Mesh Refinement with Headshot 2.0 | Headshot 2.0 Plug-in Tutorial

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  • Опубликовано: 6 сен 2024

Комментарии • 8

  • @cthrower
    @cthrower Год назад +4

    Need more headshot tutorials for none human bipeds. For example, a lion head, human body. It's almost as if you need a human/non human character option.

  • @arulmoorthymarappan4651
    @arulmoorthymarappan4651 Год назад

    Very clear details! Thanks a lot for this!

  • @Speculator4D
    @Speculator4D Год назад

    thats freaking cool asf i tried it and it was def working like this

  • @vivektyagi6848
    @vivektyagi6848 Год назад

    Awesome. Could you do the Smooth and Move Mesh correction process in detail.

  • @LordCritish
    @LordCritish Год назад

    Wondering if this "mesh-scanning" could also theoretically be applied to any other sort of mesh: whole body, clothes, etc. I mean, why stop at heads? This could be the solution to the tedious task of retopologizing any mesh.

  • @adamzen3905
    @adamzen3905 9 месяцев назад

    7:32 It looks like eye ball position looks to be a bit too deep in the eye socket, any idea how to fix this?

    • @aeddychau5690
      @aeddychau5690 7 месяцев назад

      You can find the "Eyeball Depth" slider in the Morph panel under Headshot > Eye > Eyeball.

  • @xylvnking
    @xylvnking Год назад

    neat :]