Baking Textures with Headshot 2.0 | Headshot 2.0 Plug-in Tutorial

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  • Опубликовано: 19 дек 2024

Комментарии • 8

  • @reddbill
    @reddbill Год назад

    This was very helpful, cleared some things up for me on the process! Thanks!

  • @CamIsMac.
    @CamIsMac. Год назад +1

    😮‍💨😮‍💨 Finally, this was the classic (5min) Kai Reallusion Tutorial I was waiting on for Headshot 2.0! Now people can see why it's worth buying 💰💰

  • @7_of_1
    @7_of_1 Год назад +2

    I see the same problem I have here with 20 models so far with headshot 2, clearly visible at 5:05 mins in. After I bake the normal map from the high poly mesh and attach to body, there is a visible seam around the neck area between the UV’s of the head and the rest of the body. I’ve tried unlinking the head and changing the micro normal settings etc. on body to match but can’t get it to work properly.

  • @Rumplegirlskin
    @Rumplegirlskin Год назад

    Great as usual Kai! Is the process similar for textures?

  • @cthrower
    @cthrower Год назад +3

    Can you do a tutorial on how to create a head using a non human character using headshot? What I am thinking is what if someone wants to use a head of an animal to create a humaniod like character?

  • @razaverses
    @razaverses Год назад

    We should have the option to attach this head to the body part that we want. In a way it forces only human body to attach the head. So if I have a bust of a monster then the final result is head of a monster and body of human. It would be really nice to have this feature. A similar thing I saw with Meta Human Animator where folks are able to attach head to a body.

  • @spielweltenschmiede
    @spielweltenschmiede Год назад

    If only this %&/%$% software didn't keep crashing all the time...