Blender to Tabletop - Easy and Lazy 3d Print Floors and Bases

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  • Опубликовано: 28 ноя 2024

Комментарии • 54

  • @omnivision616
    @omnivision616 8 месяцев назад +1

    Blender ASMR. I'm here for it.

  • @stewgy
    @stewgy Год назад +1

    Thank you so much! I'm new to blender and I've been struggling with this for weeks now. Your tutorial was the one that clicked. Thank you for taking the time to explain this in such detail!

  • @martin-wallace
    @martin-wallace 3 месяца назад

    Thankyou so much. Trying to create some custom bases for my new skaven set and this was perfect! Was struggling to displace surface of a cylinder and this made it so obvious where I was going wrong. Appreciated.

  • @Matt-lp1xp
    @Matt-lp1xp Год назад

    You and Blender are both impressive

  • @derrekingledue3138
    @derrekingledue3138 2 года назад +1

    Thank you, and due to this video, i'll even be able to include a hole for my magnets that don't fit the standard warhammer bases

    • @HuntsForge
      @HuntsForge  2 года назад

      Hope it works! I would also use a Boolean with another cylinder to cut a hole just the right size.

  • @TheNoobPainter
    @TheNoobPainter 2 года назад +3

    Oh wow, this was a great tutorial! That is a pretty quick method.

    • @HuntsForge
      @HuntsForge  2 года назад +1

      Yep I just used it again myself for an eBay mini rescue.

  • @tobiasdouque1276
    @tobiasdouque1276 2 года назад +2

    Wow, this is some good stuff! Thank you for sharing.

  • @TheWeakenedWarrior
    @TheWeakenedWarrior 3 года назад +2

    Thanks again for sharing your techniques.

  • @GamekNightPlays
    @GamekNightPlays 5 месяцев назад

    This is going to be awesome :D

  • @liamamisano7736
    @liamamisano7736 Год назад +2

    hi mate love the video, although i am running into a problem. everything worked fine for the circular bases but when i tried it on the plane as soon as i add the displace it turns into either a big tower or a reverse tower. ive tried multiple times and still cannot get it to work.

    • @HuntsForge
      @HuntsForge  Год назад +1

      Sorry for the long time to respond, didn't see the comment. If you are still stuck try ctrl+a and apply the scale. If that makes no difference a smaller number in the displace modifier is the only thing I can think of.

  • @Jayy8Bit
    @Jayy8Bit Год назад

    I wish the next video preview wouldn't show up at the end blocking your wood floor settings. I cannot for the life of me get it to look as good as yours. I can get the other ones to look great though. I use textures from Poliigon. Not sure if that matters.

    • @HuntsForge
      @HuntsForge  Год назад

      Thanks, I have moved it so the settings should be visible. It’s not that critical just make small adjustments.

  • @حاتمإسماعيل-ب7ر
    @حاتمإسماعيل-ب7ر Год назад +1

    Nice tutorial, but can I make displacement or height map using the modifier?

    • @HuntsForge
      @HuntsForge  Год назад

      Yes sure, unless I'm misunderstanding your question. A voronoi pattern makes good cracked earth.

    • @lauraarias4222
      @lauraarias4222 4 месяца назад

      ​@HuntsForge can the cracked path be modified? Like more space in between cracks. Can you make a tutorial please.

  • @GamekNightPlays
    @GamekNightPlays 5 месяцев назад

    CTRL+R at 2:15 just gives me the option to make verticies on one of the lines going out from the middle, I get no faces connecting them :(
    Shift+Ctrl+R gives me an option to place one circle however... maybe they changed it in 4.1?

    • @HuntsForge
      @HuntsForge  5 месяцев назад

      I think It would depend on which edge your mouse is nearest to on the face when you press ctrl + r. Hope that makes sense, if still unsure make a basic cube and play around with the tool. I also have a more updated version of this video, not sure it’s any better though I used blender 4.0 for the newer one.

  • @Silgrond
    @Silgrond 3 года назад

    wonderfull simple way, thanks for sharing

    • @HuntsForge
      @HuntsForge  3 года назад

      Thanks, I still use this method. Hope it works well for you too.

  • @swipsi6858
    @swipsi6858 Год назад

    Its really cool, tho I thought around 30 times you’ve been falling asleep

  • @vermin9190
    @vermin9190 Год назад +2

    does anyone know why displacement mod keeps making my base into a sphere ?

    • @tonykauzeni4154
      @tonykauzeni4154 Год назад

      same for me

    • @tonykauzeni4154
      @tonykauzeni4154 Год назад

      so same thing happened to me but if you change the coordinates to uv it should correct.

  • @ВладимирБурба-ш2щ
    @ВладимирБурба-ш2щ 3 года назад

    Thank you!

  • @MadKingOfMadaya
    @MadKingOfMadaya Год назад

    displacement modifier didn't work perhaps because it is 3.2 blender that I use

    • @HuntsForge
      @HuntsForge  Год назад

      Should still work, it needs quite a lot of geometry. Subsurface, before displacement.
      I can't quite remember it it's been a while since I made any.

    • @HuntsForge
      @HuntsForge  Год назад

      Also if you are in edit mode the modifier doesn't show up by default, so tab out of edit mode or toggle it in the modifier stack at the top of the displace modifier.
      Just tried it in 3.4 works fine there.

  • @jyuuken00
    @jyuuken00 2 года назад

    i cant get my sci fi bases to look like yours :( . The global setting just makes the texture repeat a ton of times and looks super small. any tips ?

    • @HuntsForge
      @HuntsForge  2 года назад

      Ok try this,
      In the displace modifier set the Coordinates to UV, then go to UV editing.
      To Unwrap I select all then cube project, now just select the faces you want to displace.
      In the UV editor with these faces selected you should be able to scale them up and down to effect the displacement (in the modifier turn on the option to view in edit mode to see what it’s doing).
      Or this
      Make the model small, in the item where the scale is shown you can select all the scales and type “1/10” for example. Apply the new size. When you have finished make it back to the original size by typing “1*10”
      Typing this maths in just makes it easier to keep track of the base size.
      Hope this helps.

  • @hamzzey1440
    @hamzzey1440 Год назад +2

    i find this hard to follow, just at the start i spress what you press but extrusion doesnt follow what happens on your video lol

  • @HydroX1334
    @HydroX1334 2 года назад

    can anyone explain why some times i implement the subdivision it makes my whole model nearly as flat as a pancake?

    • @HuntsForge
      @HuntsForge  2 года назад

      Not sure, but maybe apply scale to the model first?

    • @HydroX1334
      @HydroX1334 2 года назад +1

      @@HuntsForge ive tried it. done it the exact same way as you did. been redoing it 10-20 times now and only once did it work

    • @HuntsForge
      @HuntsForge  2 года назад

      @@HydroX1334 I think the subdivision might make it flat if there's no slight bevel on the sharp edges. Ctrl+b is the hotkey.

    • @HydroX1334
      @HydroX1334 2 года назад

      @@HuntsForge thx for the tip gonna try that out

    • @HydroX1334
      @HydroX1334 2 года назад

      @@HuntsForge that didnt do it either sadly

  • @Nicho9
    @Nicho9 2 года назад +2

    and just like that i made a million bases lol

    • @HuntsForge
      @HuntsForge  2 года назад

      Have more bases than minis now!

  • @KleeneStinker
    @KleeneStinker Год назад

    hey there .... rly good tutorial so far
    but when i select the bottom edges and do a grid fill nothin happens
    maybe you can help me
    Thx alot dude :)

    • @HuntsForge
      @HuntsForge  Год назад +1

      Only thing I can think of is to make sure there is an even number of vertices on the loop that you are trying to grid fill.

    • @KleeneStinker
      @KleeneStinker Год назад

      @@HuntsForge that helped alot
      Thx bud

  • @dennisdecoene
    @dennisdecoene Год назад +1

    The music was a bit too loud to listen to your voice. Otherwise fine video

    • @HuntsForge
      @HuntsForge  Год назад +1

      Thank you, this was one of the first videos I did. I think I got the sound levels better as I made more. When I can make videos again I’ll probably redo this one.

    • @lauraarias4222
      @lauraarias4222 4 месяца назад

      ​@@HuntsForgecan you make the video again without the music or with lower volume? I'm working on a project and this video looks like it can work. My project is mosaic ( planning to use the veroni something pattern for it) the texture needs to be on an animal silhouette. The animals silhouette are actually SvG images that planning to modify. I'm having problems with the textures as it just appears along the edges and nothing on top 😢

  • @GeorgiKovachev
    @GeorgiKovachev 2 года назад

    Go forward with something spiritual.

  • @bodyhanger7137
    @bodyhanger7137 Год назад +1

    Turn off the funeral music, cannot hear what your saying…

    • @HuntsForge
      @HuntsForge  Год назад

      I know, it was an early video, I might remake it one day.

  • @maikelmolto8986
    @maikelmolto8986 2 года назад

    That background music really is no good idea. Stopped from watching the full video, sorry