How Monks Really Work (and Tips to Micro Them) - The Truth Behind the Wololo

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  • Опубликовано: 2 дек 2024

Комментарии • 481

  • @john_doe_trainee
    @john_doe_trainee 4 года назад +116

    Also (not sure if this was commented on already), you probably forgot +1.25 sec min / +2.5 sec max conversion time granted by the Teuton team bonus which makes the graphs at 12:07 slightly confusing.

    • @T-West
      @T-West  4 года назад +37

      Oh, yes, didn't catch that when editing. Those graphs should be moved 1 second to the right, and should have an extra column on the end to account for the 2 second increase of the max time.

    • @emilyding2496
      @emilyding2496 3 года назад +2

      @@T-West , often times, you have a cataphract when you said that you're gonna lead us to something, are you the cataphract?

    • @T-West
      @T-West  3 года назад +3

      @@emilyding2496 No I just like Cataphracts.

    • @emilyding2496
      @emilyding2496 3 года назад

      @@T-West , okay, then I NEED TO ASK 2 THINGS.
      1, which version do you like the best? HD one, or DE?
      2. Are you one of those Byzantine fans?

    • @emilyding2496
      @emilyding2496 3 года назад

      @@T-West , SOTL likes Byzantines cus he loved AoE1. What about you.

  • @harz632
    @harz632 4 года назад +234

    I wish there was a Video where T West and SotL work together to solve a mystery about AoE

    • @cat-.-
      @cat-.- 3 года назад +7

      Better yet it’s about a mystery we don’t even know exists!

    • @steinanderson
      @steinanderson 2 года назад +10

      have you ever seen the two in the same room?

    • @daniloalves1139
      @daniloalves1139 Год назад

      @@steinanderson I have the same theory

  • @Snarkbar
    @Snarkbar 4 года назад +211

    "Armed with 22,200 samples"...
    Jesus dude.

    • @EcclesiastesLiker-py5ts
      @EcclesiastesLiker-py5ts 4 года назад +32

      I'm not sure he was among them, but he would probably have helped.

    • @Ellanion
      @Ellanion 4 года назад +9

      What? That's how science works

    • @wansichen3743
      @wansichen3743 4 года назад

      @@Ellanion that's not how computer lag works though, anyway with your sample size the difference cant be with 26% cant be dude to statistical inaccuracy , so more to investigate there

    • @sevenpolar3483
      @sevenpolar3483 4 года назад +2

      @@wansichen3743 lag takes no factor in the calculation since it is the % of them converted after 4 monk seconds, therefore it is not measuring time

    • @danyimedia5727
      @danyimedia5727 3 года назад

      @@EcclesiastesLiker-py5ts comment of the day 🤙

  • @iwersonsch5131
    @iwersonsch5131 4 года назад +262

    I didn't believe that scouts took longer to convert than Teutons.
    But you talked to me for more than 10 seconds.

    • @schmid1.079
      @schmid1.079 4 года назад +13

      This took me way longer to get than it should have. :P

    • @marianosimoniglesias
      @marianosimoniglesias 4 года назад +8

      What a boring joke
      *10 seconds later
      Hahahaha u funny

    • @Michal235
      @Michal235 4 года назад

      XD

    • @OgedeiKhanOKOK
      @OgedeiKhanOKOK 4 года назад +2

      @@schmid1.079 maybe u have a min_get_it time 11

    • @axiom1650
      @axiom1650 3 года назад +1

      You mean 10 monk seconds*

  • @HasaanMubasher
    @HasaanMubasher 4 года назад +110

    This is the most holysome monk video on the internet

  • @jefffinkbonner9551
    @jefffinkbonner9551 4 года назад +34

    So you're telling me that the good padre can get warmed up literally *talking to a wall* and then become the most suave orator in the realm? o.O

  • @LokirofRoriksted
    @LokirofRoriksted 4 года назад +22

    Around 15:00 I started typing a comment "what if a monk is converting something and swaps to a scout or other unit that resists conversion?" and you delivered shortly after. I've never seen such a complete explanation, picking everything, even including teutons and faith.
    Excelent work dude!

  • @OytheGreat
    @OytheGreat 4 года назад +85

    Boring statistics and probabilities...
    WOLOLOOO
    ...
    ...
    ...
    ...
    Very insightful!

  • @fischlmakesmondstadtgreata7113
    @fischlmakesmondstadtgreata7113 4 года назад +68

    I didn't want to fail No Nut November, but then you had to upload this overly analytical and complex monk guide which I will never use, of a game I don't even play, I just couldn't hold it. Was worth it, 10/10 Monk Seconds. Make more of it.

    • @glitch0001
      @glitch0001 3 года назад

      Couldn't have said it better myself, I just failed first day of september after watching this.

  • @dr_dolt
    @dr_dolt 4 года назад +90

    12:42 "If we have a scout with faith, then we have a laughably high 11 conversion resistance"
    Well played

    • @jefffinkbonner9551
      @jefffinkbonner9551 4 года назад +8

      Wow.
      ...

    • @devilpistons1269
      @devilpistons1269 4 года назад +26

      Also 14:21 "The other technology that affects conversion time is *expectedly* the Spanish unique technology, Inquisition.

    • @arya.n.8252
      @arya.n.8252 4 года назад +9

      Is 11 the laughing taunt, I forgot been a while

    • @ucallmeschnitzel
      @ucallmeschnitzel 3 года назад +6

      @@arya.n.8252 1

    • @micahbush5397
      @micahbush5397 Год назад

      ​@@devilpistons1269 In spite of what Monty Python would have you believe, the Spanish Inquisition didn't just barge in unexpectedly, they made their presence known when they came to town, and there was always a grace period during which people could voluntarily confess and repent.

  • @Gr33nCl0n
    @Gr33nCl0n 4 года назад +19

    The Daut on the monastery is pure art. Great video!

  • @aleverettes2789
    @aleverettes2789 4 года назад +41

    I came for AOE2 stuff
    What I got was a Python case study
    I'm not disappointed
    Also, I saw what you did to that monastery 1111

  • @hellodean4
    @hellodean4 4 года назад +19

    5:54 "might not of used a large enough sample size"
    LudaKRIS size map it is then...

  • @antoniojimenezpastor304
    @antoniojimenezpastor304 4 года назад +5

    Finally seeing what those experiments were about!! Great video!!
    So this means that, in the x9 tech mod... A Spanish player with 9 Inquisitions researched has minimum time of -5 monk seconds and conversions guaranteed after 1 second (i.e., guaranteed instant conversions). That sounds pretty cool xD

    • @T-West
      @T-West  4 года назад +6

      Oh that's a good question about Inquisition, will need to experiment with that.

    • @chilitoke
      @chilitoke 4 года назад +3

      This do run the risk of negative number rollaround depending on the type used to handle the numbers

  • @shifty220
    @shifty220 4 года назад +5

    The video we needed, but didn't deserve, T-West continues to deliver!! Wolololo!

  • @ivan55599
    @ivan55599 4 года назад +25

    I've sometimes played with thought, that some day devs would tell us what really is happening behind the codes and mechanics, and save lots of time.

  • @Hamanuna
    @Hamanuna 4 года назад +27

    You know what I waited from HD?
    Different monk skins for each region

    • @T-West
      @T-West  4 года назад +3

      I miss those from WololoKingdoms.

    • @Hamanuna
      @Hamanuna 4 года назад

      @@T-West I missed them too, those were awesome

    • @annaairahala9462
      @annaairahala9462 4 года назад +6

      I wish that were a thing, especially since we have a couple alternate monk skins for scenarios. It's not too late AoE2 dev team!

    • @Hamanuna
      @Hamanuna 4 года назад +6

      @@annaairahala9462 Yeah, I mean, the kings have their own different skin for each region

  • @mafiousbj
    @mafiousbj 4 года назад +39

    As soon as you broke down the conversion resistance values i was thinking "how the hell did they manage to increase it just by exactly 50% for Faith?"
    Turns out they just didn't 😂
    But it's not like the AoE2 tooltip hasn't been wrong before right?

    • @CrnaStrela
      @CrnaStrela 4 года назад +10

      Reminder Fervor didn't work the entire time during AoK and AoC

    • @mafiousbj
      @mafiousbj 4 года назад +9

      @@CrnaStrela and most of the percentages displayed in the civ bonuses were innacurate (like saying Japanese infantry attacked 25% faster when in reality it was 33%) ^^

    • @mafiousbj
      @mafiousbj 4 года назад +1

      @Emperor AlHasan that's why i used the past tense "were" rather than "are". Fervor is fixed too!

  • @RichJInnocent
    @RichJInnocent 4 года назад +2

    This is an incredible video - really insightful and funny. I don't even want to think about how long it took to put together this video but I really appreciate it!

  • @MrAbgeBrandt
    @MrAbgeBrandt 4 года назад +14

    You are a crazy man. Going to watch right now!

    • @MrAbgeBrandt
      @MrAbgeBrandt 4 года назад +1

      No regrets :D great information!

  • @0skaremil
    @0skaremil 3 года назад +1

    I am thouroghly impressed with this video, really awesome in depth explaination and such a high effort to always have something awesome to look at. Seriously that 5 second scene where the seasons change while the monk converts forever, must have taken hours to prepare and edit. Amazing video. You have got yourself a new fan

  • @damian0001
    @damian0001 4 года назад +163

    Spirit of the Law gonna be out of a job!

    • @satyakisil9711
      @satyakisil9711 4 года назад +18

      His time is over, embrace the new emperor.

    • @joseph88190
      @joseph88190 4 года назад +20

      Turns out a mathematician cannot compete with a programmer

    • @mgtowstanleyzoltanov9808
      @mgtowstanleyzoltanov9808 4 года назад +4

      Omg i thought this was spirit of the law. He sounds the same

    • @Jokie155
      @Jokie155 4 года назад +6

      @@satyakisil9711 Why not both?

    • @satyakisil9711
      @satyakisil9711 4 года назад +6

      @@Jokie155 There can only be one.

  • @baerververgaert1308
    @baerververgaert1308 4 года назад +1

    I just did a simulation test on your 26.6% percent find with 22200 samples, and got some interesting results. I used your described method to generate the random percentage. With RAND_MAX = 32767 we have a probability of 0.0222 (i.e. 2.22%) of finding conversion chance above 26.6% with 22200 samples. In some scientific circles a p-value of 0.05 is enough to refute this hypothesis.
    Running the same code with different RAND_MAX values gives some interesting results:
    with RAND_MAX = 255 (which is a random byte) we get probability 0.0749 (7.49%)
    with RAND_MAX = 127 (which is a random signed byte ignoring the sign) we get probability 0.4419 (44.19%)
    with RAND_MAX = 100 we get probability 0.0021 (0.21%)
    We are doing multiple tests here based on the same 26.6% data so to be statistically safe we should only propose a new hypothesis RAND_MAX = 127 instead of concluding that it must be so. To back up this argument, I want to say that if your 26.6% value would be precisely the conversion chance, then we would expect probability exactly 0.5 (50%). Because of statistical error the 26.6% will likely be slightly different from the conversion chance, but it should be close. Hence, RAND_MAX=127 being so close to the 50% does suggest it might be the true value. A seperate test would be needed to deny or confirm it.

  • @BJ-vl2vz
    @BJ-vl2vz 4 года назад +40

    SOTL and TWest are secretly the same person.

  • @LebronJahumes
    @LebronJahumes 4 года назад +1

    I don't understand whats so great about this game. Monks are so hard to micro and use in general. The campaigns are sometimes very wrong historically. The early game takes way too long. I wish I had never played this beautiful gem! All the micro is so intense and I love eco management! Keep up the great work!

  • @mrkirby8622
    @mrkirby8622 4 года назад +1

    Awesome video with great analytics! Happy to see the parser I made was of use!

  • @alexandrepetrassicardoso7539
    @alexandrepetrassicardoso7539 4 года назад +1

    The video editing is incredible, dude. The code part was awesome and very well explained. Good work.

  • @Davetheslave3
    @Davetheslave3 4 года назад +23

    I don't think this does solve the problem. Given your sample size, we should be pretty surprised if you got a number of 26.6%, given the true number is 26%. A rough and ready calculation of the statistical error is sqrt(11k)/11k ~ 0.01. So I would expect an error on 26% of about 0.25. So this is a little over two standard deviations from the mean. That makes your result statistically significant.
    Two solutions-- go Bayesian (but what would our priors be?) or accumulate more data to really test this. I think you need to run a bigger experiment.

    • @BlackOps78321
      @BlackOps78321 4 года назад +1

      26.5 makes sense and .6 would be off by 1, or possibly correct. The reason is the 0 counts, not just the 1 thru 25, and also if using float random, it would add the .5% due to how it chooses to round (default or using a function). No need to use math, as he just did the simulation, but his isn't the only one who basically got 26% as he showed.

    • @meneldal
      @meneldal 4 года назад +6

      So I did some math, all values from 0 to 8519 lead to values between 0-25. 8519 is actually 25.99 so very close. So in theory, you should find a 26% success rate.
      I suspect the random number generator isn't the best. What strikes out as me is that a max of 2^15 isn't common, so it is possible they're taking the low bits of the libc 32 bit generator (which aren't always the best), or they made up their own with shitty values.
      You are also potentially running into patterns in the rng output because you have too many monks and you're basically running a significant portion of the period of the rng.
      The obvious solution is disassembling the game to find out what they use for rng.

    • @BlackOps78321
      @BlackOps78321 4 года назад +1

      @@meneldal What? F for not explaining properly.
      Where are you getting 8519 number?
      The reason is because in programming it isn't just 1 to 25, it's 0 to 25, 0 counts sometimes whereas in real life, typically if you said 'theres 25 spaces' you wouldn't think there's a 0 space (26 spaces). Since it's a float value with rounding, the .5 or .6 makes sense as it will round ontop of that, so thus 26.5% or 25.6% is valid.
      Not sure what 'math' you are doing.

    • @meneldal
      @meneldal 4 года назад +5

      @@BlackOps78321 I'm talking about the values from the random number generator. They are between 0 and 32767 as explained in the video. Among these values, all numbers up to 8519 (a total of 8520 possibilities) lead to a percentage below 25%. That turns out to be almost exactly 26% of the possible outputs from the rng.

    • @piatansfair
      @piatansfair 3 года назад

      or a third one: ask Matt Pritchard about it

  • @silverwar360
    @silverwar360 4 года назад +2

    for being about "some dumb stuff" most players wont ever give a damn about, this video has some really sweet editing and presentation. well done my dude

  • @achaean4780
    @achaean4780 4 года назад +3

    So correct me if I'm wrong, but monks won't reset even if they move to chase a target, as long as they aren't tasked to do something else or stop chasing because they lose the target. That means:
    1) if in a fight a monk is chasing a running target, you can let it chase until another target is in range and swap only then, using the progress gained.
    2) if in a large fight another unit of mine is providing LOS of a target which ran away from my monk further than the monks LOS, I can let the monk keep chasing and once he catches up (or someone else comes in range) use that charged up timer.
    It's probably not gonna come up often, but it seems like keeping LOS of a unit under conversion could make your monk more relevant in the middle of a fight. I always thought the moment they started walking to chase, progress was lost!

    • @T-West
      @T-West  4 года назад +3

      I'm not exactly sure if it's the LoS or a fixed distance from the Monk. I've seen units leave the Monks line of sight for a short time while the Monk keeps chasing them. I know that as long as the Monk keeps chasing the conversion continues, I don't know what exactly causes them to stop chasing.

    • @achaean4780
      @achaean4780 4 года назад

      @@T-West ah fair enough. Either way it's kind of a big thing to know that I'm better off letting them chase. Thanks!

  • @yigityargic2814
    @yigityargic2814 4 года назад +12

    If I had the power to grant you a PhD for this video, I certainly would. You're now Dr. T-West in my heart.

    • @T-West
      @T-West  4 года назад +9

      At least I have the power to grant this comment a heart!

  • @bauefrenchmen3126
    @bauefrenchmen3126 4 года назад +3

    I just woke up from a weird ass dream where my monks all got converted and i rage quit myself awake just to have this in my 2nd recommendation slot..

  • @kankantona9070
    @kankantona9070 3 года назад +2

    great job man, hope you can include more SOTL style videos!

  • @afz902k
    @afz902k 4 года назад +3

    Building charging just changed my life

  • @MikeEmpires
    @MikeEmpires 4 года назад

    You kept teasing us with thousands of monks on twitter and I’m not disappointed with the final results.

  • @tizianoc.4597
    @tizianoc.4597 3 года назад +4

    3:16 The image and sound i feel before waking up from a nightmare.

  • @m1st87
    @m1st87 4 года назад +13

    This is insane. I can already see pros tasking monks to convert buildings for the instant conversions on units upon retargeting. This can easily become meta

    • @martijnbouman8874
      @martijnbouman8874 3 года назад +10

      They already knew about this particular mechanic.

    • @kouron
      @kouron 2 года назад +1

      @@martijnbouman8874 yep, it's already used in pro play, starting to convert a building and switching to an incoming knight or mangonel (if further tech is considered).

  • @alexanderstoyanov7464
    @alexanderstoyanov7464 4 года назад +10

    "Say a prayer to Lord Daut" - Wololo, please dear Lord, teach us the ways of the castle :)

  • @jordivermeulen2519
    @jordivermeulen2519 4 года назад +3

    Units becoming potentially impossible to convert is a great example of why not to use hardcoded magic values. Setting the threshold to 1000 sounds like something one of my students would come up with...

    • @IschmarVI
      @IschmarVI Год назад

      yes. What they *should* have done is to have the algorithm immediately return "true" if the maximum conversion duration is reached without even calculating any further. That avoids the issue.

  • @a_cleverfool
    @a_cleverfool 4 года назад +28

    Last time I was this early my Thanksgiving turkey was still in the oven...wait.

    • @T-West
      @T-West  4 года назад +32

      Don't forget about it, you don't want 100 Food going to waste!

    • @prabhureubenthomas6052
      @prabhureubenthomas6052 4 года назад +8

      11 likes for both comments 11

  • @TomsLife9
    @TomsLife9 4 года назад +28

    13:45 YO IS THAT DAUT ON THE SIDE OF THE MONASTERY!?

    • @T-West
      @T-West  4 года назад +12

      Indeed. All hail Lord DauT!

    • @TomsLife9
      @TomsLife9 4 года назад +3

      @@T-West I ALMOST SHIT MYSELF LAUGHING SO HARD lol If I wasn't watching on my big monitor I never would have noticed. nicely done!

    • @afz902k
      @afz902k 4 года назад +2

      @@TomsLife9 It's a mod :)

    • @iceefrags8770
      @iceefrags8770 3 года назад

      oh wow! i would never have noticed had you not pointed that out. im getting that mod now

  • @DicoTheRedstoner
    @DicoTheRedstoner 4 года назад +3

    I am now a monk expert, thanks Travis

  • @filobonda
    @filobonda 3 года назад

    The moment you whipped out a Python library is the moment I knew this was not going to be amateur hour. You've won a new convert!

  • @iwersonsch5131
    @iwersonsch5131 4 года назад +15

    There seems to be about a 2-3% chance that you would get 26.6% or higher in 22000 tests if the true chance is 26%, so it's technically statistically significant but not too unreasonable that it was just a random event. On the other hand, there is about a 99.9999% chance that you wouldn't get 26.6% if the true chance was 25%

    • @unknownusername9335
      @unknownusername9335 4 года назад +3

      There were far more than 22000 samples. Of the 22000 units, 5940 were converted as soon as possible, 4306 took 2 attempts, 3242 took 3 attempts etc. That gives 5940 + 4306*2 + 3242*3 + 2272*4 + 1711*5 + 1217*6 + 3512*6 = 70295 samples.
      I'm too lazy to figure out how big the probability of finding 26.6% if the true value is 26%, but I'd expect it to be lower than 0.5%.
      Note: last conversion second was guaranteed to succeed and is thus not a sample, so the 3512 also counts for 6 samples each.

    • @iwersonsch5131
      @iwersonsch5131 4 года назад

      @@unknownusername9335 First of all, you'd need to calculate what percentage of the conversions actually went through, but assuming a geometric distribution that's a good point.

    • @T-West
      @T-West  4 года назад +2

      @@unknownusername9335 Yes, at 4:09 that's how I arrive at 26.6%, using all of the "conversion attempts" during seconds 4 through 9.

    • @unknownusername9335
      @unknownusername9335 4 года назад +1

      @@T-West I assumed your 26.6% is correct, my reply was to @Iwer Sonsch's 22000 samples.

  • @Raoul9753
    @Raoul9753 4 года назад +1

    You and Spirit of the law should team up for the ultimate AoE explained channel...

  • @santiagoberges5643
    @santiagoberges5643 4 года назад

    Fantastic work! I'm the maker of Medieval RPG map and I've got to experiment a lot with all those resources you mentioned (conversion resistance, min and max adjustments, etc) without really knowing what was being affected. Now I think I know what to change in order to get the results I expected. My thanks.

  • @lostfan10000
    @lostfan10000 4 года назад +1

    Not only did I learn about the strange world of monk math, I also learned that there is a copy/paste feature to the scenario editor hidden in the terrain menu.

  • @justinhanna6118
    @justinhanna6118 4 года назад +30

    "We all love monks."
    Persian mains: REEEEEEE

  • @diegobasterrica6311
    @diegobasterrica6311 4 года назад +6

    damn, you're analysing monks, I'm about to lure my first boar

  • @adnanhuzaifa6391
    @adnanhuzaifa6391 4 года назад +3

    Spirit of the conversions :0

  • @wearedoingsomething
    @wearedoingsomething 4 года назад

    Hey @SpiritOfTheLaw... A new challenger approaches...
    Impressive TWest... Bravo for the analysis and the effort! 👏

  • @frankbraker
    @frankbraker 4 года назад

    Of ALL THE INFORMATION IN THE UNIVERSE I find myself learning about this right now.

  • @Scarfacefrostborn
    @Scarfacefrostborn 4 года назад

    Finally, you've been teasing about this video for ages man!

    • @T-West
      @T-West  4 года назад +2

      From the Dark Age to the Imperial Age!

  • @john_doe_trainee
    @john_doe_trainee 4 года назад

    Citation: T-West, K. (2020). How Monks Really Work: The Truth Behind the Wololo. V. 3. RUclips. 17:30 min.
    Some notes:
    1. Last I checked (viewing the recording in Sony Vegas, in September), monk second in DE was exactly 1.25 sec. On release (and up until SotL video on the topic), it should have been close to ~1.1-1.13 sec (as -my own speculation- the interval of a monk-second was not modified to correspond to the "normal" game speed of DE).
    2. 7:50 (targets running away from the Monk's range) - Did a small test in the Scenario Editor. It seems that Monk will continue to chase his "prey" unless the latter runs away so that the distance between the two becomes 18 tiles (not accurate; might be 17 or 19 tiles instead). If there is no LoS on the victim, Monk will stop in its tracks; however, if the target remains within the LoS (provided by something else), the Monk will (unless facing an obstacle) transition into sort of 'patrol' either resuming the conversion (and saving the timer) or stopping in its tracks (for whatever reason) when the original target re-appears within the Monk's range (9 tiles).
    3. I did a much smaller sample size (100 targets * 50 test runs, only first monk-second counts) test back in the day (DE) and ended up with a 26.36% (1318 out of 5000) chance to convert. 0% accuracy resulted into several test runs with 1-3 conversions, and 99% accuracy always ended up with all the units being converted. Not sure if it can be deemed significant, but with 75% accuracy and 24 * 100 conversion attempts, the average chance to convert was 74.1%.

  • @zacharytaylor2423
    @zacharytaylor2423 4 года назад

    Your sample size is n = 22,200. Using p = 0.26, your standard error is sqrt( p * (1-p)/n ) or about 0.029.
    The difference between 26% and 26.6% is thus right on the border of being statistically significant, using a two-sided test at the conventional threshhold.

  • @tylerfehr7883
    @tylerfehr7883 4 года назад

    Honestly really well thought out research and a great range of scenarios. Very informative

  • @Mexican00b
    @Mexican00b 4 года назад +2

    the trick of monks converting buildings and insta gib units on a switcheroo... wow, i didnt know thaat

  • @87JJosh
    @87JJosh 3 года назад +1

    This video clearly needs an update, I hope T-West does it very soon

  • @sevenpolar3483
    @sevenpolar3483 4 года назад +3

    have you tried adding a wait before the monk start converting, if the number generator is randomized from the time the game starts then the randomness would be compromised by the fact that in all examples the test has started at 0 game seconds

    • @T-West
      @T-West  4 года назад +2

      The random number generator's seed is determined by the system time at the start of the game. The 10 trials of 1,000 Monks each had different results, so there isn't an issue of the same seed and sequence of numbers being used for each trial.
      Coincidentally, I did use a 10 second wait at the beginning of these trials, but that was because not all of the information the CA team needed for their analysis was included at the very beginning of the rec.

  • @yoann_dubz
    @yoann_dubz 3 года назад

    I thought Spirit of the law was the most insane, i've just found out there is a tough competition ! Good job =)

  • @tvremote9394
    @tvremote9394 4 года назад +6

    wait a minute, how did my jacket become blue all of a sudden?!

  • @planescaped
    @planescaped 4 года назад +3

    I was most interested in seeing how that monk free-for-all at the end went! Which team won!?

    • @T-West
      @T-West  4 года назад +5

      At some point the AI just went idle and didn't continue converting. I guess that's just what happens when the AI script is "Immobile Units AI Gold". :)

  • @nobodyisn0tdead
    @nobodyisn0tdead 4 года назад +2

    Hello and thanks you for your amazing work ! Quick question, at 12:10 in the video: should the averages shown in green be in secondes instead of percent ?

    • @T-West
      @T-West  4 года назад +1

      Oh, yes, those are seconds, not percents.

  • @wbillyip
    @wbillyip 4 года назад

    AoE2 content in glorious DE & 60fps form, what a time to be alive in

  • @ryanborn7026
    @ryanborn7026 4 года назад +4

    1) Incredible work, I've learned more about monks ever after playing for 2 decades
    2) It's not Two-tins, its Two-Tahns. Everyone says it correctly with the adjective "Teutonic". Just say Teutonic without the ic

    • @IschmarVI
      @IschmarVI 2 года назад

      two-tins does make sense in regards to the English language though, as it has a strong tendency to realize vowels in unstressed syllables as a "schwa" (the "i"-like sound in "tins"). So I don't mind the "two-tins" pronunciation.
      On the other hand, in "teutonic" the "ton" is the stressed syllable and as such, the vowel is fully realitzed as an "o".

  • @CG-eh6oe
    @CG-eh6oe 4 года назад +1

    Going for 22.200 sample size is just the type of commitment we need.

  • @muj9611
    @muj9611 4 года назад

    yeeesh I've missed your videos, this must have taken a while to record xD, Thanks for the holy extraordinary truth behind the wololo!!

  • @letswaveabook3183
    @letswaveabook3183 4 года назад

    I always wanted to know this. I had some suspicions of how it worked, but now I have finally a good explaination. I didn´t know that faith could make scout conversions take over 10 seconds.
    18

  • @El3andro
    @El3andro 4 года назад +6

    Prof. Dr. of A.o.E. T-West

  • @darkesau9964
    @darkesau9964 4 года назад +2

    Before this video:
    -How Monks Really Work?
    -They're saying Wololo and converting
    After this video:
    -How Monks Really Work?
    -That's a long story...

  • @MicrosoftNestleTea
    @MicrosoftNestleTea 4 года назад +20

    So that's how that one Hussar solo'd 4 out of my 6 monks before being converted....

    • @wansichen3743
      @wansichen3743 4 года назад +2

      when there is a bug that the developer hope no one noticed until now

  • @B3Band
    @B3Band 3 года назад +1

    I was so confused when you said there are no instant conversions, because I've definitely had them before. I guess I had accidentally targeted a building or a different unit and switched.

  • @RobotShield
    @RobotShield 4 года назад +1

    The building tip sounds awesome... will I remember/ be able to use it in game? No probably not

  • @Elmarias777
    @Elmarias777 3 года назад

    "more than you ever wanted to know about monk conversions" no sir...just enough...I have always been frustrated as to why my monks never seemed to convert quickly where my opponents working on multiple conversions seemed to get theirs faster. Now it makes sense. And using the code helped me as well as i enjoy working in python.

  • @rafamilk1
    @rafamilk1 3 года назад

    Amazing video, beside from the obvious use in mp, this video really helps in scenario creation. Thank you

  • @jeffhe1701
    @jeffhe1701 2 года назад

    the 500 pop 4v4 lag problem? never heard of it. the infamous 7k wololo battle is where its at

  • @assasin4730
    @assasin4730 4 года назад +1

    Wait now I have a question: if you delete a unit or building getting converted, do the minimum 4 monk secs still count if they were to change target or do they get reset?

    • @T-West
      @T-West  4 года назад +2

      They get reset. Although I'm not sure if you can still switch the Monk's target during the time while the delete animation is still ongoing.

  • @augustopdrocha
    @augustopdrocha 4 года назад

    This guy is like super Spirit of the Law, and that's insane!

  • @josiahscarrmusic6750
    @josiahscarrmusic6750 3 года назад

    I like the idea of using pseudocode to explain technical detail

  • @Taydris0
    @Taydris0 2 года назад

    Excellent video, TWest! TY.

  • @ateium2409
    @ateium2409 4 года назад

    0:40
    Red Monk = Persian (Zorastrian or Islamic)
    Green Monk = American
    Orange Monk , South East Asian (Buddhist)
    Purple Monk = Middle East (Christian/Islamic/Jewish)
    Grey = European Monk [Germanic(Anglo-Saxon/Norse) or Christian or Islamic]
    Yellow Monk =East Asian (Chieneese/Korean/Japanese/Buddhist)
    Cyan Monk = Central Asian Monk (Tengrist)
    Blue Monk = North Indian (Hindu/Islamic/Zorastrian)

  • @Grato537
    @Grato537 4 года назад

    Always cool to see all the detailed mechanics like this! One thing I noted, in the logic you show for conversion % it explains up to 26.26% since the '100' value is very low likelihood of being selected it's basically the case that 26 options out of 99 succeed -> 26.26% conversion chance. Which is getting quite close to the 26.6 you measured. My best guess on the last .3% is a combo of sampling error and the rng having some imperfection which maybe messes with the draw rate on certain values?

    • @T-West
      @T-West  4 года назад +1

      If you add the values for 0 through 25 from the table at around 5:05, then divide that sum by RAND_MAX, you end up with a number very close to 26% (26.0... if I remember correctly).
      I don't know if the rand function would be "bad" enough to be likely to produce values that far away from 26% at such a large sample. It's implemented as a simple linear congruential generator, seeded by system time at the start of the game. I took a quick look at it, and nothing jumped out at me that would produce this big of a difference.

  • @traz4038
    @traz4038 3 года назад +1

    Just came here to say, we need conversion ratios of a sicilian scout after first crusade tech with teuton ally

  • @theowlogram888
    @theowlogram888 4 года назад +1

    0:08 oh no not this cursed scenario again *shivers*

  • @hybralisk
    @hybralisk 3 года назад

    I loved the seasons and world changing during, "forever, and ever, and ever...".

  • @ManthanPandYEAH
    @ManthanPandYEAH 3 года назад

    ok T-West, at 3:46 i admit u r the best youtuber for aoe community. i do still love sotl and t90 😂 but for u mad respect 😎👍

  • @bilouuu91
    @bilouuu91 4 года назад +1

    So can you use a group of monks with theocrathy on a building for more than 10 monk seconds, and switch them on a group of unit for multiple instant conversion ?

  • @nlb137
    @nlb137 4 года назад +1

    How precise is that pseudo-code? It wouldn't surprise me if the extra .6% in your conversion chance is explained by some kind of off-by-one error with conversion resistance.

    • @T-West
      @T-West  4 года назад +1

      It's what we came up with when I asked someone who is experienced at working with the exe file. We don't have the original source code, which unfortunately isn't open source. It wouldn't surprise me if there's something else that's missing.

  • @cano3391
    @cano3391 4 года назад

    You and spirit* of the law, you guys are crazy.. keep it up!

  • @davidkahrs3759
    @davidkahrs3759 4 года назад +1

    Maybe this question is a little too arcane...but I have a bunch of fun playing with the 256x mod against Extreme AI. I've wondered exactly how certain technologies relating to conversion work when stacked. (256x is actually a really good magnifying glass to see how a tech can work without going into game files or anything!) I can see that Faith works more when it is stacked, but how does it play against a coded limit in the conversion time once you get it enough? Can you create a unit that basically can't be converted? On the opposite side, can Inquisition get you to an effective 0-second guaranteed conversion time?

    • @T-West
      @T-West  4 года назад +1

      Inquisition can bring the min and max times down to 0, but that's counteracted by Faith increasing the times. Faith can increase the conversion resistance up to 3*256 in that mod, but by that point increasing the min time probably has the greatest effect at limiting conversions.

  • @fenrirgg
    @fenrirgg 3 года назад

    Omg this is so important!! I've been playing monks wrong my whole life 😅

  • @NotNobleWolf
    @NotNobleWolf 4 года назад

    I want to know what goes through your head before you decide to make video, idk what it is but I love it

    • @T-West
      @T-West  4 года назад

      idk what it is either...

  • @Polyglotpatrick
    @Polyglotpatrick 4 года назад

    This is truly the Lord's work

  • @programmer437
    @programmer437 4 года назад +1

    There really needs to be a little bit of monk AI. At least in skirmishes and campaigns.
    AI opponents magically and perfectly micro them.

  • @daydreamerforex3720
    @daydreamerforex3720 4 года назад

    My head hurts . By far ur best content .

  • @hylianrapsody7607
    @hylianrapsody7607 4 года назад +1

    That was awesome, I definetly LOVE your stuff ! BTW you just said that teh minimum building convert time was greater than the maximum unit convert time, but what is it ? How long of a timeframe do I have to switch my monk's target ? I would die laughing if I manage to pull that out in ranked.

    • @T-West
      @T-West  4 года назад

      The building convert time is 15-25 seconds, see the values of the resources in the lower left around 15:05

    • @hylianrapsody7607
      @hylianrapsody7607 4 года назад

      @@T-West Oh thank you, I thought it was the ressource ID and not its value my bad 11... So I have 5s monk-time... I'll make it work 11

  • @Pantagana
    @Pantagana 4 года назад

    So how fast does Harold Haardraade from the original AOE2 convert? He converts much faster than other monks.

    • @T-West
      @T-West  4 года назад +1

      Oh, I've never actually looked at that unit's stats, since he was replaced by the ranged Berserk in AoC. I'll have to dig into the AoK data at some point.

  • @Scourge-of-God
    @Scourge-of-God 7 месяцев назад

    I'm wondering years later with the Sicilians first crusade and the devotion tech, how does it take now?

  • @kwdblade4683
    @kwdblade4683 3 года назад

    "Spirit of the Law? Impossible! We saw you fall!"
    "I am the Spirit of T-West, and I come to you now at the turn of the tide!"

    • @IschmarVI
      @IschmarVI 2 года назад

      Spirit of the West

  • @abcpsc
    @abcpsc 3 года назад

    So.... Where is the confidence interval of the probability at 4:07 ?