- Видео 359
- Просмотров 416 994
FairLight - Home of the Real Crackers
Швеция
Добавлен 5 сен 2017
FairLight official youtube channel.
FairLight TV #112 - Interview with Fabulous Furlough of The Humble Guys.
Released 01/11/2024
Intro video: Zo0lon
Video Edit: Zo0lon
Intro Music: LukHash
Intro video: Zo0lon
Video Edit: Zo0lon
Intro Music: LukHash
Просмотров: 554
Видео
FairLight TV #Special Cauldron II
Просмотров 45919 часов назад
Released 31/10/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #111, Interview with Matcham of Network
Просмотров 497Месяц назад
Released 04/10/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #110, Revisiting Compression
Просмотров 1,1 тыс.Месяц назад
Released 27/09/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - Stay Hungry (C64 Demo)
Просмотров 4,1 тыс.Месяц назад
Credits: Code: Trident Music: Fegolhuzz Graphics, Dstar, Soya, The Hobbit and Vodka Video Capture: Pitcher Download/Vote: csdb.dk/release/?id=245757
FairLight - Demo Retox (C64 Demo)
Просмотров 6 тыс.2 месяца назад
Credits: Code: Trident Music: Danko Graphics: Soya, Twoflower, The Sarge Video capture: Pitcher Download/Vote: csdb.dk/release/?id=245170
FairLight TV #109, The making of a thematic demo
Просмотров 1,3 тыс.2 месяца назад
Released 30/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #108, Amiga Revival interview with John Hertell
Просмотров 7622 месяца назад
Released 23/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - Beergola Invite (C64 Demo)
Просмотров 4742 месяца назад
Released 08/08/24 Credits: Code: Trident Music: Fegolhuzz Graphics: Soya, The Hobbit Video capture: Pitcher Download/Vote: csdb.dk/release/?id=244928
FairLight - The Night the Beergola Boys Turned Into the Beergola-Pågarna (C64 Demo)
Просмотров 6022 месяца назад
Released 10/08/24 and came 2nd place in the C64 demo competition at Pågadata 2024 Credits: Code: Trident Music: Fegolhuzz Graphics: The Sarge, tNG, Soya, The Hobbit Video capture: Pitcher Vote/Download: csdb.dk/release/?id=244743
FairLight TV #107, 8Bitdo Mechanical Keyboard.
Просмотров 4382 месяца назад
Released 16/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #106, SD2IEC for the C64
Просмотров 6782 месяца назад
Released 09/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash Additional info received: www.c64.fun/czytaj.php?text=155
FairLight TV #105, Behind the scenes of the 1337 demo with Trident.
Просмотров 1,9 тыс.3 месяца назад
Released 02/08/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #104, Behind the scenes with Trident.
Просмотров 7373 месяца назад
Released 26/07/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #102D, Behind the iron curtain with RAF / Vulture Design
Просмотров 4683 месяца назад
Released 25/07/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - In business no one can hear you scream (C64 Demo)
Просмотров 3 тыс.4 месяца назад
FairLight - In business no one can hear you scream (C64 Demo)
FairLight - Petscii och findus (C64 SID)
Просмотров 6454 месяца назад
FairLight - Petscii och findus (C64 SID)
FairLight TV #102C SID Factory 2 & Hardware Support
Просмотров 4954 месяца назад
FairLight TV #102C SID Factory 2 & Hardware Support
FairLight TV #102B, X2024 David Pleasance
Просмотров 5074 месяца назад
FairLight TV #102B, X2024 David Pleasance
FairLight TV #101B , DJ Enno at X2024
Просмотров 3675 месяцев назад
FairLight TV #101B , DJ Enno at X2024
FairLight TV #101A, Reyn Ouwehand Live at X2024.
Просмотров 6215 месяцев назад
FairLight TV #101A, Reyn Ouwehand Live at X2024.
FairLight - From The Deep Of The North (C64 Demo)
Просмотров 5 тыс.5 месяцев назад
FairLight - From The Deep Of The North (C64 Demo)
FairLight TV #102A, Walter Konrad interview from X2024
Просмотров 6525 месяцев назад
FairLight TV #102A, Walter Konrad interview from X2024
FairLight TV #100 Bonus, 13:37 (C64 Demo) live from X-2024
Просмотров 3,7 тыс.5 месяцев назад
FairLight TV #100 Bonus, 13:37 (C64 Demo) live from X-2024
FairLight TV #99, C64 Fastloaders
Просмотров 1,5 тыс.5 месяцев назад
FairLight TV #99, C64 Fastloaders
FairLight TV, Learn to crack on the Amiga with Galahad, Bonus Content
Просмотров 8866 месяцев назад
FairLight TV, Learn to crack on the Amiga with Galahad, Bonus Content
Trained by VodChus 😂
Indeed. Vodka's suggestion was great. Took me a few years until I picked up the challenge.
Nice job Phil. I watched both parts and enjoyed immensely. Devpac all the way :) I also used rossi monitor as an AR substitute before I got one.
Thanks :)
Så härligt att se :) du har en ny medlem nu :)
Tack :)
Thanks for mentioning the warper. But credit where credit is due, reading from index to the next second index and using the blitter to detect the overlap for compression was inspired by Nomad.
Thanks for the info!
Speaking of scene drama, was there anything beyond the usual ego/competition that made the verbal jabs between class and myth so spicy?
What other factors are you thinking of?
Obvious throwaway account, but great interview, loved to hear some of the history of THG from before I got into the PC scene. It was a local THG member in the UK taught me how to blue box and the rest, as they say, is history. (Razor Blade/Razor 1911).
Humble thanks for additional context!
Consider having such a great tool in the 80s - thanx for this nice episode ❤
I used Dirmaster back then, only oy was a totally different program on the native machine :)
@ i think i used EX-DOS natively
I did originally use DiskMaintainance (sp?)...
Great video. Matcham! Back in the 80's, I hand wrote a letter to him asking if he could help me convert C64 Time Cruncher to the Amiga and he replied and provided a complete 68000 source listing for Time Cruncher V4. Excellent product for the time.
He is really a humble and great guy. Truly likable!
Fantastic episode! Awesome that you are capturing this bit of computer history. I’ll reach out to you both on separate channels…
Humble thanks. I am on bacchus@fairlight.to if you need that.
Wow, Chris, this has been a nostalgic trip! Brings back the days of being a Quartex member. I still have my old USRobotics modem with a "Registered Sysop" plate. It deserves a museum spot for all the interesting bytes that passed through it! Chris and I have stayed close friends, chatting daily. He even jump-started my career in the '90s, teaching me Visual Basic on a crash course weekend visiting him in Nashville. Chris made mention of Nightwriter’s C-64 collection-though I bet Waremonger from QTX had everything, even laser disc movies! I still chat with Warmonger, and we love reminiscing. And if you've seen any QTX crack intro line "Your Link to Perfection," that was mine! Thanks for the memories, Chris
Thanks for the added depth to the story!
@@FairLight1337 Sure I noticed my original post finally came thru about 20 hours later. Anyhow pardon the duplicity.
No worries. Thanks for commenting and please share so people interested in the PC scene will see it.
Pontus, I really enjoyed this episode. It reminded me to back in the days when I received the original sourcecode of AR and NP and hat to compare both as an expert witness for a court case. That was I guess around 1988 when I was in business with Klaus Roreger (the owner of the company behind NP and Professional Dos). Keep up with FLT TV, it's always a pleasure ... snd you know .. pleasure is and was always our business ;-) cheers, mws
I have a version of the source that was said to be yours. Comments are in German. Didn't I mention this in the video? I am still aiming to make a version that I have in source format and which can be used along a REU. Retro Replay has that feature, but adding Turbo Assembler and other bloat, and removing the sprite viewer still annoys me.
@ i‘m looking forward to see you and that version in the near future. There is a lot to be spoken 👍
I haven't done a lot with it the last year. The general issue is of course not having perfected reassembly and then implementing changes.
Jesus. Just got to the end. I wrote a de sqz app back in the day too. Going to hunt it out now.
Congrats for enduring the marathon :)
Nice ❤
Thanks :)
Love these stories. Reminds me of trading C64 warez with the US groups using 9600 US Robotics modems. Mine was imported from the US and I had this Tandy 120v to 240v converter to make the power supply work in the UK. Also remember fixing PAL games to make them work for NTSC due to timing. Cheers (Weetibix/SCG).
All rise - we have a legend in the house. One of the elites of Scouse Cracking Group.
csdb.dk/scener/?id=2109
@@FairLight1337 Ha ha not sure about that but really enjoy your channel. Keep up the great work!
But that is you, right? If so, you are one of those making an impression not easily forgotten.
@@FairLight1337 Yes it is me and thank you for your comments. They were fun days, on the C64 with SCG and the Amiga scene where I released some cracks through Oracle. The memorable one for me was Double Dragon II - Richard Aplin included many traps & obstacles to try and prevent it from being cracked.
Fantastic. I vote for an interview with Mitch/ESI if you could get him.. that would be amazing
Thats surely also on my list, if people could connect me to him as I dont have that connection myself.
WOW! This has been a nostalgic journey, Chris. Those were truly the days. The scene was at its peak back then. I used to run a BBS for a group known by the initials "QTX." If you were in that scene you know the name. I still have my USRobotics modem with the gold plate that reads "Registered Sysop." It deserves a place in a museum for all the fascinating data that passed through it. Chris and I have become good friends and still chat daily. He played a significant role in launching my career in the early '90s by teaching me Visual Basic (VB). Actually, one of my fondest memories is flying to Nashville for a weekend crash course on VB, which I needed to complete a program for a sales engineering program I was developing. Chris mentioned this interview would be coming out, and I anticipated to watch it. This has brought back memories. You mentioned "Nightwriter" who had an extensive collection of wares on the C-64. However, I doubt he could match Warmonger's collection from QTX, which included everything, even laser disc movies. Remember those? I also speak with Waremonger frequently and talk about the old days as we figure out and play the "cool stuff" on our respective steamdeck. The stories I could tell! One time Strider from FLT gave me some junk ware called XOR I think it was called to put on my BBS as a credited import. I'll stop my reminiscing here, but I want to close with this: Chris has always been a solid friend. Despite the miles between us, technology has made the world smaller. Also, if you've ever seen the line "Your Link to Perfection" on a crack intro, that was my creation.
Two Humble Guys talking! Great interview!! :)
Humble thanks :)
That was AWESOME❤
Humble thanks. Please help us share it to all PC friends.
@@FairLight1337 will do. Can you get Robin/Dynamic Duo aka Rob/Quartex pleeeeeeaaaassssseee? Jack Alien/Remember? Or someone from GCS? Janitor, Antiram, MWS/Radwar, Headbanger, Irata/Red Sector, Jeff Smart, etc, etc,
@@michaelctanner Robin - fell out off the face of the earth it seems. Really lost track of him. I know he lived in Wunderlich Germany. I lost contact with him I believe Waremonger has as well. I shared with Waremonger about this interview he may chime in with more info.
Let me see what I can dig up...
This is odd I posted a comment some what verbose. And it doesn't show for others, just me. I deleted it and tried again. same thing. Perhaps it is being held/hidden for review?
Another one bites the dust from Bacchus : One of the best interview, a must watch, packed with cracking stories from the other side of the atlantic ...
Humble thanks. I fear not everyone interested might see it, so all shares are massively appreciated.
Furlough!!!!!
Indeed :)
Adobe podcast audio ai can fix all this
You mean the sound glitches?
@@FairLight1337 not the drop outs, if you use streamyard it will record local files then upload them after which will fix that. I mean the low quality audio and the strange sounds in the background bud
I use Zoom ad the video meeting software and that records locally. So its not a live published session.
@@FairLight1337 it records files to you locally but its recording the stream coming from the guest. With streamyard it saves the video and audio on the guests system then after you chat it then uploads the perfect audio and video files. So its always perfect and never cutting in and out like on this fella.
Ok that sounds magnificent. Ill have a look.
Incredible interview with one of the legends of piracy!
By another one :) Humble thanks, and please help us sharing as we dont really reach people interested in the PC scene
Any chance of getting an interview with Hardcore of The Dream Team ? That's one of the names, that still sticks out in my mind to this day. Will watch this a bit later today, but looking forward to it!!
Not someone I know or know how to contact, but anything is possible of course. Please help us share this one as Im sure there are lots of people interested, who are not our regular subscribers.
@@FairLight1337 I agree - thats a name I remember from the early 90s on PC ... Pitfighter etc:)
As said, connect me and I can have a go at convincing them.
Great suggestion! 👻🦇🎃
Thanks :)
Howdy!! Nice trainer, well done.
Humble thanks :)
Mega-trained :)
Indeed! :)
I always loved well made trainers like this one! Most were just inf lives, which is meh. When I got the Action Replay I started coding my own trained version of my games, saving the freezes to disk. Happy Halloween! :)
Thanks :)
The title makes me think of the top notch game Wizball, which is about cauldrons, somehow. Happy hacking.
Thanks :)
🙏💯❤️👏👍👌🤟
Humble thanks
Awesome, this evening's viewing lined up.
And gaming. This episode is only 5 minutes long to not keep you from playing the game :)
Well short and sweet, unlike the hours I lost to the game. Might even get to finish it many years later.
Also unlike the other episodes I have done :) Tomorrows episode will be back to ultra long :)
great work
It is several years old but still a truly golden version.
This is awesome! I love your tunes!
Humble thanks
I have installed the .crt file of your Action Replay FLT fix default on my VICE. Did you burn out a real hardware cart of it? Is this something you have considered selling as a mail order cart? To replace the AR7.0 or 6.22? Good video as usual 👍
Humble thanks for the feedback. I had a copy of the image I burned as I recall. Selling software was never my thing. I wrote for magazines for money, but never software. My cart is also a number of minor patches to the AR5. Its not something that fundamentally change the cart.
When you step back and realise that the demo was created with no more than 64k of memory you then find yourself thinking how the fuck did they do this when a Microsoft text document with 1 line of text is probably bigger
Have a look at the other videos describing how things are done :)
4:36 is cool af
Thanks :)
Important computer history. I wish it would be better known. Thanks.
That was exactly why I did it. Glad you appreciate it!
Really happy to read your comment. Thanks also for writing "Data Compression - The Complete Reference". I recommend it to all compression enthusiasts out there.
Who wrote this? I sure didnt..
@@FairLight1337I apologize, I meant it as a response to the above commenter, Mr David Salomon
Oh I get it. My humble apologies and I'm really happy about the original comment by Mr Solomon.
The Beatles of the C64 demo scene. i enjoyed every seconf from the brain killer demo. the ideas and the theme is simpy outragous cool ! 10/10 from my side. Greetings from Delysid . and end part is so sweet and the music is haunting
Humble thanks. Do watch the videos that give the background.
@@FairLight1337 i will :)
Thanks :)
I am visiting AngelDawn/Hoodlum tomorrow shall i ask him to make another logo? he said it was the worst logo he ever did since 1989.btw tell JBM he sucks :) stay tuned.IKARI c64 - The Real Number One.little hint "Luke and Chuck" aka "TSH&Kevin" uploading Flt Logo to the Iron Fortress BBS.Flt do me a favour kick the iso section thx in advance
I have been trying to get in contact with him but had no path to him. One of the guys I would want to interview. Would want home to show his top logos and have a talk around them. If he would be at all willing, please ask him to mail me at bacchus@fairlight.to I guess referencing it as the ISO section means you are as old as I am. ;)
Greetings?? We have no time for greetings!! :)
That part of demos is a must but tend to be tediously long. People at X laughed their arses off when that sentence was on screen.
@@FairLight1337 True
Have a look at my live recording for reference :)
Absolutely flawless!!!! Long live the c64
And long live Fairlight :)
Well this was just wonderful. Anyone in these comments care to tell the short story of how the sprites in front / behind, what I assume is a char bitmap, is achieved (aside from having super-human skills)? The timing is so tight! \(o.o)/
Normally we say its either chat or bitmap - not both. Sprit priority of fun. There is a priority between sprites and priority between sprites and graphics. But when you mix these you can do really funny things. A lower lower priority sprite with priority over background, moving over a higher priority sprite with no priority over graphics. Thats sort of when interesting stuff happens. :)
This is my childhood basically.. I get the shivers, each time I hear this tune and watch anything Fairlight related
Humble thanks, and to be honest, that is what we live for. <3
I remember watching cracks and demos in the late 80s. Had plenty of games cracked by Fairlight.
We have been around a long time on multiple platforms:)
@@FairLight1337 I never got into coding but always admired a good demo. Had a C64 and upgraded to Amiga A500. Both machines better than anything available today.
Some of us live both but favour C64...
@@FairLight1337 first demo I watched on an Amiga was the Wild Copper Megalo Demos with the Audio routed through a hi fi system. It was unbelievable at the time but looking back the C64 was the better of the two.
Indeed. Its just a pity that the Amiga didnt have a SID (or one per channel) in addition. SID music is so much more compact, and the Amiga had the issue that music ate so much RAM.
Nostalgia overload! Thanks for an awesome show! ❤👍👍
Thanks for watching and feel free to share!
Pure Love
Thanks :)
Absolute legend. To kid me the crackers were like mythical figures. I was so poor and you guys allowed me to play games I'd never get to.
Still a little sad a lot of my old discs for the Amiga A600 don't seem to boot up any longer, not sure if the problem is with the machine or the discs. Can get to the cracktros on some though. Keep them all for old times sake. I still remember being like !!! at how many discs bump 'n burn had.
The zoomy stripe effect at 53:28 ... my intuition is that it's all in one bank, using 15 different "screens". The thing is, it doesn't need to consume all of a screen's RAM ... just the final 8 bytes, for the sprite pointers. This leaves most of the remaining 16K available for sprite images ... 256-15 = 241 available sprite images ... massive overkill seeing as the sprite pointers only point to 15*8 = 120 sprite images. I'm assuming screen 15 is not suitable because sprite 7's pointer would be on top of the ghost byte.
I would leave that to Trident to answer the details but every screen would have the last sprite not relevant as the pointers would be part of the content. The last sprite in the bank would have the last sprite pointer inaccessible being a ghost byte. That would be 15 (sprites)*16 (screens) - 1, right?
Is the sprite/background priority effect a "bug" or was it on purpose? For games, it's useful for creating a "cutout mask" to allow foreground objects to appear in front of a player sprite. For example, you could be a ninja walking around a tree. When you're walking in front of the tree, there is no mask. But when you're walking behind the tree, the mask is "displayed". But this mask is invisible because it appears behind the background. The big advantage compared to just using sprites is that you only need to "activate" whatever mask(s) are near the player character. Also, the mask bitmap data is more compact since you can expand it horizontally (assuming a multi-color background).
I guess I need to leave that one to Trident as well, but masks are really common. The general part in multicolor and then a mask in black hires, making the end result looking like a multicolour hires.
Fantastic! And fun to see you after 36 years - I was the journalist that interviewed you for Norsk Datormagazin back in 1988 at the Stjørdal copyparty. We talked about the Maximum Retaliation Game, and of course Timecruncher. For those who want to read the interviews, there's a magazine scan available here (in Norwegian): www.stone-oakvalley-studios.com/uploads/0043f3bd/norsk_datormagazin_dmz_1988-02.pdf
Hi Kurt, it was nice to meet you there, and here now. It's indeed been a while! That magazine must have had good distribution. When it was released I bought two copies of it in the local grocery store next door, in the lunch break. By the way, I got pretty good translation results using the site Smallpdf after first extracting pages 10 and 12.
nom nom such good music
Indeed - thanks