- He measured the time himself - There was no change - > He still measured again just to be sure and turns out there was a stealth nerf... We really dont deserve this guy 😲
@@Personell101 if u looked at the steam and xbox advert for the base paid game it legit said "buy mw2 and level up guns for warzone 2.0" so u already know the devs want u to play warzone. they dont really care about 6v6
Perfect comment. Some guns are great for 6v6 some great for Invasion/GW. Then battle riffles have the worst of both sides and feel like they're balanced for neither/both
Because in MW3, it was an absolute beast. Zero recoil, 40 round mag, high fire rate, ridiculous TTK, and SMG movement/ADS speeds. With stalker, it was the best CQB gun in the game. Ever since then, they've made the MP7 a bit worse each time, and the new MW2 version is the worst yet. What bugs me about it the most is the slower movement speed... In reality, the MP5 is a heavy bastard, closer to assault rifle weight, and the MP7 is ridiculously small/light, so wtf.
I still hate so much how attachments so often do more harm than good. It feels really difficult to truly customize your gun when everything just seems to make one or two stats only marginally better at the cost of really dumpstering some other stats.
It's necessary to balance the weapons. Imagine if none of the scopes had glint, or if none of the underbarrels had an impact on ADS. Things would truly be too powerful. Now we have to actually think our builds through instead of throwing on the best of all attachments and pubstomping. I like it. It's a nice challenge for an otherwise cakewalk of a game and it makes building the guns fun. I like to think of it as then putting balancing in my hands and not just theirs. I can choose attachments, then optimize it to the maximum through the tuning process.
@@rar23424 there will forever be a market of people to make them enough to support another game. The brand itself is all that it needs and 1-2 million people who stop buying won’t change much..
I think that's because of the little nerfs they have done to it. I normally love using the MP7 in games, whether it was in Battlefield or Call of Duty, it is normally a favorite of mine for precise, but quick gun play. I am annoyed with the nerfs when you have more solid options like the Vector and MP5.
In the og modern warfare this was a laser. I remember getting wrecked from a guy halfway across the map in some afghan map. To this day I still think: how the ef???
Kinda wish he would cover the mag attachments for that reason. I miss when he covered stocks too. Kinda wish he'd go more in depth with the attachments in general
@@TehCoD1KNifER15 yeah, I mean these videos are guides on the gun, yet he only covers barrels and shit and so as such, they're really only useful for the Loadouts he gives at the end, cuz we still know almost nothing about how the Weapons Attachments will actually make it perform. At the very least, he should talk about Weapon/Platform Specific Attachments and maybe leave the Universal Attachments out because that would be too much.
Why does he need to cover the other attachments when literally everything else just slows down your movement and ads time, especially since it’s an smg. The point is to tell you how good the gun is compared to the others not explain every attachment and every possible class setup. If you need more bullets put a mag on, if you’re trying to use it like an Ar then put a big barrel on. It’s pretty simple. You’re mad at Ace for not hand testing everything for each gun but not at the game devs for leaving out detailed stat info for each weapon and attachment like the last two games had? Lol makes sense
@@killshot3331 No one is mad at Ace. Fact is his guides for 2019 were more in depth than these are though. He didn't cover every attachment in 2019, but he covered barrels (still does), stocks, and often time magazines cause they don't work the same between guns. I miss when he did that, is all. I'd love to know for example how much the fastest stock options are compared to how terrible they make the recoil. Cause maybe it would be worth it to fuck the recoil if the ads speed boost is noticable and I'm playing a small map like Shoot house.
Ace, can you do a video covering the subtle but constant beeping noise that can be heard in Tier 1? It’s an off-screen heartbeat sensor that emits a noise when an enemy is nearby and I really think people need to be made aware of it so that we can discuss whether or not it belongs in the game
The Vel 46 (MP7) is a fairly fun weapon to use in matches were it's not super competitive, but once you start to hit those more competitive lobbies it's reliability nosedives. It's one of those weapons where it's amazing on paper, but in practice it varies drastically. At close range; unless you are good at aiming or get lucky with hitting headshots the gun will feel like a peashooter a lot of the time. At the beginning of mid-range to long-range, don't even try you'll just get out DPSed by pretty much everything even by most pistols. In a game where you're fighting against players using other weapons (like the MP5, Scar L, P90, sometimes shotguns, and the Ak74u especially) the MP7 can feel like a chore to use at almost every range. There's only been a handful of times where having it was a good choice, although I could have had the same result with a different weapon like the P90. And in my experience the P90 is just a straight up upgrade in almost every category besides slightly slower ADS speed and fire rate. If I had to add to Ace's loadout choice, I would definitely add at least the 50 round mag. In most gunfights, I found that the high 950+ rpm would screw you over either when you miss your first few shots or fire more rounds into your dead enemy by accident. This usually leads to constant reloading and getting killed mid-reload, or just not having enough rounds left in the mag. Having the debuff of slower ADS and movement speed barely impacts the performance at all and you'll probably not notice it during matches. The 60 round mag though I would probably stay away from since the debuffs will start to become much more impactful during matches. Thanks for reading my TedTalk and have a good day.
Playing hyper aggressive on shoothouse I was using the slowest barrel and no stock with a hip fire laser, I’d just jump and start shooting as I ads to get more accurate shots on target faster. This seemed to work well enough, never would’ve thought an optimized build would be 2 attachments lol
Ace is it possible to test if the SBMM patent activision filed a while back is active in MW2? It claimed their ai could dynamically adjust Health, movement speed, accuracy and more based on skill level It would explain why theres some games where a gun you're extremely familiar with just feels *wrong* all of a sudden beyond just ping
I've noticed the same thing, like the hit detection is just pure jank. I've watched tracers go clean through enemies in both my POV and theirs in the kill cam, even. I do recall their patent mentioning skill-based hit detection, and while the patent details PVE games, that does not mean it could/would not be adapted to PVP games.
Given the design of their "Pro Tuned" weapons and being completely hidden on what they do it is possible. Realistically there would be almost no way to test. It would be purely server side denying custom games and if only applied when aiming near enemies. Testing this would be a nightmare since you need a stationary enemy not playing the game which means even with someone helping smart programming would turn it off as it determines the player is away. There would be so many factors that could influence this that if it was designed well unless you could access their stuff server side it should be hidden.
I imagine it would be almost impossible to test tho. Even assuming that Activision has implemented it, it would be hard to see its effects explicitly. A typical player would take thousands of individual actions across a match (i.e moving, aiming, sprinting, shooting, reloading) etc. Many of these actions are already quite fast and difficult to accurately measure in a match. In addition, there are many variables during matches that would muddy the results. Take a scenario where an enemy kills you from medium range in 3 shots. Did the game interfere to make you lose? You can't say for sure. Perhaps that enemy had a particular set up with his gun that gave him extra damage and range. Perhaps he had a perk or Field Upgrade that boosted his own ability. Perhaps it was the netcode and it is muddying what happened. Perhaps here IW applied a fine if sneaky Stealth Nerf/Buff. Or perhaps it was just a bug etc. It's not like competitive Pokemon where you can easily pull out a damage calculator in between turns and easily check the numbers. As a result, you can't just point to a single action and say "See. This is the patent in action". Or even many actions. The cloest evidence we may get is with pro players who have played the game enough to memorize most of its stats and stuff and they might be able note if something is fishy. But without access to the actual data Activision has, we cannot say for sure.
i thought i was going crazy so im glad others have noticed this too. how in the hell does my ftac usually kill in 2 hits but suddenly it turns in to a hit marker machine after a few good games? i had to dump 6 rounds in to an enemy in my 3rd game after 2 games where i had a really good kd. something sinister could be in the works here, sbmm nerfing gun damage?
I love how ADS Speeds in this game are so goddamn slow, even on the Weapons MEANT FOR FAST ADS ACQUISITION to the point where you can die like 2 or 3 times in a row before Aiming Down the Sights of your Weapon. Absolutely wild...
They want you to play extremely slow and tactically by slowing the movement and ads and increasing idle sway instead of designing the game around that play style from the ground up like every game ever
They dont want good players to have fun, they want those Timmy no thumbs to have fun so they can take their parents credit cards and buy some overpriced skins
I like how Infinity Ward's public relations model is basically the same as the government: "We're going to be dishonest about the things we do, lie about what we are going to do, and not tell you about anything else that will make you mad. Give us money."
To be fair Treyarch's is more apt. They said loot boxes wouldn't have weapons and then had some incredibly unique and incredibly powerful weapons. Both IW and Trey are notoriously bad, Sledgehammer likely isn't far off either.
@@Dragoonsoul7878 Yeah I can agree with that. It's also fair to say that they do all share Activision as their overlords, and that fact likely has a lot to do with the problems.
the way i play with the vel 46 is increase hip fire accuracy and have collapsed stock for movement, this gun has an insanely tight hip fire accuracy to start and making it even more makes it easier to kill at close to mid range while not worrying too much about ads
I’m actually glad they’re being careful with low recoil weapons now. Remember mw3 when everyone and their mother ran an MP7 or ACR bc they had super low recoil but similar TTK and handling as the other weapons? Made the game bland af. Low recoil weapons need significant downsides.
Unrelated, but could you test proximity chat in warzone? Me and my buddies are arguing about whether people can still hear us when we turn it off in our settings and still use game chat to talk to each other. I've seen conflicting reports.
I imagine it would be hard for him to test it. It doesn't seem like he can set up a private match in Warzone/DMZ with 2 players on the opposite team to test the proximity chat. The closest he might he might be able to do is just walk up to groups randomly talking on his own chat and noticing when most groups seem to react. And even that would be imprecise since he can't exactly tell when or if the other people heard it. Still, if there's anyone that could test it out, it would be Ace.
I wouldn't call it shit, it pretty usable and at least competetive. "Minibak" is way worse, rate of fire is so slow, that you got killed by almost any other gun, before you can do some damage.
Like so many of the other SMGs in this game, this could use a headshot damage buff and that 7 shot range needs to be removed so it’s only 6 at max range. The ARs with that 6 shot range (M4, STB, Lachmann 556), also need it removed so it takes 5 and they need headshot buffs as well. Kastov 545, M16, and M13 also need headshot damage buffs as well. The only ones that don’t need to be touched are the TAQ 56 and Kastov 74U. So many guns need buffs to be viable
I looked into this because snipers have the same thing. Apparently rechamberig speed is what it sounds like, faster rechambering/fire rate and then rechambering accuracy supposedly rechambering while ADS is less accurate/more bounce
I removed my lasers too. It just gives away your position. You can just tune all your attachments for ADS and it feels pretty much the same with a laser on.
@@DangOldRegularOld I mean not really - I’ve never once noticed someone’s tiny blue dot. Unless you’re going for ninja defuses it’s definitely the best attachment in the game imo
The build I use is an aggressive build. Tango barrel, VLK Lazer, Vel collapse stock, 30 Mag, ZLR grip. The 30 Mag isn't necessary unless you want/need the extra ADS speed
I did realize how helpful the reduced capacity mags improve handling in the beta and I definitely could see them being a very common attachment on the MP7. 40 rounds per mag is more than enough in most situations so reducing it doesn’t really hurt anything.
Considering how generally useless hollow point rounds are in this game, I feel like it should be reworked to be like Vanguard’s hollow points on non-sniper/marksman rifles to remove the negative limb damage multiplier. At close range where most people are going to be jumpshoting, dropshoting and slide canceling, it’s really easy to land a single arm or leg shot and fuck up your TTK when guns like the 74u and 762 don’t have limb multipliers and have the same TTK regardless.
In COD 2019 the MP7 was SO GOOD, It kinda makes sense this time around they are not making it the same, glad they do this honestly. Even though once again the MP5 is super strong, so tired of this damn weapon.
The best SMG is the X13 Akimbo with 2x50 rounds and all the hipfire bonus you can stack. 2x1200 rpm death spitting machine, works even at medium range due to the sheer volume of fire.
Thank you! Loved this gun at launch but I stg they changed something more because it feels so different since season 1 and I don't see myself using it anymore. I mainly play snd and it stands no chance.
I think any time you would use that laser attachment on the first build, its pretty much always better to use the canted vibro dot instead (unless you're doing a long ranged build). I've been consistently able to laser people out to like 40 meters while using the canted laser on LMGs built for ADS and sprint out speed, which hurts the recoil control. I legitimately think its the best sight in the game, you have a super clear view picture since the gun is held pretty low down, and it saves an attachment slot so its better than any red dot sight
@@poisonouslead85 already got it plat lol, no need to touch it until I hit polyatomic (already 25/51 of the way there), and full auto won't be good for headshots
Kitted my aggro build out with the collapsed stock. Obviously cant engage in mid-long ranges but boy is that short range movement and hipfire killer with the mp7. Had fun grinding it
hey ace, love ur videos, i’m curious on how different suppressors affect your damage range. i’ve been using the echoline gs-x suppressor on a lot of guns since it doesn’t have any ADS drawbacks. it doesn’t look like there’s much of a range penalty but this is cod🤷🏾♂️
@@cuteasxtreme The UZI was amazing in the game. I won a lot of times in BR with it when it was still ground loot. And in multiplayer it was amazing aswell. I was surprised that a lot of players said that it is weak.
Hey, I have a question that’s Warzone specific, I think? Anyway, how close does an enemy have to be for the sound cue that says, “enemy dropping in the AO” goes off? 10m? 20m? 50m? Idk if the devs have covered this somewhere, thanks!
Alot of people hate the mp7 but for some reason I have the best luck with it out of all the SMGs. I use the First Barrel, the Sprint to fire and ADS laser and the rest of the ADS/ Sprint to fire attachments. It's obviously not as good as the MW19 Mp7 or my Favorite Bo2 mp7. (Never played MW3, didn't have a system at the time)
I thought the MP7 was very medicore in MW19. It felt like it shot BBs at times. There were much better SMG options than the MP7. (CX-9, MP5 and Uzi with .41AE mags)
@@Skrenja Idk it had basically no recoil even with no stock and had good damage that's probably why Infinity Ward nerfed it for this game cause they didnt want it to be OP
Pretty cool unlocking attachment after attachment only to find out it makes the gun worse. I get the ADS penalty for add ons but they need to halve the punishment's severity.
Bro made a nasty hipfire build ( although ik a lot of people don't like hipfire since you're Essentially leaving your gunfights up to chance) but this gun has a nasty hipfire with the point-g3p 04 (laser) Bruening pendulum (muzzle) the vx pineapple (underbarrel) the collapsed (stock) and the zlr combat grip (rear grip)
The problem lies in adding negatives to attachments. The purpose of an attachment is a bonus, even if its negligible. That's why it costs a slot. They will never get this system balanced.
I just finished gold with the Vel 46 and it was pretty decent. Bas-P was a lot more fun, but both were easy to get through in just a few Shoothouse rounds.
Less is indeed more. Sale with the Kastov 762. If you add a suppressor that actually improves the range, it's like an oldschool ak47 in mw2-mw3 that destroys everything in it's path with a 3 shot kill
Weird they feel the need to stealth nerf anything at this point. Confirming that they mess with your hit registration as part of their "encounter optimization" you'd think be enough.
They need to fix attachments, I don't use rear grip and stocks because all of this attachments who improve aiming down sight hurt the recoil control. In MW, this attachments hurt aiming stabilty and I was fine with this
well, that explains why it felt so bad when I went back to finish the camos. Cut back on the attachments and it feels a lot better although worse at range
This is still one of my favorite weapons even from mw1. I used it a couple days ago and I felt like it does less body damage now but if u can land some head shots it still melts
If you have an extra attachment slot, isn't it always a good idea to at least put armor piercing rounds in there for the extra penetration? Especially since the downtime on an SMG is non-existent.
Trying to patiently wait on the lmgs as they are my favorite weapon class in game even if not the best. The RAAL for example just sounds so intimidating when you fire it.
Maxed this today, definitely not amazing, but there's not a lot it does badly for an smg. Considering people are saying it's like the second worst SMG in the game, that's pretty good if you ask me
Can you make a vid about the best spots to use the drill charge? I saw someone using it while underwater in ZARQWA HYDROELECTRIC and he hit point B from below. Maybe there are more interesting spots like that
Xclusive Ace!!! How’s it going ? I think you need to double check the Tango 22B barrel’s Recoil. It claims there is no change to recoil, and the gun seems to kick way more than some of the other barrels. Maybe I’m wrong but I thought I would let you know anyways, keep up the great videos!
I used this only to unlock camos. I made my gun terrible. I wanted to bring out my inner gangsta. Canted laser for my cliche gangsta needs. No stock to give it the look. Muzzle to try save the dying recoil. That was basics. Cant remember others. It was hell trying to hit anything outside 10m But somehow sometimes i went on insane kill streaks
Wish they would spend more time on fixing crashes/networking issues than this. I don't mind weapon balancing, but it ought to wait until after the game is >99% stable
- He measured the time himself
- There was no change
- > He still measured again just to be sure and turns out there was a stealth nerf...
We really dont deserve this guy 😲
Also when you do barrel comps, can you also label the ads speeds whilst the recoil patterns are on screen
Going to upvote this 'cause I think it's a great idea in visibility without having to rewind the video
Also maybe mention movement and stuff for a bit
YESS!!!
Yes pls.
Yeah I'd like to see the recoil pattern, ADS speed, and range % on one slide if that is possible without looking too cluttered
This game has the weirdest relationship with how to play the game and how to balance weapons.
Time for a divorce 😢
It feels like they tried to make ARMA: Call of Duty Edition for Warzone and DMZ, and then forgot they needed to balance for 6v6.
@@Personell101 everything was made for Warzone sadly, including the maps. They need to get devs strictly for 6v6 multiplayer
@@Personell101 if u looked at the steam and xbox advert for the base paid game it legit said "buy mw2 and level up guns for warzone 2.0" so u already know the devs want u to play warzone. they dont really care about 6v6
Perfect comment. Some guns are great for 6v6 some great for Invasion/GW. Then battle riffles have the worst of both sides and feel like they're balanced for neither/both
Wtf why would they nerf this gun it wasnt even op
It was pretty bad yeah it’s probably a bug
yeah it was mid
it absolutely was
@@DenienN one of the worst smgs in the game, ok
@@DenienN its decent, tied for worst smg imo
It lowkey feels like they have something against the MP7 LOL
they dont want to make it op like it was in mw3 again lol
Because in MW3, it was an absolute beast. Zero recoil, 40 round mag, high fire rate, ridiculous TTK, and SMG movement/ADS speeds. With stalker, it was the best CQB gun in the game. Ever since then, they've made the MP7 a bit worse each time, and the new MW2 version is the worst yet.
What bugs me about it the most is the slower movement speed... In reality, the MP5 is a heavy bastard, closer to assault rifle weight, and the MP7 is ridiculously small/light, so wtf.
Some players like me still have PTSD from how op the mp7 was in mw3. Shit was better than every rifle.
Odd that its so rekt in this game
@@Rb889 those guns aren’t even in the game bro
@@aeezem
I need you to use your brain for one second
I still hate so much how attachments so often do more harm than good. It feels really difficult to truly customize your gun when everything just seems to make one or two stats only marginally better at the cost of really dumpstering some other stats.
It fine it’s prolly to balance tuning in warzone
@@jplacerda3026 so they should keep stuff like that in warzone then fix it in mp
It depends on the gun. The MP7 in particular I only ever use 4 attachments but there's some guns where there's actually 5 attachments worth using.
@@tacstick1108 yeh but they lazy
It's necessary to balance the weapons. Imagine if none of the scopes had glint, or if none of the underbarrels had an impact on ADS. Things would truly be too powerful. Now we have to actually think our builds through instead of throwing on the best of all attachments and pubstomping. I like it. It's a nice challenge for an otherwise cakewalk of a game and it makes building the guns fun. I like to think of it as then putting balancing in my hands and not just theirs. I can choose attachments, then optimize it to the maximum through the tuning process.
I hope Infinity Ward gets a stealth nerf to their pay checks.
Billion dollars in 3 days they probably all got a raise unfortunately
@@Knightsofdarkness117 you're naive as fuck, all that went to activision
If you want this to happen then don't buy their games
@@rar23424 there will forever be a market of people to make them enough to support another game. The brand itself is all that it needs and 1-2 million people who stop buying won’t change much..
@@Knightsofdarkness117 nah most of the money goes to the CEOs anyway.
The MP7 is usually one of my favorite subs in cod but this one just feels weird imo
Same
I think that's because of the little nerfs they have done to it. I normally love using the MP7 in games, whether it was in Battlefield or Call of Duty, it is normally a favorite of mine for precise, but quick gun play. I am annoyed with the nerfs when you have more solid options like the Vector and MP5.
I hate this one feels awful to me
MP7 from back in the day was perfect down to the white iron sights
In the og modern warfare this was a laser. I remember getting wrecked from a guy halfway across the map in some afghan map. To this day I still think: how the ef???
So the MP7 is the SMG AR and the 74u is the AR SMG, got it
Yeah, the balancing kinda doo doo fr.
Smg damage with all the mobility of an AR 😈
It’s definitely not the SMG AR lol. It’s crap out of close range.
@@superlegomoose 😂😂😂😂
Wait what?
Ace the type of guy to join the military and ask the colonel what the ads time on his gun is
W comment
ask the drill sergeant what's the TTK and recoil pattern on his service weapon, and how many headshots he has to mix in
With the 30 round mag the Vel’s movement is in the higher range with SMGs.
Kinda wish he would cover the mag attachments for that reason. I miss when he covered stocks too. Kinda wish he'd go more in depth with the attachments in general
@@TehCoD1KNifER15 yeah, I mean these videos are guides on the gun, yet he only covers barrels and shit and so as such, they're really only useful for the Loadouts he gives at the end, cuz we still know almost nothing about how the Weapons Attachments will actually make it perform. At the very least, he should talk about Weapon/Platform Specific Attachments and maybe leave the Universal Attachments out because that would be too much.
Why does he need to cover the other attachments when literally everything else just slows down your movement and ads time, especially since it’s an smg. The point is to tell you how good the gun is compared to the others not explain every attachment and every possible class setup. If you need more bullets put a mag on, if you’re trying to use it like an Ar then put a big barrel on. It’s pretty simple. You’re mad at Ace for not hand testing everything for each gun but not at the game devs for leaving out detailed stat info for each weapon and attachment like the last two games had? Lol makes sense
@@killshot3331 No one is mad at Ace. Fact is his guides for 2019 were more in depth than these are though. He didn't cover every attachment in 2019, but he covered barrels (still does), stocks, and often time magazines cause they don't work the same between guns. I miss when he did that, is all. I'd love to know for example how much the fastest stock options are compared to how terrible they make the recoil. Cause maybe it would be worth it to fuck the recoil if the ads speed boost is noticable and I'm playing a small map like Shoot house.
@@TehCoD1KNifER15 That’s why they should have in depth stats. Also you can test attachments yourself in the firing range
Ace, can you do a video covering the subtle but constant beeping noise that can be heard in Tier 1? It’s an off-screen heartbeat sensor that emits a noise when an enemy is nearby and I really think people need to be made aware of it so that we can discuss whether or not it belongs in the game
THISSSSS!
I THOUGHT I WAS GOING CRAZY
The Vel 46 (MP7) is a fairly fun weapon to use in matches were it's not super competitive, but once you start to hit those more competitive lobbies it's reliability nosedives. It's one of those weapons where it's amazing on paper, but in practice it varies drastically. At close range; unless you are good at aiming or get lucky with hitting headshots the gun will feel like a peashooter a lot of the time. At the beginning of mid-range to long-range, don't even try you'll just get out DPSed by pretty much everything even by most pistols. In a game where you're fighting against players using other weapons (like the MP5, Scar L, P90, sometimes shotguns, and the Ak74u especially) the MP7 can feel like a chore to use at almost every range. There's only been a handful of times where having it was a good choice, although I could have had the same result with a different weapon like the P90. And in my experience the P90 is just a straight up upgrade in almost every category besides slightly slower ADS speed and fire rate.
If I had to add to Ace's loadout choice, I would definitely add at least the 50 round mag. In most gunfights, I found that the high 950+ rpm would screw you over either when you miss your first few shots or fire more rounds into your dead enemy by accident. This usually leads to constant reloading and getting killed mid-reload, or just not having enough rounds left in the mag. Having the debuff of slower ADS and movement speed barely impacts the performance at all and you'll probably not notice it during matches. The 60 round mag though I would probably stay away from since the debuffs will start to become much more impactful during matches.
Thanks for reading my TedTalk and have a good day.
I’m not surprised by your first setup, my go to build for all guns is base gun plus as few negatives as possible.
Playing hyper aggressive on shoothouse I was using the slowest barrel and no stock with a hip fire laser, I’d just jump and start shooting as I ads to get more accurate shots on target faster. This seemed to work well enough, never would’ve thought an optimized build would be 2 attachments lol
Patiently waiting for LMG and Battle rifle episodes 🤘
Ace is it possible to test if the SBMM patent activision filed a while back is active in MW2? It claimed their ai could dynamically adjust Health, movement speed, accuracy and more based on skill level
It would explain why theres some games where a gun you're extremely familiar with just feels *wrong* all of a sudden beyond just ping
I've noticed the same thing, like the hit detection is just pure jank. I've watched tracers go clean through enemies in both my POV and theirs in the kill cam, even. I do recall their patent mentioning skill-based hit detection, and while the patent details PVE games, that does not mean it could/would not be adapted to PVP games.
Given the design of their "Pro Tuned" weapons and being completely hidden on what they do it is possible. Realistically there would be almost no way to test.
It would be purely server side denying custom games and if only applied when aiming near enemies.
Testing this would be a nightmare since you need a stationary enemy not playing the game which means even with someone helping smart programming would turn it off as it determines the player is away.
There would be so many factors that could influence this that if it was designed well unless you could access their stuff server side it should be hidden.
I imagine it would be almost impossible to test tho.
Even assuming that Activision has implemented it, it would be hard to see its effects explicitly. A typical player would take thousands of individual actions across a match (i.e moving, aiming, sprinting, shooting, reloading) etc. Many of these actions are already quite fast and difficult to accurately measure in a match.
In addition, there are many variables during matches that would muddy the results. Take a scenario where an enemy kills you from medium range in 3 shots. Did the game interfere to make you lose? You can't say for sure. Perhaps that enemy had a particular set up with his gun that gave him extra damage and range. Perhaps he had a perk or Field Upgrade that boosted his own ability. Perhaps it was the netcode and it is muddying what happened. Perhaps here IW applied a fine if sneaky Stealth Nerf/Buff. Or perhaps it was just a bug etc. It's not like competitive Pokemon where you can easily pull out a damage calculator in between turns and easily check the numbers.
As a result, you can't just point to a single action and say "See. This is the patent in action". Or even many actions.
The cloest evidence we may get is with pro players who have played the game enough to memorize most of its stats and stuff and they might be able note if something is fishy. But without access to the actual data Activision has, we cannot say for sure.
@@Dragoonsoul7878 I'd say you're 99% right, if not 100. Be interesting if any disgruntled devs come forward and leak information about it.
i thought i was going crazy so im glad others have noticed this too. how in the hell does my ftac usually kill in 2 hits but suddenly it turns in to a hit marker machine after a few good games? i had to dump 6 rounds in to an enemy in my 3rd game after 2 games where i had a really good kd. something sinister could be in the works here, sbmm nerfing gun damage?
That recoil comparison between barrels looks like characters clapping and then unclapping their hands like it's an Electric Boogaloo dance party
I have a ton of fun using the MP7 in 3rd person mode. Using all 5 attachment slots to help with hip fire recoil and hip fire accuracy
They just really do everything possible to slow us down. Most guns i pop on a laser, muzzle for recoil and Maybe a magazine if i have to
I love how ADS Speeds in this game are so goddamn slow, even on the Weapons MEANT FOR FAST ADS ACQUISITION to the point where you can die like 2 or 3 times in a row before Aiming Down the Sights of your Weapon. Absolutely wild...
They want you to play extremely slow and tactically by slowing the movement and ads and increasing idle sway instead of designing the game around that play style from the ground up like every game ever
@@deathstramy7272 then why do marksman rifles ads so fast
@@stepstones5680 have you not learned in the entirety of wz/mw19’s existence that they are incapable of balancing?
They dont want good players to have fun, they want those Timmy no thumbs to have fun so they can take their parents credit cards and buy some overpriced skins
I like how Infinity Ward's public relations model is basically the same as the government: "We're going to be dishonest about the things we do, lie about what we are going to do, and not tell you about anything else that will make you mad. Give us money."
To be fair Treyarch's is more apt. They said loot boxes wouldn't have weapons and then had some incredibly unique and incredibly powerful weapons.
Both IW and Trey are notoriously bad, Sledgehammer likely isn't far off either.
@@Dragoonsoul7878 Yeah I can agree with that. It's also fair to say that they do all share Activision as their overlords, and that fact likely has a lot to do with the problems.
the way i play with the vel 46 is increase hip fire accuracy and have collapsed stock for movement, this gun has an insanely tight hip fire accuracy to start and making it even more makes it easier to kill at close to mid range while not worrying too much about ads
I love watching these for the hidden stats and laughing at there sometimes just straight up lies in description.
The ranged builds are much appreciated for the camo challenges
I’m actually glad they’re being careful with low recoil weapons now. Remember mw3 when everyone and their mother ran an MP7 or ACR bc they had super low recoil but similar TTK and handling as the other weapons? Made the game bland af. Low recoil weapons need significant downsides.
Unrelated, but could you test proximity chat in warzone? Me and my buddies are arguing about whether people can still hear us when we turn it off in our settings and still use game chat to talk to each other. I've seen conflicting reports.
I imagine it would be hard for him to test it. It doesn't seem like he can set up a private match in Warzone/DMZ with 2 players on the opposite team to test the proximity chat. The closest he might he might be able to do is just walk up to groups randomly talking on his own chat and noticing when most groups seem to react. And even that would be imprecise since he can't exactly tell when or if the other people heard it.
Still, if there's anyone that could test it out, it would be Ace.
The range is 55m if you're interested, anything beyond that is dead silent
COD MW 2 Slogan " Work hard and grind for infinite combinations to your weapon platform so that you play worse " :)
Stealth Nerf an already dogshit gun. Nice
I wouldn't call it shit, it pretty usable and at least competetive. "Minibak" is way worse, rate of fire is so slow, that you got killed by almost any other gun, before you can do some damage.
I didn't max out the vel but stopped using it. I felt like the ttk was slow. Maybe I will revisit and try your setup.ty
The gun sucks. I'm 4 3 kills without dying. Then I got all SMGs gold.
I’ve just got it plat and didn’t enjoy it one bit, those long shots even on teir 1 felt such a chore
@@mattjenkinson5477 I get the enjoyment now of doing that with all SMGs.
@@scmsean that was the 1st smg for me so we’re both on the same track, best of luck to you sir
Literally all the attachments suck lmao except like 3-4 of them
Like so many of the other SMGs in this game, this could use a headshot damage buff and that 7 shot range needs to be removed so it’s only 6 at max range. The ARs with that 6 shot range (M4, STB, Lachmann 556), also need it removed so it takes 5 and they need headshot buffs as well. Kastov 545, M16, and M13 also need headshot damage buffs as well. The only ones that don’t need to be touched are the TAQ 56 and Kastov 74U. So many guns need buffs to be viable
Have you done a video of what rechambering speed and rechambering accuracy do for the shotguns?
I looked into this because snipers have the same thing. Apparently rechamberig speed is what it sounds like, faster rechambering/fire rate and then rechambering accuracy supposedly rechambering while ADS is less accurate/more bounce
Don't tell anyone but not having a laser is better in every scenario. Makes you 1000% less visible.
I removed my lasers too. It just gives away your position. You can just tune all your attachments for ADS and it feels pretty much the same with a laser on.
Yeah I only use the +ADS one with no penalties, lasers being visible are suicide in high tier lobbies imo
@@wiggyj5795 Even that one makes you easier to see, so I don't even use that one anymore!
@@wiggyj5795 The dot is still highly visible to other players and laser dots are visible through doors.
@@DangOldRegularOld I mean not really - I’ve never once noticed someone’s tiny blue dot. Unless you’re going for ninja defuses it’s definitely the best attachment in the game imo
No wonder I keep dying when using this lol
It's the super slow TTK with limb shots.
my prefered build with only a minor hit to ads: muzzle: bruen pendulum, weight -0.21 ads, length 0.30 gun kick control, underbarrel: phase-3 grip, weight -0.80 ads speed, +0.13 aiming idle stability, 50 or 60 mag, optic: cronen mini pro: weight -2.23 ads speed, eye position +2.25 close, stock: assault-60 stock, weight -4.00 ads speed, lenght +1.94 aiming idle stability
The mirrored picture of the guns at the top of the video hurt my soul everytime I see it
Base damage is a 5-6-6-5. Man i wish it was like that lol.
The build I use is an aggressive build. Tango barrel, VLK Lazer, Vel collapse stock, 30 Mag, ZLR grip. The 30 Mag isn't necessary unless you want/need the extra ADS speed
I did realize how helpful the reduced capacity mags improve handling in the beta and I definitely could see them being a very common attachment on the MP7. 40 rounds per mag is more than enough in most situations so reducing it doesn’t really hurt anything.
A pure hip fire build for this gun is the most fun build I've come across in the game so far.
Considering how generally useless hollow point rounds are in this game, I feel like it should be reworked to be like Vanguard’s hollow points on non-sniper/marksman rifles to remove the negative limb damage multiplier. At close range where most people are going to be jumpshoting, dropshoting and slide canceling, it’s really easy to land a single arm or leg shot and fuck up your TTK when guns like the 74u and 762 don’t have limb multipliers and have the same TTK regardless.
In COD 2019 the MP7 was SO GOOD, It kinda makes sense this time around they are not making it the same, glad they do this honestly. Even though once again the MP5 is super strong, so tired of this damn weapon.
This game is underrated and it melts when tuned right
The best SMG is the X13 Akimbo with 2x50 rounds and all the hipfire bonus you can stack. 2x1200 rpm death spitting machine, works even at medium range due to the sheer volume of fire.
Thank you! Loved this gun at launch but I stg they changed something more because it feels so different since season 1 and I don't see myself using it anymore. I mainly play snd and it stands no chance.
Good thing they put 5000 attachments in this game.
Bro the mp7 was my fav gun in warzone 1, and I keep telling myself its just as good in warzone 2 but its just not and i feel it.
This gun I am constantly getting good gameplays with along with the Lachman 556, Hurricane, and P90
Beautiful little gun that does what you expect it to. Best with zero attachments IMO
The mx9 needs a stealth buff that shit is trash
I'm not looking forward to getting longshots with it smh
@@nickmc9414’m trying to get it gold and it’s dreadful I can’t even imagine getting longshots with it
I think any time you would use that laser attachment on the first build, its pretty much always better to use the canted vibro dot instead (unless you're doing a long ranged build). I've been consistently able to laser people out to like 40 meters while using the canted laser on LMGs built for ADS and sprint out speed, which hurts the recoil control. I legitimately think its the best sight in the game, you have a super clear view picture since the gun is held pretty low down, and it saves an attachment slot so its better than any red dot sight
Run that laser on the M14, it's great. Switch it to full auto and use it like a SMG.
@@poisonouslead85 already got it plat lol, no need to touch it until I hit polyatomic (already 25/51 of the way there), and full auto won't be good for headshots
This gun in particular is one of those guns that I never know what 5th attachment to use. All the barrels kind of suck.
Kitted my aggro build out with the collapsed stock. Obviously cant engage in mid-long ranges but boy is that short range movement and hipfire killer with the mp7. Had fun grinding it
hey ace, love ur videos, i’m curious on how different suppressors affect your damage range. i’ve been using the echoline gs-x suppressor on a lot of guns since it doesn’t have any ADS drawbacks. it doesn’t look like there’s much of a range penalty but this is cod🤷🏾♂️
This is what I really want to know. Every other silencer destroys ADS.
We need a best Hip Fire SMG video!!!
Did you or anyone else use the UZI for that in ‘19? I miss it
Check out the fennic hipfire build should be able to find the video.
@@cuteasxtreme The UZI was amazing in the game. I won a lot of times in BR with it when it was still ground loot. And in multiplayer it was amazing aswell. I was surprised that a lot of players said that it is weak.
@@cuteasxtreme The hipfire accuracy for it is ridiculous, and the shorter barrel for it makes it tighter
Always Very helpful videos bro! Waiting on the minibak Review!!
Hey, I have a question that’s Warzone specific, I think? Anyway, how close does an enemy have to be for the sound cue that says, “enemy dropping in the AO” goes off?
10m? 20m? 50m?
Idk if the devs have covered this somewhere, thanks!
I think it was about 80-120m in wz1
Alot of people hate the mp7 but for some reason I have the best luck with it out of all the SMGs. I use the First Barrel, the Sprint to fire and ADS laser and the rest of the ADS/ Sprint to fire attachments. It's obviously not as good as the MW19 Mp7 or my Favorite Bo2 mp7. (Never played MW3, didn't have a system at the time)
I literally laughed out loud when I saw the “balanced” load out
You gotta put the canted laser on these guns. It basically makes "ADS speed" penalties irrelevant
I still love this gun but I wish it wasn't as mid, but the MP7 was really good in MW19
For real, I remember the first days of MW 2019 and WZ 1 how the MP7 was the goat
I thought the MP7 was very medicore in MW19. It felt like it shot BBs at times. There were much better SMG options than the MP7. (CX-9, MP5 and Uzi with .41AE mags)
@@Skrenja Idk it had basically no recoil even with no stock and had good damage that's probably why Infinity Ward nerfed it for this game cause they didnt want it to be OP
Pretty cool unlocking attachment after attachment only to find out it makes the gun worse. I get the ADS penalty for add ons but they need to halve the punishment's severity.
This is my favorite gun right now, it just feels right
RIP mp7. I leveled this one up and am glad I am done with it
Finally starting SMGs thank you! Was getting tired of seeing ARs
Bro made a nasty hipfire build ( although ik a lot of people don't like hipfire since you're Essentially leaving your gunfights up to chance) but this gun has a nasty hipfire with the point-g3p 04 (laser) Bruening pendulum (muzzle) the vx pineapple (underbarrel) the collapsed (stock) and the zlr combat grip (rear grip)
The problem lies in adding negatives to attachments. The purpose of an attachment is a bonus, even if its negligible. That's why it costs a slot. They will never get this system balanced.
This is one of the only guns that doesn’t take forever to reload. I hate watching my guy casually swap mags when it’s life or death
The mp7 was always a good gun in the MW series and black ops 2, I would like to see it still being a dominant gun
I just finished gold with the Vel 46 and it was pretty decent. Bas-P was a lot more fun, but both were easy to get through in just a few Shoothouse rounds.
I just finished leveling the Bas, and once i got done with using that horrible thing i moved onto leveling the vel and it feels insanely good
Less is indeed more. Sale with the Kastov 762. If you add a suppressor that actually improves the range, it's like an oldschool ak47 in mw2-mw3 that destroys everything in it's path with a 3 shot kill
Weird they feel the need to stealth nerf anything at this point. Confirming that they mess with your hit registration as part of their "encounter optimization" you'd think be enough.
They need to fix attachments, I don't use rear grip and stocks because all of this attachments who improve aiming down sight hurt the recoil control. In MW, this attachments hurt aiming stabilty and I was fine with this
I build all my smg with the best Hipfire, Handling, Mobility
well, that explains why it felt so bad when I went back to finish the camos. Cut back on the attachments and it feels a lot better although worse at range
This is still one of my favorite weapons even from mw1. I used it a couple days ago and I felt like it does less body damage now but if u can land some head shots it still melts
The Vel is my personal favorite SMG in this game. It's not the best, but it feels good to use and seems consistent
If you have an extra attachment slot, isn't it always a good idea to at least put armor piercing rounds in there for the extra penetration? Especially since the downtime on an SMG is non-existent.
Why this gun needs 7 barrels is beyond me.
Just finished leveling this hitmarker machine
0:28
Shots to kill: 5-6-6-5
typo?
Trying to patiently wait on the lmgs as they are my favorite weapon class in game even if not the best. The RAAL for example just sounds so intimidating when you fire it.
Maxed this today, definitely not amazing, but there's not a lot it does badly for an smg. Considering people are saying it's like the second worst SMG in the game, that's pretty good if you ask me
Can you make a vid about the best spots to use the drill charge? I saw someone using it while underwater in ZARQWA HYDROELECTRIC and he hit point B from below. Maybe there are more interesting spots like that
In shoot house there's one wall on the side of the B flag that gets me kills almost every time lol. Also helps hold point B much longer
Lmao I was wondering when this series would start.
I only used the sharkfin and the ADS lazer for no downsides. Easiest gun to use in the game tbh
Fennec next please. Great videos as usual. Thank-you.
This gun is legitimately a laser beam with two attachments, I don’t like to use it and don’t like being killed by it.
Ace, Could you do a BR soon so you can talk about the TTK for semi fire vs. full auto? I love these videos
Xclusive Ace!!! How’s it going ? I think you need to double check the Tango 22B barrel’s Recoil. It claims there is no change to recoil, and the gun seems to kick way more than some of the other barrels. Maybe I’m wrong but I thought I would let you know anyways, keep up the great videos!
Best COD channel ever!
believe it or not, once upon a time two attachments was the maximum amount you could have in cod.
I used this only to unlock camos.
I made my gun terrible.
I wanted to bring out my inner gangsta.
Canted laser for my cliche gangsta needs.
No stock to give it the look.
Muzzle to try save the dying recoil.
That was basics. Cant remember others.
It was hell trying to hit anything outside 10m
But somehow sometimes i went on insane kill streaks
Vel46 is one of my favorite guns in the game.
Gone are the days when a Call Of Duty game had no bugs. This game is riddled with issues...
Wish they would spend more time on fixing crashes/networking issues than this. I don't mind weapon balancing, but it ought to wait until after the game is >99% stable
I use the collapse stock and ads red laser then everything else to reduce recoil.
Classic infinity ward with those stealth nerfs ! It’s not like they could be *not lazy* and actually SAY what they’re changing.
I despise the fact that the commando forgrip and the super bright red tac laser cancel eachother in ads speed.