Hey Kosmic, what software do you use in this video to edit the levels? I already downloaded a few level editors a few years ago and the only one that seemed relatively good was detected as trojan horse by my antivirus, so I just threw all this crap in the garbage... If there is one that is good and not bundled with some malware I'd really like to try it.
Blue lava is also a thing in real life. I don't know the technical details, but from what I understand, it has something to do with the amount of sulfur and other elements in the volcano at the time it explodes.
Blue Lava is real btw. There is a volcano in Indonesia called Kawah Ijen (or Ijen Crater) which is infamous for its blue lava. This phenonenon occurs when a large amount of Sulphur conbusts when in contact with lava (the usual red ones) which creates this blue flames. Kawah Ijen is known for its large sulphur deposit which causes this to happen. Actual Blue Lava has to reach the temperature of abou 6.000 degree Celcius which seems to be a lot hotter than the natural red lava we usually know.
This is a cool idea and I love that you made different difficulty levels to meet a wider audience. Did you consider flying koopa bounces for levels like 3-2 and 5-1?
I made a level like this on Mario Maker 2. It was an exact copy of 1-1, but the floor was all made of spikes. Maybe it is just because Mario Maker has different physics than the original, but I recall only needing to make the invisible 1up block visible to make it beatable. If you went into the pipe on my version, you would just fall into spikes and die.
Simple idea turned into an amazing hack. It's crazy, but it reminds me of how some artists come up with a simple set of rules for a work of art, and stuff just seems to fall in place.
Just played the "easier" version and it was very good. The only I didn't like were the inside pipes midpoints where idk what to do, but it was a pretty nice challenge.
@@kartikjain6935 you gotta take a regular rom of smb+duck hunt(i think) and then patch it with the ips files in the description. the tutorial for patching roms is also in the description.
the comedy part of this demonstration in 13:41😂and oh dear that softlock at 15:04 i guess 1-1 but different challenge and floor lava things really go viral in recent years modifying on official stages is pretty fun, just like remaking music built from your memory speedrunning experts are just never out of ideas❤
I find a little glitch in 1-2, where I get a checkpoint in a place that’s almost lava and you immediately die. The good part is that doing a precise jump just after you spawn you can actually get to the block, it’s actually funny and can be useful.
This reiminds me of the Portal 2 Backwards mod that one speedrunner made/there are different versions depending on weather you know the glitches or are just a casual player who does not need to remember every minute detail. A really good idea if you both want a challenge but also want a lot of people to be able to experience it.
Thank you for your efforts Kosmic and all of those who worked on this hack. This was an interesting and cool way to keep Mario Bros fresh and different.
Watching this reminds me just how varied people's usage of Time truly is. And it also had to do with popularity, coin, connections, clout, crews, computer code, control, communities, and opportunities.
Hey Kosmic! Could you make a video explaining how the maze levels of SMB1 work? I'm curious about what goes on in the background to make them loop and whether they loop endlessly.
I have just started to dabble with making my own Mario hacks myself. Haven't a clue on how to use the hack tools, but decided to go with a new cop style side scroller called the LawWonder Files. I did a few pallet changes so that Mario would look like my typical cop character. To be honest, I am quite clueless on level designs.
I find it incredible that people are still talking about and finding new ways to enjoy a game made 38 years ago. What game made this year would still be relevant 38 from now?
If Nintendo decides to release a Mario game this year, then probably that. Mario games in general tend to gather a large modding community, a large speedrunning community, lots of youtube content made about them, and all sorts of other things.
Id love to see you and top players make SM1 levels for each other. See how far you can really push it! Love that you had an easy version on this mod too for general audience
Kosmic, i just wanted to say i love your vids! you were the one that inspired me to buy an NES with the only game Super Mario Bros. you will get to 200K super soon! keep it up!
this is top tier content. I'm impressed, and now I'm curious about what other games someone might be able to feasibly do this on. SMB3? SMW? Mario64? Celeste?
I'll never play the hard mode, because I am quite unskilled at SMB1, but I love the idea. Now if only the NES had better palette hardware to make the lava red.
Technically, under-lava stages should be impossible to swim in… because Mario would shoot to the surface as fast as the viscosity allowed, with no way to descend. Even liquid stone is a lot denser than a human body.
Great video! By the way, I think that you could’ve just replaced the now unused underwater tiles’ graphics (ground, coral) with the missing title card ‘L’ and ‘V’ corners.
The screen edge wall jumps are so well known that I wouldn't have a problem with them in the "glitchless" version. I learned of that through world of mouth--specifically as the way to get on top of the stage in 4-2. I know people who thought that was why the breakable blocks were there at the start.
I made a The Floor is Lava stage like this [1-1without ground] in Mario Maker back in the day, it was possible in that version at least I also did a sequel, SMB3 1-1 without ground
I can do a better V than that... or is it something to do with sprite limits or something? I would genuinely be interested in a video on why that is the best V that you could do, and what sorcery would be required to do better.
I've never had any experience with romhacking a Mario game, but my amateur eye sees that only the clouds use the same palette as the blue lava. Wouldn't it be possible to change just that one particular palette? This looks like a great romhack and you did a good job explaining your design choices. However, I would like to see more about the technical limitations of romhacking Mario (what is possible and what is not) if you ever want to revisit this topic.
Yeah it's definitely possible to mess with color palettes, and honestly the sky is the limit with what's possible if you get really custom with things. I'm not even yet familiar with exactly why the limitations happen in the editor I was using (too many objects in the same column? Same page? some things seem random, idk). But there are some people like w7n who do insane custom hacks. Look up Mario Gaiden to see what I mean.
Get a special Factor discount offer here: mtchm.de/i7dxw or use my code FACTORSE43275 on go.factor75.com
n o
Oooookay
Your first :0
not gonna lie, that food looks good.
Hey Kosmic, what software do you use in this video to edit the levels?
I already downloaded a few level editors a few years ago and the only one that seemed relatively good was detected as trojan horse by my antivirus, so I just threw all this crap in the garbage... If there is one that is good and not bundled with some malware I'd really like to try it.
This is a super unique rom hack, thanks for giving me the opportunity to play it for this video!
Incoming 5 minute speedrun 😬
That mushroom, bruh O_O
Do you have the VOD of your playthrough saved anywhere? I really want to watch it
Are you going to upload your playthrough (or highlights) to your youtube channel?
@@IFD78 my playthrough is highlighted on my twitch if you're interested!
I dont get why bowser filled his castle with swimming pools of red water. Seems like a strange design choice to me
Turtles need water so of course the castle for one needs water, and he turned it red like the koopa shells to intimidate enemies during the war
@@velvetbutterfly smartttt
10:51 my lawyers are on their way
Nah he summoned salt 💀
lol
Is it the most infamous though?
@@Bismuth9 BRUH
how to summon salt
number 1: make a kosmic video
Blue lava is also a thing in real life. I don't know the technical details, but from what I understand, it has something to do with the amount of sulfur and other elements in the volcano at the time it explodes.
Don’t lie, it’s about the flavor of Kool-Aid that God puts in the lava before it erupts.
From what I’ve seen online it seems to actually just be burning sulfur and not actually lava
That mushroom at 8:34 was insane!
Loved that! Felt like something Kosmic would do (as a player) too, haha
4:32 That, sir, is a moustache, and a fine one at that.
Blue Lava is real btw. There is a volcano in Indonesia called Kawah Ijen (or Ijen Crater) which is infamous for its blue lava. This phenonenon occurs when a large amount of Sulphur conbusts when in contact with lava (the usual red ones) which creates this blue flames. Kawah Ijen is known for its large sulphur deposit which causes this to happen. Actual Blue Lava has to reach the temperature of abou 6.000 degree Celcius which seems to be a lot hotter than the natural red lava we usually know.
It's "freshwater", not "blue kava", because Mario is a saltwater fish, that's why he dies to water on the "normal" stages
This is a cool idea and I love that you made different difficulty levels to meet a wider audience.
Did you consider flying koopa bounces for levels like 3-2 and 5-1?
That's the solution for part of 8-2, and it's an alternative solution to 5-1. The thing with parakoopas is they often won't behave the same way
@@Kosmicd122nd
@@JK17-1bruh nobody cares
0:37 That background noise actually had me taking my headphones off like "tf was that"
I made a level like this on Mario Maker 2. It was an exact copy of 1-1, but the floor was all made of spikes. Maybe it is just because Mario Maker has different physics than the original, but I recall only needing to make the invisible 1up block visible to make it beatable. If you went into the pipe on my version, you would just fall into spikes and die.
"this video is sponsored by factor 75"
me, an intellectual: "3 * 5^2"
🤝
Simple idea turned into an amazing hack. It's crazy, but it reminds me of how some artists come up with a simple set of rules for a work of art, and stuff just seems to fall in place.
They won't often share the thing if things aren't falling in place to a reasonable degree :P
This reminds me of that old “Super Mario Bros without touching the ground!” video. So ahead of its time honestly.
remember my mind being blown when I found out that was the Dog of Wisdom guy too
Just played the "easier" version and it was very good. The only I didn't like were the inside pipes midpoints where idk what to do, but it was a pretty nice challenge.
Bro can you tell me how to download it?
@@kartikjain6935 you gotta take a regular rom of smb+duck hunt(i think) and then patch it with the ips files in the description. the tutorial for patching roms is also in the description.
Hey, that title is wrong, it should be "Can you beat Super Mario Bros. If the floor is Blue Lava?"
Blue lava is hotter than red or orange lava
It is sometimes red lava.
Blue lava is still lava, don’t discriminate.
#LavaIsLava
@nn4284that's green lava
I think it's cool as heck that he made multiple versions of this for less experienced peeps.
Finally we have a romhack creator who is also a law-abiding citizen!
*lava-abiding!
@@KernelLeaklavabiding
the comedy part of this demonstration in 13:41😂and oh dear that softlock at 15:04
i guess 1-1 but different challenge and floor lava things really go viral in recent years
modifying on official stages is pretty fun, just like remaking music built from your memory
speedrunning experts are just never out of ideas❤
Awesome project Kosmic. Your love for this game is contagious, I'll definitely be downloading this hack. Lots of work here, but it paid off. Bravo 👏
Awesome concept and execution. I especially like the decision for underwater, running in those stages is oddly satisfying. Well done!
So cool that you got Niftski and GTAce to test you romhack. Those wall jumps by Niftski were insane to get that powerup! Really cool video Kosmic!
This is dope. I love that you made multiple ROMs.
I love all of the creative possibilities you've discovered while making this hack! Great job!
I would love to see a speedrunning community form around this hack :]
I find a little glitch in 1-2, where I get a checkpoint in a place that’s almost lava and you immediately die. The good part is that doing a precise jump just after you spawn you can actually get to the block, it’s actually funny and can be useful.
He... literally mentions that in the video, at 3:46. It's deliberate.
@@SeanNicholsEh Yes, but that happened to me on 1-2 instead of 1-1.
I love how one of the stages has inverted platforms from normal. The creative decisions here work really well
This is awesome! Can’t wait to check out all the versions myself, and hopefully get good enough to do the Hard version without save states😅
This reiminds me of the Portal 2 Backwards mod that one speedrunner made/there are different versions depending on weather you know the glitches or are just a casual player who does not need to remember every minute detail. A really good idea if you both want a challenge but also want a lot of people to be able to experience it.
Thank you for your efforts Kosmic and all of those who worked on this hack. This was an interesting and cool way to keep Mario Bros fresh and different.
This channel is so cool.
2:17 to skip the sponsorship ad.
Thx ❤
I've been a fan of this game for the forty years it's been around, love it. Great material Kosmic!
11:06 it's also possible to do a wall jump on the blocks to the left of the pipe. That's what I ended up doing, as I couldn't hit the intended method.
Knowing how much you and others have played the game, I wonder how accurately you could recreate it from memory
Watching this reminds me just how varied people's usage of Time truly is. And it also had to do with popularity, coin, connections, clout, crews, computer code, control, communities, and opportunities.
I really enjoyed watching your playthrough, and this breakdown was really interesting. Well done on both videos!
This is amazing. Tempts me to get back to this game I haven't played in ages!
this hack is absolute genius, thank you for making this
now, i'mma go watch your playthrough of it if you don't mind if i do
Silly Kosmic, the so called "sorta w-shaped thing" is OBVIOUSLY a mustache!
Yeah, just like Mario has!
Hey Kosmic! Could you make a video explaining how the maze levels of SMB1 work? I'm curious about what goes on in the background to make them loop and whether they loop endlessly.
I have just started to dabble with making my own Mario hacks myself. Haven't a clue on how to use the hack tools, but decided to go with a new cop style side scroller called the LawWonder Files. I did a few pallet changes so that Mario would look like my typical cop character. To be honest, I am quite clueless on level designs.
15:07 just wait for the timer to run out
I love you used Marble Zone theme music of Sonic. It really fit the theme.
I find it incredible that people are still talking about and finding new ways to enjoy a game made 38 years ago.
What game made this year would still be relevant 38 from now?
If Nintendo decides to release a Mario game this year, then probably that. Mario games in general tend to gather a large modding community, a large speedrunning community, lots of youtube content made about them, and all sorts of other things.
Nice music at 4:17. Don’t think we didn’t notice!
Id love to see you and top players make SM1 levels for each other. See how far you can really push it! Love that you had an easy version on this mod too for general audience
I will try to do a TAS on it, the Gameplay was very interesting to me :D
So much fun to watch and I'm sure so much fun to play. Thumbs way up.
This is neat, and a hack I'm surprised hasn't come earlier. Now will there be an Super Underwater Bros to complement?
Super Glitch bros. Start at world 8-5.
Kosmic makes SMB hacks? He's becoming too powerful, guys.
YOOOO wassup guy i forget where ive seen you a million times already but i know you have good taste
@@spimbles It was probably here on Kosmic and maybe Flats and Roll for Sandwich, and Simpleflips and probably pikapetey lmao
Kosmic, i just wanted to say i love your vids! you were the one that inspired me to buy an NES with the only game Super Mario Bros. you will get to 200K super soon! keep it up!
I appreciate that you used Super Monkey Ball’s lava music toward the end
He also used Sonic's Marble Zone music :)
This is awesome! And thanks for making different difficulty levels. My fingers will thank you lol
Hearing Sonic music with smb1 is breaking my brain. Good work as always, sir.
Aha, I said the same thing, just 7 months too late apparently :)
8:16 I hope the easier versions inverted the L shape, so the three block stack is on the right. That way it still looks mostly right.
I just got rid of the wall so it's a flat platform
The Lava themed music from Sonic Games... Chefs Kiss
this is top tier content. I'm impressed, and now I'm curious about what other games someone might be able to feasibly do this on. SMB3? SMW? Mario64? Celeste?
Someone already did this with Celeste if I remember correctly
Someone already did this with Celeste if I remember correctly
Literally the best rom hack in smb
that 7-4 bowser fight reminds me of the underwater boss from SML
This is such a nice project with bold idea behind.Very inspiring
Really enjoyed this video and idea of 3 romhacks with various difficulties :)
12:21 - Sonic music in the Mario channel ---- didn't see that one coming
I'll never play the hard mode, because I am quite unskilled at SMB1, but I love the idea. Now if only the NES had better palette hardware to make the lava red.
Technically, under-lava stages should be impossible to swim in… because Mario would shoot to the surface as fast as the viscosity allowed, with no way to descend. Even liquid stone is a lot denser than a human body.
Blue lava exists on Venus because of the sulfur so my headcanon is that SMB simply takes place on Venus!
Great video! By the way, I think that you could’ve just replaced the now unused underwater tiles’ graphics (ground, coral) with the missing title card ‘L’ and ‘V’ corners.
that's true, definitely a lot of CHR stuff I didn't delve into at all
The screen edge wall jumps are so well known that I wouldn't have a problem with them in the "glitchless" version. I learned of that through world of mouth--specifically as the way to get on top of the stage in 4-2. I know people who thought that was why the breakable blocks were there at the start.
When a game has water that you can't swim in I call it blue lava
Laua indeed is blue (not to be confused with lava, which is actually red!)
EDIT: turns out Laua is a language of Papua New Guinea. TIL!
Blue lava exists in real life in parts of the world. Also blue fire is hotter than red fire - so yeah, that would work.
This is one of the best videos you've ever put out!! Amazing
super adef bros 2 ideas are brewing
I find it funny how you were like "it's blue lava. Come on 3d world has blue lava"
I can't believe I'm only just now learning about the Power-Up Jump.
Love this new Rom Hack "Super Laua Bros"
Haha, on 5:05 I realize that the BGM is the Marvel Zone from Sonic 1. Fits the topic :P
blue lava is gorgeous
This was an awesome idea. Thanks for sharing.
The amount of time it probably took to make THREE versions of this is insane nice work!
I made a The Floor is Lava stage like this [1-1without ground] in Mario Maker back in the day, it was possible in that version at least
I also did a sequel, SMB3 1-1 without ground
0:00 maybe
SUPER
LAUA BROS.
Also, didn't expected hearing Sonic music on this channel, heh.
Nice choice of music, by the way.
Very freaking cool. Great vid, great project. Very fun to watch.
8:37 insane skills
every time kosmic pops back up in my recommended i feel a strong urge to replay smb1
I can do a better V than that... or is it something to do with sprite limits or something? I would genuinely be interested in a video on why that is the best V that you could do, and what sorcery would be required to do better.
did you know in the video game FEZ, the LiquidType of a level is stored in a variable named "WaterType"?
How many more years of cosmic videos with megaman zero music will i have to suffer before he runs it
THIS IS SICK
Great job, i know that took a lot of effort!
I'm impressed by Bowser's floating ability.
Superb video as always, Kosmic!
Gotta love the volcanic Sonic level music!
I've never had any experience with romhacking a Mario game, but my amateur eye sees that only the clouds use the same palette as the blue lava. Wouldn't it be possible to change just that one particular palette?
This looks like a great romhack and you did a good job explaining your design choices. However, I would like to see more about the technical limitations of romhacking Mario (what is possible and what is not) if you ever want to revisit this topic.
Yeah it's definitely possible to mess with color palettes, and honestly the sky is the limit with what's possible if you get really custom with things. I'm not even yet familiar with exactly why the limitations happen in the editor I was using (too many objects in the same column? Same page? some things seem random, idk). But there are some people like w7n who do insane custom hacks. Look up Mario Gaiden to see what I mean.
The Floor is Wawa.
8:36 POG
Very cool! Want to try this myself some times. Probably, uh, the easy version though. I don't do those wall jumps and wall clips and such, eheh. 😅
Would've been funnier if you went "Goddamnit, Niftski!" every time he does something unexpected.