25 Subtle Differences between Super Mario Maker 2 and SMM1 (1/4)

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  • Опубликовано: 17 июн 2024
  • Here's 25 subtle differences between Super Mario Maker 2 and Super Mario Maker!
    Watch Part 2, showing 20 other Subtle differences!
    • 20 Other Subtle Differ...
  • ИгрыИгры

Комментарии • 3,6 тыс.

  • @LooygiBros
    @LooygiBros  4 года назад +449

    Part 2 is out, showing 20 other subtle differences!
    ruclips.net/video/gbIvh_lcZm4/видео.html

    • @usluc
      @usluc 4 года назад +5

      Ello

    • @usluc
      @usluc 4 года назад +2

      Meh iz big moch like u

    • @spynyi
      @spynyi 4 года назад +4

      I watched part 2 before part 1

    • @olgadeluca4476
      @olgadeluca4476 4 года назад +1

      Forza Italia

    • @Dorpington
      @Dorpington 4 года назад +4

      Could you just list them? That would be a lot faster for everyone than watching 20 minutes of video.

  • @balilobaludo7715
    @balilobaludo7715 4 года назад +1500

    -Did you get the slopes?
    -Yes...
    -What did that cost you?
    -Everything.

    • @jinjeredge
      @jinjeredge 4 года назад +15

      Goddamnit, you beat me to to it.

    • @lourdes211
      @lourdes211 4 года назад +4

      Man...

    • @NikoCubeRoot
      @NikoCubeRoot 4 года назад

      @@lourdes211 auojj

    • @hxpe178
      @hxpe178 4 года назад +1

      balilo baludo Every- Single glitch

    • @NikoCubeRoot
      @NikoCubeRoot 4 года назад

      @SupaSmashBruddas Ultimate
      P𐀌𐀌𐀌𐀌17

  • @softestcat
    @softestcat 4 года назад +4063

    SMM1: No Slopes, diagonal checkpoints.
    SMM2: Slopes are added, no diagonal checkpoints.

    • @joao2479
      @joao2479 4 года назад +317

      *l o g i c*

    • @mepnet
      @mepnet 4 года назад +203

      That's what I call..
      Dissapointing.

    • @toasturhztoastbunz896
      @toasturhztoastbunz896 4 года назад +113

      But even then, the diagonal checkpoints still won't line up with the slopes too well. Though, Nintendo could've easily just fixed that up.

    • @leogrosso3318
      @leogrosso3318 4 года назад +115

      @Muse Suse because some people might WANT to

    • @switchblade6
      @switchblade6 4 года назад +36

      A soul for a soul.

  • @Doctor_Straing_Strange
    @Doctor_Straing_Strange 4 года назад +522

    This is the perfect example of when you actually had to follow the ''If it ain't broken don't fix it''

    • @AverageCatz
      @AverageCatz 4 года назад +1

      @@NOOB4306i *82*

    • @neetrain
      @neetrain 4 года назад +6

      I believe they do follow it. Something could be broken in SSM1 mechanics so they fixed it.

    • @christophero1496
      @christophero1496 4 года назад +6

      @neetrain tru, but also smm2 is way more broken in Many areas

    • @JJRibbit
      @JJRibbit 4 года назад +1

      They LITERALLY FIXED what was broken though!

    • @problempixel-ian2663
      @problempixel-ian2663 3 года назад

      This is the real world so logic aplies but if it were about a mario aspect tgen it's the opposite

  • @RyanGotReal
    @RyanGotReal 4 года назад +263

    I don't know why, but I was hurt the most when enemies couldn't bounce on walls once thrown anymore.

    • @russianbot2179
      @russianbot2179 4 года назад +22

      I like it, makes throwing bombs at breakable bricks easier.

    • @Tahngarthor
      @Tahngarthor 4 года назад +22

      This is a half-good half-bad change. sometimes the ricochet effect was annoying and unwanted but other times it was useful.

    • @theentirecircus8490
      @theentirecircus8490 3 года назад +4

      @@ryanatorgamingroblox r/youngpeopleyoutube

    • @idk10635
      @idk10635 3 года назад +1

      :)

  • @inkajoo
    @inkajoo 4 года назад +1694

    Some of these changes are legit fixes but some of them make you wonder what they were thinking.

    • @SorielHDTBers
      @SorielHDTBers 4 года назад +95

      Roger Levy I know why you can’t do blox at the start. Multiplayer course world

    • @tarynwinterholler3099
      @tarynwinterholler3099 4 года назад +87

      The fact we can't stack pipes anymore is really stupid.

    • @noelnotcole7940
      @noelnotcole7940 4 года назад +64

      @@tarynwinterholler3099 pretty sure all the pipe changes were to remove glitches and level exploits

    • @tarynwinterholler3099
      @tarynwinterholler3099 4 года назад +33

      @@noelnotcole7940 yes, I know, but now one way pipes look ugly in levels and only one thing can come out a pipe now.

    • @yourtickettoclowntownsir9048
      @yourtickettoclowntownsir9048 4 года назад +19

      @@SorielHDTBers also because of all the cheap insta kills

  • @PotatNetflix
    @PotatNetflix 4 года назад +5408

    Ironic for the flag to be unable to be diagonal in the game with slopes

    • @iwest6256
      @iwest6256 4 года назад +80

      It’s actually because if turned diagonally, the bottom wouldn’t line up with the slope.

    • @smolbrendan5978
      @smolbrendan5978 4 года назад +162

      @@iwest6256 That's not really an excuse though because bullet bill launchers and cannons don't line up with the slopes yet they still act the same. Steep slopes and the diagonal checkpoint look like they have the same rotation. Besides, all they would have to do is put the checkpoint further into the slope like at 2:11. Look here, the checkpoint is going _inside_ of that solid block, not on the direct edge! If you're gonna say that the issue is with the gentle slopes, then they could just add more rotation options.

    • @donttrythis44
      @donttrythis44 4 года назад +10

      I thought this exact same thing

    • @straandrbr2674
      @straandrbr2674 4 года назад +21

      "A soul for a soul"

    • @felixroux
      @felixroux 4 года назад +5

      That's not how irony works.

  • @Gnarfledarf
    @Gnarfledarf 4 года назад +119

    The removal of pipe stacking is so frustrating. I loved being able to hide secret rooms inside pipes.
    The inability to the starting area seems like it was supposed to prevent troll levels from instantly killing you, but they can still do that by simply dropping an enemy on you outside of the restricted area.

    • @stinky_dookie
      @stinky_dookie 3 года назад +16

      I just think it was a change made for multiplayer, honestly. They couldve had a different way of starting multiplayer matches but whatever, it was their choice to make the game 10x more restrictive towards level creation.

    • @ThatGuyThomas
      @ThatGuyThomas 2 года назад +1

      @@stinky_dookie That's what I was thinking

    • @lovinglifedr
      @lovinglifedr 2 года назад

      Yes and no more naked pipes when you do that in smm1

    • @MageOfDarkness69
      @MageOfDarkness69 Год назад +4

      In SMM1, I overlapped a sideways pipe by the top of of a vertical pipe and I have my one-way pipe

    • @burgerkingfries4941
      @burgerkingfries4941 Год назад +3

      You wouldn't be able to upload it if it killed you at the start area lmao

  • @pointelove3017
    @pointelove3017 4 года назад +911

    So in a lot of cases smm1 had better mechanics imo

  • @Josh-rf9qy
    @Josh-rf9qy 4 года назад +1179

    Are you gonna talk about how the ground connects seamlessly to the beginning and end

    • @mrgameguy13
      @mrgameguy13 4 года назад +238

      Yeah, it's a subtle but great change. It always annoyed me in SMM1.

    • @Josh-rf9qy
      @Josh-rf9qy 4 года назад +48

      @@mrgameguy13 In the original to get past it I made a checkered starting line made with hard blocks and ? blocks.

    • @Tob_ii
      @Tob_ii 4 года назад +11

      THANK GOD SOMEONE NOTICED

    • @johnwarosa2905
      @johnwarosa2905 4 года назад +7

      I always used smb1 to get around that

    • @flyingfish1138
      @flyingfish1138 4 года назад +14

      RedLuigi it hurt me so badly in the first one it’s probably the best change

  • @moronribbons5774
    @moronribbons5774 4 года назад +3146

    If we can't overlap pipes at least they could give us proper sprites so pipes look connected...

    • @joao2479
      @joao2479 4 года назад +122

      Yea dude. More than half of the changes suck.

    • @axolotium
      @axolotium 4 года назад +56

      you can kind of overlap pipes with a glitch called the Black Hole glitch.
      Edit: Lol I didn't know it would corrupt the levels, i haven't tried it yet, sorry

    • @toasthead
      @toasthead 4 года назад +7

      @Mahdi RANA how to make a one way pipe:
      Place the pipe facing down over a big enough space so you can't jump back in

    • @subscribebecauseiwontmakea9550
      @subscribebecauseiwontmakea9550 4 года назад +21

      One way pipes are really easy just add a pipe one block off the ground or a pipe with a one way path and blocks on conveyors pushing you forward

    • @giannistek1
      @giannistek1 4 года назад +4

      @@axolotium The black hole glitch makes your levels corrupt though

  • @mushroomhead3619
    @mushroomhead3619 4 года назад +44

    3:33 Omg that sounds exactly like the room cleared theme from Luigi's mansion!

    • @VeryE69420
      @VeryE69420 2 года назад +2

      @@IB729 Its Scarier When We Double It Up

  • @giftedwindybee579
    @giftedwindybee579 4 года назад +38

    7:10 I’m Feeling The Beat

  • @aloneprayer779
    @aloneprayer779 4 года назад +1211

    The only thing I'm mad about is the half-way pipe thing. Really the most unneeded change

    • @MiiUTheFirst
      @MiiUTheFirst 4 года назад +60

      Troll pipes.

    • @CrebbiGames
      @CrebbiGames 4 года назад +44

      It was a bug, after all

    • @exterminator9676
      @exterminator9676 4 года назад +133

      @@CrebbiGames Nintendo themselves used half-way pipes though, admittedly they didn't use it to glitch the transition when you went back inside, but they used it for purely aesthetic reasons. Shame you still can't do it, overall I really enjoy the sequel much more than the original game but I hope in an update a few of these things from SMM1 are brought back.

    • @spinninsword
      @spinninsword 4 года назад +7

      Yea me too man :(

    • @ichamsakkar4249
      @ichamsakkar4249 4 года назад +11

      And you can't overlap conveyors on pipes, it was a great technique in smm1

  • @whyne7452
    @whyne7452 4 года назад +1198

    This made me feel like SMM2 is a stricter version of SMM

    • @GobouLePoissonBoue
      @GobouLePoissonBoue 4 года назад +145

      And more realistic.
      *Bowser's weight is about 2 coins worth*

    • @brachmindunsparce6044
      @brachmindunsparce6044 4 года назад +122

      They wanted to decrease troll levels. That meant some things were removed.

    • @gabeitches87
      @gabeitches87 4 года назад +48

      @@brachmindunsparce6044 That makes no sense.

    • @brachmindunsparce6044
      @brachmindunsparce6044 4 года назад +41

      @@gabeitches87 No placing things on the start. Stuff like that.

    • @Medachod
      @Medachod 4 года назад +54

      @@brachmindunsparce6044 Then they can just, you know, *remove them* but hey, why not just ruin everyone's fun instead, hmm.

  • @sillyali
    @sillyali 4 года назад +65

    5:11 ...unless you're in multiplayer.

  • @jongandee4876
    @jongandee4876 4 года назад +132

    Got a Mario Maker 2 ad on this video.

    • @Jpeg.g
      @Jpeg.g 3 года назад +7

      Almost like they advertise things bases in your preferences 🤔

    • @rea6554
      @rea6554 3 года назад +1

      Yeah I was watching among us and got an among us ad- really makes you think...

    • @DiamondJake5623
      @DiamondJake5623 3 года назад

      im

    • @Escanimations
      @Escanimations 3 года назад +1

      LOL

    • @oofman2497
      @oofman2497 3 года назад +1

      Cool

  • @notmo.
    @notmo. 4 года назад +5624

    Almost all of these changes are negative :'(

    • @philRacoindie
      @philRacoindie 4 года назад +146

      Almost.

    • @schmitt5476
      @schmitt5476 4 года назад +369

      I mean, the sequel is still better, in my opinion

    • @philRacoindie
      @philRacoindie 4 года назад +359

      Yeah, almost everything is negative, but it doesn't mean that SMM2 is bad. Lots of crazy contraptions from SMM1 work similarly, if not, the same as SMM1 in SMM2.

    • @theivoryguy2476
      @theivoryguy2476 4 года назад +29

      Boo-hoo.

    • @erinj071
      @erinj071 4 года назад +13

      Moritz1508 but I like them

  • @dnddude9652
    @dnddude9652 4 года назад +317

    “We can’t set Checkpoint Flags diagonally anymore”
    WHEN WE GOT SLOPES?!

    • @NintenJoeGamer
      @NintenJoeGamer 4 года назад +4

      I don't know why people keep saying this as if it is a valid point to make. It just makes ya'll sound dumb. The addition of slopes does not mean everything can be set diagonally

    • @Prox1matic
      @Prox1matic 4 года назад +22

      NintenJoeGamer Yes, while that may be true, one of the only things that could be set diagonally was the checkpoint flag, the others being tracks, arrows signs and cannons, so removing the ability to do that when slopes are in the game kinda defeats that purpose of the checkpoint flag.

    • @Tahngarthor
      @Tahngarthor 4 года назад +8

      @@NintenJoeGamer It's not *bad* but it just seems silly. Granted the diagonal checkpoints had some glitches associated with them. But it is just weird that you can't do it anymore when it would have looked good with the 45 degree slopes.

    • @NintenJoeGamer
      @NintenJoeGamer 4 года назад

      @@Tahngarthor Well if they had glitches associated with them then there's your answer. I know that's the lazy way of patching it but if you made something that didn't really do much different and you could do glitches from it, it makes sense that you'd rather just remove it and not fix it. Who knows, maybe they tried fixing it and they couldn't so they just got rid of it.

    • @Tahngarthor
      @Tahngarthor 4 года назад

      @@NintenJoeGamer Also I know that some of these changes were made for the sake of multiplayer Some of these interactions may have had issue with multiple player characters around them and such, or may have been done to improve network performance.

  • @BluPen
    @BluPen 4 года назад +64

    10:28 The answer is background!

  • @bungus8609
    @bungus8609 3 года назад +28

    5:59, the transition was so smooth from the bomb to the galoomba that i genuinely thought the bomb turned into one

  • @UltraAryan10
    @UltraAryan10 4 года назад +2817

    I like some of these but the checkpoint one is plain stupid. We NOW have slopes.
    Edit: Why could not they have just made checkpoints tilted if they are placed above slopes?

    • @fpoon2543
      @fpoon2543 4 года назад +37

      It's subtle differences

    • @Hiustwui
      @Hiustwui 4 года назад +32

      Vertical springboards, can kill Mario and ennemies in MM2. Not in MM1.
      We can't destroy brics in MM2 if you outside of pipe.
      This version is more die than MM1

    • @tealdohrprotogen
      @tealdohrprotogen 4 года назад +23

      Im also annoyed you can't tilt flags. I always thought they looked nice

    • @woomiiakarandomveemo5933
      @woomiiakarandomveemo5933 4 года назад +14

      Batabii People want their levels to look nice.

    • @ultimaterecoil1136
      @ultimaterecoil1136 4 года назад +2

      Ultra Aryan 10 a lot of these mean many old levels would be unplayable

  • @masked-feraligatr1094
    @masked-feraligatr1094 4 года назад +1760

    A lot of these just seem like accidental removals, or things which were accidentally removed when polishing.

    • @garbagerat7316
      @garbagerat7316 4 года назад +113

      some of them were good like enemy bouncing

    • @blackdot105
      @blackdot105 4 года назад +181

      @@garbagerat7316 And some were garbage like not being able to Spin Jump and hold a shell.

    • @cachorro25
      @cachorro25 4 года назад +163

      Definitely not accidental. They are trying to minimize troll level design

    • @everythingpony
      @everythingpony 4 года назад +63

      @@cachorro25 that wad the whole point , make ANY LEVEL YOU WANTED

    • @cachorro25
      @cachorro25 4 года назад +68

      @@everythingpony Personally I prefer SMM without all the hot garbage

  • @DiamondAxolotl
    @DiamondAxolotl 4 года назад +332

    The majority of these changes only serve to make levels less interesting.

    • @iamjohnporter67
      @iamjohnporter67 4 года назад +11

      So you're not gonna acknowledge all of the new stuff?

    • @TheButterscotchNinja
      @TheButterscotchNinja 4 года назад +36

      @@iamjohnporter67 Why would you acknowledge additions made to the game that aren't mentioned in a video specifically talking about minor changes to the game?
      That doesn't make any bloody sense at all/

    • @NintenJoeGamer
      @NintenJoeGamer 4 года назад +9

      @@TheButterscotchNinja I don't think you took his comment the right way at all

    • @iamjohnporter67
      @iamjohnporter67 4 года назад +6

      @@TheButterscotchNinja shut up

    • @np4231
      @np4231 4 года назад +4

      iamjohnporter67 Fucking fool. The only thing you can say is shut up because you’re pathetic.

  • @Re-Crix
    @Re-Crix 4 года назад +36

    I noticed when comparing some of the enemies, Lava Bubble and Bloopers have a little cleaner sprite change in SMM2. The Cheep Cheep seemed to lose its shine in SMM2 at least when looking at this comparison. Lastly, some of the sprites in SMM2 have had their colors deepened or contrast raised a slight bit.

  • @thekingslayer2178
    @thekingslayer2178 4 года назад +398

    Bruh they basically destroyed any good uses the sideways trampoline had

    • @candyman_315
      @candyman_315 4 года назад +6

      Actually, sideways trampolines will launch objects left or right depending if a power block is above, or below the trampoline. This can be utilized for unique puzzles.

    • @thelibyanplzcomeback
      @thelibyanplzcomeback 4 года назад +5

      They probably did that to prevent trolls.

    • @BernitaUT
      @BernitaUT 4 года назад +1

      Super Mario maiker2💘💙💚💛💜🖤💝

  • @KLGB76
    @KLGB76 4 года назад +2511

    Why do most of those differences feel like downgrades ?

    • @gamecrusader6768
      @gamecrusader6768 4 года назад +124

      Because they focused on downgrades instead of good changes

    • @flameconvoy7424
      @flameconvoy7424 4 года назад +157

      KLGB76 because they almost exclusively showed negative changes

    • @Kevin-ep8sy
      @Kevin-ep8sy 4 года назад +12

      Because they are

    • @MandrakeGuy
      @MandrakeGuy 4 года назад +32

      KLGB76 nintendo are way to strict to any glitch

    • @sinecosine7493
      @sinecosine7493 4 года назад +160

      Webwood Main
      A lot of it is to stop troll level design which people complained for years.
      Now we have people complaining that the tricks used like instadeath at the start is a downgrade?
      Don’t forget we have switch blocks, a whole damn new style with another one most likely coming as DLC, Probably gonna be Galaxy. Better sound effect choice, easier to make changes to enemies/blocks you’ve placed and slopes?

  • @ever_animatezzz
    @ever_animatezzz 4 года назад +47

    5:42 I just love the sounds 😋

  • @giftedwindybee579
    @giftedwindybee579 4 года назад +42

    7:10 You Actually Made The Song Really Good

  • @noahmorales7665
    @noahmorales7665 4 года назад +371

    6:51 if you put a p switch or pow block anywhere above the question block, then the shellmet will go to the right

    • @AlejoAirplane
      @AlejoAirplane 4 года назад +90

      That's surprisingly simple

    • @kingoreo7050
      @kingoreo7050 4 года назад +5

      Vertical springs work too

    • @KLa35
      @KLa35 4 года назад +1

      @@kingoreo7050 ok

    • @caiomendes7689
      @caiomendes7689 4 года назад +10

      @@AlejoAirplane carl sagan 42 made a video testing this he even made a level based around it you should deffinetly watch it

    • @rockypikmin4493
      @rockypikmin4493 4 года назад +6

      Ceave

  • @chaos4395
    @chaos4395 4 года назад +503

    I'm really sad about most changes, they even removed an important tech in kaizo levels: the spinning grab was used so much

    • @Matanumi
      @Matanumi 4 года назад +8

      A good reason to play mm1

    • @enderallygolem
      @enderallygolem 4 года назад +2

      I mean the NSMBU theme exists

    • @thecreatoroflaziness
      @thecreatoroflaziness 4 года назад +8

      The Ender Golem it’s not possible there too . They also removed the ability to get a tossback from walls, which caused the walljump with a spring or p switch .

    • @MatthewMario
      @MatthewMario 4 года назад +10

      Just go back to you're mm1 with *No sLOpES OR StoRY mODE*

    • @ultrixsoma2736
      @ultrixsoma2736 4 года назад +9

      @@MatthewMario Honestly, Story Mode was just a bland replacement of the Event Courses.

  • @capsulecyanure
    @capsulecyanure 4 года назад +13

    5:10 There is a four players mode in SMM2, isn't it ? Why can't we have four Yoshies, then ?

  • @TheAdvertisement
    @TheAdvertisement 4 года назад +84

    5:07 So it’s a miscarriage? That’s depressing.

  • @deoxysoverlord8710
    @deoxysoverlord8710 4 года назад +618

    Robot Voice:
    P Switch
    P Switch
    P Switch
    Yoshi Egg
    Yoshi Egg
    Yoshi Egg
    COVEYABEL

  • @ximer612
    @ximer612 4 года назад +22

    In SMM1: We can
    In SMM2: We can't

  • @smallpondgamers2832
    @smallpondgamers2832 4 года назад +71

    "let's a go" * click*"
    "let's a go" * click*
    "let's a go" * click*
    "let's a go" * click*
    "let's a go" * click*

  • @aftontrap_
    @aftontrap_ Год назад

    I just want to say tbat you make good content. I appreciate it you are the best youtuber ever. I hope you get lots of subs in the future

  • @stephwillingham5558
    @stephwillingham5558 4 года назад +182

    Yoshi dies by turning into absolutely nothing

    • @joao2479
      @joao2479 4 года назад +15

      Thanos affected the eggs

    • @dicksonZero
      @dicksonZero 4 года назад +3

      @@sipp4727 underrated comment!

    • @switchblade6
      @switchblade6 4 года назад +3

      @@sipp4727 oh no

    • @equinox7501
      @equinox7501 4 года назад +1

      That actually sounds very scary.

    • @Evilnicko
      @Evilnicko 4 года назад +6

      Idk should’ve paid his taxes

  • @LunarChris24
    @LunarChris24 4 года назад +668

    Dumbest Changes imo:
    -Not being able to grab shells while spinning
    -Conveyor belts not overwriting any tiles they're placed on
    -Eggs not giving you anything
    -Not being able to pass through half blocked pipes
    -Non respawning items

    • @somethingAccurate
      @somethingAccurate 4 года назад +16

      Or having to pay to even use the costumes you've unlocked

    • @caiomendes7689
      @caiomendes7689 4 года назад +51

      The egg thing really made me sad there was tons of puzzles based on this mechanic in mm1 and now its all gone down the drain

    • @Zeg_VT
      @Zeg_VT 4 года назад +76

      I disagree with 3 of these.
      - Grabbing shells while spinning was actually a glitch in SMW, never meant to be a thing, which is why it IS possible in the NSMB U style by simply spin jumping with a shell.
      - Not overwriting tiles can actually be helpful for careless placement. A maker could accidentally remove ground while placing conveyors and not notice it, and this helps fight those small, yet potentially crucial accidents.
      - Respawning items were almost always used to cheese levels where the maker forgot that was a thing, so this ends up resulting in less cheese from more level creators, while also making it easier to prevent item cheese itself.

    • @borkybepis
      @borkybepis 4 года назад +2

      I think You can put items in eggs, i might of done it before so dont get so sad about it

    • @Nattegoya
      @Nattegoya 4 года назад +18

      Zeg Grabbing shells while spinning was a leftover from SMW, but it doesn’t make sense to just remove it entirely

  • @crimsongoldfish
    @crimsongoldfish 4 года назад +3

    7:09 that beat though

  • @Thegoodgamerpro72jdq
    @Thegoodgamerpro72jdq 4 года назад +3

    5:49 pure magic

  • @nixel1324
    @nixel1324 4 года назад +397

    So basically, aside from the red coin sounds and the ceiling P switches, this is a list of things that are worse in SMM2?

    • @gabeitches87
      @gabeitches87 4 года назад +3

      Pretty much.

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 года назад +6

      Better. Not worse.

    • @pillowtalk__
      @pillowtalk__ 4 года назад +54

      @@Seth_Hezekiah nah, a lot of them are rather worse, at least slightly

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 года назад +4

      @@pillowtalk__ I didn't see 1 thing that I wasn't happy was gone. I don't like cheesy glitches and stuff like that.

    • @pillowtalk__
      @pillowtalk__ 4 года назад +43

      @@Seth_Hezekiah its not about the glitches it's about the options people have in going about foing things, like contraptions, or being able to put those one ways on pipes, sure they could just lift it off the ground but they spent time deciding whether or not they shouldn't let people do it or not and they decided they should limit creators' options, albeit minimally.

  • @someone58932
    @someone58932 4 года назад +183

    Slopes, but 4 of the Checkpoint Rotations were sacrificed for it

    • @switchblade6
      @switchblade6 4 года назад +20

      A soul for a soul.

    • @someone58932
      @someone58932 4 года назад +6

      @@switchblade6 seems reasonable

    • @SapphireSolstice67
      @SapphireSolstice67 4 года назад +17

      Did you do it?
      Yes.
      What did it cost?
      Diagonal Bois.

    • @someone58932
      @someone58932 4 года назад +5

      @@SapphireSolstice67 this is nintendo in a nutshell

  • @aspenpawarts9333
    @aspenpawarts9333 4 года назад +9

    The name Looygi: Exists
    This channel: *laughs in mario*

  • @diamondfishstick
    @diamondfishstick 4 года назад +7

    3:23 sounds like Isabelle

  • @Eternalwarpuppy
    @Eternalwarpuppy 4 года назад +270

    The biggest problems with SMM2 are not being able to edit downloaded levels and no bookmark site for SMM2.

    • @jacob-qw1de
      @jacob-qw1de 4 года назад +6

      Yeah but these are 'subtle' differences

    • @thechugg4372
      @thechugg4372 4 года назад +22

      @@jacob-qw1de Those differences like overlapping pipe aren't "subtle" to most creators, so we can include downloads

    • @luigimrlgaming9484
      @luigimrlgaming9484 4 года назад +2

      Eternalwarpuppy yes

    • @anime30seconds88
      @anime30seconds88 4 года назад +4

      editing downloaded levels is stealing

    • @luigimrlgaming9484
      @luigimrlgaming9484 4 года назад +9

      Triforce44 They wouldn’t allow you to publish them if they did allow looking at the Editor Of other levels as it would be a way to see how people did things

  • @sirk603
    @sirk603 4 года назад +375

    1:50 I’m assuming this is because multiplayer versus and co op

    • @mparagames
      @mparagames 4 года назад +11

      It probably is.

    • @jaxsterminator8634
      @jaxsterminator8634 4 года назад +33

      And it's because of trolling.

    • @Nuclearburrit0
      @Nuclearburrit0 4 года назад +9

      RIP auto levels

    • @sirk603
      @sirk603 4 года назад +19

      Nucularburrito2 they work. You can put a bullet blaster above the thing and it will fall. Or a spring right above the player. Don’t know any other ways tho

    • @Kayso789
      @Kayso789 4 года назад +1

      I think it's because of trolling

  • @gwenxel4434
    @gwenxel4434 2 года назад

    Thanks so much for making this.

  • @MageOfDarkness69
    @MageOfDarkness69 Год назад +6

    The saddest thing ever is that in SMM2 you cannot build in the start area anymore.

    • @IvanFranco120
      @IvanFranco120 Год назад +2

      Yeah... Most likely because of multiplayer spawning starting positions. 🤔

  • @JeremyBX
    @JeremyBX 4 года назад +516

    You gotta love those fake Mario Maker 2 Mobile Ads

  • @nj4774
    @nj4774 4 года назад +279

    5:09 perfectly balanced as all things should be

    • @David-ro9cb
      @David-ro9cb 4 года назад +20

      I WILL SHREK THIS UNIVERSE DOWN TO IT'S LAST ATOM

    • @doggoonmac8928
      @doggoonmac8928 4 года назад +6

      REALITY IS QUITE DONKEYPOINTING

    • @vyor8837
      @vyor8837 4 года назад

      removed power up checking though.

    • @oneup117gaming4
      @oneup117gaming4 4 года назад +4

      @@vyor8837 you ruined the reply chain

    • @megalampada2372
      @megalampada2372 4 года назад

      @@David-ro9cb LOL

  • @minterstellarr
    @minterstellarr 4 года назад +2

    I liked how the voices sang to the music while saying whatever you placed
    Like this 1:34

  • @ElevenPaces
    @ElevenPaces 4 года назад +14

    This makes me feel like Nintendo developers were watching streamers play kaizo and puzzle levels...and then deliberately removed all of the mechanics they were using 😅

    • @somerandomhandle
      @somerandomhandle 3 года назад

      so smm2 was more fun and not so hard?

    • @THawkMedia
      @THawkMedia 3 года назад +1

      @@somerandomhandle well now 2 is just filled with enemy spams and "music" levels that just use gusty garden galaxy

    • @somerandomhandle
      @somerandomhandle 3 года назад

      @@THawkMedia ye

  • @NomeCreativo
    @NomeCreativo 4 года назад +556

    Nobody yet discovered that you can add power-ups INSIDE checkpoints?

    • @MarioFan587YT
      @MarioFan587YT 4 года назад +132

      Yes, they did, but no one cares. Some levels want you to be small anyway

    • @luuthienan2703
      @luuthienan2703 4 года назад +69

      You would discover it by playing story mode anyway

    • @federicocapacci7175
      @federicocapacci7175 4 года назад +47

      @@luuthienan2703 in the very first level 😂

    • @vuice6601
      @vuice6601 4 года назад

      uh, no...

    • @gonderage
      @gonderage 4 года назад +30

      The title said subtle changes.

  • @John-ye3ij
    @John-ye3ij 4 года назад +467

    25 subtle changes.
    aaaaaaand most of them remove features from the original.
    That's sad.

    • @Sonicjan
      @Sonicjan 4 года назад +6

      Mechanics?

    • @Hi-uv7nn
      @Hi-uv7nn 4 года назад +13

      They aren’t really that big changes just minor ones and it doesn’t matter because now we have better things

    • @thenonexistinghero
      @thenonexistinghero 4 года назад +22

      @@Hi-uv7nn There's absolutely nothing minor about that huge chunk of unuseable area at the start. Single screen stages are significantly more restrictive now.

    • @user-jl7cz2pe6d
      @user-jl7cz2pe6d 4 года назад +8

      @@thenonexistinghero They did that for multiplayer levels.

    • @thenonexistinghero
      @thenonexistinghero 4 года назад +10

      @Rad People can still make levels that kill you the moment you start. This doesn't prevent any of that crap from happening.

  • @phana0071
    @phana0071 4 года назад +54

    5:43 wait "throwable enemies *bounced* on walls?"

  • @BubbledDEV
    @BubbledDEV 4 года назад +15

    6:49 Weirdly, it isn't always to the left. If there is a carryable item (say, a POW Block) one block or higher above the spring, then for some reason the shell will bounce to the right.

  • @splegoon4289
    @splegoon4289 4 года назад +651

    Some of these changes make SMM2 a downgrade in some aspects

    • @gamecrusader6768
      @gamecrusader6768 4 года назад +15

      Splegoon 4 that seems to be the focus of the video logs of good changes came in smm2

    • @mynameismmandimheretosay7979
      @mynameismmandimheretosay7979 4 года назад +14

      Sad that they are, and if we fix them in some way they’ll count it as a glitch exploit and delete it.

    • @falcon5178
      @falcon5178 4 года назад +4

      *change some stuff and sell it for full price*

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 года назад

      I disagree.

    • @bumpkinbee1524
      @bumpkinbee1524 4 года назад

      *most

  • @BobbyJCFHvLichtenstein
    @BobbyJCFHvLichtenstein 4 года назад +116

    MM1: can do more technical stuff
    MM2: that stuff is gone, but there's more items and themes!

    • @enderallygolem
      @enderallygolem 4 года назад +27

      On-Off blocks pretty much makes anything technical 10 times easier

    • @Hi-uv7nn
      @Hi-uv7nn 4 года назад +3

      Wow your hilarious

    • @Cyrus_got_verified
      @Cyrus_got_verified 4 года назад

      Ikr

    • @Stratelier
      @Stratelier 4 года назад

      Some of the tweaks you may have to work around in certain cases (a big one for two of my levels was the new overlap rules regarding pipes and one-way blocks), but overall they're not "bad", just different. For example, if you make a boss room where you have to defeat a Giant Bowser using only shells or bob-ombs, it's actually a lot better that they now do 3pts damage instead of 1!

    • @1un4cy
      @1un4cy 4 года назад

      There's a lot cut out too so it's about even, it simply has new things not more things.

  • @aedenoleary
    @aedenoleary Год назад +1

    10:14 it is if I remember correctly, it's in the Nsmbu style and it turns into the ?-switch

  • @intermet2637
    @intermet2637 3 года назад +5

    5:27 how do I expect people to complete the level as small mario in smm2 now?

    • @BirbBoiYT
      @BirbBoiYT 3 года назад +1

      I think this may work:
      Have a small contraption where you fall onto a donut block and have them get a mushroom before the donut block drops them into a grinder. Repeat it again directly below to ensure they come out as small Mario without dying.

  • @MegAmi24
    @MegAmi24 4 года назад +49

    7:43 WHY DID NOBODY TELL ME ABOUT THIS

  • @AnneIglesias
    @AnneIglesias 4 года назад +65

    I understand that some of these have to do with added gameplay aspects. Like not being able to build behind the starting line so that it doesn’t affect the countdown to a multiplayer race. If there is anything missing that actually makes me sad, it’s probably the overlapping pipes. It just looked nice design-wise.

    • @jaredhoeft2832
      @jaredhoeft2832 4 года назад +2

      Also it allowed for things like a pipe that goes somewhere different when you reenter it. That's something I used a lot in MM1

  • @SnowyFoxlinn
    @SnowyFoxlinn 4 года назад

    I kinda liked the "Freely moving in the walls" as it made some pretty cool Crossy Road/Frogger courses.

  • @Maubald
    @Maubald 4 года назад

    È forte vedere che hai un pubblico prettamente inglese, grande!

  • @Hexagon42
    @Hexagon42 4 года назад +180

    9:23
    Oh thank you for specifying i thought they were added by EA

    • @minecraftgaming7879
      @minecraftgaming7879 4 года назад +47

      Course Editor $19.99 Saving courses $9.99 Course world $49.99

    • @crunch.dot.73
      @crunch.dot.73 4 года назад +24

      Super Mario Bowser's Castle Theme
      $4.99
      (Purchase is good for a single level)

    • @valiko.
      @valiko. 4 года назад +5

      "It's in the game"

    • @rockypikmin4493
      @rockypikmin4493 4 года назад

      Ok salty

    • @GobouLePoissonBoue
      @GobouLePoissonBoue 4 года назад +8

      Imagine Nintendo and EA working on Mario Maker 3.
      Nintendo : Okay we need to think about features.
      EA : Why not making Course World 9$99?
      Nintendo : Uhhhh... I meant new features, like you know, putting more items from previous gam-
      EA : That would cost 4$99?
      Nintendo : No way ! We need the player having enough fun with the game, without paying !
      EA : Oh I see. Why not making the game free?
      Nintendo : Hell no we are gonna lose money and-
      EA : But the editor costs 29$99 with a premium edition adding useless skins for enemies for 49$99.
      Nintendo : ...
      EA : Good?
      Nintendo : You're hired.

  • @filipklominek3527
    @filipklominek3527 4 года назад +93

    6:51 They bounce to the right, if the spring falls from the top and a loaded pow block/P-switch/regular spring is above them.

    • @user-oz5xr4yz5t
      @user-oz5xr4yz5t 4 года назад +2

      -did you learn that from ceeeeeeeeeeaaaaveeee?-

    • @GuyFromSomeWorld
      @GuyFromSomeWorld 4 года назад +1

      @@user-oz5xr4yz5t That, or he watches CarlSagan42, or he just played the Uno Más level and discovered that

    • @Firefanged
      @Firefanged 4 года назад

      Nintend0 Sw1tch yay

  • @casperdewith
    @casperdewith 3 года назад +3

    10:30 The lava bubble also lost its glow in Super Mario Maker 2.

  • @thechugg4372
    @thechugg4372 4 года назад +1

    Your forgot the big one, not being able to download level anymore, but I guess it is so big it deserves its own video.

  • @minimik75
    @minimik75 4 года назад +50

    you should've just made "nothing can overlap pipes in SMM2" as one instead of multiple differences

  • @tahsinshabab4530
    @tahsinshabab4530 4 года назад +164

    Don't like the fact that they removed some of the tech

    • @ingemar8211
      @ingemar8211 4 года назад +1

      But how big of a difference will it really make?

    • @Vaylon.
      @Vaylon. 4 года назад +6

      @@ingemar8211 Yeah so removing the spin grab will definitely be bad in terms of smw kaizo levels, but i guess the dry bones shell kind of makes up for it

    • @ingemar8211
      @ingemar8211 4 года назад

      @@Vaylon. I see what you're saying but imo the fact the spin jump wit shell has beeen kinda replaced by dry bones shell is a good thing. It is the sequel after all!

    • @GuyFromSomeWorld
      @GuyFromSomeWorld 4 года назад

      I'm perfectly happy with them removing the mid-air shell-jump (even if people did discover another way to do it... which was possible in SMM1, too, if I remember correctly)

    • @Vaylon.
      @Vaylon. 4 года назад +1

      @@GuyFromSomeWorld I was certainly annoying if it ended up in your super expert playlist, but again, for kaizo levels, any tech is valuable

  • @mikewalker9771
    @mikewalker9771 4 года назад

    Very helpful thx

  • @beatricesedmik1238
    @beatricesedmik1238 4 года назад

    Wow. Thx for this. Smm1 u can do more

  • @Seven-ol5ed
    @Seven-ol5ed 4 года назад +698

    SMM1: Redstone of Minecraft Java edition
    SMM2: Redstone of Minecraft Bedrock edtion

    • @AnonYmous-tx5gc
      @AnonYmous-tx5gc 4 года назад +11

      lol true

    • @3hoodies
      @3hoodies 4 года назад +1

      Bed...rock...?

    • @kaiden8876
      @kaiden8876 4 года назад +18

      @@3hoodies Basically a synonymous word for the console, windows 10 and mobile versions of Minecraft

    • @3hoodies
      @3hoodies 4 года назад +3

      @@kaiden8876 sorry
      To me it's the vocabulary website

    • @legitimate8463
      @legitimate8463 4 года назад

      @@kaiden8876 all apart from pc/laptop/computer

  • @Snukkuri
    @Snukkuri 4 года назад +63

    SMM1 Mario: *Dies from spikes below platform*
    SMM2 Mario: *Walks on the spikes below platform like god*

  • @TheSmart-CasualGamer
    @TheSmart-CasualGamer 4 года назад +11

    Was the 7x3 forbidden area entirely to stop people from putting Thwomps above the start of the level?

    • @dairhat
      @dairhat 3 года назад +5

      Yep, it does make the game less frustrating, but it really does limit the decorations that we could put on our levels.

    • @user-uz7ez7zp6i
      @user-uz7ez7zp6i 7 дней назад

      And it also matches with the multiplayer versus when the player can't move until after the start

  • @mr80s81
    @mr80s81 4 года назад +2

    hopefully they add some of the old features from SMM1 into this

  • @OanSMM
    @OanSMM 4 года назад +221

    Could you make a side by side comparison between the backgrounds from the 2 mario maker games ?

    • @knux4000
      @knux4000 4 года назад

      Oan_SMM could you learn your English better

    • @OanSMM
      @OanSMM 4 года назад +21

      @@knux4000 better now?

    • @lol2fast323
      @lol2fast323 4 года назад +29

      @@knux4000 rude

    • @KLa35
      @KLa35 4 года назад +19

      Yea Gavin that's rude

    • @KLa35
      @KLa35 4 года назад +11

      @@knux4000 Jerk

  • @nerdyyxx
    @nerdyyxx 2 года назад +3

    why couldnt they just update the smm1 and release it for all devices from nintendo? its so unfair for people. You have to buy switch for 1 game

  • @robloxbacondudgamerpro
    @robloxbacondudgamerpro 4 года назад +1

    This is awesome video can you post another video if you have a chance to

  • @GameFrank
    @GameFrank 4 года назад +191

    Great comparison! Too bad a lot of the changes weren't great. Still loving MM2 regardless!!

  • @WaterKirinGamer
    @WaterKirinGamer 4 года назад +28

    8:37
    That change in the water level for U's style is one of the few of these changes that are better in Mario Maker 2

    • @liamgoshdanglewis873
      @liamgoshdanglewis873 4 года назад

      Dhruv Patel but the last one was a bit more accurate to the original.

    • @user-tk1vz6lh8y
      @user-tk1vz6lh8y 4 года назад

      In the smm1 Mario's pose more looks like Mario's pose from nsmbWii

  • @Robo2k_
    @Robo2k_ 4 года назад +12

    Separate name: 25 reasons why SMM1 is better than SMM2

  • @autumnshinespark
    @autumnshinespark 4 года назад

    Those "Yoshi egg" sound bytes would make a good dubstep.

  • @Stratelier
    @Stratelier 4 года назад +18

    #2 and #11 are part of a broader update to the editor's overlap rules just in general. For example, red coins can no longer be hidden behind certain kinds of objects (Munchers, etc).
    #4(a) is primarily for the multiplayer support, but it also reduces certain kinds of trolling (e.g. immediately kicking the player off the start location, such as by partially walling it off, or by dropping a horizontal spring on them).
    #4(b) - SMM2's start ground is also now widened to 7 tiles wide (Mario still starts on tile 5, which is no longer the corner).
    #5 is related to checkpoints originally being a variation on the arrow signs in SMM1. Various other items have been similarly separated from each other in SMM2.
    #5(b) - Checkpoints no longer automatically turn Small Mario into Super Mario (instead, you can attach a powerup to them directly). This means certain level types (e.g. "Super Mario vs. Mecha Bowzilla") no longer have to add a forced hit after a checkpoint.
    #7 is related to #4, as building over the start area was the primary way to get Mario inside Ground tiles to begin with.
    #8 and #16 are actually the same: depending on what object is on top of the block, this can prevent its contents from spawning at all.
    #10(b) - In SMM1, hit detection if running atop spikes was slightly asymmetrical (i.e. you took damage sooner if approaching spikes from, I believe, the left side)
    #24 - Piranha Plants can also be attached to ceilings now.
    And now for some additional subtle details:
    * - Warp pipes are always the same color on both ends (if you change one end, the other changes to match).
    * - Enemies set as a clear condition do not respawn after being defeated (i.e. if you leave/re-enter the room).
    * - When bouncing a (vertical) Thwomp off of a Buzzy helmet, in SMM2 it returns to neutral status (in SMM1 it continued falling/bouncing). This is likely due to the addition of horizontal Thwomps.
    * - In SMW style, if you are wearing a Buzzy helmet, toss a shell upwards, then bounce it off of your helmet on the way down, in SMM1 it could still deal damage to any enemies it falls on, but in SMM2 it will not.
    * - Bowser takes more damage from attacks other than fireballs (now 3pts instead of 1), making certain types of boss encounters less repetitive.
    * - In some level themes, a pipe that is attached to Ground tiles will now extend 1/2 tile into said ground, perhaps due to many Ground tiles having rounded corners.

    • @Stratelier
      @Stratelier 4 года назад +1

      #7 - On further reflection, I'm now certain this is DIRECTLY related to the new On/Off blocks, since it's trivial to make a contraption where Mario can get stuck inside them.

  • @nowonmetube
    @nowonmetube 4 года назад +381

    Actually changes that make less possibilities. So bad for puzzle and troll or even Kaizo levels :(

    • @NaOkii
      @NaOkii 4 года назад +65

      I mostly agree, but troll levels can die.

    • @rynabuns
      @rynabuns 4 года назад +57

      SMM2: We’ve added so much new stuff! ON/OFF switches, twisters, see-saws, even a new game mode!
      People: yeah but now we can’t make the exact same levels we’ve made in SMM1 :(

    • @rawsom6992
      @rawsom6992 4 года назад +13

      @@rynabuns If people want to make the same kind of levels let them.
      If they reduce creativity in one area only to improve it in another they're still reducing the total amount of creativity possible.

    • @cleanseroftheworld
      @cleanseroftheworld 4 года назад +9

      @@rawsom6992 nah, it just depends on the amount limited vs gained. Tbh, nothing here seems to break my creativity and some of these limitations make it less overwhelming from a design perspective.

    • @everyonesaidmynamewasstupi3713
      @everyonesaidmynamewasstupi3713 4 года назад +2

      Raw som so if i give birth to one person and kill 20 others i’m still increasing the total amount of life in the world? getting rid of little things and adding a bunch of new stuff certainly doesn’t “reduce the total amount of creativity.”

  • @tagatyful
    @tagatyful 4 года назад +1

    Neutral position of jumping fire now have some fire effect on it

  • @TeamBlueToad
    @TeamBlueToad 3 года назад +4

    4:05 Mario in SMM2 be like: I AM INVINCIBLE! INVINCIBLE!

  • @suyaonsiomai
    @suyaonsiomai 4 года назад +28

    I don't even play smm but it makes me sad that they removed things that gives the game more possibilities

  • @vacantile
    @vacantile 4 года назад +54

    Good way to present these changes, nice vid!

  • @ninettedelgadillo6348
    @ninettedelgadillo6348 4 года назад

    The few changes in 10:34 the different position enemies are chain chomp, hammer bro, and bowser.

  • @SquirrelMario
    @SquirrelMario 4 года назад +2

    THE NSMBU WATER BACKGROUND IS SO MUCH NICER NOW

  • @dr.whippersnapper5482
    @dr.whippersnapper5482 4 года назад +71

    When you see those supper Mario maker 2 ads for mobile(2 p’s)

    • @shinysilverstardust
      @shinysilverstardust 4 года назад +31

      Those are the people nintendo should sue, not rom hackers

    • @nitsuj8100
      @nitsuj8100 4 года назад +14

      @shinysilverstardust
      I know. Sad to see the obvious scam actually stay on the internet while harmless rom hackers get banned for changing a game to make it more unique... :(

    • @dr.whippersnapper5482
      @dr.whippersnapper5482 4 года назад +1

      Bopitty Boopy and it’s never for profit

    • @AffyMoon
      @AffyMoon 4 года назад +2

      Ikr If Nintendo and RUclips share one thing in common it's having a terrible concept of who are 'stealing their property' and who are not,In Nintendo's case fan game creators are, well just fans wanting more without pressuring the creator themselves/making people who can't afford newer games a worse but still good version,(While the actual scammers relax as they get ignored. And in RUclips's case, they refuse to decrease the pay of millionaires and instead DEMONetize(because it's terrible) small content creators just making videos for a living and for the entertainment of everyone.
      And then there are other people (e.g. I'll give Scott Cawthon because he haS played many fan-games from FNAC TJOC and ONAF)support and even play other people's fan games

    • @mclolflick4566
      @mclolflick4566 4 года назад

      Nintendo makes great games, but terrible business decisions.

  • @dekuparadox5972
    @dekuparadox5972 4 года назад +83

    really. Most of these changes are negatives. I'm pretty angry about the fact that you can't overlap pipes anymore! Plus Mario's swimming animation makes it look like his neck broke.

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 года назад

      I didn't see a single negative change.

    • @JayAreAitch
      @JayAreAitch 4 года назад +4

      Daniel Baker Diagonal checkpoints

    • @Seth_Hezekiah
      @Seth_Hezekiah 4 года назад +1

      @@JayAreAitch yea, those things that made it awkward when you died and had to restart from them and was used in glitches. Glad those are gone.

    • @DLBBALL
      @DLBBALL 4 года назад +1

      Oh well, they’re negative if you enjoy having impossible Kaizo levels for you to beat.

    • @JayAreAitch
      @JayAreAitch 4 года назад +4

      @@DLBBALL Hope you're not suggesting that such levels don't exist in SMM2...

  • @couldntsetpass2901
    @couldntsetpass2901 4 года назад +6

    9:18 ah thanks for that "by Nintendo", i would've never been able to tell who added these decorations

    • @flow185
      @flow185 4 года назад

      It will be hard without this

    • @foiledagain1914
      @foiledagain1914 3 года назад

      Nah, man, somebody just kinda walked in and added them, and nintendo rolled with it.

  • @zig8925
    @zig8925 4 года назад +1

    Some of the things that you could do in mm1 would be nice to do in MM2, but I understand that it's to prevent problems, like the pipes crashing games

  • @Cabecool10
    @Cabecool10 4 года назад +46

    On 25 the Lava Bubble’s texture was updated and, in my opinion, looks much better and cleaner.

    • @switchblade6
      @switchblade6 4 года назад +5

      Yeah the graphics are much more polished

    • @nowonmetube
      @nowonmetube 4 года назад +1

      Indeed, spotted that too

  • @GamingHobo965
    @GamingHobo965 4 года назад +59

    My conclusion from this:
    SMM1 Had a lot of really good fucking features they removed in SMM2

    • @beetrootsoup3130
      @beetrootsoup3130 3 года назад +11

      We can't interact with the letters in the title screen (╯︵╰,)

    • @Escanimations
      @Escanimations 3 года назад +1

      @@beetrootsoup3130 yeap

    • @Gone._.
      @Gone._. 3 года назад +1

      Except the walking on spike full semisolids. That’s actually good

    • @Ok-ok3jz
      @Ok-ok3jz 3 года назад

      @@Gone._. how

    • @Gone._.
      @Gone._. 3 года назад

      @@Ok-ok3jz It could make good level design

  • @PaperLuigi707
    @PaperLuigi707 4 года назад +1

    5:48, bro that was so smooth

  • @deaxgaxd1801
    @deaxgaxd1801 3 года назад +1

    4:16 yes we can with the black hole glitch