WaryBubbles
WaryBubbles
  • Видео 316
  • Просмотров 1 531 873

Видео

Do you like Assassin’s Focus? Ac Mirage
Просмотров 929 часов назад
Do you like Assassin’s Focus? Ac Mirage
Classic bit of Ac Mirage stealth
Просмотров 127День назад
Classic bit of Ac Mirage stealth
Paris is a perfect parkour playground (4k)
Просмотров 27128 дней назад
Paris is a perfect parkour playground (4k)
This is the type of Stealth Assassin’s Creed should’ve had from day 1
Просмотров 17228 дней назад
This is the type of Stealth Assassin’s Creed should’ve had from day 1
Sonic Colours Ultimate is a more embarrassing release than Sonic ‘06
Просмотров 338Месяц назад
Sonic Colours Ultimate is a more embarrassing release than Sonic ‘06
Genuinely clears Unity stealth if we’re being honest…
Просмотров 390Месяц назад
Genuinely clears Unity stealth if we’re being honest…
Addicted to Ac Mirage atm
Просмотров 522Месяц назад
Addicted to Ac Mirage atm
I think Jin would qualify as a Master Assassin | Ghost of Tsushima stealth (4k, 60fps)
Просмотров 555Месяц назад
#GhostOfTsushima
Is Ac Rogue parkour actually underrated?!?! (4k snippet)
Просмотров 1,1 тыс.Месяц назад
Is Ac Rogue parkour actually underrated?!?! (4k snippet)
Bit of vanilla Brotherhood to break up the mod trend | 4k parkour snippet
Просмотров 205Месяц назад
Bit of vanilla Brotherhood to break up the mod trend | 4k parkour snippet
The Bleeding Effect is really transforming Desmond | Ac Brotherhood parkour mod (modern day)
Просмотров 591Месяц назад
The Bleeding Effect is really transforming Desmond | Ac Brotherhood parkour mod (modern day)
Will Ac Shadows be as cool as this? | Ghost of Tsushima stealth (4k, 60fps)
Просмотров 1,9 тыс.Месяц назад
Will Ac Shadows be as cool as this? | Ghost of Tsushima stealth (4k, 60fps)
Remember how cool the boost used to be? | Sonic Generations
Просмотров 2252 месяца назад
Remember how cool the boost used to be? | Sonic Generations
Assassin’s Creed parkour as God intended | Brotherhood pc gameplay
Просмотров 4612 месяца назад
Assassin’s Creed parkour as God intended | Brotherhood pc gameplay
There is still nothing quite like Ac Unity…
Просмотров 1,1 тыс.2 месяца назад
There is still nothing quite like Ac Unity…
Unity stealth just feels so effortless…
Просмотров 7082 месяца назад
Unity stealth just feels so effortless…
“Ac Unity is fixed after the patches”
Просмотров 1,5 тыс.2 месяца назад
“Ac Unity is fixed after the patches”
Ac Unity parkour snippet (Pc, mods)
Просмотров 5652 месяца назад
Ac Unity parkour snippet (Pc, mods)
A slightly late Ac Mirage parkour guide
Просмотров 1,9 тыс.2 месяца назад
A slightly late Ac Mirage parkour guide
Basim can really move | Flashy Ac Mirage parkour (4k, 60fps)
Просмотров 1,6 тыс.2 месяца назад
Basim can really move | Flashy Ac Mirage parkour (4k, 60fps)
Assassin’s Creed if Assassin’s Creed was good | Ghost of Tsushima stealth (4k, 60fps)
Просмотров 1282 месяца назад
Assassin’s Creed if Assassin’s Creed was good | Ghost of Tsushima stealth (4k, 60fps)
Ghost Of Tsushima aggressive stealth kills (4k, 60fps)
Просмотров 632 месяца назад
Ghost Of Tsushima aggressive stealth kills (4k, 60fps)
Ac Shadows really doesn’t stand a chance | Ghost of Tsushima stealth hideout clearing (4k, 60fps)
Просмотров 1402 месяца назад
Ac Shadows really doesn’t stand a chance | Ghost of Tsushima stealth hideout clearing (4k, 60fps)
So I finally tried out Ac Unity on Pc… | Parkour snippet
Просмотров 2,1 тыс.2 месяца назад
So I finally tried out Ac Unity on Pc… | Parkour snippet
Basim really is an agile Assassin | Ac Mirage parkour (4k 60fps)
Просмотров 4012 месяца назад
Basim really is an agile Assassin | Ac Mirage parkour (4k 60fps)
A game Ac fans could only dream of | Ghost of Tsushima stealth kills (4k, 60fps)
Просмотров 3712 месяца назад
A game Ac fans could only dream of | Ghost of Tsushima stealth kills (4k, 60fps)
“Good pirate game, bad Ac” is the biggest joke in this community | Black Flag stealth
Просмотров 9042 месяца назад
“Good pirate game, bad Ac” is the biggest joke in this community | Black Flag stealth
I can’t believe how much they improved parkour in the update
Просмотров 1,9 тыс.2 месяца назад
I can’t believe how much they improved parkour in the update
Mirage parkour beats Unity any day of the week (comparison)
Просмотров 2,3 тыс.2 месяца назад
Mirage parkour beats Unity any day of the week (comparison)

Комментарии

  • @Traxotetir
    @Traxotetir 8 часов назад

    Oh even the jumps from beam to beam were better, if at least shadows has it like that

  • @eBeemos
    @eBeemos 10 часов назад

    Gooddamn that was smooth

  • @domovoi2861
    @domovoi2861 13 часов назад

    Now imagine if AC protags could do horizontal wallruns like their objectively superior predecessor, The Prince

    • @Wbubbles3998
      @Wbubbles3998 10 часов назад

      Altair wishes he was as cool as the Prince of Persia

    • @Stealthful_
      @Stealthful_ 9 минут назад

      Arno can

  • @kristianstepancic3440
    @kristianstepancic3440 14 часов назад

    How do you leap to grab the pole so consistantly?

    • @Wbubbles3998
      @Wbubbles3998 10 часов назад

      Just hold jump and if it’s lined up right, it’ll work I’ve got a video on my channel going into a bit more detail on how it works so I’d recommend that

  • @xafys
    @xafys 15 часов назад

    This little snippet is mind blowing

  • @chicken4976
    @chicken4976 19 часов назад

    Ok

  • @izamanaick
    @izamanaick 21 час назад

    holeeeee shit, hes so based (except revelations, the hookblades soooo trash)

  • @Zikuto_
    @Zikuto_ 22 часа назад

    Very solid run how good is the parkour mod? Would you compare it to the mirage, or Unity one?

    • @Wbubbles3998
      @Wbubbles3998 20 часов назад

      The mod is pretty good, I’ve not played modded Mirage but this feels pretty similar to console Mirage after the eject update

  • @Wbubbles3998
    @Wbubbles3998 22 часа назад

    Mod is an absolute game changer

    • @AdenTheWolf
      @AdenTheWolf 15 часов назад

      It doesn't look like it 😂

    • @Wbubbles3998
      @Wbubbles3998 10 часов назад

      @@AdenTheWolf I’m going to assume you’ve not played base Origins because quite literally everything in this short is impossible without mods

    • @AdenTheWolf
      @AdenTheWolf 10 часов назад

      @@Wbubbles3998 I Played every AC Game (except Brotherhood) and I don't really see why it's a Game Changer. It's different yeah but it's not a Game Changer.

  • @P1xEL5491
    @P1xEL5491 22 часа назад

    Nice vid, i like it a lot

    • @Wbubbles3998
      @Wbubbles3998 22 часа назад

      Thanks, it was very difficult to get right

    • @P1xEL5491
      @P1xEL5491 22 часа назад

      @@Wbubbles3998 I belive you, Origins doesn't have the best parkour desing

  • @Wbubbles3998
    @Wbubbles3998 22 часа назад

    Bayek has definitely been keeping up with the recent epic WaryBubbles Unity clips…

  • @shinobimsh5687
    @shinobimsh5687 День назад

    Ya it's good, but it should have been a p.o.e ability activated bcz of basims DNA than basims hidden ability

  • @1tsjustBrave
    @1tsjustBrave 2 дня назад

    the dives are close enough. welcome back Arno Dorian

  • @animusdrifter
    @animusdrifter 2 дня назад

    I personally entirely hate it, the implications it holds on a lore/presentation level, the raw gameplay flow and interaction, the fact it's often usable as a movement crutch (this is 90% on the movement system), and how it's visually executed in game. It feels off, too easily acquirable, and visually disconnected from the utter weight that breaking an animus simulation with something of the sort should have. This is partially counteracted by their explanation of Basim entering a flow state or whatever, but the problem is that this explanation is utter dogshit, and that they had a miles better one literally served on a silver platter: (Valhalla spoilers for other readers) Considering Basim's own blood, after revival, is used for memory reproduction and synchronization, it would make sense for it to host insanely high sync potential, considering he's literally a walking, talking primary source. This high sync potential should allow for you to slightly break/fast forward the simulation for what should be a FAR higher cost, potentially affecting health (if it was interpreted as sync). This would tie it in with lore better, and potentially allow for the Animus to get FAR more involved in the visual end. Imagine assassin focus getting triggered causing a fake animus loading screen and UI to pop up, targets marked with thin, debug-screen looking lines and fake "code"/logs, heavier visual glitches on the screen, an abstergo/assassin logo appearing in a corner, big text boxes describing what's happening and the progress of the "fast forward", a robotic voice akin to AC1 notifying you of the fast forward happening, an older-school Animus loading noise revving up as if it's getting pushed as hard as it gets, your sync/healthbar steadily decreasing. But no, a couple of screen tears, particle effects, and sploingy glitch noises sealed the deal lol (God I fucking hate AF)

    • @Wbubbles3998
      @Wbubbles3998 День назад

      Bro that sounds so damn cool I love that idea so much I miss when Ac went all out with the Sci-fi of it all

    • @animusdrifter
      @animusdrifter День назад

      @@Wbubbles3998 Thank you homie, and yeah, I miss it too :(

  • @chicken4976
    @chicken4976 3 дня назад

    Ok

  • @ninjafrog6966
    @ninjafrog6966 3 дня назад

    i honestly thought this was going to end in some kind of bug that ruined the entire clip

  • @UserNot_Known
    @UserNot_Known 3 дня назад

    nah, should be more like ghost of tsushimas chain kills rather than teleporting

  • @mathemanntastisch
    @mathemanntastisch 4 дня назад

    It's a good mechanic, and the only one that is "unrealistic". An improvement in realism not like Odyssey and Valhalla

  • @icarusgaming6269
    @icarusgaming6269 4 дня назад

    So this first one is a good example of using focus to circumvent a game design issue: You can no longer cut ropes while perched on top of them, so the only way to have an angle from which you can cut the rope *before* air assassinating your first target was to air cancel from the side. Being able to throw projectiles while hanging would also have worked. Usually focus is more important for leaving a climbing position in order to react to a guard you otherwise couldn't reach because you're stuck there by the failure of the movement system Now the second one opens some questions about the chronology of events. Every good action scene tells a story, and a story has a beginning, a middle, and an end. First John get into a fist fight with the assassin that's been sent after him, until they both realize they're in a gun shop and are surrounded by weapons. So instead they smash out the glass cases behind them and grab knives. But John is forced to throw his knife at the second assassin who's just rounded the corner to buy enough time for his next move, leaving him unarmed. So turns his opponent's knife back on him just in time before the second assassin tackles him to the ground. A third comes out of nowhere and nearly impales John's nuts by tthrowing a knife at them, causing everyone else to realize they don't have to be getting so close. So they smash out more cases and start throwing every blade they can get their hands on. One of the assassins runs out of projectiles and charges John, which turns out to be a fatal mistake when John takes him hostage and uses him as a shield to catch all the remaining projectiles. By now the assassins are too injured to keep this up, so John uses their slower reactions to give himself time to work his throws up to their heads. The last one hits the ground, and John hits him with one, two, three knives in a rhythmic pattern and they're all dead. The end. Everything has a clear continuity of why it happened in the story when it did. Cause, then effect. So in your clip, Basim distracts half the guards with a cherry, then throws down a smoke, then jumps, then throws a knife at the guy on the left, then things get muddy. We know whatever we see under focus is just happening really fast, so fast the Animus can't keep up, but we should be able to figure out what's going on here by filling in the gaps in information. So somewhere between the cuts he somehow air assassinates the first ground target, then runs over to the second by the smoke - but wait, why did he smoke the knife target if he threw the knife *before* reaching the ground? Surely that guy would be dead by the time he reached the second ground target, so there's no reason to worry about him observing the next two kills. He's faster than most guys, but no one's faster than gravity. If he actually threw the knife afterwards then why did we see him do it *before* any focus cuts? It doesn't make any sense. There's no chronology, so there's no story. This is a totally incomprehensible action scene. The other most common example involves him somehow parkouring up a wall with no handholds or making a jump multiple times farther than anyone possibly could. Hyper-realism sits just outside the limits of reality, in the realm of the theoretically possible, the barely explicable. Assassin Focus, unless severely handicapped through self-imposed limitations, is completely impossible and inexplicable

  • @Stealth-unknown
    @Stealth-unknown 4 дня назад

    A good mechanic in the wrong game

  • @matheusfernandesdocarmo922
    @matheusfernandesdocarmo922 4 дня назад

    It's a good mechanic, that can be vastly improved in other games, not just visually but in functions as well and how to gain the resource too. I really think that the Mirage sequel will be great.

  • @chicken4976
    @chicken4976 4 дня назад

    Ok

  • @Wbubbles3998
    @Wbubbles3998 4 дня назад

    I think it’s pretty cool tbh

  • @chicken4976
    @chicken4976 9 дней назад

    Ok

  • @ninjafrog6966
    @ninjafrog6966 9 дней назад

    unity wishes it had stealth that functioned

  • @RKGAMING-eo2lv
    @RKGAMING-eo2lv 9 дней назад

    wonderful sharing.

  • @oog758
    @oog758 16 дней назад

    I managed to trigger some dive swings in Odyssey, pretty inconsistantly but it kinda feels like Mirage’s odd technique

    • @Wbubbles3998
      @Wbubbles3998 15 дней назад

      Yeh, I’ve found a few in Odyssey and even Valhalla But they’re much easier to do in Origins and by far the easiest in Mirage (besides Unity of course because they’re just absolutely everywhere)

  • @Itz_Kwame
    @Itz_Kwame 17 дней назад

    This don’t prove anything lol

    • @Wbubbles3998
      @Wbubbles3998 13 дней назад

      Yeh tbf, this video could’ve been a lot better lol I didn’t get the best clips but I was desperate to say my piece on this and still stand by the overall point of the video

  • @gaitomai9235
    @gaitomai9235 17 дней назад

    what are the mods?

    • @Wbubbles3998
      @Wbubbles3998 17 дней назад

      None were used

    • @gaitomai9235
      @gaitomai9235 17 дней назад

      @@Wbubbles3998 but the clothes movements look like a mod are you sure?

    • @Wbubbles3998
      @Wbubbles3998 17 дней назад

      @gaitomai9235 I am very sure, this was recorded on Ps5. I think it’s something to do with the 30fps cap

    • @gaitomai9235
      @gaitomai9235 17 дней назад

      @@Wbubbles3998 i see thanks mate

  • @framedthunder6436
    @framedthunder6436 19 дней назад

    People blame unleashed for the automation in boost games, they had never played unleashed 😭

    • @Wbubbles3998
      @Wbubbles3998 13 дней назад

      Fr Unleashed is not too automated or “boost to win” and we have proof of that now because they literally made that game with Forces and it was really really bad

  • @Quinn8529
    @Quinn8529 22 дня назад

    Ok

  • @GavinHinds-qt4mx
    @GavinHinds-qt4mx 24 дня назад

    The drift is mostly based on when you start drifting and where you are when drifting, for example: I'm in the edge is the platform in the mazuri drifting mission, I have a higher chance of making it past, but if I'm in the middle I have a chance of falling, so there's nothing wrong with the drift, it's just the timing and position

  • @PokemonTrainer-ii7br
    @PokemonTrainer-ii7br 24 дня назад

    Brotherhood Is The Best

  • @antpalmer5856
    @antpalmer5856 27 дней назад

    did you add the music in post?

    • @Wbubbles3998
      @Wbubbles3998 27 дней назад

      No it’s just the games ambiance music

    • @antpalmer5856
      @antpalmer5856 27 дней назад

      @@Wbubbles3998 it has ambiance music??? I've been playing for 60 hours and checked all the wikis and could find nothing about ambient music.

    • @Wbubbles3998
      @Wbubbles3998 27 дней назад

      @antpalmer5856 It has ambience music, just not all the time It comes and goes quite inconsistently but it is there and there’s some very nice pieces that play sometimes

  • @chicken4976
    @chicken4976 28 дней назад

    Ok

  • @chicken4976
    @chicken4976 28 дней назад

    Ok

  • @Wbubbles3998
    @Wbubbles3998 28 дней назад

    You never fail to find some cool parkour in this map

  • @ninjafrog6966
    @ninjafrog6966 28 дней назад

    to be fair, 06 hasn’t been the worst sonic release in years since we’ve also had rise of lyric and now sonic colors ultimate

    • @Wbubbles3998
      @Wbubbles3998 28 дней назад

      And Forces

    • @ninjafrog6966
      @ninjafrog6966 3 дня назад

      @@Wbubbles3998and forces. point being, 06 isn’t the worst sonic game anymore and hasn’t been for a LONG time

    • @Wbubbles3998
      @Wbubbles3998 3 дня назад

      @@ninjafrog6966 True, but I don’t think there has been a more embarrassing release until this To butcher an absolute sure thing this badly is frankly a joke, the fact that a decade old Wii game running on Ps5 AFTER the patches is regularly fucked beyond belief is absolutely laughable and Sega should be ashamed for letting something of this quality release again and tarnish not only Sonic colours’ legacy but also Sonic’s name further

  • @ninjafrog6966
    @ninjafrog6966 28 дней назад

    smoke bombs actually work in mirage