Get 20% OFF + Free Shipping on your order with my promo code "RUSTY20" at mnscpd.com/Rusty ↓↓↓ *VIDEO PATCH NOTES 1.01* ↓↓↓ ----- ► No, *Founding Rain of Stars* was not nerfed. There was apparently a mistranslation in the patch notes; the actual nerf went to *Star Shower.* Most people have caught onto this by now. ► At 17:47, I mention an "arc projectile" that once belonged to *Taker's Flames* but there is no footage shown for it. If you'd like to see it for yourself, the bullet ID for the projectile is 450341. I assume most of you know what this means/where to use this ID. ► *Stars of Ruin* has been reconsidered for a position in the lower 40s. The total damage done when all 12 stars successfully hit is remarkable, and I make it sound like the tracking is almost non-existent. Against enemies/bosses with no dodge option, this spell fucks. *Star Shower* still outclasses it in almost every other way.
I wish starlight revealed illusory walls. I'd be such a cool and useful addition to such a useless spell. But put it at the end of the game to balance it a bit For those who will say "it'll ruin the secrecy of the fake walls" Kingsfeild gave you an item at the end of the game that did the same thing and it was great fun finding everything you missed.
Illusory walls are objects, so maybe they should glow with wrong colour when in vicinity of starlight? Also invisible bridges should also glow from magic light, because this spell is supposed to be smart adventurer's torch
@Jason-..- night comet is absurdly broken, it's spammable, does solid damage and most importantly since it is partially invisible enemies do not dodge it. Npc invaders, black knifes, malenia not a single enemy in the game reacts to it and they just get bombarded everytime
@@MrClone219 no, it is decent but regular comet is just better, doing A LOT more damage with only 3fp extra cost. Unless you REALLY care about the invisible thing (you shouldnt) comet is just better in every way. But comet sorceries still have no right to be in the first place.
The best part of Ambush Shard is equipping the Arrow Reach Talisman and popping invaders who are trying to lure you into a trap, since with the talisman equipped, Ambush Shard has the same range as your ability to lock on.
I had fun with oracular bubbles purely for the novelty of killing enemies with bubbles, but when the big bubble spell came along , it honestly carried me through so many bosses. The Dragonkin Soldiers in particular will blindly drag themselves through the bubbles to get to you and they will die before they can even lay a finger on you if you can get away fast enough.
31:26 If you turn around but keep the camera faced toward your target (turn off lock), use Loretta's Mastery, then target, you can make it come down from above. The projectiles track EXTREMELY aggressively.
29:10 When a host and his summons decide to hide in a small room and refuse to progress the level, and are just sitting there waiting for you to walk into their blender, you can literally gas them out of their hiding holes with Night Maiden's Mist. It might to very little damage if you immediately leave the cloud, but good God does it melt anyone that doesn't.
my biggest gripe about sorcery is that collapsing stars deals less damage than gravity well despite collapsing stars being several gravity wells at once
Like he clearly said, spells that hit multiple times suffer from base defence applying multiple times. Collapsing stars overtakes gravity well at around 220 sorcery scaling. At 400+ it is significantly better
This might be awkward but... Your video made me fall in love with the starlight spell. I always keep my lantern on me. But I always found the radius to be rather small and the strength to be rather week. But the light from the starlight spell is so... clean. I love it. I never used it before but now, thanks to you, I love it. I don't need to min-max my build every playthrough. I'll gladly sacrifice that tiny bit of efficiency for quality of life.
One thing with both Rennala's Full Moon and Ranni's Dark Moon, they also pull other spells into them during their flight, like Thops' Barrier and Eternal Darkness. Should jump them up
20:30 Have about 900 hours in this game across all my save files and had absolutely no clue the giant rats can yeet the smaller rats at you once they are dead
20:39 "no explosion, no lava pools, no confetti or fanfare. Just a middle finger and a fraction of damage as your reward" my favorite line for this video.
And I agree 100% with it. Even the game says it’ll hit the enemy and do big boom boom but the only boom boom you’ll get is the shit in your pants when you realize the game lied to you and you have to run from the Godskin you thought you could cheese
Except Roiling Magma is exceptionally good at crowds and enemies weak to fire, which is a lot. Or if you know or suspect an ambush, lob one inside the room and delete the danger. It’s a great spell idk why Rusty shat on it. Just recently deleted the Scadutree Avatar because it hates this spell as much as Rusty
I like using starlight because it styles well with my mage knight build and it is way more bright than a lantern. Revealing hidden passages would also be amazing
even then you can just crack margit or mohg's shackle and dispel every illusory wall in a 5 mile radius at 0 cost. Invisible enemy sight would be cool, but there's always other solutions for that
@@brodyestes2376 starlight is so isles and a waste of space it’s not even funny. Unless you plan on getting all the memory slot stones right off the bat then it may have a slit use but even then is pushing it tbh
Rannis Dark Moon has another effect, it works as another void spell. If you spam cast it against enemies like Loretta you are basically inmortal at range
@@anierikidemona Yeah, on my first ever playthrough I learned that it even distorts the arrows from the Albinauric archers. It doesn't void them, but it does make them do circles and eights in mid-air. I guess those count as magic.
To be fair, founding rain of stars and eternal darkness are God send spells for PvP. Founding Rain puts a LOT of pressure keeping meelee users away from me and Eternal Darkness against other mages is extremely powerful at nulling their magic and allowing me to continue casting my magic. If I cast both those spells, which, I can do given their cast times and durations - I have a short period where they can't approach me nor hit me at range with ranged magic. That's pretty potent for me to then have a moment to do whatever it is I want to do next.
Starlight is an amazing metroidvania-esque uppgrade to your lantern, really a perk for int users, especially seeing as how it doesn't take up a spellslot, cost any FP to use or have an awful duration. Oh, wait, no that's what it should be like but all it's perks are basically reversed to drawbacks... oops.
I kinda wish Starlight worked as a light source that provide's a buff to the caster - passive mana regen over time or decreasing the magic defense of nearby enemies within the range of Starlight.
i will say that i've found that torches and the lantern stack for increased increased visibility, not sure about starlight because i have never bothered to purchase it from thopps. and I probably never will. but if you really hate the dark, maybe it will make things even brighter for lantern + torch + starlight (maybe even + torchpole or a nice glowy weapon buff for good measure)
i mean, the only real reason to even consider Comet Azur would be the image of melting everything in its path with a beam of ultimate completely ridiculous inefficient power, which is honestly a pretty cool thing to do.
You use it with the Cerulean Hidden Tear to one-shot bosses or take an enormous chunk of their health off while they aren't moving fast enough. It isn't overrated.
@@WH40KHero The implication was clear enough when you described it as "inefficient power", as if it's something that just looks cool, and not something which insta-wins over half of the boss fights in the game. Especially when you say that in response to a ranking video that ignorantly regards it as one of the worst sorceries.
Excellent video! I may have one addition for Ambush Shard: You keep your target locked for a moment when you lose line of sight. And target lock means you can still get ambush shard to hit. So I managed to hit/kill enemies when I lost line of sight. For example the two lions at Castle Sol: they can't exit the gate so I could hit them with these shards a few extra times after line of sight broke.
5:40 If you use unseen form and unseen blade before walking into the Promised Consort Radahn fight, he won’t see you, and will turn around, walking the other way so that you have time for a summon.
Ambush shard also has the benefit of having more range than most other sorceries, so much so that you can snipe the first astral guy in the underground area with it whereas other sorceries can't reach. You can also fire it from behind walls to long as your lock-on is still present when you press fire.
Personally, I think glintstone icecrag should be higher. The damage is really good in mid game, and the fp consumption is so low that I find myself using it as my general spell when I play an int build
Now you see the shard spiral is really underrated because the quest to get it is more tucked away than that last exalted flesh you "swear you're going to use on the next NG".
Late to the party, but I've found Terra Magica has good synergy with Loretta's Greatbow. Stand just out of aggro range and pick off isolated foes with your own personal sniper rifle.
I always loved the utility Nightmaiden's Mist has in being bug spray for dungeons or being lazy about fighting stronger enemies that don't have a direct path to get to me
ACTUALLY an incredible RUclips video. Halfway through my first sorcery build playthrough and the only actually good spells I’ve used are the carian weapons. I got comet and thought “dang I can’t wait to use that” but this video has entirely changed my perspective of sorceries and their uses. Thank. You. So. Much.
I knew Night Comet was going to be on top, especially after remembering the video where some guy power stanced two staves of loss with it and went through Godrick in like 3 seconds
I remember in my first play through struggling with elden-beast and then going "oh hey, I have rock sling" and watching the 2nd half of its health bar disappear
i decided to go with a sorcery build for my first ever time playing elden ring, stumbled into night comet at some point, and then spent truly so long leveling to be able to use comet azur because i had heard it was the best, only, in almost every battle, to fall back on night comet. it was my farming tool, my main spell, my boss opener. y'all struggled with the crucible knights while i stood on a ledge in nokstella and sniped them with loretta's greatbow and you guessed it, NIGHT COMET. it deserves the number one spot in my heart solely for getting me through that double crucible knight fight without even taking damage.
I don't know who this Rusty guy is but I think the way he explains all of these sorceries are exactly what we need. I don't need to feel like "Oh. But this is my favorite spell. Why?" Why? Because he's right. Some of those lower tier spells are worth as much as a pencil drawing on the inside of a Juicy Fruit gum wrapper. Good job Rusty. You put the Foul in Foul Tarnished and we love it
With shatter earth, you can switch to another spell before you do the second hit and it will cancel the endlag of shatter earth into the new spell, the gavel does the same thing and so does the dragons claw. I personally like to combo shatter earth into gavel into a great blade spell
How to fix tibias summons - Have it conjure a skeleton like a spirit summon, and it lasts until it’s hit or something but if it hits the enemy it does the intended damage then disappears
I wish it was a proper Necromancy spell, one that allows us to summon three skeletons that are based off the Staff's scaling. Diablo Necromancer intensifies.
I'm running an INT/Faith quality build (both at 55, with the Sword of Night and Flame). Tibias Summons is one of my top 10 highest damage spells. The fact that it's only 17 FP makes it almost a must-have in my load out. Best used on stationary, unaware enemies, and really excels when the enemy is on a different elevation than you. No other spell hits them as effortlessly.
Literally the only use I've ever gotten out of Unseen Form is getting past the giant Oracle Envoy that hits you with artillery strike bubbles while you're trying to get off the branches of the Haligtree and into the town proper.
I found out recently that the Mimic Veil works on the eye of Sauron tower near the Frenzied Flame Village in Liurnia, I wonder if it would have the same effect.
The sheer amount of work and dedication you have to make a list like this (that I will likely reference several times in the future). Well done, Rusty. You're time has not been wasted.
As somebody that got caught in a meathead strength phase for my first two playthroughs and is just now getting into sorcery, I might have to rewatch this video from time to time
I will give one thing to Tibia's Summons. It is actually decent when fighting against Commander Niall in Castle Sol. The recovery time between his jumping attacks and when the spell's recovery time ends line up exactly, and was the near sole spell I used in that fight
I'll still defend Comet Azur. Yes, it's hardly the most multifunctional spell. But its ability to shred (and in some cases even stunlock) larger enemies and bosses CANNOT be understated. Paired with the Cerulean Hidden Tear and Magic-Shrouding Cracked Tear, you can one-shot a lot of things that were never meant to be one-shot. For example, it was a crucial part of my load out when dealing with the Black Blade and Godfrey, enabling me to effectively skip their first phases. Even if you don't have it equipped all the time, it's still worth collecting.
Just yesterday I killed the Elden Beast with two shots of Comet Azur on NG+. This spell is absolutely amazing if used properly. And I agree that it's super situational but so are many other things in the game.
You don't have to defend it. Comet of Azur is absurdly broken and trivializes 80% of easier bosses and entire phases of the hardest bosses in the main game (Malenia, Mogg, Malekith, Fire Giant, Godfrey). Honestly, even with DLC there are only a handful of bosses that don't get assblasted by Comet Azur, and thats because they specifically get some tricks to avoid it. I don't know wtf Rusty was smoking with this ranking.
First, I’m so fucking excited about your mod. I’ve got so many builds I wanna try with it. Secondly, you’re seriously underrating a couple of really solid spells lol. Founding Rain is a boss melter with high int. Especially with bosses that are big or like to dodge and walk at you (Melania). And Arc is actually really helpful and can straight up solo any of the horses riding enemies. It falls off by end game, but most *coughs in pebble* initial spells do too.
Except Founding Rain is just so easily avoidable is the problem. Sure, the damage is nice (and was subsequently nerfed), but the AoE isn't nearly big enough to justify its FP cost. Its damage isn't high enough to deal with enemies that are wrecked by spells that are the best giant killers, so it also fails at that. It's just simply not good enough. Sure it may have niche uses here and there, but that should not be what a legendary sorcery is relegated to. It should have fat damage and a huge AoE.
@@Rasea611 yeah I agree with the fact that it gets out classed, I just did a run with it and it carried me pretty hard once I finally got it. I just don’t think it’s as bad as people make it out to be lol
arc is surprisingly useful against tarnished enemies if you time it well it roll catches really nice even through input reading (assuming they dont roll toward it)
@@Rasea611Sorry in advance for my poor English, but are you talking about patch 1.09 nerf? Because, first of all, it was pvp-exclusive nerf, and secondly, there is a mistranslation in a patch note and it was star shower spell that got nerfed, not the FROS
I really wish FROM would implement a continuous element to certain spells. Like Starlight for example, just make the effect permanent and minus the cap to your FP equal to its FP cost. (Until you rest at a Grace, recast the spell to cancel it, or initiate a loading screen)
Starlight would still suck even if it had FP upkeep cost, because lantern exists. A better suggestion someone commented was making it reveal illusory walls.
If starlight lasted infinitely and could be toggled then it would basically be a magic alternative to the lantern. I don't think it even needs the fp cost, just let it be a lantern alternative. Nobody misses out, it doesn't break the game and people get to have more fun with it.
A defence of Starlight: it's very useful if you're already on the edge of a heavy load and don't want to change your loadout everytime you need to go caving
@@Slender_Man_186 It doesn't, but now I'm thinking it should to get people to use torches too. I think the lantern takes away the risk factor of needing to circumvent the dark while also sacrificing a free hand. Sorcerers can have their method through FP, and then others could have their method through taking a hit to their equip load if using the lantern. As it is now, there's no reason not to use the lantern every time other than torches and Starlight a bit brighter.
@@TheDanteEX Lantern does have the least range of all light sources iirc, at the very least. Though it's still too much and enough to see your surroundings more clearly than it should allow. Would've been better if it had the very short range of Demon's Souls' Augite of Souls.
I got a mini heart attack from 1:14 because I had it play it in the background while I was playing elden ring in a dark room. I thought someone was breaking into my room!!
Night Maiden's Mist is really good at cheesing certain enemies but otherwise it's better at screwing yourself over. The gargoyle outside the bestial sanctum is a good example of why you might put on this spell.
For the cheese! Seriously, if an enemy reaches a door it can’t go through or sits behind a wall and swings its weapon THROUGH THE WALL to hit me, I’m launching night maidens mist at them on pure principle.
@@MoonDisast say goodbye to the annoying deathbird in the snowfields! I triggered the bird, rode up the hill to the overlook, then misted the bird to death while its pathing just kept it walking around under me.
Death sorceries need a large buff, theres like 1 viable death sorcery (Ancient death rancor) outside of that they're just things to use up your memory slots in an int faith build
It’s theorized that death sorceries are going to get a lot of attention in the DLC, along with sleep stuff aswell, considering that the DLC is most likely going to be centered around Miquella and Godwyn
Eternal darkness actually helped me a lot when fighting Fia's champions. During the fight against the three last ones, one of them will use Rancorcall and it was an ass to flee from the skulls while trying to hit the enemies. Once I used Eternal Darkness, it helped me a lot since I had only one thing to worry about.
First time the advertisment really helped me. Right now I'm moving to another flat and only one f**king thing I've forgot about is the shaving razor. Thanks, bro
The one other thing I'd say Terra Magica is good for is co-op. If you have a teammate who can hold the boss' attention, Terra Magica followed by Comet Azur can actually be really good.
Any spirit ash also works. I did a run where I just got Comet azur as fast as possible and one shot every boss with terrrla magical + some other things. It's pretty much only great for Comet azure though
Night Comet ended up being a key component of my No Damage Malenia victory. Learned some things about the spells here that I didn't know before. Very helpful.
26:02 The AoW Variant of Thops' Barrier (found at the church you find Thops himself; after you have given him the Glintstone Key) actually does not cost any mana whatsoever, allowing you to effectively counter any magic with no cost. However, it does seem slightly less consistent than the Sorcery version, needing better timing to successfully block spells (especially with the awful PvP latency).
The stars of ruin nerf was because of PVP. It was so OP in PVP that there was no point in casting any other spell besides stars of ruin. You literally would just perma cast that spell until your opponent died.
So I went back and rewatched this now that I'm actually playing the game and not just following way too many challenge runs, and I want to thank you for bringing Loretta's Greatbow's many virtues to my attention. Hitting Moongrum from just at the top of the stairs with a fully-charged shot is a *pleasure*. Also, Magic Glintblade should be illegal. I went in figuring I, Soulsborne novice, would cheese everything with Night Comet, but no. Magic Glintblade is my favorite dairy product.
#56 Terra Magicus - I personally had a lot of fun using this as a duelist battlemage where setting the terra magicus would be the bounds of the engagement. It didn't hurt either that I was using the darkmoon greatsword for the build, which absolutely smashes inside this buff. It teaches you spacing amazingly.
Yeah but that's just you limiting yourself, that doesn't make the spell very good. It increases magic damage by a lot, but it restricts you too much to really be all that good to begin with. And there are so many ways in the game to already boost damage that don't greatly limit your mobility that it's just not worth it outside of setting up sniping spells.
@@Rasea611 Maybe its because I played mage during the high time of the rune of power in WoW, but I don't find terra magicus to be all that limiting at all. You just have to learn your spacing and timings, core fundamental mechanics of the game. The way I would use it was actually setting up the snipe with Ranni's dark moon to begin with to lure enemies into the terra where I'd just smash them with the darkmoon greatsword and magma shot. Either way, a lot more enjoyable than just sitting there spewing a (missing) comet azur.
Shard Spiral is definitely one of my favorites. It also works really good on Melania because she'll do the funny early dodge when you cast but when it reaches her it will stunlock her *most* of the time
53:37 to really drive home how good this spell is Marco Yolo did a run with only magic damage and he didn’t level INT once and started with the lowest possible INT (7 I believe) and this was his go to against Elden beast
Glintstone arc is super viable for sorcerers, even into endgame imo. Because the arc travels through enemies and pierces shields well. Also good in PvP for roll-catching
Eternal darkness, armament buffs, and invisibility could all be more relevant simply by lasting longer. Buffs in particular always have a stronger consumable counterpart or element infusion.
Hidden Weapon is good for one thing and thats drip. You can use it to make it look like you're summoning a weapon when you apply another buff like Vyke's Dragonbolt, Order's Blade or even Cragblade
Hey Rusty, was wondering about if you've ever tinkered with changing up the movesets on the remembrance weapons! I feel like a lot of them were kinda unremarkable and that their special skills could be better. Besides that, if you make another big mod for this game after the sorceries one, what would it be? just sorta curious
After finally playing a full sorcery character, I now realise why Carian Piercer is so based. If something small, tough and aggressive is coming at you like a banished knight, very little you can do as a sorcerer is going to stop it from rushing straight through your comet and whacking you in the face. Then you discover that the stagger on piercer is actually insane and it's infinitely easier to time than Gavel of Haima, so never leave home without it and send those rushdown assholes packing.
By coincidence I was clearing an ant dungeon with night comet, and I listened to this video and was surprised when I didn’t hear night comet at all…until the end.
Similar situation with swift glintstone shard for me. It’s my go to spell yet every other time it’s come up in a RUclips vid it’s been treated as mediocre. So by the time it got to number 35 I was like damn I must’ve missed it somehow. Nope it even cracked top 5 and he didn’t even mention the main draw, that it’s ridiculously quick. Literally about the same damage as pebble, except it’s faster AND less FP so probably more dps and the benefit that you can cast in so many more situations. Night comet is also sick but kinda melts my FP bar when I spam it
While around 80% of my ER playtime was with sorcery builds, I can agree with most of this list other than one: the glinstone arc. This spell is so unbelievably good against groups of enemies... Yes, it is extremely situational and in 95% of situations the pebble will be better, but when it gets on the right ground... it slaps really really hard, while being stupidly FP efficient. I always have the Glinstone Arc equipped, even on 100+ lvl sorcerers.
Unseen blade is a TOP TIER cosmetic option. While not OP in gameplay itself. I can only imagine the sheer terror in a poor unsuspecting host when I edge walk up seemingly barehanded, give a bow, and proceed to use Vykes Dragonbolt to summon my red lightning infused weapon from the heavens and also coating myself in said lightning.
Starlight being utility is quite helpful since lanterns can be… neesh at times but this spell brightens the area around you. Helps with getting through the darkest of caves
I want to use Starlight so bad, but it’s ultimately just inconvenient. Clogs up my spell menu, lasts just not long enough to run out several times in a dungeon, costs fp vs lantern that costs nothing. It really is just a shame. They need to “balance” the spell, but lanterns exist that are infinitely more convenient to use. Edit: Man, hearing that 2 of the legendary sorceries are bad kinda bums me out. I'm finally getting back to my intelligence build that I started near the game's release and was excited to try late game sorceries...
I unironically love Starlight and use it more often than my lantern (on my int build). Its not only brighter than the lantern but fills a larger area. I find it as a cool trade off compared to the lantern: doesnt last as long but burns brighter. I'm pretty surprised by the placement but im probably in the minority on this as I thought a lot of his placements were off.
@@Thoray I like it too, it's just too inconvenient to use (for me). If it lasted like 7-10 minutes, I may be able to justify it. That and/or if I could bind it to the pouch wheel. Having it in my spell wheel is really just extra clutter that makes me want to use it even less
@@jarofpickles4057 I completely agree with that. I spend way too much time flicking through the spell wheel then I should and in like 90% of the situations its not to cast starlight so it would be nice if it was seperated from the normal damage spells or something
@@Thoray What turned me off of using it on my current mage character is just that I played a warrior character just before with the lantern bound to the pouch wheel. I want to use Starlight since it's something different, but I'm just so used to the pouch wheel by now that having Starlight in my spells wheel is just doubly inconvenient.
@@jarofpickles4057 I get that. I've done like 3 playthroughs as a more generic warrior who never used it and am just now playing as a mage with it so its definitely different than what im used to where its just pull out lantern, hit one button, and never have to worry.
Get 20% OFF + Free Shipping on your order with my promo code "RUSTY20" at mnscpd.com/Rusty
↓↓↓ *VIDEO PATCH NOTES 1.01* ↓↓↓
-----
► No, *Founding Rain of Stars* was not nerfed. There was apparently a mistranslation in the patch notes; the actual nerf went to *Star Shower.* Most people have caught onto this by now.
► At 17:47, I mention an "arc projectile" that once belonged to *Taker's Flames* but there is no footage shown for it. If you'd like to see it for yourself, the bullet ID for the projectile is 450341. I assume most of you know what this means/where to use this ID.
► *Stars of Ruin* has been reconsidered for a position in the lower 40s. The total damage done when all 12 stars successfully hit is remarkable, and I make it sound like the tracking is almost non-existent. Against enemies/bosses with no dodge option, this spell fucks. *Star Shower* still outclasses it in almost every other way.
can it shave my butthole
I will never buy clippers for my balls from a man called Rusty
The true potential of Meteor of Astel is large bosses up close.
Spawn the spell right inside or on top of them and RIP.
your rank 30 was stated as rank 28 in your voice over... what two spells got the jump?
@@evecarter594 ..
He managed to rank the bosses based on how good they are at chess before ranking all the sorceries
LMFAO
Classic Rusty lmao
"Rusty; Answering the Deep Philosophical Questions That Lesser Men Have Not Dared Approach"
yea people have really slept on the sorcery and summoning in this game. try finding a playthrough that incorporates more than the starter casts.
@@dalton-at-workComet Azur spammers would like to talk to you
I'm honestly very surprised that Rusty still hasn't done an Elden Ring enemy tier list.
Why not a tier list for 'the looks on enemies faces, when you can see their faces'?
A soldier faction list with the spirits summon included
Same tbh
If he does make an enemy list, I will be surprised if Death Rite Birds aren't in the bottom ten.
@@justanotherblackwhitemicke7817 yes
I wish starlight revealed illusory walls.
I'd be such a cool and useful addition to such a useless spell.
But put it at the end of the game to balance it a bit
For those who will say "it'll ruin the secrecy of the fake walls"
Kingsfeild gave you an item at the end of the game that did the same thing and it was great fun finding everything you missed.
Illusory walls are objects, so maybe they should glow with wrong colour when in vicinity of starlight?
Also invisible bridges should also glow from magic light, because this spell is supposed to be smart adventurer's torch
Does it work for the black knife assassin?
Oh, also I recently learned that the shackles will reveal illusory walls but I haven't tested it
@@twinlyplays
It also triggers flamethrower traps.
@@emperorborgpalpatine oh interesting!
70 - tibia's summons
69 - fia's mist
68 - starlight
67 - crystal burst
66 - unseen blade
65 - frozen armament
64 - eternal darkness
63 - oracle bubbles
62 - founding rain of stars
61 - briars of punishment
60 - glintstone stars
59 - stars of ruin
58 - glintblade phalanx
57 - briars of sin
56 - terra magica
55 - rancorcall
54 - explosive ghostflame
53 - crystal release
52 - glintstone arc
51 - lucidity
50 - unseen form
49 - freezing mist
48 - roiling magma
47 - magic downpour
46 - meteorite
45 - glintstone icecrag
44 - ambush shard
43 - carian retaliation
42 - comet azur
41 - gelmir's fury
40 - thops's barrier
39 - greatblade phalanx
38 - scholar's armament
37 - night maiden's mist
36 - rennala's full moon
35 - ranni's dark moon
34 - loretta's mastery
33 - magma shot
32 - carian phalanx
31 - crystal torrent
30 - collapsing stars
29 - scholar's shield
28 - shattering crystal
27 - shatter earth
26 - star shower
25 - rock blaster
24 - ancient death rancor
23 - carian greatsword
22 - rykard's rancor
21 - comet
20 - glintstone pebble
19 - crystal barrage
18 - adula's moonblade
17 - loretta's greatbow
16 - gravity well
15 - gavel of haima
14 - glintstone cometshard
13 - great glintstone shard
12 - zamor ice storm
11 - cannon of haima
10 - rock sling
9 - magic glintblade
8 - great oracular bubble
7- carian piercer
6 - shard spiral
5 - swift glintstone shard
4 - meteorite of astel
3 - night shard
2 - carian slicer
1 - night comet
thank u
Ur a legend
His list makes no fucking sence. Especially the night comet
@Jason-..- night comet is absurdly broken, it's spammable, does solid damage and most importantly since it is partially invisible enemies do not dodge it. Npc invaders, black knifes, malenia not a single enemy in the game reacts to it and they just get bombarded everytime
@@MrClone219 no, it is decent but regular comet is just better, doing A LOT more damage with only 3fp extra cost. Unless you REALLY care about the invisible thing (you shouldnt) comet is just better in every way. But comet sorceries still have no right to be in the first place.
Note to myself.
01:57 - 70 Tibia's Summons
03:02 - 69 Fia's Mist
03:52 - 68 Starlight
04:42 - 67 Crystal Burst
05:30 - 66 Unseen Blade
06:17 - 65 Frozen Armament
07:02 - 64 Eternal Darkness
07:55 - 63 Oracle Bubbles
08:51 - 62 Founding Rain of Stars
09:47 - 61 Briars of Punishment
10:29 - 60 Glintstone Stars
11:12 - 59 Stars of Ruin
12:01 - 58 Glintblade Phalanx
12:46 - 57 Briars of Sin
13:23 - 56 Terra Magica
14:28 - 55 Rancorcall
15:14 - 54 Explosive Ghostflame
16:04 - 53 Crystal Release
16:52 - 52 Glinststone Arc
17:56 - 51 Lucidity
18:37 - 50 Unseen Form
19:20 - 49 Freezing Mist
20:08 - 48 Roiling Magma
20:56 - 47 Magic Downpour
21:28 - 46 Meteorite
22:19 - 45 Glinstone Icecrag
23:04 - 44 Ambush Shard
23:45 - 43 Carian Retaliation
24:32 - 42 Comet Azur
25:18 - 41 Gelmir's Fury
26:01 - 40 Thops's Barrier
27:05 - 39 Greatblade Phalanx
27:50 - 38 Scholar's Armament
28:49 - 37 Night Maiden's Mist
29:34 - 36 Rennala's Full Moon
30:21 - 35 Ranni's Dark Moon
31:16 - 34 Loretta's Mastery
32:04 - 33 Magma Shot
32:46 - 32 Carian Phalanx
33:32 - 31 Crystal Torrent
34:15 - 30 Collapsing Stars
35:06 - 29 Scholar's Shield
35:49 - 28 Shattering Crystal
36:34 - 27 Shatter Earth
37:23 - 26 Star Shower
38:07 - 25 Rock Blaster
38:58 - 24 Ancient Death Rancor
39:38 - 23 Carian Greatsword
40:27 - 22 Rykard's Rancor
41:22 - 21 Comet
42:30 - 20 Glintstone Pebble
43:11 - 19 Crystal Barrage
44:09 - 18 Adula's Moonblade
44:57 - 17 Loretta's Greatbow
45:57 - 16 Gravity Well
46:47 - 15 Gavel of Haima
47:34 - 14 & 13 Glintstone Cometshard & Great Glinstone Shard
48:21 - 12 Zamor Ice Storm
49:04 - 11 Cannon of Haima
50:02 - 10 Rock Sling
51:01 - 9 Magic Glintblade
51:57 - 8 Great Oracular Bubble
52:51 - 7 Carian Piercer
53:37 - 6 Shard Spiral
54:24 - 5 Swift Glintstone Shard
55:10 - 4 Meteorite of Astel
56:09 - 3 Night Shard
57:11 - 2 Carian Slicer
58:08 - 1 Night Comet
You're an angel
Good man.
I'd say spoilers but let's be real we all knew what the bottom 2 were
The best part of Ambush Shard is equipping the Arrow Reach Talisman and popping invaders who are trying to lure you into a trap, since with the talisman equipped, Ambush Shard has the same range as your ability to lock on.
Wait for real ? I had no idea that talisman affects spells.
Wait for real ? I had no idea that talisman affects spells.
@@Noah-bg5su I think it only affects Ambush Shard and Rock Sling, but yeah. Still very good.
@@a.t.6610 It affects all spells that the game considers projectiles. Really handy
@@EvanFarshadow Almost all of them. A few are actually noted as exceptions in the talisman's coding, most notably Loretta's Bow and Mastery.
Rusty is so meticulous one day he will do Elden Ring wall tier list
Last place I expected you to be
@@Jackscase I see him everywhere tbh
Don’t give him ideas .
He will probably
Don’t test him
Thops’s Barrier needs a much faster casttime. If it had that, then it would be worthy of its cool backstory.
also doesn’t help that it’s ash of war version is quicker and easier to use
@@LS-rp6yq so... have you seen the ash of war ranking yet?
@@LS-rp6yq...Two words.
Carian Retaliation.
You can improve the cast time in at least 2 ways
It'd honestly benefit more from having a longer uptime. Cast it early and block longer.
If you really cared about good content you'd do a tier list of gloves based on how hard it would be to cook spaghetti while wearing them.
I had fun with oracular bubbles purely for the novelty of killing enemies with bubbles, but when the big bubble spell came along , it honestly carried me through so many bosses. The Dragonkin Soldiers in particular will blindly drag themselves through the bubbles to get to you and they will die before they can even lay a finger on you if you can get away fast enough.
Found the elite immortal bubble bro
OMG yes the fun of saying i killed that guy with bubbles is the reason i wanna do a bubble build with these spells and the envoy hammer thing
I really want an incantation list now, if only to see if Dragon Communion or Dragon Cult did a better job of inventing spells.
Rot breath is better than pretty much every other miracle so that spell alone gets it.
@@connoc5078 I still want to the see all the rest ranked.
Wish granted XD
@@connoc5078 catch flame >>>>>>
@@bofa722 catch flame is amazing from my first playthrough all the way into now. I never not have it on any faith build.
Technically, comet azur is the 5th glintstone pebble
Azur was so big brained he said “what if I shot a comet that just stays flowing the whole time”
Unseen form also lets you cheese some bosses, as some arenas are so large that, if used, the boss won't actually notice you
It's a neat trick, but you could use Assassins' Gambit to get the same result, without needing a spell slot and the intelligence.
If you use both than other players can't lock on to you in pvp 🪤
31:26 If you turn around but keep the camera faced toward your target (turn off lock), use Loretta's Mastery, then target, you can make it come down from above. The projectiles track EXTREMELY aggressively.
That’s ridiculous 😂 Fantastic idea though
24:56 You too owe an apology to Mohg sir.
ALLEGATIONS BEATEN
Literally my thoughs. Poor guy gets profiled as the Moghlester when Miquella the Tickella was the bad guy all along.
29:10
When a host and his summons decide to hide in a small room and refuse to progress the level, and are just sitting there waiting for you to walk into their blender, you can literally gas them out of their hiding holes with Night Maiden's Mist. It might to very little damage if you immediately leave the cloud, but good God does it melt anyone that doesn't.
damn bro wwI bunker'd those poor summons
@@on_the_inverse_5193 more like gas chamber
they didn’t expect a fucking mustard gas attack huh
that's literal military tactics. It's awesome in my honest opinion.
@@DanielFerreira-ez8qd it is.. but it's not new! I and many others been doing this pretty much within a month of Elden Ring being out 😅
my biggest gripe about sorcery is that collapsing stars deals less damage than gravity well despite collapsing stars being several gravity wells at once
Like he clearly said, spells that hit multiple times suffer from base defence applying multiple times. Collapsing stars overtakes gravity well at around 220 sorcery scaling. At 400+ it is significantly better
"Boss arenas are huge for a reason why have a spell that limits your movement this much?"
The ulcerated spirit at the Haligtree found that part funny
I'm on that part now. The arena is more challenging for me than the actual tree spirit 😮💨
0:05 i actually clicked this video 10 months after
This might be awkward but... Your video made me fall in love with the starlight spell.
I always keep my lantern on me. But I always found the radius to be rather small and the strength to be rather week.
But the light from the starlight spell is so... clean.
I love it. I never used it before but now, thanks to you, I love it.
I don't need to min-max my build every playthrough. I'll gladly sacrifice that tiny bit of efficiency for quality of life.
It's fun. It's a very simple reason people like it.
"oh hey blue"
Starlight users represent
One thing with both Rennala's Full Moon and Ranni's Dark Moon, they also pull other spells into them during their flight, like Thops' Barrier and Eternal Darkness. Should jump them up
Which he mentioned multiple times, except for when talking about the actual spells.
Yeah and since they fly at enemies they will actually be in a position to absorb spells making them great against other mages
@@boneless8473untill you realize they have 99 magic resistance and 88 frost resistance
I bent her full moon over ( ͡° ͜ʖ ͡°)
Glory to me, the 420th like
Honestly, half the fun of watching Rusty’s videos is seeing how creative he gets with his insults.
Toothbrush chewer...
at least 87% why i'm watching lol
I could skip to the end of the video to check which spells i need early game. Or maybe not.
@@MyPronounsHeWhore I was gonna say... That's literally why I subscribed. Though I stuck around for other reasons.
"inbred Alabaman"
24:50 calling Mohg a “child-toucher” literally had me choking on my lunch
If only I could be so easily amused.^^ That said, I might have heard/read that particular one a few hundred times too often at this point. xD
That’s euphemistic considering he literally _enters_ a child in the form of blood …
yeah Mohg had Miquella choken on somethin too...
Blood. Its blood.
fucking pervert
The Mohglester
@@armorfrogentertainment 💀💀💀
20:30 Have about 900 hours in this game across all my save files and had absolutely no clue the giant rats can yeet the smaller rats at you once they are dead
20:27 did that giant rat just threw a mfing small rat at you
20:39 "no explosion, no lava pools, no confetti or fanfare. Just a middle finger and a fraction of damage as your reward" my favorite line for this video.
And I agree 100% with it. Even the game says it’ll hit the enemy and do big boom boom but the only boom boom you’ll get is the shit in your pants when you realize the game lied to you and you have to run from the Godskin you thought you could cheese
49:45 "you toothbrush chewing motherfuhuhucker",
Except Roiling Magma is exceptionally good at crowds and enemies weak to fire, which is a lot. Or if you know or suspect an ambush, lob one inside the room and delete the danger. It’s a great spell idk why Rusty shat on it. Just recently deleted the Scadutree Avatar because it hates this spell as much as Rusty
Starlight would be really good if it automatically revealed any secret passages or invisible enemies *looking at you ordina laturgical town*
The invisible enemies it reveals at range but secret passages still no-sell your fancy flashlight
I like using starlight because it styles well with my mage knight build and it is way more bright than a lantern. Revealing hidden passages would also be amazing
even then you can just crack margit or mohg's shackle and dispel every illusory wall in a 5 mile radius at 0 cost. Invisible enemy sight would be cool, but there's always other solutions for that
@@brodyestes2376It's a nice spell to have, but is it worth a spell slot?
@@brodyestes2376 starlight is so isles and a waste of space it’s not even funny. Unless you plan on getting all the memory slot stones right off the bat then it may have a slit use but even then is pushing it tbh
Rannis Dark Moon has another effect, it works as another void spell. If you spam cast it against enemies like Loretta you are basically inmortal at range
Holy crap that's so important to know! I'm gonna have to go play with that! Thanks!
@@anierikidemona Yeah, on my first ever playthrough I learned that it even distorts the arrows from the Albinauric archers. It doesn't void them, but it does make them do circles and eights in mid-air. I guess those count as magic.
20:30 That rat just threw that other rat, dang. Rat warfare is brutal
To be fair, founding rain of stars and eternal darkness are God send spells for PvP. Founding Rain puts a LOT of pressure keeping meelee users away from me and Eternal Darkness against other mages is extremely powerful at nulling their magic and allowing me to continue casting my magic.
If I cast both those spells, which, I can do given their cast times and durations - I have a short period where they can't approach me nor hit me at range with ranged magic. That's pretty potent for me to then have a moment to do whatever it is I want to do next.
Starlight is an amazing metroidvania-esque uppgrade to your lantern, really a perk for int users, especially seeing as how it doesn't take up a spellslot, cost any FP to use or have an awful duration.
Oh, wait, no that's what it should be like but all it's perks are basically reversed to drawbacks... oops.
Hilariously enough, the lantern has all these perks instead, so l guess it's the metroidvania upgrade to starlight. 😂
I kinda wish Starlight worked as a light source that provide's a buff to the caster - passive mana regen over time or decreasing the magic defense of nearby enemies within the range of Starlight.
i will say that i've found that torches and the lantern stack for increased increased visibility, not sure about starlight because i have never bothered to purchase it from thopps. and I probably never will. but if you really hate the dark, maybe it will make things even brighter for lantern + torch + starlight (maybe even + torchpole or a nice glowy weapon buff for good measure)
An ash for staves, but noooo, it has to be a spell. Same for the rock blaster, I think it was?
@@ciaranartorias264 the 3 of them stack, I use it to incite fear in my enemies.
I could probably be seen from orbit with how bright it is
i mean, the only real reason to even consider Comet Azur would be the image of melting everything in its path with a beam of ultimate completely ridiculous inefficient power, which is honestly a pretty cool thing to do.
You use it with the Cerulean Hidden Tear to one-shot bosses or take an enormous chunk of their health off while they aren't moving fast enough. It isn't overrated.
@@KirbyGotenksabsorbed Never said it was overrated, i said its pretty dope.
@@KirbyGotenksabsorbedmy favorite way to play the game.
@@WH40KHero The implication was clear enough when you described it as "inefficient power", as if it's something that just looks cool, and not something which insta-wins over half of the boss fights in the game. Especially when you say that in response to a ranking video that ignorantly regards it as one of the worst sorceries.
You may be confusing inefficient with insufficient there
If you use the Jellfish Shield with staff of loss, you can Mimic the NG+ damage of double staff of loss
Excellent video! I may have one addition for Ambush Shard: You keep your target locked for a moment when you lose line of sight. And target lock means you can still get ambush shard to hit. So I managed to hit/kill enemies when I lost line of sight. For example the two lions at Castle Sol: they can't exit the gate so I could hit them with these shards a few extra times after line of sight broke.
5:40 If you use unseen form and unseen blade before walking into the Promised Consort Radahn fight, he won’t see you, and will turn around, walking the other way so that you have time for a summon.
Can’t wait for the sorcery mod. Time to watch this whole video at 2am
When he called glintstone arc adula's moonblade for poor peapole I was dying laughing 💀
Ambush shard also has the benefit of having more range than most other sorceries, so much so that you can snipe the first astral guy in the underground area with it whereas other sorceries can't reach. You can also fire it from behind walls to long as your lock-on is still present when you press fire.
This video did come out 10 months ago
Nooo it came out 11 months ago smh
@@miku_dominos No it came out 12 months ago smh
Actually it’s been over a year
The ones that was waiting for the dlc felt like a century 💀
Ahhh, 10 months have finally passed, I can finally see this video.
Personally, I think glintstone icecrag should be higher. The damage is really good in mid game, and the fp consumption is so low that I find myself using it as my general spell when I play an int build
Now you see the shard spiral is really underrated because the quest to get it is more tucked away than that last exalted flesh you "swear you're going to use on the next NG".
Late to the party, but I've found Terra Magica has good synergy with Loretta's Greatbow. Stand just out of aggro range and pick off isolated foes with your own personal sniper rifle.
01:57 - 70 Tibia's Summons
03:02 - 69 Fia's Mist
03:52 - 68 Starlight
04:42 - 67 Crystal Burst
05:30 - 66 Unseen Blade
06:17 - 65 Frozen Armament
07:02 - 64 Eternal Darkness
07:55 - 63 Oracle Bubbles
08:51 - 62 Founding Rain of Stars
09:47 - 61 Briars of Punishment
10:29 - 60 Glintstone Stars
11:12 - 59 Rain of Ruin
12:01 - 58 Glintblade Phalanx
12:46 - 57 Briars of Sin
13:23 - 56 Terra Magica
14:28 - 55 Rancorcall
15:14 - 54 Explosive Ghostflame
16:04 - 53 Crystal Release
16:52 - 52 Glintstone Arc
17:56 - 51 Lucidity
18:37 - 50 Unseen Form
19:20 - 49 Freezing Mist
20:08 - 48 Roiling Magma
20:56 - 47 Magic Downpour
21:28 - 46 Meteorite
22:19 - 45 Glintstone Icecrag
23:04 - 44 Ambush Shard
23:45 - 43 Carian Retaliation
24:32 - 42 Comet Azur
25:18 - 41 Gelmir's Fury
26:01 - 40 Thop's Barrier
27:05 - 39 Greatblade Phalanx
27:50 - 38 Scholar's Armament
28:49 - 37 Night Maiden's Mist
29:34 - 36 Rennala's Full Moon
30:21 - 35 Ranni's Dark Moon
31:16 - 34 Loretta's Mastery
32:04 - 33 Magma Shot
32:46 - 32 Carian Phalanx
33:32 - 31 Crystal Torrent
34:15 - 30 Collapsing Stars
35:06 - 29 Scholar's Shield
35:49 - 28 Shattering Crystal
36:34 - 27 Shatter Earth
37:23 - 26 Star Shower
38:07 - 25 Rock Blaster
38:58 - 24 Ancient Death Rancor
39:38 - 23 Carian Greatsword
40:27 - 22 Rykard's Rancor
41:22 - 21 Comet
42:30 - 20 Glintstone Pebble
43:11 - 19 Crystal Barrage
44:09 - 18 Adula's Moonblade
44:57 - 17 Loretta's Greatbow
45:57 - 16 Gravity Well
46:47 - 15 Gavel of Haima
47:34 - 14 & 13 Glintstone Cometshard & Great Glintstone Shard
48:21 - 12 Zamor Ice Storm
49:04 - 11 Cannon of Haima
50:02 - 10 Rock Sling
51:01 - 9 Magic Glintblade
51:57 - 8 Great Oracular Bubble
52:51 - 7 Carian Piercer
53:37 - 6 Shard Spiral
54:24 - 5 Swift Glintstone Shard
55:10 - 4 Meteorite of Astel
56:09 - 3 Night Shard
57:11 - 2 Carian Slicer
58:08 - 1 Night Comet
Pin please.
Thankyou so much 😭
I always loved the utility Nightmaiden's Mist has in being bug spray for dungeons or being lazy about fighting stronger enemies that don't have a direct path to get to me
ACTUALLY an incredible RUclips video. Halfway through my first sorcery build playthrough and the only actually good spells I’ve used are the carian weapons. I got comet and thought “dang I can’t wait to use that” but this video has entirely changed my perspective of sorceries and their uses. Thank. You. So. Much.
I knew Night Comet was going to be on top, especially after remembering the video where some guy power stanced two staves of loss with it and went through Godrick in like 3 seconds
I remember in my first play through struggling with elden-beast and then going "oh hey, I have rock sling" and watching the 2nd half of its health bar disappear
i decided to go with a sorcery build for my first ever time playing elden ring, stumbled into night comet at some point, and then spent truly so long leveling to be able to use comet azur because i had heard it was the best, only, in almost every battle, to fall back on night comet. it was my farming tool, my main spell, my boss opener. y'all struggled with the crucible knights while i stood on a ledge in nokstella and sniped them with loretta's greatbow and you guessed it, NIGHT COMET. it deserves the number one spot in my heart solely for getting me through that double crucible knight fight without even taking damage.
I don't know who this Rusty guy is but I think the way he explains all of these sorceries are exactly what we need. I don't need to feel like "Oh. But this is my favorite spell. Why?"
Why? Because he's right. Some of those lower tier spells are worth as much as a pencil drawing on the inside of a Juicy Fruit gum wrapper.
Good job Rusty. You put the Foul in Foul Tarnished and we love it
I think he’s mostly right but comet azur is the best spell with the right build
With shatter earth, you can switch to another spell before you do the second hit and it will cancel the endlag of shatter earth into the new spell, the gavel does the same thing and so does the dragons claw. I personally like to combo shatter earth into gavel into a great blade spell
Founding rain of Stars wasn't nerfed. Fromsoft provided an incorrect patch note. The spell is the same and regardless it was only "nerfed" for PVP.
How to fix tibias summons - Have it conjure a skeleton like a spirit summon, and it lasts until it’s hit or something but if it hits the enemy it does the intended damage then disappears
I think that's still thrash.
I wish it was a proper Necromancy spell, one that allows us to summon three skeletons that are based off the Staff's scaling. Diablo Necromancer intensifies.
Make it the huge skeleton instead.
@@asdergold1 this, make it the big skeleton with the laser.
@@Winterfang Or the bullshit hitbox arm slam.
As a mage founding rain of stars was so unbelievably disappointing
I'm running an INT/Faith quality build (both at 55, with the Sword of Night and Flame). Tibias Summons is one of my top 10 highest damage spells. The fact that it's only 17 FP makes it almost a must-have in my load out. Best used on stationary, unaware enemies, and really excels when the enemy is on a different elevation than you. No other spell hits them as effortlessly.
Literally the only use I've ever gotten out of Unseen Form is getting past the giant Oracle Envoy that hits you with artillery strike bubbles while you're trying to get off the branches of the Haligtree and into the town proper.
I found out recently that the Mimic Veil works on the eye of Sauron tower near the Frenzied Flame Village in Liurnia, I wonder if it would have the same effect.
17:14 Glinstone Arc is Just for bird hunting to get them 4 toed foul talons. Works good for knowing out multiple at a time
The sheer amount of work and dedication you have to make a list like this (that I will likely reference several times in the future). Well done, Rusty. You're time has not been wasted.
As somebody that got caught in a meathead strength phase for my first two playthroughs and is just now getting into sorcery, I might have to rewatch this video from time to time
@@thomasdevlin5825 and you have no life if you have to watch this video "time to time" Wtf do you need to watch a ranking video time to time 🤡
@@thomasdevlin5825 lol don't, it's a shit tier list
@Featuring Dante from the Devil May Cry series man stfu 🤣 if you wanna dick ride that's your prerogative but I reckon it's a shit list
40,34,22,21,18,17",15,12,7,6,5,4,2
34 - loretta's mastery
22 - rykard's rancor -
18 - adula's moonblade
12 - zamor ice storm
6 - shard spiral --
4 - meteorite of astel
Imagine not giving all your scrolls and prayer books to Dog Pope.
Night comet is great because every enemy in the game prefers to block the projectile with their face.
Even Sir Gideon does that.
I will give one thing to Tibia's Summons. It is actually decent when fighting against Commander Niall in Castle Sol. The recovery time between his jumping attacks and when the spell's recovery time ends line up exactly, and was the near sole spell I used in that fight
I'll still defend Comet Azur.
Yes, it's hardly the most multifunctional spell. But its ability to shred (and in some cases even stunlock) larger enemies and bosses CANNOT be understated. Paired with the Cerulean Hidden Tear and Magic-Shrouding Cracked Tear, you can one-shot a lot of things that were never meant to be one-shot.
For example, it was a crucial part of my load out when dealing with the Black Blade and Godfrey, enabling me to effectively skip their first phases.
Even if you don't have it equipped all the time, it's still worth collecting.
Just yesterday I killed the Elden Beast with two shots of Comet Azur on NG+. This spell is absolutely amazing if used properly. And I agree that it's super situational but so are many other things in the game.
@@agent_albert Nice!
Personally, I had trouble getting it to land on EB, so I used Meteorite of Astel.
@@AlexSchmid-TheAceofSpades Yeah, MoA can destroy EB and nearly every dragon like it was nothing.
I remember melting some bosses with a single cast with the pre-nerf hidden tear
You don't have to defend it.
Comet of Azur is absurdly broken and trivializes 80% of easier bosses and entire phases of the hardest bosses in the main game (Malenia, Mogg, Malekith, Fire Giant, Godfrey). Honestly, even with DLC there are only a handful of bosses that don't get assblasted by Comet Azur, and thats because they specifically get some tricks to avoid it.
I don't know wtf Rusty was smoking with this ranking.
The best use of Unseen Blade is to use it with the Giant Crusher so it doesn't cover half your screen anymore.
Im watching this 10 months after it came out anyway
First, I’m so fucking excited about your mod. I’ve got so many builds I wanna try with it. Secondly, you’re seriously underrating a couple of really solid spells lol.
Founding Rain is a boss melter with high int. Especially with bosses that are big or like to dodge and walk at you (Melania). And Arc is actually really helpful and can straight up solo any of the horses riding enemies. It falls off by end game, but most *coughs in pebble* initial spells do too.
Except Founding Rain is just so easily avoidable is the problem. Sure, the damage is nice (and was subsequently nerfed), but the AoE isn't nearly big enough to justify its FP cost. Its damage isn't high enough to deal with enemies that are wrecked by spells that are the best giant killers, so it also fails at that.
It's just simply not good enough. Sure it may have niche uses here and there, but that should not be what a legendary sorcery is relegated to. It should have fat damage and a huge AoE.
@@Rasea611 yeah I agree with the fact that it gets out classed, I just did a run with it and it carried me pretty hard once I finally got it. I just don’t think it’s as bad as people make it out to be lol
arc is surprisingly useful against tarnished enemies if you time it well it roll catches really nice even through input reading (assuming they dont roll toward it)
@@Rasea611Sorry in advance for my poor English, but are you talking about patch 1.09 nerf? Because, first of all, it was pvp-exclusive nerf, and secondly, there is a mistranslation in a patch note and it was star shower spell that got nerfed, not the FROS
@@Rasea611 Founding rain of stars wasn´t nerfed that is a mistake in the patch notes chright has a video on 1.09 patch that explains
I really wish FROM would implement a continuous element to certain spells. Like Starlight for example, just make the effect permanent and minus the cap to your FP equal to its FP cost. (Until you rest at a Grace, recast the spell to cancel it, or initiate a loading screen)
They've had that before, but not in ER
Starlight would still suck even if it had FP upkeep cost, because lantern exists. A better suggestion someone commented was making it reveal illusory walls.
If starlight lasted infinitely and could be toggled then it would basically be a magic alternative to the lantern. I don't think it even needs the fp cost, just let it be a lantern alternative. Nobody misses out, it doesn't break the game and people get to have more fun with it.
A defence of Starlight: it's very useful if you're already on the edge of a heavy load and don't want to change your loadout everytime you need to go caving
And it is just now after over a year of playing that I’m learning that the lantern effects equipload.
bruh i had no idea lantern weighed anything
@@SadminAxelI dont think it does
I assume they prefer a torch
@@Slender_Man_186 It doesn't, but now I'm thinking it should to get people to use torches too. I think the lantern takes away the risk factor of needing to circumvent the dark while also sacrificing a free hand. Sorcerers can have their method through FP, and then others could have their method through taking a hit to their equip load if using the lantern. As it is now, there's no reason not to use the lantern every time other than torches and Starlight a bit brighter.
@@TheDanteEX Lantern does have the least range of all light sources iirc, at the very least. Though it's still too much and enough to see your surroundings more clearly than it should allow. Would've been better if it had the very short range of Demon's Souls' Augite of Souls.
Slicer is insane.
Single-handedly won me many many boss fights during the early/mid game
I got a mini heart attack from 1:14 because I had it play it in the background while I was playing elden ring in a dark room.
I thought someone was breaking into my room!!
Night Maiden's Mist is really good at cheesing certain enemies but otherwise it's better at screwing yourself over. The gargoyle outside the bestial sanctum is a good example of why you might put on this spell.
I cheesed so many enemies with it early game, and it does damage to magic resistant enemies too.
Late game though it became less useful
For the cheese! Seriously, if an enemy reaches a door it can’t go through or sits behind a wall and swings its weapon THROUGH THE WALL to hit me, I’m launching night maidens mist at them on pure principle.
It also napalms anything that is one floor below me and i don't have direct line of fire
@@MoonDisast say goodbye to the annoying deathbird in the snowfields! I triggered the bird, rode up the hill to the overlook, then misted the bird to death while its pathing just kept it walking around under me.
Death sorceries need a large buff, theres like 1 viable death sorcery (Ancient death rancor) outside of that they're just things to use up your memory slots in an int faith build
It’s theorized that death sorceries are going to get a lot of attention in the DLC, along with sleep stuff aswell, considering that the DLC is most likely going to be centered around Miquella and Godwyn
Night maidens mist is used for slow moving enemies like the slimes or enemies clumped up like the rats or giant ants. It's very good at what it does.
Eternal darkness actually helped me a lot when fighting Fia's champions. During the fight against the three last ones, one of them will use Rancorcall and it was an ass to flee from the skulls while trying to hit the enemies. Once I used Eternal Darkness, it helped me a lot since I had only one thing to worry about.
First time the advertisment really helped me. Right now I'm moving to another flat and only one f**king thing I've forgot about is the shaving razor. Thanks, bro
The one other thing I'd say Terra Magica is good for is co-op. If you have a teammate who can hold the boss' attention, Terra Magica followed by Comet Azur can actually be really good.
It also buffs the moonlight blade ash of war......by 2000+ at 55 intelligence. Your welcome.
@@mrkennady why would he be welcome? You're talking like that ain't common knowledge.
@@SSNebula it seems to not be common knowledge
Any spirit ash also works. I did a run where I just got Comet azur as fast as possible and one shot every boss with terrrla magical + some other things.
It's pretty much only great for Comet azure though
Night Comet ended up being a key component of my No Damage Malenia victory. Learned some things about the spells here that I didn't know before. Very helpful.
26:02 The AoW Variant of Thops' Barrier (found at the church you find Thops himself; after you have given him the Glintstone Key) actually does not cost any mana whatsoever, allowing you to effectively counter any magic with no cost. However, it does seem slightly less consistent than the Sorcery version, needing better timing to successfully block spells (especially with the awful PvP latency).
The stars of ruin nerf was because of PVP. It was so OP in PVP that there was no point in casting any other spell besides stars of ruin. You literally would just perma cast that spell until your opponent died.
So I went back and rewatched this now that I'm actually playing the game and not just following way too many challenge runs, and I want to thank you for bringing Loretta's Greatbow's many virtues to my attention. Hitting Moongrum from just at the top of the stairs with a fully-charged shot is a *pleasure*.
Also, Magic Glintblade should be illegal. I went in figuring I, Soulsborne novice, would cheese everything with Night Comet, but no. Magic Glintblade is my favorite dairy product.
#56 Terra Magicus - I personally had a lot of fun using this as a duelist battlemage where setting the terra magicus would be the bounds of the engagement. It didn't hurt either that I was using the darkmoon greatsword for the build, which absolutely smashes inside this buff. It teaches you spacing amazingly.
Yeah but that's just you limiting yourself, that doesn't make the spell very good. It increases magic damage by a lot, but it restricts you too much to really be all that good to begin with. And there are so many ways in the game to already boost damage that don't greatly limit your mobility that it's just not worth it outside of setting up sniping spells.
@@Rasea611 Maybe its because I played mage during the high time of the rune of power in WoW, but I don't find terra magicus to be all that limiting at all. You just have to learn your spacing and timings, core fundamental mechanics of the game. The way I would use it was actually setting up the snipe with Ranni's dark moon to begin with to lure enemies into the terra where I'd just smash them with the darkmoon greatsword and magma shot. Either way, a lot more enjoyable than just sitting there spewing a (missing) comet azur.
Terramagica is amazing
Shard Spiral is definitely one of my favorites. It also works really good on Melania because she'll do the funny early dodge when you cast but when it reaches her it will stunlock her *most* of the time
53:37 to really drive home how good this spell is Marco Yolo did a run with only magic damage and he didn’t level INT once and started with the lowest possible INT (7 I believe) and this was his go to against Elden beast
Glintstone arc is super viable for sorcerers, even into endgame imo. Because the arc travels through enemies and pierces shields well. Also good in PvP for roll-catching
24:50 Rusty owes an apology for this one
Eternal darkness, armament buffs, and invisibility could all be more relevant simply by lasting longer. Buffs in particular always have a stronger consumable counterpart or element infusion.
Hidden Weapon is good for one thing and thats drip.
You can use it to make it look like you're summoning a weapon when you apply another buff like Vyke's Dragonbolt, Order's Blade or even Cragblade
Hey Rusty, was wondering about if you've ever tinkered with changing up the movesets on the remembrance weapons! I feel like a lot of them were kinda unremarkable and that their special skills could be better. Besides that, if you make another big mod for this game after the sorceries one, what would it be? just sorta curious
After finally playing a full sorcery character, I now realise why Carian Piercer is so based. If something small, tough and aggressive is coming at you like a banished knight, very little you can do as a sorcerer is going to stop it from rushing straight through your comet and whacking you in the face. Then you discover that the stagger on piercer is actually insane and it's infinitely easier to time than Gavel of Haima, so never leave home without it and send those rushdown assholes packing.
By coincidence I was clearing an ant dungeon with night comet, and I listened to this video and was surprised when I didn’t hear night comet at all…until the end.
Similar situation with swift glintstone shard for me. It’s my go to spell yet every other time it’s come up in a RUclips vid it’s been treated as mediocre. So by the time it got to number 35 I was like damn I must’ve missed it somehow. Nope it even cracked top 5 and he didn’t even mention the main draw, that it’s ridiculously quick. Literally about the same damage as pebble, except it’s faster AND less FP so probably more dps and the benefit that you can cast in so many more situations. Night comet is also sick but kinda melts my FP bar when I spam it
I think rusty needs to rank his own ranking videos
Sounds like a cool idea, ngl.
While around 80% of my ER playtime was with sorcery builds, I can agree with most of this list other than one: the glinstone arc. This spell is so unbelievably good against groups of enemies... Yes, it is extremely situational and in 95% of situations the pebble will be better, but when it gets on the right ground... it slaps really really hard, while being stupidly FP efficient. I always have the Glinstone Arc equipped, even on 100+ lvl sorcerers.
Unseen blade is a TOP TIER cosmetic option. While not OP in gameplay itself. I can only imagine the sheer terror in a poor unsuspecting host when I edge walk up seemingly barehanded, give a bow, and proceed to use Vykes Dragonbolt to summon my red lightning infused weapon from the heavens and also coating myself in said lightning.
Creative, very nice
Starlight being utility is quite helpful since lanterns can be… neesh at times but this spell brightens the area around you. Helps with getting through the darkest of caves
Night comet was my go-to spell once I got it. Creatures DO occasionally dodge it, I had Malenia quickstep out of the way a few times, but it is rare.
Bro. The Rosus Axe was my ace on my str/int character. Those skeletons can catch a lot of enemies and on large targets can build up a ton of damage.
I want to use Starlight so bad, but it’s ultimately just inconvenient. Clogs up my spell menu, lasts just not long enough to run out several times in a dungeon, costs fp vs lantern that costs nothing. It really is just a shame. They need to “balance” the spell, but lanterns exist that are infinitely more convenient to use.
Edit: Man, hearing that 2 of the legendary sorceries are bad kinda bums me out. I'm finally getting back to my intelligence build that I started near the game's release and was excited to try late game sorceries...
I unironically love Starlight and use it more often than my lantern (on my int build). Its not only brighter than the lantern but fills a larger area. I find it as a cool trade off compared to the lantern: doesnt last as long but burns brighter. I'm pretty surprised by the placement but im probably in the minority on this as I thought a lot of his placements were off.
@@Thoray I like it too, it's just too inconvenient to use (for me). If it lasted like 7-10 minutes, I may be able to justify it. That and/or if I could bind it to the pouch wheel. Having it in my spell wheel is really just extra clutter that makes me want to use it even less
@@jarofpickles4057 I completely agree with that. I spend way too much time flicking through the spell wheel then I should and in like 90% of the situations its not to cast starlight so it would be nice if it was seperated from the normal damage spells or something
@@Thoray What turned me off of using it on my current mage character is just that I played a warrior character just before with the lantern bound to the pouch wheel. I want to use Starlight since it's something different, but I'm just so used to the pouch wheel by now that having Starlight in my spells wheel is just doubly inconvenient.
@@jarofpickles4057 I get that. I've done like 3 playthroughs as a more generic warrior who never used it and am just now playing as a mage with it so its definitely different than what im used to where its just pull out lantern, hit one button, and never have to worry.
I would love you ranking your own sorcery mod. Would be a good video to showcase what everything does too
Glintstone Arc is nice early on for dealing with wandering groups of soldiers, but man, it's useless when you get to one on ones.