FairLight - Home of the Real Crackers
FairLight - Home of the Real Crackers
  • Видео 356
  • Просмотров 403 908

Видео

FairLight - Stay Hungry (C64 Demo)
Просмотров 3,6 тыс.14 дней назад
Credits: Code: Trident Music: Fegolhuzz Graphics, Dstar, Soya, The Hobbit and Vodka Video Capture: Pitcher Download/Vote: csdb.dk/release/?id=245757
FairLight - Demo Retox (C64 Demo)
Просмотров 4,9 тыс.Месяц назад
Credits: Code: Trident Music: Danko Graphics: Soya, Twoflower, The Sarge Video capture: Pitcher Download/Vote: csdb.dk/release/?id=245170
FairLight TV #109, The making of a thematic demo
Просмотров 1,2 тыс.Месяц назад
Released 30/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #108, Amiga Revival interview with John Hertell
Просмотров 701Месяц назад
Released 23/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - Beergola Invite (C64 Demo)
Просмотров 429Месяц назад
Released 08/08/24 Credits: Code: Trident Music: Fegolhuzz Graphics: Soya, The Hobbit Video capture: Pitcher Download/Vote: csdb.dk/release/?id=244928
FairLight - The Night the Beergola Boys Turned Into the Beergola-Pågarna (C64 Demo)
Просмотров 556Месяц назад
Released 10/08/24 and came 2nd place in the C64 demo competition at Pågadata 2024 Credits: Code: Trident Music: Fegolhuzz Graphics: The Sarge, tNG, Soya, The Hobbit Video capture: Pitcher Vote/Download: csdb.dk/release/?id=244743
FairLight TV #107, 8Bitdo Mechanical Keyboard.
Просмотров 420Месяц назад
Released 16/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #106, SD2IEC for the C64
Просмотров 651Месяц назад
Released 09/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash Additional info received: www.c64.fun/czytaj.php?text=155
FairLight TV #105, Behind the scenes of the 1337 demo with Trident.
Просмотров 1,6 тыс.Месяц назад
Released 02/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #104, Behind the scenes with Trident.
Просмотров 7032 месяца назад
Released 26/07/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #102D, Behind the iron curtain with RAF / Vulture Design
Просмотров 4592 месяца назад
Released 25/07/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - In business no one can hear you scream (C64 Demo)
Просмотров 2,9 тыс.3 месяца назад
Released 29/06/2024 at Reunion 2024, and won the C64 Demo Competition. Credits: Music: Fegolhuzz Graphics: Soya Sprite font: tNG Code: Trident Video capture: Pitcher Download/Vote: csdb.dk/release/?id=243781
FairLight - Petscii och findus (C64 SID)
Просмотров 5943 месяца назад
Credits: Music: Fegolhuzz Graphics: Soya Code: Trident Video capture: Pitcher Download/Vote: csdb.dk/release/?id=243782
FairLight TV #102C SID Factory 2 & Hardware Support
Просмотров 4873 месяца назад
Released 21/06/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #103, Stand up Gaming
Просмотров 4363 месяца назад
FairLight TV #103, Stand up Gaming
FairLight TV #102B, X2024 David Pleasance
Просмотров 4973 месяца назад
FairLight TV #102B, X2024 David Pleasance
FairLight TV #101B , DJ Enno at X2024
Просмотров 3553 месяца назад
FairLight TV #101B , DJ Enno at X2024
FairLight TV #101A, Reyn Ouwehand Live at X2024.
Просмотров 6014 месяца назад
FairLight TV #101A, Reyn Ouwehand Live at X2024.
FairLight - From The Deep Of The North (C64 Demo)
Просмотров 4,7 тыс.4 месяца назад
FairLight - From The Deep Of The North (C64 Demo)
FairLight TV #100, X2024
Просмотров 9384 месяца назад
FairLight TV #100, X2024
FairLight TV #102A, Walter Konrad interview from X2024
Просмотров 6484 месяца назад
FairLight TV #102A, Walter Konrad interview from X2024
FairLight TV #100 Bonus, 13:37 (C64 Demo) live from X-2024
Просмотров 3,5 тыс.4 месяца назад
FairLight TV #100 Bonus, 13:37 (C64 Demo) live from X-2024
FairLight - 1337 (C64 Demo)
Просмотров 35 тыс.4 месяца назад
FairLight - 1337 (C64 Demo)
FairLight TV #99, C64 Fastloaders
Просмотров 1,4 тыс.4 месяца назад
FairLight TV #99, C64 Fastloaders
Expert Guide for FLT-TV
Просмотров 7385 месяцев назад
Expert Guide for FLT-TV
FairLight TV, Learn to crack on the Amiga with Galahad, Bonus Content
Просмотров 8445 месяцев назад
FairLight TV, Learn to crack on the Amiga with Galahad, Bonus Content
FairLight TV #98, Learn to crack on the Amiga with Galahad, part #2
Просмотров 1,1 тыс.5 месяцев назад
FairLight TV #98, Learn to crack on the Amiga with Galahad, part #2
FairLight TV #97, Learn to crack on the Amiga with Galahad, part #1
Просмотров 2,5 тыс.5 месяцев назад
FairLight TV #97, Learn to crack on the Amiga with Galahad, part #1
FairLight TV #96, Interview with Stranger/HMD/RBS/DLG
Просмотров 8865 месяцев назад
FairLight TV #96, Interview with Stranger/HMD/RBS/DLG

Комментарии

  • @waynecuff3140
    @waynecuff3140 День назад

    C64 FOREVER!!!

    • @FairLight1337
      @FairLight1337 День назад

      Indeed! You might want to have a look at the behind the scenes videos as well...

    • @waynecuff3140
      @waynecuff3140 День назад

      @FairLight1337 will do, amazing what these magicians can do with this amazing micro.

    • @FairLight1337
      @FairLight1337 День назад

      Agree:)

  • @GerbenWijnja
    @GerbenWijnja День назад

    Very interesting stuff, thanks for sharing.

  • @jmp01a24
    @jmp01a24 День назад

    So nice that you found Matcham and got him to explain & answer questions. He was most def the cruncher king. Also, he didn't live too far from me. Remember 1001 was so proud of their cruncher, the card crucher, which they even put onto cartridge and tried to sell to software houses (going to the PCW show in 1985 or 1986). But compared to Matcham's Time cruncher, it came short. Remember that there were made "special" versions for the biggest groups at the time. So Matcham was respected by the best. I have an HTML file with the code for Time Cruncher, where I made all the Jumps, JSR's and branches clickable so they jump to the correct addresses. It's impressive short. Galleon dived into the source code and came up with his Cruel Cruncher. One that had the 2mhz function for the C128. It shorted the crunching time by a factor of 2.

    • @jmp01a24
      @jmp01a24 День назад

      Note to self: I should watch the whole videos before commenting. 😅 Many of the things I wrote were in the video after the "interview". 😛

    • @FairLight1337
      @FairLight1337 День назад

      Ha ha ha :) There will be more in the interview next week!

  • @AndrewTSq
    @AndrewTSq День назад

    When decoding the data, is that done on the fly when reading the data from the medium, or is it first loaded into ram, and then decompressed? If so, how can everything be in the memory at the same time?

    • @FairLight1337
      @FairLight1337 День назад

      You mean self extracting or levels? Self extracting loads the compressed and decompresses in memory. Levelcrunch loads from disk and decompresses on the fly. So the compressed data is never loaded to memory - it comes as a stream and ens in decompressed form.

  • @mrw104
    @mrw104 2 дня назад

    First thing I think of when talking compression on the C64, Is Turbo 250 by MrZ. If you could arrange an interview with him, then whohoo! :)

    • @FairLight1337
      @FairLight1337 2 дня назад

      That one loads faster. No compression involved. I should have lunch with him in the near future, but I do agree.

    • @mrw104
      @mrw104 2 дня назад

      @@FairLight1337 Really no compression? I thought that was the only way to get so many games onto a single tape. Well, at least I learned something new today. :)

    • @FairLight1337
      @FairLight1337 2 дня назад

      The programs were of course compressed, at least most of them. But the Turbos means storing the bits as shorter pulses on the tape. A.most efficient (but fragile) way of storing data on the tape.

    • @mrw104
      @mrw104 День назад

      @@FairLight1337 Ok, so the extra compression with Turbo 250 lies in the actual storage method on the tape? That in itself would be an interesting topic for your next YT-video. ;)

    • @FairLight1337
      @FairLight1337 День назад

      Compression is reducing the size of the actual file. Fast Loading on tape is putting the bits of the file with a higher density. Its not compression. Its like setting and he disk to use 40 tracks. Gives more space on the disk. It doesnt change the files you store there.

  • @Kerhuz
    @Kerhuz 3 дня назад

    Ok. I need to go to X. I heard they were going bi-annual, so only 2026?

  • @emanrovemanhcan9863
    @emanrovemanhcan9863 3 дня назад

    I am only 5 minutes in, but the easy explanation of lossy and losless compression is stunning. I had a need to much more words. But, you got it it right, in the simplicity. Impressed.

    • @FairLight1337
      @FairLight1337 3 дня назад

      I generally feel I am babbling a bit. Im glad you dont see it like that :)

  • @PeranMe
    @PeranMe 3 дня назад

    There are a couple of cases of lossy compression being used on C64’s and Amigas: when people store animations using PETSCII chars that are close, but not identical to 8x8 blocks of pixels, and I’m pretty sure those Blender 3D animations in the winning demo from Xenium 2024 used a limited number of redefined chars to store the animations lossy. And on the Amiga and Atari ST, ADPCM is used for sample playback, because it can be decompressed on-the-fly fast enough to be viable in demos. Great video as always! ❤

    • @az09letters92
      @az09letters92 3 дня назад

      Vector quantization is probably what you wanted to say. :-) It's used a lot in C64 productions.

    • @PeranMe
      @PeranMe 3 дня назад

      @@az09letters92 Aha, I didn’t know it had a name, thank you!

    • @FairLight1337
      @FairLight1337 3 дня назад

      Thanks!

    • @FairLight1337
      @FairLight1337 3 дня назад

      Thanks!

  • @gnu-lynx2501
    @gnu-lynx2501 3 дня назад

    The neat delta (=difference) trick 44:50 occurs in the ultra-hot screen update of gosling-emacs/display.c as well. I think. :)

  • @Ignatowskic64
    @Ignatowskic64 3 дня назад

    Those rastersplits at the end are visual music.

  • @NorthWay_no
    @NorthWay_no 3 дня назад

    Huffman/arithmetic are best applied _after_ the LZ stage unless you use something like LHa that integrates Huffman in its algorithm.

    • @FairLight1337
      @FairLight1337 3 дня назад

      LZ breaks the byte boundaries and the result is totally random. Im surprised if Huffman would work on that.

    • @NorthWay_no
      @NorthWay_no 3 дня назад

      @@FairLight1337 That's an implementation detail - you can bunch up your bits in batches of 8 and then your literals will all be naturally byte aligned and you give Huffman a chance to find some statistics to chew on.

    • @FairLight1337
      @FairLight1337 3 дня назад

      But then your LZ would not work its best. Is the total really better?

    • @NorthWay_no
      @NorthWay_no 3 дня назад

      @@FairLight1337 It should just be a different order of your compressed bits, making them more friendly for Huffman. I believe the bit-grouping approach was popular in the later LZSS and similar variants; it makes outputting literals much faster as it is a plain copy not needing bitshifting.

    • @FairLight1337
      @FairLight1337 3 дня назад

      Ok. I guess I need to see this in practice to see if there are efficiency gains. Without having done any statistics on real data, I cant see how this makes sense but it could be that I dont understand the brilliance here.

  • @PSL1969
    @PSL1969 3 дня назад

    I love compression (especially on the C64). Made a huffman encoder just for fun. Looked into package-merge algorithm also. RLE of course also. Tried some opmtimizations (ore formatting the string etc. Encoding of the bytecount etc. Can be done in smart ways. I love this kind of stuff 😂)

    • @FairLight1337
      @FairLight1337 3 дня назад

      I do to, as Im sure you can tell :)

    • @PSL1969
      @PSL1969 2 дня назад

      @@FairLight1337 indeed! And even thought it is inefficient as hell, it's still fun 😎

    • @FairLight1337
      @FairLight1337 2 дня назад

      :)

  • @marcteufel8348
    @marcteufel8348 3 дня назад

    Great content, I love it !!!! A lot of your stuff helped me getting back into C64 programming. Soon I will release a new game where you helped with your content.

  • @Mnnvint
    @Mnnvint 3 дня назад

    I know it's not competitive... I know it would be a comical idea on the C64... but I really, really like BWT compression. It's such a weird algorithm.

    • @PSL1969
      @PSL1969 3 дня назад

      BWT yeah, there others too for RLE.

    • @FairLight1337
      @FairLight1337 3 дня назад

      I dont know what that is. Please share.

    • @Kobold666
      @Kobold666 2 дня назад

      Burrows-Wheeler-Transform isn't a compression algorithm in itself, it's a transformation to reorder data for better compression, similar to what huffman encoding does in the LZH format.

    • @Mnnvint
      @Mnnvint 2 дня назад

      @@Kobold666 yes. It sorts symbols by their context, so that symbols with similar contexts come close together. That usually leads to long runs of the same symbol. The surprising thing is that such sorting is reversible.

    • @FairLight1337
      @FairLight1337 2 дня назад

      Ok, still sceptical :)

  • @AnnatarTheMaia
    @AnnatarTheMaia 4 дня назад

    I built and packaged Exomizer for Solaris 10 on i86pc and sparc platforms. Works like a charm, but lacks a good manual page to go along with it. I wonder who would win: Exomizer or Fast Cruel 2.5+.

    • @FairLight1337
      @FairLight1337 4 дня назад

      @AnnatarTheMaia Exomizer I would imagine, I did some tests using it as both a packer and a cruncher a few years ago and it beat everything I put it agaisnt, although it did have longer depack times. But as its also packing via a PC, takes seconds, not all night. /Pitcher

  • @AnnatarTheMaia
    @AnnatarTheMaia 4 дня назад

    Crunchers are such a fascinating subject matter. I started with the Time Crunch 5.0, spending many a night crunching, but once Galleon of Oneway released Fast Cruel 2.5+, it was game over: it beat everyone in size. I didn't mind trading time for size because I wasn't competing against anyone and I was trying to save as much disk space as possible, since I had no cartridge, size affected loading times and I didn't have any money to buy more floppies when I was starting out. Disk space therefore was always at a premium: the smaller the files, the more floppies could be freed, since every floppy disk was precious. Back in those days, one could only buy floppies outside of the country, so saving as much disk space as possible was no joke.

    • @FairLight1337
      @FairLight1337 4 дня назад

      My first disk was €6 - for one! So space was indeed previous. Thanks for the post!

    • @ethicalcompanies
      @ethicalcompanies 2 дня назад

      Don't recall Fast Cruel, last C64 packer I used was probably AB Packer.

    • @FairLight1337
      @FairLight1337 2 дня назад

      Agree. There were indeed what I used as well before doing everything on PC

  • @MarkusBurgstaller1508
    @MarkusBurgstaller1508 4 дня назад

    You should give Dali a spin. It's the zx0 implementation for the c64. But don't quote me on the tech stuff. It's used in Bitfire and packs fast and decrompressor quickly fast aswell.

    • @FairLight1337
      @FairLight1337 4 дня назад

      Interesting. What are the drawbacks? Footprint of the depacker?

    • @MarkusBurgstaller1508
      @MarkusBurgstaller1508 4 дня назад

      @@FairLight1337 as far as i understood on CSDB it's way faster than exomizer, esspecially when depacking. Tbh i don't know if the pack ratio is around exomizer. You should try it out! :)

    • @FairLight1337
      @FairLight1337 4 дня назад

      The CSDb review looks promising. Thanks for the mention.

    • @JimLeonard
      @JimLeonard 2 дня назад

      @@FairLight1337 There are no drawbacks; ZX0 has same ratio with only about 1/4th the speed of a memcpy. The only other choices are lz4 (for maximum depack speed) or something that goes for max compression like shrinkler or ukpr.

    • @FairLight1337
      @FairLight1337 2 дня назад

      Dali looks promising. I need to have a look at the size of the depacker as well. Retrofitting games with level crunching, you tend to have very little memory left. So zero page usage and memory footprint of the depacker is key.

  • @jmp01a24
    @jmp01a24 4 дня назад

    Great interview with PEX aka Mahoney, who was a huge inspiration for me back when I was coming up with ideas on how to make demos. I liked how he or they designed their demos (him and Kaktus). And also in the last 10 years and his newer C64 productions. He's a legend. When I see a new production uploaded to csdb I am always excited. One thing you two talked about: Pre-Internet, you had to buy technical books (written in English, which was not my first language) and try to figure out how it worked on a C64. I can relate to 6:28 a lot. I was going around to those who were skilled and ask questions, like all the time. I bet some of the people I asked felt I was asking too much 😂 As I was often younger than them, they felt like "will this kid never stop ask about stuff?". But I have a way to get along with most people, being humble and using my social skills. That helped/helps. Soon as I was able to sit alone in front of the computer and try to tweak the memory (with machine code commands) and experiment, so I managed to climb the skill-ladder. There were a lot of people I looked up to back in the early days (1985/86). Legends like 1001, Star Frontiers, Sodan, Pure Byte, Migges (a lot of other scene people as well) and Dave Collier (who made my favorite games working for Ocean). Years later I was able to meet Pex at X2014, I think, and that was one of my most memorable moments. I was so nervous I almost had problem speaking.😂But it was great to meet one of my childhood heroes. I treasure that moment meeting him IRL. Especially impressive that he went on to learn Amiga coding and make stuff for it. Specifically, "His Masters Vocie" megademo and the tracker software. Amiga was a bridge too far for me to learn how to code in machine code. Then PC's took over and I soon discovered I could make stuff without knowledge about machine code. Using software under DOS/Windows I could still be creative and make stuff. I became more of a designer than programmer. I did go back to C64 around 2004, but then other stuff took over. But the last 10 years I have kept an eye with the active scene. I am more of a historian these days... Collecting original software, read up on history of C64 games, etc. But I do like to program some C64 stuff, to see if I still got the skills to make routines on my own. Thanks for uploading this. Very interesting. I have watched it twice now 😆I do like your channel. And btw, I am using your improved Action Replay in Vice at the moment. It's the best cartridge for my use. PS: Pex should dig into his parent's basement and find those tapes - I would have liked to see the progress of how he got better. I am sure others are too.

    • @FairLight1337
      @FairLight1337 4 дня назад

      Humble thats for this. A really appreciated comment! I have been blessed with meeting Pex a number of times both on parties and also just out having evening beer. A great guy.

  • @RabiesTheBeagle
    @RabiesTheBeagle 5 дней назад

    Awsome.i will jam to this shit for eternity

    • @FairLight1337
      @FairLight1337 5 дней назад

      Its a pride in our portfolio. So have a look at 1337 as a more current example of what we have achieved.

  • @grarfloup
    @grarfloup 5 дней назад

    Well... I think to this day this one might just really be the *best* ... awesome!! ♥

    • @FairLight1337
      @FairLight1337 5 дней назад

      Humble thanks. It is sure up there fighting for the top spot at CSDb.

  • @Artsyca
    @Artsyca 6 дней назад

    My mind is utterly blown. You guys really outdo yourselves at every turn.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 7 дней назад

    :05 Is that sprites on the side and top/bottom borders at the same time? Impressive!

    • @FairLight1337
      @FairLight1337 7 дней назад

      Not sure which part you mean but this demo include sprites all over the screen :)

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 6 дней назад

      @@FairLight1337 It's the part at the very beginning where the starfield goes from right to left on top of all borders (it seems). I know sprites can be on top of the borders with some trickery, but didn't know they could be on the side and bottom borders at the same time. In any case, well done!

    • @FairLight1337
      @FairLight1337 6 дней назад

      Of course they can. :) Have a look at our 1337 demo and then especially the FLESCOS part. There you have sprites really covering all of the screen.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 5 дней назад

      @@FairLight1337 Cool. I'll check it out. Thanks!

    • @FairLight1337
      @FairLight1337 5 дней назад

      My pleasure...

  • @Bart-surf
    @Bart-surf 7 дней назад

    Nice one!

    • @FairLight1337
      @FairLight1337 7 дней назад

      Humble thanks! So watch the full range of videos - one episode about all the technical details and one about the project and the artistic aspects.

  • @RuiNobrega
    @RuiNobrega 7 дней назад

    This is so good. Congrats to team FairLight.

    • @FairLight1337
      @FairLight1337 7 дней назад

      Humble thanks. Dont miss the episodes that look behind the scene. The episode with Trident showing all the tricks and the one with the team on how to collaborate to build a demo such as this one.

  • @xerostyle
    @xerostyle 10 дней назад

    never disappoints

    • @FairLight1337
      @FairLight1337 10 дней назад

      We try not to :) In this one we had key contribution from Red Crab.

  • @the1marauder2
    @the1marauder2 10 дней назад

    Damn, FLT. Another great prod. Amazing what you folks can do with a 40 year old piece of hardware.

    • @FairLight1337
      @FairLight1337 10 дней назад

      Loving doing it is a good start. And thanks for being part of an audience that justified us doing it.

  • @tech-corner
    @tech-corner 11 дней назад

    True Masterpiece! Unbelievable. I had to doublecheck whether it runs on real C64 and it does! Greetings from Poland!

    • @FairLight1337
      @FairLight1337 11 дней назад

      Of course it does :)

    • @FairLight1337
      @FairLight1337 6 дней назад

      The video here is recorded from real hardware

  • @powerxsportllc471
    @powerxsportllc471 13 дней назад

    Everyone who had C64 saw this intro.

    • @FairLight1337
      @FairLight1337 13 дней назад

      I guess so. Have you seen episode 30, which is the background of the intro..

    • @powerxsportllc471
      @powerxsportllc471 13 дней назад

      @@FairLight1337 not yet. Where can i see it ? , i have seen demo 13:37 , pretty cool . This is nostalgia , perfect time it was. By the way best regards from Poland.

    • @FairLight1337
      @FairLight1337 13 дней назад

      The Fairlight TV channel has episodes numbered - number 30 is about the intro. Also contains and interview with Dave Hanlon, who did the music.

    • @powerxsportllc471
      @powerxsportllc471 12 дней назад

      @@FairLight1337 ok , thanks a lot . Got You. I will watch this.

    • @FairLight1337
      @FairLight1337 12 дней назад

      Great - enjoy :)

  • @wernervanloo4684
    @wernervanloo4684 14 дней назад

    So, the two guys and the girl : are they part of the Fairlight crew or are they just down with Fairlight and shit?

    • @FairLight1337
      @FairLight1337 13 дней назад

      You mean on the picture? Id have to pass that question to Soya. Generally speaking, they are not real ;)

  • @CBM64
    @CBM64 14 дней назад

    Thanks, Fairlight, for another great production. You're killing it!! And I'm gonna skip breakfast!

    • @FairLight1337
      @FairLight1337 14 дней назад

      Breakfast might be the most important meal of the day. Watching a demo will not stop you from watching a demo. Do both! :)

  • @LiberPrimusz
    @LiberPrimusz 14 дней назад

    • @FairLight1337
      @FairLight1337 14 дней назад

      Not sure what that means but thanks I guess :)

  • @damaqe9887
    @damaqe9887 14 дней назад

    Is the soundtrack SID only? If yes, wow, if not, still wow. The song (and the demo) kick ass.

    • @FairLight1337
      @FairLight1337 14 дней назад

      You mean if additional sound was added to the video? Nothing was added. Download and run it yourself to validate.

    • @damaqe9887
      @damaqe9887 14 дней назад

      @@FairLight1337 No no, I was thinking if the instruments were samples or sid. I’m not that familiar what the C64 is soundwise but this was impressive.

    • @FairLight1337
      @FairLight1337 14 дней назад

      There is nothing in the c64 that does sound, except the SID. So samples are also SID. I cant say if they are used here but my assumption is clearly not. This is plain sounds.

  • @carlopedersoli4844
    @carlopedersoli4844 14 дней назад

    Great work

  • @HansMilling
    @HansMilling 14 дней назад

    Insane what you can squeeze out of a C64.

    • @FairLight1337
      @FairLight1337 14 дней назад

      True. Compare todays demos to the ones on the 80s, its a night and day difference. Id say 1337 is a better example of that, but glad you liked this one as well.

  • @MD_il_microcanale
    @MD_il_microcanale 15 дней назад

    è pura magia!

  • @christianschneider4926
    @christianschneider4926 16 дней назад

    Great, now i want a Fairlight FTL T-Shirt :S

    • @FairLight1337
      @FairLight1337 15 дней назад

      Glad you like it. We have our Redbubles shop. www.redbubble.com/people/fairlight-flt/shop?ref=artist_title_name

  • @JohnSmith_-
    @JohnSmith_- 16 дней назад

    ça m'a donné envie de bouffer des dragibus

  • @jinxterx
    @jinxterx 16 дней назад

    Excellent!🤩

  • @pannonianbrute
    @pannonianbrute 16 дней назад

    Big YES!!❤‍🔥

  • @sachy6239
    @sachy6239 16 дней назад

    Rasters and (sprite) Serpent! + much more cool stuff... GR8 prod again! Love the small detail on the ball in greetz part!

  • @Enrico_1985
    @Enrico_1985 16 дней назад

    Master Clas Demo Perfect Guys;)

  • @myfaveyoutube
    @myfaveyoutube 16 дней назад

    This is how u do it :)

  • @jesperjohnsen5336
    @jesperjohnsen5336 16 дней назад

    Trident 🤗💪🍺🍺🍺so oldschool yet so much new to show, pure bliss

  • @JustWasted3HoursHere
    @JustWasted3HoursHere 16 дней назад

    Do you use in-house tools to create the SID music or is there an available program that's used?

    • @FairLight1337
      @FairLight1337 16 дней назад

      Cheese cutter or Goat Tracker would be two very fine option. No internal tools in this area.

    • @soyayofu
      @soyayofu 16 дней назад

      The mostly used tool today is Goat tracker which runs on PC, Mac and Linux. If you are open for Cross Plattform Development then I would recommend you to look at that!

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 16 дней назад

      @@soyayofu Awesome! So I guess you take the output file and use an interrupt routine in your C64 program to run it concurrent with the main program? It's been decades since I did any programming for the C64. Just curious.

    • @FairLight1337
      @FairLight1337 15 дней назад

      The end result is no different that what it used to be on the native machine.

    • @JustWasted3HoursHere
      @JustWasted3HoursHere 15 дней назад

      @@FairLight1337 That makes sense. I guess there's a stub player that runs on the C64 using the data output by Goat Tracker or Cheese Cutter? Is there a standard SID format or does each SID programmer do their own thing? Sorry for all the technical questions.

  • @desertfish74
    @desertfish74 16 дней назад

    Howdy Hackers!

  • @runestone1337
    @runestone1337 16 дней назад

    Superb!

  • @AnnatarTheMaia
    @AnnatarTheMaia 16 дней назад

    The galaxy and the scroller routines were cool.

  • @bpb235
    @bpb235 16 дней назад

    I can't believe this demo is now over 30 years old, it only seems like yesterday i was playing this on my Amiga A500 ❤

    • @FairLight1337
      @FairLight1337 16 дней назад

      I really want to make that interview with Dr Skull I have in the pipe.

    • @bpb235
      @bpb235 16 дней назад

      @@FairLight1337 that would be cool to see

    • @FairLight1337
      @FairLight1337 15 дней назад

      I just need to schedule a slot. He is a busy man.

  • @RamondeBruijn
    @RamondeBruijn 16 дней назад

    sweet

  • @OlivierSimpleLife
    @OlivierSimpleLife 16 дней назад

    oh god, i love this demo ! So retro and so modern. the state of the art !