20 Other Subtle Differences between Super Mario Maker 2 and SMM1 (4/4)

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  • Опубликовано: 27 сен 2024

Комментарии • 585

  • @Lumalee_Jay
    @Lumalee_Jay 5 лет назад +307

    The subtle difference series, aka the series we think has ended but truly never has.

    • @Skypatroller_BenCD
      @Skypatroller_BenCD 5 лет назад

      I don't see that

    • @jacecochran7225
      @jacecochran7225 4 года назад +1

      no more. this is the last one

    • @siyahseeker
      @siyahseeker Месяц назад +1

      Nope. Mario Maker 3 would probably come for the Nintendo Switch’s successor.

  • @CosmicApiary
    @CosmicApiary 5 лет назад +429

    Love the new pixel art for the shelmets! they look a lot better in SMM2

  • @FunAnimator
    @FunAnimator 5 лет назад +207

    2:24 The Super Mushroom got a speed nerf
    *OOF*

    • @piggyzig
      @piggyzig 4 года назад

      Y i, naravno, ne samo da se ne bi bilo dobro da ga ne bi ga je, u okviru projekta je

    • @ScentsOfThePeachBlossom
      @ScentsOfThePeachBlossom 2 года назад

      not more oof is now
      *DEH*

    • @1trie
      @1trie Год назад

      ​@@ScentsOfThePeachBlossom oof is way better

  • @jnuck6177
    @jnuck6177 5 лет назад +150

    3:19 so they can use the same thing when playing : *play together* and the player who gets the key dies

  • @Diwasho
    @Diwasho 5 лет назад +545

    Well, it does make sense that Dry Bones wouldn't be able to exist in water. Because then it wouldn't be dry anymore.

    • @KC_Garcia
      @KC_Garcia 5 лет назад +60

      Wet Bones

    • @Obstagoon862
      @Obstagoon862 5 лет назад +6

      Good one!

    • @mailingcat
      @mailingcat 5 лет назад +9

      WET BONES 100
      --------

    • @sirmoonslosthismind
      @sirmoonslosthismind 5 лет назад +7

      this is mario; logic has no place here. dry bones belong underwater because they were frequently used underwater in the older games.

    • @wing_103
      @wing_103 5 лет назад +5

      *Wet Bones*

  • @ChristopherMoom
    @ChristopherMoom 5 лет назад +102

    6:11 Look out Sonic, Mario's gonna become *_the red blur_* to rival you

    • @ianchandler4649
      @ianchandler4649 5 лет назад +5

      Well well look who it is!

    • @thedubstepdoge
      @thedubstepdoge 5 лет назад +1

      uoy lavir ot rulb der eht emoceb annog s’oiraM ,cinoS tuo kooL 11:6

    • @GraceFB1
      @GraceFB1 5 лет назад +1

      First you were in GioFilms,next EmKay, and know you’re here??????

    • @pikachugamingextreme2.082
      @pikachugamingextreme2.082 5 лет назад

      For goodness sake, fuck off

    • @I.V.G
      @I.V.G 5 лет назад

      Wait.... Doesn't sonic move at the speed of sound??

  • @checkoutmynewchannel6708
    @checkoutmynewchannel6708 5 лет назад +13

    Idk if anyone mentioned this already but different colored pipes will spawn different amounts of enemies
    The goomba shoe crowding situation can be remade with a red pipe

  • @jacob128gd5
    @jacob128gd5 4 года назад +8

    I've got one.
    In SMM1 you can walk through the platform holding up the axe.
    In SMM2 the platform is completely solid.

  • @ニンテン_ヨッシー
    @ニンテン_ヨッシー 5 лет назад +3

    The underground styles for SMB and SMB3 had shadows in the Wii U version. These shadows are completley unseen in the Switch version.

  • @TheGenericNoobTGN
    @TheGenericNoobTGN 4 года назад +17

    0:00 the intro at ×0.25 playback speed sounds like a nuclear alarm lol

  • @TheomanZero
    @TheomanZero 5 лет назад +95

    Great . . . more things Nintendo forgot to port. At least they made the collision make more sense.

    • @reversible8740
      @reversible8740 5 лет назад +8

      They didnt add these on purpose, im sure they have a valid reason

    • @goshator
      @goshator 5 лет назад +20

      @@reversible8740, what would be the reason for removing a little checkpoint easter egg? Or what about Yoshi particles?

    • @albond
      @albond 5 лет назад +2

      The Muncher collision is too big now though

    • @wrpen99
      @wrpen99 5 лет назад

      @@goshator The yoshi particles were too lewd obviously.

    • @styleopensacanofwhoopass6188
      @styleopensacanofwhoopass6188 5 лет назад

      Gosha Sounds weird but the switch does not have unlimited power

  • @video_cookies
    @video_cookies 5 лет назад +36

    I love this channel so much. The content is so chill and wholesome, it's perfect to watch on a relaxing day! ♥

  • @RVeld01
    @RVeld01 5 лет назад +13

    Every fact lasts way shorter now, great improvement!

  • @Grane1234
    @Grane1234 5 лет назад +9

    In Mario maker 1, the POW blocks were neutral, but in SMM2, they blink.

  • @quesoazul3494
    @quesoazul3494 5 лет назад +22

    in super mario maker 1 if you start a Level from the beginning you will appear to the fifth block but in super mario maker 2 you will start in the third block.

  • @margaplomp2072
    @margaplomp2072 5 лет назад +19

    New: The Dragging Sound In The Editor Is Different

  • @xian2themax
    @xian2themax 4 года назад +3

    The mushroom speed tip was really helpful, I have used it to make timers in many of my levels.

  • @prismacan7752
    @prismacan7752 5 лет назад +2

    Finally! Someone talks about the Checkpoint thing!

  • @CuriousUserX90
    @CuriousUserX90 5 лет назад +8

    0:15 I had no idea of that myself when playing the Wii U game.

  • @mynameismmandimheretosay7979
    @mynameismmandimheretosay7979 5 лет назад +2

    5:49 Didn’t expect a guest appearance for this episode

  • @letter_o_hyphen_letter_o
    @letter_o_hyphen_letter_o 4 года назад +1

    One subtle difference that people may not have noticed:
    The editor music was just 1 track in SMM, as opposed to multiple styles with different elements active/inactive that would switch out regularly in SMM2

  • @delfinaventura6849
    @delfinaventura6849 4 года назад +2

    03:49 he learned drifting
    06:16 GAS GAS GAS!

  • @mus_tard2183
    @mus_tard2183 5 лет назад +92

    The thing about the semi solids is really frustrating. I used overlapping in nearly all of my levels and I can't understand why the mario maker team would be so restricting towards decoration options.

    • @Powerguy360
      @Powerguy360 5 лет назад +13

      Try setting them a couple blocks apart, and making a connector semisolid that is one block shorter than the others. As someone who uses them all the time, I was relieved when I discovered this. I hope this helps!

    • @zapdragon5942
      @zapdragon5942 5 лет назад +9

      I think it has to do with game storage. The game cannot handle more than 3 Semisolids on the same tile, so it chooses to remove one whenever a new one is added

    • @mus_tard2183
      @mus_tard2183 5 лет назад +3

      @@Powerguy360 yes! Thank you.

    • @mus_tard2183
      @mus_tard2183 5 лет назад +3

      @@zapdragon5942 really, huh? Makes sense. Well thanks for the clarification and for making my blood boil a little less:)

    • @enderallygolem
      @enderallygolem 5 лет назад +6

      I wish they just prevent you from placing it so your semisolids don't magically dissapear for no reason needing you to spam the undo button

  • @11th_Endor
    @11th_Endor 5 лет назад +25

    In smm2 buzz saws now make noise.

    • @mynameismmandimheretosay7979
      @mynameismmandimheretosay7979 5 лет назад +3

      You’re SMM2 huh?
      Tell mE WHY YOU REMOVED OVERLAPPING PIPES.

    • @11th_Endor
      @11th_Endor 5 лет назад

      @@mynameismmandimheretosay7979 big oof on my part.
      Rip

    • @mystora7159
      @mystora7159 5 лет назад

      Do you think it should make no sound?

    • @11th_Endor
      @11th_Endor 5 лет назад

      @@mystora7159 well it can be pretty annoying at times like in a silent ghost house, I know you can probably use it to your advantage, but it just annoys me.

  • @MasterGeorge090
    @MasterGeorge090 4 года назад +3

    Another difference: In SMM1, when you place a mushroom to something when you already place a mushroom to an enemy, it coughs out a mushroom. But in SMM2, it doesn't happen.

  • @User-wh1mh
    @User-wh1mh 4 года назад +3

    Don’t remember if this was mentioned in previous episodes, but in SMM1, when the time hit 0, you died at that point, but when the time hits 0 in SMM2, it takes another second before you actually die.

  • @silverwheelchairiot6525
    @silverwheelchairiot6525 5 лет назад +3

    They need a setting where you can change the hit boxes from original (depending on the series) to current aka super precise

  • @GlacialSiren484
    @GlacialSiren484 5 лет назад +3

    In SMM1 getting a 1UP in NSMBU sounds like the it did in the original game but in SMM2 it was changed to the NSMBWII one however getting 100 coins has the same sound effect in both games

  • @0DRONZER
    @0DRONZER 5 лет назад +16

    i think that your intro is gonna become the most nostalgic thing ever

  • @ayo.2022
    @ayo.2022 5 лет назад +2

    #6 has been stressing me out for a while now; it doesn't feel the same wearing a buzzy beetle shell when you can't actually use it's properties

  • @Seksikaspeto83
    @Seksikaspeto83 5 лет назад +7

    In smm1 you can make own sound effects. In smm2 its not possible

  • @pennywise1281
    @pennywise1281 5 лет назад +8

    Super Mario Maker Boss Mario cannot die near missing Munchers. Except Super Mario Maker 2

    • @themightytammos
      @themightytammos 5 лет назад +3

      What?

    • @themustachioedfish5988
      @themustachioedfish5988 5 лет назад +3

      Uh, can you say that again, but in English?

    • @visualgagging
      @visualgagging 5 лет назад +1

      Super Mario Maker 1 Mario is a boss- he can nearly touch a Muncher without dying.
      Not in Super Mario Maker 2!

  • @zippycat
    @zippycat 5 лет назад +47

    nintendo took fun stuff ;c

  • @siyahseeker
    @siyahseeker Месяц назад +1

    2:31 This could’ve worked as a defense mechanism where, if an enemy is coming near you and you have the helmet on and are small, just crouch!
    Mario Maker 2 breaks this…

  • @xian2themax
    @xian2themax 4 года назад +2

    6:52 if helps make levels that sync with the music

  • @Randomness2018
    @Randomness2018 5 лет назад +2

    In Smm the Nsmbu 1up sound was the wii one but in Smm2 its now the Smb one

  • @nobodyasked2144
    @nobodyasked2144 5 лет назад +6

    0:12 HOLY SH*T I NEVER KNEW THAT

  • @vesschusterdeadchannel8389
    @vesschusterdeadchannel8389 4 года назад +2

    5:27 that was in the super Mario bros 1-3 my dad knew that trick

  • @alisiaale565
    @alisiaale565 5 лет назад +1

    In Mario Maker 1, in the NSMBU style, if you try the triple jump, the second jump sounds like the wall jump sound, but in Mario Maker 2, the second jump sounds like in the original NSMBU game! 🔊

  • @firstnamelastname3262
    @firstnamelastname3262 5 лет назад +1

    Damn Loogi, back at it again.

  • @carterjames8829
    @carterjames8829 4 года назад +2

    Nintendo did in some ways improve the Mario Maker franchise (adding stuff like more bosses and new power-ups), but they also ruined some elements that made the game more interesting!

  • @user-ku3sr7cl3u
    @user-ku3sr7cl3u 4 года назад

    Interesting fact about 5:30: SMB1 was white text for 1UP, SMB3’s was red, same goes for SMW, and NSMBU was the only one that was green.

  • @samsimington5563
    @samsimington5563 3 года назад +1

    And evidently Mario's nane is said when you place HIM somewhere in the editor

  • @jadenrosethe4986
    @jadenrosethe4986 4 года назад +1

    I still miss the first Mario Maker game

  • @FourFan-fe1qi
    @FourFan-fe1qi 3 месяца назад +2

    0:16 mario

  • @HardSonicStorm
    @HardSonicStorm 5 лет назад

    In Super Mario Maker 1 online mode, if you press select to skip the level when you land on spikes, the skipping screen will appear before Mario takes damages, however in Mario Maker 2, Mario takes damage before the skipping screen appear

  • @CuriousUserX90
    @CuriousUserX90 5 лет назад +1

    6:24 All these Fishbones can do out of the water is drop and crumble.

  • @potatobearsmo
    @potatobearsmo 4 года назад

    The timer in SMM1 doesn't immediately count down, and Mario dies at 0.
    The timer in SMM2 immediately counts down, and Mario dies at the end of 0.
    Result: 50 less points per level.

  • @tatos529
    @tatos529 3 года назад +1

    0:58
    That sync tho...

  • @TotalDramaNL
    @TotalDramaNL 7 месяцев назад

    Don't forget the sounds when collecting a 1up mushroom are different between the two games in NSMBU style.

  • @Madness0120
    @Madness0120 5 лет назад +11

    Next thing I know, they’re finding pixel and sub-pixel differences within the two games...wait a minute.😑

    • @percarinata
      @percarinata 5 лет назад +3

      yeah, it's not like the video is called "subtle differences" or something, this guy nit picks so much!

  • @jacecochran7225
    @jacecochran7225 5 лет назад +1

    in smm1, you could shake bowser to turn into bowser jr.
    in smm2, bowser and bowser jr are now seperate objects.

  • @luciananeves3374
    @luciananeves3374 4 года назад

    In SMM1, Big eggs went to keep green, And spawned 2 yoshies That run, And in SMM2, If we put a mushroom on the egg, they will be red, And will spawn a red yoshi with a unique ability: splitting fire

  • @Fitz_Sports
    @Fitz_Sports 4 года назад

    In SMM1, checkpoints saves key coins. In SMM2, it doesn’t actually save them now

  • @Serious5GamingS5G
    @Serious5GamingS5G 5 лет назад +1

    9:33 that nightmare look on one of the comments

  • @Sera69FI
    @Sera69FI 4 года назад +1

    When you go through the door in SMM1, and immediately back again, the screen fades to black immediately.
    But in SMM2, when you go through the door, and immediately back again, the screen fades after about one second wait.

  • @Sean_Pawn
    @Sean_Pawn 5 лет назад

    In Super Mario Maker, when placing a Super Mushroom the Super Mario Bros. style in the ground theme, it would normally have a voice say “Super Mushroom” in time to the music. However, in Super Mario Maker 2, it is the only known instance when the voice says Super Mushroom without going with the music.

  • @bokocop5725
    @bokocop5725 5 лет назад

    tbh, to anyone who's (still?) mad at Nintendo for removing all the fun easter eggs and fun little features, just know that it's pretty clear they went all out to make Super Mario Maker 2 better as a game, and not better as pure entertainment.

  • @worldof.laughter
    @worldof.laughter 4 месяца назад +1

    1:20 I thought the semisolid platforms were only in Mario maker 2

  • @koiasana
    @koiasana 5 лет назад +1

    In smm1 when timer is at 000 after some miliseconds you die. In smm2 when timer is at 000 it gives you one additional second!

    • @mystora7159
      @mystora7159 5 лет назад

      [GD] FurwiMienai he already did that

    • @koiasana
      @koiasana 5 лет назад

      @@mystora7159 Oh i forgot

  • @randomMSMtuber
    @randomMSMtuber 4 года назад

    Heres the difference:
    In smm1. If a clown car hits a wall. It will have its dizzy face. In smm2. Not anymore

  • @Kusanae
    @Kusanae 5 лет назад +4

    5:10 PINGUS PINGUS PINGUS PINGUS PINGUS

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX 4 года назад

    7:09 Oh, so, it's basically a perspective fix depending on the position of Mario's face. Yeah, smart one.

  • @ACrossingSage24
    @ACrossingSage24 5 лет назад

    one thing I've noticed is that the starting terrain in the airship theme in SMM1 is the ground theme's ground, but in SMM2 it changed to the new sky theme ground!

  • @lucianothewindowsfan
    @lucianothewindowsfan 4 года назад

    in SMM2 instead of shaking, you click the thing a lot of times and that's it

  • @poorlydrawn5691
    @poorlydrawn5691 5 лет назад

    In smm1, when trampolines were hit out of blocks they would go up 1 full block. In smm2 they only bounce up and come back down

  • @Noobitious
    @Noobitious 5 лет назад

    at this rate nintendo should add an option for all courses so you can choose if you want super mario maker 1 rules or default rules

  • @angelicamutisayala5312
    @angelicamutisayala5312 5 лет назад

    I have two for in case you make a part 5. #1: Theme to use: SMB1/SMB3. As small Mario you can crouch/duck in those game styles in Mario Maker 2. But in MM1 that's not possible. (I think)
    #2: In MM2 when you start a level, the ones digit of the timer says "9".
    But in Mario Maker 1 the timer, like in older games the ones digit says "0".

  • @Kyoobur9000
    @Kyoobur9000 5 лет назад +5

    I wouldn’t call the Fish Bones thing “subtle”...

    • @GeneralForster
      @GeneralForster 5 лет назад +1

      Ordinarily I would agree but Fish Bones are the most worthless enemies so people probably forget that they exist, in both games.

  • @TonymeansAnthony
    @TonymeansAnthony 5 лет назад

    If you’re doing a Part 5, in SMM1 the timer counts the very first second but not the very last one, but in SMM2 it’s the opposite.

  • @zememerr2329
    @zememerr2329 5 лет назад

    Another small UI change is that the score board in NSMBU changed from Black with a white stroke in the original to white with a black stoke in SMM2

  • @snowysnowballsnow
    @snowysnowballsnow 2 года назад +1

    Extra Detail: the sound for a boss death is different!

  • @totallynotalexjd3742
    @totallynotalexjd3742 5 лет назад +1

    Am I the only who noticed that nobody uses Bowser Jr. now that Boom Boom is here? I swear I’ve seen like 3 levels with him in course world

    • @CardZed
      @CardZed 5 лет назад

      I use him:(

  • @luciananeves3374
    @luciananeves3374 4 года назад

    In SMM1, Checkpoint flag transformed small mario to super mario, And in SMM2, When we put a power-up on the checkpoint, Mario transforms into any form, another instance: In SMM1, It Wasn't possible to put power-ups on checkpoint flag, And in SMM2 It's that possible.

  • @sonicxd4304
    @sonicxd4304 4 года назад

    I think I know why Nintendo made all these bad differences.
    They're punishing us for making bad levels in Super Mario Maker 1

    • @sonicxd4304
      @sonicxd4304 4 года назад

      @Dhruv Patel He put that

  • @sl_ate25
    @sl_ate25 4 года назад

    On the direct comparison of super mario maker and 1 and 2's New super mario bros Wii u castle theme,you can see on Smm2,it's got more lighting from the lava and it's got the details for the lava on smm1 there were less lighting and details to the lava

  • @toritori64_
    @toritori64_ 5 лет назад

    In SMM2, P-Switches and POW Blocks glow blue (this is because they light up in the nighttime Ghost House/Underwater). They don't in 3D World because that game style doesn't have night themes.

  • @Caioninoo
    @Caioninoo 7 месяцев назад

    I got another difference: In SMM1 if Mario falls to the lava he always faces right. But on SMM2 Mario always faces to the screen when falling in lava
    (EDIT) only In the NSMBU style

  • @doctorelijah
    @doctorelijah 2 года назад

    "Particle effects of Yoshi's spitting and swallowing have been removed." 😳

    • @IvanFranco120
      @IvanFranco120 2 года назад

      Yeah, It less detailed...😒

    • @doctorelijah
      @doctorelijah 2 года назад

      @@IvanFranco120 did you get the joke tho

    • @IvanFranco120
      @IvanFranco120 2 года назад +1

      @@doctorelijah Yeah...😅

  • @cheez_sammmich
    @cheez_sammmich 5 лет назад

    Looygi:Mario can grab coins with a raccoon suit or cape
    Luigi (your probable cousin): *anGEr intENsiFieS*

  • @autistic_gamer
    @autistic_gamer 5 лет назад

    A different: in smm1 mario get a mushroom by activate the checkpoint flag,in smm2 mario dont get at little mario a mushroom. But... mario get a star if he activate the Checkpoint as big mario

  • @mariohaz9863
    @mariohaz9863 4 года назад

    The difference with the semi solid layering though...

  • @SuperWiggler
    @SuperWiggler 5 лет назад

    Hammer Bros. in SMM1 threw three hammers for their multi-hammer attack, but in SMM2 they throw only two.

  • @finnmcdade2977
    @finnmcdade2977 3 года назад +1

    1:46 "PLatforms"

  • @yimpster27
    @yimpster27 5 лет назад +1

    In SMM2 lava bubbles that were hit from a ? block go higher than in SMM.

  • @yaboimarc3818
    @yaboimarc3818 3 года назад

    When you place Mario it's sounds like fludd calling his name in super Mario sunshine

  • @alllikewas8223
    @alllikewas8223 5 лет назад

    In SMM1: when placing a super mushroom down, the pitch of the voice is the same as the music
    In SMM2: in the SMB style only, when placing a super mushroom down, the pitch of the voice isn’t the same as the music

    • @mystora7159
      @mystora7159 5 лет назад

      All Like Was i also realized that its a weird bug i think...

  • @veronicaporras9246
    @veronicaporras9246 5 лет назад

    SMM1: you shake elements with the finger or stylus
    SMM2: you only touch elements to change it

    • @YourMomz07
      @YourMomz07 5 лет назад

      they really sucked a lot of the fun personality out of it even though they added a lot more functionality and stream-lined things

    • @johnwarosa2905
      @johnwarosa2905 5 лет назад

      @@YourMomz07 tapping is much better. Imagine having to shake your jpcons in docked every time you wanna change the thing. And because you had to shake and combine on your own, many things could go unnoticed.

  • @supermariomemer
    @supermariomemer 3 года назад +3

    8:26 In Super Mario Maker 2 Yoshi tries not to spit to follow the anti-covid rules

    • @Tethrarxitet
      @Tethrarxitet 3 месяца назад

      was this actually a part that Nintendo went through or was this a joke

  • @margaplomp2072
    @margaplomp2072 5 лет назад

    I Like A 5th Part. I Discovered 85 Differences!

    • @coganaj
      @coganaj 4 года назад

      And how many of those differences involve note blocks that play notes, especially with the momentum of Mario jumping on pink note blocks?

  • @missypeeptoe8467
    @missypeeptoe8467 5 лет назад

    7:08 I like the SMM1 helms more than SMM2 in super Mario world and super Mario world ONLY

  • @Obstagoon862
    @Obstagoon862 4 года назад

    In SMM1 the ground tiles placed next to the start/goal ground didn't merge. (If you know what I mean)
    In SMM2 this was fixed.

  • @Francoist_Spain_was_based
    @Francoist_Spain_was_based 4 года назад

    In Super Mario Maker 1, Shelljumps Are Possible, They Are Much Easier To Do, In Mario Maker 2, Shelljumps Are Harder To Do And Takes Alot Of Time To Setup

  • @jannytheman_9979
    @jannytheman_9979 4 года назад

    World: smm is no longer good for making videos
    Loogyi: makes comparisons smm vs smm2

  • @bryce2615
    @bryce2615 5 лет назад

    In SMM2 in the Super Mario World and in New Super Mario Bros U themes saw blades will make a grinding sound when mario is close by. In SMM1 they don't. Also in SMM2 p switches and pows glow. In SMM1 they don't.

  • @the2kgoat217
    @the2kgoat217 3 года назад

    Normal mario in the new super mario style has a little diff animation with his idle and swimming

  • @ABM_GD
    @ABM_GD 5 лет назад +2

    Here’s another: in smm2 they removed the weird mushroom

  • @repetidoradelpvz2205
    @repetidoradelpvz2205 5 лет назад +1

    In smm1 you just can duck un súper Mario world and New súper Mario bros u style but in smm2 you can duck un all the styles
    You re welcome

    • @alisiaale565
      @alisiaale565 5 лет назад

      -Wow! I never knew that!- 😠 Like seriously, everybody knows about that!

  • @realfunnykidhahaha
    @realfunnykidhahaha 4 года назад

    Did you know that in MM1 you could add items and other stuff in the course start, but can't in MM2?

  • @Ninetails2000
    @Ninetails2000 5 лет назад

    7:35-Mario backing that ass up on em like a champ. XP

    • @PA0L0_D1_B3LL0
      @PA0L0_D1_B3LL0 8 месяцев назад

      after 4 years
      you spelled XD wrong