Need more headshot tutorials for none human bipeds. For example, a lion head, human body. It's almost as if you need a human/non human character option.
Wondering if this "mesh-scanning" could also theoretically be applied to any other sort of mesh: whole body, clothes, etc. I mean, why stop at heads? This could be the solution to the tedious task of retopologizing any mesh.
Need more headshot tutorials for none human bipeds. For example, a lion head, human body. It's almost as if you need a human/non human character option.
Very clear details! Thanks a lot for this!
thats freaking cool asf i tried it and it was def working like this
Awesome. Could you do the Smooth and Move Mesh correction process in detail.
Wondering if this "mesh-scanning" could also theoretically be applied to any other sort of mesh: whole body, clothes, etc. I mean, why stop at heads? This could be the solution to the tedious task of retopologizing any mesh.
7:32 It looks like eye ball position looks to be a bit too deep in the eye socket, any idea how to fix this?
You can find the "Eyeball Depth" slider in the Morph panel under Headshot > Eye > Eyeball.
neat :]