That video was very informative! there is also something I have used and noticed not many know. You can side-eject and hold the walls instead of landing on your feet, you showed a similar move in the end, but what I mean is you do the same cancel animations, but instead of going up or down to have this side dive animation, you go left and right half-animation on a wall and quickly double tap the jump button. It allows you to jump from one building to another that is right next to it, and it allows for your side ejects to look more realistic, you can sometimes land on your feet by doing the normal side eject you did, and there are times it looks completely ridiculous, so 1. slightly move right or left(preferably the opposite side of where you want to eject, it works both ways but creating your own momentum by going the other way slightly and then double-tapping is more reliable from my experience) 2. flick the analog stick and double tap to where you want to hold. Side note: I noticed that after doing a back eject making your own momentum is usually useless and you can do that eject-catch animation immediately by double tapping. This is present in all rpg ac games, but after the parkour update and the increase to the eject height you can make real jump-catch ejects similar to those from the og ac games. These are some examples I posted on reddit www.reddit.com/r/Assassinscreedmirage/comments/1az4ujq/20_dirhams_and_a_ruby/? www.reddit.com/r/Assassinscreedmirage/comments/1az4tcw/i_love_ac_mirage_parkour/?
See I was always under the imppression you HAD to be sprinting in order to pull off the dives consistently. Definetly gonna have to go experiment some more now. Great Video dude
the lifts helping trigger dives has to be intentional considering the various amounts of lifts in baghdad that are conveniently lined up perfectly for diving
@@Wbubbles3998honestly the layers of complexity that went into designing baghdad for parkour is insane. baghdad honestly is probably tied with venice as the best city in the series for parkour. the amount of effort that went into the layout of the city for parkour is incredible and would honestly be at home if you plopped altaïr, ezio or arno in this map
Your previous video didn't surprise me but you really make Mirage look good on this one, it's kinda sad that not even half the people that'll ever play this game will be able to do these tricks, they kinda feel like speedrun exploits that you have to practice for hours
Hey partner, is there any chance I could use some of this footage for a very in depth parkour guide I'm working on? I'm already gonna leave a link for this video because I learned some stuff about dives in here but I'd like to just include some of your footage along with it if that's cool with you? Will give you a proper shout out and credit
First time I’ve done something like this, hope it helps
Damn that lift information is pretty valuable, thanks for sharing
That video was very informative! there is also something I have used and noticed not many know. You can side-eject and hold the walls instead of landing on your feet, you showed a similar move in the end, but what I mean is you do the same cancel animations, but instead of going up or down to have this side dive animation, you go left and right half-animation on a wall and quickly double tap the jump button. It allows you to jump from one building to another that is right next to it, and it allows for your side ejects to look more realistic, you can sometimes land on your feet by doing the normal side eject you did, and there are times it looks completely ridiculous, so 1. slightly move right or left(preferably the opposite side of where you want to eject, it works both ways but creating your own momentum by going the other way slightly and then double-tapping is more reliable from my experience) 2. flick the analog stick and double tap to where you want to hold. Side note: I noticed that after doing a back eject making your own momentum is usually useless and you can do that eject-catch animation immediately by double tapping. This is present in all rpg ac games, but after the parkour update and the increase to the eject height you can make real jump-catch ejects similar to those from the og ac games. These are some examples I posted on reddit www.reddit.com/r/Assassinscreedmirage/comments/1az4ujq/20_dirhams_and_a_ruby/? www.reddit.com/r/Assassinscreedmirage/comments/1az4tcw/i_love_ac_mirage_parkour/?
bro can u make a vid explaining the dive jumps and what button to press i can never trigger thrm
@@UserNot_Known ruclips.net/video/YQfw9s_UOI4/видео.htmlsi=keTPHfEJLVY7XGbm That video explained it perfectly
Thank you for sharing this. One of the best parkour videos I've watched for Mirage.
This video was so helpful for me, especially since it finally helped me side eject consistently, thank you so much
man that dive swing is gonna be a nightmare to trigger at furst lol
It can be a bit awkward but it’s lined up perfectly in so many places that I legitimately do it by accident a lot of the time
See I was always under the imppression you HAD to be sprinting in order to pull off the dives consistently. Definetly gonna have to go experiment some more now. Great Video dude
Thanks, I thought the same at first too
I literally just found out about ejecting over corner turning today and it's fucking insane
Ejecting over corner turning?
Not sure I know what you mean
First tip was a life saver, thank you
No problem, glad it helped!
the lifts helping trigger dives has to be intentional considering the various amounts of lifts in baghdad that are conveniently lined up perfectly for diving
Yeh definitely
@@Wbubbles3998honestly the layers of complexity that went into designing baghdad for parkour is insane. baghdad honestly is probably tied with venice as the best city in the series for parkour. the amount of effort that went into the layout of the city for parkour is incredible and would honestly be at home if you plopped altaïr, ezio or arno in this map
I swear I couldn't eject and had the same problem as in the vid but I'll try this today!
Did you get a chance to test this method? Curious if it helped
Dude about diving, I play on PC, if I were to do a dive, would I have to hold the space and turn to do the dive?
Your previous video didn't surprise me but you really make Mirage look good on this one, it's kinda sad that not even half the people that'll ever play this game will be able to do these tricks, they kinda feel like speedrun exploits that you have to practice for hours
I was playing the game before the parkour update so maybe it's time to revisit it
Hey partner, is there any chance I could use some of this footage for a very in depth parkour guide I'm working on? I'm already gonna leave a link for this video because I learned some stuff about dives in here but I'd like to just include some of your footage along with it if that's cool with you? Will give you a proper shout out and credit
Oh yeh man of course that’s completely cool
Glad my video helped you a bit and I look forward to yours!
@@Wbubbles3998 hell yeah. Thanks man.
Wow what a useful guide too bad im never going to play this mid game
Okay glad you thought the video was good at least
With the dives, does it matter wether you press or hold parkour up or parkour down?
It’s never parkour down, it’s always just the climb button held
@@Wbubbles3998 that explains a lot of my problems
Yeh you just have to remember it’s not like Unity because there isn’t really a parkour down button
The move is the most contextual it’s ever been
it’s always parkour up for dives
I didn't understand how to do the dive
Do these tips work for mobile version ?
I don’t see why they wouldn’t but I can’t even begin to imagine how awkward this is to play on a touch screen
Ok
Ok