16 Differences Between Super Mario World and Super Mario Maker 2 (Part 1)
HTML-код
- Опубликовано: 26 сен 2024
- #SuperMarioMaker2 #SuperMarioWorld #Differences
Here's 16 differences between the original Super Mario World and its Super Mario Maker 2 version!
Don't miss the endscreen! - "Perpetual Motion" 7:58
Don't miss the outro at 7:59!
Follow on Twitter for extra content:
twitter.com/looygi
SCREW HITBOX
You forgot to put the koopalings
Especially lemmy, in smm2, lemmy attack is similar to the nsmb and smbwiiu one, while in smw lemmy just popping out of pipe
6:51 the mushroom pixel art does change
Get a freaking mic and say the things man.
Mario be like: Build momentum and never release...
6:03 The same thing actually applies for Boos and big Boos in SMW. There’s a surprising amount of spin-jump-able enemies and even objects (like poison bubbles from ghost houses) in that game
Rule of thumb: If you can’t jump on it, you can spin jump on it.
There was also the time that you could spin jump off of Magikoopa’s magic spell particles in SMW
Yoshi is strong in SMM2. Like a true dinossaur should be. Also, that's a very cute outro!
I agree ☺
He Become Strong by all these years carrying a Big Fat italian.
D4mn, i Need Some Mario Lifting Exercise.
(REEEEEEEEEEEE! I will defeat you, one day... XD)
Yeah, agreed!
3rd time seeing your comment in vids
Yoshi is a tortoise
Personally, I think they should have kept the physics for all the game styles original to the games but I can understand Nintendo reasoning behind making it the modern physics
@Danilo Gameplay & Gacha Life i dont know why but people always seem to say that to me…. anyways, im off to save the princess from the seven koopa hotels!
And YOU got to help us.
Did you know all game styles in smm2 are all new super mario Bros phycics
@@rayan40397 lol
@@beep2997 yes, that what i was refering to, along with all the stuff mentoined in the video
I really like how you recreated the setup for each original level for these tests. Well done!
The outro: Moving on the ground moving on the ground hehehe.
@Silveeo Mario Teaches Typing 2. That game spawned many memes
@Silveeo theres a game called marios teaches typing 2 see it
@Silveeo Mario says that in that game
No it doesn’t, it’s green in both games
6:17 It seems that Mario no longer has his anti-fire shoes
Because he wears anti-slip shoes now
@@name6052 I was about to say that
Pushing Yoshi was added in Super Mario Advance 2, that’s where it originated
3:11, that is true, unless you are playing the GBA remake a.k.a. Super Mario Advance 2, where you can push Yoshi by walking against him there as well.
Someone that also knows about the GBA one, nice
@@runman624I used to have it but I can’t find it anywhere so the only ones I have now are 1 and 4
Also: P-balloons control differently in SMW, and they have a time limit. Another cool tidbit for those interested in making their own SMW hack that is simply impossible (thus far) in SMM 2 is that you can override the current timer on the clock to be any number you want between 000 (infinite time) and FFF (1665 ticks) inclusive when you enter a new level (enter a pipe, start a level, enter a door, etc.).
In SMW, you can spin jump on pretty much anything that deals damage. Thwomps, spinys, saws, boos, giant boos, etc.
5:48 P-Balloons in ground night theme: "Challenge accepted."
1:35 aint no one gonna talk how FREAKING CUTE p-balloon small mario is??!
No
He C H U B B B B B B B
i was thinking that exact same thing
Soooooooo cute!
smw small mario is a smol bean
1:20 also in SMW the P balloon only lasts a few seconds and in SMM 2 it lasts until you get hurt
And in SMW you float
1:58 it looks like that koopa is playing Mario cart
*kart*
6:31 How did I never noticed that?
spin attack gains 100 score in SMW, and gains 200 score in SMM2
2:52 This thing can be also done in GBA remake of Super Mario World.
In SMW, Yoshi's arms are orange but in SMM2 Yoshi's arms are green
I know
You know
The spin jump thing in particular was why I couldn't stand playing the SMW levels in SMM; the mechanics were way too changed and I couldn't adjust. It wasn't just the podaboos; he could spin jump almost everything in SMW but not in SMM.
2:46 you can push yoshi in super mario world GBA
I think some of these would make the game feel alive, and like the original. Simple changes have bothered me while playing and I think it would be nice to have small changes to make it feel like the game it was being
Definitely. I love that you can briefly see both eyes on a Koopa Troopa in the original, it’s a shame that didn’t make it in to SMM2
Just imagine if each style has its exclusive properties like 3d world
good to know these facts about the original super mario world, i’m planning to play it soon! nice video as always!
Turns out Mario's new non-slip shoes aren't fire proof.
You can also spin jump on buzzsaws in SMW but not in SMM2
7:50 Mario has to wait for them to wake up first, which is why using blue koopas can circumvent this because they get up faster
It's more close to just standing up from a fall, since they are eyed open and aren't properly grounded, because my man Mario jumped over him.
2:12 seems like the koppa is dancing on the top right cool dance!
But with a different dance!
Hello Keith (ik your name isn't Keith, that's just a joke)
Koppa LoL😂😂😂
"There is no thing in the universe that you can't spin-jump on"
but spin-jumping on Bowser crashes the game (joke)
Also, when bowser goes off screen you can spin jump those little fire flames that land on the ground not sure if u can still do that
You missed some pretty big details about Yoshi; how he has turning frames now (which are from the ending of SMW) and that his arms are green instead of orange. Though I guess that's pretty noticeable, and these videos are more about obscure changes that most people haven't discovered.
Also, it would have been cool if you mentioned that pushing Yoshi actually originated in Super Mario Advance 2.
0:37
Mario:👍
This guy:👍👏
Yoshi:👏👏
Shell:👏👏👏
The slope:🦵
😮
3:35 that a frustrating theme
3:51 I paused it at the right time 😂
Orange handed yoshi with 3D Mario
That Yoshi animation just HAD to be a scrapped crouch animation, and the team decided to still have it in a way.
(5:25) "armless"? You mean "harmless" there, I assume.
(I'm glad I'm not the only one to make silly typos in the text boxes of my videos.)
So I played Mario world recently on switch online and never noticed the mushroom sprite changing great video
2:57 in the gameboy advance version if it can be done
0:56 Mario: Ha Ha! I’m wearing NON - SLIP - SHOES! so HA 😈
Flower, BFDI 1A take the plunge
-Sees Mario with Thug Life glasses in the thumbnail
-Who dares to summon me?
You could say mario was... incapable... Of defeating those wigglers...
3:04 You can move Yoshi by walking against him in the GBA version of Super Mario World too!
All my memories of SMW are from the GBA version, so I got a little confused there
0:18 I dunno what you're talking about I'd listen to my man Yoshi sing for hours
1:58 and Koopa even rehearsed his dancing, I would like to see the concert
About P Mario’s animations, i think Nintendo re-used them since they were originally going to be used in SMW, but the animations went unused. Since the giga leak i saw that P Mario had similar animations aswell
1:58
That could be a nice GIF on Twitch
4:39 just like magikoopa
1:29 when I see Tubular: NO GOD NO... NOOOOOOOO!! Took me 3 damn years to beat it. 😭
What do you mean? Its moderately easy
5:17 I thought there be P
I've benn waiting for this thank you!
Me too, these videos are good
2:57 In a Super Mario World Gameboy advance version he could also push Yoshi Anywhere
Have anyone noticed that they made Mario's shoes bigger *as caped Mario* in SMM2 but in SMW his shoes are smaller *as caped Mario* ! :/
The reverse spin-jump sounds dope
I would only want to save this video in my photo gallery for yoshi at the beginning
I always did that thing that you do in the outro in SMW
1:04 my brain: non-slip shoes so ha!
-Flower, BFDI 1a, Take The Plunge
It's funny how many of these things are the SNES version having more graphic assets, when the SNES was way more resource-constrained. On the SNES they have to justify every additional sprite tile while on the Switch they can just like... add more without caring about space.
This taught me that smw has some really fun little spritework details
I think Mario changed his fire boot to an anti slope boot.
Why did Nintendo take these out of SMM1 and 2?
Some of these would have been really cool and useful for it.
Yoshi in SMW: No leg days.
Yoshi in SMM2: Leg days.
Yoshi was prepared for this moment.
In SMA2:SMW you could push Yoshi like in SMM2.
Cool.
6:00 They implemented a mechanic, they took it too serious (even made you be able to jump off of lava and ghosts)
That's called consistency. Spin jump was invulnerable to enemies with no exceptions, and lava bubbles are enemies
@@YounesLayachi No there are exceptions, like the fire snake fire
Alternate Title: Pointing Out Things Devs Missed/Changed for the Super Mario World Style in SMM2
Also at 1:57 I want to say that that Koopa should be a cheerleader.
5:10 Ahhhhhhhh now I understand why Mario is so overweight, he ate too many 1-Up mushrooms
After beating SMW for the 3rd game I can say that the original gameplay style is far superior
1:58 he looks like if he's trying to punch someone
@@theoofhat8770 😂
*"fight me, RED MAN"*
lol why u sayin sorry to me
3:31 Nope, since 2000 the laws of gravity have simply become more restrictive
On the GBA version you can push Yoshi just like in SMM2
Buen video crack
I Love That Outro Where Mario Slides Up And Down And Viceversa Underground.
6:18 Damn! Mario is hot now! Will he have a fever?
love the edits in this one !
Yoshi never skips leg day for 30 years. No wonder
Pushing Yoshi is available in Super Mario Advance 2 to!
Imagine. Mario kissing Yoshi
Sounds lovely
No
💀
Ay yo
Bro no
That Koopa at 1:57 though
5:25 I hate it when my P-balloons are armless.
Love these videos! Did you create the SMM levels yourself?
Let’s just appreciate the time this man took to find all these differences
this is the worlds best outro
imma donit rn
3:32 - "Mushroom is heavier"
Heavy shrooms sounds differently out of context lmfao
Also damn, SMW despite lacking physical aspects feels more interesting compare to what supposed to be a more advanced version of it
5:26 that koopa has seen enough bullcrap
chad smw vs virgin smm2
0:17 Yoshi.exe has stop working
6:05 I wonder what spin jumping on lava would feel like...
NOT good, thats for sure
The thumbnail shows how fireballs evolved their minds after 1990 (or how fat Mario got)
I was waiting for this vid thnx looygi!
I wish that drop shadow in smm could be removed or disabled, it’s like they did it on purpose
The pushing Yoshi mechanic was actually in Super Mario World, though, specifically in the Super Mario Advance 2 version.
So, not in Super Mario World
@@lumer2bThis attempt at a gotcha doesn't even make sense
It is Super Mario World
1:56 the koopa troops is doing surfin bird dance
Great video Looygi :)
Thank you for the wonderful video.
It's a pity that the parts are bad, even if there are restrictions on the parts. (Like a power balloon)
1:56 The koopa punching
First time seeing this channel and first thing i noticed, your intro tune is "the licc". :p
Falto si se puede hacer el spin jump en las cierras circulares
>Sees Tubular.
>'nam flasblacks.
I wonder why they renamed podoboos to lava bubbles? Was it another Birdo/Ostro type mixup with some variant of boos? Who used to be called Boo Diddlys...
I don't understand why they changed the lava ball so that you can't spin jump on them? There's literally a secret place with lifes in Mario World that you can only access after you spin jump in 5(?) lava balls consecutively.
All game styles in Super Mario Maker 1 and 2 use the NSMBU physics engine though I do somewhat agree that all styles should use their own physics. I say somewhat because smb1 physics are pain
4:01 how in the heck do does Mario stop when running to a p-switch
The SMW soundtrack is nostalgic...
0:29 hair ? (Look in text )