True. Compare todays demos to the ones on the 80s, its a night and day difference. Id say 1337 is a better example of that, but glad you liked this one as well.
Well this was just wonderful. Anyone in these comments care to tell the short story of how the sprites in front / behind, what I assume is a char bitmap, is achieved (aside from having super-human skills)? The timing is so tight! \(o.o)/
Normally we say its either chat or bitmap - not both. Sprit priority of fun. There is a priority between sprites and priority between sprites and graphics. But when you mix these you can do really funny things. A lower lower priority sprite with priority over background, moving over a higher priority sprite with no priority over graphics. Thats sort of when interesting stuff happens. :)
The foreground/background effect of the orbs is also very good. However, if you focus on them you can trick your brain that they are flat. Is there a method for improving the 3D effect? Maybe with a slight animation?
The mostly used tool today is Goat tracker which runs on PC, Mac and Linux. If you are open for Cross Plattform Development then I would recommend you to look at that!
@@soyayofu Awesome! So I guess you take the output file and use an interrupt routine in your C64 program to run it concurrent with the main program? It's been decades since I did any programming for the C64. Just curious.
@@FairLight1337 That makes sense. I guess there's a stub player that runs on the C64 using the data output by Goat Tracker or Cheese Cutter? Is there a standard SID format or does each SID programmer do their own thing? Sorry for all the technical questions.
My mind is utterly blown. You guys really outdo yourselves at every turn.
Humble thanks :)
oh god, i love this demo ! So retro and so modern. the state of the art !
Thanks:)
These rasterbars! It's amazing what is possible with just single-colored lines.
I did something like this back in the day with the Amiga. To see nearly equivalent effects on a C64 is amazing.
Cool demo! That scroller 👀
Rasters and (sprite) Serpent! + much more cool stuff... GR8 prod again! Love the small detail on the ball in greetz part!
Humble thanks :)
Insane what you can squeeze out of a C64.
True. Compare todays demos to the ones on the 80s, its a night and day difference. Id say 1337 is a better example of that, but glad you liked this one as well.
Well this was just wonderful. Anyone in these comments care to tell the short story of how the sprites in front / behind, what I assume is a char bitmap, is achieved (aside from having super-human skills)?
The timing is so tight! \(o.o)/
Normally we say its either chat or bitmap - not both. Sprit priority of fun. There is a priority between sprites and priority between sprites and graphics. But when you mix these you can do really funny things. A lower lower priority sprite with priority over background, moving over a higher priority sprite with no priority over graphics. Thats sort of when interesting stuff happens. :)
Thanks, Fairlight, for another great production. You're killing it!! And I'm gonna skip breakfast!
Breakfast might be the most important meal of the day. Watching a demo will not stop you from watching a demo. Do both! :)
Damn, FLT. Another great prod. Amazing what you folks can do with a 40 year old piece of hardware.
Loving doing it is a good start. And thanks for being part of an audience that justified us doing it.
The galaxy and the scroller routines were cool.
Thanks :)
Great, now i want a Fairlight FTL T-Shirt :S
Glad you like it. We have our Redbubles shop.
www.redbubble.com/people/fairlight-flt/shop?ref=artist_title_name
Trident 🤗💪🍺🍺🍺so oldschool yet so much new to show, pure bliss
Striking the balance... :)
It reminds of the good old days❤
Or its still the good old days. :)
Fairlight. Was always in the name... source of joy :)
Thanks :)
Absolutely fantastic demo my friend I really love your coding @Trident you are absolutely unbelievable hope to see you soon again
:)
Big YES!!❤🔥
Humble thanks
Excellent!🤩
Thanks :)
Great. ❤
Great work
Humble thanks.
è pura magia!
Humble thank :)
Master Clas Demo Perfect Guys;)
Humble thanks!
Sweet as always!
ThankS :)
The foreground/background effect of the orbs is also very good. However, if you focus on them you can trick your brain that they are flat. Is there a method for improving the 3D effect? Maybe with a slight animation?
Superb!
Thanks :)
Art.
Thanks :)
nice
Humble thanks
ça m'a donné envie de bouffer des dragibus
Dragibus?
sweet
Thanks :)
This is how u do it :)
Passion and effort
💪🍺
Thanks all. I do believe one of the technical challenges here is the priority aspect of sprites vs graphics.
So, the two guys and the girl : are they part of the Fairlight crew or are they just down with Fairlight and shit?
You mean on the picture? Id have to pass that question to Soya. Generally speaking, they are not real ;)
Do you use in-house tools to create the SID music or is there an available program that's used?
Cheese cutter or Goat Tracker would be two very fine option. No internal tools in this area.
The mostly used tool today is Goat tracker which runs on PC, Mac and Linux. If you are open for Cross Plattform Development then I would recommend you to look at that!
@@soyayofu Awesome! So I guess you take the output file and use an interrupt routine in your C64 program to run it concurrent with the main program? It's been decades since I did any programming for the C64. Just curious.
The end result is no different that what it used to be on the native machine.
@@FairLight1337 That makes sense. I guess there's a stub player that runs on the C64 using the data output by Goat Tracker or Cheese Cutter? Is there a standard SID format or does each SID programmer do their own thing? Sorry for all the technical questions.