Thanks for this, just curious why this is not the default in UE and Nanite foliage? Seems like the default foliage would be much more performant if it had these defaults?
@@fabiolives did you make the 2 sided geometry? I thought you took a 1 sided plant and modified it in the modeling tools to make it 2 sided… is that incorrect?
I was curious about this as well, summarizing what I was able to find: Raster bins in Nanite are used for rendering objects with complex materials, such as two-sided materials, transparency, or alpha masks. Rendering objects in these bins is slower because it requires traditional rasterization instead of Nanite’s optimized rendering pipeline. The goal is to avoid raster bins and let Nanite handle foliage using its efficient geometry-based processing.
great tip! Good looking trees too i must say
@@DallasDrap thank you! Some were made by me, some are from the Mawi European Birch Forest pack but with different textures for the bark
Amazing finding! Thanks for the tutorial!
Great stuff
Wow! Nice tip!
Super useful thank you!
good job!
Thanks for this, just curious why this is not the default in UE and Nanite foliage? Seems like the default foliage would be much more performant if it had these defaults?
@@JsAnimation24 it’s time consuming to make double sided full geometry foliage, so it’s more of a thing you’d either make or purchase
@@fabiolives did you make the 2 sided geometry? I thought you took a 1 sided plant and modified it in the modeling tools to make it 2 sided… is that incorrect?
Thats amazing! Do you have any pre and post stats for this?
@@DannyArtNL I do! I’ll have them in a video soon, I’ve been planning to post it for about a week and keep getting caught up in projects haha
can you explain what raster bins are?
I was curious about this as well, summarizing what I was able to find:
Raster bins in Nanite are used for rendering objects with complex materials, such as two-sided materials, transparency, or alpha masks. Rendering objects in these bins is slower because it requires traditional rasterization instead of Nanite’s optimized rendering pipeline. The goal is to avoid raster bins and let Nanite handle foliage using its efficient geometry-based processing.
@@JsAnimation24hmm but didn’t he basically make it a distinct raster bin? I thought the entire tutorial was doing exactly that?