Can't trust a company who didn't want to make a normal web address, or build a brand. Seems like some junk another company wants to get rid of asap then drop the name. Very sketchy.
@@LunchMeatTrump What do you mean? They have a normal web address. The strms thing is literally just a link shortener from StreamElements and is unconnected with Factor.
@@suyashagrawal1102 idk something about the name and web address seems off to me. It doesn't seem like a product that is being looked at long term. Did you order some?
@@LunchMeatTrump that's an affiliate link shortener URL for Kosmic. When you click on that link, he may get paid just for the click and additionally will get paid more when you use his discount code. The actual link is legit-looking once you click it.
It makes sense that there should always be a category that bans most or all the glitches since a lot of players are going to want to watch a run that looks like how they'd play the game (only better) and some of the glitchier runs can stray pretty far from that and make it hard to tell what's even going on, but I think most people would agree that Twin Galaxies tended to go too far. Entering the pipe in World 1-1 is something people do in regular play all the time.
are people seriously that uninterested and bored in speedrunning that they just straight up ignore and refuse to indulge in the insane and jaw dropping ways people break games? i get being into glitchless runs but being confused and unwilling to learn whats happening in other runs and then going "its headache inducing" is just weird lol like what? if people really think such thoughts, just... watch an explanation video. dont call it headache inducing just because you dont know and refuse to know whats happening lol
@@spimbles I like a wide variety of speedruns, from the glitchless where it's just really good gameplay with fast movement, to flying through levels with seizure inducing levels of screen movement. But don't hate on people that like watching non-seizure inducing speedruns.
I figured that "no warps" refers to stage skips that were programmed into the game, and if people don't want wrong-warping in a particular category, it should fall under the umbrella of "no major glitches" since wrong-warping is an exploit rather than intended design.
Schrodinger's warp is the best way I can describe some of the tricks in the later half of this video, honestly really cool and insightful video, great job!
OoT Wrong Warp is definitely predated by MM's "Wrong Warp" where you would hover between the fairy fountains. It's not really a wrong warp, but it was called that for a very long time. I wouldn't be surprised if that one is further predated though.
@@taylorwoolston8856 Ah, spoken like someone who has absolutely no grasp of working a job with ad-revenue based income, and the role of stable sponsorships helping provide security for that.
@@PierceArner and woody or anyone else should care because ....? Screw ads and screw your income. It's not my job to fund you. Don't like it, stop making 'content'...millions of others, infact, I'd love to see a purge of pathetic trash farms on RUclips.
Imagine thinking you can get by in today's world without making money to provide for yourself 💰 You obviously haven't left home yet. Good luck when you do :)
You can blame me for finding some of the weird warp glitches, notably the one in Castle Crush in DKC2, which has the potential to wipe saves and even worse if you're not careful. Also SMB2 (US) has a true 5th warp zone from W6-1 back to the start of 6-1 itself. And of course there are several weird ways to go back to previous levels in the early stages (mostly just for fun or to rack up on lives early), many of which are documented on my old site back in the 90s.
I love how speedrunning is getting so popular. This is like one of those "Top 10 insane moments" type of videos but still having the quality of the documentary type speedrunning videos that are so popular.
As I understand it? "warpless" is similar to "no major glitches", which means "Yes, there is a way to go faster, but it involves not having fun, and I want to have fun".
Thanks for showcasing some of the more technical explanations, Kosmic. Another game that has some legendary wrong warps is Final Fantasy 7. There's actually two major wrong warps, plus a bunch of minor ones that aren't used in speedruns but can still do funny stuff. 4-8 Productions (a well-known FF speedrunner and challenge runner) has done multiple videos explaining them with tech details that I couldn't do justice to, for people who are interested.
No. But they might have eventually changed their minds on that. They had some really bizarre ideas about glitches back in the day. Anything a runner did that looked surprising or was different from normal gameplay was likely to be labeled a "glitch," typically by people who knew almost nothing about the game.
@@EebstertheGreat Seeing as it allows Mario to reach running speed faster. and I'd have filled my run with EXTREMELY aggressive Bowser kills by use of Fire Mario, since it skips the animation of the bridge collapsing.
I don't give any credence to any of Twin galaxies speedruns should be ruled after it was shown how corrupted they were with the Billy and Todd stuff. There are likely even more cheated and flat out fake speedruns from other people on the site which no one has yet to look into yet.
AndrewG with an old man's voice: It all started many years ago, in the summer of 1957. Being a speedrunner was tough back then, since there was no internet to keep track of world records. In fact, Super Mario Bros. didn't exist yet, so we had to dress up as Mario and run as fast as we could.
By the way, the Devil's Spell is discovered by Marionaire and is used in his Super Mario Bros. The Lost Levels Germaphobic Speedrunner's Edition (Super Mario Bros. Speed Expiation 2) TAS where he is forced to use the 8-1 and C-1 wrong warps due to time constrain.
Another great video Kosmic! I love how you break things down so you dont even have to have played the games to understand whats going on. Good stuff as always man!
man, I remember accidentally doing the DKC wrong warp back when I was a kid, it blew my freakin mind that I was just walkin on the map then suddenly BAM, in the middle of a level like 2 worlds ahead :O I wasn't even sure what I did, just knew I was pushin buttons while on the path between levels, eventually managed to do it again and figured it out a little bit more. Makes me wonder who's credited for finding it, lol
In reference to your comment regarding the DKC Warp glitch, this triggered my memory and remembered reading about this trick/glitch in Nintendo Power when I was a kid. I went to the site The Cutting Room Floor and they verified my memory. Here is a quote from their Donkey Kong Country page regarding this glitch. In Kongo Jungle, passing over a corner and attempting to "enter" it as a level, with the right timing, warped you to a barrel in Orang-utan Gang that had no purpose otherwise. This glitch was removed from v1.1 & v1.2. One thing about cartridges from yesteryear, when the developers made updates to the ROM, you could not tell which version you had by simply looking at the cartridge. There are two different ways, that I am aware of, to discover which version you had. 1) Not being able to perform a trick/glitch on one copy of a game, but not on another. 2) The Game Genie. If there were two different versions of the ROM, then there were usually two different codes for the same effect. (eg. infinite lives)
I think one of the most interesting deliberations and final desicion is the case of whether memory storage/IST should be allowed in Breath of the Wild speedruns. The final ruling is that the save that the items are being transferred from is also timed.
There's an SM64 romhack called Ztar Attack 2, and the leaderboards have an Any% category and a Warpless category. In the Any% category you can use both hidden warps and wrong warps, in the Warpless category you can't use either. The way the Any% run works is that you talk to a pink bob-omb in world 2-4, which mistakenly opens a door to one of the last few levels in the overworld's warp zone (and to get to 2-4 in the first place, you use intended warps)
Freaking RUclips. It waited 10 days to tell me there was another analysis video. Anyway, great stuff! And I appreciated that there were several games analyzed. Not something I'd call for every time, but it gave some good flavor to see how these ideas compare in different games and communities in this context.
Sorry Kosmic, but I believe you were wrong in that statement about the plastic being the boss. In my opinion, the final boss is the dishes you have to do after the meal-run.. I might be wrong, but I'm just a loose cannon..
CrossCode has wrong warps done by saving the game while passing through a loading screen, and then reloading, which still puts you in the intended room, but at the entrance saved from the previous room. It and a few other major glitches are banned in "No Menu Glitches." What really makes it notable, at least to me, is the fact that you can wrong warp into the DLC epilogue, since the entrance leading to the new area is already active and can be warped to, even if covered by a cliff. It's not even a credits warp, but it _still_ manages to skip the (base game) final boss, and almost everything else due to how early it can be done.
Very entertaining vid. Actually watched a speedrun of smb2u for the first time recently and was very confused, but it seems oddly clear now. Lots of interesting tech info.
My favorite thing in speedrunning is when some new strategy gets found, or some controversy emerges, and the final decision is to make a new category to accommodate it. It's just such a cool way to deal with accusations around cheating-- "on our leaderboard, that's cheating, but congrats on your new world record in another category!" Just nice.
Fascinating video. I'm guessing that the "entrance page" is the reason for the quirk in world D-1 of the All-Night Nippon version of SMB where exiting that level's coin heaven sends the player to a copy of the latter half of D-2? All-Night Nippon's world D-1 is basically just 8-1 from SMB2J but with a beanstalk leading to a coin heaven added in. I'm assuming that the coin heaven has no proper exit defined due to an oversight and just recycles whatever's already stored in memory. It'd be really interesting to see a study of that too, I reckon. 🤔
@@Kosmicd12 Yeah, it definitely seems like a developer oversight to me. I've never actually played All-Night Nippon, sadly, but I know about the D-1 thing from level maps. It doesn't seem to have been particularly discussed online, as far as I can find, though. I also notice from playthrough videos that the repositioned springboard in world 2-1 seems to have a habit of not spawning due to the sprite limit. Loving your videos as always, Kosmic. Best regards. 👍
Personally, I think they should allow pipes to be used in warpless as long as they do not involve skipping worlds or large portions of the game. Or maybe they could even add a pipeless category where you can't enter ANY pipes unless they are required to advance in the game
Which brings us back to "what is an actual warp?". To me as well using a pipe that brings you to a different part of the same level isnt a "warp" but an alternate path to complete the stage. Then it gets messy with the unintended alternate paths and then in other games "wrong warps"
Did you really fail to get record 12 times in Super Mario warpless, and then still have the gumption to go fer it and get it after that? That's crazy man, your a legend!
Isn't the Chris Houlihan blue ruby room in Zelda: a link to the past , a wrong warp? I found it as a kid and it was a contest for a fans name to make a cave drop you there if you wrong warped. That's the earliest one I know
Page Warping: What happens if you come from a level that is super long with a warp at the end (like B-4 in SMB2J) but a really short level with less pages in it than the entrance page number? Do you get sent past the flagpole?
Thanks to Factor75 for sponsoring today's video. Go to strms.net/KosmicFactorMarYT50 and use code POGKOSMICMAR50 for 50% off your first box!
Can't trust a company who didn't want to make a normal web address, or build a brand. Seems like some junk another company wants to get rid of asap then drop the name. Very sketchy.
@@LunchMeatTrump wdym?
@@LunchMeatTrump What do you mean? They have a normal web address. The strms thing is literally just a link shortener from StreamElements and is unconnected with Factor.
@@suyashagrawal1102 idk something about the name and web address seems off to me. It doesn't seem like a product that is being looked at long term. Did you order some?
@@LunchMeatTrump that's an affiliate link shortener URL for Kosmic. When you click on that link, he may get paid just for the click and additionally will get paid more when you use his discount code. The actual link is legit-looking once you click it.
It makes sense that there should always be a category that bans most or all the glitches since a lot of players are going to want to watch a run that looks like how they'd play the game (only better) and some of the glitchier runs can stray pretty far from that and make it hard to tell what's even going on, but I think most people would agree that Twin Galaxies tended to go too far. Entering the pipe in World 1-1 is something people do in regular play all the time.
Ever watched a speedrun of portal? That is straight up headache inducing, and impossible to see what is going on for sure xD
are people seriously that uninterested and bored in speedrunning that they just straight up ignore and refuse to indulge in the insane and jaw dropping ways people break games? i get being into glitchless runs but being confused and unwilling to learn whats happening in other runs and then going "its headache inducing" is just weird lol like what? if people really think such thoughts, just... watch an explanation video. dont call it headache inducing just because you dont know and refuse to know whats happening lol
@@spimbles Portal speed runs are headache inducing to watch regardless of if you understand what is going on or not.
@@spimbles I like a wide variety of speedruns, from the glitchless where it's just really good gameplay with fast movement, to flying through levels with seizure inducing levels of screen movement. But don't hate on people that like watching non-seizure inducing speedruns.
Would you consider the flagpole clip a glitch?
Kosmic trying out that mango smoothie during that microwave autoscroller is something Badabun would do
Is this a meme at this point or are people still salty?
@@diceLibrarian both I guess but more of a meme... Btw that guy issued an apology video
@@diceLibrarianno one is salty. It is a meme.
@@IrisGalaxisApology for what?
Cheating @@ZaCloud-Animations___she-her
I figured that "no warps" refers to stage skips that were programmed into the game, and if people don't want wrong-warping in a particular category, it should fall under the umbrella of "no major glitches" since wrong-warping is an exploit rather than intended design.
Schrodinger's warp is the best way I can describe some of the tricks in the later half of this video, honestly really cool and insightful video, great job!
Haha… dinger…
OoT Wrong Warp is definitely predated by MM's "Wrong Warp" where you would hover between the fairy fountains. It's not really a wrong warp, but it was called that for a very long time. I wouldn't be surprised if that one is further predated though.
Lol that's true, so weird it was called FFWW. These days I think they call all of those "alt exit"
@@Kosmicd12 I dare you to try to beat smb in 4.54
I've gotta say that the sponsor ad RTA was amazing. Way to keep things amusing and unique to your content!
Was unsure about not skipping the ad until I saw this comment. After watching it tho, I’m like “Okay that was cute. Carry on.”
A sellout is still a sellout. As soon as I heard "thanks to Factor75", it was obvious that it was an ad. Skip.
@@taylorwoolston8856 Ah, spoken like someone who has absolutely no grasp of working a job with ad-revenue based income, and the role of stable sponsorships helping provide security for that.
@@PierceArner and woody or anyone else should care because ....? Screw ads and screw your income. It's not my job to fund you. Don't like it, stop making 'content'...millions of others, infact, I'd love to see a purge of pathetic trash farms on RUclips.
Imagine thinking you can get by in today's world without making money to provide for yourself 💰 You obviously haven't left home yet. Good luck when you do :)
7:15 missed the chance to say "now that we're all on the same page"
wow, you are so right
fr
You can blame me for finding some of the weird warp glitches, notably the one in Castle Crush in DKC2, which has the potential to wipe saves and even worse if you're not careful.
Also SMB2 (US) has a true 5th warp zone from W6-1 back to the start of 6-1 itself. And of course there are several weird ways to go back to previous levels in the early stages (mostly just for fun or to rack up on lives early), many of which are documented on my old site back in the 90s.
Maybe the warpless categories could be renamed to "No Warp Zones". Then a new "No Wrong Warp" category could be created.
I love how speedrunning is getting so popular. This is like one of those "Top 10 insane moments" type of videos but still having the quality of the documentary type speedrunning videos that are so popular.
As I understand it? "warpless" is similar to "no major glitches", which means "Yes, there is a way to go faster, but it involves not having fun, and I want to have fun".
Kinda like the star amount on sm64, some people like to do longer runs, some shorter, but the actual any% of the game isnt really playing the game
I can't unsee how wrong (albeit ever so slightly) the upside-down pipes look.
Same, I never really noticed and while making the video I had to keep checking that I didn't mess something up lol
yeah, I mean I guess I watch more SMB1 stuff than SMB2 stuff but now I can't unsee how the pipe entrance is actually facing inside the pipe
''A couple frame perfect fork stabs'' is one of my favorite things you've ever said, omg.
Actually loved seeing a speedrun of the ad. Would love to see a full run!
Lol Mario flying across 8-1 and C-3 with the animation spinning through the level is cracking me up
7:15 he missed a golden opportunity to say "now that we're on the same page"
Lol
Thanks for showcasing some of the more technical explanations, Kosmic. Another game that has some legendary wrong warps is Final Fantasy 7. There's actually two major wrong warps, plus a bunch of minor ones that aren't used in speedruns but can still do funny stuff. 4-8 Productions (a well-known FF speedrunner and challenge runner) has done multiple videos explaining them with tech details that I couldn't do justice to, for people who are interested.
Super insightful and excellent editing, awesome video!
Kosmic has a set of magic words. On occasion he'll softly say "You can't stop me." And then the laws of physics cease to be.
12:45 - 16:15 I'll always think that was the best era for video games. They're still so beautiful just to look at.
Would Twin Galaxies allow the use of fast acceleration where Mario goes faster in the direction opposite the one he's facing since it's not a glitch?
No. But they might have eventually changed their minds on that. They had some really bizarre ideas about glitches back in the day. Anything a runner did that looked surprising or was different from normal gameplay was likely to be labeled a "glitch," typically by people who knew almost nothing about the game.
@@EebstertheGreat Seeing as it allows Mario to reach running speed faster. and I'd have filled my run with EXTREMELY aggressive Bowser kills by use of Fire Mario, since it skips the animation of the bridge collapsing.
I don't give any credence to any of Twin galaxies speedruns should be ruled after it was shown how corrupted they were with the Billy and Todd stuff. There are likely even more cheated and flat out fake speedruns from other people on the site which no one has yet to look into yet.
Category extension: warpmost - complete SM2J as fast as possible while executing the greatest possible number of unique warps.
1:19 "the 1st warpless speedrun done in 1957 by andrewg"
That speed run was so fast he went back in time!
:D
I think he meant 19:57
As in how long it was
man is dumb.
@@julienbronsch5039 hmm I wonder 🤔
Either way it's funny :)
He very clearly said "The very first warpless run to be done in under 20 minutes, 19:57 by AndrewG". Stop twisting words.
AndrewG with an old man's voice: It all started many years ago, in the summer of 1957. Being a speedrunner was tough back then, since there was no internet to keep track of world records. In fact, Super Mario Bros. didn't exist yet, so we had to dress up as Mario and run as fast as we could.
Running with your own rules could also lead to you popularizing a new category, which is rad!
I thought the sponsor section was an actual section, and ended up laughing to myself when it was actually a sponsor. Great Job!
The auto generated captions kept saying "warpus runs" every time you said "warpless runs" and it made me chuckle.
Its so funny that the subtitles think you say "WARPUS" instead of "warpless" xD
By the way, the Devil's Spell is discovered by Marionaire and is used in his Super Mario Bros. The Lost Levels Germaphobic Speedrunner's Edition (Super Mario Bros. Speed Expiation 2) TAS where he is forced to use the 8-1 and C-1 wrong warps due to time constrain.
Another great video Kosmic! I love how you break things down so you dont even have to have played the games to understand whats going on. Good stuff as always man!
man, I remember accidentally doing the DKC wrong warp back when I was a kid, it blew my freakin mind that I was just walkin on the map then suddenly BAM, in the middle of a level like 2 worlds ahead :O
I wasn't even sure what I did, just knew I was pushin buttons while on the path between levels, eventually managed to do it again and figured it out a little bit more. Makes me wonder who's credited for finding it, lol
4:08 Dude I love this jump!
In reference to your comment regarding the DKC Warp glitch, this triggered my memory and remembered reading about this trick/glitch in Nintendo Power when I was a kid. I went to the site The Cutting Room Floor and they verified my memory. Here is a quote from their Donkey Kong Country page regarding this glitch.
In Kongo Jungle, passing over a corner and attempting to "enter" it as a level, with the right timing, warped you to a barrel in Orang-utan Gang that had no purpose otherwise.
This glitch was removed from v1.1 & v1.2. One thing about cartridges from yesteryear, when the developers made updates to the ROM, you could not tell which version you had by simply looking at the cartridge. There are two different ways, that I am aware of, to discover which version you had.
1) Not being able to perform a trick/glitch on one copy of a game, but not on another.
2) The Game Genie. If there were two different versions of the ROM, then there were usually two different codes for the same effect. (eg. infinite lives)
Don't hurt yourself with those frame-perfect fork stabs now...
I didn't expect this video to be as interesting as it was when i begun
I think one of the most interesting deliberations and final desicion is the case of whether memory storage/IST should be allowed in Breath of the Wild speedruns. The final ruling is that the save that the items are being transferred from is also timed.
There's an SM64 romhack called Ztar Attack 2, and the leaderboards have an Any% category and a Warpless category. In the Any% category you can use both hidden warps and wrong warps, in the Warpless category you can't use either.
The way the Any% run works is that you talk to a pink bob-omb in world 2-4, which mistakenly opens a door to one of the last few levels in the overworld's warp zone (and to get to 2-4 in the first place, you use intended warps)
Freaking RUclips. It waited 10 days to tell me there was another analysis video. Anyway, great stuff! And I appreciated that there were several games analyzed. Not something I'd call for every time, but it gave some good flavor to see how these ideas compare in different games and communities in this context.
The lunch speedrun is probally the first good sponsored segment that i ever saw.
Sorry Kosmic, but I believe you were wrong in that statement about the plastic being the boss. In my opinion, the final boss is the dishes you have to do after the meal-run.. I might be wrong, but I'm just a loose cannon..
CrossCode has wrong warps done by saving the game while passing through a loading screen, and then reloading, which still puts you in the intended room, but at the entrance saved from the previous room. It and a few other major glitches are banned in "No Menu Glitches." What really makes it notable, at least to me, is the fact that you can wrong warp into the DLC epilogue, since the entrance leading to the new area is already active and can be warped to, even if covered by a cliff. It's not even a credits warp, but it _still_ manages to skip the (base game) final boss, and almost everything else due to how early it can be done.
3:58 Sagila's Cave from Rygar 😍😍😍😍
you literally make the best possible content, and the best thing is that its always about my favorite franchise: Mario.
keep up the good work, dude
To be fair, SMBs Warpless is less No Warps and more All Levels
I love these little bite size lessons on game mechanics. It also just shows how arbitrary and silly the rules can be.
12:30 Yeah, it was best that way, imo. Otherwise it'd be called "all worlds".
I love seeing tricks and glitches in games!
This was an interesting topic to cover. Great vid Kosmic!
Lizards need HUGS
Great video I want to watch more all levels speedruns now!
Really cool video.
Also, i think its really neat when this happens...yesterday i was wondering where "wrong warp" originated.
While you were speedrunning Lunch, I was speerunning that ad.
The mango smoothie floored me great stuff
Great video, you taught me something new! Thank you for making this
1:42 Lunch speedrun lets go
What a charming ad read
When he said Andrew Gs 1957 run i thought he was making a joke that it was a long time ago. Except he was saying the time...
I love how you do your sponsored segments Kosmic c: They're very entertaining
Very entertaining vid. Actually watched a speedrun of smb2u for the first time recently and was very confused, but it seems oddly clear now. Lots of interesting tech info.
Probably the best sponsor break I've ever watched
Thank you for using Sagila’s Cave theme… so good and well underused
Here's a good idea.
BOTH!
Boom, new category!
this is how to make a spnsored segment interesting
My favorite thing in speedrunning is when some new strategy gets found, or some controversy emerges, and the final decision is to make a new category to accommodate it. It's just such a cool way to deal with accusations around cheating-- "on our leaderboard, that's cheating, but congrats on your new world record in another category!" Just nice.
I've always assumed the "warpless" category was about the hidden world pipes and not about the pipes that take you to sub-areas.
Welcome back!
One last piece of irony: The reason why the area is so high in B-4 is because it is the same area as the warp to World C in A-3.
I loved this video! Your add was funny too congrats on your PB for lunch time. =3
Loved the prime music in the video!
2:20 shout-out to Kosmic for his Crazy Daisy (aka spring blossom) Corelle plates.
Fascinating video. I'm guessing that the "entrance page" is the reason for the quirk in world D-1 of the All-Night Nippon version of SMB where exiting that level's coin heaven sends the player to a copy of the latter half of D-2?
All-Night Nippon's world D-1 is basically just 8-1 from SMB2J but with a beanstalk leading to a coin heaven added in. I'm assuming that the coin heaven has no proper exit defined due to an oversight and just recycles whatever's already stored in memory. It'd be really interesting to see a study of that too, I reckon. 🤔
I never knew about that :o
@@Kosmicd12 Yeah, it definitely seems like a developer oversight to me. I've never actually played All-Night Nippon, sadly, but I know about the D-1 thing from level maps. It doesn't seem to have been particularly discussed online, as far as I can find, though. I also notice from playthrough videos that the repositioned springboard in world 2-1 seems to have a habit of not spawning due to the sprite limit.
Loving your videos as always, Kosmic. Best regards. 👍
sponsor so good i actually watched it
That DKC footage with the weird awful cylindrical effect applied to it almost made me sick and that pretty much never happens to me. 🤢
bro really did a speedrun on lunch 💀
Personally, I think they should allow pipes to be used in warpless as long as they do not involve skipping worlds or large portions of the game. Or maybe they could even add a pipeless category where you can't enter ANY pipes unless they are required to advance in the game
Which brings us back to "what is an actual warp?". To me as well using a pipe that brings you to a different part of the same level isnt a "warp" but an alternate path to complete the stage.
Then it gets messy with the unintended alternate paths and then in other games "wrong warps"
@James Knapp anything the developers put in the game is intended
THERE YOU ARE!! i was seriously starting to worry about you!
13:35 I remembered that from a Gamechamp video 😎
Those fork stabs on the meal kit missed a frame rule my guy 😂
You don’t get to stop time until you finish the whole meal
ok this is actually really interesting your content is fascinating i never knew these things!
You are so stinking smart I learn a lot from you. Good work!!
More crazy techniques found by the master.
10/10 transition into ad
lol that was the best food ad ever
Nice video! Thank you
I can’t unsee the upside down pipes!! 😳
I love the timer on your sponsor spot! XD
Great video! I've seen a fair amount of these but it was fun to watch through again.
1:19 The only thing I picked up from this statement was that the year 1957 was 16 years ago. And I won't question it.
He didn't say it was in 1957. He said it was "The very first warpless run to be done in under 20 minutes, 19:57 by AndrewG".
metroid prime music... you are so frickin cool man
Fast Claps on the ad theming!
Great video - great animations! Awesome :-)
Did you really fail to get record 12 times in Super Mario warpless, and then still have the gumption to go fer it and get it after that? That's crazy man, your a legend!
Dinosaurs need HUGS
Earliest wrong warp I heard about was loz links awakening on the gb back in the 90s
Isn't the Chris Houlihan blue ruby room in Zelda: a link to the past , a wrong warp? I found it as a kid and it was a contest for a fans name to make a cave drop you there if you wrong warped. That's the earliest one I know
Dan Salvato is a Patreon supporter of yours? Neat.
(also I didn't know you did DKC2 speedruns)
Really good job!
"Warp-less" like "glitch-less" Mirror's Edge runs
I’m surprised there was no mention of the SMB3 wrong warp.
I think that's a little different since they all work by ACE, right?
Yay! A new Kosmic video!!
Page Warping: What happens if you come from a level that is super long with a warp at the end (like B-4 in SMB2J) but a really short level with less pages in it than the entrance page number? Do you get sent past the flagpole?
Love your videos and fantastic video!!
1:20 he said in 1957 it got me laughing but i understand it was a mistake
No I didn't lol. It is blowing my mind how many people are commenting this. Listen to it again.