Making Stylized Characters with Headshot 2.0 | Headshot 2.0 Plug-in Tutorial

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  • Опубликовано: 16 окт 2024

Комментарии • 26

  • @Jackripster69
    @Jackripster69 Год назад +3

    It did such a great job getting the features from the markers.

  • @Nakopal_Nasobiral
    @Nakopal_Nasobiral 4 месяца назад

    dear @Reallusion Team thanks for the huge work done on the tutorials for a literally any possible scenario. I'm impressed and touched by your treatment of the customer.

  • @kieronestrada6402
    @kieronestrada6402 Год назад

    Looking forward to trying this with a few stylized characters I had made for my project!!!

  • @kanall103
    @kanall103 9 месяцев назад +1

    i have a gorilla head and body....but head gos to human body......wainting headshot update to keep original body

  • @unreal_metronomus678
    @unreal_metronomus678 Год назад +2

    Dear Reallusion-Team, could you please create a tutorial video which shows how to combine a headshot 2 customized head with an AccuRig body. That would be awesome!

    • @WillyCash69
      @WillyCash69 4 месяца назад +1

      Yea been wondering the same thing. I was hoping he'd show how to use the goblins original body not recreate it from scratch

  • @Nakopal_Nasobiral
    @Nakopal_Nasobiral 4 месяца назад

    A few questions please.
    1) The head diffuse was taken (baked) from the goblin's head, but where is the body diffuse taken from? It seems like the original goblin model already had a body?
    2) The original goblin model already had UV's, right? (it's not just Zbrush sсulpt?)

    • @reallusion
      @reallusion  4 месяца назад

      Hi @Nakopal_Nasobiral,
      1. The body's diffuse map will automatically match that of the head, ensuring consistency in skin tones between the head and body.
      2. Characters generated using Headshot 2.0 will automatically bake ZBrush polypaint colors to CC head textures (diffuse and normal), based on CC head UVs. The generated heads can conform to the CC3+ neck shapes.
      For more information, refer to the ""Texture Baking"" section in the product page:
      www.reallusion.com/character-creator/headshot/#mesh-mode

  • @WesleySales1
    @WesleySales1 Год назад +4

    Very good! But when will body functionality be available as well? I hope it doesn't come in a separate plugin called Bodyshot, please!

  • @АнзорЭльдаров-э8м
    @АнзорЭльдаров-э8м Месяц назад

    please tell me why I don’t have the “current” body function?
    I can’t tie my head to my native body

    • @reallusion
      @reallusion  Месяц назад

      Hi @user-qt7cf5dm3p,
      If you've already loaded your character in the scene, you are suppose to select the 'Current' option to combine the head with your character's body.
      It is recommended to submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible:
      www.reallusion.com/CustomerSupport/User/FAQList.html"

  • @fancart
    @fancart Год назад

    thank reallusion

  • @BeetleCarTDI
    @BeetleCarTDI 4 месяца назад

    Can you use headshot 2 from my 3D model in blender to give them a face rig?

    • @reallusion
      @reallusion  3 месяца назад

      Hi @VWNewBeetleFan62,
      Yes, with the Headshot 2 mesh workflow, you can turn your 3D model to a fully-rigged character.

  • @karlhl87
    @karlhl87 Год назад

    Are you able to show with this character how to make him have 3 fingers and 3 toes on each side. I been trying to figure out how to do that

    • @aeddychau5690
      @aeddychau5690 8 месяцев назад

      The CC3+ specifications character cannot do this because the topology is fixed.

  • @jnanashakthidigitals
    @jnanashakthidigitals Год назад

    Can add elephant head including extra bones for trunk....
    I need for one of our God's character(Hinduism GOD)...
    Pls reply...

    • @EvokAi
      @EvokAi Год назад

      Hindu is sheet

  • @mariomills
    @mariomills Год назад +2

    So where do we get these head meshes from? Sketchfab?

  • @vivektyagi6848
    @vivektyagi6848 Год назад

    Can you please explain the process of mesh correction using project brush and Smooth brush in getting the correct topology. A video would be great. Thanks.

    • @aeddychau5690
      @aeddychau5690 8 месяцев назад +2

      In the homepage, there are already introduction videos for these brushes.

  • @YaronElaouf
    @YaronElaouf Год назад

    It's a HUGE shame that you can't save the project in the middle and you can't undo changes.

  • @buster5661
    @buster5661 Год назад

    What? No symmetry or center point?

  • @EdVizenor
    @EdVizenor Год назад

    1st