PCG Forest Tutorial in Unreal Engine 5.4 - Part 2

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  • Опубликовано: 25 янв 2025

Комментарии • 3

  • @bernhardhelbling3412
    @bernhardhelbling3412 6 месяцев назад +2

    Great! I am a Beginner but never seen your "system". Actually it works like a Material-Instance to modify some Parameters. Thank you!
    What I do not understand: there is a problem with spawning Trees-Rocks. Ok ..... but actually there should also be a problem between Rocks-Grass or Trees-Grass or Grass-Rocks. Is there a solution which can solve in general?
    Now I am waiting for Part #3 ......

    • @PaulEliasz
      @PaulEliasz  6 месяцев назад

      Hey Bernhard, thank you and I appreciate that you like it! Ok can you explain me more in details your issue please? The next tutorial will be more focus on spawning character actors that roam using simple AI logic

    • @bernhardhelbling3412
      @bernhardhelbling3412 6 месяцев назад

      @@PaulEliasz Hello Paul - You created a solution for "no Tree and Stone at the same place" - right? But what about "no Stone where Grass is already spawned"? I thought PCG will care of this kind of spawning-problems.