For a further break down of 4-2 / 8-4, Bismuth has covered this previously: ruclips.net/video/U7RzoIEoSMY/видео.htmlm38s You can watch Niftski's run here: ruclips.net/video/Khu9BB2g4Ks/видео.htmlsi=owZZvPvVEpeSMFl3
15:55 I made it in a Kosmic video 🥲 I hope this video blows up. It was my favorite of yours so far. I love the statistical breakdowns in the second half, I learned a ton from it.
You mentioned that 8-4 has only been done perfectly twice ever But niftski is one of the two that did it If anyone can do a truly perfect speedrun, through the end of 8-4, even if it takes another 3 years, it's him
Reminds me of something from Hades. A content creator named Haelian made a video about how max difficulty Hades is impossible, and only two people have done it, with the help of mods to fudge RNG. Then, within a week, one of those two beat it legitimately.
@@nomatyx5789I could be remembering this wrong but it reminds me of a video about how someone made a mod of hollow knights final boss to be impossible only for someone to beat it In like a week. There is probably many more similar stories and it only just reminds me how we can do anything we put our minds to.
For someone who played this game during the 1980s, the most magical thing to me is that wall jumps are real. I followed the WR story for years, I know it's all much more impressive than a wall jump, but still the wall jumps are magical - an emergent property of the way the game was coded. It's like a fantasy we would have had back then, but it was secretly real the whole time. I would love for Kosmic or someone to do a video on the history of SMB wall jumps - what is earliest point in time when they were discovered and confirmed?
@@acorngnome Once a couple years ago or so I accidently did a wall jump in Lost Levels 1-2 on NSO that saved me, I believe I was going for the Warp Zone but missed the jump onto the next top platform, and fell right into the pit right before the normal exit pipe assuming I was dead but hit the right wall, and accidentally managed to wall-jump off it and land in front of the pipe. Was the first time I ever pulled one off and it was by complete accident. Missed the Warp Zone but was still alive! Never done something like that since, only wall-jumps I've pulled off since were when I was continuously trying to do one in SMB1 1-1's bonus room lol.
I can't imagine my heart rate being 180bpm and trying to hit ANYTHING frame perfect. I used to use a heart rate monitor playing PUBG on stream, and when it'd get to 165+ in the final circle, it was noticeably more difficult to aim well. Managing stress in a speedrun like this is an entire extra skill.
When I'm coming back from a run, I walk for a few seconds and then try to run the last bit as fast as possible. Then I go up the stairs, in my room and immediately measure my heartrate, and it's never above 108. Maybe it's inaccurate, but I cannot imagine how insane a 165 heart rate has to feel, let alone 180. I definitely wouldnt be able to play there
@@Ray25689 You should definitely measure you rate IMMEDIATELY after sprinting; it'd be much much higher. Your heartrate drops surprisingly fast when you stop exerting yourself, especially if you're fit.
Immediately after sprinting a 200IM in swim practice I once measured my heart rate to be over 200 but it felt almost surreal and all I could do at that point is rest
Awesome video. Really appreciate the extra mile you went with all the stats and numbers, it helped contextualize me to the difficulty of the runs and how much of an impressive outlier niftski is.
i haven't delved into SMB speedruns for a long time, but essentially, any level in super mario is set to end on specific frames, which are multiples of some number. Say the framerule was 10-this means the level can end on frame 10, 20, 30, 40, etc. If you were to beat the level on frame 18, and TAS can beat the level on frame 12, you both still finish on frame 20 (since that is the next multiple of 10).@@rolandverde8771
Amazing video! I especially liked your talk about frame perfect inputs. People usually hype them up quite often. Another point to make there is that a frame perfect input in SMB is 1/60 while in OoT it is 1/20, something also often overlooked... Good stuff!
What if someone gets the world record on all main categories in sm64 and keeps the world records for like 10 months? That would be very impressive, that could also be one of the kings of speedrunning
And then Billy Mitchell sues because he is the King of Kong, and you can't use Mario without his permission. Also, you'd be a competing Kingdom and he can't have that.
It's very true. SMB Any% is the most important category. People outside the speedrunning community know about it. I mean, it's so iconic. And if it is perfected, there's only the possibility of matching the record. So if anyone gets it, they get that record forever! Forever ... barring new discoveries in the game that save frame rules or allow a faster 8-4. I'm not sure which one is more likely.
Man went ultra instinct with SMB! 😮 I gotta say, as someone who played this when it was first released in the 80s, watching and follow people all the way to this era find new ways to accomplish speedruns has been magical for me. Never thought all these years later, some would find new methods and techniques! This is amazing! I love how you showed the stats of everything! ⭐️
Awesome video! Just a small heads up: the graph displayed around 18:39 is incorrect. 4:54.6 is labelled 59 but is only as tall as 49, and 4.54.3 is labelled 68 but is only as tall as 58. The error does make the appearance of 84 (which is the correct height) more dramatic, though.
This is it. There's literally just one last hurdle between us and the perfect run (up to current TAS knowledge). It's insane to think it might actually happen one day.
Can I just say - knowing your abilities so well that you can accurately predict something like how frequently you can nail an entire run near- if not perfectly, is an amazing thing to have, speedrunning or not. It's incredibly satisfying to see a master at work, one who knows their own skill so well even moreso.
This was such an amazing video Kosmic! If you ever get a chance, I’d love to see a video going more in depth on what “frame perfect” can mean in different games like you discussed here. I found that part fascinating and I don’t think I’ve ever heard anyone really discuss it.
Amazing video Kosmic, as usual. Thank you very much for clarifying that Niftski is the best because he puts the most work on, instead of having some magic talent.
That frame perfect input counter was amazing! Would love to see an even deeper breakdown of each "frame perfect" moment and how many inputs are A presses, A releases, left, right, etc.
Niftski's number of attempts going down only seems natural to me. It's not like all of his previous runs' experience just disappears. Also, the number of FPIs needed to perfect up to 8-4 *being* 84 is just too perfect.
(16:21) I like your use of the Strange Memories of Death track from Mr. Gimmick, and many of the beats seemed to be timed perfectly with some of the inputs, along with the end of the song's loop occurring just as the axe in 8-4 was touched.
this is, what? the fifth "BIGGEST milestone in Mario speed running history" video I've seen just from the record being beat, these are all incredible. Mario speedrunners are incredibly dedicated and I"m here for it!
This is truly the biggest milestone that will ever happen, and only one other milestone could ever be bigger, but that's a bigger jump than any milestone up until that point.
@@lookas170 you're right I won't edit my comment so people can see what I said. With that being said I imagine something like low 4:53 in all stars is debatably bigger, but we likely won't see that much dedication to the game (ex 18:3x warpless) for a while after tas tie, considering many see any% as the most important.
@@lookas170 But it's an iconic game run that still looks like the game everyone knows and it's quick enough that you can watch the WR run without having to dedicate time to it.
Watching these videos makes me realize how little I actually know about these games I used to play. The Perfect Speed Run is just frames away! All we need to do is reach out and take it.
Just imagine you're running an 8 cylinder engine and each pistons power stroke is a frame in the game. All pistons have power strokes but you can only finish a level on your 8th cylinders power stroke, so strokes 1-7 have to complete there strokes up 8, and then cylinder 8s power stroke ends the level! Hope this helped!
You know, i find kosmic's hopeful outlook refreshing. There's a lot of people out there who say a game is dead in speedrunning the moment certain barriers are broken. To see soneone hopeful and happy for the end is nice. Keep on running kosmic, the finish line's there and I'm waiting for your smile
Great video! I'm very interested in learning more about frame perfect tricks. Like, how humanly possible is it to really press or release a button with only a 16 millisecond window? Could you do a video on how speed runners pull this off, and how they become somewhat consistent at it? What are the chances of getting a frame perfect input? Mind boggled.
16 miliseconds is a lot more than you think. To put it into perspective, a guitarist, drummer, or pianist playing a fast piece is hitting windows about that tight on every single note they play. It's harder in a videogame context because you're not going at a steady pulse, but the raw precision is easily within human capability.
Stepmania has a timing window of 22.5ms for marvelous judgement. The best players can get all marvelous timing on songs with 1000+ notes. But 16ms is still much harder than 22.5ms and each one is different and requires unique cues unlike rhythm games.
@@JohnnyLeven There's also the added difficulty of not having a musical cue like in rhythm games in SMB. Your brain can anticipate when to press future notes due to their predictability and your ability to recall how the song goes, which saves you a lot more time then having to react to a purely visual cue (and a very minor one at that, there is no major difference in how the game looks before and after a frame-perfect input).
One more insane thing that I just realized: # of frame perfects in a 4:54.265: 84 # of frame perfects in a back 5 back lightning 4-2 (which Niftski has actually done): ~90 Obviously there's other factors to consider, but the fact that Niftski has executed something which has on paper a higher frame perfect count than an SMB1 any% TAS tie shows his insane consistency and capability as a speedrunner.
i was on the fence of whether it's possible or not to perfect this run, but knowing now by the end of the video that a perfect 8-4 has been done in isolation by humans tells me it's only a matter of time
A lot of time goes into understanding the game well enough to make this information so digestible, bravo! Also, thank you for not including segments of yelled profanity when runners get a new WR. I expect a lot of viewers have kids - I tend to watch videos like this while doing dishes - and it's nice not to have to worry about my kids suddenly hearing that.
@@Dimitri_gdr Yeah he will definitely have to improve at 8-4 to get the perfect time. (Or get insanely lucky.) But he will improve, and he will continue to improve at 4-2 as well. So will Miniland, Lekukie, etc. I'm not sure if he or someone else will get a perfect run (and if they do, it's not going to happen tomorrow), but it's definitely possible.
I really appreciate the 10:28 section. Really fun shot. Thought my vid player was messing up, but no it was just a fun idea. Great vid as always Kosmic. Hope to run into your peach on slippi sometime!!
God thank you so much not just for this video, but for using Prime's Chozo Ruins theme. Absolutely some of the best background music ever composed and it's such a vibe.
Well hey, when speedrunners eventually find a strategy to make 4:53 doable (it might take a long time, but knowing the speedrunning community, it'll happen eventually), we know who will be the first person to actually pull it off. It'll clearly be a part of speedrunning history, and I'm glad I learned about 4:53 thanks to you, that way I can be there when it happens.
@@nothing9260 Yes well I'm sure it'll happen. How many skips that were once thought to be impossible were made possible years later ? No matter how long it takes, I'm convinced that it will happen eventually. We will have that game-breaking bug.
I'm already seeing it a ton in the comments, but I musts concur, this was an amazing video. Your Niftski video was also really good. It's great to have someone so knowledgeable about the game show us how truly amazing these runs, and the people that perform them, are.
To really understand SMB1 speedruns , you gotta understand frame rules. I like to think of them like a bus stop at the flagpole.... (Channel your inner summoningsalt impression from here.)
Man, sorry that you have a hard time getting subscribers. Your content is actually top notch. With almost every RUclipsr out there I opened their videos in the brave browser to avoid ads, I'm purposely going out of my way to watch yours with ads and not skip any of them. You are awesome bro and you release garbage filler content. Everything that you put out is gold. You deserve more subscribers than you have and I'm subscribed to you on both of my accounts. Just keep up the good work man. I will see keep spreading the word as best I can
One of the things I've never really asked about mario bros frame rules is how close to tas you actually have to be to make the perfect frame rule. I know it's 21 frames, but if tas makes the next fastest framerule by 2 frames, you can only be one frame slower and still hit the frame rule. Essentially I'm just curious how many frames of leeway does each frame rule level actually have to make the perfect frame rule.
Some levels are very tight. In 8-1 and 8-2, you can't lose a single frame with current strategies. (It's possible to play them a tiny bit faster, but that's harder, so runners don't.) In 1-1 you have 3 frames to spare with normal strats (and with a backup out of the pipe, you can lose another frame or two). I'm not sure about 4-1 or 8-3, but runners rarely lose time in those levels anyway except for missing the fpg, which ends the attempt. 1-2 and 4-2 technically have a little more wiggle room if done perfectly, but they are extremely hard to do perfectly, so in practice they are also very tight. In 4-2 in particular it's technically possible to save a pretty large handful of frames, like 16 or 17 or something, but only by switching to a much more difficult bump strategy and adding fast accels and a perfect turnaround (each of which is multiple tricky frame-perfect inputs). With normal strats, I think the best time you can get is something like 2 frames before the next frame rule. Those numbers for 4-2 are probably not exactly right, but that's the gist.
I have played this game at day one. For servers weeks, maybe months, but seeing you guys do this with that “ol’ game”. It’s just amazing. Absolutely love watching the runs, seeing and hearing the knowledge being explained, the tricks being accomplished, the world records being pulled off. Great to see, thank you!
@@AlbertTheGamer-gk7sn no shot, I don't know if anyone other then Tole thinks it's easier, Im pretty sure there are more frame perfect inputs, and current lightning route is pretty easy to backup as long as you get the first wiggle.
I think this is once again one of the greatest analysis videos i have seen this year, thank you for that one and i´m happy for you that this Vid pops off Kos. Always been a fan, never gonna forget you ^^
I'm glad you covered this. It's hard to wrap my head around what he managed to do in that run. Especially knowing he has done a perfect 8-4, meaning a potentially unbeatable record is not just possible but terrifyingly likely with his consistency. Assuming nobody is sitting on a new TAS at least.
Niftski’s performance is a great reinterpretation of the saying “you can’t teach an old dog new tricks.” He’s not the old dog, but he seems to defy any resistance that other newer runners would face; his starting point is far beyond runners of the past, and clearly also of present runners. His potential is, evidently, literal perfection. I’d like to hope there are tons of runners like Niftski that are yet undiscovered, because the precision required to have such a high accuracy with regular / chained frame perfect moves is just insane. Not to say he makes everything look easy, but his success speaks for itself, even without trying to make a subjective comparison to other runners.
I respect the skill involved. although it being done on a keyboard should be in a separate category as you can put L+R inputs at the same time. grats tho
Doesn't it have to be on an original hardware controller? Like it is harder to do inputs using a controller over a keyboard? I'm not part of the speed run community I was just curious when I saw a keyboard so I am just asking is all :)
if your keyboard is set up to have a 1:1 correspondence of key to input and L+R is disabled then it's equivalent to any other valid controller by the rules of the leaderboard.
Hey great breakdown kosmic. I got into speed running because of watching one of your world records. Probably kinda not typical of a guy in hus nid 40's i guess but i dont mind. With that said, i know my way around many different spotrts and speedrunning definitely reminds me of athletic competition, more similar to something like golf as your competing against the course in that sport but the similarities are there with the others. However, in sports or fighting, you will have outliers occasionally. Guys or teams that just seem to separate themselves from the other elites of the sport. Golf with tiger, basketball with Jordan, hockey with gretsky, mma with jon jones, etc. When that happens, you can do nothing but enjoy living at that moment. Enjoy witnessing greatness. SMB1 is experiencing that right now with niftski. Im still shocked that he had record pace with 2nd quest. Crazy.
Kosmic thank you so much for that explanation of how "frame perfect" doesn't necessarily mean super difficult. I've been watching speedruns for a while now and I had no idea.
The fact that a key contender of SM WR history talks so respectfully and with such admiration for the achievements of “competitor” proves how healthy the speedrun community and yourself is. Very good job on the video, thank you ❤
Whenever LV.MINI did a perfect score in Sound Voltex during a konami official tournament in the final 1v1. Or when Zen popped out of nowhere and started taking down the best players in entire Rocket League. Or when paqoe beat Silent Clubstep, the most infamous impossible level in Geometry Dash. And now that JToH players finally take the thought of beating the "Tower of Spiraling Fates" seriously. I knew that it's only a matter of time before nearly all "Impossible" accomplishments we know will be beaten. Like i would even believe that in 50-300 years we could see people using robotic fingers or brain implants to improve performance. (Of course this technology would be highlighted in military or work at first, but i could see this happen.)
It's insane that's Niftski's run is perfect until the TAS reaches that EXACT thumbnail frame in 8-4. Great video Kosmic and can't wait for the next .1 barrier...
The structure of the video is very good, the audio is good, the topic is very interesting even to casual, these videos should boom even more than this, it is weird
This is so hype. It’s amazing how much grind has gone into this game, how close we’ve gotten, and how far the goal still is. I fully believe niftski or someone else in the community will get the perfect run someday
This is amazing! The skill and dedication required to push a speedrun this far is great. Everyone in the speedrunning community, and especially Niftsky, Amazing job!
For a further break down of 4-2 / 8-4, Bismuth has covered this previously: ruclips.net/video/U7RzoIEoSMY/видео.htmlm38s
You can watch Niftski's run here: ruclips.net/video/Khu9BB2g4Ks/видео.htmlsi=owZZvPvVEpeSMFl3
cool
Yeah but niftski is the only one Who could tie with the tas He just has to do it he perfect run
I was here
Yeah but people did play 8/4 perfect
4/2 was the road block Not 8/4
15:55 I made it in a Kosmic video 🥲
I hope this video blows up. It was my favorite of yours so far. I love the statistical breakdowns in the second half, I learned a ton from it.
Hopefully, this will push your small channel ❤️
wow kosmic is so generous helping out smaller channels ❤
no way congrats man
not everyone can manage to get into a speedrunning history video as specially not of a creator with this popularity
The salt has been summoned
SummonedSalt 👀
His 180 heartrate at the end of 8-4 says it all
I came to say this, lord in heaven 😭
Big deal, my heartrate goes up to 180 any time I have to talk to another human on the phone.
(But fr his run is insane)
Doesn't his heart rate always go 180 when he is near wr
@@lulmanlulman does that make it any more normal?
🍕 🥤
You mentioned that 8-4 has only been done perfectly twice ever
But niftski is one of the two that did it
If anyone can do a truly perfect speedrun, through the end of 8-4, even if it takes another 3 years, it's him
Reminds me of something from Hades. A content creator named Haelian made a video about how max difficulty Hades is impossible, and only two people have done it, with the help of mods to fudge RNG. Then, within a week, one of those two beat it legitimately.
@@nomatyx5789I could be remembering this wrong but it reminds me of a video about how someone made a mod of hollow knights final boss to be impossible only for someone to beat it In like a week. There is probably many more similar stories and it only just reminds me how we can do anything we put our minds to.
In other words, Niftski HAS done a perfect SMB1 run, its just technically a multi-segment run, so the pieces need to be done again all in 1 sitting.
@@uberlord983 In other words, he would only need 1 splice for a perfect run
@@fuy1648 and pizza and coke
For someone who played this game during the 1980s, the most magical thing to me is that wall jumps are real. I followed the WR story for years, I know it's all much more impressive than a wall jump, but still the wall jumps are magical - an emergent property of the way the game was coded. It's like a fantasy we would have had back then, but it was secretly real the whole time. I would love for Kosmic or someone to do a video on the history of SMB wall jumps - what is earliest point in time when they were discovered and confirmed?
Once I accidentally did a wall-jump while my baby brother was trying to take the controller.
dang, og alert. My mom also played it in the 80s.
@@acorngnome Once a couple years ago or so I accidently did a wall jump in Lost Levels 1-2 on NSO that saved me, I believe I was going for the Warp Zone but missed the jump onto the next top platform, and fell right into the pit right before the normal exit pipe assuming I was dead but hit the right wall, and accidentally managed to wall-jump off it and land in front of the pipe. Was the first time I ever pulled one off and it was by complete accident. Missed the Warp Zone but was still alive! Never done something like that since, only wall-jumps I've pulled off since were when I was continuously trying to do one in SMB1 1-1's bonus room lol.
I always do walljumps when they are useless
My mom was born in the 80' 🤫
I can't imagine my heart rate being 180bpm and trying to hit ANYTHING frame perfect.
I used to use a heart rate monitor playing PUBG on stream, and when it'd get to 165+ in the final circle, it was noticeably more difficult to aim well. Managing stress in a speedrun like this is an entire extra skill.
When I'm coming back from a run, I walk for a few seconds and then try to run the last bit as fast as possible. Then I go up the stairs, in my room and immediately measure my heartrate, and it's never above 108. Maybe it's inaccurate, but I cannot imagine how insane a 165 heart rate has to feel, let alone 180. I definitely wouldnt be able to play there
@@Ray25689 You should definitely measure you rate IMMEDIATELY after sprinting; it'd be much much higher. Your heartrate drops surprisingly fast when you stop exerting yourself, especially if you're fit.
All I can imagine when going over that heart rate is going full autopilot mode or just wanting to collapse on the floor, not gonna lie.
Immediately after sprinting a 200IM in swim practice I once measured my heart rate to be over 200 but it felt almost surreal and all I could do at that point is rest
180bpm is actually a huge advantage here because every 3 heartbeats is one frame so you can use your heart to time inputs
The heart-rate monitor is such a great element of these streams. It really helps you relate to the nerves these runners are experiencing
It's also a solid prove for they're doing genuine runs in real time, also visualizing that adrenaline make the thrill of record runs more compelling
And the caffeine
As someone with a heart condition, it actually makes me uncomfortable and anxious and kinda ruins it for me. I'd rather not see it tbh
Awesome video. Really appreciate the extra mile you went with all the stats and numbers, it helped contextualize me to the difficulty of the runs and how much of an impressive outlier niftski is.
Yo! That's awesome to hear coming from you!
At the end of 8-4, his heart rate was roughly one beat per framerule!
frame perfect heart beat
But first can you explain what a framerule is?
i haven't delved into SMB speedruns for a long time, but essentially, any level in super mario is set to end on specific frames, which are multiples of some number. Say the framerule was 10-this means the level can end on frame 10, 20, 30, 40, etc. If you were to beat the level on frame 18, and TAS can beat the level on frame 12, you both still finish on frame 20 (since that is the next multiple of 10).@@rolandverde8771
@@rolandverde8771 imagine a bus...
@@bxyhxyh 😁
Amazing video! I especially liked your talk about frame perfect inputs. People usually hype them up quite often. Another point to make there is that a frame perfect input in SMB is 1/60 while in OoT it is 1/20, something also often overlooked...
Good stuff!
Yeah, i really could've gone on and on with more examples. I definitely should've mentioned framerate though!
@8:40 "and Niftski wept, because there were no more frame rules to conquer"
"It's easy to optimize. You just run to the right and play optimally." If only that were this easy. 😂
oh, thats all i got to do to set the WR, just run right and play optimally. piece of cake
@@burns4246 just press the buttons right place, right time. I wonder why speed runners hype it up so much/j
@@burns4246 basically, that's really all it takes. It's just a matter of how well you run to the right. :D
The moment a Perfect SMB1 Speedrun happens, that person will be crowned The King of Speedrunning.
What if someone gets the world record on all main categories in sm64 and keeps the world records for like 10 months? That would be very impressive, that could also be one of the kings of speedrunning
@@mariotheundyingeyes on Suigi
And then Billy Mitchell sues because he is the King of Kong, and you can't use Mario without his permission. Also, you'd be a competing Kingdom and he can't have that.
TASBot is already our monarch.
It's very true. SMB Any% is the most important category. People outside the speedrunning community know about it. I mean, it's so iconic. And if it is perfected, there's only the possibility of matching the record. So if anyone gets it, they get that record forever! Forever ... barring new discoveries in the game that save frame rules or allow a faster 8-4. I'm not sure which one is more likely.
I am a simple man, I see a new Kosmic vid and I clap my hands like a circus seal
Man went ultra instinct with SMB! 😮
I gotta say, as someone who played this when it was first released in the 80s, watching and follow people all the way to this era find new ways to accomplish speedruns has been magical for me. Never thought all these years later, some would find new methods and techniques! This is amazing! I love how you showed the stats of everything! ⭐️
Awesome video! Just a small heads up: the graph displayed around 18:39 is incorrect. 4:54.6 is labelled 59 but is only as tall as 49, and 4.54.3 is labelled 68 but is only as tall as 58. The error does make the appearance of 84 (which is the correct height) more dramatic, though.
Good catch
Ok… so let’s say you’re at a bus stop…
I love how implementing the hardest trick in the entire run caused Niftskis grind to be like... 20 attempts longer. Must be nice.
This is it. There's literally just one last hurdle between us and the perfect run (up to current TAS knowledge). It's insane to think it might actually happen one day.
Can I just say - knowing your abilities so well that you can accurately predict something like how frequently you can nail an entire run near- if not perfectly, is an amazing thing to have, speedrunning or not. It's incredibly satisfying to see a master at work, one who knows their own skill so well even moreso.
This was such an amazing video Kosmic! If you ever get a chance, I’d love to see a video going more in depth on what “frame perfect” can mean in different games like you discussed here. I found that part fascinating and I don’t think I’ve ever heard anyone really discuss it.
Amazing video Kosmic, as usual. Thank you very much for clarifying that Niftski is the best because he puts the most work on, instead of having some magic talent.
he is very talented as well.
this is a combination of hard work and talent.
and talent doesn't mean anything magical, just very high potential
That frame perfect input counter was amazing! Would love to see an even deeper breakdown of each "frame perfect" moment and how many inputs are A presses, A releases, left, right, etc.
4:26 I thought the world record for Dragster was 5.53 seconds set by the legendary Todd Todgers
18:21 the graph looked so weird for me and ididnt knew why until i realised that the 59 colomn is one row too short lol
Wow. Too bad Billy Mitchel just showed me an old VHS tape he had saved incase anyone set a new record. He beat it 10 seconds faster.
Yeah, I'm shocked that he learned how to unlock 15 frame framerules
Niftski's number of attempts going down only seems natural to me. It's not like all of his previous runs' experience just disappears.
Also, the number of FPIs needed to perfect up to 8-4 *being* 84 is just too perfect.
Ah, a Kosmic Jobst video - can't help but watch it immediately... :D
Haha :D yes, yes...
(16:21) I like your use of the Strange Memories of Death track from Mr. Gimmick, and many of the beats seemed to be timed perfectly with some of the inputs, along with the end of the song's loop occurring just as the axe in 8-4 was touched.
To think we are only 1/3 of a second from perfection is just... Mindblowing
I mean, I personally am about one hour and a third of a second from SMB1 perfection.
@@iambicpentakill DO IT
Man I really cannot explain how hyped you get me for this game that came out when I was in elementary school. Thank you for your work
Amazing video Kosmic!!! Really hope this video does well
you didht even watch it
gawk gawk gawk
A perfect 8-4 taking exactly 84 frame-perfect inputs in the whole run is a hilarious coincidence
With a heartrate like that it's like Niftski is trying to speedrun life.
any%
this is, what? the fifth "BIGGEST milestone in Mario speed running history" video I've seen just from the record being beat, these are all incredible. Mario speedrunners are incredibly dedicated and I"m here for it!
This is truly the biggest milestone that will ever happen, and only one other milestone could ever be bigger, but that's a bigger jump than any milestone up until that point.
@@lol-gb5vt not necessarily, Mario speedrunning is much more than just SMB1 any%
@@lookas170 you're right I won't edit my comment so people can see what I said. With that being said I imagine something like low 4:53 in all stars is debatably bigger, but we likely won't see that much dedication to the game (ex 18:3x warpless) for a while after tas tie, considering many see any% as the most important.
@@lookas170 But it's an iconic game run that still looks like the game everyone knows and it's quick enough that you can watch the WR run without having to dedicate time to it.
can't wait to see karls doing it too :)
Kosmic, thank you for being a dedicated legend for so long.
He makes this games' heart beating
14:12
there are some long grinds, there are some short grinds.
then there's kosmic getting a WR on his first attempt getting past the pipe clip
Great video. Having a consistency of 80% to 85% on flagpole glitch is crazy. My consistency of a single pipe jump like in 1-2 is less than 50%.
Watching these videos makes me realize how little I actually know about these games I used to play.
The Perfect Speed Run is just frames away! All we need to do is reach out and take it.
Dragonite needs HUGS
I couldn’t really understand this video. I wish someone would explain the frame cycles, perhaps with some kind of vehicular analogy…
Just imagine you're running an 8 cylinder engine and each pistons power stroke is a frame in the game. All pistons have power strokes but you can only finish a level on your 8th cylinders power stroke, so strokes 1-7 have to complete there strokes up 8, and then cylinder 8s power stroke ends the level! Hope this helped!
"We did it, we perfected SMB!"
"What do we do now?"
"What do you mean? Now we can play the game."
No pizza and coke???? No good
Beautifully crafted video!
You know, i find kosmic's hopeful outlook refreshing. There's a lot of people out there who say a game is dead in speedrunning the moment certain barriers are broken. To see soneone hopeful and happy for the end is nice. Keep on running kosmic, the finish line's there and I'm waiting for your smile
Great video! I'm very interested in learning more about frame perfect tricks. Like, how humanly possible is it to really press or release a button with only a 16 millisecond window? Could you do a video on how speed runners pull this off, and how they become somewhat consistent at it? What are the chances of getting a frame perfect input? Mind boggled.
16 miliseconds is a lot more than you think. To put it into perspective, a guitarist, drummer, or pianist playing a fast piece is hitting windows about that tight on every single note they play. It's harder in a videogame context because you're not going at a steady pulse, but the raw precision is easily within human capability.
Stepmania has a timing window of 22.5ms for marvelous judgement. The best players can get all marvelous timing on songs with 1000+ notes. But 16ms is still much harder than 22.5ms and each one is different and requires unique cues unlike rhythm games.
@@JohnnyLeven There's also the added difficulty of not having a musical cue like in rhythm games in SMB. Your brain can anticipate when to press future notes due to their predictability and your ability to recall how the song goes, which saves you a lot more time then having to react to a purely visual cue (and a very minor one at that, there is no major difference in how the game looks before and after a frame-perfect input).
it's possible for players who have really good timing and reaction skills
a talent they have and develop through practice to gain more consistency
18:12
Kosmic: this isn’t strictly accurate
Also Kosmic: *make a bar with the wrong length*
One more insane thing that I just realized:
# of frame perfects in a 4:54.265: 84
# of frame perfects in a back 5 back lightning 4-2 (which Niftski has actually done): ~90
Obviously there's other factors to consider, but the fact that Niftski has executed something which has on paper a higher frame perfect count than an SMB1 any% TAS tie shows his insane consistency and capability as a speedrunner.
There are peaple who have done 100+ mid air schel jump en that is 100+ frame perfacts so that dusen,t count
I love the Diddy kong racing music in the background. Good video!
i was on the fence of whether it's possible or not to perfect this run, but knowing now by the end of the video that a perfect 8-4 has been done in isolation by humans tells me it's only a matter of time
the 15:30-16:10 section is perfect. great video.
I can't believe the speedrun has 1 ted 59 frame perfect inputs
A lot of time goes into understanding the game well enough to make this information so digestible, bravo!
Also, thank you for not including segments of yelled profanity when runners get a new WR. I expect a lot of viewers have kids - I tend to watch videos like this while doing dishes - and it's nice not to have to worry about my kids suddenly hearing that.
Wait, perfect 8-4 has already been done?
Then we surely gonna get the perfect speedrun. Let's do this. (not me though, i suck at this game)
The odds is 1/(300*1000) or 1/300 000 for Niftski so it's not happening now lol
@@Dimitri_gdrNiftski aint human tho
This vid will be outdated next week😂
@@nothing9260 😂
@@Dimitri_gdr Yeah he will definitely have to improve at 8-4 to get the perfect time. (Or get insanely lucky.) But he will improve, and he will continue to improve at 4-2 as well. So will Miniland, Lekukie, etc. I'm not sure if he or someone else will get a perfect run (and if they do, it's not going to happen tomorrow), but it's definitely possible.
And that's not accounting for the nerves, 300k to 1 is through raw skill
I love this so much! thanks for putting the time on this and gl on the sponsorships:)
18:43 I think the graphs are wrong, 59 is at the height of 49, and 68 is at the height of 58
I really appreciate the 10:28 section. Really fun shot. Thought my vid player was messing up, but no it was just a fun idea.
Great vid as always Kosmic. Hope to run into your peach on slippi sometime!!
12:14 This cannot be stressed enough. I wish every child was taught this.
Chickens need HUGS
They are, but they're also taught critical thinking and realise hard work doesn't always pay off.
God thank you so much not just for this video, but for using Prime's Chozo Ruins theme. Absolutely some of the best background music ever composed and it's such a vibe.
Well hey, when speedrunners eventually find a strategy to make 4:53 doable (it might take a long time, but knowing the speedrunning community, it'll happen eventually), we know who will be the first person to actually pull it off.
It'll clearly be a part of speedrunning history, and I'm glad I learned about 4:53 thanks to you, that way I can be there when it happens.
Imo 4:53 will not happen, I think some tricky sections have been bruteforced so it's proven to not be possible
I may be wrong
I got confused for a second because I thought you were referring to the video timecode at first. Then I realized I'm kind of a dummy.
Well, even the l+r TAS doesn't reach 4:53 (established since 2011 or so)
So we would have to find a game breaking bug for this to work
@@nothing9260 Yes well I'm sure it'll happen. How many skips that were once thought to be impossible were made possible years later ? No matter how long it takes, I'm convinced that it will happen eventually. We will have that game-breaking bug.
I'm already seeing it a ton in the comments, but I musts concur, this was an amazing video. Your Niftski video was also really good. It's great to have someone so knowledgeable about the game show us how truly amazing these runs, and the people that perform them, are.
To really understand SMB1 speedruns , you gotta understand frame rules. I like to think of them like a bus stop at the flagpole.... (Channel your inner summoningsalt impression from here.)
Great video man! Thanks for demystifying the "frame perfect" trope and presenting the info in an organized and intelligent way. Five stars 👍
If he perfects 8-4 it’s GG. He can take my job.
Lmao.
You should actually make a tas that would be cool
Man, sorry that you have a hard time getting subscribers. Your content is actually top notch. With almost every RUclipsr out there I opened their videos in the brave browser to avoid ads, I'm purposely going out of my way to watch yours with ads and not skip any of them. You are awesome bro and you release garbage filler content.
Everything that you put out is gold. You deserve more subscribers than you have and I'm subscribed to you on both of my accounts.
Just keep up the good work man. I will see keep spreading the word as best I can
Why do i dislike that he's using a keyboard instead of the arthritis inducing brick controller of the original NES
This was very well put together! Great watch 🎉
One of the things I've never really asked about mario bros frame rules is how close to tas you actually have to be to make the perfect frame rule. I know it's 21 frames, but if tas makes the next fastest framerule by 2 frames, you can only be one frame slower and still hit the frame rule. Essentially I'm just curious how many frames of leeway does each frame rule level actually have to make the perfect frame rule.
it depends on the level i know 1-1 has 15 frames of lee way i imagine like 4-2 though has like 5
Some levels are very tight. In 8-1 and 8-2, you can't lose a single frame with current strategies. (It's possible to play them a tiny bit faster, but that's harder, so runners don't.) In 1-1 you have 3 frames to spare with normal strats (and with a backup out of the pipe, you can lose another frame or two). I'm not sure about 4-1 or 8-3, but runners rarely lose time in those levels anyway except for missing the fpg, which ends the attempt. 1-2 and 4-2 technically have a little more wiggle room if done perfectly, but they are extremely hard to do perfectly, so in practice they are also very tight. In 4-2 in particular it's technically possible to save a pretty large handful of frames, like 16 or 17 or something, but only by switching to a much more difficult bump strategy and adding fast accels and a perfect turnaround (each of which is multiple tricky frame-perfect inputs). With normal strats, I think the best time you can get is something like 2 frames before the next frame rule. Those numbers for 4-2 are probably not exactly right, but that's the gist.
I have played this game at day one. For servers weeks, maybe months, but seeing you guys do this with that “ol’ game”. It’s just amazing. Absolutely love watching the runs, seeing and hearing the knowledge being explained, the tricks being accomplished, the world records being pulled off.
Great to see, thank you!
23% at 4-2 and b3b IN RUNS really is something to see
Well, eventually, the top clip will be practiced, so 4-2 will then rise to 40%, 60%, 80%, 90%, maybe even 100%.
@@AlbertTheGamer-gk7sn no shot, I don't know if anyone other then Tole thinks it's easier, Im pretty sure there are more frame perfect inputs, and current lightning route is pretty easy to backup as long as you get the first wiggle.
Great video! Your documentary skills are improving quite a bit!
That Pop-off when he got the WR was SOOOOOOO satisfying!
Peach: "Mario, I've been kidnapped by Bowser, come save me!"
Mario: "Alexa, set timer for 4 minutes and 54 seconds."
There are loads of perfect speedruns in nearly every game. Haven’t you heard of that guy named TAS?
I think this is once again one of the greatest analysis videos i have seen this year, thank you for that one and i´m happy for you that this Vid pops off Kos. Always been a fan, never gonna forget you ^^
Typhlosion needs HUGS
Still can not believe keyboard and controller is the same category
emulators have a setting that make it impossible to do anything you can't do with an original controler
I'm glad you covered this. It's hard to wrap my head around what he managed to do in that run. Especially knowing he has done a perfect 8-4, meaning a potentially unbeatable record is not just possible but terrifyingly likely with his consistency. Assuming nobody is sitting on a new TAS at least.
That Home Alone speedrun had me cracking up as the runner is just dicking around and discovering things in the world record lol
👀
Niftski’s performance is a great reinterpretation of the saying “you can’t teach an old dog new tricks.” He’s not the old dog, but he seems to defy any resistance that other newer runners would face; his starting point is far beyond runners of the past, and clearly also of present runners. His potential is, evidently, literal perfection.
I’d like to hope there are tons of runners like Niftski that are yet undiscovered, because the precision required to have such a high accuracy with regular / chained frame perfect moves is just insane. Not to say he makes everything look easy, but his success speaks for itself, even without trying to make a subjective comparison to other runners.
I hope I'm alive by the time someone reaches perfection
Excellent video, dude! Thanks for making it. Good music choices throughout, too.
I respect the skill involved. although it being done on a keyboard should be in a separate category as you can put L+R inputs at the same time. grats tho
The emulator does not allow L+R to be input
@@Kosmicd12 well in that case gg to him. i take it back
This was pretty incredibly put together. You've gained a subscriber! Well done.
Doesn't it have to be on an original hardware controller? Like it is harder to do inputs using a controller over a keyboard? I'm not part of the speed run community I was just curious when I saw a keyboard so I am just asking is all :)
if your keyboard is set up to have a 1:1 correspondence of key to input and L+R is disabled then it's equivalent to any other valid controller by the rules of the leaderboard.
@@mycophobia tl;dr through emulation settings, keyboard is unable to do anything a controller can't
was my comment really that long...? @@m0rty161
Hey great breakdown kosmic. I got into speed running because of watching one of your world records. Probably kinda not typical of a guy in hus nid 40's i guess but i dont mind.
With that said, i know my way around many different spotrts and speedrunning definitely reminds me of athletic competition, more similar to something like golf as your competing against the course in that sport but the similarities are there with the others.
However, in sports or fighting, you will have outliers occasionally. Guys or teams that just seem to separate themselves from the other elites of the sport. Golf with tiger, basketball with Jordan, hockey with gretsky, mma with jon jones, etc.
When that happens, you can do nothing but enjoy living at that moment. Enjoy witnessing greatness.
SMB1 is experiencing that right now with niftski. Im still shocked that he had record pace with 2nd quest. Crazy.
I still wish he would have the world record using a real NES controller and on an NES. It just feels wrong to see a keyboard and SMB.
Kosmic thank you so much for that explanation of how "frame perfect" doesn't necessarily mean super difficult. I've been watching speedruns for a while now and I had no idea.
I genuinely believe that one day we will see the perfect SMB1 speed run, and knowing speedrunners chances are that it will be sooner than we expect
Not a real woman.
The fact that a key contender of SM WR history talks so respectfully and with such admiration for the achievements of “competitor” proves how healthy the speedrun community and yourself is. Very good job on the video, thank you ❤
Nice video.
you're first
@@talkalexis Absolutely.
Whenever LV.MINI did a perfect score in Sound Voltex during a konami official tournament in the final 1v1.
Or when Zen popped out of nowhere and started taking down the best players in entire Rocket League.
Or when paqoe beat Silent Clubstep, the most infamous impossible level in Geometry Dash.
And now that JToH players finally take the thought of beating the "Tower of Spiraling Fates" seriously.
I knew that it's only a matter of time before nearly all "Impossible" accomplishments we know will be beaten.
Like i would even believe that in 50-300 years we could see people using robotic fingers or brain implants to improve performance.
(Of course this technology would be highlighted in military or work at first, but i could see this happen.)
he's using a keyboard. it doens't count. input lag identical. cool. you know whats not identical. using the awkward AF controller
It does count because the people who are actually knowledgeable have researched the ramifications of keyboard use and came to a real conclusion
It's insane that's Niftski's run is perfect until the TAS reaches that EXACT thumbnail frame in 8-4.
Great video Kosmic and can't wait for the next .1 barrier...
16:43 THAT MUSIC TIMING
The structure of the video is very good, the audio is good, the topic is very interesting even to casual, these videos should boom even more than this, it is weird
10:26 I dunno if this was intentional, but I really like how it stutters, yet the stuttering is literally on beat with the paper Mario song
This is so hype. It’s amazing how much grind has gone into this game, how close we’ve gotten, and how far the goal still is. I fully believe niftski or someone else in the community will get the perfect run someday
This is amazing! The skill and dedication required to push a speedrun this far is great. Everyone in the speedrunning community, and especially Niftsky, Amazing job!
you know, when I think "pop off", I think 11:06. It actually brought a tear to my eye hearing this guy so utterly excited for making history.
4:20
Ludwig workin those buttons. She said she loves that thing he does with those fingers.
Great vid, and I love to see your supportive outlook for the guy who's followed in your footsteps.