Why You Can't Invade Solo Hosts in Elden Ring
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- Опубликовано: 11 сен 2024
- This week I wanted to address the absence of solo host invasions in Elden Ring. I'm all for more invasions but this is an area where I feel this game was just built different, though not necessarily for the better.
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There should have been covenant areas. They dropped the ball so hard on that
I much prefer the "near and far" invasions absent from games that have covenant systems.🍒
@@googleplaynow9608 near and far invasions are a result of the game world being bigger, i dont think it relates to covenant in any way. plus it was patched in way after the game relise
@@googleplaynow9608 why not both?
Covenant Systems never worked bro. Huge copium
@@tylercafe1260 so gravelording, the woods n pontiff were not some of the most fun things to do in a playthrough? Even ds2 rat n dragon cov was fun.
It forces invasions on people who otherwise wouldn't. So how dont they work again?
Invaders have lore in the game and the fact they did nothing with it is crazy
Lore felt slapped-on to justify invasions, not the more holistic approach of earlier titles where half the world-building seemed based on PVP.
Yeah recusants and bloody fingers and hunters like Yura... I hoped we'd get more. We need covenants.
They have lore yes and has much more potential too but FS just forget about it
such as. . . Recusant these guys different from Bloody Finger with clear objective to hunt down those who side with erdtree They are against Golden Order from Volcano Manor head hunting questline This can be make to whole faction imagine the opposition of roundtable how cool is that !! yet FS just forget about it and most disappointment is Volcano Manor or even something similar don't return to DLC
For bloody finger. . . IDK much I only know they relate to Frenzy Flame thing and Lord of Blood, Mohg they go mad I think ? for Frenzy side but seem like "Pact of Blood" that belong to Lord of Blood's servents has some different objective still I wonder what his servents did before he "change"
@@riotreign8529 The in game invasions are stupid. I see Edgar in real life twice, then he has to teleport in from another world to invade me? Same with Varre, you talk to him over and over, but then you have to go to another dimension to kill him. It doesn't make any sense. It's immersion breaking and unnecessary.
There is barely a difference between a bloody finger and a recusant. So why even have the distinction?
The lore literally is about factions and armies following their lords (the Shardbearers) and they decided to no put covenants.
My view exactly. THE most appropriate game for covenants on every single level and they don't exist lolol
Being a solo-host of an invasion is the only multyplayer aspect I am actually interested in, but sadly the taunters tounge is so cumbersome, that I do it rarely, and very quickly stop it again. It could add some friction and tension into legacy-dungeon exploration, which I agree is missing to the games detriment.
Post-dlc i tried to do a taunter's tongue run...
If i got invaded once every hour I'd be lucky.
The moment i summon someone? 3 minutes and i'm invaded.
And again.
And again.
And again...
Invasion priority towards players who summon makes sense but i feel this is really too much...
I've had a very similar experience. I enjoy invading in the other games but basically in elden ring. I've never wanted to. The idea of taking a consistent 2v1 is rough. I'd always aim to fight someone as fairly as possible but in elden ring I basically just leave until I get a 1v1 as I'd rather not be the minor inconvenience of an invader to 2 friends just trying to play the game. As the one being invaded? I'm meh. I don't mind the occasional invader but my friends hate them so it's a weird dynamic this game has fostered.
Wow crazy timing, I actually started a TT run today and was so disappointed at how I wasn’t even invaded at all. I played for around 40 min and nothing. I know low level is active since I was getting constant invasions as an invader. So disappointing.
I have about 8 TT full playthroughs under my belt pre-DLC, currently doing one in the DLC. I can testify that pretty much all level brackets used to be much more active, now most people are around lvl 200. However, you have to keep in mind that the DLC came out a little over a month ago, there are still plenty of people playing through it for the 1st time, not to mention New Toy Syndrome encouraging players to invade with DLC stuff. Give it a bit of time, and I'm sure invaders will start spreading out over different level brackets again once the dust starts to settle.
@@BlaZay i honestly don't think it's about the level, i tried all level brackets while knowing that there weere invaders at all level brackets, I tried even sniping solo hosts with taunter's tongue(friends) and it didn't work.
i can say with high likelihood that the issue is that there's too many people playing in co-op right now... which isn't actually a bad thing till you realize how badly skewed the system is towards leading invaders to invade only them.
essentially what i'm thinking is happening code-wise is that that game checks if there's any co-op sssions open at the moment to invade, IF THERE ISN'T then it will send invaders to the solo TT hosts, meaning that if there's always at least one co-op group in the invadable worlds, invaders will always invade the co-operators and never the TT solos, which would explain how come at all level ranges i tested in the last year* there will always be low activity when solo no matter what.
on dlc release day btw it was even worse, i got effectively 0 invasions after 4 hours of tongue active.
*i do recall things being differet in the first omnths of the game, where you would get invaded constantly, again, regardless of level range.
the one test i want to do but hadn'had the chance to try is trying to snipe invade a solo tt host, fail for 30+ minutes, than have the host summon someone and seee how long it'd take me to invade them, while that wouldn't be definite proof, it might at least clear up if my doubts are reasonable.
(given that using TT in co-op led to extremely better results though at the same levels as my ttruns, i'd say i'm fairly confident of my theory)
p.s.: for reference, the level brackets i tried are 1 to 150 in vanila and 400 in seamless
the level bracket i had the most activity in was iirc 15-50, with a n invasion every 30 minutes when solo if memory serves, about 4 months ago
I think that ultimately solo invasions would have been great in dungeons (like it always has been lol) but in the open world there's just too many things that would have made them complete dogshit
I think this is the best take on this. Solo invasions in catacombs/small enclosed areas makes sense, but open world solo invasions would suck for the invader and invadee. Imagine just trying to explore and getting oneshotted by a minmaxed PVP pro lol it makes sense why fromsoft wouldn’t want that in an open world
@@AvgVideoWatcherthat can still happen though?
Solo invasions could have been scripted areas like a trap that summons a red phantom.
So that a player who queues up invasion gets chosen.
and the overworld is so big that chasing around is painfull and boring. i know by experiance
@@Lastofthefreenames it can only happen with taunters tongue on, which means you want that to happen
This was a really in depth and well thought out explanation. I'd never really thought about WHY the current tools weren't good enough, and this video really gave me a better understanding. Love your videos!
Rune arcs should have been more common and dropped by every single boss encounter.
Activating the effect of a rune arc should allow the host to be invaded by 1 if solo or 2 if with coop.
Also rune arcs should have a passive lesser effect that gets amplified.
Hope they make a better system for the next game.
I can really get behind this. I’d also personally make the rune a bit better because I find myself never using them.
Make it so players really want to use them, but risk being invaded.
But then again, maybe I’m an outlier and everyone already uses rune arcs a lot.
Yes! Rune arcs should have functioned similar to humanity in DS1/ ember in DS3
You know they won’t. Miyazaki has brain worms
This probably isn't the right video to comment this under, but I've always thought that the rune arcs should be more frequent for hosts, and that invaders who "kill" their hosts instead simply take the rune arc, leave the host where they are, and then disconnect / absorb any summons with their rune arc. it would leave the host defenseless but not stop their progress. Then just ensure that hosts can't use rune arcs away from graces.
99/100 times a new player would get pooped on by "twinked" out pvp builds whose players have near olympic level competence, even 3v1 can really start to favor the invader once they get good enough, see chase or steelvosky. In dark souls 1 or demon souls it was a bunch of "specially abled" silly billies foolin around with foam paddles but these days there's such a gap in preparation and skill that I think it undermines that narrative your referring to in the beginning, the host has no chance unless the invader throws.
I kinda sorta agree with you in a way.
These people and people like them seethe so hard they aren’t being catered too.
Boo hoo you can’t invade people who are by themselves or be invaded that often when you’re by yourself.
Just go to the PvP arena.
But that would imply a “fair fight”
That is why these people are so salty about invasion being the way they are in ER.
They like the power imbalance and dunking on unprepared players or newbies.
Then they will hide behind “but the lore!, but the lore!”
Yes, you’re just trying to RP …
Right….uh huh.
@@bigiron1990 I have 200 rune arcs from a few days of invasions, the main thing an invader wants is something funny or memorable to happen. Duels are much sweatier and are all pretty similar; it's a flat plain with a handful of established weapons and spells and a few different armor and talisman combinations. ledges, latters, npcs, uneven ground, ambushes, all these things are opportunities for something different to happen which is why invasions are more popular than duels.
@@qeter129 yes, I agree that PvP arena is a much more level playing field metaphorically and literally.
If you want chaos from invading other players, you have that still in ER.
I think a lot of invaders are just salty the power imbalance is no longer typically In Their favor.
No more catching a host off guard.
You can still cause chaos and have silly moments but you will most likely lose due to being out numbered.
Aside from that, ER PvP or invasions is literally just a AoW spam fest.
ER has the worst multiplayer in the series I will agree with that but I’ve come to that conclusion for entirely different reasons than people like the guy who made this video.
Well there’s some of us who like to make “lore” characters ands actually try to be an interesting mob/enemy in others worlds, like when I invade I usually try to use guerilla tactics, ambushes and that sort of thing, i enjoy it and I try to play in ways that hopefully other people find challenging or fun. Not every invader wants to just dunk on newbies or underprepared players going through the game for the first time. But I get your point. It’s hard to strike a balance between being a tough enemy like miyazaki said he wants invaders to be in er, and also not going too hard on groups of players
True, that's why I think adding level requirements to weapons, armor and gear is essential to fix twinking
For example, you shouldn't be able to use RoV unless you're level 80, plus also requiring the attributes for it
Idk how possible this is, but I feel like the community needs to start asking for (and explaining in detail how) fromsoft to create a pvp overhaul update
_*Ahem *cough Elden Ring: Leaked Multiplayer Patch on Steam *ahem *cough *cough_
They have been for years. This is the culmination of that.
@@Asgaardiangatekeeper I mean like DIRECT conversation with a Fromsoft developer, like face to face information exchange
I think the PvP makes the series great and I enjoy being invaded at mid levels or higher, as most invaders at low levels will run the best endgame gear, what also makes invasions a bit iffy is the fact that the invader goes in with a PvP build in mind while the host has to either have 2 builds available one PvP, one PvE or you have to run a dodgy mix build that doesn’t do anything really well. It just makes getting friends into the game hard unless you run a PvP style character when helping them
In short, fromsoft made ER for a wider audience. Did everything to make the host feel like the main character. Disregarding the hardcore/dedicated PvP players. But hey business is business I guess. I truly believe this was on purpose for financial gain. Or Miyazaki is TT first step ganker and it enjoys it lmao.
100%
Yeah Elden ring was more put towards shit players that don’t want the stress and dedication a typical souls game requires, don’t get me wrong amazing game but I see a lot of brain dead players when I invade and this game was made for those bimbos
I'm sure those dozen hardcore/dedicated souls PvP nerds feel very disregarded 💀
@@TonguelessDanny your the wider audience I’m talking about.
@@LucKyKieflol it’s funny you say this cause me and my friend was like at the end of souls game the people who keep that game alive are the pvp players there’s only so many play throughs these pve players are willing to go through it’s who will go through this game 100 times over just battle people on different builds. My friend feels like this was all part of Miyazakis plan ….. he made his money widens the audience once player base dwindles down like usual he’ll ad 6 player and balance everything to hold us over for another 6 years till the next souls title lol
You know it’s a good day whenever Emo Jon uploads!
I tried the taunter's tongue once, had a fun invasion which I lost and I never bothered to use it again because of how clunky it is...
i would start having it on all the time, at least while doing boring ass build prep, but its just too inconvenient
This is the number one problem with the taunter's tongue. If they'd made it a toggle item like the white and blue rings, it'd have solved a lot of problems.
@kojiro133 but you can turn it on and off?
@@kojiro133 Do... do you mean "if they wouldn't have"? Because it works exactly like how you're describing it right now.
@deepism No, I mean more as a matter of convenience. As it turns off when you die, and if I remember correctly, even when you teleport to a grace.
I'd like to have invasions be a constant threat, and not have to activate 2 items each time after every reset condition.
Concentrated snowfield, caelid, and the forbidden lands are so empty. Could have made some spot a big invasion zone in caelid, concentrated would be fun to attack as soon as they leave the mausoleum, and forbidden lands is such a joke zone, add an undead tree and purple covenant please ❤️
Dark Souls 3, with it giving the invasion priority to hosts with phantoms, was the beginning of the end.
I play co-op, at least I am right now with friends. And man, we all hate invasions in this game.
We’ve played all the soulsborne games together and invasions have been anywhere from aggravating (Dark Souls 1 twinks) to actually kinda fun (Dark Souls 3 in the right circumstances).
We are playing through the game together and then going into the DLC, we get invaded constantly, and every damn invader seems to have the same traits: they all use late-game weapons, armor, talismans, and fully-upgraded healing flasks. So they have a ton of healing, each of their heals heal them to full, more powerful Physick tears, late game weapons and/or ashes of war, etc etc.
They also all play really scummy, get off 1 hit, use rot in the early game when normal players can’t cure it, always run into enemies (even though we always try to signal the invader that we wish to duel 1-1 sequentially, with one of the phantoms going forwards and bowing while the rest of us sit down).
Due to the change in stagger lengths, aka no Combos besides edge cases, and how slow weapons can feel compared to how lighting-fast and easy roll spam is, the invader just never seems to get hit, and when they do their Veteran’s Set makes them take basically nothing. It makes these invasions take a long time, and even if we win we all just go “Finally, it’s over”.
We’ve recently realized that when an invasion ends successfully, that host is immune to invasions for 20 minutes. We often wait to see the invader, and if they’re scummy just jump off of a nearby cliff. You basically lose nothing if you die except a rune arc, anyway, so all getting killed by an invader really does is waste your time.
Feel free to insult or judge me all you want, I don’t care. Just thought I’d share an opinion forme someone who loves Soulsborne games but only occasionally enjoys PvP. This game ain’t it for PvP.
You are in 3v1 scenario where you are the "3" and you complain about invaders using all the tools available to the them to win? Seriously?
@@Nobody32990 Yes, because it isn’t fun. I don’t care about the balance or whatever, they’re slow and offer little in terms of enjoyment. It feels like they just waste our time.
If you like invading or being invaded, good. I don’t, not in Elden Ring.
@@Nobody32990 ah yes. Throw shade at the guy that wants to explore this amazing world with friends. Then at the company that tacked on the PVP for the game. I love getting invaded as the host with my best friend. Trying out new builds and weapons cause theres so much to build with your character. Not using cheese and the likes. Letting invaders actually have fun trying out there builds. But you invaders literally ruin it using the same old cheesey garbage that physically nullifies any chance of fair balance. When I literally watch people invading gankers of 3 and winning with builds that are powerful. But not completely OP. I've invaded before. I've gone against 3 people that completely play the most cheese on demand. And yes. There is alot. I know how it feels and it sucks. But what about the people in the cross fire that are just trying to have fun? Be it invading with a none meta PVP build. And that's even covering the people who are absolutely amazing in invasions that aren't there for killing. But for immersing people they invade in the world. Went through the DLC into the abyssal woods and got invaded by someone only using madness as the theme of which there build was. They weren't cheese. Had a good build that was fair going against ours. But instead of letting himself get upset. He did the calm down emote and gave us some madness bolluses. Telling us were ready to explore deeper into these woods. I've had amazing experiences with invasions in elden ring when people didn't use the most garbage cheese and actually had skill to make a great fight. I love this game and I acknowledge its flaws and all and do wish they got improved. But from what i see? it's literally just the community complaining over and over and over, infighting with one another cause it isn't there specific versions of the game and its everyone's fault. The invaders that use overturned garbage that then complain cause it's not fair. And the hosts and hunters that have to use meta weapons in a 1v3. Fromsoft literally have the entire community yapping at eachother because the PVP aspect didn't have enough time in the oven. It's literally the shattering IRL with how everyone is fighting eachother for what they want. And it's sad to see.
I have noticed that reds are far more sweaty in Elden Ring compared to other souls games. It's a natural response to how strongly advantaged the host is.
I really cannot underastand why they didn’t just take Dark Souls 3 invasions and then replace embers with Rune Arcs.
to appeal to a wider audience and not frustate newcomers
Lol that invasion up on the Stormveil walkway - the host waiting honorably for you to duel their summon, only to immediately yeet themselves off the cliff. RIP Lolita, you died too young
Your last sentence had the most poorly-chosen wording one could've conceived for a host named "Lolita." lmfao
PvP in ER is so bad that it actually pulls the entire game/ experience down a few pegs.
They should have simply made the entire game offline. Setting limitations for coop in an open world game without horse travel, forcing invaders to face ganks by ruling out organic solo invasions, is FSW once again trying to play both sides.
The same way they “refuse to put an easy mode” in the game, they allow players to password up , use ash summons or one of the various OP meta weapons to bypass the entire game they worked so hard to make challenging. See? Both sides. They’re hypocrites.
Miyazaki and FSW was really in their prime with ds1….and of course Sekiro. I’ll even say ds2 had more of an identity because the coop was way more obscure and you had to work a little if you wanted to skip bosses. Once BB and ds3 introduced passwords, FSW became the biggest hypocrites in the gaming world.
“We want to make a hard game that challenges players but here’s the cheat code durrrrrr” absolutely imbecilic behavior.
I've been doing some invasions on seamless ccoop this week and it lets you use torrent in invasions, I've had some fun horseback fights but overall I think its better to not be able to use the horse in multiplayer, you can just hop on the horse and run away forever with zero risk.
I miss solo invasions, I used to love dried finger runs, the taunters tongue just isnt the same. I think they should have made the furl finger remedy or whatever its called be the trigger for opening yourself upto invasions from a single invader, that way its not tied to power, it's still optional but also allows the thrill of being invaded, then taunters tongue should behave exactly like dried finger did, you cant just disable it after getting an invader in.
Good video man.
Allowing a horse works only as long as the host still has intention of progressing the game as game progression most often required you to hop off torrent, so eventually, if thr host doesn't plan to run away forever, it can be fun to have torrent available.
Taunter's tongue on the other hand sucks:
1: it being toggleable off is insanely bad for so many reasons I can't bother listing them all.
2: even if you use taunter's tongue you still will be at the bottom of the list when it vomes to invasion priority, which in theory makes sense, but in practice means you almost never will get invaded unless you summon someone.
3: however, when used when summoning, you get invaded near instantly and guess what? This paired with it being allowed to be turned off is what created modern day gankers.
In short, the current system favors ONLY AND EXCLUSIVELY gankers.
And i can attest to that, if you want tobhave a pvp focused run with a friend doing 2v1s and 2v2s, it's great, just run through dungeons while fighting a gauntlet of invaders, it can be insane fun.
...or be a little bitch and wait in a hole with no exit with a gank squad of healerwith heal from afar, nuke mage with 3000 gravitational missiles and comets and the swift slash melee bleed guy.
These are the only two groups that receive any form of benefit from the current multiplayer system compared to any of the previous online iterations.
@@iota-09 Yeah agree with all this.
On the invasion change: They wanted to protect the casual "new to franchise" players and we long term players suffered as a result of this change.
This is my opinion and as always feel free to challenge it, but I believe that FS is starting to become more keen on analytics and observation based methods of development, wherein the devs chase after player retention, sometimes in a way that screws the player in the long run or changes up the formula too much.
One of my favorite franchises had this happen a few years ago, MHW. Imo what happened there, is that Capcom casualized the game to cater to a new/expanding audience, and watered down a lot of its features/gameplay mechanics in order to appease these players. As a result post dlc/patches, combat ended up feeling LESS fluid and more clunky due to complaints from people who didn't play the game for long enough to learn other methods. If you don't know what I'm referring to, it's the clutch claw. They added in this gauntlet which you are forced to use every couple min, or lose 50% if not more of your total damage output which is MASSIVE for MH. You are required to use it just to simply reach your baseline, standard damage output against a monster.
Tangent aside, the reason I brought that up is that this feels like a watering down of several systems like MHW had happen to it. I'm talking about multiplayer player caps, I'm talking about covenants, I'm talking about arenas, and I'm even talking about coop. Since that also got -1 to player cap.
But bear with me, the old system is how FS actually retained players like me, I liked having those far-off multiplayer goals to work towards whether it be a new aura for red/blue, darkmoon blade, or a unique weapon that comes from covenant play.
There is none of that stuff anymore, the intrinsic/extrinsic motivation that you used to get from multiplayer and covenants.
All that's left from that era is moments where you see someone's gear, look it up, and there's no real achievement for getting it, and you're most likely also playthrough-locked from it anyways, if it is a quest item. Which quest items are fine but like not everyone makes their build expecting to have to do it all over unless it's exclusive to NG+/beyond.
For example, No more 50 player kills/boss victories etc. Those boss victories were necessary for the sunbro economy, as well as blue pvp in ds2. and pvp victory at least gave you humanity for your efforts on either side so you also had some online motivation for your own progression.
I am almost certain that this decision with elden ring to stop solo invasion is a financial decision. It seems obvious that a company would choose more money over long-term audience every time no matter the company.
The DLC should had a solo invasion spot, would had been great
The new invasion system did really depress me. Like legitimately.
They can still allow co-invaders a simple addition
Great video.
Though, I hope you make more videos about things that can and should change, there really isn't much time left where we can still make demands from the developers.
I'm definitely continuing on my list of demands for them. This video was really for myself (and viewers) to get my head around what I think is feasible to change and what is less likely. Helps my process to rationalize why I want PVP all the time always and where the developer is trying to temper the experience.
I also want to see what their next patch looks like. 3v3 and the arena are my two biggest asks and while I don't think they're gonna hit them right away, I wanna see what they're signaling.
I must say youre videos are some of the most insightful and thoughtprovoking videos ive seen on elden ring and that is just....amazing
10/10 could hear you talk for hours and never get bored
anyone that has invaded in seamless and encountered a legit solo host knows it is uninteresting af compared to invading a squad of minimum two people
One of your best-written videos yet. Really appreciate your understanding of self-conception the player has, or used to have, in these games.
"Instead of hunting players for something they have, [invaders] exist to counterbalance the benefits of co-operation".
Yes, indeed. As with most of the lore of ER, red lore removes agency from the player. It may seem silly to say, given ER is a power fantasy. But the way the world and lore is conceived, my Tarnished has the least agency or personal drive of any souls protagonist. A disembodied voice told me to take over the world, and I did fetch-quests on the way. There's no great roleplay value. When I did Fia's or Dung Eater's or Goldmask's ending, I felt like I was just ticking boxes, not revelling in a fascinating worldview. The Souls games achieved it so much better. And PVP was an integral part of the worldview in each faction. Here it really is reduced to a mechanic. Maybe they haven't lost their touch, maybe ER was a one-and-done bullshit affair with casuals. I hope so...
I've simply put ER down for good. If I want immersion in a well-written and compelling lore world, I'll just go back to souls. Unfortunately, that is that.
I like the concept that humanity made you literally vulnerable to other players, while also giving you a chance to work with others
If solo players uses the rune arcs that should allow them to be invaded...period.
I actually think a player count of 6 would go to great lengths to solving the issue. Yes, I would prefer solo invasions in Legacy Dungeons and Minor Legacy Dungeons, I think having an invasion count of 6 would mean that a second invader would be able to pop up against 2 summoned coopers, without the blue slot being affected.
Covenants could’ve been so helpful for co-op and invasions alike. Imagine a covenant focused on gaining power, being in it opens you to invasions from players in the same covenant. PvP focused players would get their invasions and their solo host encounters. Then there could be a sunbro/like covenant that enables co-op without risk of invasion, instead counter balanced with higher scaling enemies or even additional, tougher enemies. Instead of just a group of basic soldiers maybe they’re now accompanied by several knights. Some covenants like these could have addressed the issue people have with the multiplayer.
Elden Ring: the game that the fanboys won't let you criticize
That's ok. Why can't I basegame 2v2 or dried finger 3v2
I agree being outnumbered sucks, the only fun with invaders
using the tongue in solo
He made a video about the tongue, check that out.
@@marselo3315 it said the tongue should allow multiple invaders
@@archie6276 and even then, when there's too much activity taunter's tongue somehow stops working due to how strongly skewed the matchmakinh is towards co-op people, which makes sense, but not to this extent(i saw pvp focused channels decide to play offline because they didn't wanna summon but tongue wouldn't work, and invading would create potential area spoilers, so might as well go offline)
@@iota-09 Even then I do believe that perhaps making PvP this optional sucks for all parties involved, I mean, I know it's an unpopular opinion but having always the option to invade and be invaded regardless of any conditions like in DS2 but being limited by soul memory (yeah it sucks but it's better than weapon level + soul level) would probably be the best system, and I haven't fought any unfair invaders nor have fought super mega gancks of 2 to 3 players. I don't know if there is going to be a solution, but given the circumstances I do not believe that PvP is going to be fun ever again due to the changes they are making to discouraging it... A man can dream
Solo invasions are boring and no challenge whatsoever imo.
Every time I invade a TT host the fight is over in under 20 seconds.
I'm one of the solo hosts who likes being invaded. Not because I'm any good at PVP (I always use the invasion items when I pick some up just for laughs/to keep multiplayer alive, and I invariably get my ass handed to me), but because I like being surprised and it makes the game feel alive. I recently replayed DS2 and there is still a surprising amount of multiplayer activity, especially in the Bell Keepers, although I didn't manage to get red-invaded even with the Delicate String (I didn't have much luck invading hosts using Cracked Red Eye Orbs either, I think I was in a bad soul memory range). But in ER, having to activate the Tongue really kills the vibe. It's more like clicking "search for a match" than it is like being invaded.
Being unable to ride torrent during multiplayer is honestly baffling, to the point where it seems more like a limitation of the engine rather than an intentional design choice.
Mounted combat PvP would of been interesting
Not an engine limitation since seamless co-op enables it, definitely a design choice
You dont want chase the host across entire Limgrave
@@goblincomic4522 you already do, just on foot.
I think of all the Fromsoft Souls-games, ER is actually the most about multiplayer and cooperation. That doesn't change the nature of its genre as primarily single player, but it feels disingenuous to say ER specifically is centered around single-player. Because of every one of these From has made, it does the most to empower multiplayer. It may be slightly inconvenient, but you can always have a coop if yoi're willing to leg it from a summoning pool. And most bosses have npc summons to aide players, even moreso in the dlc.
That's an interesting perspective. The summoning pools are a strong indicator of widespread cooperative availability and, by extension, a support for PVP. I would say NPC summons don't count as multiplayer but the concept of having player-style support is certainly there.
I still think the game is largely tilted away from multiplayer as the smaller player count per session and vast expanse of the overworld makes cooperative play challenging, but it's worth considering how it was in previous games as well.
I think, for me and for a lot of the community, multiplayer comes down to how strong a PVP experience is because that's where the largest facets of multiplayer thrive. Co-op is well and good but without a similarly robust PVP experience, it comes off as lacking. Certainly a matter of perspective but I think that's the bulk of the issue.
Appreciate the different perspective!
Hey not sure if your aware of this but the seamless co-op mod just got a major update that essentially solves all your issues with Elden Ring PVP, invasions wherever you want, 6 player pvp, Torrent being useable during invasions, better netcode because it removes easy anticheat so way less lag in fights. There's way more but thats the gist of it. You oughta give it a try and see how it feels, maybe recommend it to other pvp'ers. :D
I am aware and have heard good things, though I am hesitant to jump off the main game just yet (mostly want to see what the final patches accomplish). Still definitely want to give it a shot some time, as it may be the best we ever get unfortunately.
Solo TT is fun during a playthrough. Good way to refill or lose some estus. And get better!
I loved playing bloodborne and getting invaded unless i took out the bell ringer. Those were the best invasions. Such a neat mechanic.
Kinda insane how much these people hate invaders these tourists have no idea how much PvP adds to the gameplay
Give them a few years of souls games and they'll change their tune.
Apparently neither do the devs, so... 🤷🏻♂️
@@CobraCommander117 I've been playing for two and a half years, offline only. I don't do co-op or PvP. I have no desire for competition or bragging rights, and I don't care if my build or internet speed is better than anyone else's. Maybe if they gave out actually useful rewards I'd check it out, but I'm not wasting time chasing people around for Rune Arcs.
Bro called like a million players tourists while being less then 1% of the player base himself 💀
@@jasongriffin1517 Fair enough pvp actually used to offer good rewards for participating in it.
I had a dream last night where the DLC added a colosseum where only 2 v 1 combat was allowed.
It was interesting at best.
Instead of the taunters tongue, they could have made solo invasions the default and given a consumable you can craft to ward off invaders till you die. Loot them around like finger remedies. Make it cost a lump of flesh and some crab eggs or something.
Because they make each game more appealing to casuals, next question
seamless co-op invasion feature was something i thought was funny able t oride as invader and chasing them host would've too much isn't it?
There is still lore and factions that represent invading, though. It also would have been incredibly easy to allow single player invasions by having invaders seek to hunt those using the great runes similar to the ember mechanic. Really, the only reason to get rid of solo invasions is torrent and all the ways either invading on horseback or getting stuck off your horse could go wrong.
Its also important to note that I think invaders have always been how they balance coop, but solo invasions serve an important purpose in helping new blood learn how to invade. I slowly but surely started to get accustomed to 2v1 if not 3v1 in DS3, but I literally can’t touch invasions in elden ring. Every time I try to, I hit a brick wall because I cant practice what I learned getting blendered in a 1v1 setting to refine it to a point I can routinely use it in a 2v1 or 3v1 setting.
Thing is...invaders are usually cracked TF out, while invadees are usually just normal people (or gankers).
I think of Elden Ring invasions as asymmetrical multiplayer, kind of like Dead Before Daylight.
Dark Souls III had me summoning other players when I normally wouldn't just because I knew I had no chance against an invader by myself.
Using a rune ark can add more slots for players to fill like 2 summons and 3 invaders
This is a idea😅
@@riotreign8529 That is a beautiful idea!
i would love to invade solo hosts with spirit ashes. mix things up!
3:40 how is this guy fatrolling on a mage build? I'm sorry but I think he deserves that invasion
To everyone who is annoyed that they are constantly getting invaded.
Dont chicken out and force quit, if you cant defeat them, take the L. After you have been invaded and one of the two of you perish, you the host will be put on a timer, so for that time you and your buddy can play without worry.
However, this gets reset if you quit the game, so if you are constantly under attack by invaders, it is because you keep alt 4f'ing.
@@Fixti0n I play offline only, but I would absolutely kill myself, run into a boss room, or whatever I could to piss off an invader. Not this time bro. Go write your name in the sand again and wait.
@@jasongriffin1517someone's a poor sport or just a really sore loser
@@jasongriffin1517 That's exactly what he is talking about. Play out the invasion in whatever way and you get the timer, just don't force-quit the game.
It took me a while to get the hang of PVP but it helped me get so much better at the game, can only recommend to try!
I've tried taunter's tongue as a solo player and i've always been invaded almost immediately, for duel it's fine but other than that i don't see the point sorry
@@perhaps7995 I just think it's funny to fuck with the people trying to fuck with me. That's why I only play offline. No friends or foes in my game. I'm the only Tarnished. I don't care what other people do, multiplayer isn't for me.
I barely touched pvp in the souls games until ds3.
When elden ring was announced I was so pumped to try the pvp and make builds and what not. However, I was disspointed in that aspect.
And I'm troubled, cause the way I like pvp is not sporty. I don't like hot swapping weapons, I like to have my character be a specific build. Something thematic, not as much as cosplay but something that was result of the struggles I went through in this world. That is why I was eager to have some covenants, it was perfect for players like me.
But we dont have that, so I can only join pvp in a disconnected way, I rather have to tp to the roundtable to acces the colosseums which are usually sweaty af. Or wait standing somewhere in the world while I use the finger thing. PvP in this game is so optional in all aspects it makes it feel shallow. Its so careless in design that a lot of weapons are not used, maybe 60% of weapons are ignored in this game.
And I've been thinking lately how to make things right with this pvp system and one of the last answers I have come up with is "not caring" about it. Its so discouraging I may simply stop caring and focus my builds on the pve. Cause thinking about the lvl requirements, the advanced move tech, the phantom hits, all those shennanigans the pro pvp players use its too much to me. Specially if there are no rewards, there is no roleplay, no purpose besides winning. Why would a pve player be interested in joining pvp if there is nothing else over there?
Thats why I think a lot of players dont care, are angry at it, and the pvp playerbase may be decreasing at best. It makes me so angry :(
This is the biggest fuckery they took from the invaders. Its gank squads everywhere. The entire idea of invaders being a strong random enemy that poses a challenge is gone thanks to all the broken shit they added.
youre crying about gank squads talking about being a "strong random enemy" git GUD then
I'll never understand why didn't they make Rune Arks work like Embers did in DS3, I loathe the fact that I can't get invaded solo, unpredictably, to have a fair duel with the invader from time to time without literally having to beg the game for someone to appear in my world with no cooldown
Covenants for sure
You put out a great video. I agree on the consensus that single player in Elden Ring isn't designed for invasions, nor should it be an option since it would ruin the intention of exploration due to the disruption.
I do wonder how the decisions in making Elden Ring would effect future design for their game titles. I've heard they aren't making any new games on the scale of Elden Ring for a while now so they can make better solid games on a small scale. Hopefully we might have a game with more foresight with lore and multiplayer being implented for a solid user experience.
Or they can make another single-player game akin to Sekiro. That game was awesome.
I'm definitely ride or die for multiplayer so I'd love to see them really get the interwoven aspects down. I like the idea that I'm never really alone but that I never need someone else to play. It's a tough line to walk but they've come close.
a video on the new seemless coop invasion?
comment to boost your youtube algotbrim stuff- keep truckin bruv
Invasions as a feature were but a 2nd thought in ER, a leftover from Fromsoftwares older titles. Which is most likely why Miazaki left them so undercooked in here. They're only in game because the code required was already there, so why not include it?
I hope fromsoftware comes up with a way to make them interesting again in their next title, if they include the feature at all. As it stands now, invaders only role in game is to annoy the host. What am I, as a invader, going to do with a rune arc? That's no incentive to invade.
For me solo Invasion would just add more of an annoyance to me because I am already dealing with crashes, freezes and random frame drops. So, having an invader will just make more annoyed than I was before.
Hush with the excuses.
@@chrisr4066 "Nobody can enjoy the game because my PC sucks"
no solo host invasions is gonna hurt the game so bad in the long run..
like in 10 years you won't get any invasion anymore because there is no phantoms a host can summon
Bro what unhinged person would be invading after 10 years in ER
@@TonguelessDannyI mean Ds3 still has some activity after 8 years...
@@TonguelessDanny what do you mean? i do still invade in all the other games too.
and by the looks of it.. elden ring might be the one that dies out the quickest because of those reasons. no solo host invasion and what not.
What a great vid ! If only FromSoft could watch this!
so basically its reason #55096 why the open world thing was kind of a bad idea. I think I heard that said quite a bit back in the earlier days, but its been awhile, the games good and i think weve just all come to accept the product we have to an extent. Not to say I think we should throw the baby out with the bath water, theres obviously aspects of exploration, discovery, and visuals that people really enjoy in the game. But a theoretical successor needs to still be very different if it wants to meaningfully improve upon the game
This game is for the casuls,you like it or not.
I’ll keep invading bc that why I play these games though.
I do have to express that victories don’t amount to much but a small dopamine rush i guess.
I can’t carry anymore rune arcs in any of my invaders.
I’m afraid that gankers are the real elden ring,the elden ring is in fact broken.
git gud badredmayne
I play alone with the thing that allows people to invade me tho. I like to have siome random duels from time to time, mostly because all the characters I level up are mainly for pvp anyways
I am currently playing a taunter's tongue playthrough. It's fun! until you met someone with swiftslash and sleep crossbow
What an amazing video intro.
You can't invade solo hosts because of the horse mechanic multi-player disables the horse and fromsoft didn't want people getting constantly dismounted by invaders.
I know there are places where you can't use the horse but my guess is the reason we can't just invade there is because it would have been too costly and way to much work to install two invasion systems.
Makes sense for the open world parts of the game, but I don’t see what would be so hard about just making the invasion conditions different for certain areas of the game like legacy dungeons, especially with From’s experience and resources
@@jordanbrown3816 Like I said they probably didn't do it due to cost and time.
Nah it's perfect to not be able to get invaded solo, at least in my opinion because i'm not going to fight you, not fair anyway and if I can't do that i'll just run till you leave or I get to the boss room. I don't have time for a 10 minute slog. I also hate it when people say "You should be able to get invaded when a rune arc is active" no i'd rather keep that thank you.
here is a wider audience representative
Elden Ring was my first Fromsoft/Souls like game. I thought it was a single player game. I thought all the Dark Souls were single player games too. I had no idea they had put multiplayer in all their games. I've been playing ER since launch pretty much non stop. Offline only. I've beaten it dozens of times with various builds or challenge runs. In the two and a half years I've been playing I've never had the desire to try co-op or PvP. Now with the expansion giving me all the tools for more builds, I'll probably play for another couple years before I get bored enough to attempt playing online in any way.
I understand Co-op: Have fun with a friend. I understand PvP: Challenge someone to a duel. Invasions just seem like a way for griefers to get their rocks off. Why do you want to impede someone else's progress when it doesn't affect your game? Who cares if a noob needs help with a boss? Why does that make you have to interrupt their game? It's retarded.
Said tourist
@@Nobody32990 Multiplayer is pointless to me. I don't care about competition or bragging rights. I don't give a shit if my build or my Internet speed is better or worse than anyone else's. Maybe if they gave actually useful rewards for Co-op or PvP, I'd try it. I'm not wasting time chasing randoms around for Rune Arcs.
@@WyattStrange I know. I play offline only. I was just expressing why Single player is more enjoyable to me than Multiplayer. I understand the concept of it, even though I choose not to engage with it.
@@WyattStrange I'm trying to figure out why Invaders are clueless as to why people don't like them. Watching them defend griefing people because that's the way it's always been. It's interesting. I watch lots of PvP content. I just don't get the appeal. I'm a collector, not a competitor. If there were co-op and PvP specific rewards I'd just do it so I could get all the stuff.
@@WyattStrange My point is that not everyone needs multiplayer to enjoy the game, it's definitely not as essential as everyone thinks. It's a nice option and I hope they keep improving it because I know it's what kept the other games alive for so long.
i beg you to do a video with saint riot
1) make taunter tongue cannot be cancelled
2) when used host can summon up to 3 phantoms and get invaded by 2 invaders ( 6 player session )
3 ) “ SPOILER ALERT “ make a covenant in Enir Ilim where you get summon automatically to protect miquella the kind which makes the area the new gank city 3 vs 3
4) when host uses rune arch he will be able to summon phantoms and he can get invaded regardless.
I hope fromsoft does this to save their game 😢
Bad idea . Fromsoft use peer to peer connection. 6 player guarantee lag . Hel even 2 vs 1 lag sometime . Not fun when you in American and they match you with guy in Japan
Fromsoft literally did this in every Souls game before Elden Ring....
"Save their game" you say? ER is their most popular game of all time. They don't need to do anything. I agree, your ideas sound interesting, but let's do not pretend that the game needs saving.
I would welcome solo invasions simply for the fact that it would mean I would have room to goof around more like I could in Ds2 rather than having to rush down the host or phantoms with some meta weapon or cheese ash of war. Currently, I usually try to eliminate the phantoms as quick as possible, so I can switch to something unorthodox and have fun with the host. Doing that over and over again is just tedious.
Interestingly enough, I find Elden Ring to be in need of solo-invasions the most for the following reasons:
- The skill-gap seems to have been drastically narrowed thanks to over-tuned ashes of wars and lock-on tracking in general--having a lower skill gap where the outplay potential is reduced will have a frustration factor that is always exacerbated when dealing with multiple opponents; this is true for any game from Halo to Souls. I really wish Ashes were more or less treated like any other part of a weapon's moveset where they provide some utility other than an exorbitant amount of damage on the virtue of being an skill that has an fp cost. Ashes like flaming strike have no business doing the amount of damage that they do when the frame data, hitboxes, AoE, and hitstun they provide give more than ample reason to use them over the weapon's basic moveset, and flaming strike is far from one of the worst offenders. Most if not all ashes of wars need to be given the hoarfrost stomp treatment; the only reason players stopped using that one post-nerf is because all the other ashes are just too powerful for no reason.
- PvE is not a threat; it is hardly considered to even be an obstacle. One of the core justifications for the invader disadvantages traditionally in Souls games was that they the entirety of the environment and mobs to use at their disposal--that justification goes straight into the gutter for Elden Ring. The map design is hardly treacherous--with a few exceptions. The mobs just generally seem like they don't care to attack. A lot of times players can just run past them, and even if they do get noticed, the second they get outside the mob's personal space, the mobs just drop all aggro. Compare that with Ds2 where mobs will chase the player down to the depths of hell. This is especially true in the overworld, where enemies are so sparse, if an invader wants to make use of them, they have to go on a marathon. Even then, at higher levels, players will have access to weapons and spells that will delete legions of mobs with a single press of a button. Bigger mobs such as giants or dragons also tend to attack invaders. . . Lmao
- Password summons provide too many advantages to the host to justify a single invader. From the innate advantage of coordination that comes with cooperating with those you know to over-leveled phantoms decimating everything. . . invaders are hardly a threat. Though perhaps this and everything else is less justification for solo invasions and more for co-invasions.
---
Would solo invasions fix Elden Ring PvP? Probably not, but it would break up the monotony of every invasion feeling like gank at pontiff simulator. So far, the current Seamless update is the closest to what invasions and multiplayer should have always been: I know it has 1:1 invader to co-op slots, and I think that includes the host, so solo invasions are possible. Levels of cooperators are taken into account when matchmaking. Everyone has access to the same tools more-or-less--that includes rune arcs, spirit summons, and torrent. The only thing it needs are a some bug fixes and co-invasions (where players can invade the same world with a friend or two), and it will probably be perfect.
To anyone on PC, I would highly recommend trying out invasions in Seamless. You can easily make a copy of your vanilla save, change the extension to convert it, and just start invading. If you are anything like me, once you start invading in Seamless, you might find it difficult to go back to vanilla.
Jon,
“The blood red phantom walks in an aura of death, darkened by the cruelty of their path.”
goes incredibly hard.
Thank you for your poetry.
Btw elden ring is not a 10 out of of 10 because of this bad pvp system.
I heard the other day that pvp is post game content and I agree, you can enjoy pvping with your complete build but there are a lot of small inconsistencies in design that the pvp is fundamentally bad, not enjoyable for the average player but the 1% that really want to make it work.
8/10 game :( I sincerely hope fromsoftware makes a better myltiplayer in their upcoming games. I want a perfect game from them. I really do.
I mean, ds2 there technically wasnt an option to not engage with pvp like there was in 1 and 3, you had to literally disconnect your system from the internet and boot the game to he able to play offline because they literally just removed the offline option
They had the option to burn a human effigy (which obviously restored humanity) at a bonfire to ward off invaders for like half an hour. I think in Scholar of the First Sin, they made the first burn automatic after defeating a boss in an area.
The system was definitely more tilted toward multiplayer though, which I really appreciated.
Ds2 was an interesting system and probably the most fun alongside ds1's wacky covenants, meanwhile Bloodborne eas the one that left the most agency to hosts while keeping the power balance shifted more towards Invaders while unfortunately having the worst matchmaking of any game i ever played (lol can't even find people you used a coop password with who live in the next street over) and elden ring is... Well, you saw the video on the comments.
But what ds3 was is *reliable*, the only thing that didn't work well in that game was the blue sentinel matchmaking, hut everything else was solid, matchmaking worked as expected for any type of online interaction and while with the obvious flaws that come from its rpg elements, the overall balance was solid too when accounting for all the various choices and multiplayer elements added.
It was solid.
I have no idea why going back on so many of the good ds3 mp choices, some i get, like fear of poor performance in overworld on base ps4(if overworld runs at 30fps while summoning one person in the dlc for me when in arena i get 60fps on pc...) or annoyances with riding horses during invasions...
But others are just absolutely baffling and make 0 sense, and i just don't get it.(See difference in taunter tongue usage compared to previous games and how its matchmaking priorities are wacky af)
Everyone being eligible for invasions was honestly genius. The massive population of hosts available meant invaders were spread thin so no one got annoyed to death with wave after wave of invaders. Fromsoft at least in their online mechanics are just two steps forward two steps back.
This video seems like a cope. Yiur reasoning makes zwro sense tgd moments rjn arcs come into play for power. They are just better embers/humanity.
For open world it makes sense. However in dungeons it makes complete sensem the legacy dungeon olay like classic souls areas.
Any rune arc should allow a solo host.
Ever heard of spellcheck bro? You should try using it I can barely put together what you're trying to say because of your chicken scratch typing skill.
@@WokeandProud it's hard. I shattered my screen at work. New one cms in saturday
@@xenosayain1506 Fair enough it was just hard to read.
Jeezus man I'm not gonna give myself a stroke trynna read that jumble of words 😂
If you need evidence of how much From Soft has lost their way look at the decision in 1.12 to add a delay to dialogue and menu choices.
It might seem like a trivial thing, but intentionally making the game feel worse and less responsive in order to protect careless players who mash through dialogue is completely antithetical to what From used to stand for.
The game will get a QoL update and he calls it antithetical, least unhinged souls nerd 💀
@@TonguelessDanny it’s not a QoL upgrade tho, it’s a safety net. Souls was historically a refuge from the hand holding present in other games, not so these days.
Nothing wrong with that per se. It’s just not my vibe. Sounds like it is yours though, so they’ve successfully found a new audience :)
They gotta fix ganking man, I thought I heard there was a system to scale the cooperators down but it never feels like that, they do too much damage with end game gear
I hear ya. I think I'm gonna do a video on the downscaling and how I'd like to see it adjusted. It's definitely a blemish on the password system and while I want people to be able to play with their friends consistently and easily, the scaling isn't exactly ideal.
You mean elden ring altered invasions so I can have a good time playing the game without some overleveled ganker running around? 10/10 game of the year. I love the fact that there is no point to invading unless you want to be what everyone else knew you were. . . .a jerk.
Ganker? How is that possible...there can never be more than 1 invader at a time. Over leveled? There's a system in place that literally prevents that so you're only invaded by people in your own level range. What I think is silly is the fact that the people who know the least, always tend to speak the most.
1. I'm referring to previous souls titles like dark souls 3 not just elden ring.
2. I play with my wife. I'm higher level than her so when I'm in her world she gets invaded by higher level players.
3. I've played and beaten every fromsoft game that's come out.
Invaders are trolls 7/10 times and you and most other players know it
@@Hikiko-y7m 1. This is elden ring, not dark souls.
2. That's your choice, and acting like you have the right to special treatment just because your playing with your wife is flat out entitlement
3. That's a subjective opinion, and no one HAS to agree with you
@@Tarnished_Onryo it's entitlement to want to enjoy getting my wife into the game without worrying about pvp? Classic gatekeeping. I've never agreed with it and clearly fromsoft is on the side of welcoming new players. Touch grass I'm entitled to my opinion and others agree
@@Tarnished_Onryo so were going to act like twinking was never the reason, 'people who know the least, always tend to speak the most'
If you want a 1v1 just go to arena
7:45 Yeah, but if you went offline to avoid invasions back then, then you'd miss out on player messages that would lead to secrets and other things like that. When I was a newbie in Demon's Souls, I'd just jump off the high point of the nexus to be ghost form again. Didn't want to get invaded and make the world tendency worse. In Dark Souls 1 I did the same because I kept being killed by twinks. I only had a fighting chance in Anor Londo when I at least had some gear.
8:05 Yeah, invasions are disruptive. We didn't start winning at all until Liurnia. We just died to rot pots in Stormveil. After that... Most invaders die in 2-5 minutes. There's some invaders that took 10-30 minutes to kill. Out in the Field like consecrated Snowfields. There are those that'd run forever with bloodhound step. That's why in the DLC I finally ended my elixir syndrome and started using Albanauric Pots and other hard to craft items. Worst case when just 1 of us three die. We'd have to go pick them up again at the nearest grace.
10:30 Yep, we played blind, exploring everything and killing every boss. The co-op run took 300 hours to beat. Since you have to go through each area and beat each boss thrice.
In conclusion, invaders are an annoyance. And I will throw a roped fetid pot at every single one my troupe of three kill.
amen
2 years is 2 late. I enjoy your views on things, but I can no longer support Elden Ring or From software. PvP has always been an after thought for them and in Elden Ring it seems they actually didn't even want it at all. I have no idea how someone can run through a PvE game time and time again with absolutely no challenge. They, unfortunately, won't change anything because of it's massive success. That's great, I'm glad for them, Elden ring is a great game, but it is no longer a game for me or a Franchise I want to be apart of.
"I have no idea how someone can run through a pve game time and time again with absolutely no challenge."
Lmao you shouldn't support from soft, they don't want you
Goodbye, invader.
Dude armored core 6 was a absolute banger it was near perfect
While fair, the PvE is no simple thing. Its greatest controversy is its difficulty, to this day, after all.
Different strokes, I suppose. I’ve got 2k hours and still want to keep making builds. I never played these games with PvP as the higher priority, and probably never will. If confuses you that someone would play through pve time and time again in the same way it confuses me that someone would buy Elden Ring at launch because of the PvP and not the game. Like, not wanting to try Sekiro because it doesn’t have PvP would be an absurd choice to me, not that it’s impossible or unrealistic or anything, we’re just worlds apart.
I hope you find the right game for you.
Bye Felicia.
I cant really respect you because youre using a ps straightsword build. One of the most boring playstyles.
he could be using stat boosting talismans, DLC weapons, and unlimited consumables; his build is the most honest a low level invader build can get, and you start crying about his setup?
Lol bruh with all the new broken shit in dlc a power stance straight sword build is now very honest especially after the nerf to all power stance damage they rolled out in the last patch 😂 People gonna play with what they want tho so just be glad he didn't pull out that buggy and broken sword of damnation that has to be fixed since it's grab box is bugged
Well golly good thing you aren't the one playing! Go play how you want you crybaby 😂
Silly tourist
@@lizard_bois5559 I know right? I've been helping a friend recently, who got into the game post dlc launch, were around lvl 30 and the invaders start showing up with palmblast and other dlc shenanigans which I can't counter at lvl 30.
Twinks have become way worse since the dlc came out.
I get invaded alot when alone and I've invaded some people that's been alone
You can turn it on or off to be invaded when alone but with another player it's not a choice
That's not true