The tiniest and most inconsequential obscure bug: pressing select on the title screen can prevent the flashing coin in the HUD from updating. For one single color change.
Bruce also has official lore. And it's confusing and contradictory. Basically depending on when you ask Nintendo he's either Bowser's brother, one of the weird clones, or an unknown character
In Super Mario Bros. 1, he is Fake Bowser. In Japanese Super Mario Bros. 2's original instruction manual, the bluish Bowser-looking enemy that's found before the real one in the later castles is his brother. It's possible the other castles have either fake Bowsers or Bowser's brother, I don't remember which, but it's the one with the distinctive blue hue that's his brother specifically.
GUYS YOU WILL NEVER BELIEVE IT BUT DID YOU KNOW THAT IF YOU JUMP OVER THE PIPE IN 1-2 YOU'LL TRIGGER A WARP ZONE THAT CAN WARP YOU TO LATER LEVELS? THIS IS A SECRET THAT HAS BEEN HIDDEN BY YEARS, SOMEBODY MUST HAVE EVER TRIED IT, BUT HERE I AM SHOWING IT YOU SHAKING IN YOUR BOOTS ALREADY? WELL HERE'S COMES A REAL DOOZY THAT YOU'LL NEVER BELIEVE! IF YOU CLIP THROUGH A BRICK AND GO TO THE LEFT PIPE OF THE WARP ZONE, YOU CAN ACTUALLY WARP TO WORLD -1! AIN'T THAT JUST SO COOL? LIKE I KNOW NOT A SINGLE PERSON WHO HAS EVER HEARD OF THIS INCREDIBLE INNOVATIVE TRICK!
Yes, people use the "things you didn't know" title way too often. I once watched a " 100 things you didn't know video about mario kart" video and apparently one of the 'things I didn't know' was that mario kart 64 wasn't the 64th mario kart game.
By the way, the tenth thing was actually discovered by Marionaire in 2008, and it was used in some of his TASes. However, he got terminated and it wasn't until AndrewG dug up several archived videos of him when we were able to discover this trick. Also, Mastermind explained this glitch in one of his recordings of Marionaire's TAS videos.
I did not expect to laugh at number 10 lmao. The best thing about the community is how when you get _everyone_ together, you can truly find _everything_ there is to offer.
Here's something I wanna know; like the mystery goomba in SM64, can you kill the Mystery Koopa? I'd assume yes cuz you could probably get a fireball there easy Number 10 definitely surprised me haha, awesome video!!!
Nah, you have to take damage to even get it to appear on screen, and then it falls. Fireballs disappear right when they go off screen so it doesn't seem possible
the answer is yes! wolf (the dude who made the smb2j min a press tas) found a way to do it with a shell getting stuck in the floor and hitting the koopa as soon as it loads
Never once have I watched a video saying 10 things you didn't know about Mario and have all 10 things be stuff I actually didn't know, until now, good video
as someone who thoroughly enjoys the weird game knowledge i've picked up from watching you play this game, i went into this expecting most of what i'd see to have been aware of to SOME degree, but no you got me. great vid.
The parakoopa/bullet bill behaviour was my favourite. Its so simple that it makes you wonder about how they even managed to do that, like you would have to take an extra step to add such oddities in nowdays.
Early NES games are known from botorious and obssesive counting every single byte in memory. If you'd save some memory on catridge - you did even by a cost of things like these.
My guess is that Bullet Bills spawned from Blasters and Bullet Bills that simply appear from off screen are somehow coded differently. That or the code to spawn them sets their hit boxes differently.
I actually knew about the shell-killable Bullet Bills on -3 stages. Retroachievements has a challenge of "Kill every possible enemy with a shell in one sitting (continues allowed, no hard resets) " and that challenge does include those types of Bullet Bills!
I knew that as well! Because Kosmic mentioned it a couple videos ago. While playing a hack if I'm not mistaken. And that was not one of the facts, so I knew none of them. I'm kind of amazed now of how little I know XD
I only knew about three of these: 2. Color palette change at the end of a castle 5. Different underwater tiles in world 8 9. Small castle in 5-1 and railing in 7-3 The rest were all new to me, though, and I'd love to learn more specifics on why they work!
Neat. I knew a bunch of these, but a bunch were new to me. My favorite trivia I learned just a few months ago was there’s an invisible object on 1-2 that sets a flag to lock the screen scroll so you cannot see the warp zone. It’s supposed to unlock only if your are up in the hud but the code that controls the screen lock itself is broken.
Didn't know the one about the Bullet Bills. Also, I always assumed the underwater tiles in 8-4 were just regular castle tiles but with a green palette.
There’s an obscure fact. Mario has a brother named Luigi. To play as him you got to select 2 players and have Mario die for you to be able to play as this secret character.
Great video!! here is one more. Repeating 4-2 warp zone. As big Mario, on the 4-2 warp zone, you run, duck and slide under the first mushroom platform, then stand up, slide to the right, then run, duck and slide under the 2nd mushroom platform, stand up and continue sliding. So now you are close enough to the right edge to not trigger 6, 7, or 8 over the pipes. Go down any pipe and end up at the beginning of the 4-2 warp zone. Would have been nice if it actually took you to World -2.
It may be out of place with this video but if you wait 30 seconds in front of a hammer brother, he will chase you and getting away from him is nearly impossible
Fun fact, I was wrong actually. I could've sworn they charged at you in 8-3, but it turns out that's the nerves from trying to beat that level mushroomless made me misremember.
@@Kosmicd12 If you find a origional unedited cartridge of SMB1, with utmost respect, I challenge you. I may be slightly off on timing but they definately will give chase
Imagine spending all your Sunday mornings playing SMB in your childhood, then going on to live your life, have kids, build a career, buy a house, and finally 35 years later when the kids are older, you decide to give this 'youtube' thing a shot, only land on Kosmic's channel.
hearing you talk about being in a hotel room and showing off obscure tricks reminds me of the time I was at genesis 4 sharing all the random glitches I knew in melee that a bunch of people in my room had never seen before. its always such a fun experience learning more about a game you love lol
1UP mushrooms actually attempt to play the Super Mushroom sound effect for a couple frames, but then that gets cancelled, and the 1UP sound effect plays instead.
Awesome vid - didn't know about most of these! I did expect to see the 2 player "5-2 luigi vine death spawns vine for mario in 1-2" bug. Maybe next vid?
that fire pallete you do know that its possible to have it through gameplay. What happens is when you get hit and shrink instead of getting a mushroom and growing to normal size you will instead get a flower and you remain shrunk. This means you will be small but have fireballs. my bro and i discovered this not long after we started playing. I to this day still reckon this is so cool
Me before watching this video: Oh, please there can't be anything new to this game. Doing this for content. Me after watching this video: I am Jon Snow, and I know nothing.
Hah! I feel so pro because I knew years ago about taking damage and getting stuck with the fire palette. Back in the day things like those were shared as “cheats” on old sites, like they were secret costumes and stuff- there might have been one related to the star too but I’m probably misremembering. I also knew about enemies turning into koopas and red parakoopas- the rest is new to me! Awesome video.
You know what, I love Bruce too. While Nintendo may never acknowledge him again, just as they did with Koopa Kid, it would be nice to seen Bowser try and connect with his younger brother who barely ever visits.
When you go over the flagpole, you can run on an endless flat floor that won't stop until time runs out. But if you use a cheat code to remove the timer and run even longer, you'll eventually find glitched assets floating in the air!
There's a strange feeling I can't quite articulate with words properly that I get when watching SMB1 footage with Zelda 2's town music playing in the background. But as wrong as it feels, it also somehow feels appropriate? I guess? IDK. Anyways, great channel and I just found it and am hooked. Keep up the great work!
Loved the Metroid Prime music during #9. Gets me thinking about possibilities, like the dark Castlevania 3 music underscoring a cheerful-looking game like Super Mario 2 and vice versa.
In Mario Bros 1983 port Nintendo has drawn Luigi with white-green color palette, while in SMB3 battle mode he has a palette more akin to Mario. Nintendo said that his early palette is just a reused green koopa palette. Interestingly another effect it has is that with this palette Luigi is more distinguishable from Mario on black and white TV's
Only if u hit a solid block before falling into the void. If not, then ur stuck in an infinite loop. After a long wait its gonna stop killing u, if the timer went down then next level but if not u stay stuck, after 2 more minutes u come back to the map, and after an even longer time the flagpale tpes to u again. Then it loops.
There's also a glitch where if Mario jumps up into the sky where he is right on the boundary of going off the top part of the screen, where there is a hole that enemies fall into on the bottom of the screen, Mario will get hurt while the enemy is falling into the pit. It requires precise timing.
After the area with the star in 1-2, I was jumping around, breaking blocks, and killing enemies with fireballs really quickly. I don't know how, but the game lagged out so much that a bunch of letters and numbers appeared all over that part of the level. (I did this on the 3DS version of Super Mario Bros.)
Yeah that's a thing that can happen! Breaking blocks + collecting coins + stomping enemies + shooting fire + coin flashing = too much to handle all at once
Excellent teamwork gathering so many obscure glitches together for this vid. "Nerding out" with a rubik's cube is charming. Number 10 is almost equally intriguing as SF mario 😱 👏
I remember a glitch that we used to call the "Mario one foot" back in the 80s where Mario would slide on the ground with one foot. I have no idea how my friend consistently did it, but I remember it being done after Mario went down a pipe.
As Fire Mario, you hold A+B while entering any area, and while if you kept holding B, for a short time, Mario would just not animate properly, staying in one frame of his walking animation
Nice video, I didn't know most of these. Little Firey Mario was one I did, but the only way we used to know how to do it was to hit Bowser at the same time as the axe.
Hey there, Kosmic! I'm Zachary Williams, one of the lead producers, editors, and videographers working on the collaboration videos with FlibidyDibidy! Gotta say, it was REALLY cool to be apart of that day with you all, and it was really cool to talk to you in person! Love the videos, and keep it up! We will try to deliver as good of content as we can, from all the stuff we captured for FlibidyDibity, and for you guys! MUCH LOVE!!! 💖🙌💯🔥
Well there was a time that I got to the vine in 4-2. But I scrolled the screen far that the vine disappeared and when I went back to it, I got stuck and could not get out and had to wait for the timer to reach 000 in order to escape.
I just figured you dreamt dreams of Mario Assembly. Still, comments like this give me hope for future time saves. If there are things that are known that you don't know, imagine the things that aren't known. Btw, as long as you are commenting in a thread I'm in, I have a request/suggestion. Kosmic did a video on the slowest possible completion of the game without dying. I would love to see a TAS version of that as you could manage way more pipe entries by doing one of those loops (that you already use in max coins) which isn't feasible rta.
I knew about the World 5 warp pipe in #1 from Displaced Gamers's breakdown of how the Minus Worlds work, which is definitely worth the time for anyone interested in the technical details of SMB1 or old glitches in general. That pipe going to World 5 is just a hint as to how weird the glitch actually is.
When I was a kid I loved Mario to death, when playing the game I often wondered "is this game more complicated that it seems?" because sometimes I stumbled upon some weird behavior, many times got proud of myself for discovering new mystery although further could not even reproduce it... and then, after 25 years it's starting to become obvious, this game is goldmine full of such mysteries
Let's see, what did I already know: The World 5 warp part of Number 1. Number 2. (I didn't remember Number 3, but I guess I must have seen it before because I saw the minimum A presses TAS video, but I completely forgot about it so I'm not counting it). I knew Number 4 already, with both parakoopas and bullet bills (experienced it many times lol). Number 5. And that's it. Everything else was completely brand new to me, and quite cool!
@@devonm042690 I am pretty sure that one is it. Been a while since I learned of it. I remember it actually not affecting much but also somewhat affecting things it was an interesting one.
All these are really neat. The last one is crazy! And totally worth a good laugh. I recently knew about the trick where, after a Game Over, you press A+Start on the main screen, and it takes you to the last world you played. How well known is that? I guess I never worried about that because I've always played the SNES All Stars version, where it saves automatically the last world you've been in.
I remember discovering the infinite life trick on the stairs as a 5 year old, and just doing it accidentally. I jumped on a shell on the stair once and then there was a mosquito that bit my leg and I accidentally released my controller. Then It just happened, mario jumping infinitely on a shell. Thanks mosquito 🦟👍, very cool.
The tiniest and most inconsequential obscure bug: pressing select on the title screen can prevent the flashing coin in the HUD from updating. For one single color change.
You're joking wtf
Ahaha bonkers levels of obscurity
Bruce also has official lore. And it's confusing and contradictory. Basically depending on when you ask Nintendo he's either Bowser's brother, one of the weird clones, or an unknown character
It was his brother in some official or semi official strategy or instruction book I think
Does he have an official name? What if there are three Bowser brothers? I vote they should be named Bows, Bowser, Bowsest.
@@MaxOaklandAnd in another official book he is fake
In Super Mario Bros. 1, he is Fake Bowser. In Japanese Super Mario Bros. 2's original instruction manual, the bluish Bowser-looking enemy that's found before the real one in the later castles is his brother.
It's possible the other castles have either fake Bowsers or Bowser's brother, I don't remember which, but it's the one with the distinctive blue hue that's his brother specifically.
In SMB2J instruction book, he was a real monster and had an official name but a little bit lame: クッパ • アオ (Bowser Blue).
Always nice when a list of "things you don't know" are ACTUALLY things you didn't know :) great vid 😎
Hahaha. Exactly. I'm like, "Sounds like clickbait.... But it iiiss Kosmic!!"
GUYS YOU WILL NEVER BELIEVE IT BUT DID YOU KNOW THAT IF YOU JUMP OVER THE PIPE IN 1-2 YOU'LL TRIGGER A WARP ZONE THAT CAN WARP YOU TO LATER LEVELS? THIS IS A SECRET THAT HAS BEEN HIDDEN BY YEARS, SOMEBODY MUST HAVE EVER TRIED IT, BUT HERE I AM SHOWING IT YOU
SHAKING IN YOUR BOOTS ALREADY? WELL HERE'S COMES A REAL DOOZY THAT YOU'LL NEVER BELIEVE! IF YOU CLIP THROUGH A BRICK AND GO TO THE LEFT PIPE OF THE WARP ZONE, YOU CAN ACTUALLY WARP TO WORLD -1! AIN'T THAT JUST SO COOL? LIKE I KNOW NOT A SINGLE PERSON WHO HAS EVER HEARD OF THIS INCREDIBLE INNOVATIVE TRICK!
Yes, people use the "things you didn't know" title way too often. I once watched a " 100 things you didn't know video about mario kart" video and apparently one of the 'things I didn't know' was that mario kart 64 wasn't the 64th mario kart game.
The first thing you didn't know: Minecraft is called that, because you mine, and then you craft!
@@talcorp9998 You can tell it's a birch tree because of the way it is!
By the way, the tenth thing was actually discovered by Marionaire in 2008, and it was used in some of his TASes. However, he got terminated and it wasn't until AndrewG dug up several archived videos of him when we were able to discover this trick. Also, Mastermind explained this glitch in one of his recordings of Marionaire's TAS videos.
Woa that’s interesting
Interesting info. Thanks.
@@kriller3771 what does terminated mean here
@@hellfireofdooom8876 Sent all the way down to shell
where can I find a technical explanation for 10 and 3 (3:10)?
Didn't know the palette glitch in 1, didn't know 6, 8 and 10. Great video! 10 is definitely the most absurd and obscure quirk.
HEY! :)
Wow I have exactly the same lol
Yes
I did not expect to laugh at number 10 lmao. The best thing about the community is how when you get _everyone_ together, you can truly find _everything_ there is to offer.
The original Super Mario Bros. is truly the gift that keeps on giving
Here's something I wanna know; like the mystery goomba in SM64, can you kill the Mystery Koopa? I'd assume yes cuz you could probably get a fireball there easy
Number 10 definitely surprised me haha, awesome video!!!
Nah, you have to take damage to even get it to appear on screen, and then it falls. Fireballs disappear right when they go off screen so it doesn't seem possible
the answer is yes! wolf (the dude who made the smb2j min a press tas) found a way to do it with a shell getting stuck in the floor and hitting the koopa as soon as it loads
pannenkoek2012
Never once have I watched a video saying 10 things you didn't know about Mario and have all 10 things be stuff I actually didn't know, until now, good video
The teased green Cheep video has arrived!!
I love the small glimpses of footage about the SMB1 speedrun tournament!
I can't wait for it to come out
as someone who thoroughly enjoys the weird game knowledge i've picked up from watching you play this game, i went into this expecting most of what i'd see to have been aware of to SOME degree, but no you got me. great vid.
I could listen to obscure facts about smb for hours
Omg, it's Mr. Minotauros! We really miss you, when are you coming back? :'(
What's SMB? 😉🤫🙃
@@SwanRonsonDonnyJepp super meat boy
Color me SHOCKED! Thanks again for coming to the tournament :-) Awesome video!
00:54 click here to start the video
03:10 and skip the add
The parakoopa/bullet bill behaviour was my favourite. Its so simple that it makes you wonder about how they even managed to do that, like you would have to take an extra step to add such oddities in nowdays.
Early NES games are known from botorious and obssesive counting every single byte in memory. If you'd save some memory on catridge - you did even by a cost of things like these.
My guess is that Bullet Bills spawned from Blasters and Bullet Bills that simply appear from off screen are somehow coded differently. That or the code to spawn them sets their hit boxes differently.
I actually knew about the shell-killable Bullet Bills on -3 stages. Retroachievements has a challenge of "Kill every possible enemy with a shell in one sitting (continues allowed, no hard resets) " and that challenge does include those types of Bullet Bills!
I knew that as well! Because Kosmic mentioned it a couple videos ago. While playing a hack if I'm not mistaken.
And that was not one of the facts, so I knew none of them. I'm kind of amazed now of how little I know XD
I only knew about three of these:
2. Color palette change at the end of a castle
5. Different underwater tiles in world 8
9. Small castle in 5-1 and railing in 7-3
The rest were all new to me, though, and I'd love to learn more specifics on why they work!
Neat. I knew a bunch of these, but a bunch were new to me.
My favorite trivia I learned just a few months ago was there’s an invisible object on 1-2 that sets a flag to lock the screen scroll so you cannot see the warp zone. It’s supposed to unlock only if your are up in the hud but the code that controls the screen lock itself is broken.
Didn't know the one about the Bullet Bills. Also, I always assumed the underwater tiles in 8-4 were just regular castle tiles but with a green palette.
There’s an obscure fact. Mario has a brother named Luigi. To play as him you got to select 2 players and have Mario die for you to be able to play as this secret character.
If you jump on a koopa or a buzzy beetle after you beat the game, they walk slow again
Thanks to you, Kosmic, I already knew like half of these, but seriously, number 10's wild
I’m 44 and it warms my heart to know this game is still being played till this day
I love the concept of just a bunch of speed runners chilling in a room, talking about all the obscure things of the game they love.
Yo I was competing in a cubing competition that Stanley Chapel was at. It's cool to see that he also does smb speedrunning!
I thought i had seen it all but i hadnt seen most of these oddities before.
Great video!! here is one more. Repeating 4-2 warp zone. As big Mario, on the 4-2 warp zone, you run, duck and slide under the first mushroom platform, then stand up, slide to the right, then run, duck and slide under the 2nd mushroom platform, stand up and continue sliding. So now you are close enough to the right edge to not trigger 6, 7, or 8 over the pipes. Go down any pipe and end up at the beginning of the 4-2 warp zone. Would have been nice if it actually took you to World -2.
Nice content! Keep it up!
It may be out of place with this video but if you wait 30 seconds in front of a hammer brother, he will chase you and getting away from him is nearly impossible
Fun fact, on different versions of smb1 (like the one on the snes all stars cart) the hammer bros will always chase you.
@@rainworldenthusiast i don't think that's true? It's only like that in a few stages of the lost levels
Fun fact, I was wrong actually. I could've sworn they charged at you in 8-3, but it turns out that's the nerves from trying to beat that level mushroomless made me misremember.
@@Kosmicd12 If you find a origional unedited cartridge of SMB1, with utmost respect, I challenge you. I may be slightly off on timing but they definately will give chase
@@johnny-becker my reply was not to you. Yes, hammer bros charge after a while. You can see it utilized in the minimum A presses TAS
Imagine spending all your Sunday mornings playing SMB in your childhood, then going on to live your life, have kids, build a career, buy a house, and finally 35 years later when the kids are older, you decide to give this 'youtube' thing a shot, only land on Kosmic's channel.
hearing you talk about being in a hotel room and showing off obscure tricks reminds me of the time I was at genesis 4 sharing all the random glitches I knew in melee that a bunch of people in my room had never seen before. its always such a fun experience learning more about a game you love lol
1UP mushrooms actually attempt to play the Super Mushroom sound effect for a couple frames, but then that gets cancelled, and the 1UP sound effect plays instead.
Mario: *has few trivial bugs"
Trackmania: we name the bugs, and build tracks around them.
I was always shocked of how complex Super Mario is even if it's such a small game
Is it just me or does this guy just seem like the nicest most laid back guy I’ve never met?
Awesome vid - didn't know about most of these! I did expect to see the 2 player "5-2 luigi vine death spawns vine for mario in 1-2" bug. Maybe next vid?
Finally, someone who refers to it as Super Mario BROTHERS as opposed to Bros.
that fire pallete you do know that its possible to have it through gameplay. What happens is when you get hit and shrink instead of getting a mushroom and growing to normal size you will instead get a flower and you remain shrunk. This means you will be small but have fireballs. my bro and i discovered this not long after we started playing. I to this day still reckon this is so cool
I now wait for the 100 Things you DON'T know about Super Mario Bros.
Lmao great video man!
The manual for smb2j lists the blue bowser as bowsers brother
10 things you didn't know about super mario bros
Number 10: tere are other levels besides those in world 1, 2, and 8
for number 4 what probably happens here is that when you defeat the flying red koopa, it actually spawns a different version of a red koopa
i got SHOCKED
Me before watching this video: Oh, please there can't be anything new to this game. Doing this for content.
Me after watching this video: I am Jon Snow, and I know nothing.
Hah! I feel so pro because I knew years ago about taking damage and getting stuck with the fire palette. Back in the day things like those were shared as “cheats” on old sites, like they were secret costumes and stuff- there might have been one related to the star too but I’m probably misremembering. I also knew about enemies turning into koopas and red parakoopas- the rest is new to me! Awesome video.
number 10 just kept getting better and better
There's an eleventh thing he forgot to mention; the boogie dance and the fuddy duddy boogie dance, but that's a story for another day...
You know what, I love Bruce too. While Nintendo may never acknowledge him again, just as they did with Koopa Kid, it would be nice to seen Bowser try and connect with his younger brother who barely ever visits.
Number 10 shocked me!
I’m surprised the vid didn’t include the fact that hidden 1 ups have coin requirements
When you go over the flagpole, you can run on an endless flat floor that won't stop until time runs out. But if you use a cheat code to remove the timer and run even longer, you'll eventually find glitched assets floating in the air!
to be honest almost everyone that played smb (like me) or at least watched its glitch videos know this
3 1/2 decades and we’re still discovering new shenanigans? Color me impressed.
i would love to see all of the footage of when you and the homies chilling in the hotel room together decided to share game knowledge
I have wanted to know for a long time, can a kicked shell hit a Bowser?
almost positive it goes through him, but honestly not 100% sure
There's a strange feeling I can't quite articulate with words properly that I get when watching SMB1 footage with Zelda 2's town music playing in the background. But as wrong as it feels, it also somehow feels appropriate? I guess? IDK. Anyways, great channel and I just found it and am hooked. Keep up the great work!
Loved the Metroid Prime music during #9. Gets me thinking about possibilities, like the dark Castlevania 3 music underscoring a cheerful-looking game like Super Mario 2 and vice versa.
In Mario Bros 1983 port Nintendo has drawn Luigi with white-green color palette, while in SMB3 battle mode he has a palette more akin to Mario. Nintendo said that his early palette is just a reused green koopa palette. Interestingly another effect it has is that with this palette Luigi is more distinguishable from Mario on black and white TV's
6-1 castle at the end is, for whatever reason, farther away from the flag than the other castles.
How is it possible that there is new content about this game 30 years later!!
Kosmic, just wanted to tell you that when you die after a flagpole, it does actually move you on to the next level. It just takes a long time
Only if u hit a solid block before falling into the void. If not, then ur stuck in an infinite loop. After a long wait its gonna stop killing u, if the timer went down then next level but if not u stay stuck, after 2 more minutes u come back to the map, and after an even longer time the flagpale tpes to u again. Then it loops.
Is there more footage of you guys geeking out in the hotel room? I would love to see that.
Where does the 3rd pipe lead to in 1-2 if the area doesn't load?
world 36-1 like the first pipe
I love when I'm entertained while also feeling like I'm learning something. Thanks again!
0:32 bro that's LITERALLY same energy as the Guitar Hero meetups I've been to
There's also a glitch where if Mario jumps up into the sky where he is right on the boundary of going off the top part of the screen, where there is a hole that enemies fall into on the bottom of the screen, Mario will get hurt while the enemy is falling into the pit. It requires precise timing.
After the area with the star in 1-2, I was jumping around, breaking blocks, and killing enemies with fireballs really quickly. I don't know how, but the game lagged out so much that a bunch of letters and numbers appeared all over that part of the level.
(I did this on the 3DS version of Super Mario Bros.)
Yeah that's a thing that can happen! Breaking blocks + collecting coins + stomping enemies + shooting fire + coin flashing = too much to handle all at once
@@Kosmicd12 I see. Something similar happened when I was attempting to crash the game.
Excellent teamwork gathering so many obscure glitches together for this vid. "Nerding out" with a rubik's cube is charming. Number 10 is almost equally intriguing as SF mario 😱 👏
pleasantly surprised that I am actually learning new things about the game instead of getting the rundown on the minus world for the nth time
I remember a glitch that we used to call the "Mario one foot" back in the 80s where Mario would slide on the ground with one foot. I have no idea how my friend consistently did it, but I remember it being done after Mario went down a pipe.
As Fire Mario, you hold A+B while entering any area, and while if you kept holding B, for a short time, Mario would just not animate properly, staying in one frame of his walking animation
@@TheCyVap T_T Thank you so much.
And now I’ve got more stuff to talk about with my aunt next week. Thanks!
I have a large quantity of obscure knowledge but I usually reserve it for answering people's difficult questions in your live stream.
Definitely love these kind of videos, specially learning facts about such an old game that we love so much
Im more shocked to hear that red koopas dont kill themselfs, rather than the red parakoopas do.
Nice video, I didn't know most of these. Little Firey Mario was one I did, but the only way we used to know how to do it was to hit Bowser at the same time as the axe.
In 1-2 you can hit the last coin block after hitting the mushroom block to cause the mushroom to spaz out in a 1 square gap
This is the first time I've seen a sponsorship for Factor 75 that doesn't make the food look disgusting 😂
That's fascinating, I think in my other two factor 75 sponsorships it looked much better lol.
Pretty awesome and entertaining video. Also I love that added in the Gas Puzzle music from Starfox Adventures ❤️
37 Years of that Koopa seeing Mario slaughtering his friends in front of him and that Koopa saying "nope"
Another quality upload from Cosmit
Hey there, Kosmic! I'm Zachary Williams, one of the lead producers, editors, and videographers working on the collaboration videos with FlibidyDibidy! Gotta say, it was REALLY cool to be apart of that day with you all, and it was really cool to talk to you in person! Love the videos, and keep it up! We will try to deliver as good of content as we can, from all the stuff we captured for FlibidyDibity, and for you guys! MUCH LOVE!!! 💖🙌💯🔥
Yo thanks for the nice comment, and I'm looking forward to it! :)
3:59 omg, I was playing SMB1 for the first time this week & noticed this, it confused the heck outta me!
The red Koopa Troopers walk off ledges because they are "chicken" according to the original instruction booklet
What a ridiculous thing to say: "it's hard to figure out lunch when i'm home with a full kitchen"
thats not what was said at all
Well there was a time that I got to the vine in 4-2. But I scrolled the screen far that the vine disappeared and when I went back to it, I got stuck and could not get out and had to wait for the timer to reach 000 in order to escape.
A technical explanation of number 10 would be nice. Maybe a future video?
Honestly, I don't know lol. But someone else commented saying it was explained in a tas commentary
One of my favorite obscure glitches is the "bullet bill spider thread" glitch in 6-3
Great video. I didn't know about the 10th thing. :D
There are things you don't know about this game? Out of all the comments on this video, this shocks me the most.
@@magician531 Yeah it turns out that I don't know everything. We all still have much to learn. :)
I just figured you dreamt dreams of Mario Assembly.
Still, comments like this give me hope for future time saves. If there are things that are known that you don't know, imagine the things that aren't known.
Btw, as long as you are commenting in a thread I'm in, I have a request/suggestion. Kosmic did a video on the slowest possible completion of the game without dying. I would love to see a TAS version of that as you could manage way more pipe entries by doing one of those loops (that you already use in max coins) which isn't feasible rta.
finally get to hear about the green cheep yesss
8:00 Wait a minute.. _the_ Dan Salvato? That's cool
I knew about the World 5 warp pipe in #1 from Displaced Gamers's breakdown of how the Minus Worlds work, which is definitely worth the time for anyone interested in the technical details of SMB1 or old glitches in general. That pipe going to World 5 is just a hint as to how weird the glitch actually is.
Well i knew it from a retro game mechanics vid
I was prepared to get clickbaited... I wasn't, great job, loving this channel fr
*Jokes on you, i don't even know*
*what "10" means*
Typical Lists: Did you know Luigi is green Mario?
This List: 🤯🤯🤯
When I was a kid I loved Mario to death, when playing the game I often wondered "is this game more complicated that it seems?" because sometimes I stumbled upon some weird behavior, many times got proud of myself for discovering new mystery although further could not even reproduce it... and then, after 25 years it's starting to become obvious, this game is goldmine full of such mysteries
5:39 is it only doable on the NTSC version? I can't do it on PAL, I only did it once while playing on an emulator a NTSC version of the game
I love Mario I’ve been playing these original games a lot recently brings back a lot of good memories for sure
Let's see, what did I already know:
The World 5 warp part of Number 1.
Number 2.
(I didn't remember Number 3, but I guess I must have seen it before because I saw the minimum A presses TAS video, but I completely forgot about it so I'm not counting it).
I knew Number 4 already, with both parakoopas and bullet bills (experienced it many times lol).
Number 5.
And that's it. Everything else was completely brand new to me, and quite cool!
I was expecting the invisible enemy in the underground section that is there to fix some coding issues.
You mean the one that affects whether or not the underground stages scroll past the exit pipe?
@@devonm042690 I am pretty sure that one is it. Been a while since I learned of it. I remember it actually not affecting much but also somewhat affecting things it was an interesting one.
All these are really neat. The last one is crazy! And totally worth a good laugh.
I recently knew about the trick where, after a Game Over, you press A+Start on the main screen, and it takes you to the last world you played. How well known is that? I guess I never worried about that because I've always played the SNES All Stars version, where it saves automatically the last world you've been in.
For scrubs like me, that's the only way to make progress in the game.
I remember discovering the infinite life trick on the stairs as a 5 year old, and just doing it accidentally.
I jumped on a shell on the stair once and then there was a mosquito that bit my leg and I accidentally released my controller. Then It just happened, mario jumping infinitely on a shell. Thanks mosquito 🦟👍, very cool.