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FairLight - Home of the Real Crackers
Швеция
Добавлен 5 сен 2017
FairLight official youtube channel.
FairLight - O-Tech People 3 (C64 Demo)
Credits:
Code: Trident, Epsilon
Graphics: tNG, Soya
Music: Qdor, Fegolhuzz
Video Capture: Pitcher
Code: Trident, Epsilon
Graphics: tNG, Soya
Music: Qdor, Fegolhuzz
Video Capture: Pitcher
Просмотров: 2 890
Видео
FairLight TV #117, Scene drama from a graphician's view.
Просмотров 1 тыс.14 дней назад
Released 17/01/2025 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #116, Looking Inside "Little Computer People" on the C64
Просмотров 1,9 тыс.21 день назад
Released 10/01/2025 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - Xmas 2024
Просмотров 1,1 тыс.Месяц назад
Released 28/12/2024 at Xmas/Winter 1-Screener Online Compo and won the competition. Credits: Code: Trident Music: Fegolhuzz Graphics: Soya, tNG Video Capture: Pitcher Vote/Download: csdb.dk/release/?id=248631
FairLight - Merry Christmas from FairLight
Просмотров 1,4 тыс.Месяц назад
FairLight - Merry Christmas from FairLight
FairLight TV #115 , Scene drama
Просмотров 1,4 тыс.Месяц назад
Released 20/12/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #114, Mysdata 2024 party report.
Просмотров 749Месяц назад
Released 06/12/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #113, Talk with Prowler about Graphics
Просмотров 6812 месяца назад
Released 29/11/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight - PANTA 50 (C64 Demo)
Просмотров 1 тыс.2 месяца назад
Released 24/11/24 Credits: Music: Fegolhuzz Code: Trident Graphics: Pal & Soya Charset: Soya Video capture: Pitcher Vote/Download: csdb.dk/release/?id=247828
FairLight - Stars and Swipes (C64 Intro)
Просмотров 1,6 тыс.2 месяца назад
Released 23/11/24 at Transmission 64 and came 2nd place in the C64 fast intro competition Credits: Code: Trident Music: Fegolhuzz Video capture: Pitcher Vote/Download: csdb.dk/release/?id=247822
FairLight - Spritefest (C64 SID)
Просмотров 1 тыс.2 месяца назад
Released 23/11/2024 at Mysdata and came 1st in the C64 music Competition Credits: Music: Fegolhuzz Visdeo capture: Pitcher Vote/Download: csdb.dk/release/?id=247813
FairLight - The Demo Coder (C64 Demo)
Просмотров 9 тыс.2 месяца назад
Released 23/11/2024 at Mysdata 2024 and won the C64 demo competition. Credits: Code: Trident Music: Fegolhuzz Graphics: Soya, The Sarge, Fegolhuzz, Trident Video capture: Pitcher Don't miss the live capture on location, at Mysdata ruclips.net/video/STF6PJl5DNU/видео.html
FairLight TV #112 - Interview with Fabulous Furlough of The Humble Guys.
Просмотров 8783 месяца назад
Released 01/11/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #Special Cauldron II
Просмотров 5533 месяца назад
Released 31/10/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #111, Interview with Matcham of Network
Просмотров 5564 месяца назад
Released 04/10/2024 Intro video: Zo0lon Video Edit: Zo0lon Intro Music: LukHash
FairLight TV #110, Revisiting Compression
Просмотров 1,2 тыс.4 месяца назад
FairLight TV #110, Revisiting Compression
FairLight - Stay Hungry (C64 Demo)
Просмотров 4,9 тыс.4 месяца назад
FairLight - Stay Hungry (C64 Demo)
FairLight TV #109, The making of a thematic demo
Просмотров 1,5 тыс.5 месяцев назад
FairLight TV #109, The making of a thematic demo
FairLight TV #108, Amiga Revival interview with John Hertell
Просмотров 8435 месяцев назад
FairLight TV #108, Amiga Revival interview with John Hertell
FairLight - Beergola Invite (C64 Demo)
Просмотров 5605 месяцев назад
FairLight - Beergola Invite (C64 Demo)
FairLight - The Night the Beergola Boys Turned Into the Beergola-Pågarna (C64 Demo)
Просмотров 6625 месяцев назад
FairLight - The Night the Beergola Boys Turned Into the Beergola-Pågarna (C64 Demo)
FairLight TV #107, 8Bitdo Mechanical Keyboard.
Просмотров 4675 месяцев назад
FairLight TV #107, 8Bitdo Mechanical Keyboard.
FairLight TV #106, SD2IEC for the C64
Просмотров 7325 месяцев назад
FairLight TV #106, SD2IEC for the C64
FairLight TV #105, Behind the scenes of the 1337 demo with Trident.
Просмотров 2,3 тыс.6 месяцев назад
FairLight TV #105, Behind the scenes of the 1337 demo with Trident.
FairLight TV #104, Behind the scenes with Trident.
Просмотров 8486 месяцев назад
FairLight TV #104, Behind the scenes with Trident.
FairLight TV #102D, Behind the iron curtain with RAF / Vulture Design
Просмотров 4876 месяцев назад
FairLight TV #102D, Behind the iron curtain with RAF / Vulture Design
FairLight - In business no one can hear you scream (C64 Demo)
Просмотров 3,2 тыс.7 месяцев назад
FairLight - In business no one can hear you scream (C64 Demo)
FairLight - Petscii och findus (C64 SID)
Просмотров 6937 месяцев назад
FairLight - Petscii och findus (C64 SID)
FairLight TV #102C SID Factory 2 & Hardware Support
Просмотров 5157 месяцев назад
FairLight TV #102C SID Factory 2 & Hardware Support
This is a no sprite zone. Do not sprite here.
i’m from 1984 and my mind has blown!?!
Glad we could blow your mind :)
Those 4 robots are Kraftwerk's robots. :D
We bought them second hand om a flea market ;)
@@FairLight1337 hihihi. Keep 'em in good condition. <3
Will do :)
Very nice progressive style!
Thanks a lot!
If this is FLI...ok...I think get it. Causing badlines every two lines?
FLI does mean triagering the badlines as often as you want them.
A C64 Movie. I feel like I am watching a new genre of cinema. Old and new at the same time. What a wonderful "movie" and poignant message. Thank you!!
Humble thanks for the feedback - glad you like it!
Fairlight is one of the best groups in the C64 and computer world.
Thanks... (And we agree ;)
New release? Let me fetch my floppy disks and switch on the 1541!
If you want to see it on the native machine for the full experience, go for it!
Great stuff again!
Thanks mate!
That scene with IK characters- wonderful, eyecandy, earworm, thank You !
Thanks to you to :)
Nice
Thanks :)
Oh Man - THIS is exactly just what I needed for this Sunday!
Glad we could provide :)
<3
Thanks :)
FLT kicking 2025 into gear, yes baby love it ❤💪🍺🍻
:D
@jesperjohnsen5336 at lest for those of us that was active back in the day. Only Razor 1911 can compete really.
There are a few c64 groups with a longer history, but taking into account multi platform, the number of key ones is limited.
dont remember razor on 64 on Amiga for sure, I must be getting old 🍻
@jesperjohnsen5336 1985-1987. Originally Razor 1911 came from Norway. I know the founders and all of them had a c64 before going over to Amiga very early. Along with Sodan, Star Frontiers, Migges, Tristar, Red Sector, etc.
You guys just keep rocking it. Awesome job!
Thanks mate
👌🏻🎆🍾
Thanks
Πάρα πολύ ωραίο μπράβο σας μάγκες μου !!!!🎉❤
Thanks :)
This tune goes HARD. Love it!
Thanks :)
Awesomesauce
Thanks :)
sweet
Thank :)
Crazy stuff.
Thanks :)
One file demos rules. This one looks good.
Meh, everyone knows it’s much easier to make a demo without loading. You don’t need to waste cycles doing serial communication, and you don’t need to keep all that fastloading code in memory, sweating up your sneakers. That said, holy shit, this was great!
This one is NOT single load. The disk side is stuffed with parts.
Current loaders take around two pages and they are really fast. So its not what it used to be...
@FairLight1337 my bad l thought it was crammed into memory, but these days everything is a disksette size, even if crunching has become much better.
Loaders suck up any available CPU time and its really quick, so filling memory with new data can be done on the fly. But you also have the option up spanning multiple diska. You loose control over the exact timing when you do like that, but it gives access to more storage.
Nice one!
Thanks :)
🤯🤯
Thanks :)
@FairLight1337 ❤️
Keep watching and sharing :)
"Länssjukvårdens stad" WTF Lmao. Btw vilken stad är det? (Skellefteå here)
Boden. Home of a number of members back on the days.
@FairLight1337 wow I didn't know you guys were that close back then. It's a small world. Funny story, I fell asleep on the bus from Umeå and woke up in Boden, same day as they abolished cash payment on busses. That sucked lol had to find a normie that I could give cash to pay my fare coz I only had cash on me. Good times. Plus I also did my "mönstring" in Boden, I guess you know what ppl say about that? "Det finns en plats på jorden där solen aldrig ler, den platsen heter Boden dit vill jag aldrig mer" 😂 Much love ❤️
I am from Lund so feel free to joke on the expense of Boden :) There will be a segment covering Riddlers talk on the party. That one you might like as it covers a bit of the story of the Norrland scene.
16 bit tricks on an 8bit system. I was there back in the day so I remember
We are still here :)
💪👍
this is fucking sick
Thanks :)
Out of interest would you know any 1 willing to show how ps1 games ware cracked in the day
Didnt you make a hardware mod to the unit and didnt change the software? Thats what I did to the PS2 at least. That said, Fairlight didn't work on the PlayStation platform at all so I have no contact to people who knows anything on the subject.
Hi pontus King regards bro darkangel of tempest
Hi to you to :)
@@FairLight1337 its very long time that we didint speak missed you so much bro take care of yourself hugs:)
Thanks :)
FunFact: I just downloaded GamersGuide #9 to read the Interview, took a look at the game releases, wondered what that "I" denotes for, searched the web for IFFL and found your video =) Love your content!
Cool episode again, more tech stuff please (if possible :) Thanks for sharing your SMC trick.
I am trying to distribute between interviews and tech stuff. It has been less tech stuff in recent history, and I will see if I can add stuff there. Thanks
Luv me oldskool sid choonz 👊🎵
I wasnt involved in the production so I can say I also love it without being too biased
Love it!
Thanks!!
Great episode, thanks. While in the GFX "area", we need an interview with Hobbit. :)
Indeed so. He was of course on the X2024 episode, even if its not so that its a formal interview.
@@FairLight1337 He sure was! But it would be really intresting with an in depth interview!
I will surely add that to the list. Thanks for the suggestion
If I had seen / heard this in 1983 I'd have fainted....
I guess you would have had quite a few in which quite a lot later than that :)
WIsh I'd had these videos when I was 14. The 64 always seemed like a mystery box to me (at least with 6502). So fun to finally actually start understanding this stuff! Thank you
Glad to help :)
Thanks for a good discussion. We, as party orgas, discuss it a lot as some cool pixellers don't want to contribute anymore due to AI. In compo rules we ask people to be our "Oldschool Heroes" and avoid AI but we can't totally ban it, unless it's Gfx Compo, where we ask for stages and that "All Gfx compo Authors must add a "signed" (with handle & group) text-file statement that no A.I. was used (template will be provided ahead). It will be archived & spread together with the entry itself." That's the best we can do until some new AI tool for detecting AI entries is developed (and we are quite sure - it will be :)
My worry is that compo organisera would be fed up if they have to uphold difficult rules. But people not competing if they feel others cheat is of course equally rotten.
@@FairLight1337 Then maybe you should only have a party without compos if you are fed up with having rules. It's really not that much more work. For me it is the least you can expect as a competitor sending in productions that has taken like a week to do for a single image or several months for a demo. Without fairness there will be no more people making new stuff for compos.
People sort of expect compos In CSDb, you cant define an event without a release and getting a release without a compo is also difficult...
@@JoachimLjunggren There are parties that do Showcases instead of Compos, that's ok too, but when we declare "party like it's 1991 again" - we want it the old way. Similar dramas we had before - with scanned images, photoshop, ripped samples and code, clear name-voting, etc. Now, with all resources easily available online, we just kindly ask to avoid some stuff where you can but on the other hand many tools/resources help to create scene content faster. And this is important as we are old people, busy with real-life, with only limited spare time for our hobby. Another thing is imho what Jetboy does - experimenting with using modern tech in our retro-world - and that's something cool too. Nothing is just black or white (as usual). So I hope the scene will survive AI same as it did with C-19 and no real parties for some time :)
Great post - thanks
There will be no C64 graphics when tools are not allowed. Time moves on, tools get better with helping you with your picture. Anything goes as long as it’s looking amazing on the C64. Let’s create ! Don’t let the scene die. Just be honest when source material is created with A.I.
I guess the challenge is that if tools do almost all of the work, then the contribution of the artist is so low that they lose interest.
One should ask themselves if you want to look at art made by AI or by a human that has spend his life learning to make just this image for the C64. Is it interesting to see an AI image made by a machine that really didn't deeply understood what it did and just churned out something "cool" but soulless, then yes go ahead and allow it. But if you are interested in the human mind and solid and can appreciate human made art AI tools and converters should not be allowed in any compos. Without human made art society declines.
I generally agree, but I also believe a majority of people couldn't tell the difference.
You should have some artist like Talent on the show for a balance.
Sure. Is he totally in the other corner?
@@FairLight1337 Mayme not totally in the other corner, but definitely far away from the featured artists. It seems he is using a lot of "references" and automation tools but is not mentioning it. Maybe also Facet that extensively uses AI in his work.
I have tried contacting Talent on CSDb but no reply yet.
Quite incredible that you've kept the skills and taken them to a new level. The music and graphics are stunning
Humble thanks
In 1000 years this video will be used to educate historians on how kids during the 8 bit computer revolution, were put to work from as young as age 11. Locked in bedrooms and existing on a meagre diet of pop tarts, coco pops and pot noodles, and cheap cola, to produce expressions of their technical flair and creativity, much like the starving artists a century earlier. Their parents had no idea what they were doing and considered them wasters, until a few of them made a few quid as they progressed to graphic artists, musicians, coders, designers. Then they became systems, network and app developers in the 1990s and the rest is history. Bravo guys. This is legendary. The c64 helped produce a lot of smart and talented humans
I love the story telling. I do remember Harlekins mom forcing him to be outdoor. He moved the c64 outdoors and then hid under a blanket, still coding ;)
Read it again. Sorry, but its only possible to react with a single heart. Still love you comment above one heart level.
👍👍👍
Thanks!
great talk, thank you for organizing
You are so welcome!
If they're doing it by hand with tools: Check. Lots of respect to them! 👍🏻 If one uses AI: Check. Do it. It's state of the art. My $0.29.
The key takeaway was that anything goes if you are transparent, unless specific rules in specific compos forbid it
@@FairLight1337which is totally also the way it should be. Transparency first and foremost is the key.
@@FairLight1337Word.
I guess the way transparency works is that you hand in work stages. But I guess AI can generate those as well ...
Why use AI and not do it by yourself? Using AI/converting cuts out the complete creative process that is so exciting (and frustrating) but in the end totally rewarding and makes you a better human being.
Load "*" ,8,1 Brrrrr, Brrrrr. Clunk...clunk...clunk. skitch, skitch, skitch. Brrrr, brrrr. Clunk.. clunk. skitch, skitch, skitch, skitch ... Christmas... cracked by FairLight!
Lovely. The serial characters can mean 'activation' as well...
I didnt get that. The serial is the seed for which character you get.
sweet :)
Thanks for the visit
Awesome 👊
Thanks for the visit
I saw you struggle on "canned heat" and it's origin is in sterno which is a small metal can of a jellied substance that burns. It use outside of it's product use was in a novel. I'm going to have to give you some background here, back in the 1910's to 20's a canned heat drunk was a person who actually drank sterno to get drunk. since it's a form of denatured alcohol, it's quite dangerous to drink but i guess when your addicted and need a drink anything with alcohol will work. Anyway there is a line in the novel "no place like homicide" by J. Archibald back in the 1940's where the term is used as "the canned heat drunk". Please note that during prohibition here in the U.S. lots of hobo's and poor were using cloth and socks to strain the sterno to make something called "squeeze" or if they added fruit juice it was called "jungle juice". It was dangerous, blindness was common and sometimes death so yeah i think in this context though, canned is referring to the fact the car is like a can, made of metal and holds a thing which in this case is a person and heat meaning fast. There is also a slang meaning that i know of which would be a prostitute in jail with a nymphomaniac issue, but I've only ever heard it used derogatorily about women who are good looking but won't give you the time of day. Weird how things change to just stay the same. Anyway hope this helps you out. Edit: I should add that the first know use of it as alcohol dates back to the early 1910's to 20's. I forgot to put a date but I'm writing this just as I'm leaving with my wife to go see a movie so.... gotta go. :)
Thanks for the added context!