Kids in the 1980: learning ASM, shutting down the system, programming the metal. Kids in the 2020s: loading 5 js libraries, installing 3 python environments, downloading megabytes of modules, programming "hello world" Those were the days. Great times, technology wise. We were not mere consumers, it was a big sandbox to play with. Did first steps on the C64 but mainly Amiga.
You won't stop until you all drop dead, won't you ? You'll keep on coding, rewriting routines, rearranging parts, revisiting things deemed impossible, too hard or silly just because you can, yes ? Because if so i can only say sincerely thank you for still keeping this old geezer here entertained for almost 40 years straight, you and all the other shining lights of the demoscene keeping the flame of this wonderful machine alive
What for an awesome demo °-° Respect!!! I am so happy, that i have now a C64C again and can learn, what i didnt understood as a little kid. But i was directly fixed for intros, cracktros and demos in general. Love this time. Thank you so much.
stupendo! Il C64 prospera anche nel mondo dei PC e molte volte gli da pure delle belle lezioncine su come si ottimizza un programma, che in una manciata di K racchiude tutto questo splendore
When I was active, I could produce 10% of that demo's capabilities. And it took me many months. Your productivity is out of this world! Well done. Great demo. Both classic and modern at the same time! Very polished and attention to details! 10/10
Trident is second to none... That said, it IS easier today with real editors on bigger machines, full GIT support and where the assembler has scripting to generate stuff which the native assemblers couldn't.
@@FairLight1337 Yes, this is true. I have considered to reopen the idea of looking into the tools and chains today what can be done because 30 years ago, these things were not even thought of. I wrote my code either on the 64 or Amiga and transferred to C64. But it was directly in the editor. Stuff changed. I would like to see how it works today.
I do hope Fairlight is recruiting the next generation of C64 demo coders. This needs to keep going, in perpetuity. Is it possible that nextgen coders are interested in 64k computing machine language?
And just think, this is (probably, if it's a PAL C64) running at .985 mphz, otherwise not much faster at 1.02mhz (NTSC)! Impressive. I do wonder sometimes what these coders could accomplish if the 6510 was running at several times that clock speed.
Well, a lot more. Id still say that the thing I like to think most coders would wish for, then it would be a one cycle NOP. Would make stabilisering raster faster and easier.
@@FairLight1337 Interesting! That makes sense though since finding a combination of opcodes that exactly fits what you need could be very tricky, especially if the timing situation is not fixed! What do you think of the color palette Commodore chose? Many people say that it is very "brown". I wish Commodore had either chosen better colors for the fixed color palette or maybe allow the programmer to choose from several color palettes depending on their needs (wishful thinking, I know!)
In general, the Plus 4 has a gfx chip with 256 colours. 16 ones and 16 shades of it. (In practice all variants of black are black so its not 256 different ones, but anyways). That would have opened up new options of course. But we have what we have and it cant be changed. The fixed environment is the challenge that bring people back to it. So learn to love the limitations :)
@@FairLight1337 "Love the limitations" is actually right on the mark. It's what gave those old consoles a personality which modern consoles just don't have. Each console used different tricks to get around the limitations in available (and expensive at the time) RAM, processor speed and other limits. Modern consoles all have fast CPUs & GPUs and essentially the same output capabilities (HD, 4K etc) with 24 or 32 bit color and truckloads of RAM and storage space. Anyway, I respect anyone who can make these older machines do "impossible" things, especially the EXTREMELY resource limited machines like the Atari 2600 with its 128 bytes of RAM, 4K addressable memory* and a very basic video subsystem that requires the program itself to manage the display (which, in hindsight, actually gave the machine its extreme flexibility and thus long-ish lifespan). Have a good one! * Unless you employ bank switching techniques. Later games were up to 32K.
@@FairLight1337 I remember wondering when the Plus/4 came out how in the world they arrived at "121 colors". I thought every color system in computers supported some power of 2 and wondered what happened to the other 7 colors (to make it at least 128)! Later I found out why, but it's still pretty weird.
"Do you think the C64 has any limitations?", "No, I'm A Demo Coder"
Ha ha ha :)
most underrated art form ever
I felt the urgent need to stand up and clap my hands. That was amazingly pleasant to watch. Thank you.
Kids in the 1980: learning ASM, shutting down the system, programming the metal.
Kids in the 2020s: loading 5 js libraries, installing 3 python environments, downloading megabytes of modules, programming "hello world"
Those were the days. Great times, technology wise. We were not mere consumers, it was a big sandbox to play with. Did first steps on the C64 but mainly Amiga.
Agree. Bare metal skills are more and more rare
That's 2010s kids. 2020s kids ask AI "write a tetris clone" and a few seconds later get the code.
Indeed...
You won't stop until you all drop dead, won't you ? You'll keep on coding, rewriting routines, rearranging parts, revisiting things deemed impossible, too hard or silly just because you can, yes ? Because if so i can only say sincerely thank you for still keeping this old geezer here entertained for almost 40 years straight, you and all the other shining lights of the demoscene keeping the flame of this wonderful machine alive
Thanks for the kind words. As long as there is a last man standing in the groups, we will fight for demos and cracks on the platforms we care about!
Just imagine travelling back in time to the point where the first production-ready C64s were tested and inserting this disk...
A bit unfair as the tools are better but I see your point...
Fantastic. Love the cursor flash sync'd to the music at the end too. Just brilliant
Thank you very much!
This is brilliant demo. I can't stop watching it. Thank you Fairlight. Greetings from Poland.
Glad you enjoy it!
C64 forever. RIP Tramiel. ❤
Id say the engineers at Commodore and MOS are more to worship, but we love the products.
So awesome to see how much love this old machine is still getting all these years later. Love the SID tune too!
Going to parties to having out with people we enjoy, we want to compete and this is an example of the results.
IT NEVER ENDS.
Love for doing this never ends..
Good show & rivalry won this time for me! Was so nice to spend time socializing with all of you! Very interesting talks.
Agree - always a pleasure!
What for an awesome demo °-° Respect!!! I am so happy, that i have now a C64C again and can learn, what i didnt understood as a little kid. But i was directly fixed for intros, cracktros and demos in general. Love this time. Thank you so much.
Humble thanks!
Amazing.. Great timing with the music and effects
Glad you think so!
Yet another dream came true ! Thanks FLT for all the entertainment through the years ! ❤
Humble thanks!
stupendo! Il C64 prospera anche nel mondo dei PC e molte volte gli da pure delle belle lezioncine su come si ottimizza un programma, che in una manciata di K racchiude tutto questo splendore
Thanks :)
May it never end!
The first 37 years have been quite ok att least :)
Wow. Seriously impressive. Great flow too to match some truly crazy code.
And with a personal and humorous touch
"No, I'm A Demo Coder" is the new "Back off, man... I'm a scientist!".
It's kinda like a wildcard that you can apply everywhere in life.
Start the meme trend. Start posting memes with that tagline :)
...and the day is immediately more beautiful. Great,Thanx !
Thanks :)
Released 1982, 1983, 1984 or 1985 the C64 would have sold 10 million more units. An outstanding demo for sure.
@@FairLight1337 ;-)
Thanks - glad you liked it.
Unbelievable. I hope one day I will have at least 2% of the understanding of the C64 that you have.
Watch this channel as we are also contributing to the learnings here.
Nice!
Thanks :)
This is absolutely epic. 🤯😎👍👾
Thanks :)
Absolute hit! And border effect too! In my memory only split demo on the //gs do something like this
Thanks :)
When I was active, I could produce 10% of that demo's capabilities. And it took me many months. Your productivity is out of this world! Well done. Great demo. Both classic and modern at the same time! Very polished and attention to details! 10/10
Trident is second to none... That said, it IS easier today with real editors on bigger machines, full GIT support and where the assembler has scripting to generate stuff which the native assemblers couldn't.
@@FairLight1337 Yes, this is true. I have considered to reopen the idea of looking into the tools and chains today what can be done because 30 years ago, these things were not even thought of. I wrote my code either on the 64 or Amiga and transferred to C64. But it was directly in the editor. Stuff changed. I would like to see how it works today.
There te episodes about the toolchaon.
Really neat! Gotta love that weird “speech synthesis” whenever “No, I’m a demo coder” is shown.
Agree. Love it.
This is too good.
Thanks, but nothing is TOO good :)
YAAPFF! (Yet Another Awesome Production From Fairlight!)
Humble thanks!
Amazing coding, Amazing computer:)
Thanks :)
FairLight quality again! Excellent!
Wow, thanks!
Noticed my smile was gradually increasing with a rate that by the end of the demo was almost hurting me :) Just love it!
Thanks. Connected to you inner demo coder?
@ Fully connected! All systems go.
Ha ha ha :)
BTW this tune is crazy.
Glad you like it - Figge is really competent :)
I do hope Fairlight is recruiting the next generation of C64 demo coders. This needs to keep going, in perpetuity. Is it possible that nextgen coders are interested in 64k computing machine language?
I would really want to recruite youngsters, but there are really few young available.
Mighty nice demo. 👍🏼
Thanks! 👍
Funky FX. Love that .sid music (aka: WEC ^_^ )
Thanks :)
Awesome!!
That's FairLight!
Indeed :)
Haha, gave me a chuckle few times. Very smooth demo!
Glad you enjoyed it!
AMAZING
Thanks :)
That was magnificent! Thank you.
Thanks :)
Men för fan
Bra, eller hur :)
@@FairLight1337ohja!
Tack!
FLD (80's style) I get but this? Love it.
FLD is basically the only trick I implelented myself so I love it :)
Awesome production
Thanks
Love it!
Brilliant!
Thanks :)
Beautiful! FLT forever :)
:)
The music slaps!
Thanks :) Figge is a musical overlord
FAIRLIGHT - Dealer Quality Demos ^^
Ha ha ha :)
Another brilliant release. Does Trident even sleep considering his massive output?😎👍🏻
I have seen him sleep, but DANG is he efficient and he builds on previous experience like nopne I have seen before.
FLT always deliver ❤
Indeed :)
Bravo 👏
Thanks:)
Nice strechers!
Yes, them to :)
Amazing how all this fits in 64 kb ? Really nice effects, beautiful graphics and stylish fonts.
And of course, I almost forgot, really good music too.
Its not 64K - there is disk loading involved, so its fits on 170KB.
Thanks, so great.
Thanks :)
sick demo
Thanks
Awesome demo ofcourse! This is how chipmusic should sound! Is there a SID to download somewhere? :)
Im sure it will be added to HVSC in the near future
FLT rulez! ;)
Indeed :)
So fucking flt with trident ❤️🔥❤️🔥❤️🔥amazing 🍺🍺🍺just a demo coder 🤗💪💪
amazing stuff, i love tridents demos, what a great c64 coder omg💪💋
I can only agree and we are so lucky to have him!
top!
Thx
And just think, this is (probably, if it's a PAL C64) running at .985 mphz, otherwise not much faster at 1.02mhz (NTSC)! Impressive. I do wonder sometimes what these coders could accomplish if the 6510 was running at several times that clock speed.
Well, a lot more. Id still say that the thing I like to think most coders would wish for, then it would be a one cycle NOP. Would make stabilisering raster faster and easier.
@@FairLight1337 Interesting! That makes sense though since finding a combination of opcodes that exactly fits what you need could be very tricky, especially if the timing situation is not fixed! What do you think of the color palette Commodore chose? Many people say that it is very "brown". I wish Commodore had either chosen better colors for the fixed color palette or maybe allow the programmer to choose from several color palettes depending on their needs (wishful thinking, I know!)
In general, the Plus 4 has a gfx chip with 256 colours. 16 ones and 16 shades of it. (In practice all variants of black are black so its not 256 different ones, but anyways). That would have opened up new options of course. But we have what we have and it cant be changed. The fixed environment is the challenge that bring people back to it. So learn to love the limitations :)
@@FairLight1337 "Love the limitations" is actually right on the mark. It's what gave those old consoles a personality which modern consoles just don't have. Each console used different tricks to get around the limitations in available (and expensive at the time) RAM, processor speed and other limits. Modern consoles all have fast CPUs & GPUs and essentially the same output capabilities (HD, 4K etc) with 24 or 32 bit color and truckloads of RAM and storage space. Anyway, I respect anyone who can make these older machines do "impossible" things, especially the EXTREMELY resource limited machines like the Atari 2600 with its 128 bytes of RAM, 4K addressable memory* and a very basic video subsystem that requires the program itself to manage the display (which, in hindsight, actually gave the machine its extreme flexibility and thus long-ish lifespan).
Have a good one!
* Unless you employ bank switching techniques. Later games were up to 32K.
@@FairLight1337 I remember wondering when the Plus/4 came out how in the world they arrived at "121 colors". I thought every color system in computers supported some power of 2 and wondered what happened to the other 7 colors (to make it at least 128)! Later I found out why, but it's still pretty weird.
Thanks :)
N1CE
Thanks :)
will this demo fry my c64 breadbin? I have a feeling it migh!
Trust me - its might make your mind explode, but the hardware is safe :)
have you guys ever actually wrote your own game if so what is it called
The guys involved in this demo have not done that, but other members of the group have.
such insolent talent
Thx :)
Are those vertical lines supposed to be there in the Mega section of the demo? I don’t see them when I play the demo on the MiSTer
Thats part of the difference between the old and new VIC. The effect has been used a number of times.
What was this demo called again??
Don't know, I'm a demo coder
Winner at Mysdata. Obliterating Censor. We had a wild weekend
Test! Ja de funkade med medlems märket:)
:)
Line 1 REM MAKE COOL DEMO
Line 2 ERM......
Ha ha ha. That will not cut it... ;)
❤🧡💛💚💖 _LOVE_ 💖💙💜🤎🖤
░█████╗░░█████╗░░░██╗██╗
██╔══██╗██╔═══╝░░██╔╝██║
██║░░╚═╝██████╗░██╔╝░██║
██║░░██╗██╔══██╗███████║
╚█████╔╝╚█████╔╝╚════██║
░╚════╝░░╚════╝░░░░░░╚═╝
*Very Heart Touching Music..! YES YES WE are dEmO cOdErs..!* 💥💯👌✌👍😎
Thanks
16 colors is just more then enoug.
You don’t need 64 or 256 colors.🤣
Or you can make combinations, if you just know the tricks ;)
2.50 min, WTF, to fast
Moving the picture the lowest unit still means it will move rather fast. I believe it is four chars .
Please make some more music @Fegolhuzz .
He does that on ever event there is! :)
Brilliant!
Thanks :)