Cavalry is just broken, I can win above 75% of my matchups just using cavalry, spearman cant stop me, in this game fast movememt to micro is win if the oppenent cant catch you but you can go to his base destroy some stuff and back and the enemy is runing at 1 mile with those spear and crossbow, they cant catch you
I think I would trade one of the feudal landmarks for some kind of eco boost landmark. That way you can choose between feudal play or trying to keep up with other boom civs.
Maybe rework the king again to be an area boost to villagers. Like inspiring them. Maybe when training the king, you can choose between a peaceful one and a war wagering one.
The true of the game now is that are a couple of civs broken, like Otomans, Jean Darc, Sushi Legacy. They can win pretty much every game if you are playing agaist normal players, I am platinum and everbody just pick those civs. So if your level of play are not above of your tier elo, you gonna lose for thoses civs if you use the other civs
Having started playing AOE4 after the expansion, I originally learned English because there were a lot of guides like Beasty's and others for it and they called it a beginner nation. I learned as much about it as I could and played my first 10 matches as English. As I learned more, and fought lots of other civs, I started think English was really weak. I kept losing my army when I had about equal numbers to the enemy army, and so on. I would get pushed and crushed, or I would push and deal some villager damage but not actually win (I did win some games in casual 1v1 though). When I finally tried other civs I started to see how differently they can be played, but more importantly the versatility other civs have over English. Definitely the civ has merits but I find its one of my least favorite civs to play now that I've learned how to play about 10 civs. Let me say as a new player, I would say English is not the best starter nation. You need the knowledge of how army trades can work, and the understanding of the difference between regular archers and Longbows, and regular MAA and English MAA to fully utilize Eng troops. English transition to farms is super easy and convenient and I find going out on the map for food is super scary for new players, but that is all the civ has going for it as far as being beginner friendly goes.
Hi beasty, thanks for sharing. I have just started playing online and was able to finally beat the computer on ridiculous using what ive learned from watching your videos. In regards to the English are they viable in FFA? It seems like their biggest strength is to rush early and gain the advantage over the opponent, however it seems very challenging to do that in FFA. If you were to play English in FFA is it still better to go two TC and focus on macro or should you still try and rush and gain the advantage by taking someone out early? Thanks again for the great content!
@@harrynayeon4270you’re trash for playing like that. Why even play if you’re going to cheese an opponent to quitting in age 2-3? Learn how to micro and play rts and you won’t have to do such a thing.
@@ShogunLazo what video did you watch? The video talks about the lacking eco in early English. Simply allowing enclosures (at a smaller buff) in castle would fix this. Enclosures is not overpowered. It’s been nerfed already
Well, I really love English and I have some my own wild playstyle as it. Through king, mass MAA and crossbows in castle, and possibly spears if playing against early knights civ (MAA+spears is good composition against everything, or if enemy has no cavalry, mass MAA only), such playstyle is sick as for me because I do not need so much of wood really, I can focus only on two resources (food/gold), also I do not need range attack military upgrades (until late game) so I can waste less resources on military upgrades as I have only melee damage units. So commonly, I play passively-aggresive with this strat, I create pressure but plays more defensively, just scare my enemy with my army so he needs to produce units or go some feudal aggression itself (if he builds zero units, king+maa can just dive as they have significant arrows defense + AoE healing). That's not all, I'm kinda lazy to write all in details but generally it is. And it works in matchups are I tried playing more standard longbows+spears and got destroyed, all next games against the same matchups doing this strategy always give much better results then going longbows/spears, one of the reasons is because longbows/spears die too easy, while MAA plus with King/Abbey healing with appropriate micro are very survivable and counters almost everything in feudal, and it is easier to keep economic tuned for strong production because no wood needed for units and I can focus on gold/food only (also insane amount of food from farms, so MAA cost only 20 gold because there is almost always enough of food).
I think english abbey of king is need to make a king to capture sacred sight in fuedal age or have a tech to capture sacred sight for balance (enemy to react)
Why English bad to Mongls? You can't tower rush them as Mongol couze they villagers can shoot your spears. And tower rush kinda main advantage compare to the other civ for Mongols today i believe. On land maps.
English is NOT easy to play. Their units trade VERY very badly at every tier. Their only strengths are maa cost efficiency and massing seige / towers and pushing by simply out producing and suicide maa, but since the gold nerf they lack a win condition
imo there should be no civs countering other civs by nature. Every civ should have an equal playing field to beat every civ. If there is a strong natural disadvantage that should just mean the devs need to balance things better.
@@mherrj rubbish. I'm saying the devs have done a pretty decent job at eliminating the natural civ advantage factor but there's still some slight problems like china vs hre for example. Just needs a bit more tweaking
@@salahmagoosh4575 yeah and that's not ideal imo. You don't want a situation where you at a disadvantage just for existing cos that's just really stupid.
I think English ☕ are probably a lot better than their ladder performance because people keep on getting baited 🎣 by their farm bonuses. Their farms 🧑🌾🥔🫛 next to the mill are only 4.6% faster than hunting deer 🦌 by official gather rates (not including walk time) in the Dark Age without technologies. They are 30.8% faster than berries 🍒, but berries have virtually no walk distance, so the real difference is a lot lower. And their farms are still very expensive. 10 English farms cost 375 wood 🪵. And you basically never have enough wood as you need so much for technologies, buildings, and units. Especially siege. I really think the English should only build farms 🧑🌾🥔🫛 in the vast majority of maps after they get Wheelbarrow, Horticulture, your first Archery 🏹 Range (if you did not age up with Council Hall), and your first Barracks. All of those things seem much better in the long term and for tempo than English farms, with their slightly higher or approximately equal gather rate. I don't think a lot of players did the maths or a cost benefit analysis so just assumed that since the English farms are a lot better than standard farms it would make them better than other food sources. Though that is not true. Also, one of the best bonuses the English have is not even listed as on the civilisation bonuses. They effectively get Hardened Spearman for free by not getting spearmen in the Dark Age. Which makes an already great unit even better. This makes an already counterintuitive civ even more counterintuitive. Personally, I would think a nice moderate buff would be to change the Hardened Spearman hidden bonus to a normal bonus that they get the Hardened Spearman upgrade for free in Dark Age. Maybe with -50 wood to balance their Dark Age rush protentional, but Hardened Spearmen are not that much better when not fighting melee cavalry. That makes them able to get a lot more time for spearmen production. And it removes the unnecessary confusion created by a hidden bonus existing for a civ, especially one that affects a unit completely unmentioned in the displayed bonuses.
Nope, not even close. They are useless unless heavily microed and assisted by spearmen and they have no upgradeable form. So they are dead resources as soon as spent. The only longbow strat worth a diggity doo dar isn't feudal longbow rammrush against a player who is 2tc fc ing
Council Hall is the strong part, not just longbow themselves. You get 2x production in age 2 from get-go. In comparison, closest production landmark now might be French SoC, and that's only 1.2x
He has kind of a 100.000 followers, i guess somebody is interested in his opinion. You did right writing that message, i'm pretty sure your feedback will change his life, it was really meaningful.
English used to be the civ that made me want to quit AoE4. Now I just build a stable.
Hahahahahaha bro made my day 😂
Cavalry is just broken, I can win above 75% of my matchups just using cavalry, spearman cant stop me, in this game fast movememt to micro is win if the oppenent cant catch you but you can go to his base destroy some stuff and back and the enemy is runing at 1 mile with those spear and crossbow, they cant catch you
Yeah must be nice playing in silver
@@harrynayeon4270 I agree. Sometimes I feel like I have no response to horsemen
@@cornelishenk4569 I am platinum soooo
I think I would trade one of the feudal landmarks for some kind of eco boost landmark. That way you can choose between feudal play or trying to keep up with other boom civs.
Maybe rework the king again to be an area boost to villagers. Like inspiring them. Maybe when training the king, you can choose between a peaceful one and a war wagering one.
The true of the game now is that are a couple of civs broken, like Otomans, Jean Darc, Sushi Legacy. They can win pretty much every game if you are playing agaist normal players, I am platinum and everbody just pick those civs. So if your level of play are not above of your tier elo, you gonna lose for thoses civs if you use the other civs
You are completely damn right
is it still like this?
Having started playing AOE4 after the expansion, I originally learned English because there were a lot of guides like Beasty's and others for it and they called it a beginner nation. I learned as much about it as I could and played my first 10 matches as English. As I learned more, and fought lots of other civs, I started think English was really weak. I kept losing my army when I had about equal numbers to the enemy army, and so on. I would get pushed and crushed, or I would push and deal some villager damage but not actually win (I did win some games in casual 1v1 though).
When I finally tried other civs I started to see how differently they can be played, but more importantly the versatility other civs have over English. Definitely the civ has merits but I find its one of my least favorite civs to play now that I've learned how to play about 10 civs. Let me say as a new player, I would say English is not the best starter nation. You need the knowledge of how army trades can work, and the understanding of the difference between regular archers and Longbows, and regular MAA and English MAA to fully utilize Eng troops. English transition to farms is super easy and convenient and I find going out on the map for food is super scary for new players, but that is all the civ has going for it as far as being beginner friendly goes.
Hi beasty, thanks for sharing. I have just started playing online and was able to finally beat the computer on ridiculous using what ive learned from watching your videos.
In regards to the English are they viable in FFA? It seems like their biggest strength is to rush early and gain the advantage over the opponent, however it seems very challenging to do that in FFA.
If you were to play English in FFA is it still better to go two TC and focus on macro or should you still try and rush and gain the advantage by taking someone out early?
Thanks again for the great content!
In general FFA's go to Imp and English has the advantage of getting gold from farms, so they are certainly useable in FFA.
Any civ with infinite gold generation can work well in FFA.
my tatics only english is do castle white tower but in enemys base, sometimes work and its beautiful
Thanks all for the feedback it's greatly appreciated!
@@harrynayeon4270you’re trash for playing like that. Why even play if you’re going to cheese an opponent to quitting in age 2-3? Learn how to micro and play rts and you won’t have to do such a thing.
hello Beasty can you please make the video My Honest Opinion of Abbasid in AOE4 . I really appreciate that. Love you
They could simply bring the enclosures farm tech to castle or buff the food bonus. Eco problem solved
That's literally the most broken tech in the game 😂 no it needs to stay in imp
@@ShogunLazo did you watch the video?
@@GrabbaBeer yes and enclosers are the most broken eco tech in the game it literally makes english late game good ... so no that would be stupid
@@ShogunLazo what video did you watch? The video talks about the lacking eco in early English. Simply allowing enclosures (at a smaller buff) in castle would fix this. Enclosures is not overpowered. It’s been nerfed already
@@GrabbaBeer what was the nerf?
Would love an English variant civ with early access to Wyngaurd ranger units and a Robin hood style hero.
Give English longbows some AP… I mean look at what happened at Agincourt…
Well, I really love English and I have some my own wild playstyle as it. Through king, mass MAA and crossbows in castle, and possibly spears if playing against early knights civ (MAA+spears is good composition against everything, or if enemy has no cavalry, mass MAA only), such playstyle is sick as for me because I do not need so much of wood really, I can focus only on two resources (food/gold), also I do not need range attack military upgrades (until late game) so I can waste less resources on military upgrades as I have only melee damage units.
So commonly, I play passively-aggresive with this strat, I create pressure but plays more defensively, just scare my enemy with my army so he needs to produce units or go some feudal aggression itself (if he builds zero units, king+maa can just dive as they have significant arrows defense + AoE healing). That's not all, I'm kinda lazy to write all in details but generally it is. And it works in matchups are I tried playing more standard longbows+spears and got destroyed, all next games against the same matchups doing this strategy always give much better results then going longbows/spears, one of the reasons is because longbows/spears die too easy, while MAA plus with King/Abbey healing with appropriate micro are very survivable and counters almost everything in feudal, and it is easier to keep economic tuned for strong production because no wood needed for units and I can focus on gold/food only (also insane amount of food from farms, so MAA cost only 20 gold because there is almost always enough of food).
So when they have a early night civ just MAA,spears no longbow or crossbow
Thanks for this great video!!!
I think english abbey of king is need to make a king to capture sacred sight in fuedal age or have a tech to capture sacred sight for balance (enemy to react)
How about Rrrrrus
How do I counter japanese samurais ? I'm very new on aoe4 and being using only English to play...
You ever find out how to counter them
Thats all well and done and I really appreciate the vid, but can we please have more OOtD vids?
yessss please!
I am agree. English need a economic buff in feudal or in castle.
Please do HRE next! ❤
yaaaay
I feel like the TC nerfs hurt english more then other civs
abbasid here: am I a joke to you😂
Why English bad to Mongls? You can't tower rush them as Mongol couze they villagers can shoot your spears. And tower rush kinda main advantage compare to the other civ for Mongols today i believe. On land maps.
Early Knights
English is NOT easy to play. Their units trade VERY very badly at every tier. Their only strengths are maa cost efficiency and massing seige / towers and pushing by simply out producing and suicide maa, but since the gold nerf they lack a win condition
I have noticed that. Why do English units trade badly?
@abhishekab1 because they are balanced to function with equivalency only under towers with heavy micro.
@@abhishekab1because they got their armor nerfed
imo there should be no civs countering other civs by nature. Every civ should have an equal playing field to beat every civ. If there is a strong natural disadvantage that should just mean the devs need to balance things better.
Hmmm you dont understand the basics of game design with this logic. It is impossible to that without making every faction the same.
That sounds like aoe 2 all over again. When the factions are as gameplay/feature rich as aoe 4 you’re surely always gonna have civ level counters
Some asymmetry is good, it forces you to adapt each game rather than doing the same thing every time.
@@mherrj rubbish. I'm saying the devs have done a pretty decent job at eliminating the natural civ advantage factor but there's still some slight problems like china vs hre for example. Just needs a bit more tweaking
@@salahmagoosh4575 yeah and that's not ideal imo. You don't want a situation where you at a disadvantage just for existing cos that's just really stupid.
I wonder if giving them a 30% farm gather bonus from dark age would boost their slow start?
"Or all inna"? He is saying "All In"?
If so, what is that strategy?
What is the third English playstyle again?
Hi pls do mongols ❤
And how to play mongols now
Mongols are broken, players typically do the mangudai spam behind base which causes almost every player to immediately quit. skilless civ
I think English ☕ are probably a lot better than their ladder performance because people keep on getting baited 🎣 by their farm bonuses.
Their farms 🧑🌾🥔🫛 next to the mill are only 4.6% faster than hunting deer 🦌 by official gather rates (not including walk time) in the Dark Age without technologies. They are 30.8% faster than berries 🍒, but berries have virtually no walk distance, so the real difference is a lot lower.
And their farms are still very expensive. 10 English farms cost 375 wood 🪵. And you basically never have enough wood as you need so much for technologies, buildings, and units. Especially siege.
I really think the English should only build farms 🧑🌾🥔🫛 in the vast majority of maps after they get Wheelbarrow, Horticulture, your first Archery 🏹 Range (if you did not age up with Council Hall), and your first Barracks.
All of those things seem much better in the long term and for tempo than English farms, with their slightly higher or approximately equal gather rate.
I don't think a lot of players did the maths or a cost benefit analysis so just assumed that since the English farms are a lot better than standard farms it would make them better than other food sources. Though that is not true.
Also, one of the best bonuses the English have is not even listed as on the civilisation bonuses. They effectively get Hardened Spearman for free by not getting spearmen in the Dark Age. Which makes an already great unit even better.
This makes an already counterintuitive civ even more counterintuitive.
Personally, I would think a nice moderate buff would be to change the Hardened Spearman hidden bonus to a normal bonus that they get the Hardened Spearman upgrade for free in Dark Age. Maybe with -50 wood to balance their Dark Age rush protentional, but Hardened Spearmen are not that much better when not fighting melee cavalry.
That makes them able to get a lot more time for spearmen production. And it removes the unnecessary confusion created by a hidden bonus existing for a civ, especially one that affects a unit completely unmentioned in the displayed bonuses.
I am so glad they nerfed maa. Having a heavy armor unit early game is such cancer
You are the clone of one of my best friends...or maybe he is your clone.
Gaymers
Zhu xi noob civ 😅
My honest opinion: longbows are broken
Nope, not even close. They are useless unless heavily microed and assisted by spearmen and they have no upgradeable form. So they are dead resources as soon as spent.
The only longbow strat worth a diggity doo dar isn't feudal longbow rammrush against a player who is 2tc fc ing
@@con_boywhy even play if you’re going to try and win in feudal?
@@GrabbaBeer ......
Council Hall is the strong part, not just longbow themselves.
You get 2x production in age 2 from get-go.
In comparison, closest production landmark now might be French SoC, and that's only 1.2x
@@con_boyThey do have upgradeable forms
Play aoe 2 pls
Keep nervig english. There are still to many english players on the Lader.
Who asked about ur opinion ?
Me
@@TheSzymax Thanks for asking, I thought no one else would.
Who asked yours? No one. Bye now.
He has kind of a 100.000 followers, i guess somebody is interested in his opinion.
You did right writing that message, i'm pretty sure your feedback will change his life, it was really meaningful.
funniest bot account