Edit. There's a patch live now to address this issue: www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-108769/ There's now a Public Update Preview on Steam centered around this bug: 📌 Fixed an issue where using the "Drop Off" command under certain circumstances could cause villagers to "hunt" trees down and gather food from them. 📌 Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center. They will now idle at the TC instead. 📌 After depleting a Boar, Hunters will no longer automatically go to another Boar if the Drop Off resources command was used. 📌 After using the "Drop Off" command or "Back to Work", villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location. 📌 Return of Rome achievements should be triggering once again. From: twitter.com/AgeOfEmpires/status/1775593707049300425
"Why can't my vills attack enemy units with their bows and arrows?" -"Look at them; they're clearly wood cutting arrows!" (Or bow saws, in technical jargon)
@@annaairahala9462 I'm a QA and i will tell you the truth: Companies don't want QA to test too much because they will find bugs that might delay the delivery of the software. Imagine that there's a patch every month and your team have some tasks to complete and deliver in this patch and everything must be delayed because you found a bug that also might be very hard to fix. So QAs test only good scenarios where the thing should work and let the users find the negative ones. When a severe bug spread towards multiple clients and cause a huge loss of money and clients treat to break contracts and charge the IT company, that's where the bugfixes are done as a priority. The one to blame is this case is the Software Analyst(s) that didn't map the features and their interactions. With all that mapped QAs could set up priorities and negotiate more tests with the team arguing the risk for some interactions to cause massive problens like this one, but again reality is that most softwares out there don't have this level of documentation so devs add things and hope this new features don't break existing ones, usually they do.
During WW II in Norway (and probably other countries) they mixed the flour for break baking with tree bark to ration the flour. I’ve heard it wasn’t a particularly tasty bread.
I think what happened at the end was that the female villager at 3:58 was using the farm when the original villager tried to go back, so he couldn't go to that farm and the game assumed his farm had expired.
I knew it. I knew I wasn't imagining things when suddenly my hunters started chopping stragglers. I thought I must have made a mistake with a hotkey or misclicked their task
Acutally this is historically correct. Under the bark of especially old trees you'll find a pletora of insects, which are, like other herdables, full of protein! Its not a bug actually, its a "feature" :D
i'm so glad that with every new update for this two decades old videogame, something breaks catastrophically and the entire game is unplayable for like a month
In times of great hunger, the peasants of most lands knew that they can "skin" back just the outer layer of bark and eat the tender flesh of the tree that lies in a thin layer just beneath. It is only to be done in times of great duress, as this greatly harms the tree.
Finally someone talking about this! I've tried google but got nothing about the most recent patch. I noticed the "hunters go to trees" thing because it was really annoying, but I had no idea it could actually be done to hunt trees.
hold on! that also means that the bow of a villager can not only hurt animals, but basically everything in the game. i cant wait for a bug where you can shoot enemies with the bow of villagers. the inca villager rush strat is rising once again!
3:38 Oh my... ~2 in-game minutes, ~1100 food. That means that after 5 min in, you can click up to Feudal, Castle, and probably Imperial using 13 lumberjacks. (Gold needed too of course, but still)
Oh, I did use aegis to get a few extra Villagers over to that woodline just to setup that scene. I wouldn't take the clock too much into account there, I probably should have turned it off in that clip.
i honestly don't remember ever seeing something so glitchy like that happen in AoE2, especially something so easy to replicate, but i can totally see how they ended up letting it slip unnoticed. the craziest bug i've seen be4 this one that i can remember actually happened to me, i was trying to get units inside a transport ship, it got full and suddenly a skirmisher started walking on the water, and then got stuck after realising he's on water (and this happened so long ago i can't remember if i was playing the conquerors or forgotten empires, maybe even the age of kings)
Recently I was trying to build a tower with 6-7 vills and didn't know why vills are not building it because there was a single spearman blocking and it is hard to notice spearman along with the vills. They don't build until units are tasked to move.
Once upon a time in Korea, there was the expression 'Boritgogae. (보릿고개, Barley Pass)' It refers to the time when the winter passes and the food is depleted before barley is harvested. Records show that people at that time peeled off pine trees because they could not find anything to eat. The idea of eating trees may not actually be a bug.
While it definitely is a critical bug, for a change it is a funny one. Most bugs just were annoying or made units completely broken and therefore banned from tournaments, but this is something else. The only good thing from this and the new 2 buttons is that we can see that there are still things that can be implemented which probably most people could not imagine. In the recent years I always wondered what's even still left to be added for new civs and technologies.
About civs and technologies, I think it would be interesting to have a civ with an economic Unique Unit and also some kind of building that could either replant forests, or be a kind of tree farm. You'd spend some wood and time to get more wood than what you spent, but with a lower rate than cutting normal trees, of course.
@@thomasfplm I like the idea of having it, although I don't know whether it fits into the game. And if so, I think all civs have it, just some with certain bonuses for it like civs have bonuses for farms, fish traps or the market. Because if only one/some civ(s) had it, they would be without competition on long water map games.
@@LJJ22, we already have the Portuguese Feitoria. I'd say that depending on the rate the wood is generated it can be balanced. And it could be a lot more fragile than the Feitoria and more suseptible to raiding, if the villagers stay exposed like with a farm or when cutting normal trees. And I think it could be a shared building, like the Caravanserai is now.
My best guess relating to the end of the video: Just like the hunters, the farmer thought the tree was his farm, and when that runs out, the farmer's normal behaviour is to angrily hiss at his lord and promptly go idle in protest. "Farming" food from trees is pretty normal though, it's known as an orchard. No bugs to be seen here, only features.
As a Korean, I can say this is historically accurate. I haven't experienced it, but my grandparents had to chop trees and make porridge out of them since there was nothing to eat. Those shits happened only 70 years ago, right after the Korean war.
I have left the game because it seems to be constantly broken. first it was garbage civ additions, then teleporting units and now more bugs. It's really frustrating that this "definitive" edition is so broken
This is not a bug, dear T-West. This is a feature. It is inspired on Dune, where Spice, pretty much sand, is nourishment of the highest order. Next patch: pathfinding fixed by navigating with spice 🙏
This has been happening all the time in my games, completely on accident! It also breaks shift+queing, so my villagers will go straight from some task to some random task, even though they have something (like a sheep) assigned next.
Wo nice of the developers to integrate another way of earning food! Watch out, next time they will make ships turn into siege weapons when they encounter land.
as I read the title, I thought that was like a feature for extrem random map, where you can adjust the amount a tree or so has, now you could like change the type of ressource aswell Because, it sounds quite interesting, if you need like to mine gold to get more food, stone for wood and so on xD
Oh man, I'm sad to hear this was fixed so quickly as it sounds hilarious and I've have loved to see if other civ hunting bonuses applied. (Are there other civ hunting bonuses? I feel like there's at least one by this point.) Or if you could get villagers to hunt gold and stone mines.
The Mongol and Goth bonuses are specific to hunting and they applied. Other bonuses like the Mayans longer later res that apply generally also worked. Gold and Stone didn't work.
Even in the original game, there was a bug causing farms to randomly expire despite having plenty of food left. And you could sometimes get a villager to work it again but it would most likely expire again after a short while. No idea what caused that bug or how to reprocude it, I've just experienced it a handfull of times. I don't know if any original code has been ported to the Definitive version, but if so, then that might be what you encountered at the end of the video.
For balancing, fishing ships should be able to collect gold. UT Pearl diving? New UU ideas Forester: like a warrior priest, but instead of picking up relics it can pick up trees Truffle hog: you can convert boars. These boars act like trade carts, but go back and forth between a nearby foerst and your market
Something about the changes to the villagers pathfinding made them really _sticky_ and also one at a time will stop randomly and just stand around idle after you clicked a group of them to resources. It is extraordinarily frustrating, and I can't even guess how or why it's happening.
I always thought sawdust was added to food to prevent caking or as cheap filler. Turns out it's an old habit from our medieval roots of literally just eating wood pulp.
Remember when the celts used to build rams from food? Yeah they slap a large pile of meat together and call it a siege weapon! Trebachuts were also made of food too its a myth that they were built from food as this source clearly shows otherwise
Also, when are you going to post more campaign playthroughs T-West? I am trying to satiate my hunger by rewatching Gwyndlegard. XD I absolutely love them!
Edit. There's a patch live now to address this issue: www.ageofempires.com/news/age-of-empires-ii-definitive-edition-update-108769/
There's now a Public Update Preview on Steam centered around this bug:
📌 Fixed an issue where using the "Drop Off" command under certain circumstances could cause villagers to "hunt" trees down and gather food from them.
📌 Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center. They will now idle at the TC instead.
📌 After depleting a Boar, Hunters will no longer automatically go to another Boar if the Drop Off resources command was used.
📌 After using the "Drop Off" command or "Back to Work", villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location.
📌 Return of Rome achievements should be triggering once again.
From: twitter.com/AgeOfEmpires/status/1775593707049300425
I assume there will be a mod that turns this back on?
@benboyten That would be nice
Damn I missed it
@@TomJerry12933 I'm gonna make them run
"So you gather wood and convert it to food by using farms."
- "That sounds like tree hunting with extra steps."
This killed me 😂
Still laughing, so I need to comment! 😂😂
They're foraging bird nests, clearly. You must have just missed the patch note
I thought they were shooting apples off of the trees.
Nah there are monkeys and birds in the trees that are hunted.
They're Canadians tapping maple syrup out of their forests via arrows!
Till bird nest soup is actually a thing :)
They could be gathering honey from bee hives. Or maybe they're growing mushrooms, shooting down squirrels, harvesting cinnamon...
forest nothing meta will never be the same after this
No hunt, though. Wed need a civ bonus that creates deer when aging ip.
Bamboo nothing has deer @@bigboybaz2586
Someone should make a mod of this. It's too cool not to.
@@bigboybaz2586Might be able to find a way to farm trees.
Call it forest boaring
"Why can't my vills attack enemy units with their bows and arrows?"
-"Look at them; they're clearly wood cutting arrows!"
(Or bow saws, in technical jargon)
The return of Obsidian Arrows?
bow saws XD
Food, wood, it's basically the same thing. Portuguese berry gatherers figured that out ages ago.
Finally: vegan hunt
Mongols eats wood during a war.
Mangudai needs wood, so that's why
bruh
omg youtube probably just hunts your comments to recommend videos to me.
@@musAKulture lol
Nice to see you here
They finally found out that the trees are all hidden archers.
That disguise may protect them from holy lighting, but not from hunter’s bows!
Edit: Bonus points if you get the reference
cannibalism....yummy
oh no...
I mean I had a small trees mod bug that was turning archers in trees for .5 sec for each arrow fired so I guess I should have known earlier! 😮
like a certain unit from red alert 2
"nothing here but us trees"
@@howlingbanshee1620Or like a certain unit from Age of Empires
New bug fix: villagers now get stuck less when gathering hunt from large woodlines
I'm sorry, but please do not ask them to fix small bugs, remember even when a situation?is pretty bad, it can always get worse.
-Adding one extra interaction
-20 things broke
Sounds like accurate video game development
Sounds like accurate Software developement. I'm speaking of experience
sounds like a serious lack of QA
@@TelesphorosGAMEDEVrealistically you can't test absolutely everything, this is normal for software development
@@annaairahala9462 I'm a QA and i will tell you the truth: Companies don't want QA to test too much because they will find bugs that might delay the delivery of the software. Imagine that there's a patch every month and your team have some tasks to complete and deliver in this patch and everything must be delayed because you found a bug that also might be very hard to fix. So QAs test only good scenarios where the thing should work and let the users find the negative ones. When a severe bug spread towards multiple clients and cause a huge loss of money and clients treat to break contracts and charge the IT company, that's where the bugfixes are done as a priority.
The one to blame is this case is the Software Analyst(s) that didn't map the features and their interactions. With all that mapped QAs could set up priorities and negotiate more tests with the team arguing the risk for some interactions to cause massive problens like this one, but again reality is that most softwares out there don't have this level of documentation so devs add things and hope this new features don't break existing ones, usually they do.
@@annaairahala9462 but you can test the most obvious bugs that could occur due to the new feature...
I don't see bug I see Food Forest
There are never bugs in software, only features! (:
Typical coral forests in Against the Storm, no biggie.
@@T-Westthey can just rename them from Hunters to Hunter-gatherers and call it a feature
Who doesn't love taking a nice afternoon stroll midst the Meat Trees
Clearly they're collecting maple syrup, this is a stealthy foreshadowing of a new Canada civ
This is the true answer for how to get food from trees.
Can't wait for vills gathering food from dead enemy units
would be funny if you can get wood from dead siege.
must be the new cannibal civ coming soon
and gold. People had gold teeth
stone from dead castles
Look man, medieval ages were hard times, sometimes you had nothing to eat except tree bark.
Wasn't that the chinese during mao zhe dong's great reformation
During WW II in Norway (and probably other countries) they mixed the flour for break baking with tree bark to ration the flour. I’ve heard it wasn’t a particularly tasty bread.
Nothing like waking up early to hunt some fresh pine wood
I think what happened at the end was that the female villager at 3:58 was using the farm when the original villager tried to go back, so he couldn't go to that farm and the game assumed his farm had expired.
Yup, if someone steals a farm from a vill, when he comes back and doesn't have the same farm to work or reseed, it gives off this notification
Ahh, that might explain it.
I knew it. I knew I wasn't imagining things when suddenly my hunters started chopping stragglers. I thought I must have made a mistake with a hotkey or misclicked their task
The same thing happened to me, but unlike you, I just thought I was losing my sanity 😂
"Why do we need farms to convert wood into food?"
It's finally here:
AoE II - DVE
Age of Empires II - Definitive Vegan Edition
Friendship ended with the Farm,
new best friend is Tree Hunting.
Acutally this is historically correct. Under the bark of especially old trees you'll find a pletora of insects, which are, like other herdables, full of protein! Its not a bug actually, its a "feature" :D
Or better Said. Its Not a Bug, there are actually man of them under the bark
Yeah, this patch is definitely full of protein then.
yeah, but normally you don't fell trees by shooting at them 🤣
The Mongol mill-line of hunting wood is hilarious. 11
Come, my friends. The Ents are going to war.
i'm so glad that with every new update for this two decades old videogame, something breaks catastrophically and the entire game is unplayable for like a month
Ah, supplementing meals with sawdust.
FrostPunk special
In times of great hunger, the peasants of most lands knew that they can "skin" back just the outer layer of bark and eat the tender flesh of the tree that lies in a thin layer just beneath. It is only to be done in times of great duress, as this greatly harms the tree.
t90 community games are going to be wild!
this will become a team bonus for the upcoming civs or at least a researchable unique tech
Finally someone talking about this! I've tried google but got nothing about the most recent patch. I noticed the "hunters go to trees" thing because it was really annoying, but I had no idea it could actually be done to hunt trees.
This is my new favorite bug since houses briefly getting an attack stat after the devs added Khmer
hold on! that also means that the bow of a villager can not only hurt animals, but basically everything in the game.
i cant wait for a bug where you can shoot enemies with the bow of villagers.
the inca villager rush strat is rising once again!
Treebeard will be pissed.
Forests are a good source of food. All the mushrooms, wild herbs & rabbits.
3:38 Oh my... ~2 in-game minutes, ~1100 food. That means that after 5 min in, you can click up to Feudal, Castle, and probably Imperial using 13 lumberjacks. (Gold needed too of course, but still)
Oh, I did use aegis to get a few extra Villagers over to that woodline just to setup that scene. I wouldn't take the clock too much into account there, I probably should have turned it off in that clip.
@@T-WestAh, OK. But you can typically have 14 vils by 5 min, so the setup is valid!
i honestly don't remember ever seeing something so glitchy like that happen in AoE2, especially something so easy to replicate, but i can totally see how they ended up letting it slip unnoticed.
the craziest bug i've seen be4 this one that i can remember actually happened to me, i was trying to get units inside a transport ship, it got full and suddenly a skirmisher started walking on the water, and then got stuck after realising he's on water (and this happened so long ago i can't remember if i was playing the conquerors or forgotten empires, maybe even the age of kings)
I’m so glad you didn’t post this a few days ago. So many would have brushed it off as a prank.
anyone else noticed that units don't clear foundations anymore for it to be built, not even the vills that i task to built
Yeah, that's another bug.
@@T-West feature*
They're all features, aren't they? 11@@AEGISAOE
Recently I was trying to build a tower with 6-7 vills and didn't know why vills are not building it because there was a single spearman blocking and it is hard to notice spearman along with the vills. They don't build until units are tasked to move.
i thought i was just bad THANK YOU!!! lol I was yelling at my villagers like a dictator but they wanted to cut trees!
When I saw the title I was like "So you can collect food from fruit trees? Cool!" this was not what I expected
Puts a whole new meaning to bug-eating.
I noticed the from-boar-to-wood interaction and I found it already slightly annoying on its own, but bruh this is beyond broken
It is hilarious that vills shoot arraws and tress are still falling. The power of villager arrows 11
Once upon a time in Korea, there was the expression 'Boritgogae. (보릿고개, Barley Pass)' It refers to the time when the winter passes and the food is depleted before barley is harvested. Records show that people at that time peeled off pine trees because they could not find anything to eat. The idea of eating trees may not actually be a bug.
Well at least they're being efficient as the wood would be used as a farm anyways lmao
It's always the stragglers of the herd that get hunted down first. A straggler tree is a dead tree, when the hunt begins
T-West, also look up for the vills taking COWS, for some reason they can go idle after finishing them, but it's okay with sheep
While it definitely is a critical bug, for a change it is a funny one. Most bugs just were annoying or made units completely broken and therefore banned from tournaments, but this is something else.
The only good thing from this and the new 2 buttons is that we can see that there are still things that can be implemented which probably most people could not imagine. In the recent years I always wondered what's even still left to be added for new civs and technologies.
About civs and technologies, I think it would be interesting to have a civ with an economic Unique Unit and also some kind of building that could either replant forests, or be a kind of tree farm.
You'd spend some wood and time to get more wood than what you spent, but with a lower rate than cutting normal trees, of course.
@@thomasfplm I like the idea of having it, although I don't know whether it fits into the game. And if so, I think all civs have it, just some with certain bonuses for it like civs have bonuses for farms, fish traps or the market. Because if only one/some civ(s) had it, they would be without competition on long water map games.
@@LJJ22, we already have the Portuguese Feitoria.
I'd say that depending on the rate the wood is generated it can be balanced.
And it could be a lot more fragile than the Feitoria and more suseptible to raiding, if the villagers stay exposed like with a farm or when cutting normal trees.
And I think it could be a shared building, like the Caravanserai is now.
I'm glad after hearing so much about this the last few days someone finally laid it out step by step. Thanks!
My best guess relating to the end of the video: Just like the hunters, the farmer thought the tree was his farm, and when that runs out, the farmer's normal behaviour is to angrily hiss at his lord and promptly go idle in protest. "Farming" food from trees is pretty normal though, it's known as an orchard. No bugs to be seen here, only features.
Features are the best type of bugs!
When devs finally give vills multi-use options with shooting arrows, but with a twist
>Code was written by 140iq GenX
>Code is curated/updated by 105iq Millennial
The Number of Rings in a Tree Trunk determines the tenderness of the meat!
Villager: hunts tree
Tree: I am groot
Brings a new meaning to hunter-gatherer
The villagers hunted the trees, and then the winged hussars arrived
Them shooting the trees is so cute
When you villagers decide that tree bark is a good source of fibre
The Trees never stood a chance
Wow, the meta nowadays is really amazing...
There must be a lot of squirrels and birds in those trees.
As a Korean, I can say this is historically accurate. I haven't experienced it, but my grandparents had to chop trees and make porridge out of them since there was nothing to eat. Those shits happened only 70 years ago, right after the Korean war.
ahhh, stuff like this makes me miss the old AoC, already perfect, no changes needed
I miss the Voobly days.
Hunting squirrels in the trees
I have left the game because it seems to be constantly broken. first it was garbage civ additions, then teleporting units and now more bugs. It's really frustrating that this "definitive" edition is so broken
Looks like the force dropoff hotkey was more complex than we at first though.
This is not a bug, dear T-West. This is a feature.
It is inspired on Dune, where Spice, pretty much sand, is nourishment of the highest order.
Next patch: pathfinding fixed by navigating with spice 🙏
That sounds like Villagers that are ready to survive The Happening
They're hunting Ents! LOTR DLC confirmed!
This has been happening all the time in my games, completely on accident! It also breaks shift+queing, so my villagers will go straight from some task to some random task, even though they have something (like a sheep) assigned next.
Wo nice of the developers to integrate another way of earning food!
Watch out, next time they will make ships turn into siege weapons when they encounter land.
I see this as an absolute win!
as I read the title, I thought that was like a feature for extrem random map, where you can adjust the amount a tree or so has, now you could like change the type of ressource aswell
Because, it sounds quite interesting, if you need like to mine gold to get more food, stone for wood and so on xD
I can't wait to see the White Phosphoru build for this.
Might see if he can make tree miners too. Simply place a castle on a wood line and gather all resources.
Oh man, I'm sad to hear this was fixed so quickly as it sounds hilarious and I've have loved to see if other civ hunting bonuses applied. (Are there other civ hunting bonuses? I feel like there's at least one by this point.) Or if you could get villagers to hunt gold and stone mines.
The Mongol and Goth bonuses are specific to hunting and they applied. Other bonuses like the Mayans longer later res that apply generally also worked. Gold and Stone didn't work.
@@T-West Goths! That's who I was thinking of. Very interesting, thank you for checking! I hope this whole thing gives modders some inspiration.
Even in the original game, there was a bug causing farms to randomly expire despite having plenty of food left. And you could sometimes get a villager to work it again but it would most likely expire again after a short while. No idea what caused that bug or how to reprocude it, I've just experienced it a handfull of times.
I don't know if any original code has been ported to the Definitive version, but if so, then that might be what you encountered at the end of the video.
lol, i didnt even enoticed the addition of drop of button :D
We past 1st April, right?
For balancing, fishing ships should be able to collect gold. UT Pearl diving?
New UU ideas
Forester: like a warrior priest, but instead of picking up relics it can pick up trees
Truffle hog: you can convert boars. These boars act like trade carts, but go back and forth between a nearby foerst and your market
1:25 "Hmm... dryad meat." (Delicious in Dungeon)
This bug must have been introduced very recently. I thought I do something wrong when they suddenly started collecting would.
when the trees start speaking deer:
Something about the changes to the villagers pathfinding made them really _sticky_ and also one at a time will stop randomly and just stand around idle after you clicked a group of them to resources. It is extraordinarily frustrating, and I can't even guess how or why it's happening.
Yeah, Villagers go idle quite often for no reason in the recent patches.
Cant imagine being a dev, would put my head in the ground out of humiliation at this point.
This makes it so much easier, no need to build farms just to get some food!
I always thought sawdust was added to food to prevent caking or as cheap filler. Turns out it's an old habit from our medieval roots of literally just eating wood pulp.
Twest just trying to keep Big Straggler down 😔
With this bad of a bug, I may have to rely less on the resource drop hotkey, as it may be removed. Oh well, it was actually nice while it lasted :s .
It's not a bug, it's a new vegan mechanic. I love it.
it's literally a bug. They are hunting bugs hiding in the trees.
Can't wait for Dogao to notice this video is up!
Nice video man. Hope they fix it as ASAP as possible, but it would be fun with some community games featuring this first... 11
Look up what ASAP means man.
@@longbow857 I will look it up asap as possible.
@@davidkiss8845 I will fix the ATM machine by IT technologies ASAP as possible.
@@longbow857 I was referencing 0:08
@@light_david7 Look up what ASAP means man.
Going after straggler trees? This must be a homage to T90official.
Glad to know I'm not crazy.This happens everytime they harvest deer.
Remember when the celts used to build rams from food? Yeah they slap a large pile of meat together and call it a siege weapon! Trebachuts were also made of food too its a myth that they were built from food as this source clearly shows otherwise
waat game is that?
@@AEGISAOE age of empires 2: cannibals at the woods
Villagers will shoot anything but enemy units...
Love it haha! My 2# fav bug after the Leitis relic bug😂
Also, when are you going to post more campaign playthroughs T-West? I am trying to satiate my hunger by rewatching Gwyndlegard. XD I absolutely love them!
I need Lord Basse to finish the Shadows of Kalperia!@@vladimirmarkovnikov8729
What? My brother never seen a meat-tree before?
Just proof you don't go outside to touch grease enough!
Because ...
It is fatwood !
*Badum tss !*
They learned about tree bacon =).