20 Other Subtle Differences between Super Mario Maker 2 and SMM1 (3/4)

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  • Опубликовано: 21 июн 2024
  • Here's 20 other subtle differences between Super Mario Maker 2 and Super Mario Maker!
    This is the third part of the series; here's the first two videos.
    20 Other Subtle Differences (Part 2) • 20 Other Subtle Differ...
    25 Subtle Differences (Part 1) • 25 Subtle Differences ...
  • ИгрыИгры

Комментарии • 1,1 тыс.

  • @Kyoobur9000
    @Kyoobur9000 4 года назад +870

    *Therapist:* Slow-Mo Mario isn’t real, he can’t hurt you
    *Slow-Mo Mario:* _s a g o_

    • @athenamite
      @athenamite 4 года назад +6

      oh hi Kyoobur, I used to watch you when I was younger.

    • @Betopia_
      @Betopia_ 4 года назад +19

      *' s A g O*

    • @kuutti256
      @kuutti256 4 года назад +18

      *S A G O*

    • @idk-ve9ss
      @idk-ve9ss 4 года назад +14

      (checkpoint sound from hell)

    • @DivinePudding133
      @DivinePudding133 4 года назад +4

      Lmao this was funny for some reason.

  • @wooly3812
    @wooly3812 4 года назад +179

    Nobody seems to be mentioning this but it was one of my favorite things from SMM1!
    The hidden Easter Egg deaths! Sometimes when you would fall, a secret death sound would play, and they had some really funny and creative ideas. I haven't found them in SMM2 yet :(

    • @zarthy4169
      @zarthy4169 4 года назад +20

      Wooly I miss weird Mario and being able to interact with the title screen.

    • @xichsterbe2758
      @xichsterbe2758 4 года назад +13

      Wooly the mario-falls-down-the-stairs sound effect?

    • @wooly3812
      @wooly3812 4 года назад +13

      @@xichsterbe2758 Yeah that's one of em! I was really hoping they would bring something like that back in the final update but sadly it didn't happen :(

    • @SoyLuciano
      @SoyLuciano 2 года назад +3

      I also missed the dizzy SFX.

  • @visualgagging
    @visualgagging 4 года назад +403

    In SMM1, the screen right before entering a course shows SMB1 Mario, no matter what game style.
    In SMM2, the character's sprite reflects the game style.

  • @danielebernardi6732
    @danielebernardi6732 4 года назад +696

    RIP Birds
    2015 - 2019

  • @SmeralDot
    @SmeralDot 4 года назад +1409

    I don't want DLC, new styles like Super Mario Odyssey, online with friends or anything else, I want absolutely the birds flying from checkpoint because they are simply necessary in this game

  • @Mr_Mimestamp
    @Mr_Mimestamp 4 года назад +436

    The real reason it took so long to add checkpoints in SMM1 was because they took too long adding in bird physics

    • @gaymer2574
      @gaymer2574 4 года назад +8

      @Ida-Maree Sherman r/woooosh is an overused joke so, ya missed the joke there buddy

    • @neick120
      @neick120 4 года назад +5

      @Ida-Maree Sherman the joke was that it took so long cuz they had to work on the birds but ofc it barely took any time and you thought he meant it serious. its basically sarcasm

    • @sumninl2615
      @sumninl2615 4 года назад

      @Ida-Maree Sherman Such a stinker

    • @adamkogut6084
      @adamkogut6084 4 года назад

      @Ida-Maree Sherman Bro just shut up. The joke clearly went over your head and you know it. Even if it wasnt funny to you, you wouldnt have taken it seriously when he was CLEARLY being sarcastic.

    • @frozenink5518
      @frozenink5518 4 года назад

      Ida-Maree Sherman nobody said you had to find it funny. It’s just the fact you have to tell everyone that you didn’t find it funny for no good reason.

  • @IllusionMaster17
    @IllusionMaster17 4 года назад +213

    In SMM1, gamers took advantage of exploits to make funny levels.
    In SMM2, however, this was removed.

    • @sonicxd4304
      @sonicxd4304 4 года назад +5

      THAT'S WHY NINTENDO DID A THIS.

    • @joeking3181
      @joeking3181 4 года назад +38

      Exploits exist because of errors that occur in the game. If Nintendo makes a new game, there’s gonna be different exploits because there’s different errors. Nintendo didn’t “remove the exploits,” the exploits weren’t even supposed to exist to begin with. Do you want them to just make a buggy mess so you can make “funny levels”?
      Not to mention the fact that people are already finding ways to use bugs in the new game anyways.

  • @cjlite0210
    @cjlite0210 4 года назад +163

    3:49 Work my slaves! Take these POW Blocks and P-Switchs up into the stratosphere! Muahahahahahaha!!

    • @HiThere-yq4ir
      @HiThere-yq4ir 4 года назад +2

      XD

    • @CarlosAlberto-nq3iv
      @CarlosAlberto-nq3iv 4 года назад +23

      It’s to bad that they went on strike in SMM2.

    • @TheIceCreamWizard
      @TheIceCreamWizard 4 года назад +1

      Smm2 knockoff parabeetles (come to think of it, why didn’t they just reskin them when they have wings to the actual color of parabeetles) :no thanks

    • @MaryJoyArches
      @MaryJoyArches 4 года назад

      Everyone (4): NO!!

    • @Rose-ez7yn
      @Rose-ez7yn 4 года назад

      I read that in Bowser's voice from the Super Show

  • @NoahthegamerTheAwesome1
    @NoahthegamerTheAwesome1 4 года назад +250

    omg I knew something was off about the load times for switching game styles
    I KNEW IT!!

    • @YujiUedaFan
      @YujiUedaFan 4 года назад +15

      Strange because Carts are supposed to have shorter loading times.

    • @Stratelier
      @Stratelier 4 года назад +18

      @@YujiUedaFan I might guess that in SMM1 all styles were loaded into memory at the same time, but in SMM2 it has to actually reload them. That's not even counting how the 3DW style also resets the map.

    • @mayonnaise2396
      @mayonnaise2396 4 года назад

      Sure you did, buddy.

    • @YujiUedaFan
      @YujiUedaFan 4 года назад +3

      @@Stratelier Is it to prevent crashes?

    • @NoahthegamerTheAwesome1
      @NoahthegamerTheAwesome1 4 года назад +7

      Had no problems with crashes on the wii u I wish the load times could be faster in MM2
      its annoying switching styles and waiting for that loading thing to go away

  • @spaceblue9932
    @spaceblue9932 4 года назад +1959

    I feel like smm2 took away a lot of fun features of smm1

    • @Pikrioling
      @Pikrioling 4 года назад +65

      Same

    • @emmarao3373
      @emmarao3373 4 года назад +28

      Me too

    • @arneni7464
      @arneni7464 4 года назад +243

      Yeah.
      But good thing it also added new ones.

    • @e-pointer2262
      @e-pointer2262 4 года назад +95

      More like replaced them

    • @Cubbie410
      @Cubbie410 4 года назад +85

      To me it seems nitpicky

  • @grackleking6413
    @grackleking6413 4 года назад +293

    It’s really too bad. So many possibilities have been taken away for seemingly no reason... on the other hand, this video is much better than the other one! Everything’s nice and concise, and I never had to tap forward because anything was taking too long. Well done!

    • @Stratelier
      @Stratelier 4 года назад +9

      Key word: "seemingly". For example, static vines layered behind doors made it basically impossible to use said door, also seemingly for no reason.

    • @grackleking6413
      @grackleking6413 4 года назад +27

      Stratelier hey, if there’s a genuinely good reason for removing them, I’m all for it. The door/vine thing is fair, but pipestacking was great for secret rooms and design, and the flying buzzy beetle + POW Block could’ve been used really creatively. Why not let us get the most out of our parts?

    • @geoman265.
      @geoman265. 4 года назад +23

      @MacaroniMailbox Overlaid pipes were a thing in one of Nintendo's mm1 levels, and was a thing in other games, including the original super mario bros.

    • @thegeneralist5279
      @thegeneralist5279 4 года назад

      Oliver Lindsley At least we still have GLITCHES

    • @mateus53415
      @mateus53415 4 года назад +1

      oh sure. you must be a developer to know that you needn't have taken these things. You should know more than the developers themselves.

  • @Tiny_24
    @Tiny_24 4 года назад +427

    I know a subtle difference!
    *There's a 2 there now*

    • @Dinoman972
      @Dinoman972 4 года назад +32

      Oh crap, how did I not notice that?

    • @Tiny_24
      @Tiny_24 4 года назад +34

      @@Dinoman972 it's very hard to find.

    • @ChloekabanOfficial
      @ChloekabanOfficial 4 года назад +8

      --------------------Original comment that started the 8-month-long flame war--------------
      @@Tiny_24 No jokes about the easiest being the hardest, please.
      ---------------------End Scores--------------------
      Chloekaban's team (Butchered The Joke): -2,000,000
      Joke Defenders: 65,536
      8-Ball: 1
      English class: 5
      -----------------------------------------------Apology-----------------------------------------
      I apologize for this entire flame war. This all started because I wanted to stop all "easy is hard" jokes. The first few comments were relatively normal, but after Imma Kat's comment, it got to the point where I threw "I don't care"s at everyone. And I also ended up making JustSomeCringyKid call me cringier than his username. BIG mistake. I also tried a paradox. Nothing happened. And then Chandler Thompson joked about not finding the 2 in Super Mario Maker 2. I eventually ended up in a false sense of security once Chandler responded with question marks. I then start with the insults, like "Applesauce" or "uDie Oranging", the latter of which may lead to suicidal thoughts. Later, Raivo Jucers notices I'm hating everybody for hating a joke. Osvi Reyes notices that too, and then DylanEdgar 53 notices I'm disrespecting opinions. Garice Bertolini enjoyed reading the comments of the flame war for some reason. jhosty agrees with my opinion and takes it as fact. John Corbin notices I sound young. Probably because I am. Jaden Beckford notices John Corbin rips off PewDiePie. LightningBoltGamer notices my insults are worse than a lawnmower's, and PitP mistakenly assumes I'm 6 just because I sound 6. *InsertNameHere* notices jhosty thinks I'm being correct over an opinion, and tells me to stop responding to every comment to avoid an angry mob chasing me. He also tells me I didn't "just not get the joke", and told me the truth about this flame war. I then realize I was the salty kid here, not them. And here I am, writing this apology (which is basically mostly a history of this flame war). I will now accept defeat, and you all emerge victorious. In other words, you win, I lose. Please accept my apology, and then this flame war will end. Thank you for reading, and please end this flame war.
      --------------------------Nicknames for me in the flame war (that I made up)---------------------------
      Karenkaban (but i didn't ask for managers of any kind, nor middle-aged, nor female, nor a mother, nor has a Facebook account)
      Opinion-Disrespecting 6-Year-Old
      Sub-Lawnmower-Level Insulter
      6YO Attempting To Sound 20
      Unacceptable Apology Creator for Flame War
      Flame War Creator
      Hypocritical 6-Year-Old
      The Reason People Disrespect Opinions
      "Joke Sucks So You All Suck" Guy
      The Devin The RUclipsr of 2020
      Leader of Butchered The Joke
      The Person Who Can Start Long Flame Wars Over a Joke

    • @Baconator2558
      @Baconator2558 4 года назад +14

      @@ChloekabanOfficial ?

    • @shadedcycle
      @shadedcycle 4 года назад +2

      bruh - don't be dumb

  • @Starius65
    @Starius65 4 года назад +37

    Some of these changes are absolutely baffling.
    I do appreciate how a lot of them are to keep consistency with the original titles.

  • @SuperStamps
    @SuperStamps 4 года назад +17

    It must be frustrating making the same thing twice for both games. Great job!

  • @joevids6677
    @joevids6677 4 года назад +34

    I dont remember if this was in smm1, but in smm2 there is a somewhat rare event of the baby sound effect being a grown man saying "yeah" slowly and creepily.

  • @tigerman6183
    @tigerman6183 4 года назад +80

    9:01 How dare you! Those Lakitus were giving you coins.

  • @KangarooFam
    @KangarooFam 4 года назад +56

    What I noticed is that the skinny Mushroom isn’t in SMM2

    • @oworth
      @oworth 4 года назад +2

      @Dhruv Patel it's removal is misfortunate for smb1 levels

    • @Maannnn...
      @Maannnn... 4 года назад +5

      I WANT SKINNY/WEIRD MUSHROOM BACK!!!
      Even if I don't have a nintendo switch (༎ຶ ෴ ༎ຶ)

    • @SourceSpaghetti
      @SourceSpaghetti 4 года назад +1

      @@Maannnn... ( ͒ ۝ ͒ )

  • @Randomness2018
    @Randomness2018 4 года назад +72

    1:22 thats...UNSATISFYING

  • @DJDroz-tz4qc
    @DJDroz-tz4qc 4 года назад +84

    If you stack a solid enemy, like a bullet blaster, on a winged muncher and it flies into a ceiling it will die. In SMM1 this is not the case.

  • @FlaminGamin7
    @FlaminGamin7 4 года назад +29

    Just in case you make a part 4: In SMM1 you could drag Mario onto a checkpoint and test the level like you are respawning at the checkpoint, that is no longer a thing

  • @dwellingtwig3891
    @dwellingtwig3891 4 года назад +72

    Mario: Can I have a pizza?
    Cashier: Ok, would you like it here or to go?
    Mario: 9:27

  • @tai-poe8538
    @tai-poe8538 4 года назад +12

    4:53 Mario's just letting it hang out on the left.

  • @brettm4203
    @brettm4203 4 года назад +45

    the biggest change is in smm1 is that there is no flys when you don't touch your gamepad for a week

    • @the1stwing
      @the1stwing 4 года назад +4

      That's actually a thing?

    • @brettm4203
      @brettm4203 4 года назад

      @@the1stwing try it out

    • @the1stwing
      @the1stwing 4 года назад +3

      @@brettm4203 I don't own the WiiU version, only the 3DS

    • @brettm4203
      @brettm4203 4 года назад

      @@the1stwing oof

    • @plbster
      @plbster 4 года назад

      I thought it was like 10 minutes

  • @agentmooka3138
    @agentmooka3138 4 года назад +55

    Step up your game nintendo, you messed up big time by not including my feathery bois

    • @defaultdan7923
      @defaultdan7923 4 года назад +2

      Walther Penne you seem to greatly overestimate the amount of power rendering simple sprites with some code takes.

    • @aurumaker7266
      @aurumaker7266 4 года назад +2

      @Walther Penne 😂 wtf?

    • @TheIceCreamWizard
      @TheIceCreamWizard 3 года назад

      @Walther Penne OMG NOT THE BIRDS **game crashes**

    • @genaro01
      @genaro01 3 года назад

      @Walther Penne The switch is even more powerfull than the wii u and wii

    • @TheIceCreamWizard
      @TheIceCreamWizard 3 года назад

      @Walther Penne i said “game crashes” not “bird game”

  • @mynameismmandimheretosay7979
    @mynameismmandimheretosay7979 4 года назад +75

    For a game with a tag for puzzle levels, they sure did make puzzle levels extremely limited.

    • @MettanAtem
      @MettanAtem 4 года назад +5

      Eh, not any more limited than in the first game anyway.

    • @mateus53415
      @mateus53415 4 года назад +19

      Hmm no. The game has much more itens and better engine.

    • @nathaelblais6249
      @nathaelblais6249 4 года назад +8

      Well i guess we now got intended puzzle rather than overlapping pipes

  • @catriamflockentanz
    @catriamflockentanz 4 года назад +19

    9:17 They really made it a point to make pipes as much UNversatile in the sequel as they could, didn't they?

    • @catriamflockentanz
      @catriamflockentanz 4 года назад +2

      @That'sweird Not quite. But the pipes can't be stacked anymore or overlayed with conveyor belts to check whether Mario is big or small in the moment he enters.

    • @johnwarosa2905
      @johnwarosa2905 4 года назад +1

      @@catriamflockentanz but now you can choose out of four different options each with different spawn rates

  • @eb2k445
    @eb2k445 4 года назад +15

    It’s interesting how many slight differences there is.

    • @doodleboodle
      @doodleboodle 4 года назад +1

      your profile picture makes me

  • @nc7718
    @nc7718 4 года назад +47

    In SMM2, you can only have 10 saved items. In SMM1, you could have 12.

    • @bool6052
      @bool6052 2 года назад +2

      thats kinda dumb

  • @zakj7169
    @zakj7169 4 года назад +7

    For #12, this behavior actually applies to more than just arrows. Rotatable sprites such as cannons, burners, and fire bars have also received this new behavior.

  • @JoLiKMC
    @JoLiKMC 4 года назад +5

    03:05 - !! I forget _all about_ zooming out, all-the-time! This is gonna be _so_ incredibly helpful when I need to move entire rooms around! Thank you, to whomever submitted that, and to you, looygi, for showing it off!

  • @realsimplyeli
    @realsimplyeli 4 года назад +79

    In Super Mario Maker 1, We didn't have Super Mario 3D World as a style

    • @Stratelier
      @Stratelier 4 года назад +2

      What kind of trollpost is...?

    • @realsimplyeli
      @realsimplyeli 4 года назад

      @@Stratelier Yes

    • @zenv9180
      @zenv9180 4 года назад +17

      @@renakunisaki In Super Mario Maker 2, there is a "2" in the title, this probably a reference for being the second installment in the Mario Maker series.

    • @realsimplyeli
      @realsimplyeli 4 года назад +9

      @@renakunisaki That is also true. Super Mario Maker 1 Came Out in 2015/2016, while Super Mario Maker 2 Came Out in 2019!

    • @supervak5584
      @supervak5584 4 года назад +4

      In super mario maker 2, you never were able to use miiverse
      I can taste the dislikes already

  • @chopo5745
    @chopo5745 4 года назад +10

    R.I.P birds

  • @gennerrob2177
    @gennerrob2177 4 года назад +3

    there are fixes and adds by nintendo
    0:09 fixed shell can be survived but now they can taken down by pow block
    0:32 added the stair blocks can be scrolling from the screen at 4 steps
    1:09 fixed the fire bubble goes to forward and backwards
    1:31 fixed the one-way cannot by the edge of collision
    1:56 fixed yoshi cannot hit the noteblocks while stepping on the noteblock
    *(its a same layer smm2 bruh)*
    2:40 added the sfx to original super mario brothers vine sound
    3:05 fixed the multi-grab mode in selected 24x27 squares in 2.5 times bigger
    3:38 fixed winged buzzy beetles can bounce off the p-switch and pow block
    4:06 fixed winged muncher flying up to down
    4:30 fixed lower ground munchers collision
    5:03 added arrow can also holding the button rotating moving by cursor
    5:26 fixed one-way gate by walking on it to through cannot be anymore
    6:00 fixed koopa troopa can stuck in one-way gate and p-switch
    Thats it im tired to typing some bullpoopies bye

  • @ChristopherMoom
    @ChristopherMoom 4 года назад +44

    No flock of birds anymore?
    Yamamura is incredibly disappointed in SMM 2

    • @supermaximglitchy1
      @supermaximglitchy1 4 года назад +1

      boo nintendo
      boooo

    • @bananenkris
      @bananenkris 4 года назад +1

      You again

    • @generically.watched
      @generically.watched 4 года назад +1

      How and why are you everywhere I go..

    • @-biggs-5696
      @-biggs-5696 4 года назад +1

      Dude, are you the new Stickmaster? I literally see you everywhere.

    • @splattim3180
      @splattim3180 4 года назад +3

      Now this...
      This is a Christopher Moon.
      "Dear God..."
      There's more.
      "No..."

  • @pacoramon9468
    @pacoramon9468 4 года назад +7

    20 reasons to still owning the WiiU.

  • @nathangamble125
    @nathangamble125 4 года назад +16

    I'm not sure why you said that in SMM1 the screen scrolls back to its original position when you go steps down. It's very obviously happening after only 1 step in your demonstration (for SMM2 it's 4 steps, as you stated).

    • @pillowtalk__
      @pillowtalk__ 4 года назад +2

      It covers up the muncher but it doesnt go fully down to ground level like the steps before it, just pretty close, 2 steps brings it fully down

  • @ivomartinez9245
    @ivomartinez9245 4 года назад +7

    Another subtle difference: Now you can place Spinies on the ceiling and they will fall down to attack Mario! This is more accurate to their behaviour in games like SMB3.

    • @inciucio
      @inciucio 4 года назад +6

      They did it in smm1 too, you could also place them on the ceiling

    • @clashgaming2073
      @clashgaming2073 4 года назад +1

      @@inciucio True

  • @teamawesomeness7137
    @teamawesomeness7137 4 года назад +25

    7:50 I can change direction while crouching without leaving the crouching stance when I'm playing SMM3DS.

    • @HarvoSpoon
      @HarvoSpoon 4 года назад

      must be a slight change

    • @teamawesomeness7137
      @teamawesomeness7137 4 года назад +1

      @@HarvoSpoon it can only be done in mid-air.

    • @themold
      @themold 4 года назад +1

      Gather my smm3ds people.

    • @j-rex229
      @j-rex229 4 года назад

      @@themold SMM 3DS is dead.

    • @captaintoad5539
      @captaintoad5539 4 года назад

      @@j-rex229 you're dead

  • @MageOfDarkness69
    @MageOfDarkness69 Год назад +3

    SMM2 took away the fun from SMM1. I hope those come back in SMM3!

  • @jaydentt
    @jaydentt 4 года назад +20

    Me want birdy

  • @nubbsyaboi263
    @nubbsyaboi263 4 года назад +10

    9:53 is mario saying "Pickle"?

    • @Obstagoon862
      @Obstagoon862 4 года назад +3

      I hear "Testicle"

    • @kuutti256
      @kuutti256 4 года назад

      @@Obstagoon862 no he says pickle

    • @Obstagoon862
      @Obstagoon862 4 года назад

      @@kuutti256 _Whatever!_

  • @Phoenix-ys2ex
    @Phoenix-ys2ex 4 года назад +4

    Very Epic Video

  • @ebakker5664
    @ebakker5664 4 года назад +1

    Congratulations on 40k subs!

  • @x2buller47
    @x2buller47 4 года назад +8

    It's so cool that Nintendo added new changes to MM2 and so many at that.

  • @sackboydjso
    @sackboydjso 4 года назад +7

    in SMM1 when Mario falls into the void suddenly a sound is heard from him in the background, but in SMM2 it does not happen or it may be very rare like that of the birds in the pennant.

  • @Slavicblin115
    @Slavicblin115 4 года назад +7

    I feel like super Mario maker 1 would still be used to make harder levels due to a lot of the mechanics that smm2 took out

  • @nedstar9087
    @nedstar9087 4 года назад

    thanks for part two

  • @niketnilaytv4239
    @niketnilaytv4239 4 года назад +1

    Aw, the diagonal lava bubbles were cool!!

  • @AlgyCuber
    @AlgyCuber 4 года назад +5

    after watching this video, i want back smm1 physics and graphics

  • @daversini
    @daversini 4 года назад +6

    7:34 Vai a ritmo di musica? Ahahahahah
    Bel video come sempre!

  • @DodgeThisBam
    @DodgeThisBam 4 года назад

    Why can't I stop watching these

  • @Zack-ds9rs
    @Zack-ds9rs 4 года назад

    Man, this channel needs 100k subs

  • @MaryJoyArches
    @MaryJoyArches 4 года назад +3

    1:27 In SMM3, they have a 50% chance to turn diagonal, vertical, and horizontal.

  • @alllikewas8223
    @alllikewas8223 4 года назад +23

    You STILL missed one
    In SMB, when placing a super mushroom down, the voice won’t follow the course theme’s music

    • @HarvoSpoon
      @HarvoSpoon 4 года назад +1

      O_O

    • @linus6718
      @linus6718 4 года назад +1

      That's so weird, I wonder why it's JUST the SMB style where that happens. Was it just a developer oversight?

    • @HarvoSpoon
      @HarvoSpoon 4 года назад

      @@linus6718 yea, i should check it sometime

    • @linus6718
      @linus6718 4 года назад

      @@HarvoSpoon I actually just tested it lol, and he's right. I'm just curious as to why it's specifically the mushroom in the SMB style that does that

    • @kuutti256
      @kuutti256 4 года назад

      is it smm1 or smm2

  • @riversart2030
    @riversart2030 4 года назад +1

    Oh my god... I never even knew you could zoom out until just now. That would have saved so much time.. I miss when games came with instruction booklets.

    • @Lizuma
      @Lizuma 4 года назад

      Same, and I mean real instruction booklets made out of paper that I can read at night without hurting my eyes if I wanted to, like the Nintendogs one.

  • @fungamestudio9226
    @fungamestudio9226 4 года назад +1

    GOOD JOB MAN!!!

  • @eye69420
    @eye69420 4 года назад +3

    9:36 *FISHES*

  • @tatiaus
    @tatiaus 4 года назад +8

    Hey I send you a DM with a list of changes from SMM1 to SMM2 a few weeks ago. Did you see it?

  • @alphadreamteam7609
    @alphadreamteam7609 4 года назад +1

    2:41 this part of the Super Mario Bros theme sounds like Mario's death when he dies

  • @tracygrubb6167
    @tracygrubb6167 4 года назад +1

    4:02 that is a good idea for making a map that has raining POW blocks and P switches

  • @Jiggled282
    @Jiggled282 4 года назад +4

    1:11 DVD Logo Meme, 😂

  • @OanSMM
    @OanSMM 4 года назад +6

    I think you could make a video about the differences between the backgrounds in smm1 and smm2!

    • @OanSMM
      @OanSMM 4 года назад

      Yes and there are clouds Trough the windows instead of a smoke.

  • @NintendoHallChannel
    @NintendoHallChannel 4 года назад +1

    Molto carina sta cosa delle comparazioni, complimenti :)

  • @nediah
    @nediah 4 года назад +2

    Charm in SMM1: exists
    SMM2: no
    (just a joke. Does sort of feel like it in some cases)

  • @GameBot2000
    @GameBot2000 4 года назад +6

    The falling easter egg in SMM1 are not in Super Mario Maker 2 for some reason. I miss those!

    • @pholidia8175
      @pholidia8175 4 года назад +2

      I'm glad they're out, hearing them whenever you tried to beat a hard with pits felt really annoying

    • @Daniel328DT
      @Daniel328DT 4 года назад

      They would have to do it for all characters.

    • @johnwarosa2905
      @johnwarosa2905 4 года назад

      Its annoying having to wait ten seconds or so when you just wanna play

    • @genaro01
      @genaro01 3 года назад

      @@pholidia8175 N O **pulls out gun**

    • @genaro01
      @genaro01 3 года назад

      @@johnwarosa2905 **shoots**

  • @loganyaggle9856
    @loganyaggle9856 4 года назад +7

    4:59 mario on the left got excited

  • @Frrixy
    @Frrixy 4 года назад +2

    in SMM2 the "right" sound effect (the one with the lightbulb) and the "wrong" sound effect (the black scribbles) are smoother

  • @Fanelsis
    @Fanelsis 4 года назад +1

    I have 2 more differences not mentioned as of yet. #1 In SMM a pipe containing Shoe goombas spawns them one after the other and crowds the area. in SMM2 The pipe will spit out only one and will not spit another one unless the active one has been defeated preventing crowding. #2 In SMM you can put coins in the same place as the checkpoint Flag and they go behind it in the editor. In SMM2 coins and Checkpoint flags cannot coexist in the same tiles.

  • @stormendless552
    @stormendless552 4 года назад +3

    08:02: *SPEED TEST*
    09:00: Lakitu throws coins

  • @piecrumbs9951
    @piecrumbs9951 4 года назад +18

    Okay, I won’t lie, this is an unepic gamer moment. Mario maker 2 = not as good.

    • @TM-jy5yk
      @TM-jy5yk 4 года назад +2

      .-.

    • @gavino5505
      @gavino5505 4 года назад +3

      You're seriously saying SMM1 is better just because of a few things SMM2 doesn't have? SMM2 has a new game style, new themes, new parts, new enemies, new blocks, maker costumes, an actual story mode, Luigi Toad and Toadette as playable, and more.

    • @Nintendostar02
      @Nintendostar02 4 года назад +2

      @@gavino5505 But it has ruined a lot of things and meccanics

    • @TM-jy5yk
      @TM-jy5yk 4 года назад +2

      @@gavino5505 Exactly.

    • @TM-jy5yk
      @TM-jy5yk 4 года назад +3

      Yea,that's true,but introduced a lot of new content, and some mechanics. Everything Gavino says and more.

  • @hidmdhd2156
    @hidmdhd2156 2 года назад

    That’s good video Looygi Bros. :)

  • @ChickenNugget7
    @ChickenNugget7 4 года назад +2

    The sync in 3:56 though.

  • @periwinkuru
    @periwinkuru 4 года назад +16

    3/3 doesn't mean the finale of the series.
    ...right?

  • @moved3350
    @moved3350 4 года назад +6

    I liked the super Mario maker 1 sound effects better

  • @Markiplier2
    @Markiplier2 4 года назад +1

    Speaking of Checkpoints:
    1. You can do the same rotating trick with them as with the arrow signs. However, you cannot do so with one-way walls.
    2. Dragging your character onto the CP in SMM1 would put you at the point where you would respawn from said CP. (Interestingly, I think I remember the birds event happening here, too.) In SMM2, however, this is no longer a feature.

  • @Merthur
    @Merthur 4 года назад +1

    You can drag certain Objects, like Arrows and Checkpoints to a certain direction

  • @rua7300
    @rua7300 4 года назад +3

    9:40 GRAMMAR POLICE!!

  • @santaclauds6331
    @santaclauds6331 4 года назад +7

    4:52 I'm gonna be honest the mario on the left must be suffering

  • @shacklem
    @shacklem 3 года назад

    I’m actually kinda glad about the vine/door change. Remember when people would put vines behind doors just so that you couldn’t enter them?

  • @WaluigiisthekingASmith
    @WaluigiisthekingASmith 4 года назад

    These small differences show how much thought was put into this game

  • @vinnyfiorino9003
    @vinnyfiorino9003 4 года назад +3

    Mario showing off his manhood in the original at 4:56, unkool dude

  • @Malulu002
    @Malulu002 4 года назад +3

    Pause at 4:55 and you'll see SMM1 Mario suffering.

    • @run5419
      @run5419 4 года назад +2

      張家源
      Mario: MAAAAMAAAAAAMMAAAMMAMAAAAMMAAWAHOOOMAMMA

  • @62049
    @62049 4 года назад +1

    That one way door collision one is really unfortunate, i used it a lot

  • @Rose-ez7yn
    @Rose-ez7yn 4 года назад +2

    8:38 Same tempo as the underground theme remix from the Super Show

  • @reborno-o4498
    @reborno-o4498 4 года назад +6

    In SMM1 you could always see through walls, in SMM2 you can't if the wall covers from top to bottom. You either have to break through the blocks if possible or find the correct warp pipe or door.

    • @TheOfficalAndI
      @TheOfficalAndI 4 года назад +4

      True, that is usually mentioned as a new feature.

    • @visualgagging
      @visualgagging 4 года назад +2

      Scroll Stop

    • @lampishboi
      @lampishboi 4 года назад +2

      So that's how to do it! Thanks :P

    • @nathaelblais6249
      @nathaelblais6249 4 года назад +1

      *CoolGuys Yt* you know lessons are a thing right?

  • @TrulyAtrocious
    @TrulyAtrocious 4 года назад +3

    2:39 Mario the undying

  • @AirRumbel
    @AirRumbel 4 года назад +1

    For the last one: I think the RNG got changed so that button inputs matter. Maybe thats the case why it didnt show or why the event seems to be extremly rare

  • @seemo_simona
    @seemo_simona 4 года назад

    Video Molto interessante, iscritto :)

  • @teamawesomeness7137
    @teamawesomeness7137 4 года назад +6

    They're called Zigzag Lava Bubbles, not winged fireballs. Also, randomization works differently in this game. It's based on player input, so try placing some swinging claws before the checkpoint

    • @HarvoSpoon
      @HarvoSpoon 4 года назад +2

      i've played levels with checkpoints where your controls vary very much between each individual playthrough and the doves never appeared :(

    • @teamawesomeness7137
      @teamawesomeness7137 4 года назад

      ​@@HarvoSpoon so those birds are doves and ot another kind of bird? also, the first sentence of my comment still stands

  • @twiniki5186
    @twiniki5186 4 года назад +3

    I think the reason the birds never pop up from the flag could be because they changed how rng work in Super Mario Maker 2 (now it's based on the player actions) and you just tried to make them come out by repeating the same action, so they didn't came out because rng is based on the player actions.

  • @Real_FNAFFAN2024
    @Real_FNAFFAN2024 4 года назад +1

    0:24 R.I.P Buzzy beetle shell
    2018-2019

  • @romalapin8648
    @romalapin8648 3 года назад

    1:22
    Looygi:In SMM2, they keep their horizontal trajectory after the ricochet.
    Ricochet:You're looking at me?

  • @MatthewSmith-wx9wy
    @MatthewSmith-wx9wy 4 года назад +8

    5:00
    Mario must be in a lot of pain in the first picture. He'll probably throw up and/or die soon.

  • @AndresinReal
    @AndresinReal 4 года назад +5

    Poor birds and fishes :(

  • @pretendo
    @pretendo 4 года назад +2

    For the forward and up door entry, can you use up on the d-pad while holding forward on the control stick?

  • @lightsaberproductions8592
    @lightsaberproductions8592 4 года назад +1

    In SMM1 munchers sideway hitbox was much smaller. When placeing to pipes with on block between them and put winged munchers in them, you can easely stand between the pipes without getting hit by the outcoming munchers. In SMM2 it is almost impossible to place Mario between the pipes without getting hit.

  • @OeshenNix
    @OeshenNix 4 года назад +3

    9:55 it only works on me on the u

  • @yos-alt
    @yos-alt 4 года назад +3

    2:10
    Oh. That why my Minigames is not working anymore. That so stupid. >:(

  • @gamerdogthedog
    @gamerdogthedog 4 года назад +1

    In super Mario maker 2 while editing a level when you switch from editing to playing it the music keeps playing from when it was last played but in smm1 the music starts from the beginning every time, this might not sound clear but hope it leads you in the right direction! 👍🏼

  • @raidonothoboi4842
    @raidonothoboi4842 4 года назад +1

    Really interestingly funny how the loading time for SMM2 is slower. But it is very noticeable. Only guess is because it contains more, especially with 3DW.