FairLight - Home of the Real Crackers
FairLight - Home of the Real Crackers
  • Видео 359
  • Просмотров 416 994

Видео

FairLight TV #Special Cauldron II
Просмотров 45919 часов назад
Released 31/10/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #111, Interview with Matcham of Network
Просмотров 497Месяц назад
Released 04/10/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #110, Revisiting Compression
Просмотров 1,1 тыс.Месяц назад
Released 27/09/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - Stay Hungry (C64 Demo)
Просмотров 4,1 тыс.Месяц назад
Credits: Code: Trident Music: Fegolhuzz Graphics, Dstar, Soya, The Hobbit and Vodka Video Capture: Pitcher Download/Vote: csdb.dk/release/?id=245757
FairLight - Demo Retox (C64 Demo)
Просмотров 6 тыс.2 месяца назад
Credits: Code: Trident Music: Danko Graphics: Soya, Twoflower, The Sarge Video capture: Pitcher Download/Vote: csdb.dk/release/?id=245170
FairLight TV #109, The making of a thematic demo
Просмотров 1,3 тыс.2 месяца назад
Released 30/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #108, Amiga Revival interview with John Hertell
Просмотров 7622 месяца назад
Released 23/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - Beergola Invite (C64 Demo)
Просмотров 4742 месяца назад
Released 08/08/24 Credits: Code: Trident Music: Fegolhuzz Graphics: Soya, The Hobbit Video capture: Pitcher Download/Vote: csdb.dk/release/?id=244928
FairLight - The Night the Beergola Boys Turned Into the Beergola-Pågarna (C64 Demo)
Просмотров 6022 месяца назад
Released 10/08/24 and came 2nd place in the C64 demo competition at Pågadata 2024 Credits: Code: Trident Music: Fegolhuzz Graphics: The Sarge, tNG, Soya, The Hobbit Video capture: Pitcher Vote/Download: csdb.dk/release/?id=244743
FairLight TV #107, 8Bitdo Mechanical Keyboard.
Просмотров 4382 месяца назад
Released 16/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #106, SD2IEC for the C64
Просмотров 6782 месяца назад
Released 09/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash Additional info received: www.c64.fun/czytaj.php?text=155
FairLight TV #105, Behind the scenes of the 1337 demo with Trident.
Просмотров 1,9 тыс.3 месяца назад
Released 02/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #104, Behind the scenes with Trident.
Просмотров 7373 месяца назад
Released 26/07/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #102D, Behind the iron curtain with RAF / Vulture Design
Просмотров 4683 месяца назад
Released 25/07/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - In business no one can hear you scream (C64 Demo)
Просмотров 3 тыс.4 месяца назад
FairLight - In business no one can hear you scream (C64 Demo)
FairLight - Petscii och findus (C64 SID)
Просмотров 6454 месяца назад
FairLight - Petscii och findus (C64 SID)
FairLight TV #102C SID Factory 2 & Hardware Support
Просмотров 4954 месяца назад
FairLight TV #102C SID Factory 2 & Hardware Support
FairLight TV #103, Stand up Gaming
Просмотров 4434 месяца назад
FairLight TV #103, Stand up Gaming
FairLight TV #102B, X2024 David Pleasance
Просмотров 5074 месяца назад
FairLight TV #102B, X2024 David Pleasance
FairLight TV #101B , DJ Enno at X2024
Просмотров 3675 месяцев назад
FairLight TV #101B , DJ Enno at X2024
FairLight TV #101A, Reyn Ouwehand Live at X2024.
Просмотров 6215 месяцев назад
FairLight TV #101A, Reyn Ouwehand Live at X2024.
FairLight - From The Deep Of The North (C64 Demo)
Просмотров 5 тыс.5 месяцев назад
FairLight - From The Deep Of The North (C64 Demo)
FairLight TV #100, X2024
Просмотров 9525 месяцев назад
FairLight TV #100, X2024
FairLight TV #102A, Walter Konrad interview from X2024
Просмотров 6525 месяцев назад
FairLight TV #102A, Walter Konrad interview from X2024
FairLight TV #100 Bonus, 13:37 (C64 Demo) live from X-2024
Просмотров 3,7 тыс.5 месяцев назад
FairLight TV #100 Bonus, 13:37 (C64 Demo) live from X-2024
FairLight - 1337 (C64 Demo)
Просмотров 38 тыс.5 месяцев назад
FairLight - 1337 (C64 Demo)
FairLight TV #99, C64 Fastloaders
Просмотров 1,5 тыс.5 месяцев назад
FairLight TV #99, C64 Fastloaders
Expert Guide for FLT-TV
Просмотров 7456 месяцев назад
Expert Guide for FLT-TV
FairLight TV, Learn to crack on the Amiga with Galahad, Bonus Content
Просмотров 8866 месяцев назад
FairLight TV, Learn to crack on the Amiga with Galahad, Bonus Content

Комментарии

  • @trasher1581
    @trasher1581 21 час назад

    Trained by VodChus 😂

    • @FairLight1337
      @FairLight1337 20 часов назад

      Indeed. Vodka's suggestion was great. Took me a few years until I picked up the challenge.

  • @Ray.Norrish
    @Ray.Norrish День назад

    Nice job Phil. I watched both parts and enjoyed immensely. Devpac all the way :) I also used rossi monitor as an AR substitute before I got one.

  • @RBRetroBunker
    @RBRetroBunker 2 дня назад

    Så härligt att se :) du har en ny medlem nu :)

  • @phil.douglas
    @phil.douglas 3 дня назад

    Thanks for mentioning the warper. But credit where credit is due, reading from index to the next second index and using the blitter to detect the overlap for compression was inspired by Nomad.

  • @AusTraLiaNPsyChO
    @AusTraLiaNPsyChO 3 дня назад

    Speaking of scene drama, was there anything beyond the usual ego/competition that made the verbal jabs between class and myth so spicy?

    • @FairLight1337
      @FairLight1337 3 дня назад

      What other factors are you thinking of?

  • @RazorBlade-q5d
    @RazorBlade-q5d 4 дня назад

    Obvious throwaway account, but great interview, loved to hear some of the history of THG from before I got into the PC scene. It was a local THG member in the UK taught me how to blue box and the rest, as they say, is history. (Razor Blade/Razor 1911).

    • @FairLight1337
      @FairLight1337 4 дня назад

      Humble thanks for additional context!

  • @radwar1941
    @radwar1941 5 дней назад

    Consider having such a great tool in the 80s - thanx for this nice episode ❤

    • @FairLight1337
      @FairLight1337 5 дней назад

      I used Dirmaster back then, only oy was a totally different program on the native machine :)

    • @radwar1941
      @radwar1941 5 дней назад

      @ i think i used EX-DOS natively

    • @FairLight1337
      @FairLight1337 5 дней назад

      I did originally use DiskMaintainance (sp?)...

  • @geehaf
    @geehaf 5 дней назад

    Great video. Matcham! Back in the 80's, I hand wrote a letter to him asking if he could help me convert C64 Time Cruncher to the Amiga and he replied and provided a complete 68000 source listing for Time Cruncher V4. Excellent product for the time.

    • @FairLight1337
      @FairLight1337 5 дней назад

      He is really a humble and great guy. Truly likable!

  • @aedanmacgabrain8564
    @aedanmacgabrain8564 5 дней назад

    Fantastic episode! Awesome that you are capturing this bit of computer history. I’ll reach out to you both on separate channels…

    • @FairLight1337
      @FairLight1337 5 дней назад

      Humble thanks. I am on bacchus@fairlight.to if you need that.

  • @petelanzone484
    @petelanzone484 6 дней назад

    Wow, Chris, this has been a nostalgic trip! Brings back the days of being a Quartex member. I still have my old USRobotics modem with a "Registered Sysop" plate. It deserves a museum spot for all the interesting bytes that passed through it! Chris and I have stayed close friends, chatting daily. He even jump-started my career in the '90s, teaching me Visual Basic on a crash course weekend visiting him in Nashville. Chris made mention of Nightwriter’s C-64 collection-though I bet Waremonger from QTX had everything, even laser disc movies! I still chat with Warmonger, and we love reminiscing. And if you've seen any QTX crack intro line "Your Link to Perfection," that was mine! Thanks for the memories, Chris

    • @FairLight1337
      @FairLight1337 6 дней назад

      Thanks for the added depth to the story!

    • @petelanzone484
      @petelanzone484 5 дней назад

      @@FairLight1337 Sure I noticed my original post finally came thru about 20 hours later. Anyhow pardon the duplicity.

    • @FairLight1337
      @FairLight1337 5 дней назад

      No worries. Thanks for commenting and please share so people interested in the PC scene will see it.

  • @radwar1941
    @radwar1941 6 дней назад

    Pontus, I really enjoyed this episode. It reminded me to back in the days when I received the original sourcecode of AR and NP and hat to compare both as an expert witness for a court case. That was I guess around 1988 when I was in business with Klaus Roreger (the owner of the company behind NP and Professional Dos). Keep up with FLT TV, it's always a pleasure ... snd you know .. pleasure is and was always our business ;-) cheers, mws

    • @FairLight1337
      @FairLight1337 6 дней назад

      I have a version of the source that was said to be yours. Comments are in German. Didn't I mention this in the video? I am still aiming to make a version that I have in source format and which can be used along a REU. Retro Replay has that feature, but adding Turbo Assembler and other bloat, and removing the sprite viewer still annoys me.

    • @radwar1941
      @radwar1941 5 дней назад

      @ i‘m looking forward to see you and that version in the near future. There is a lot to be spoken 👍

    • @FairLight1337
      @FairLight1337 5 дней назад

      I haven't done a lot with it the last year. The general issue is of course not having perfected reassembly and then implementing changes.

  • @UXXV
    @UXXV 6 дней назад

    Jesus. Just got to the end. I wrote a de sqz app back in the day too. Going to hunt it out now.

    • @FairLight1337
      @FairLight1337 6 дней назад

      Congrats for enduring the marathon :)

  • @radwar1941
    @radwar1941 6 дней назад

    Nice ❤

  • @geehaf
    @geehaf 6 дней назад

    Love these stories. Reminds me of trading C64 warez with the US groups using 9600 US Robotics modems. Mine was imported from the US and I had this Tandy 120v to 240v converter to make the power supply work in the UK. Also remember fixing PAL games to make them work for NTSC due to timing. Cheers (Weetibix/SCG).

    • @FairLight1337
      @FairLight1337 6 дней назад

      All rise - we have a legend in the house. One of the elites of Scouse Cracking Group.

    • @FairLight1337
      @FairLight1337 6 дней назад

      csdb.dk/scener/?id=2109

    • @geehaf
      @geehaf 5 дней назад

      @@FairLight1337 Ha ha not sure about that but really enjoy your channel. Keep up the great work!

    • @FairLight1337
      @FairLight1337 5 дней назад

      But that is you, right? If so, you are one of those making an impression not easily forgotten.

    • @geehaf
      @geehaf 5 дней назад

      @@FairLight1337 Yes it is me and thank you for your comments. They were fun days, on the C64 with SCG and the Amiga scene where I released some cracks through Oracle. The memorable one for me was Double Dragon II - Richard Aplin included many traps & obstacles to try and prevent it from being cracked.

  • @nickvivid
    @nickvivid 6 дней назад

    Fantastic. I vote for an interview with Mitch/ESI if you could get him.. that would be amazing

    • @FairLight1337
      @FairLight1337 6 дней назад

      Thats surely also on my list, if people could connect me to him as I dont have that connection myself.

  • @petelanzone484
    @petelanzone484 6 дней назад

    WOW! This has been a nostalgic journey, Chris. Those were truly the days. The scene was at its peak back then. I used to run a BBS for a group known by the initials "QTX." If you were in that scene you know the name. I still have my USRobotics modem with the gold plate that reads "Registered Sysop." It deserves a place in a museum for all the fascinating data that passed through it. Chris and I have become good friends and still chat daily. He played a significant role in launching my career in the early '90s by teaching me Visual Basic (VB). Actually, one of my fondest memories is flying to Nashville for a weekend crash course on VB, which I needed to complete a program for a sales engineering program I was developing. Chris mentioned this interview would be coming out, and I anticipated to watch it. This has brought back memories. You mentioned "Nightwriter" who had an extensive collection of wares on the C-64. However, I doubt he could match Warmonger's collection from QTX, which included everything, even laser disc movies. Remember those? I also speak with Waremonger frequently and talk about the old days as we figure out and play the "cool stuff" on our respective steamdeck. The stories I could tell! One time Strider from FLT gave me some junk ware called XOR I think it was called to put on my BBS as a credited import. I'll stop my reminiscing here, but I want to close with this: Chris has always been a solid friend. Despite the miles between us, technology has made the world smaller. Also, if you've ever seen the line "Your Link to Perfection" on a crack intro, that was my creation.

  • @conny6667
    @conny6667 6 дней назад

    Two Humble Guys talking! Great interview!! :)

  • @michaelctanner
    @michaelctanner 6 дней назад

    That was AWESOME❤

    • @FairLight1337
      @FairLight1337 6 дней назад

      Humble thanks. Please help us share it to all PC friends.

    • @michaelctanner
      @michaelctanner 6 дней назад

      @@FairLight1337 will do. Can you get Robin/Dynamic Duo aka Rob/Quartex pleeeeeeaaaassssseee? Jack Alien/Remember? Or someone from GCS? Janitor, Antiram, MWS/Radwar, Headbanger, Irata/Red Sector, Jeff Smart, etc, etc,

    • @petelanzone484
      @petelanzone484 6 дней назад

      @@michaelctanner Robin - fell out off the face of the earth it seems. Really lost track of him. I know he lived in Wunderlich Germany. I lost contact with him I believe Waremonger has as well. I shared with Waremonger about this interview he may chime in with more info.

    • @FairLight1337
      @FairLight1337 6 дней назад

      Let me see what I can dig up...

    • @petelanzone484
      @petelanzone484 6 дней назад

      This is odd I posted a comment some what verbose. And it doesn't show for others, just me. I deleted it and tried again. same thing. Perhaps it is being held/hidden for review?

  • @tarekdemiati9991
    @tarekdemiati9991 6 дней назад

    Another one bites the dust from Bacchus : One of the best interview, a must watch, packed with cracking stories from the other side of the atlantic ...

    • @FairLight1337
      @FairLight1337 6 дней назад

      Humble thanks. I fear not everyone interested might see it, so all shares are massively appreciated.

  • @angrygamingdad4378
    @angrygamingdad4378 6 дней назад

    Furlough!!!!!

  • @UXXV
    @UXXV 7 дней назад

    Adobe podcast audio ai can fix all this

    • @FairLight1337
      @FairLight1337 6 дней назад

      You mean the sound glitches?

    • @UXXV
      @UXXV 6 дней назад

      @@FairLight1337 not the drop outs, if you use streamyard it will record local files then upload them after which will fix that. I mean the low quality audio and the strange sounds in the background bud

    • @FairLight1337
      @FairLight1337 6 дней назад

      I use Zoom ad the video meeting software and that records locally. So its not a live published session.

    • @UXXV
      @UXXV 6 дней назад

      @@FairLight1337 it records files to you locally but its recording the stream coming from the guest. With streamyard it saves the video and audio on the guests system then after you chat it then uploads the perfect audio and video files. So its always perfect and never cutting in and out like on this fella.

    • @FairLight1337
      @FairLight1337 6 дней назад

      Ok that sounds magnificent. Ill have a look.

  • @marcuslinkert1139
    @marcuslinkert1139 7 дней назад

    Incredible interview with one of the legends of piracy!

    • @PontusBerg
      @PontusBerg 7 дней назад

      By another one :) Humble thanks, and please help us sharing as we dont really reach people interested in the PC scene

  • @BellocDK
    @BellocDK 7 дней назад

    Any chance of getting an interview with Hardcore of The Dream Team ? That's one of the names, that still sticks out in my mind to this day. Will watch this a bit later today, but looking forward to it!!

    • @FairLight1337
      @FairLight1337 7 дней назад

      Not someone I know or know how to contact, but anything is possible of course. Please help us share this one as Im sure there are lots of people interested, who are not our regular subscribers.

    • @UXXV
      @UXXV 6 дней назад

      @@FairLight1337 I agree - thats a name I remember from the early 90s on PC ... Pitfighter etc:)

    • @FairLight1337
      @FairLight1337 6 дней назад

      As said, connect me and I can have a go at convincing them.

  • @PSL1969
    @PSL1969 7 дней назад

    Great suggestion! 👻🦇🎃

  • @GerbenWijnja
    @GerbenWijnja 7 дней назад

    Howdy!! Nice trainer, well done.

  • @tww5773
    @tww5773 8 дней назад

    Mega-trained :)

  • @emanuellandeholm5657
    @emanuellandeholm5657 8 дней назад

    I always loved well made trainers like this one! Most were just inf lives, which is meh. When I got the Action Replay I started coding my own trained version of my games, saving the freezes to disk. Happy Halloween! :)

  • @LarsHHoog
    @LarsHHoog 8 дней назад

    The title makes me think of the top notch game Wizball, which is about cauldrons, somehow. Happy hacking.

  • @shomulder6854
    @shomulder6854 8 дней назад

    🙏💯❤️👏👍👌🤟

  • @Jaspa42
    @Jaspa42 8 дней назад

    Awesome, this evening's viewing lined up.

    • @FairLight1337
      @FairLight1337 8 дней назад

      And gaming. This episode is only 5 minutes long to not keep you from playing the game :)

    • @Jaspa42
      @Jaspa42 8 дней назад

      Well short and sweet, unlike the hours I lost to the game. Might even get to finish it many years later.

    • @FairLight1337
      @FairLight1337 7 дней назад

      Also unlike the other episodes I have done :) Tomorrows episode will be back to ultra long :)

  • @BackToTheRoots2012
    @BackToTheRoots2012 8 дней назад

    great work

    • @FairLight1337
      @FairLight1337 8 дней назад

      It is several years old but still a truly golden version.

  • @misterx1171
    @misterx1171 10 дней назад

    This is awesome! I love your tunes!

  • @jmp01a24
    @jmp01a24 14 дней назад

    I have installed the .crt file of your Action Replay FLT fix default on my VICE. Did you burn out a real hardware cart of it? Is this something you have considered selling as a mail order cart? To replace the AR7.0 or 6.22? Good video as usual 👍

    • @FairLight1337
      @FairLight1337 13 дней назад

      Humble thanks for the feedback. I had a copy of the image I burned as I recall. Selling software was never my thing. I wrote for magazines for money, but never software. My cart is also a number of minor patches to the AR5. Its not something that fundamentally change the cart.

  • @MitchMenghi
    @MitchMenghi 14 дней назад

    When you step back and realise that the demo was created with no more than 64k of memory you then find yourself thinking how the fuck did they do this when a Microsoft text document with 1 line of text is probably bigger

    • @FairLight1337
      @FairLight1337 14 дней назад

      Have a look at the other videos describing how things are done :)

  • @stuffthings1417
    @stuffthings1417 16 дней назад

    4:36 is cool af

  • @MrDsalomon
    @MrDsalomon 17 дней назад

    Important computer history. I wish it would be better known. Thanks.

    • @FairLight1337
      @FairLight1337 17 дней назад

      That was exactly why I did it. Glad you appreciate it!

    • @ØyvindAa
      @ØyvindAa 10 дней назад

      Really happy to read your comment. Thanks also for writing "Data Compression - The Complete Reference". I recommend it to all compression enthusiasts out there.

    • @FairLight1337
      @FairLight1337 10 дней назад

      Who wrote this? I sure didnt..

    • @ØyvindAa
      @ØyvindAa 10 дней назад

      @@FairLight1337I apologize, I meant it as a response to the above commenter, Mr David Salomon

    • @FairLight1337
      @FairLight1337 10 дней назад

      Oh I get it. My humble apologies and I'm really happy about the original comment by Mr Solomon.

  • @Kleiner82-tf8bz
    @Kleiner82-tf8bz 19 дней назад

    The Beatles of the C64 demo scene. i enjoyed every seconf from the brain killer demo. the ideas and the theme is simpy outragous cool ! 10/10 from my side. Greetings from Delysid . and end part is so sweet and the music is haunting

  • @Rhagaea_Eu
    @Rhagaea_Eu 19 дней назад

    I am visiting AngelDawn/Hoodlum tomorrow shall i ask him to make another logo? he said it was the worst logo he ever did since 1989.btw tell JBM he sucks :) stay tuned.IKARI c64 - The Real Number One.little hint "Luke and Chuck" aka "TSH&Kevin" uploading Flt Logo to the Iron Fortress BBS.Flt do me a favour kick the iso section thx in advance

    • @FairLight1337
      @FairLight1337 19 дней назад

      I have been trying to get in contact with him but had no path to him. One of the guys I would want to interview. Would want home to show his top logos and have a talk around them. If he would be at all willing, please ask him to mail me at bacchus@fairlight.to I guess referencing it as the ISO section means you are as old as I am. ;)

  • @DocVideo2023
    @DocVideo2023 20 дней назад

    Greetings?? We have no time for greetings!! :)

    • @FairLight1337
      @FairLight1337 20 дней назад

      That part of demos is a must but tend to be tediously long. People at X laughed their arses off when that sentence was on screen.

    • @DocVideo2023
      @DocVideo2023 20 дней назад

      @@FairLight1337 True

    • @FairLight1337
      @FairLight1337 20 дней назад

      Have a look at my live recording for reference :)

  • @StevenJennings-x8w
    @StevenJennings-x8w 23 дня назад

    Absolutely flawless!!!! Long live the c64

  • @gashery
    @gashery 24 дня назад

    Well this was just wonderful. Anyone in these comments care to tell the short story of how the sprites in front / behind, what I assume is a char bitmap, is achieved (aside from having super-human skills)? The timing is so tight! \(o.o)/

    • @FairLight1337
      @FairLight1337 24 дня назад

      Normally we say its either chat or bitmap - not both. Sprit priority of fun. There is a priority between sprites and priority between sprites and graphics. But when you mix these you can do really funny things. A lower lower priority sprite with priority over background, moving over a higher priority sprite with no priority over graphics. Thats sort of when interesting stuff happens. :)

  • @BellocDK
    @BellocDK 24 дня назад

    This is my childhood basically.. I get the shivers, each time I hear this tune and watch anything Fairlight related

    • @FairLight1337
      @FairLight1337 24 дня назад

      Humble thanks, and to be honest, that is what we live for. <3

  • @mr.thegreat557
    @mr.thegreat557 25 дней назад

    I remember watching cracks and demos in the late 80s. Had plenty of games cracked by Fairlight.

    • @FairLight1337
      @FairLight1337 25 дней назад

      We have been around a long time on multiple platforms:)

    • @mr.thegreat557
      @mr.thegreat557 24 дня назад

      @@FairLight1337 I never got into coding but always admired a good demo. Had a C64 and upgraded to Amiga A500. Both machines better than anything available today.

    • @FairLight1337
      @FairLight1337 24 дня назад

      Some of us live both but favour C64...

    • @mr.thegreat557
      @mr.thegreat557 24 дня назад

      @@FairLight1337 first demo I watched on an Amiga was the Wild Copper Megalo Demos with the Audio routed through a hi fi system. It was unbelievable at the time but looking back the C64 was the better of the two.

    • @FairLight1337
      @FairLight1337 24 дня назад

      Indeed. Its just a pity that the Amiga didnt have a SID (or one per channel) in addition. SID music is so much more compact, and the Amiga had the issue that music ate so much RAM.

  • @HaquinusDeGothia
    @HaquinusDeGothia 25 дней назад

    Nostalgia overload! Thanks for an awesome show! ❤👍👍

    • @FairLight1337
      @FairLight1337 25 дней назад

      Thanks for watching and feel free to share!

  • @biomars1033
    @biomars1033 27 дней назад

    Pure Love

  • @sephirosu
    @sephirosu 27 дней назад

    Absolute legend. To kid me the crackers were like mythical figures. I was so poor and you guys allowed me to play games I'd never get to.

    • @sephirosu
      @sephirosu 27 дней назад

      Still a little sad a lot of my old discs for the Amiga A600 don't seem to boot up any longer, not sure if the problem is with the machine or the discs. Can get to the cracktros on some though. Keep them all for old times sake. I still remember being like !!! at how many discs bump 'n burn had.

  • @IsaacKuo
    @IsaacKuo 28 дней назад

    The zoomy stripe effect at 53:28 ... my intuition is that it's all in one bank, using 15 different "screens". The thing is, it doesn't need to consume all of a screen's RAM ... just the final 8 bytes, for the sprite pointers. This leaves most of the remaining 16K available for sprite images ... 256-15 = 241 available sprite images ... massive overkill seeing as the sprite pointers only point to 15*8 = 120 sprite images. I'm assuming screen 15 is not suitable because sprite 7's pointer would be on top of the ghost byte.

    • @FairLight1337
      @FairLight1337 28 дней назад

      I would leave that to Trident to answer the details but every screen would have the last sprite not relevant as the pointers would be part of the content. The last sprite in the bank would have the last sprite pointer inaccessible being a ghost byte. That would be 15 (sprites)*16 (screens) - 1, right?

  • @IsaacKuo
    @IsaacKuo 28 дней назад

    Is the sprite/background priority effect a "bug" or was it on purpose? For games, it's useful for creating a "cutout mask" to allow foreground objects to appear in front of a player sprite. For example, you could be a ninja walking around a tree. When you're walking in front of the tree, there is no mask. But when you're walking behind the tree, the mask is "displayed". But this mask is invisible because it appears behind the background. The big advantage compared to just using sprites is that you only need to "activate" whatever mask(s) are near the player character. Also, the mask bitmap data is more compact since you can expand it horizontally (assuming a multi-color background).

    • @FairLight1337
      @FairLight1337 28 дней назад

      I guess I need to leave that one to Trident as well, but masks are really common. The general part in multicolor and then a mask in black hires, making the end result looking like a multicolour hires.

  • @KurtLekanger
    @KurtLekanger 28 дней назад

    Fantastic! And fun to see you after 36 years - I was the journalist that interviewed you for Norsk Datormagazin back in 1988 at the Stjørdal copyparty. We talked about the Maximum Retaliation Game, and of course Timecruncher. For those who want to read the interviews, there's a magazine scan available here (in Norwegian): www.stone-oakvalley-studios.com/uploads/0043f3bd/norsk_datormagazin_dmz_1988-02.pdf

    • @ØyvindAa
      @ØyvindAa 10 дней назад

      Hi Kurt, it was nice to meet you there, and here now. It's indeed been a while! That magazine must have had good distribution. When it was released I bought two copies of it in the local grocery store next door, in the lunch break. By the way, I got pretty good translation results using the site Smallpdf after first extracting pages 10 and 12.

  • @AndersSundstedt
    @AndersSundstedt 29 дней назад

    nom nom such good music