53 may be possible and how maybe it secretly is"
that's basically the same thing
Its so impressive to see, how deep the understanding and analyzing of this run became :D
It's insane that I haven't played Mario in probably 25 years but have watching these speed runs now for a better part of a decade... I don't know when I started watching but I wanna say it was around 2013? Anyhow, it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run haha. I think the thing that I like the most about this speedrun compared to other Mario games is how we've seen the WR holder change hands multiple times over the yeas. I started watching with AndrewG and Darbian dominating the category and have seen the game been dominated by multiple other people over the years (you, Somewes, Miniland, Niftiski, etc.). What's crazy is I just looked at the leader board and some of the "pioneers" I just mentioned (who as I said flat out dominated this game 5 years ago) aren't even in the top 10 anymore. Compare that to a game like Mario 3. I love watching the different categories of Mario 3 evolve, but @mitchflowerpower has flat out dominated that game pretty much peerlessly (is that a word) for the better part of a decade... And I really don't think anyone is going to touch his records for awhile. And I love Mitch and watch his videos almost daily... but now the Mario 1 speedrun record is basically optimized, I have to say it's been fun watching so many people take the reins over the years and to see this record evolve.
"it's insane that I am that interested in a game I haven't played since the 90s that I just watched a 17min video at work on how to save a 10th of a second on a run"
... that would make two of us 😀
You should play SMB1 again. I hadn't played it for years until I started watching speed runs again, I set up my nes again and can still beat the game pretty quick and to my surprise so could my mum even though she hasn't played it since 1994 or something.
i absolutely love how the 4:53 timestamp is during the ad
5:05 just so you know, 1-2 is only 5 frames from the next framerule, not 13 frames
TAS or irl?
@@Dragostorm21tas I suppose, irl is 5 frames to leeway
6:59 Darbian reaction cracked me up lol
I was just wondering, is there anything unique about the SMB1 game contained on the Nintendo World Championships cart that would allow it to be beaten in 4:53?
Another great video. Thanks heaps Kosmic
If all of those tricks were possible and saved the framerule, what would the hypothetical time limit be?
Oh, that's a great question! I guess the best answer to this is if you saved 21f in 1-1, 21f in 4-2, and 6f in 8-4, then you'd have ~4:53.23!
I'm not sure exactly how to answer if 8-2 worked, because it's just not a real thing/a fast known way to do it. And then if full fpg was possible on every stage, yeah i think it could probably save an additional like 10.15
@@Kosmicd12 sooo I clicked the 4:53 timestamp just for kicks? I love that it’s the promo code for Hello Fresh! Genius!
4:44 theoretically pressing left and right or right amd left in a quick succession with nanosecond level accuracy may trick the devixe that both buttona are pressed.
Maybe, the real 4:53, was the friends we made along the way
By the way, a 4:53 is possible in Super Mario Bros. Extended! Watch the TAS here!
watch?v=MJgLHFj6r1Q
Imagine there's a bus
This is genuinely crazy
I've been watching for years at how this game had evolved amd the fact that we're here is crazy
It's pretty cool but also kind of sad that we cant get the 53 but I'm sure that eventually someone will find a glitch that'll make it possible
I guess we'll just have to wait and find out
And thank you kosmic for always keeping us updated on things like this, you are the absolute GOAT of mario bros
There ya go, runners. Now do it.
1 frame. How small 1 frame is. It can either be 1/30 or 1/60 seconds. And yet we are this close.
Can't wait for a 4:50 run
"huge shoutout to gaster" is the funniest sentence of all time
*Summoning Salt entered the chat*
Ur work is great Kosmic. Thank you
they forgot Hello Fresh skip 💀💀
I'm genuinely happy you have sponsors. I'm not in america but I liked hellofresh so I'm gonna recommend it to some friends.
I have faith that within a decade, we'll have people working towards a 4:52.
"I think good food is pretty good" -Kosmic 2023
Kosmic, I have been subscribed for a long time.
Drop the 4:53 video now 🤓🔫
If this 4-1 ffpg was indeed possible due to a hardware bug in a flash cart, does that make it an unfair advantage? Obviously we’re extremely far from even using that in a run, but just wondering if somebody accidentally has that happening in a run?
No, it's considered "hardware manipulation" and therefore banned.
me who doesn’t speedrun Mario and doesn’t understand the value or terminology
i have hope it will be done someday, the long wait is just making celebration of it even more great!
I’m already subscribed though… can I not learn how 4:53 is secretly possible?😢
Even 4:51 is secretly possible.
@@Opanker_ Opanker already knows :)
there are some other versions of smb out there :)
Speedrunners: OMG IM SO FAST IN THIS RUN
The flagpole: Imma end this whole mans career
The clip at 6:58, is that a reaction to another weird bug? Does anybody have a link to that?
that happens if you push Left+Right before jumping to the pole in the All Stars version
@@Kosmicd12 didn't expect you to reply personally, thanks for clearing that up :D
To explain the explanation about the timer, the game gives priority to allowing the player to win the level before the timer ticks over if they're a bit slow. So if you're one second from hitting the end and you think it's going to tick over, you'll win when you technically should have lost because they prioritize your touching the flagpole over timing you out.
I always wondered if there is a way to glitch yourself into the stair blocks and run to the flag that way.
i feel bad for mario speedrunners always being infuriated and haunted by being 0.1 subpixels away from 4:53
4:53 is super simple
Just pray to god for a bit rate from the sun's radiation
I understood that reference
The mav fpg thing sounds like a practice rom glitch, ive gotten fpg's on pellsson where mario does a normal fpg and sits on the block, but when he turns over, he sinks one frame and the clock starts ticking instantly rather than waiting for mario to hit the block at the castle
it wasn't on pellsson though. sockfolder rom only edits the HUD + mario's sprite afaik, so this kind of thing should be far less likely
@@MiniIand well then maybe a flash cart glitch, Idk
Lol, just run the game at 61 fps
Pretty sure it runs at 24 fps considering every second takes 24 frames to count down the timer
@@Tonypollyolyit runs at 60.9 fps